v2.2.0: the sad ghost now spawns and stays at the level exit

This commit is contained in:
Evan Debenham
2023-07-17 16:33:23 -04:00
parent b454a8eb93
commit 4bbd69a470
2 changed files with 29 additions and 24 deletions

View File

@@ -31,8 +31,6 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.FetidRat;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.GnollTrickster;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.GreatCrab;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.LeatherArmor;
@@ -42,6 +40,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.armor.ScaleArmor;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.journal.Notes;
import com.shatteredpixel.shatteredpixeldungeon.levels.SewerLevel;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.GhostSprite;
@@ -52,6 +51,7 @@ import com.watabou.noosa.Game;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Bundle;
import com.watabou.utils.Callback;
import com.watabou.utils.Point;
import com.watabou.utils.Random;
public class Ghost extends NPC {
@@ -61,7 +61,7 @@ public class Ghost extends NPC {
flying = true;
state = WANDERING;
state = PASSIVE;
}
@Override
@@ -70,9 +70,6 @@ public class Ghost extends NPC {
die(null);
return true;
}
if (Quest.processed()) {
target = Dungeon.hero.pos;
}
if (Dungeon.level.heroFOV[pos] && !Quest.completed()){
Notes.add( Notes.Landmark.GHOST );
}
@@ -147,20 +144,6 @@ public class Ghost extends NPC {
}
});
int newPos = -1;
for (int i = 0; i < 10; i++) {
newPos = Dungeon.level.randomRespawnCell( this );
if (newPos != -1) {
break;
}
}
if (newPos != -1) {
CellEmitter.get(pos).start(Speck.factory(Speck.LIGHT), 0.2f, 3);
pos = newPos;
sprite.place(pos);
sprite.visible = Dungeon.level.heroFOV[pos];
}
}
}
} else {
@@ -285,13 +268,35 @@ public class Ghost extends NPC {
}
}
public static void spawn( SewerLevel level ) {
public static void spawn( SewerLevel level, Room room ) {
if (!spawned && Dungeon.depth > 1 && Random.Int( 5 - Dungeon.depth ) == 0) {
Ghost ghost = new Ghost();
boolean validPos;
//spawn along the border, but not on the exit, a trap, or in front of a door
do {
ghost.pos = level.randomRespawnCell( ghost );
} while (ghost.pos == -1);
validPos = true;
Point point = new Point();
if (Random.Int(2) == 0) {
point.x = Random.Int(2) == 0 ? room.left+1 : room.right-1;
point.y = Random.IntRange(room.top+1, room.bottom-1);
} else {
point.x = Random.IntRange(room.left+1, room.right-1);
point.y = Random.Int(2) == 0 ? room.top+1 : room.bottom-1;
}
ghost.pos = level.pointToCell(point);
if (ghost.pos == level.exit()){
validPos = false;
}
for (Point door : room.connected.values()){
if (level.trueDistance( ghost.pos, level.pointToCell( door ) ) <= 1){
validPos = false;
}
}
if (level.traps.get(ghost.pos) != null){
validPos = false;
}
} while (!validPos);
level.mobs.add( ghost );
spawned = true;

View File

@@ -118,7 +118,7 @@ public class SewerLevel extends RegularLevel {
@Override
protected void createItems() {
Ghost.Quest.spawn( this );
Ghost.Quest.spawn( this, roomExit );
super.createItems();
}