v1.3.0: nerfed the final reward from crystal path rooms

This commit is contained in:
Evan Debenham
2022-06-20 15:35:01 -04:00
parent 9af5674f35
commit 4c4268a0c2
@@ -34,6 +34,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.EmptyRoom; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.EmptyRoom;
import com.sun.tools.javac.jvm.Gen;
import com.watabou.utils.Point; import com.watabou.utils.Point;
import com.watabou.utils.Random; import com.watabou.utils.Random;
@@ -137,10 +138,12 @@ public class CrystalPathRoom extends SpecialRoom {
item = Generator.random(Generator.Category.SCROLL); item = Generator.random(Generator.Category.SCROLL);
break; break;
case 3: case 3:
if (Random.Int(3) == 0){ if (Random.Int(2) == 0){
item = new ScrollOfTransmutation(); item = Generator.random(Random.oneOf(Generator.Category.POTION, Generator.Category.SCROLL));
} else { } else if (Random.Int(2) == 0) {
item = new PotionOfExperience(); item = new PotionOfExperience();
} else {
item = new ScrollOfTransmutation();
} }
break; break;
} }