v2.2.0: early incomplete implementations for crystal enemies
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@@ -1111,11 +1111,20 @@ actors.mobs.causticslime.desc=This slime seems to have been tainted by the dark
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actors.mobs.crab.name=sewer crab
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actors.mobs.crab.desc=These huge crabs are at the top of the food chain in the sewers. They are extremely fast and their thick carapace can withstand heavy blows.
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actors.mobs.crystalguardian.name=crystal guardian
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actors.mobs.crystalguardian.desc=TODO
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actors.mobs.crystalmimic.name=crystal mimic
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actors.mobs.crystalmimic.ate=The mimic ate your %s!
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actors.mobs.crystalmimic.escaped=The crystal mimic has escaped!
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actors.mobs.crystalmimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nCrystal mimics are trickier than their regular cousins, and prefer to avoid conflict while stealing loot. They will attempt to sprint away once discovered, and have the ability to reposition enemies when they attack.
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actors.mobs.crystalspire.name=crystal spire
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actors.mobs.crystalspire.desc=TODO
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actors.mobs.crystalwisp.name=crystal wisp
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actors.mobs.crystalwisp.desc=TODO
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actors.mobs.demonspawner.name=demon spawner
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actors.mobs.demonspawner.on_death=The demonic energy here seems to lessen as the spawner dies.
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actors.mobs.demonspawner.desc=This twisting amalgam of dwarven flesh is responsible for creating ripper demons from the dwarves that have died in this region. Clearly the demons see no issue with using every resource they can against their enemies.\n\nWhile visually terrifying, demon spawners have no means of moving or directly defending themselves. Their considerable mass makes them hard to kill quickly however, and they will spawn ripper demons more quickly when they are under threat.\n\n_Demon spawners seem to be connected to some central source of demonic power. Killing them may weaken it._
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