From 4ce7bfc8cc293157ff59a4bacbc9644a838f09ee Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 10 Apr 2023 17:26:12 -0400 Subject: [PATCH] v2.0.2: fixed levitation persisting for 1 turn after chasm falling --- .../shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java index ebdfb9c5f..7dffb55b9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java @@ -1567,6 +1567,8 @@ public class Hero extends Char { Chasm.heroJump(this); interrupt(); } else { + flying = false; + remove(buff(Levitation.class)); //directly remove to prevent cell pressing Chasm.heroFall(target); } canSelfTrample = false;