v0.3.4c: translation updates

This commit is contained in:
Evan Debenham
2016-03-03 18:19:12 -05:00
parent cd98796d39
commit 4d17efe4ad
44 changed files with 1732 additions and 1678 deletions
@@ -10,10 +10,10 @@ levels.features.chasm.yes=Si, sé lo que hago
levels.features.chasm.no=No, He cambiado de idea
levels.features.chasm.jump=¿Realmente quieres saltar al abismo? Una caída de esta altura será dolorosa.
levels.features.chasm.ondeath=Has muerto por la caída.
# levels.features.chasm.rankings_desc=Died on Impact
levels.features.chasm.rankings_desc=Muerto al impactar
levels.features.sign.dead_end=¡¿Qué estas haciendo aquí?\!
# levels.features.sign.tip_1=Almost all equipment has a strength requirement. Don't overestimate your strength, using equipment you can't handle has big penalties\!\n\nRaising your strength is not the only way to access better equipment, you can also lower equipment strength requirements with Scrolls of Upgrade.\n\n\nItems found in the dungeon will often be unidentified. Some items will have unknown effects, others may be upgraded, or degraded and cursed\! Unidentified items are unpredictable, so be careful\!
levels.features.sign.tip_1=Casi todo el equipamiento tiene un requerimiento de fuerza. No sobrestimes tu fuerza, ¡usar equipamiento que no puedes soportar tiene grandes desventajas\!\n\nSubir tu fuerza no es la única manera de poder utilizar mejor equipamiento, también puedes disminuir el requerimiento al utilizar Pergaminos de mejora.\n\n\nLos ítems encontrados en la mazmorra normalmente estarán sin identificar. Algunos tendrán efectos desconocidos, otros puede que estén mejorados, ¡o empeorados y malditos\! Los ítems sin identificar son impredecibles, ¡ten cuidado\!
# levels.features.sign.tip_2=Charging forward recklessly is a great way to get killed.\n\nSlowing down a bit to examine enemies and use the environment and items to your advantage can make a big difference.\n\nYou can double tap or hold on the examine button to search for secrets. The dungeon is full of traps and hidden passageways, keep your eyes open\!
# levels.features.sign.tip_3=Levelling up is important\!\n\nBeing about the same level as the floor you are on is a good idea. Hunger may keep you moving in search of more food, but don't be afraid to slow down a little and train.\n\n\nHunger and health are both resources, and using them well can mean starving yourself in order to help conserve food, if you have some health to spare.
# levels.features.sign.tip_4=The rogue isn't the only character that benefits from being sneaky. You can retreat to the other side of a door to ambush a chasing opponent for a guaranteed hit\!\n\nAny attack on an unaware opponent is guaranteed to hit them.
@@ -33,20 +33,20 @@ levels.features.sign.tip_17=Cuando mejoras un arma encantada, hay una posibilida
levels.features.sign.tip_18=En un Pozo de Transmutación puedes obtener un objeto que no puede ser adquirido de otra forma.
levels.features.sign.tip_19=La única forma de encantar un arma es mejorándola con un Rollo de Infusión Mágica.
levels.features.sign.tip_20=¡No se permiten armas en presencia de su majestad\!
# levels.features.sign.tip_21=Pixel-Mart. Special prices for demon hunters\!
levels.features.sign.tip_21=Pixel-Mart. ¡Precios especiales para cazadores de demonios\!
levels.features.sign.burn=Mientras intentas leer el cartel, éste arde en llamas verdes.
###painters
# levels.painters.massgravepainter$bones.name=Mass grave
# levels.painters.massgravepainter$bones.desc=bones litter the floor, what happened here?
levels.painters.massgravepainter$bones.desc=hay huesos cubriendo el suelo, ¿qué ha pasado aquí?
levels.painters.ritualsitepainter$ritualmarker.name=Símbolo de ritual
# levels.painters.ritualsitepainter$ritualmarker.desc=A painted marker for some dark ritual. Candles are usually placed on the four corners.
levels.painters.ritualsitepainter$ritualmarker.desc=Un símbolo pintado para algún tipo de ritual oscuro. Normalmente se suelen poner velas en las cuatro esquinas.
levels.painters.weakfloorpainter$hiddenwell.name=Pozo lejano
# levels.painters.weakfloorpainter$hiddenwell.desc=You can just make out a well in the depths below, perhaps there is something down there?
levels.painters.weakfloorpainter$hiddenwell.desc=Puedes vislumbrar un pozo al fondo del abismo, ¿puede que haya algo ahí abajo?
###traps
@@ -55,11 +55,11 @@ levels.traps.alarmtrap.name=Trampa de alarma
levels.traps.alarmtrap.desc=Esta trampa parece estar atada a un mecanismo de alerta. Activarla alertará todo el nivel.
levels.traps.blazingtrap.name=Trampa de fuego
# levels.traps.blazingtrap.desc=Stepping on this trap will ignite a powerful chemical mixture, setting a wide area ablaze.
levels.traps.blazingtrap.desc=Pisar esta trampa encenderá una poderosa mezcla química, prendiendo fuego a un gran área cercana.
levels.traps.chillingtrap.name=Trampa de frío
# levels.traps.chillingtrap.ondeath=You succumb to the chilling trap...
# levels.traps.chillingtrap.desc=When activated, chemicals in this trap will trigger a snap-frost at its location.
levels.traps.chillingtrap.ondeath=Sucumbes ante la trampa fría...
levels.traps.chillingtrap.desc=Cuando se active, los agentes químicos de esta trampa producirán una súbita congelación en su posición.
levels.traps.confusiontrap.name=Trampa de gas de la confusión
# levels.traps.confusiontrap.desc=Triggering this trap will set a cloud of confusion gas loose within the immediate area.
@@ -93,15 +93,15 @@ levels.traps.firetrap.name=Trampa de fuego
levels.traps.flocktrap.name=Trampa del rebaño
# levels.traps.flocktrap.desc=Perhaps a joke from some amateur mage, triggering this trap will create a flock of magical sheep.
# levels.traps.frosttrap.name=Frost trap
# levels.traps.frosttrap.ondeath=You succumb to the freezing trap...
# levels.traps.frosttrap.desc=When activated, chemicals in this trap will trigger a powerful snap-frost at its location.
levels.traps.frosttrap.name=Trampa congeladora.
levels.traps.frosttrap.ondeath=Sucumbes ante la trampa congeladora...
levels.traps.frosttrap.desc=Cuando se active, los agentes químicos de esta trampa producirán una súbita congelación en su posición.
levels.traps.grimtrap.name=Trampa de la muerte
levels.traps.grimtrap.ondeath=Te mató el rayo de una trampa de la muerte...
# levels.traps.grimtrap.desc=Extremely powerful destructive magic is stored within this trap, enough to instantly kill all but the healthiest of heroes. Triggering it will send a ranged blast of lethal magic towards the nearest character.
# levels.traps.grippingtrap.name=Gripping trap
levels.traps.grippingtrap.name=Trampa atrapadora
# levels.traps.grippingtrap.desc=Triggering this trap will send barbed claws along the ground, damaging the victims feet and rooting them in place.
levels.traps.guardiantrap.name=Trampa del guardián
@@ -117,7 +117,7 @@ levels.traps.guardiantrap.name=Trampa del guardián
# levels.traps.oozetrap.name=Ooze trap
# levels.traps.oozetrap.desc=This trap will splash out caustic ooze when activated, which will burn until it is washed away.
# levels.traps.paralytictrap.name=Paralytic gas trap
levels.traps.paralytictrap.name=Trampa de gas paralizador
# levels.traps.paralytictrap.desc=Triggering this trap will set a cloud of paralytic gas loose within the surrounding area.
# levels.traps.pitfalltrap.name=Pitfall trap
@@ -143,7 +143,7 @@ levels.traps.teleportationtrap.name=Trampa de teletransportación
levels.traps.toxictrap.name=Trampa de gas tóxico
# levels.traps.toxictrap.desc=Triggering this trap will set a cloud of toxic gas loose within the surrounding area.
# levels.traps.trap.rankings_desc=Killed by\: %s
levels.traps.trap.rankings_desc=Muerto por\: %s
levels.traps.venomtrap.name=Trampa de gas venenoso
# levels.traps.venomtrap.desc=Triggering this trap will set a cloud of deadly venom gas loose within the immediate area.
@@ -175,7 +175,7 @@ levels.citylevel.water_name=Agua de coloración sospechosa
# levels.citylevel.entrance_desc=A ramp leads up to the upper depth.
# levels.citylevel.exit_desc=A ramp leads down to the lower depth.
# levels.citylevel.deco_desc=Several tiles are missing here.
# levels.citylevel.sp_desc=Thick carpet covers the floor.
levels.citylevel.sp_desc=Una alfombra gruesa cubre el suelo.
# levels.citylevel.statue_desc=The statue depicts some dwarf standing in a heroic stance.
# levels.citylevel.bookshelf_desc=The rows of books on different disciplines fill the bookshelf.
@@ -204,28 +204,28 @@ levels.level.barricade_name=Barricada
levels.level.high_grass_name=Hierba alta
# levels.level.locked_exit_name=Locked depth exit
# levels.level.unlocked_exit_name=Unlocked depth exit
# levels.level.sign_name=Sign
levels.level.sign_name=Señal
levels.level.well_name=Pozo
levels.level.empty_well_name=Pozo vacío
levels.level.statue_name=Estatua
# levels.level.inactive_trap_name=Triggered trap
levels.level.inactive_trap_name=Trampa desactivada
levels.level.bookshelf_name=Estante
levels.level.alchemy_name=Caldero de alquimia
levels.level.default_name=???
# levels.level.chasm_desc=You can't see the bottom.
levels.level.chasm_desc=No puedes ver el fondo.
# levels.level.water_desc=In case of burning step into the water to extinguish the fire.
# levels.level.entrance_desc=Stairs lead up to the upper depth.
# levels.level.exit_desc=Stairs lead down to the lower depth.
levels.level.entrance_desc=Las escaleras llevan al nivel superior.
levels.level.exit_desc=Las escaleras llevan al nivel inferior.
levels.level.embers_desc=Brasas cubren el piso.
levels.level.high_grass_desc=Vegetación densa bloquea la vista.
levels.level.locked_door_desc=Esta puerta está cerrada, necesitas la llave correcta para abrirla.
# levels.level.locked_exit_desc=Heavy bars block the stairs leading down.
levels.level.locked_exit_desc=Unas pesadas barras bloquean las escaleras hacia abajo.
# levels.level.barricade_desc=The wooden barricade is firmly set but has dried over the years. Might it burn?
# levels.level.sign_desc=You can't read the text from here.
levels.level.sign_desc=No puedes leer el texto desde aquí.
# levels.level.inactive_trap_desc=The trap has been triggered before and it's not dangerous anymore.
# levels.level.statue_desc=Someone wanted to adorn this place, but failed, obviously.
# levels.level.alchemy_desc=Drop some seeds here to cook a potion.
# levels.level.empty_well_desc=The well has run dry.
levels.level.empty_well_desc=El pozo se ha secado.
# levels.level.default_desc=Nothing interesting here.
# levels.prisonlevel.water_name=Dark cold water.