diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index 13d5752aa..3079358b2 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=combined lethality actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion attacks with a melee weapon immediately after using a different weapon's ability, that attack will execute any non-boss enemy left at _below 13% HP_.\n\n_+2:_ If the Champion attacks with a melee weapon immediately after using a different weapon's ability, that attack will execute any non-boss enemy left at _below 27% HP_.\n\n_+3:_ If the Champion attacks with a melee weapon immediately after using a different weapon's ability, that attack will execute any non-boss enemy left at _below 40% HP_.\n\nThis attack can be a regular melee weapon attack, or part of a weapon ability. actors.hero.talent.unencumbered_spirit.title=unencumbered spirit -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=monastic vigor actors.hero.talent.monastic_vigor.desc=_+1:_ If the Monk has _100% energy_, her abilities are empowered.\n\n_+2:_ If the Monk has _80% or more energy_, her abilities are empowered.\n\n_+3:_ If the Monk has _60% or more energy_, her abilities are empowered.\n\nWhen empowered:\n- Flurry applies your weapon's enchantment\n- Focus is instantaneous\n- Dash gains +4 range\n- Dragon Kick deals +50% damage and applies its knock back and stun effect to all adjacent enemies\n- Meditate slowly heals 20% of missing HP and grants 80% damage resistance. actors.hero.talent.combined_energy.title=combined energy diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index e3d5a367d..3674ed9a2 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=Because this armor is cursed, you are powerless to items.armor.armor.cursed=You can feel a malevolent magic lurking within this armor. items.armor.armor.weak_cursed=Despite the curse, you are able to unequip this armor. items.armor.armor.not_cursed=This armor is free of malevolent magic. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? items.armor.armor.seal_transfer_yes=yes items.armor.armor.seal_transfer_no=no diff --git a/core/src/main/assets/messages/plants/plants.properties b/core/src/main/assets/messages/plants/plants.properties index 8e7ecc2aa..96a9b26a3 100644 --- a/core/src/main/assets/messages/plants/plants.properties +++ b/core/src/main/assets/messages/plants/plants.properties @@ -48,7 +48,7 @@ plants.rotberry.desc=The berries of a young rotberry shrub taste like sweet, swe plants.rotberry.warden_desc=Normally a rotberry bush only produces a little gas when trampled, but _the Warden_ is able to harness energy from it to temporarily boost her strength! plants.rotberry.discover_hint=You can grow this plant from its associated seed during a specific quest. plants.rotberry$seed.name=seed of rotberry -plants.rotberry$seed.discover_hint=You can find this item during a quest. +plants.rotberry$seed.discover_hint=You can find this item during a specific quest. plants.sorrowmoss.name=sorrowmoss plants.sorrowmoss.desc=A sorrowmoss is a flower (not a moss) with razor-sharp petals, coated with a deadly venom.