From 4da36ed3fa06245308f5aba71c22d14d0f411bb7 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 25 Aug 2024 10:46:42 -0400 Subject: [PATCH] v2.5.0: fixed a typo in life link description --- core/src/main/assets/messages/actors/actors.properties | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index 80f34c892..8875640ba 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -257,7 +257,7 @@ actors.buffs.levitation.name=levitating actors.buffs.levitation.desc=A magical force is levitating you over the ground, making you feel weightless.\n\nlevitating characters ignore all ground-based effects. Traps won't trigger, water won't put out fire, plants won't be trampled, roots will miss, and pits will be hovered over. Be careful, as all these things can come into effect the second the levitation ends!\n\nTurns of levitation remaining: %s. actors.buffs.lifelink.name=life link -actors.buffs.lifelink.desc=This characters's life force is linked to another character nearby. Any damage taken is shared between them.\n\nWhenever this character takes damage, half of it will be dealt to the life link target instead.\n\nTurns of life link remaining: %s, or until the linked character dies. +actors.buffs.lifelink.desc=This character's life force is linked to another character nearby. Any damage taken is shared between them.\n\nWhenever this character takes damage, half of it will be dealt to the life link target instead.\n\nTurns of life link remaining: %s, or until the linked character dies. actors.buffs.light.name=illuminated actors.buffs.light.desc=Even in the Darkest Dungeon, a steady light at your side is always comforting.\n\nLight helps keep darkness at bay, allowing you to see a reasonable distance despite the environment.\n\nTurns of illumination remaining: %s.