From 4dcb086ea85e403c8fdb7f1cddb66e97e23b998a Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 15 Sep 2014 09:23:58 -0400 Subject: [PATCH] V0.2.0: Corrected a bug with Ring of Wealth functionality (< instead of >, i'm dumb =S) --- src/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java index daed5bdd5..4e215f86f 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java @@ -176,7 +176,7 @@ public abstract class Level implements Bundlable { for (Buff buff : Dungeon.hero.buffs(RingOfWealth.Wealth.class)) { bonus += ((RingOfWealth.Wealth) buff).level; } - if (Random.Float() < Math.pow(0.95, bonus)){ + if (Random.Float() > Math.pow(0.95, bonus)){ if (Random.Int(2) == 0) addItemToSpawn( new ScrollOfWeaponUpgrade() ); else