v0.3.0: improved previous hunger mechanics changes, now better coded & clarified
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@@ -136,7 +136,7 @@ public class Hunger extends Buff implements Hero.Doom {
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@Override
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public int icon() {
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if (Dungeon.level.locked || level < HUNGRY) {
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if (level < HUNGRY) {
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return BuffIndicator.NONE;
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} else if (level < STARVING) {
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return BuffIndicator.HUNGER;
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@@ -147,7 +147,7 @@ public class Hunger extends Buff implements Hero.Doom {
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@Override
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public String toString() {
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if (Dungeon.level.locked || level < STARVING) {
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if (level < STARVING) {
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return "Hungry";
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} else {
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return "Starving";
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