v0.3.0: improved previous hunger mechanics changes, now better coded & clarified

This commit is contained in:
Evan Debenham
2015-04-05 12:40:01 -04:00
parent 80c591e64a
commit 4e34e81365
13 changed files with 63 additions and 15 deletions
@@ -177,7 +177,7 @@ public class CityBossLevel extends Level {
if (!enteredArena && outsideEntraceRoom( cell ) && hero == Dungeon.hero) {
enteredArena = true;
locked = true;
seal();
Mob boss = Bestiary.mob( Dungeon.depth );
boss.state = boss.HUNTING;
@@ -208,7 +208,7 @@ public class CityBossLevel extends Level {
if (!keyDropped && item instanceof SkeletonKey) {
keyDropped = true;
locked = false;
unseal();
set( arenaDoor, Terrain.DOOR );
GameScene.updateMap( arenaDoor );