v0.3.0: improved previous hunger mechanics changes, now better coded & clarified
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@@ -177,7 +177,7 @@ public class CityBossLevel extends Level {
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if (!enteredArena && outsideEntraceRoom( cell ) && hero == Dungeon.hero) {
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enteredArena = true;
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locked = true;
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seal();
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Mob boss = Bestiary.mob( Dungeon.depth );
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boss.state = boss.HUNTING;
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@@ -208,7 +208,7 @@ public class CityBossLevel extends Level {
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if (!keyDropped && item instanceof SkeletonKey) {
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keyDropped = true;
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locked = false;
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unseal();
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set( arenaDoor, Terrain.DOOR );
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GameScene.updateMap( arenaDoor );
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