v0.3.0: improved previous hunger mechanics changes, now better coded & clarified
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@@ -309,7 +309,7 @@ public class PrisonBossLevel extends RegularLevel {
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if (ch == Dungeon.hero && !enteredArena && roomExit.inside( cell )) {
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enteredArena = true;
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locked = true;
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seal();
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int pos;
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do {
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@@ -337,7 +337,7 @@ public class PrisonBossLevel extends RegularLevel {
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if (!keyDropped && item instanceof SkeletonKey) {
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keyDropped = true;
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locked = false;
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unseal();
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set( arenaDoor, Terrain.DOOR );
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GameScene.updateMap( arenaDoor );
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