v0.3.0: improved previous hunger mechanics changes, now better coded & clarified

This commit is contained in:
Evan Debenham
2015-04-05 12:40:01 -04:00
parent 80c591e64a
commit 4e34e81365
13 changed files with 63 additions and 15 deletions
@@ -309,7 +309,7 @@ public class PrisonBossLevel extends RegularLevel {
if (ch == Dungeon.hero && !enteredArena && roomExit.inside( cell )) {
enteredArena = true;
locked = true;
seal();
int pos;
do {
@@ -337,7 +337,7 @@ public class PrisonBossLevel extends RegularLevel {
if (!keyDropped && item instanceof SkeletonKey) {
keyDropped = true;
locked = false;
unseal();
set( arenaDoor, Terrain.DOOR );
GameScene.updateMap( arenaDoor );