v0.3.0: improved previous hunger mechanics changes, now better coded & clarified
This commit is contained in:
@@ -241,7 +241,7 @@ public class SewerBossLevel extends RegularLevel {
|
||||
public void seal() {
|
||||
if (entrance != 0) {
|
||||
|
||||
locked = true;
|
||||
super.seal();
|
||||
|
||||
set( entrance, Terrain.WATER_TILES );
|
||||
GameScene.updateMap( entrance );
|
||||
@@ -255,7 +255,7 @@ public class SewerBossLevel extends RegularLevel {
|
||||
public void unseal() {
|
||||
if (stairs != 0) {
|
||||
|
||||
locked = false;
|
||||
super.unseal();
|
||||
|
||||
entrance = stairs;
|
||||
stairs = 0;
|
||||
|
||||
Reference in New Issue
Block a user