From 4e37318fcc98a3761dbe722427e46c26c86e6f2a Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 20 Dec 2024 12:58:32 -0500 Subject: [PATCH] v3.0.0: updated translations, changelog, and version for BETA-1.1! --- build.gradle | 4 +- .../messages/actors/actors_be.properties | 204 ++++++++++++++++- .../messages/actors/actors_cs.properties | 194 +++++++++++++++- .../messages/actors/actors_de.properties | 204 ++++++++++++++++- .../messages/actors/actors_el.properties | 204 ++++++++++++++++- .../messages/actors/actors_eo.properties | 204 ++++++++++++++++- .../messages/actors/actors_es.properties | 196 +++++++++++++++- .../messages/actors/actors_fr.properties | 204 ++++++++++++++++- .../messages/actors/actors_hu.properties | 200 +++++++++++++++- .../messages/actors/actors_in.properties | 204 ++++++++++++++++- .../messages/actors/actors_it.properties | 204 ++++++++++++++++- .../messages/actors/actors_ja.properties | 200 +++++++++++++++- .../messages/actors/actors_ko.properties | 200 +++++++++++++++- .../messages/actors/actors_nl.properties | 204 ++++++++++++++++- .../messages/actors/actors_pl.properties | 198 +++++++++++++++- .../messages/actors/actors_pt.properties | 200 +++++++++++++++- .../messages/actors/actors_ru.properties | 200 +++++++++++++++- .../messages/actors/actors_tr.properties | 216 ++++++++++++++++-- .../messages/actors/actors_uk.properties | 202 +++++++++++++++- .../messages/actors/actors_vi.properties | 204 ++++++++++++++++- .../messages/actors/actors_zh.properties | 202 +++++++++++++++- .../assets/messages/items/items_be.properties | 52 +++-- .../assets/messages/items/items_cs.properties | 30 ++- .../assets/messages/items/items_de.properties | 52 +++-- .../assets/messages/items/items_el.properties | 52 +++-- .../assets/messages/items/items_eo.properties | 52 +++-- .../assets/messages/items/items_es.properties | 50 ++-- .../assets/messages/items/items_fr.properties | 52 +++-- .../assets/messages/items/items_hu.properties | 76 +++--- .../assets/messages/items/items_in.properties | 52 +++-- .../assets/messages/items/items_it.properties | 52 +++-- .../assets/messages/items/items_ja.properties | 52 +++-- .../assets/messages/items/items_ko.properties | 52 +++-- .../assets/messages/items/items_nl.properties | 52 +++-- .../assets/messages/items/items_pl.properties | 68 ++++-- .../assets/messages/items/items_pt.properties | 52 +++-- .../assets/messages/items/items_ru.properties | 52 +++-- .../assets/messages/items/items_tr.properties | 52 +++-- .../assets/messages/items/items_uk.properties | 52 +++-- .../assets/messages/items/items_vi.properties | 50 ++-- .../assets/messages/items/items_zh.properties | 34 ++- .../assets/messages/misc/misc_be.properties | 6 +- .../assets/messages/misc/misc_cs.properties | 4 +- .../assets/messages/misc/misc_de.properties | 4 +- .../assets/messages/misc/misc_el.properties | 4 +- .../assets/messages/misc/misc_eo.properties | 4 +- .../assets/messages/misc/misc_es.properties | 4 +- .../assets/messages/misc/misc_fr.properties | 4 +- .../assets/messages/misc/misc_hu.properties | 4 +- .../assets/messages/misc/misc_in.properties | 4 +- .../assets/messages/misc/misc_it.properties | 4 +- .../assets/messages/misc/misc_ja.properties | 4 +- .../assets/messages/misc/misc_ko.properties | 4 +- .../assets/messages/misc/misc_nl.properties | 4 +- .../assets/messages/misc/misc_pl.properties | 12 +- .../assets/messages/misc/misc_pt.properties | 4 +- .../assets/messages/misc/misc_ru.properties | 4 +- .../assets/messages/misc/misc_tr.properties | 4 +- .../assets/messages/misc/misc_uk.properties | 4 +- .../assets/messages/misc/misc_vi.properties | 4 +- .../assets/messages/misc/misc_zh.properties | 4 +- .../messages/scenes/scenes_be.properties | 1 + .../messages/scenes/scenes_cs.properties | 1 + .../messages/scenes/scenes_de.properties | 1 + .../messages/scenes/scenes_el.properties | 1 + .../messages/scenes/scenes_eo.properties | 1 + .../messages/scenes/scenes_es.properties | 1 + .../messages/scenes/scenes_fr.properties | 1 + .../messages/scenes/scenes_hu.properties | 1 + .../messages/scenes/scenes_in.properties | 1 + .../messages/scenes/scenes_it.properties | 1 + .../messages/scenes/scenes_ko.properties | 1 + .../messages/scenes/scenes_nl.properties | 1 + .../messages/scenes/scenes_pl.properties | 1 + .../messages/scenes/scenes_pt.properties | 1 + .../messages/scenes/scenes_ru.properties | 1 + .../messages/scenes/scenes_tr.properties | 1 + .../messages/scenes/scenes_uk.properties | 1 + .../messages/scenes/scenes_vi.properties | 1 + .../messages/scenes/scenes_zh.properties | 1 + .../main/assets/messages/ui/ui_zh.properties | 2 +- .../messages/windows/windows_cs.properties | 9 + .../messages/windows/windows_es.properties | 9 + .../messages/windows/windows_in.properties | 9 + .../messages/windows/windows_pl.properties | 9 + .../messages/windows/windows_pt.properties | 9 + .../messages/windows/windows_vi.properties | 9 + .../messages/windows/windows_zh.properties | 13 +- .../scenes/WelcomeScene.java | 2 +- .../ui/changelist/v3_X_Changes.java | 23 ++ 90 files changed, 4836 insertions(+), 451 deletions(-) diff --git a/build.gradle b/build.gradle index 38e094fcf..2d91e6d6f 100644 --- a/build.gradle +++ b/build.gradle @@ -17,8 +17,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 813 - appVersionName = '3.0.0-BETA-1.0' + appVersionCode = 814 + appVersionName = '3.0.0-BETA-1.1' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/assets/messages/actors/actors_be.properties b/core/src/main/assets/messages/actors/actors_be.properties index e3a99864b..0823d7dc3 100644 --- a/core/src/main/assets/messages/actors/actors_be.properties +++ b/core/src/main/assets/messages/actors/actors_be.properties @@ -37,10 +37,10 @@ actors.blobs.toxicgas.ondeath=Вы памерлі ад атрутнага газ actors.blobs.corrosivegas.desc=Тут клубіцца воблака, якое раз'ядае скуру. actors.blobs.waterofawareness.procced=Як толькі вы робіце глыток, вы адчуваеце, як веды напаўняюць ваш розум. -actors.blobs.waterofawareness.desc=Энергія ў гэтым калодзежы выпраменьвае сілу ведаў. Глыток з гэтага калодзежа адкрые ўсе сакрэты экіпіяваных рэчаў і раскрые ўсе прадметы на бягучым паверсе. +actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Drinking from the well will fully identify all equipped items, identify curses on all items in your inventory, and reveal all items on the current floor. actors.blobs.waterofhealth.procced=Ледзь вы зрабілі глыток, вашы раны цалкам зацягнуліся. -actors.blobs.waterofhealth.desc=Power of health radiates from the water of this well. Drinking from this well wil heal your wounds, satisfy hunger, and cleanse curses on any worn items. +actors.blobs.waterofhealth.desc=Power of health radiates from the water of this well. Drinking from this well will heal your wounds, satisfy hunger, and cleanse curses on any worn items. actors.blobs.wateroftransmutation.desc=Вада ў гэтай крыніцы выпраменьвае зменлівасць. Кіньце ў яго прадмет, каб атрымаць нешта іншае. @@ -523,6 +523,19 @@ actors.hero.abilities.duelist.feint.bad_location=Вы не можаце патр actors.hero.abilities.duelist.feint.short_desc=Фехтавальшчыца здзяйсняе _ілжывы выпад_, імітуючы атаку, і робіць рывок на суседнюю клетку. Ворагі будуць атакаваць паслявобраз Фехтавальшчыцы. Наступная атака супраць такіх ворагаў будзе раптоўнай. actors.hero.abilities.duelist.feint.desc=Фехтавальшчыца імітуе атаку і здзяйсняе рывок на суседнюю клетку, пакідаючы паслявобраз. Ворагі будуць атакаваць паслявобраз Фехтавальшчыцы.\n\nВорагі, якія атакуюць паслявобраз, прыходзяць у замяшанне, што адмяняе іх наступнае дзеянне. Наступная атака супраць такіх ворагаў будзе раптоўнай. +actors.hero.abilities.cleric.ascendedform.name=ascended form +actors.hero.abilities.cleric.ascendedform.short_desc=The Cleric assumes an _Ascended Form_, gaining new spells, attack range, and shielding. +actors.hero.abilities.cleric.ascendedform.desc=The Cleric projects holy energy from themselves, assuming an extended radiant form for 10 turns. While in this form the Cleric can cast new spells, gains 2 attack range, 30 shielding, and any additional spells they cast will grant 10 shielding per holy tome charge used.\n\nThe shielding from ascended form and its spells does not decay normally, but will immediately fade once ascended form ends. The ability can be re-used to refresh ascended form's duration. +actors.hero.abilities.cleric.ascendedform$ascendbuff.name=ascended form +actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d. +actors.hero.abilities.cleric.trinity.name=trinity +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._ +actors.hero.abilities.cleric.powerofmany.name=power of many +actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one. +actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._ + + actors.hero.abilities.ratmogrify.name=пацукамарфоз actors.hero.abilities.ratmogrify.cant_transform=Вы не можаце пацукамарфозіць гэта! actors.hero.abilities.ratmogrify.too_strong=Гэты вораг занадта моцны для таго, каб быть пацукамарфіраваным! @@ -532,6 +545,105 @@ actors.hero.abilities.ratmogrify$transmograt.name=Пацукамарфірава actors.hero.abilities.ratmogrify$transmograt.desc=Гэты вораг быў ператвораны ў пацука. Вялікае паляпшэнне, на мой погляд! - Кароль Пацукоў actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Загінуў ад пацукамарфіраванага ворага +##Cleric Spells +actors.hero.spells.blessspell.name=bless +actors.hero.spells.blessspell.short_desc=Blesses & shields Cleric, blesses & heals others. +actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier. + +actors.hero.spells.cleanse.name=cleanse +actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding. +actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. + +actors.hero.spells.clericspell.prompt=Выберыце цэль +actors.hero.spells.clericspell.no_target=Там няма цэлі. +actors.hero.spells.clericspell.invalid_target=You can't target that location. +actors.hero.spells.clericspell.charge_cost=Charge cost: %d + +actors.hero.spells.divinesense.name=divine sense +actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. +actors.hero.spells.divinesense$divinesensetracker.name=divine sense +actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s. + +actors.hero.spells.divineintervention.name=divine intervention +actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies. +actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %d shielding. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends. + +actors.hero.spells.flash.name=flash +actors.hero.spells.flash.prompt=Choose a location +actors.hero.spells.flash.short_desc=Teleport to a nearby location. +actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearby location and teleports there. Flash can teleport the Cleric to any discovered location that is in range and unoccupied. This spell costs more tome charges every time it is used in the same ascended form. + +actors.hero.spells.guidinglight.name=guiding light +actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five. Any artifact that directly affects an enemy will trigger this effect. Illuminated also deals ten bonus damage when triggered by physical attacks from other characters. +actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light +actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s. + +actors.hero.spells.hallowedground.name=hallowed ground +actors.hero.spells.hallowedground.prompt=Choose a location +actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread. + +actors.hero.spells.holyintuition.name=holy intuition +actors.hero.spells.holyintuition.prompt=choose an item +actors.hero.spells.holyintuition.cursed=You sense malevolent magic lurking within this item. +actors.hero.spells.holyintuition.uncursed=This item is free of malevolent magic. +actors.hero.spells.holyintuition.short_desc=identifies whether an item is cursed or not. +actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it. + +actors.hero.spells.holylance.name=holy lance +actors.hero.spells.holylance.short_desc=Deals heavy ranged magic damage. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns. +actors.hero.spells.holylance$lancecooldown.name=holy lance cooldown +actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s. + +actors.hero.spells.holyward.name=holy ward +actors.hero.spells.holyward.glyph_name=%s of light +actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block. +actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. +actors.hero.spells.holyward$holyarmbuff.name=holy ward +actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s. + +actors.hero.spells.holyweapon.name=holy weapon +actors.hero.spells.holyweapon.ench_name=holy %s +actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage. +actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. +actors.hero.spells.holyweapon$holywepbuff.name=holy weapon +actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s. + +actors.hero.spells.judgement.name=judgement +actors.hero.spells.judgement.short_desc=Damages all visible enemies. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. + +actors.hero.spells.mnemonicprayer.name=mnemonic prayer +actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. + +actors.hero.spells.radiance.name=radiance +actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. + +actors.hero.spells.recallinscription.name=recall inscription +actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll. +actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.spells.recallinscription$useditemtracker.name=recently used rune +actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s. + +actors.hero.spells.shieldoflight.name=shield of light +actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light +actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s + +actors.hero.spells.sunray.name=sunray +actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once. +actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. + ##main hero actors.hero.hero.name=вы actors.hero.hero.leave=Яшчэ рана сыходзіць, што падзямелле чакае наперадзе! @@ -577,6 +689,11 @@ actors.hero.heroclass.duelist_desc_short=Фехтавальшчыца - майс actors.hero.heroclass.duelist_desc=Фехтавальшчыца пачынае з _унікальнай рапірай_, у якой ёсць спецыяльная здольнасць з перазарадкай праз час.\n\nФехтавальшчыца можа выкарыстоўваць _асабістую здольнасць_ кожнай зброі ў гульні.\n\nФехтавальшчыца таксама пачынае з _дзвюма кідальнымі шыпамі_, тканым даспехам, бурдзюком і аксамітным мяшочкам.\n\nДуэлянт аўтаматычна апазнае:\n_ - _Скрутак Апазнання\n_ - _Зелле Сілы\n_ - _Скрутак Люстраных Копій actors.hero.heroclass.duelist_unlock=Каб разблакаваць Фехтавальшчыцу, _абсталяваўшы зброю ўзроўню 2 або вышэй без штрафу за недахоп сілы._ +actors.hero.heroclass.cleric=cleric +actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents. +actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse +actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curse on any piece of cursed equipment._ + actors.hero.herosubclass.berserker=берсерк actors.hero.herosubclass.berserker_short_desc=_Берсерк_ назапашвае лютасць, калі атрымлівае страты. Лютасць павялічвае нанасімыя ім страты і пры 100% можа быць актывавана асабістая здольнасць для атрымання дадатковага шчыта. actors.hero.herosubclass.berserker_desc=Берсерк апускаецца ў лютасць, калі ён атрымлівае фізічны ўрон, уключаючы страты, якія блакуюцца яго даспехам! Лютасць паступова згасае з цягам часу, але яна згасае павольней, калі ў яго мала АЗ.\n\nБерсерк наносіць да 50% дадатковага ўрону пры 100% лютасці. Пры 100% лютасці Берсерк таксама можа ўпасці ў шаленства, пры гэтым атрымліваючы 2-6-кратную максімальную абарону пячаткі ў залежнасці ад не хапаючага здароўя, і ўтрымліваючы лютасць на ўзроўні 100%, пакуль у яго застаецца браня. Берсерку, аднак, патрэбен час, каб прыйсці ў сябе пасля таго, як ён запаў у шаленства. @@ -607,6 +724,12 @@ actors.hero.herosubclass.champion_desc=Майстар клінкоў - майс actors.hero.herosubclass.monk=асвечаная actors.hero.herosubclass.monk_short_desc=_Асвечаная_ збірае энергію падчас бою. Гэтая энергія можа быць выдаткаванай на мноства унікальных здольнасцяў. actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to clear statuses and restore wand & artifact charge +actors.hero.herosubclass.priest=priest +actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.paladin=paladin +actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=справакаваны гнеў @@ -636,6 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=Наступная звычайн actors.hero.talent$deadlyfollowuptracker.name=смяротнае дабіванне actors.hero.talent$deadlyfollowuptracker.desc=Фехтавальшчыца толькі што атакавала кідальнай зброяй, таму страты ад фізічных нападаў па той жа цэлі павышэны.\n\nХадоў засталося: %s. actors.hero.talent$combinedlethalityabilitytracker.executed=пакараны +actors.hero.talent$satiatedspellstracker.name=Shielding Spell +actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding. #warrior actors.hero.talent.hearty_meal.title=Еж на здароўе @@ -717,7 +842,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ Перакус займае ў М actors.hero.talent.inscribed_power.title=напісаная сіла actors.hero.talent.inscribed_power.desc=_+1:_ When the Mage reads a scroll or uses a spell item, his _next 2 wand zaps_ get +2 levels.\n\n_+2:_ When the Mage reads a scroll or uses a spell item, his _next 3 wand zaps_ get +2 levels.\n\nThe number of enhanced wand zaps is doubled when using a scroll of upgrade, transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.wand_preservation.title=захаванне палачкі -actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be done once per hero level._ +actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._ actors.hero.talent.wand_preservation.meta_desc=_Калі гэты талент быў атрыманы іншым героем_, замест гэтага ён павялічыць колькасць магічнай смалы, якую можна атрымліваць з кожнай палачкі ў алхімічным катле, на 1 пры ўзроўні таленту +1 або на 2 пры +2. actors.hero.talent.arcane_vision.title=магічны зрок actors.hero.talent.arcane_vision.desc=_+1:_ Кожны раз, калі Маг трапляе па ворагу з палачкі, ён атрымлівае ментальны зрок на _10 хадоў_.\n\n_+2:_ Кожны раз, калі Маг трапляе па ворагу з палачкі, ён атрымлівае ментальны зрок на _15 хадоў_. @@ -777,7 +902,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ Разбойнік атрымл actors.hero.talent.mystical_meal.title=містычны абед actors.hero.talent.mystical_meal.desc=_+1:_ Перакус займае ў Разбойніка 1 ход (малы рацыён будзе з'едзены імгненна), і дае яму _перезарадку артэфактаў на 3 хады_.\n\n_+2:_ Перакус займае ў Разбойніка 1 ход (малы рацыён будзе з'едзены імгненна) і дае яму _перезарадку артэфактаў на 5 хады_.\n\nГэты талент не дазваляе Рогу багацця перазараджваць самаго сябе. actors.hero.talent.inscribed_stealth.title=напісаная нябачнасць -actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.wide_search.title=шырокі пошук actors.hero.talent.wide_search.desc=_+1:_ Радыус пошуку Разбойніка зменены з квадрата 5x5 на _круг 7x7_. \n\n_+2:_ Радыус пошуку Разбойніка зменены з квадрата 5x5 на _квадрат 7x7_. actors.hero.talent.wide_search.meta_desc=_Калі гэты талент быў атрыманы іншым героем_, замест гэтага ён павялічвае яго радыус пошуку з квадрата 3x3 да круга 5x5 пры +1 або квадрата 5x5 пры +2. @@ -787,7 +912,7 @@ actors.hero.talent.rogues_foresight.title=Разбойніцкая чуйка actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _75% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _100% chance to notice_ that the level contains a secret. actors.hero.talent.light_cloak.title=лёгкі плашч -actors.hero.talent.light_cloak.desc=_+1:_ Разбойнік можа выкарыстоўваць плашч ценяў нават калі ён ня экіпіраваны, але тады ён перазараджваецца з _хуткасцю 25%_.\n\n_+2:_ Разбойнік можа выкарыстоўваць плашч ценяў нават калі ён ня экіпіраваны, але тады ён перазараджваецца з _хуткасцю 50%_.\n\n_+3:_ Разбойнік можа выкарыстоўваць плашч ценяў нават калі ён ня экіпіраваны, але тады ён перазараджваецца з _хуткасцю 75%_. +actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped. actors.hero.talent.light_cloak.meta_desc=_Калі гэты талент атрыманы іншым героем_, замест гэтага ён павялічыць хуткасць зарадкі ўсіх артэфактаў на 7/13/20% пры +1/+2/+3. actors.hero.talent.enhanced_rings.title=палепшаныя напёрсткі actors.hero.talent.enhanced_rings.desc=_+1:_ Калі Разбойнік выкарыстоўвае артэфакты, яго пярсцёнкі атрымліваюць паляпшэнне + 1 на _3 хады_. \n\n_+2:_ Калі Разбойнік выкарыстоўвае артэфакты, яго пярсцёнкі атрымліваюць паляпшэнне + 1 на _6 хадоў_. \n\n_+3:_ Калі Разбойнік выкарыстоўвае артэфакты, яго пярсцёнкі атрымліваюць паляпшэнне + 1 на _9 хадоў_. @@ -844,7 +969,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ Калі Паляўнічая вып actors.hero.talent.rejuvenating_steps.title=крокі аднаўлення actors.hero.talent.rejuvenating_steps.desc=_+1:_ Калі Паляўнічая надыходзіць на траву або на вуглі, на клетцы вырастае высокая трава, якую Паляўнічая адразу прымінае. Талент _аднаўляецца 10 хадоў_. \n\n_ + 2: _ Калі паляўнічая надыходзіць на траву або цьмеюць вуглі, яны вырастаюць у высокую траву, якую паляўнічая адразу прымінаюць. Талент _аднаўляецца 5 хадоў_. \n\nГэты талент будзе вырабляць прымятую траву, калі эфекты пасіўнай рэгенерацыі адключаныя або герой доўгі час не набіраў вопыту. actors.hero.talent.heightened_senses.title=ўзмоцненае ўспрыманне -actors.hero.talent.heightened_senses.desc=_+1: _ Паляўнічая атрымлівае ментальны зрок у радыусе _2 клетак ад яе_. \n\n_+2:_ Паляўнічая атрымлівае ментальны зрок у радыусе _3 клетак ад яе_. +actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_. actors.hero.talent.durable_projectiles.title=трывалыя снарады actors.hero.talent.durable_projectiles.desc=_+1:_ Кідальная зброя, якая выкарыстоўваецца Паляўнічай, мае _+50% да трываласці_. \n\n_+2:_ Кідальная зброя, якая выкарыстоўваеццаПаляўнічай, мае _ +75% да трываласці_. @@ -955,6 +1080,68 @@ actors.hero.talent.expose_weakness.desc=_+1:_ Enemies that attack the Duelist's actors.hero.talent.counter_ability.title=блакаванне ўменняў actors.hero.talent.counter_ability.desc=_+1:_ Калі Фехтавальшчыца выкарыстоўвае здольнасць зброі на працягу 3 хадоў пасля таго, як яе паслявобраз быў атакаваны, яна выдаткуе на _0,38 зарадаў меньш_.\n\n_+2:_ Калі Фехтавальшчыца выкарыстоўвае здольнасць зброі на працягу 3 хадоў пасля таго, як яе паслявобраз быў атакаваны, яна выдаткуе на _0,77 зарад меньш_.\n\n_+3:_ Калі Фехтавальшчыца выкарыстоўвае здольнасць зброі на працягу 3 хадоў пасля таго, як яе паслявобраз быў атакаваны, яна выдаткуе на _1,13 зарадаў меньш_.\n\n_+4:_ Калі Фехтавальшчыца выкарыстоўвае здольнасць зброі на працягу 3 хадоў пасля таго, як яе паслявобраз быў атакаваны, яна выдаткуе на _1.5 зарада меньш_. +#cleric +actors.hero.talent.satiated_spells.title=Satiated Spells +actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell. +actors.hero.talent.holy_intuition.title=holy intuition +actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ +actors.hero.talent.searing_light.title=searing light +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.shield_of_light.title=shield of light +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge. + +actors.hero.talent.enlightening_meal.title=Enlightening Meal +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome. +actors.hero.talent.recall_inscription.title=Recall Inscription +actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.talent.sunray.title=Sunray +actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. +actors.hero.talent.divine_sense.title=Divine Sense +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges. +actors.hero.talent.bless.title=Bless +actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. + +actors.hero.talent.cleanse.title=Cleanse +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.light_reading.title=Light Reading +actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. + +actors.hero.talent.holy_lance.title=Holy Lance +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again. +actors.hero.talent.hallowed_ground.title=Hallowed Ground +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. + +actors.hero.talent.paladint3a.title=Unknown +actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3b.title=Unknown +actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3c.title=Unknown +actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.divine_intervention.title=divine intervention +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.judgement.title=judgement +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.flash.title=flash +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. + +actors.hero.talent.cleric_a2_1.title=Unknown +actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_2.title=Unknown +actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_3.title=Unknown +actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.cleric_a3_1.title=Unknown +actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_2.title=Unknown +actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_3.title=Unknown +actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing. + + #universal actors.hero.talent.heroic_energy.title=гераічная энэргія actors.hero.talent.heroic_energy.rat_title=пацукаічная энэргія @@ -1083,6 +1270,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=Хі-хі, здаецца, у го actors.mobs.npcs.shopkeeper.talk_prison_rogue=Ты прыйшоў з Гільдыі злодзеяў, каб прагнаць монстраў? Не, проста закупіцца? Тады забі хоць бы пару пачвараў, раз ужо ты тут. На зніжку таксама не разлічвай. Я плачу вам добрыя грошы за абарону, а вы ледзь забяспечваеце маю бяспеку тут. actors.mobs.npcs.shopkeeper.talk_prison_huntress=Вы, здаецца, не ў сваёй талерцы, пані. Вузкія калідоры падзямелляў не такія прасторныя, як вялікія каралеўскія залы або леса навокал горада, ці не так? Хе-хе, не звяртайце ўвагі на маю балбатню, чаму б вам што-небудзь не купіць? actors.mobs.npcs.shopkeeper.talk_prison_duelist=Ах, гэта ж вандроўны герой! Спрабуеш выратаваць чарговы горад? Што ж, поспехаў. Небяспекі падзямелля значна жудасней, чым сутычкі з бандытамі. Я ўпэўнены, ты справішся лепш астатніх небаракаў, але пастарайся не памерці прама каля маёй крамы. Гэта палохае наведвальнікаў. +actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that? actors.mobs.npcs.shopkeeper.talk_caves=Марнуй грошы - жыві далей.\n\nА, і перадай ад мяне прывітанне тролю-кавалю, калі ўбачыш яго. Нагадай яму, што хтосьці усё яшчэ павінен мне грошы за той малаток, які я прадаў на мінулым тыдні! actors.mobs.npcs.shopkeeper.talk_city=Мае тавары не раз выратуюць цябе.\n\n...І не марудзь, калі ласка. Спатрэбілася цэлая вечнасць, каб мясцовыя пакінулі мяне ў спакоі. Я не хачу, каб ты прыцягнуў якія-небудзь непрыемнасці! actors.mobs.npcs.shopkeeper.talk_halls=Хэй, ты, у мяне ёсць асаблівыя зніжкі для паляўнічых за галовамі дэманаў!\n\nБудзь асцярожны там! Дэманам пляваць, наколькі ты самаўпэўнены. Калі памрэш - не зможаш вярнуцца і выдаткаваць свае грошы! ;)\n\nЦі падабаюся я дэманам? Хе-хе, ну, не зусім. Я проста малы хлопец. Не тое, што б баец, але мне ўдалося захаваць розум ясным. Дэманы знізу нашмат мацней, але ўсіх іх заняволіў... ну, увогуле... проста будзь акуратны. @@ -1095,6 +1283,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=Божа, ты мяне напалоха actors.mobs.npcs.wandmaker.intro_mage=Дзень добры, %s! Я чуў, ты навёў шуму ў Інстытуце чарадзеяў? Я ніколі не любіў гэтых напышлівых снобаў. Калі хочаш, у мяне ёсць для цябе заданне. actors.mobs.npcs.wandmaker.intro_huntress=Прывітанне, пані! Прыязны твар у гэтым месцы - сапраўдны сюрпрыз, ці не так? Калі шчыра, гатовы паспрачацца, што ўжо бачыў твой твар дзесьці, але ніяк не магу ўспомніць... А, усё роўна, калі ты шукаеш прыгод, у мяне ёсць заданне. actors.mobs.npcs.wandmaker.intro_duelist=Прывітанне, пані! Які неверагодна прыемны сюрпрыз сустрэць выдатную гераіню з непамутненным розумам у гэтым змрочным і панурым месцы! Калі вы згодныя дапамагчы старому, то ў мяне ёсць для вас просьба. +actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nЯ прыйшоў сюды, каб знайсці рэдкі інгрэдыент для палачкі, але заблукаў, а мой магічны шчыт паступова слабее. Неўзабаве мне давядзецца пакінуць гэтае месца, але я вельмі не хачу вяртацца з пустымі рукамі. actors.mobs.npcs.wandmaker.intro_dust=Я шукаю _прах мерцвяка_. Гэта асаблівы від здробненых праклятых костак, звычайна сустракаецца ў падобных месцах. Дзесьці тут павінна знаходзіцца заваленая пакоя, у якой ёсць пыл. Аднак будзь напагатове: праклён, які ляжыць на пылу, досыць магутны. Вярніся да мяне як мага хутчэй - і я здыму яго. actors.mobs.npcs.wandmaker.intro_ember=Я шукаю _попел элементаля_, які атрымліваюць з маладых вогненных элементаляў. Яны звычайна з'яўляюцца, калі рытуал прызыву не кантралюецца. Знайдзі свечкі і кропку прызыву, і, я ўпэўнены, што у цябе атрымаецца аднаго сустрэць. Ты, магчыма, не захочаш тушыць сябе, таму раю мець пры _што-небудзь для замарозкі_. Элементали вельмі моцныя, але лёд хутка астудзіць іх запал. @@ -1120,6 +1309,7 @@ actors.mobs.armoredstatue.desc=You would think that it's just another one of thi actors.mobs.armoredstatue.desc_arm_wep=While the statue itself is made of stone, the _%1$s_ and _%2$s_ it's wielding look real. actors.mobs.bandit.name=вар'ятны бандыт +actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though. actors.mobs.bat.name=лятучая мыш-вампір actors.mobs.bat.desc=Гэтыя шустрыя і вынослівыя насельнікі пячор куды больш небяспечныя, чым здаецца. Яны аднаўляюць сваё здароўе з кожнай паспяховай атакай, што дазваляе ім пераадольваць значна больш буйных праціўнікаў. @@ -1416,7 +1606,7 @@ actors.mobs.thief.escapes=Злодзей збяжаў разам з %s! actors.mobs.thief.desc=Хоць зняволеныя свабодна ходзяць па-за камер, гэта месца - усё роўна іх вязніца. З часам, акрамя свабоды, яна забрала і іх розум. Гэтыя злодзеі і бандыты ўжо даўно забыліся, хто яны і што яны тут робяць.\n\nГэтыя вар'яты аддаюць перавагу нешта скрасці і ўцячы, чым змагацца да смерці. Не выпускайце іх з-пад увагі, інакш вы можаце ніколі больш не ўбачыць скрадзенае. actors.mobs.tormentedspirit.name=змучаны прывід -actors.mobs.tormentedspirit.desc=Змучаныя здані - гэта добрыя духі, якія пакутуюць ад праклёну. Яны будуць атакаваць як звычайныя здані, але мацней!\n\nМагчыма, атрымаецца зняць праклён, выкарыстаўшы правільны прадмет побач з прывідам? Калі праклён адступіць, то дух будзе вельмі ўдзячны... +actors.mobs.tormentedspirit.desc=Tormented spirits are otherwise good-natured spirits that have been afflicted by a curse. So long as they are cursed they will attack just like a wraith, and are more powerful as well!\n\nIt may be possible to cleanse the curse by using the right item while next to the spirit. If the curse is lifted the spirit will surely be grateful... actors.mobs.tormentedspirit.thank_you=Дзякуй... actors.mobs.warlock.name=дварф-чарнакніжнік diff --git a/core/src/main/assets/messages/actors/actors_cs.properties b/core/src/main/assets/messages/actors/actors_cs.properties index c2e904504..cb9e80dd1 100644 --- a/core/src/main/assets/messages/actors/actors_cs.properties +++ b/core/src/main/assets/messages/actors/actors_cs.properties @@ -523,6 +523,19 @@ actors.hero.abilities.duelist.feint.bad_location=Na toto místo se nemůžeš p actors.hero.abilities.duelist.feint.short_desc=Šermířka použije _Fintu_, kterou provede předstíraný útok, zatímco ukročí na sousední políčko. Nepřátelé zaútočí na obraz, který po ní zbyde, čímž se stanou volní k protiútoku. actors.hero.abilities.duelist.feint.desc=Šermířka provede předstíraný útok, zatímco se úkrokem přesune na sousední pole a zanechá za sebou krátkodobý obraz sebe samé. Nepřátelé, kteří na ni útočili, napadnou místo ní její obraz.\n\nNepřátelé, kteří zaútočí na její obraz se stanou zmatenými, což vyruší jejich příští akci a zanechá je to volnými k provedení protiútoku. +actors.hero.abilities.cleric.ascendedform.name=Povznesená forma +actors.hero.abilities.cleric.ascendedform.short_desc=Klerik na sebe vezme _Povznesenou formu_, čímž získá nová kouzla, zvýšený dosah útoku a dodatečnou ochranu. +actors.hero.abilities.cleric.ascendedform.desc=Klerik se rozzáří svatou mocí, čímž na sebe na 10 kol vezme vylepšenou světelnou podobu. V této podobě může Klerik sesílat nová kouzla, útočí s dosahem 2 políček, obdrží 30 bodů dodatečné ochrany a navíc 10 bodů dodatečné ochrany za každé použité nabití své knihy, kdykoliv v této formě sešle kouzlo.\n\nDodatečná ochrana povznesené formy a jejích kouzel nevyprchává s časem, ovšem zmizí spolu s povznesenou formou. Schopnost lze znovu použít pro obnovení jejího trvání. +actors.hero.abilities.cleric.ascendedform$ascendbuff.name=Povznesená forma +actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Světelná energie září z Klerikova těla. V této formě získává Klerik dosah útoku 2 políčka (díky svaté energii z něj zářící), a 10 bodů dodatečné ochrany kdykoliv použije nabití své svaté knihy. Také může sesílat kouzla dostupná skrze schopnosti povznesené formy.\n\nOchrana poskytnutá povznesenou formou nebude vyprchávat časem, ovšem vytratí se, jakmile trvání formy skončí.\n\nMomentální ochrana: %1$d.\nZbývá tahů: %2$d. +actors.hero.abilities.cleric.trinity.name=Trojice +actors.hero.abilities.cleric.trinity.short_desc=_(NEDOKONČENO)_ Klerik získá _Trojici_ nových kouzel, která používají nabití svaté knihy i energii jeho hrdinné zbroje. +actors.hero.abilities.cleric.trinity.desc=_Trojice ještě nebyla do hry přidána, a proto si ji nemůžeš zvolit._ +actors.hero.abilities.cleric.powerofmany.name=Síla mnoha +actors.hero.abilities.cleric.powerofmany.short_desc=_(NEDOKONČENO)_ Klerik vyvolá _Sílu mnoha_, kterou posílí existujícího spojence nebo vytvoří zcela nového. +actors.hero.abilities.cleric.powerofmany.desc=_Síla mnoha ještě nebyla do hry přidána, a proto si ji nemůžeš zvolit._ + + actors.hero.abilities.ratmogrify.name=Krysomorfóza actors.hero.abilities.ratmogrify.cant_transform=Toto nelze krysomorfovat! actors.hero.abilities.ratmogrify.too_strong=Tenhle nepřítel je na krysomorfózu moc silný! @@ -532,6 +545,105 @@ actors.hero.abilities.ratmogrify$transmograt.name=Krysomorfovaný %s actors.hero.abilities.ratmogrify$transmograt.desc=Nepřítel byl proměněn v krysu. Já bych řekl, že to je dobré vylepšení, ne?\n-Krysí Král actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Zabit krysomorfovaným nepřítelem +##Cleric Spells +actors.hero.spells.blessspell.name=Požehnání +actors.hero.spells.blessspell.short_desc=Požehná & ochrání Klerika, požehná & vyléčí ostatní. +actors.hero.spells.blessspell.desc=Klerik požehná svatou silou sobě nebo jiné postavě, kterou vidí.\n\nPři seslání na sebe je účinek kouzla slabší, poskytne %1$d tahů požehnání a %2$d bodů bariéry.\n\nPři seslání na jinou postavu je účinek silnější, poskytne %3$d tahů požehnání a vyléčí %4$d životů. Přebytečné léčení je převedeno do bariéry. + +actors.hero.spells.cleanse.name=Očištění +actors.hero.spells.cleanse.short_desc=Očistí negativní efekty a poskytne ochranu. +actors.hero.spells.cleanse.desc=Klerik okamžitě zruší všechny škodlivé efekty sobě a spojencům v zorném poli. Po seslání kouzla získají všechny zasažené postavy %1$d tahů imunity proti škodlivým efektům a %2$d bodů bariéry. + +actors.hero.spells.clericspell.prompt=Vyber cíl +actors.hero.spells.clericspell.no_target=Tam není žadný cíl. +actors.hero.spells.clericspell.invalid_target=Tuto oblast nemůžeš zacílit. +actors.hero.spells.clericspell.charge_cost=Stojí nabití: %d + +actors.hero.spells.divinesense.name=Nadpozemský smysl +actors.hero.spells.divinesense.short_desc=Poskytne dočasný efekt vidění mysli v širokém okruhu. +actors.hero.spells.divinesense.desc=Klerik soustředí své smysly na své okolí, díky čemuž získá efekt vidění mysli v okruhu %d políček na 30 tahů. +actors.hero.spells.divinesense$divinesensetracker.name=Nadpozemský smysl +actors.hero.spells.divinesense$divinesensetracker.desc=Klerik dokáže dočasně vidět okolní stvoření svou myslí!\n\nZbývá tahů: %s. + +actors.hero.spells.divineintervention.name=Božský zásah +actors.hero.spells.divineintervention.short_desc=Obrovský přísun ochrany Klerikovi a jeho spojencům. +actors.hero.spells.divineintervention.desc=Klerik vyšle obrovský příval mocii ze své knihy sobě a svým spojencům, čímž všem poskytne %d bodů ochrany. Neuvěřitelná defenzivní moc tohoto kouzla je vyvážena jeho velmi vysokou cenou.\n\nStejně jako jiná ochrana poskytnutá povznesenou formou, i takto získaná ochrana nemizí časem, ovšem pomine spolu s povznesenou formou. + +actors.hero.spells.flash.name=Záblesk +actors.hero.spells.flash.prompt=Vyber lokaci +actors.hero.spells.flash.short_desc=Teleportuje se na blízkou lokaci. +actors.hero.spells.flash.desc=Klerik se napojí na božskou energiei své povznesené formy v jiném místě a teleportuje se tam. Záblesk může Klerika teleportovat pouze na neobsazené místo v jeho dosahu a zorném poli. Toto kouzlo stojí o 1 nabití navíc pokaždé, když je použito v též povznesené formě. + +actors.hero.spells.guidinglight.name=Naváděcí světlo +actors.hero.spells.guidinglight.short_desc=Způsobí magické zranění na dálku a zaručí zásah. +actors.hero.spells.guidinglight.desc=Klerik sešle výboj magické energie, který zasáhne cíl, způsobí mu 2-6 poškození a osvětlí jej. Příští fyzický útok proti osvětlenému protivníkovi jej s jistotou zasáhne. +actors.hero.spells.guidinglight.desc_priest=_Toto kouzlo je mocnější, když ho sesílá Kněz._ První seslání tohoto kouzla každých 100 tahů ho nestojí nabití, a způsobené osvětlení může být využito i hůlkami nebo některými artefakty, čímž způsobí bonusové poškození rovné úrovni předmětu plus 5. Tento efekt využije každý artefakt, který přímo zacílí protivníka. Osvětlení navíc způsobí 10 bonusového poškození, pokud je využito pro fyzický útok jiné postavy. +actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Naváděcí světlo +actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Kněz může znovu seslat Naváděcí světlo zadarmo po uplynutí 100 tahů.\n\nZbývá tahů: %s. + +actors.hero.spells.hallowedground.name=Posvěcená země +actors.hero.spells.hallowedground.prompt=Vyber lokaci +actors.hero.spells.hallowedground.short_desc=Vyléčí spojence, zpomalí nepřátele a rozšíří vegetaci v plošné oblasti. +actors.hero.spells.hallowedground.desc=Kněz soustředí svou božskou moc do země opodál, čímž vytvoří %1$dx%1$d políček velkou oblast posvátného terénu na 20 kol.\n\nPři seslání toto kouzlo vyléčí všem spojencům 10 životů (plně zdraví spojenci a Kněz sám namísto toho získají bariéru), krátkodobě zastaví protivníky a nechá vyrůst krátkou trávu.\n\nPosvátná země pak každé kolo léčí spojence za 1 život (plně zdraví spojenci a Kněz sám namísto toho získají bariéru), zmrzačí protivníky a náhodně způsobí růst vysoké trávy.\n\nPosvátná země může být zničena ohněm, a způsobí růst pomačkané trávy, pokud nefunguje pasivní regenerace zdraví nebo pokud Kněz dlouho nezískal žádné zkušenosti. +actors.hero.spells.hallowedground$hallowedterrain.desc=Země zde byla posvěcena. Posvátná země zmrzačí protivníky, vyléčí spojence a způsobí růst vysoké trávy. + +actors.hero.spells.holyintuition.name=Svatá intuice +actors.hero.spells.holyintuition.prompt=Vyber předmět +actors.hero.spells.holyintuition.cursed=Cítíš z tohoto předmětu unikat zlou magii. +actors.hero.spells.holyintuition.uncursed=Z předmětu neuniká žádná zlá magie. +actors.hero.spells.holyintuition.short_desc=Identifikuje, zda je předmět prokletý nebo ne. +actors.hero.spells.holyintuition.desc=Klerik soustředí své smysly na jeden předmět a zjistí, zda je či není prokletý, aniž by se jím musel vybavit. + +actors.hero.spells.holylance.name=Svaté kopí +actors.hero.spells.holylance.short_desc=Způsobí mohutné poškození na dálku. +actors.hero.spells.holylance.desc=Kněz soustředí velké množství své energie do podoby zničujícího kopí z čirého světla. Toto kopí způsobí %1$d-%2$d poškození, přičemž nemrtvým a démonům způsobí vždy nejvyšší možné poškození.\n\nJedná se o velice drahé kouzlo, které lze seslat jen jednou za 50 tahů. +actors.hero.spells.holylance$lancecooldown.name=Cooldown svatého kopí +actors.hero.spells.holylance$lancecooldown.desc=Kněz nedávno seslal Svaté kopí, a musí počkat, než ho bude moci seslat znovu.\n\nZbývá tahů: %s. + +actors.hero.spells.holyward.name=Svěcená zbroj +actors.hero.spells.holyward.glyph_name=%s Světla +actors.hero.spells.holyward.glyph_desc=Tato runa lehce zvyšuje množství poškození, které zbroj blokuje. +actors.hero.spells.holyward.short_desc=Dočasně přepíše runu na zbroji pro zvýšení jejího blokování. +actors.hero.spells.holyward.desc=Klerik naplní svou zbroj runou světla, čímž zvýší hodnotu jejího blokování o 1.\n\nRuna na zbroji vydrží 50 tahů, a po tuto dobu přepíše jakékoliv jiné prospěšné runy na této zbroji. +actors.hero.spells.holyward$holyarmbuff.name=Svěcená zbroj +actors.hero.spells.holyward$holyarmbuff.desc=Klerik naplnil svou zbroj runou světla, dočasně přepisujíc jiné runy a poskytujíc této zbroji o 1 vyšší hodnotu blokování.\n\nZbývá tahů: %s. + +actors.hero.spells.holyweapon.name=Svěcená zbraň +actors.hero.spells.holyweapon.ench_name=%s Posvěcení +actors.hero.spells.holyweapon.ench_desc=Nepřátelé zasažení zbraní posvěcení utrpí bonusové magické poškození. +actors.hero.spells.holyweapon.short_desc=Dočasně přepíše očarování na zbrani pro zvýšení jejího poškození. +actors.hero.spells.holyweapon.desc=Klerik očaruje svou zbraň svěcenou mocí, která díky tomu způsobí při každém zásahu nepříteli navíc 2 body magického poškození.\n\nToto očarování trvá 50 tahů, a po tuto dobu přepíše jakákoliv jiná prospěšná očarování zbraně. +actors.hero.spells.holyweapon$holywepbuff.name=Svěcená zbraň +actors.hero.spells.holyweapon$holywepbuff.desc=Klerik naplnil svou zbraň posvátným očarováním, čímž dočasně přepsal její jiná očarování a způsobil, že zbraň každým svým zásahem způsobí nepřátelům navíc 2 body magického pooškození.\n\nZbývá tahů: %s. + +actors.hero.spells.judgement.name=Rozsudek +actors.hero.spells.judgement.short_desc=Zraní všechny viditelné nepřátele +actors.hero.spells.judgement.desc=Klerik bouchne pěstí do země, čímž vyvolá erupci světla, která zraní všechny nepřátele v jeho zorném poli. Tím způsobí v základu %1$d-%2$d poškození, plus dalších 5-10 poškození za každé kouzlo, které Klerik seslal od vstoupení do povznesené formy (nebo od posledního seslání Rozsudku).\n\nNyní způsobí Rozsudek %3$d-%4$d poškození. + +actors.hero.spells.mnemonicprayer.name=Modlitba +actors.hero.spells.mnemonicprayer.short_desc=Prodlouží kladné/škodlivé efekty na spojenci/nepříteli, & obnoví osvětlení. +actors.hero.spells.mnemonicprayer.desc=Kněz odříká modlitbu, která prodlouží trvání všech kladných nebo škodlivých efektů na jednom cíli o %1$d tahů. Kladné efekty budou prodlouženy spojencům (včetně Kněze samotného), zatímco škodlivé efekty nepřátelům. Toto kouzlo navíc obnoví nepříteli efekt osvětlení, pokud byl někdy v minulosti osvětlen.\n\nModlitba může prodloužit trvání každého konkrétního efektu jen jednou, a nedokáže prodloužit efekty poskytnuté hrdinnými zbrojemi. + +actors.hero.spells.radiance.name=Zář +actors.hero.spells.radiance.short_desc=Osvětlí a krátce omráčí viditelné protivníky. +actors.hero.spells.radiance.desc=Kněz zazáří svatým světlem, čímž omráčí všechny viditelné nepřátele na 2 tahy a osvětlí je stejně, jako kdyby byli zasaženi Naváděcím světlem. Zář navíc způsobí, že Kněž bude po 100 tahů svítit ve tmě, pokud se nachází na neosvětleném podlaží. + +actors.hero.spells.recallinscription.name=Obnovení písma +actors.hero.spells.recallinscription.short_desc=Zopakuje účinek nedávno použitého runového kamene nebo svitku +actors.hero.spells.recallinscription.desc=Klerik použije svatou magii ke znovuseslání efektu magické runy na runovém kameni nebo svitku, který použil v posledních %s tazích.\n\nObnovení runy nelze použít na svitky vylepšení. Cena nabití tohoto kouzla se odvíjí od toho, jaký byl poslední použitý předmět k obnově: 2 pro runový kámen, 3 pro svitek a 4 pro vzácný svitek. Tato cena je dvojnásobná při opakování svitku proměny, nebo alchymických produktů svitků proměny nebo vylepšení. +actors.hero.spells.recallinscription$useditemtracker.name=Nedávno použitá runa +actors.hero.spells.recallinscription$useditemtracker.desc=Klerik nedávno použil předmět, který lze použít k seslání kouzla Obnovení runy. Klerik může toto kouzlo použít pro zopakování jeho účinku.\n\nPoužitý předmět: %1$s.\n\nZbývá tahů: %2$s. + +actors.hero.spells.shieldoflight.name=Štít světla +actors.hero.spells.shieldoflight.short_desc=Získá dočasně zvýšenou zbroj proti cíli. +actors.hero.spells.shieldoflight.desc=Klerik vyvolá tenkou bariéru mezi sebou a nepřítelem, čímž zvýší hodnotu své zbroje proti tomuto cíli o 2-4 bodů blokování na %d tahů.\n\nToto kouzlo lze seslat okamžitě, ovšem nelze se jím chránit proti více protivníkům naráz. +actors.hero.spells.shieldoflight$shieldoflighttracker.name=Štít světla +actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Tenký štít tvořený světlem stojí mezi Klerikem a jeho nepřítelem. Není dost silný k dokonalému blokování ran, ale dokáže je utlumit.\n\nZbývá tahů: %s + +actors.hero.spells.sunray.name=Sluneční paprsek +actors.hero.spells.sunray.short_desc=Způsobí magické poškození na dálku a jednou cíl oslepí. +actors.hero.spells.sunray.desc=Klerik sešle na svůj cíl paprsek oslepujícího světla, kterým způsobí %1$d-%2$d poškození a na %3$d tahů je oslepí. Sluneční paprsek způsobí vždy nejvyšší možné poškození nemrtvým a démonům.\n\nPo zasažení tímto kouzlem se oči protivníka přizpůsobí a nenechá se jím oslepit znovu. Pokud je jím však zasažen podruhé během oslepení, zdrcující světlo ho namísto toho paralyzuje. + ##main hero actors.hero.hero.name=Ty actors.hero.hero.leave=Ještě nemůžeš odejít! Dole na tebe čeká zbytek kobky! @@ -577,6 +689,11 @@ actors.hero.heroclass.duelist_desc_short=Šermířka je mistryně zbraní, kter actors.hero.heroclass.duelist_desc=Šermířka začíná s _unikátním rapírem_ se speciální schopností, která se časem obnovuje.\n\nKaždá zbraň ve hře má _různou speciální schopnost_, kterou může Šermířka použít.\n\nŠermířka také začíná se _dvěma vrhacími ostny_, látkovou zbrojí, měchem na vodu a sametovým váčkem.\n\nŠermířka automaticky pozná:\n_-_ Svitky identifikace\n_-_ Lektvary síly\n_-_ Svitky zrcadlového obrazu actors.hero.heroclass.duelist_unlock=Pro odemčení Šermířky _se vybav zbraní 2. nebo vyššího stupně bez postihu síly_. +actors.hero.heroclass.cleric=Klerik +actors.hero.heroclass.cleric_desc_short=Klerik je božským sesilatelem kouzel, který používá svou unikátní _svatou knihu_ k napojení se na posvátnou magii. Může se _učit a vylepšovat kouzla_ skrze schopnosti. +actors.hero.heroclass.cleric_desc=Klerik začíná s _unikátní svatou knihou_, pomocí níž může sesílat rozličná svatá kouzla.\n\nVětšina schopností Klerika je založena na učení se a vylepšování jeho kouzel.\n\nKlerik také začíná s _žezlem_, látkovou zbrojí, měchem na vodu a sametovým váčkem.\n\nKlerik automaticky pozná:\n_-_ Svitek identifikace\n_-_ Lektvar čistoty\n_-_ Svitek odstranění prokletí +actors.hero.heroclass.cleric_unlock=Pro odemčení Klerika _plně zlom kletbu jakéhokoliv kusu prokletého vybavení._ + actors.hero.herosubclass.berserker=Berserkr actors.hero.herosubclass.berserker_short_desc=Když dostává poškození, buduje si _Berserkr_ zlost. Ta mu zvyšuje udělované poškození a může být při dosažení 100% použita pro získání dodatečné ochrany. actors.hero.herosubclass.berserker_desc=Berserkr získává zlost, když obdržuje fyzické poškození, včetně poškození zablokovaného svou zbrojí! Zlost postupně časem opadá, ale opadá mnohem pomaleji, pokud má málo HP.\n\nBerserkr způsobuje až +50 % poškození při 100% zlosti. Při 100% zlosti také může dosáhnout berserku, přičemž získá 2-6násobek ochrany své pečetě podle svých chybějících životů a udrží si 100% vztek, dokud mu zbývá tato ochrana. Berserkr však po stavu berserku potřebuje odpočívat. @@ -607,6 +724,12 @@ actors.hero.herosubclass.champion_desc=Šampiónka je mistryní zbraní pro boj actors.hero.herosubclass.monk=Mnich actors.hero.herosubclass.monk_short_desc=_Mnich_ v sobě bojem probouzí energii chi. Tuto energii pak může použít k řadě unikátních schopností. actors.hero.herosubclass.monk_desc=Mnich je mistryní bojových umění. Když poráží nepřátele, získává body chi, které poté může použít k řadě obranných a podpůrných schopností. Chi časem nevyprchává, má však limit daný úrovní Mnicha.\n\n1 chi: rychlé údery pěstmi\n2 chi: soustředění k odražení příštího útoku\n3 chi: okamžitý přeskok pryč\n4 chi: odkopnutí nepřítele dozadu\n5 chi: meditace k očištění od negativních efektů a dobití hůlek a artefaktů +actors.hero.herosubclass.priest=Kněz +actors.hero.herosubclass.priest_short_desc=_Kněz_ získává nová kouzla na dálku a vylepšenou verzi naváděcího světla. +actors.hero.herosubclass.priest_desc=Kněz získává řadu nových a vylepšených kouzel, která se zaměřují na souboj zdálky a spolupráci s magickými předměty.\n\nKněz může seslat _Naváděcí světlo_ zdarma každých 100 tahů, a může využít osvětlení pro bonusové poškození pomocí hůlek, některých artefaktů nebo spojenců.\n\nTaké se naučí nové kouzlo _Zář_, které prolomí temnotu a osvětlí a krátkodobě omráčí všechny viditelné nepřátele za cenu 2 nabití. +actors.hero.herosubclass.paladin=Paladin +actors.hero.herosubclass.paladin_short_desc=_(NEDOKONČENO)__Paladin_ získává nová kouzla pro boj zblízka a vylepšenou verzi svěcené zbroje a zbraně. +actors.hero.herosubclass.paladin_desc=_Paladin ještě nebyl dokončen, a proto nemůže být vybrán._\n\nPaladin získává řadu nových a vylepšených kouzel zaměřených na souboj tváří v tvář a využívání zbroje a zbraně,\n\nPaladinova _Svěcená zbraň_ a _Svěcená zbroj_ poskytují vyšší bonusy a nepřepisují stávající očarování či runy.\n\nTaké získává kouzlo _Úder_, kterým způsobí zaručený zásah svou zbraní zblízka s bonusovým poškozením a silou očarování. ##talents actors.hero.talent$provokedangertracker.name=Vyprovokovaný hněv @@ -636,6 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=Šermířčin příští útok zbl actors.hero.talent$deadlyfollowuptracker.name=Smrtící sled actors.hero.talent$deadlyfollowuptracker.desc=Šermířka nedávno zasáhla nepřítele vrhací zbraní a její útoky zblízka vedené proti němu způsobí zvýšené poškození.\n\nZbývá tahů: %s., actors.hero.talent$combinedlethalityabilitytracker.executed=Popraven +actors.hero.talent$satiatedspellstracker.name=Ochraňující kouzlo +actors.hero.talent$satiatedspellstracker.desc=Příští Klerikovo kouzlo mu poskytne malé množství dodatečné ochrany. #warrior actors.hero.talent.hearty_meal.title=Vydatné jídlo @@ -787,7 +912,7 @@ actors.hero.talent.rogues_foresight.title=Zlodějský čuch actors.hero.talent.rogues_foresight.desc=_+1:_ Když je Zloděj v podlaží, které skrývá tajnou místnost, má _75% šanci_ si všimnout, že se na daném podlaží ukrývá tajemství.\n\n_+2:_ Když je Zloděj v podlaží, které skrývá tajnou místnost, má _100% šanci_ si všimnout, že se na daném podlaží ukrývá tajemství. actors.hero.talent.light_cloak.title=Lehký plášť -actors.hero.talent.light_cloak.desc=_+1:_ Zloděj může používat svůj plášť stínů, i když jím není vybaven, ovšem nabíjí se jen s _25% rychlostí_.\n\n_+2:_ Zloděj může používat svůj plášť stínů, i když jím není vybaven, ovšem nabíjí se jen s _50% rychlostí_.\n\n_+3:_ Zloděj může používat svůj plášť stínů, i když jím není vybaven, ovšem nabíjí se jen s _75% rychlostí_. +actors.hero.talent.light_cloak.desc=_+1:_ Zloděj může používat svůj plášť stínů, i když jím není vybaven, ovšem pak se nabíjí jen s _25% rychlostí_.\n\n_+2:_ Zloděj může používat svůj plášť stínů, i když jím není vybaven, ovšem pak se nabíjí jen s _50% rychlostí_.\n\n_+3:_ Zloděj může používat svůj plášť stínů, i když jím není vybaven, ovšem pak se nabíjí jen s _75% rychlostí_. actors.hero.talent.light_cloak.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, zvýší namísto toho rychlost dobíjení všech artefaktů o 7/13/20% na +1/+2/+3. actors.hero.talent.enhanced_rings.title=Posílené prsteny actors.hero.talent.enhanced_rings.desc=_+1:_ Když Zloděj použije artefakt, získají jeho prsteny +1 úroveň na _3 tahy_.\n\n_+2:_ Když Zloděj použije artefakt, získají jeho prsteny +1 úroveň na _6 tahů_.\n\n_+3:_ Když Zloděj použije artefakt, získají jeho prsteny +1 úroveň na _9 tahů_. @@ -844,7 +969,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ Když Lovkyně vypije nebo hodí lek actors.hero.talent.rejuvenating_steps.title=Oživující chůze actors.hero.talent.rejuvenating_steps.desc=_+1:_ Když Lovkyně vkročí na pošlapanou trávu nebo uhlíky, vzroste z nich vysoká tráva, kterou Lovkyně hned pomačká. Tento efekt se může objevit jednou za _10 tahů_.\n\n_+2:_ Když Lovkyně vkročí na pošlapanou trávu nebo uhlíky, vzroste z nich vysoká tráva, kterou Lovkyně hned pomačká. Tento efekt se může objevit jednou za _5 tahů_.\n\nTato schopnost bude produkovat rovnou pomačkanou trávu, pokud nefunguje pasivní regenerace zdraví nebo pokud hrdina dlouho nezískal žádné zkušenosti. actors.hero.talent.heightened_senses.title=Zesílené smysly -actors.hero.talent.heightened_senses.desc=_+1:_ Lovkyně obdrží _efekt vidění_ na nepřítele, který _je od ní 2 pole daleko_.\n\n_+2:_ Lovkyně obdrží _efekt vidění_ na nepřítele, který _je od ní 3 pole daleko_. +actors.hero.talent.heightened_senses.desc=_+1:_ Lovkyně obdrží efekt vidění na postavy, které _jsou od ní 2 pole daleko_.\n\n_+2:_ Lovkyně obdrží efekt vidění na postavy, které _jsou od ní 3 pole daleko_. actors.hero.talent.durable_projectiles.title=Odolné projektily actors.hero.talent.durable_projectiles.desc=_+1:_ Vrhací zbraně používané Lovkyní mají _o 50% větší výdrž_.\n\n_+2:_ Vrhací zbraně používané Lovkyní mají _o 75% větší výdrž_. @@ -955,6 +1080,68 @@ actors.hero.talent.expose_weakness.desc=_+1:_ Nepřátelé, kteří zaútočí n actors.hero.talent.counter_ability.title=Protiútok actors.hero.talent.counter_ability.desc=_+1:_ Pokud Šermířka použije schopnost zbraně během 3 kol od napadení jejího obrazu, okamžitě si obnoví _0.38 použití zbraně_.\n\n_+2:_ Pokud Šermířka použije schopnost zbraně během 3 kol od napadení jejího obrazu, okamžitě si obnoví _0.77 použití zbraně_.\n\n_+3:_ Pokud Šermířka použije schopnost zbraně během 3 kol od napadení jejího obrazu, okamžitě si obnoví _1.13 použití zbraně_.\n\n_+4:_ Pokud Šermířka použije schopnost zbraně během 3 kol od napadení jejího obrazu, okamžitě si obnoví _1.5 použití zbraně_. +#cleric +actors.hero.talent.satiated_spells.title=Nasycená kouzla +actors.hero.talent.satiated_spells.desc=_+1:_ Jídlo poskytne Klerikovi _3 body dodatečné ochrany_, když příště sešle kouzlo.\n\n_+2:_ Jídlo poskytne Klerikovi _5 bodů dodatečné ochrany_, když příště sešle kouzlo. +actors.hero.talent.holy_intuition.title=Svatá intuice +actors.hero.talent.holy_intuition.desc=_+1:_ Klerik může seslat _Svatou intuici_, kouzlo, které odhalí, zda předmět je či není prokletý, za cenu _3 nabití_.\n\n_+2:_ Klerik může seslat _Svatou intuici_, kouzlo, které odhalí, zda předmět je či není prokletý, za cenu _2 nabití_. +actors.hero.talent.searing_light.title=Spalující světlo +actors.hero.talent.searing_light.desc=_+1:_ Klerikovy fyzické útoky proti nepřátelům osvětleným Naváděcím světlem způsobí _+3 poškození_.\n\n_+2:_ Klerikovy fyzické útoky proti nepřátelům osvětleným Naváděcím světlem způsobí _+5 poškození_. +actors.hero.talent.shield_of_light.title=Štít světla +actors.hero.talent.shield_of_light.desc=_+1:_ Klerik může seslat _Štít světla_, okamžité kouzlo, které mu poskytne navíc 2-4 blokování proti jednomu nepříteli na _4 tahy_, za cenu 1 nabití.\n\n_+2:_ Klerik může seslat _Štít světla_, okamžité kouzlo, které mu poskytne navíc 2-4 blokování proti jednomu nepříteli na _6 tahů_, za cenu 1 nabití. + +actors.hero.talent.enlightening_meal.title=Osvícené jídlo +actors.hero.talent.enlightening_meal.desc=_+1:_ Najezení se trvá Klerikovi 1 tah a poskytne mu _1 nabití_ jeho svaté knihy.\n\n_+2:_ Najezení se trvá Klerikovi 1 tah a poskytne mu _1.5 nabití_ jeho svaté knihy. +actors.hero.talent.recall_inscription.title=Obnovení runy +actors.hero.talent.recall_inscription.desc=_+1:_ Klerik může seslat _Obnovení runy_, kouzlo, které zopakuje účinek posledního runového kamene nebo svitku použitého během _10 tahů._\n\n_+2:_ Klerik může seslat _Obnovení runy_, kouzlo, které zopakuje účinek posledního runového kamene nebo svitku použitého během _300 tahů._\n\nObnovení runy nelze použít na svitky vylepšení. Cena nabití tohoto kouzla se odvíjí od toho, jaký byl poslední použitý předmět k obnově: 2 pro runový kámen, 3 pro svitek a 4 pro vzácný svitek. Tato cena je dvojnásobná při opakování svitku proměny, nebo alchymických produktů svitků proměny nebo vylepšení. +actors.hero.talent.sunray.title=Sluneční paprsek +actors.hero.talent.sunray.desc=_+1:_ Klerik může seslet _Sluneční paprsek_, kouzlo, které způsobí _2-8 poškození_ a oslepí cíl na _4 tahy_, za cenu 1 nabití.\n\n_+1:_ Klerik může seslet _Sluneční paprsek_, kouzlo, které způsobí _3-12 poškození_ a oslepí cíl na _6 tahů_, za cenu 1 nabití.\n\nSluneční paprsek může každý cíl oslepit kouze jednou, ovšem je-li seslán na již oslepený cíl, namísto toho je paralyzuje. Sluneční paprsek způsobí vždy nejvyšší možné poškození nemrtvým a démonům. +actors.hero.talent.divine_sense.title=Nadpozemský smysl +actors.hero.talent.divine_sense.desc=_+1:_ Klerik může seslat _Nadpozemský smysl_, kouzlo, které mu poskytne na 30 tahů vidění mysli na vzdálenost _8 políček_, za cenu 2 nabití.\n\n_+2:_ Klerik může seslat _Nadpozemský smysl_, kouzlo, které mu poskytne na 30 tahů vidění mysli na vzdálenost _12 políček_, za cenu 2 nabití. +actors.hero.talent.bless.title=Požehnání +actors.hero.talent.bless.desc=_+1:_ Klerik může seslat _Požehnání_, kouzlo, které mu poskytne _4 tahy požehnání a 10 bodů dodatečné ochrany_ při seslání na sebe nebo _6 tahů požehnání a 10 bodů léčení_ při seslání na jinou postavu, za cenu 1 nabití.\n\n_+1:_ Klerik může seslat _Požehnání_, kouzlo, které mu poskytne _6 tahů požehnání a 15 bodů dodatečné ochrany_ při seslání na sebe nebo _10 tahů požehnání a 15 bodů léčení_ při seslání na jinou postavu, za cenu 1 nabití.\n\nPřebytečné léčení je převedeno na dodatečnou ochranu. + +actors.hero.talent.cleanse.title=Očištění +actors.hero.talent.cleanse.desc=_+1:_ Klerik může seslat _Očištění_, okamžité kouzlo, které _odstraní všechny negativní efekty_ z Klerika a jeho spojenců v dosahu, a poskytne jiim _10 bodů dodatečné ochrany_, za cenu 2 nabití.\n\n_+2:_ Klerik může seslat _Očištění_, okamžité kouzlo, které _poskytne 3 tahy imunity před škodlivými efekty_ Klerikovi a jeho spojencům v dosahu, a poskytne jiim _20 bodů dodatečné ochrany_, za cenu 2 nabití.\n\n_+3:_ Klerik může seslat _Očištění_, okamžité kouzlo, které _poskytne 5 tahů imunity před škodlivými efekty_ Klerikovi a jeho spojencům v dosahu, a poskytne jiim _30 bodů dodatečné ochrany_, za cenu 2 nabití. +actors.hero.talent.light_reading.title=Lehká četba +actors.hero.talent.light_reading.desc=_+1:_ Klerik může používat svou svatou knihu, i když jí není vybaven, ovšem pak se nabíjí jen s _25% rychlostí_.\n\n_+2:_ Klerik může používat svou svatou knihu, i když jí není vybaven, ovšem pak se nabíjí jen s _50% rychlostí_.\n\n_+3:_ Klerik může používat svou svatou knihu, i když jí není vybaven, ovšem pak se nabíjí jen s _75% rychlostí_. + +actors.hero.talent.holy_lance.title=Svaté kopí +actors.hero.talent.holy_lance.desc=_+1:_ Kněz může seslat _Svaté kopí_, zničující kouzlo, které způsobí _30-55 poškození_ za cenu 4 nabití.\n\n_+2:_ Kněz může seslat _Svaté kopí_, zničující kouzlo, které způsobí _45-83 poškození_ za cenu 4 nabití.\n\n_+3:_ Kněz může seslat _Svaté kopí_, zničující kouzlo, které způsobí _60-110 poškození_ za cenu 4 nabití.\n\nSvaté kopí způsobí vždy nejvyšší možné poškození nemrtvým a démonům, a lze ho seslat jen jednou za 50 tahů. +actors.hero.talent.hallowed_ground.title=Posvátná země +actors.hero.talent.hallowed_ground.desc=_+1:_ Kněz může seslat _Posvátnou zem_, kouzlo, které posvětí terén v oblasti _3x3 políčka_ na 20 tahů, za cenu 2 nabití.\n\n_+2:_ Kněz může seslat _Posvátnou zem_, kouzlo, které posvětí terén v oblasti _5x5 políček_ na 20 tahů, za cenu 2 nabití.\n\n_+3:_ Kněz může seslat _Posvátnou zem_, kouzlo, které posvětí terén v oblasti _7x7 políček_ na 20 tahů, za cenu 2 nabití.\n\nPři seslání Posvátná země vyléčí spojencům 10 životů, krátce zastaví nepřátele a rozšíří krátkou trávu. Poté bude pomalu léčit spojence, mrzačit protivníky a náhodně způsobovat růst vysoké trávy. Posvátná země poskytuje Klerikovi namísto léčení dodatečnou ochranu a lze ji zničit ohněm. +actors.hero.talent.mnemonic_prayer.title=Modlitba +actors.hero.talent.mnemonic_prayer.desc=_+1:_ Kněz může seslat _Modlitbu_, kouzlo, které prodlouží trvání kladných/škodlivých efektů jednomu spojenci/nepříteli o _3 tahy_, za cenu 1 nabití.\n\n_+2:_ Kněz může seslat _Modlitbu_, kouzlo, které prodlouží trvání kladných/škodlivých efektů jednomu spojenci/nepříteli o _4 tahy_, za cenu 1 nabití.\n\n_+3:_ Kněz může seslat _Modlitbu_, kouzlo, které prodlouží trvání kladných/škodlivých efektů jednomu spojenci/nepříteli o _5 tahů_, za cenu 1 nabití.\n\nModlitba také znovu-osvětlí nepřátele, kteří v minulosti byli osvětleni. Modlitba může prodloužit každý jeden konkrétní efekt jen jednou a nedokáže prodloužit trvání efektů poskytnutých hrdinnými zbrojemi. + +actors.hero.talent.paladint3a.title=Neznámé +actors.hero.talent.paladint3a.desc=Tato schopnost ještě nebyla navržena, a tak zatím nic nedělá. +actors.hero.talent.paladint3b.title=Neznámé +actors.hero.talent.paladint3b.desc=Tato schopnost ještě nebyla navržena, a tak zatím nic nedělá. +actors.hero.talent.paladint3c.title=Neznámé +actors.hero.talent.paladint3c.desc=Tato schopnost ještě nebyla navržena, a tak zatím nic nedělá. + +actors.hero.talent.divine_intervention.title=Božský zásah +actors.hero.talent.divine_intervention.desc=_+1:_ V povznesené formě může Klerik seslat _Božský zásah_, kouzlo, které poskytne Klerikovi a všem jeho spojencům _200 bodů dodatečné ochrany._\n\n_+2:_ V povznesené formě může Klerik seslat _Božský zásah_, kouzlo, které poskytne Klerikovi a všem jeho spojencům _250 bodů dodatečné ochrany._\n\n_+3:_ V povznesené formě může Klerik seslat _Božský zásah_, kouzlo, které poskytne Klerikovi a všem jeho spojencům _300 bodů dodatečné ochrany._\n\n_+4:_ V povznesené formě může Klerik seslat _Božský zásah_, kouzlo, které poskytne Klerikovi a všem jeho spojencům _350 bodů dodatečné ochrany._\n\nBožský zásah stojí neuvěřitelných 6 nabití svaté knihy, a během jedné povznesené formy jej lze seslat nanejvýš jednou. +actors.hero.talent.judgement.title=Rozsudek +actors.hero.talent.judgement.desc=_+1:_ V povznesené formě může Klerik seslat _Rozsudek_, kouzlo, které způsobí _10-20 poškození_ všem viditelným nepřátelům.\n\n_+2:_ V povznesené formě může Klerik seslat _Rozsudek_, kouzlo, které způsobí _15-30 poškození_ všem viditelným nepřátelům.\n\n_+3:_ V povznesené formě může Klerik seslat _Rozsudek_, kouzlo, které způsobí _20-40 poškození_ všem viditelným nepřátelům.\n\n_+4:_ V povznesené formě může Klerik seslat _Rozsudek_, kouzlo, které způsobí _25-50 poškození_ všem viditelným nepřátelům.\n\nRozsudek stojí 3 nabití. Rozsudek způsobje navíc 5-10 poškození za každí kouzlo seslané od začátku povznesené formy, případně od posledního seslání Rozsudku. +actors.hero.talent.flash.title=Záblesk +actors.hero.talent.flash.desc=_+1:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _3 políček_.\n\n_+2:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _4 políček_.\n\n_+3:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _5 políček_.\n\n_+4:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _6 políček_.\n\nZáblesk stojí ze začátku 1 nabití, a s každým sesláním během jedné povznesené formy se jeho cena zvyšuje o 1 nabití. + +actors.hero.talent.cleric_a2_1.title=Neznámé +actors.hero.talent.cleric_a2_1.desc=Tato schopnost ještě nebyla navržena, a tak zatím nic nedělá. +actors.hero.talent.cleric_a2_2.title=Neznámé +actors.hero.talent.cleric_a2_2.desc=Tato schopnost ještě nebyla navržena, a tak zatím nic nedělá. +actors.hero.talent.cleric_a2_3.title=Neznámé +actors.hero.talent.cleric_a2_3.desc=Tato schopnost ještě nebyla navržena, a tak zatím nic nedělá. + +actors.hero.talent.cleric_a3_1.title=Neznámé +actors.hero.talent.cleric_a3_1.desc=Tato schopnost ještě nebyla navržena, a tak zatím nic nedělá. +actors.hero.talent.cleric_a3_2.title=Neznámé +actors.hero.talent.cleric_a3_2.desc=Tato schopnost ještě nebyla navržena, a tak zatím nic nedělá. +actors.hero.talent.cleric_a3_3.title=Neznámé +actors.hero.talent.cleric_a3_3.desc=Tato schopnost ještě nebyla navržena, a tak zatím nic nedělá. + + #universal actors.hero.talent.heroic_energy.title=Hrdinná energie actors.hero.talent.heroic_energy.rat_title=Energie krysího hrdiny @@ -1083,6 +1270,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=Hehe, myslím, že jsem někde ve m actors.mobs.npcs.shopkeeper.talk_prison_rogue=Přišel jsi z cechu zlodějů to sem vyčistit? Nebo jen na nákup? No, stejně tu radši zabij pár potvor. A nečekej ode mě slevu, platím vašim lidem za ochranu slušnou sumu a sotva mě tady dole udržíte v bezpečí. actors.mobs.npcs.shopkeeper.talk_prison_huntress=Vypadáte trochu mimo svůj živel, dámo. Úzké chodby nejsou tak velké jako vaše síně nebo lesy za městem, co? Hehe, nevšímejte si mého klebetění, proč si u mě rovnou něco nekoupit? actors.mobs.npcs.shopkeeper.talk_prison_duelist=Ale, jen jestli to není další potulný hrdina! Jestli se snažíš zachránit další město, tak hodně štěstí, nebezpečí jsou tu mnohem horší než gangy tupých loupežníků. No, určitě si poradíš líp, než jiní hrdinové, akorát zkus neumřít hned, jak vyjdeš z mého krámu. +actors.mobs.npcs.shopkeeper.talk_prison_cleric=Zdravím Vás, Vaše Výsosti, nebo se teď říká Vaše Svátosti? Hehe, tak či onak, tohle není místo pro Vás, mnoho lidí by mohlo být pobouřeno, kdybyste zde skonal. Jistě však u sebe máte nějaké mince, nechcete si koupit něco, co by Vám pomohlo tomu zabránit? actors.mobs.npcs.shopkeeper.talk_caves=Utrácej peníze, přežiješ déle.\n\nJo, a pozdravuj ode mě trollího kováře, jestli ho potkáš! A připomeň tomu pracantovi, že mi pořád dluží peníze za to kladivo, co si u mě minulý týden kupoval! actors.mobs.npcs.shopkeeper.talk_city=Mé zboží tě tady dole udrží v bezpečí.\n\n...a nedělej prosím problémy. Trvalo mi věčnost, než jsem zdejší obyvatele přesvědčil, aby mě nechali na pokoji, nechci přitáhnout další trable! actors.mobs.npcs.shopkeeper.talk_halls=Zdravím vás, mám speciální nabídky pro lovce démonů!\n\nOh, a buďte tam dole opatrní! Démony v hlubinách nezajímá, jak odvážní jste. A taky se nemůžete vrátit nahoru a utratit další peníze, když bude po vás! ;)\n\nJsou démoni jako já? Hehe, ani ne. Já jsem jen takový malý chlapík, žádný bojovník, a svou mysl jsem si zachoval vcelku. Démoni tam dole jsou mnohem silnější, a všichni jsou zotročení tím... no... prostě tam buďte opatrní. @@ -1095,6 +1283,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=Dobrý bože, ty jsi mě překvapil! Nepo actors.mobs.npcs.wandmaker.intro_mage=Ach, %s! Zdravím! Slyšel jsem, že byl mezi tebou a čarodějnickým institutem nějaký rozruch! No nevadí, stejně jsem ty knihomoly nikdy neměl rád. Pokud jsi ochoten, měl bych pro tebe úkol. actors.mobs.npcs.wandmaker.intro_huntress=Ach, zdravím madam! Přátelská tvář je tady dole příjemné překvapení, že ano? Přísahal bych, že jsem tvůj obličej předtím už někdy viděl, ale ruku do ohně bych za to nedal... No nevadí, pokud zde hledáš dobrodružství, měl bych pro tebe úkol. actors.mobs.npcs.wandmaker.intro_duelist=Oh, zdravím, dámo! Jaké příjemné překvapení, potkat hrdinku na takovém ponurém místě! Pokud byste chtěla pomoci staříkovi, něco bych pro vás měl. +actors.mobs.npcs.wandmaker.intro_cleric=Oh, zdravím, Vaše Výsosti! Jaké příjemné potěšení, potkat Vás na takovém místě. Nerad bych se vnucoval, ale možnáá bych pro Vás měl prosbu. actors.mobs.npcs.wandmaker.intro_1=\n\nPřišel jsem na tohle místo hledat vzácný předmět pro hůlku, ale sám jsem se ztratil a můj magický štít slábne. Budu muset brzy zmizet, ale nesnesl bych odejít bez toho, pro co jsem sem přišel. actors.mobs.npcs.wandmaker.intro_dust=Hledám nějaký _mrtvolný prach._ Je to speciální druh prokletého kostního prášku, který se obvykle vyskytuje na místech jako je tohle. Někde by tu měla být zabarikádovaná místnost a jsem si jistý, že v ní nějaký ten prach bude. Avšak pozor! Tento prach je posedlý velmi mocným prokletím! _Dostaň se co nejrychleji zpět ke mě_ a já tě od něj očistím. actors.mobs.npcs.wandmaker.intro_ember=Hledám nějaké _čerstvé uhlíky_ z novorozeného ohnivého elementála. Elementálové se obvykle zjeví, když není vyvolávací rituál kontrolován, takže jen najdi pár svíček, rituální místo a jsem si jistý, že se jeden objeví. Radil bych ti s ním _nebojovat přímo_, až se ho budeš snažit porazit, nebo alespoň _mít po ruce nějaký ledový předmět._ Novorození elementálové jsou poměrně nestabilní a velmi nebezpeční, ale nesnesou chlad. @@ -1120,6 +1309,7 @@ actors.mobs.armoredstatue.desc=Člověk by si myslel, že je to jen jedna dalš actors.mobs.armoredstatue.desc_arm_wep=Ačkoliv je samotná socha z kamene, její _%1$s_ a _%2$s_ vypadají opravdově. actors.mobs.bandit.name=Šílený bandita +actors.mobs.bandit.desc=Elitní zloděj, rozpoznatelný díky svému zámožně vypadajícímu fialovému hávu. Navzdory svým schopnostem se tady z nich staly stejné bezduché trosky, jako z běžných lupičů.\n\nNavíc k tomu, že tě okradou, tě šílení bandité svými útoky ještě oslepí, zmrzačí a otráví! Oproti obyčejným zlodějům by ale u sebe mohli mít cennější kořist. actors.mobs.bat.name=Netopýr actors.mobs.bat.desc=Tito svižní a houževnatí obyvatelé jeskyní jsou mnohem nebezpečnější, než se můžou zdát. Každý úspěšný útok doplní jejich zdraví, což jim umožňuje porazit i mnohem větší soupeře. diff --git a/core/src/main/assets/messages/actors/actors_de.properties b/core/src/main/assets/messages/actors/actors_de.properties index 4fbb76d0a..e2062a502 100644 --- a/core/src/main/assets/messages/actors/actors_de.properties +++ b/core/src/main/assets/messages/actors/actors_de.properties @@ -37,10 +37,10 @@ actors.blobs.toxicgas.ondeath=Du bist durch das giftige Gas gestorben... actors.blobs.corrosivegas.desc=Hier wirbelt eine Wolke aus tödlich ätzendem Gas herum. actors.blobs.waterofawareness.procced=Als du einen Schluck nimmst, spürst du, wie sich dein Geist mit Erkenntnis füllt. -actors.blobs.waterofawareness.desc=Die Macht des Wissens strahlt aus dem Wasser dieses Brunnens. Wenn du davon trinkst, werden alle getragenen Gegenstände vollständig identifiziert, Flüche auf allen Gegenständen im Inventar erkannt und alle Gegenstände in der aktuellen Ebene offenbart. +actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Drinking from the well will fully identify all equipped items, identify curses on all items in your inventory, and reveal all items on the current floor. actors.blobs.waterofhealth.procced=Als du einen Schluck nimmst, fühlst du, wie alle deine Wunden verheilen. -actors.blobs.waterofhealth.desc=Die Kraft der Gesundheit wird vom Wasser dieses Brunnens ausgestrahlt. Trinke aus diesem Brunnen, um deine Wunden zu heilen, deinen Hunger zu stillen und Flüche von allen getragenen Gegenständen zu brechen. +actors.blobs.waterofhealth.desc=Power of health radiates from the water of this well. Drinking from this well will heal your wounds, satisfy hunger, and cleanse curses on any worn items. actors.blobs.wateroftransmutation.desc=Die Kraft der Veränderung wird vom Wasser dieses Brunnens ausgestrahlt. Wirf einen Gegenstand in den Brunnen und verändere ihn zu etwas anderem. @@ -523,6 +523,19 @@ actors.hero.abilities.duelist.feint.bad_location=Du kannst dich nicht an diesen actors.hero.abilities.duelist.feint.short_desc=Die Zweikämpferin _schlägt eine Finte_ und täuscht dabei einen Angriff vor, während sie aber auf ein angrenzendes Feld springt. Feinde werden ihr Nachbild angreifen und stehen einem Gegenangriff gegenüber schutzlos da. actors.hero.abilities.duelist.feint.desc=Die Zweikämpferin täuscht einen Angriff vor, während sie aber auf ein nächstgelegenes Feld springt und ein kurzzeitiges Nachbild von sich hinterlässt. Feinde, welche die Zweikämpferin angreifen, werden stattdessen dieses Nachbild angreifen.\n\nFeinde, die ein solches Nachbild angreifen, werden verwirrt, wodurch ihre nächste Aktion abgebrochen wird und sie einem Überraschungsangriff schutzlos gegenüberstehen. +actors.hero.abilities.cleric.ascendedform.name=ascended form +actors.hero.abilities.cleric.ascendedform.short_desc=The Cleric assumes an _Ascended Form_, gaining new spells, attack range, and shielding. +actors.hero.abilities.cleric.ascendedform.desc=The Cleric projects holy energy from themselves, assuming an extended radiant form for 10 turns. While in this form the Cleric can cast new spells, gains 2 attack range, 30 shielding, and any additional spells they cast will grant 10 shielding per holy tome charge used.\n\nThe shielding from ascended form and its spells does not decay normally, but will immediately fade once ascended form ends. The ability can be re-used to refresh ascended form's duration. +actors.hero.abilities.cleric.ascendedform$ascendbuff.name=ascended form +actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d. +actors.hero.abilities.cleric.trinity.name=trinity +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._ +actors.hero.abilities.cleric.powerofmany.name=power of many +actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one. +actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._ + + actors.hero.abilities.ratmogrify.name=rattifizieren actors.hero.abilities.ratmogrify.cant_transform=Du kannst das nicht rattifizieren! actors.hero.abilities.ratmogrify.too_strong=Dieser Gegner ist zu stark zum Rattifizieren! @@ -532,6 +545,105 @@ actors.hero.abilities.ratmogrify$transmograt.name=rattifiziert %s actors.hero.abilities.ratmogrify$transmograt.desc=Dieser Gegner wurde in eine Ratte verwandelt. Eine enorme Verbesserung, wenn du mich fragst! - Der Rattenkönig actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Getötet von: einem rattifizierten Feind +##Cleric Spells +actors.hero.spells.blessspell.name=bless +actors.hero.spells.blessspell.short_desc=Blesses & shields Cleric, blesses & heals others. +actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier. + +actors.hero.spells.cleanse.name=cleanse +actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding. +actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. + +actors.hero.spells.clericspell.prompt=Wähle ein Ziel +actors.hero.spells.clericspell.no_target=Es ist kein Ziel da. +actors.hero.spells.clericspell.invalid_target=You can't target that location. +actors.hero.spells.clericspell.charge_cost=Charge cost: %d + +actors.hero.spells.divinesense.name=divine sense +actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. +actors.hero.spells.divinesense$divinesensetracker.name=divine sense +actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s. + +actors.hero.spells.divineintervention.name=divine intervention +actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies. +actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %d shielding. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends. + +actors.hero.spells.flash.name=flash +actors.hero.spells.flash.prompt=Choose a location +actors.hero.spells.flash.short_desc=Teleport to a nearby location. +actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearby location and teleports there. Flash can teleport the Cleric to any discovered location that is in range and unoccupied. This spell costs more tome charges every time it is used in the same ascended form. + +actors.hero.spells.guidinglight.name=guiding light +actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five. Any artifact that directly affects an enemy will trigger this effect. Illuminated also deals ten bonus damage when triggered by physical attacks from other characters. +actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light +actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s. + +actors.hero.spells.hallowedground.name=hallowed ground +actors.hero.spells.hallowedground.prompt=Choose a location +actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread. + +actors.hero.spells.holyintuition.name=holy intuition +actors.hero.spells.holyintuition.prompt=choose an item +actors.hero.spells.holyintuition.cursed=You sense malevolent magic lurking within this item. +actors.hero.spells.holyintuition.uncursed=This item is free of malevolent magic. +actors.hero.spells.holyintuition.short_desc=identifies whether an item is cursed or not. +actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it. + +actors.hero.spells.holylance.name=holy lance +actors.hero.spells.holylance.short_desc=Deals heavy ranged magic damage. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns. +actors.hero.spells.holylance$lancecooldown.name=holy lance cooldown +actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s. + +actors.hero.spells.holyward.name=holy ward +actors.hero.spells.holyward.glyph_name=%s of light +actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block. +actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. +actors.hero.spells.holyward$holyarmbuff.name=holy ward +actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s. + +actors.hero.spells.holyweapon.name=holy weapon +actors.hero.spells.holyweapon.ench_name=holy %s +actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage. +actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. +actors.hero.spells.holyweapon$holywepbuff.name=holy weapon +actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s. + +actors.hero.spells.judgement.name=judgement +actors.hero.spells.judgement.short_desc=Damages all visible enemies. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. + +actors.hero.spells.mnemonicprayer.name=mnemonic prayer +actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. + +actors.hero.spells.radiance.name=radiance +actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. + +actors.hero.spells.recallinscription.name=recall inscription +actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll. +actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.spells.recallinscription$useditemtracker.name=recently used rune +actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s. + +actors.hero.spells.shieldoflight.name=shield of light +actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light +actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s + +actors.hero.spells.sunray.name=sunray +actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once. +actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. + ##main hero actors.hero.hero.name=du actors.hero.hero.leave=Du kannst jetzt noch nicht gehen, der Rest des Dungeons wartet da unten. @@ -577,6 +689,11 @@ actors.hero.heroclass.duelist_desc_short=Die Zweikämpferin ist eine Meisterin d actors.hero.heroclass.duelist_desc=Die Zweikämpferin beginnt mit einem _einzigartigen Rapier_, dessen besondere Fähigkeit mit der Zeit wieder aufgeladen wird.\n\nJede Waffe im Spiel hat eine _eigene besondere Fähigkeit_, welche die Zweikämpferin nutzen kann.\n\nDie Zweikämpferin beginnt auch mit _zwei Wurfspießen_, einer Stoffrüstung, einem Wasserschlauch und einem Samtbeutel.\n\nDie Zweikämpferin identifiziert automatisch:\n_-_ Schriftrollen der Identifizierung\n_-_ Tränke der Stärke\n_-_ Schriftrollen des Spiegelbilds actors.hero.heroclass.duelist_unlock=Um die Zweikämpferin freizuschalten, _rüste eine Waffe der Klasse 2 oder höher ohne Einbußen durch mangelnde Stärke_ aus. +actors.hero.heroclass.cleric=cleric +actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents. +actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse +actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curse on any piece of cursed equipment._ + actors.hero.herosubclass.berserker=Berserker actors.hero.herosubclass.berserker_short_desc=Der _Berserker_ baut Wut auf, wenn er Schaden erleidet. Wut erhöht den von ihm ausgeteilten Schaden und kann bei 100% aktiviert werden, wodurch er einen zusätzlichen Schild erhält. actors.hero.herosubclass.berserker_desc=Der Berserker gewinnt an Wut, wenn er physischen Schaden erleidet, einschließlich Schaden, der von seiner Rüstung blockiert wird! Die Wut lässt mit der Zeit stetig nach, schwindet aber langsamer, wenn er nur noch wenige LP hat.\n\nDer Berserker verursacht bei 100% Wut bis zu +50% Schaden. Bei 100% Wut kann er auch in Rage verfallen, und dabei erhält er das 2- bis 6-fache der maximalen Abschirmung seines Siegels in Abhängigkeit von den ihm fehlenden Lebenspunkten, und bleibt bei 100% Wut, solange er noch Abschirmung übrig hat. Der Berserker braucht jedoch Zeit, um sich zu erholen, nachdem er in Rage verfallen ist. @@ -607,6 +724,12 @@ actors.hero.herosubclass.champion_desc=Die Meisterin beherrscht Nahkampfwaffen p actors.hero.herosubclass.monk=Nonne actors.hero.herosubclass.monk_short_desc=Die _Nonne_ baut im Kampf Energie auf. Diese Energie kann in einer Reihe von einzigartigen Fähigkeiten eingesetzt werden. actors.hero.herosubclass.monk_desc=Die Nonne beherrscht die Körpertechnik perfekt. Wenn sie Feinde besiegt, gewinnt sie Energie, welche in einer Vielzahl an defensiven und technischen Fähigkeiten eingesetzt werden kann. Diese Energie nimmt mit der Zeit nicht ab, hat aber einen Maximalwert in Abhängigkeit von der Stufe der Nonne.\n\n1 Energie: schnelle Faustschläge\n2 Energie: fokussiert aufs Ausweichen gegen den nächsten Angriff\n3 Energie: augenblicklich im Nahbereich springen\n4 Energie: einen Feind zurücktreten\n5 Energie: meditieren zum Löschen des Status und zur Wiederherstellung der Ladungen von Zauberstäben und Artefakten +actors.hero.herosubclass.priest=priest +actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.paladin=paladin +actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=provozierter Zorn @@ -636,6 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=Der nächste normale Angriff der Z actors.hero.talent$deadlyfollowuptracker.name=tödliches Nachtreten actors.hero.talent$deadlyfollowuptracker.desc=Nachdem die Zweikämpferin einen Feind mit einer Wurfwaffe angegriffen hat, verursacht sie bei ihren nächsten Nahkampfangriff gegen dasselbe Ziel Bonusschaden.\n\nVerbleibende Züge: %s. actors.hero.talent$combinedlethalityabilitytracker.executed=hingerichtet +actors.hero.talent$satiatedspellstracker.name=Shielding Spell +actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding. #warrior actors.hero.talent.hearty_meal.title=herzhafte Mahlzeit @@ -717,7 +842,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ Das Essen von Nahrung dauert für actors.hero.talent.inscribed_power.title=niedergeschriebene Macht actors.hero.talent.inscribed_power.desc=_+1:_ Wenn der Magier eine Schriftrolle liest oder einen Zaubergegenstand verwendet, erhalten seine _nächsten 2 Zauberstab-Zaps_ +2 Stufen.\n\n_+2:_ Wenn der Magier eine Schriftrolle liest oder einen Zaubergegenstand verwendet, erhalten seine _nächsten 3 Zauberstab-Zaps_ +2 Stufen.\n\nDie Anzahl der verbesserten Zauberstab-Zaps wird verdoppelt, wenn eine Schriftrolle mit Upgrade-, Transmutations- oder Alchemiegegenständen verwendet wird, die mit diesen Schriftrollen hergestellt wurde..\n\nBei Alchemiegegenständen mit höheren Produktionsmengen (z. B. den meisten Zaubersprüchen) besteht eine Chance, dass dieses Talent ausgelöst wird, je nachdem, wie viele dieser Gegenstände produziert werden. actors.hero.talent.wand_preservation.title=Bewahrung von Zauberstäben -actors.hero.talent.wand_preservation.desc=_+1:_ Wenn der Magier einen neuen Zauberstab in seinen Stab einsetzt, wird der alte Zauberstab mit +0 zurückgegeben, _das kann aber nur einmal gemacht werden._\n\n_+2:_ Wenn der Magier einen neuen Zauberstab in seinen Stab einsetzt, wird der alte Zauberstab mit +0 zurückgegeben, _das kann einmal pro Heldenstufe gemacht werden._ +actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._ actors.hero.talent.wand_preservation.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, erhöht es stattdessen die Menge an gewonnenem arkanem Harz, wenn ein Zauberstab in einem Alchemiekessel aufgelöst wird, um 1 bei +1, oder um 2 bei +2. actors.hero.talent.arcane_vision.title=arkane Wahrnehmung actors.hero.talent.arcane_vision.desc=_+1:_ Wenn der Magier auf einen Feind feuert, bekommt er _10 Züge lang_ die Übersinnliche Wahrnehmung für ihn.\n\n_+2:_ Wenn der Magier auf einen Feind feuert, bekommt er _15 Züge lang_ die Übersinnliche Wahrnehmung für ihn. @@ -777,7 +902,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ Der Schurke erhält _aller zwei actors.hero.talent.mystical_meal.title=mystische Mahlzeit actors.hero.talent.mystical_meal.desc=_+1:_ Das Essen von Nahrung dauert für den Schurken einen Zug (Versorgungsrationen werden sofort gegessen) und gewährt ihm _3 Züge mit Artefakt-Aufladung_.\n\n_+2:_ Das Essen von Nahrung dauert für den Schurken einen Zug (Versorgungsrationen werden sofort gegessen) und gewährt ihm _5 Züge mit Artefakt-Aufladung_.\n\nDieses Talent kann nicht dazu eingesetzt werden, dass sich das Horn des Überflusses selbst auflädt. actors.hero.talent.inscribed_stealth.title=niedergeschriebene Unsichtbarkeit -actors.hero.talent.inscribed_stealth.desc=_+1:_ Der Schurke erhält _3 Runden_ Unsichtbarkeit, nachdem er eine Schriftrolle liest oder einen Zaubergegenstand verwendet.\n\n_+2:_ Der Schurke erhält _5 Runden_ Unsichtbarkeit, nachdem er eine Schriftrolle liest oder einen Zaubergegenstand verwendet.\n\nDie Dauer der Unsichtbarkeit verdoppelt sich, wenn eine Schriftrolle der Verbesserung oder der Umwandlung bzw. auf diesen Schriftrollen basierenden alchemische Gegenstände verwendet werden, \n\nBei alchemischen Gegenständen mit höheren Produktionsmengen (z. B. den meisten Zaubersprüchen) besteht eine Chance, dass dieses Talent ausgelöst wird, abhängig davon, wie viele Exemplare des Gegenstands produziert werden. +actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.wide_search.title=großangelegte Suche actors.hero.talent.wide_search.desc=_+1:_ Der Suchradius des Schurken wird von einem 5x5 Felder großen Bereich zu einem _7x7 Felder großen Kreis_ erweitert.\n\n_+2:_ Der Suchradius des Schurken wird von einem 5x5 Felder großen Bereich zu einem _7x7 Felder großen Bereich_ erweitert.. actors.hero.talent.wide_search.meta_desc=_Wenn dieses Talent durch einen anderen Helden erworben wird_, wird es seinen Suchradius stattdessen von einem 3x3-Quadrat bei +1 zu einem 5x5-Kreis, bei +2 zu einem 5x5-Quadrat erweitern. @@ -787,7 +912,7 @@ actors.hero.talent.rogues_foresight.title=Vorhersehung des Schurken actors.hero.talent.rogues_foresight.desc=_+1:_ Wenn sich der Schurke auf einer Ebene mit einem geheimen Raum befindet, hat er eine _75% Chance zu bemerken_, dass die Ebene ein Geheimnis birgt.\n\n_+2:_ Wenn sich der Schurke auf einer Ebene mit einem geheimen Raum befindet, hat er eine _100% Chance zu bemerken_, dass die Ebene ein Geheimnis birgt. actors.hero.talent.light_cloak.title=leichter Umhang -actors.hero.talent.light_cloak.desc=_+1:_ Der Schurke kann seinen Schattenmantel benutzen, wenn er nicht ausgerüstet ist, aber er lädt sich mit nur _25% Geschwindigkeit_ wieder auf.\n\n_+2:_ Der Schurke kann seinen Schattenmantel benutzen, wenn er nicht ausgerüstet ist, aber er lädt sich mit nur _50% Geschwindigkeit_ wieder auf.\n\n_+3:_ Der Schurke kann seinen Schattenmantel benutzen, wenn er nicht ausgerüstet ist, aber er lädt sich mit nur _75% Geschwindigkeit_ auf. +actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped. actors.hero.talent.light_cloak.meta_desc=_Wenn dieses Talent durch einen anderen Helden erworben wird_, wird es stattdessen die Geschwindigkeit der Aufladung aller Artefakte um 7/13/20% bei je +1/+2/+3 erhöhen. actors.hero.talent.enhanced_rings.title=verbesserte Ringe actors.hero.talent.enhanced_rings.desc=_+1:_ Wenn der Schurke ein Artefakt verwendet, erhalten seine Ringe _3 Züge lang_ eine Verbesserung um +1.\n\n_+2:_ Wenn der Schurke ein Artefakt verwendet, erhalten seine Ringe _6 Züge lang_ eine Verbesserung um +1.\n\n_+3:_ Wenn der Schurke ein Artefakt verwendet, erhalten seine Ringe _9 Züge lang_ eine Verbesserung um +1. @@ -844,7 +969,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ Wenn die Jägerin einen Trank, ein G actors.hero.talent.rejuvenating_steps.title=Schritte der Verjüngung actors.hero.talent.rejuvenating_steps.desc=_+1:_ Wenn die Jägerin auf kurzes Gras oder Asche tritt, sprießt hohes Gras, das die Jägerin sofort zerfurcht. Dies hat eine Abklingzeit von _10 Zügen_.\n\n_+2:_ Wenn die Jägerin auf kurzes Gras oder Asche tritt, sprießt hohes Gras, das die Jägerin sofort zerfurcht. Dies hat eine Abklingzeit von _5 Zügen_.\n\nDieses Talent erzeugt zerfurchtes Gras, wenn passive Regenerationseffekte deaktiviert sind oder der Held längere Zeit keine Erfahrung gesammelt hat. actors.hero.talent.heightened_senses.title=geschärfte Sinne -actors.hero.talent.heightened_senses.desc=_+1:_ Die Jägerin erlangt übersinnliche Wahrnehmung gegen einen Feind, der bis zu _2 Felder von ihr entfernt_ steht.\n\n_+2:_ Die Jägerin erlangt übersinnliche Wahrnehmung gegen einen Feind, der bis zu _3 Felder von ihr entfernt_ steht. +actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_. actors.hero.talent.durable_projectiles.title=haltbare Wurfgeschosse actors.hero.talent.durable_projectiles.desc=_+1:_ Von der Jägerin verwendete Wurfwaffen haben _+50% Haltbarkeit_.\n\n_+2:_ Von der Jägerin verwendete Wurfwaffen haben _+75% Haltbarkeit_. @@ -955,6 +1080,68 @@ actors.hero.talent.expose_weakness.desc=_+1:_ Feinde, die das Nachbild der Zweik actors.hero.talent.counter_ability.title=Fähigkeit kontern actors.hero.talent.counter_ability.desc=_+1:_ Wenn die Zweikämpferin innerhalb von 3 Zügen, nachdem ihr Nachbild angegriffen wurde, eine Waffenfähigkeit einsetzt, erhält sie sofort _0,38 Ladungen_ zurück.\n\n_+2:_ Wenn die Zweikämpferin innerhalb von 3 Zügen, nachdem ihr Nachbild angegriffen wurde, eine Waffenfähigkeit einsetzt, erhält sie sofort _0,77 Ladungen_ zurück.\n\n_+3:_ Wenn die Zweikämpferin innerhalb von 3 Zügen, nachdem ihr Nachbild angegriffen wurde, eine Waffenfähigkeit einsetzt, erhält sie sofort _1,13 Ladungen_ zurück.\n\n_+4:_ Wenn die Zweikämpferin innerhalb von 3 Zügen, nachdem ihr Nachbild angegriffen wurde, eine Waffenfähigkeit einsetzt, erhält sie sofort _1,5 Ladungen_ zurück. +#cleric +actors.hero.talent.satiated_spells.title=Satiated Spells +actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell. +actors.hero.talent.holy_intuition.title=holy intuition +actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ +actors.hero.talent.searing_light.title=searing light +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.shield_of_light.title=shield of light +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge. + +actors.hero.talent.enlightening_meal.title=Enlightening Meal +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome. +actors.hero.talent.recall_inscription.title=Recall Inscription +actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.talent.sunray.title=Sunray +actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. +actors.hero.talent.divine_sense.title=Divine Sense +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges. +actors.hero.talent.bless.title=Bless +actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. + +actors.hero.talent.cleanse.title=Cleanse +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.light_reading.title=Light Reading +actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. + +actors.hero.talent.holy_lance.title=Holy Lance +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again. +actors.hero.talent.hallowed_ground.title=Hallowed Ground +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. + +actors.hero.talent.paladint3a.title=Unknown +actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3b.title=Unknown +actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3c.title=Unknown +actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.divine_intervention.title=divine intervention +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.judgement.title=judgement +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.flash.title=flash +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. + +actors.hero.talent.cleric_a2_1.title=Unknown +actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_2.title=Unknown +actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_3.title=Unknown +actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.cleric_a3_1.title=Unknown +actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_2.title=Unknown +actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_3.title=Unknown +actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing. + + #universal actors.hero.talent.heroic_energy.title=heroische Energie actors.hero.talent.heroic_energy.rat_title=rattenhafte Energie @@ -1083,6 +1270,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=Hehe, ich glaube, ich habe einen St actors.mobs.npcs.shopkeeper.talk_prison_rogue=Kommst du von der Diebesgilde, um die Gegend leerzuräumen? Nein, nur einkaufen? Gut, erledige ein paar Monster, wenn du schonmal da bist. Aber erwarte keinen Rabatt, ich bezahle schon genug Schutzgeld an euch Leute, dabei sorgt ihr hier unten kaum für meine Sicherheit. actors.mobs.npcs.shopkeeper.talk_prison_huntress=Du scheinst nicht gerade in deinem Element zu sein, Miss. Enge Dungeongänge sind nicht so weitläufig wie große Hallen oder die Wälder, die die Stadt umgeben, nicht wahr? Ach, lass dich von meinem Geschwafel nicht ärgern. Möchtest Du vielleicht etwas kaufen? actors.mobs.npcs.shopkeeper.talk_prison_duelist=Na, wenn das mal nicht die reisende Heldin ist! Wenn Du versuchst, mal wieder eine Stadt zu retten, dann viel Glück. Die Gefahren hier sind nämlich wesentlich schlimmer als ein paar läppische Gaunerbanden. Ich bin sicher, Du schlägst Dich besser als jede andere, nur versuche bitte, nicht direkt vor meiner Ladentür zu sterben. +actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that? actors.mobs.npcs.shopkeeper.talk_caves=Gib Geld aus, lebe länger.\n\nOh, und grüße den Trollschmied von mir, wenn Du ihn siehst. Erinnere das Schlitzohr an das Geld, das er mir immer noch für den Hammer schuldet, den ich ihm letzte Woche verkauft habe. actors.mobs.npcs.shopkeeper.talk_city=Meine Waren können Dich hier unten schützen.\n\n... und trödel bitte nicht herum. Es hat ewig gedauert, die Bewohner hier dazu zu bringen, mich in Ruhe zu lassen. Ich will nicht, dass Du mir irgendwelchen Ärger verursachst. actors.mobs.npcs.shopkeeper.talk_halls=Hey, ich hab Sonderangebote für Dämonenjäger!\n\nOh, und sei vorsichtig dort unten. Die Dämonen kümmern sich nicht darum, wie mutig du bist. Du kannst nicht zurückkommen und mehr Geld ausgeben, wenn du tot bist! ;)\n\nOb die Dämonen sind wie ich? Ha, nicht im geringsten. Ich bin nur ein gewöhnlicher Bursche, nicht gerade ein Kämpfer, und ich hab's geschafft, meinen Verstand intakt zu halten. Die Dämonen unten sind wesentlich stärkere Wesen, und sie alle wurden versklavt von... naja... sei einfach vorsichtig dort unten. @@ -1095,6 +1283,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=Du meine Güte, hast du mich erschreckt! actors.mobs.npcs.wandmaker.intro_mage=Oh, Hallo %s! Ich habe mitbekommen, dass da wohl etwas Unruhe zwischen dir und dem Institut der Zauberer herrschte? Vergiss es, ich war niemals ein Freund dieser Engstirnigen. Wenn du möchtest, hätte ich eine Aufgabe für dich. actors.mobs.npcs.wandmaker.intro_huntress=Oh, hallo, meine Dame! Ein freundliches Gesicht hier in dieser Tiefe zu entdecken ist wahrlich eine erfreuliche Überraschung, oder? Tatsächlich kommt mir dein Gesicht bekannt vor. Es liegt mir auf der Zunge... Wie dem auch sei, falls du hier auf Abenteuer aus bist, hätte ich vielleicht eine Aufgabe für dich. actors.mobs.npcs.wandmaker.intro_duelist=Oh, hallo, meine Dame! Welch angenehme Überraschung, in dieser deprimierenden Umgebung einer Heldin zu begegnen! Wenn Du gewillt wärest, einem alten Mann zu helfen, hätte ich eine Aufgabe für Dich. +actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nIch bin hier, um eine seltene Zutat für einen Zauberstab zu finden, doch habe ich mich verlaufen und mein magischer Schutzschild ist geschwächt. Ich muss diesen Ort bald verlassen, doch ich kann den Gedanken nicht ertragen, ihm mit leeren Händen den Rücken zu kehren. actors.mobs.npcs.wandmaker.intro_dust=Ich suche nach etwas _Leichenstaub._ Das ist eine besondere Art verfluchtes Gebein, das normalerweise an Orten wie diesem zu finden ist. Hier müsste irgendwo ein verbarrikadierter Raum sein, ich wette, da gibt es solchen Staub. Sei aber vorsichtig, der Fluch auf diesem Staub ist ziemlich mächtig, also _komm so schnell wie möglich zurück,_ damit ich den Staub reinigen kann. actors.mobs.npcs.wandmaker.intro_ember=Ich suche nach etwas _frischer Asche_ von einem neugeborenen Feuerelementar. Elementare erscheinen normalerweise, wenn ein Beschwörungsritual außer Kontrolle gerät, also suche einfach ein paar Kerzen und einen Ritualplatz. Ich bin mir sicher, dass Du eins auftauchen lassen kannst. Pass jedoch auf, dass Du Dir beim Kampf _nicht Deine Rückzugsmöglichkeiten nimmst,_ oder halte _etwas bereit, das Frost erzeugen kann._ Neugeborene Elementare sind recht stark und chaotisch, aber Kälte können sie nicht leiden. @@ -1120,6 +1309,7 @@ actors.mobs.armoredstatue.desc=Wären da nicht diese beunruhigend rot leuchtende actors.mobs.armoredstatue.desc_arm_wep=Die Statue an sich ist aus Stein, aber _%1$s_ und _%2$s_, die sie bei sich trägt, sehen sehr echt aus. actors.mobs.bandit.name=verrückter Bandit +actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though. actors.mobs.bat.name=Vampirfledermaus actors.mobs.bat.desc=Diese flinken und hartnäckigen Höhlenbewohner sind weit gefährlicher, als es den Anschein hat. Durch jeden erfolgreichen Angriff gewinnen sie Lebensenergie, wodurch sie in der Lage sind, weit größere Gegner zu besiegen. @@ -1416,7 +1606,7 @@ actors.mobs.thief.escapes=Der Dieb konnte mit deinem %s entkommen! actors.mobs.thief.desc=Obwohl diese Insassen aus ihren Zellen befreit sind, ist dieser Ort immer noch ihr Gefängnis. Mit der Zeit hat dieser Ort sie sowohl ihres Verstands als auch ihrer Freiheit beraubt. Diese wahnwitzigen Diebe und Banditen haben schon vor langer Zeit vergessen, wer sie sind und warum sie stehlen.\n\nDiese Feinde tendieren dazu, zu stehlen und wegzulaufen, anstatt zu kämpfen. Stelle sicher, sie im Blick zu behalten, oder du wirst deine gestohlenen Dinge vielleicht nie wieder finden. actors.mobs.tormentedspirit.name=gequälte Seele -actors.mobs.tormentedspirit.desc=Gequälte Seelen sind eigentlich gutmütige Geister, die allerdings verflucht wurden. Solange sie verflucht sind, werden sie genau wie Spuk alles und jeden angreifen, und sind dazu noch stärker!\n\nEs könnte möglich sein, den Fluch durch Benutzung des richtigen Gegenstandes in unmittelbarer Nähe der gequälten Seele zu lösen. Sicherlich wird die Seele dafür dankbar sein... +actors.mobs.tormentedspirit.desc=Tormented spirits are otherwise good-natured spirits that have been afflicted by a curse. So long as they are cursed they will attack just like a wraith, and are more powerful as well!\n\nIt may be possible to cleanse the curse by using the right item while next to the spirit. If the curse is lifted the spirit will surely be grateful... actors.mobs.tormentedspirit.thank_you=Danke... actors.mobs.warlock.name=Zwergenhexer diff --git a/core/src/main/assets/messages/actors/actors_el.properties b/core/src/main/assets/messages/actors/actors_el.properties index 96a90e210..bb15039cb 100644 --- a/core/src/main/assets/messages/actors/actors_el.properties +++ b/core/src/main/assets/messages/actors/actors_el.properties @@ -37,10 +37,10 @@ actors.blobs.toxicgas.ondeath=Πέθανες από το τοξικό αέριο actors.blobs.corrosivegas.desc=Ένα νέφος θανάσιμου καυστικού αερίου στροβιλίζεται εδώ. actors.blobs.waterofawareness.procced=Πίνοντας μία γουλιά, νιώθεις τη γνώση να ξεχύνεται στο μυαλό σου. -actors.blobs.waterofawareness.desc=Η δύναμη της γνώσης ακτινοβολεί από το νερό αυτού του πηγαδιού. Πιες μια γουλιά για να αναγνωρίσεις όλα σου τα εξοπλισμένα εφόδια, να εντοπίσεις τις κατάρες σε όλα τα αντικείμενα που κουβαλάς, αλλά και να αποκαλυφθούν όλα τα αντικείμενα σε αυτόν τον όροφο. +actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Drinking from the well will fully identify all equipped items, identify curses on all items in your inventory, and reveal all items on the current floor. actors.blobs.waterofhealth.procced=Πίνοντας μία γουλιά, νιώθεις τις πληγές σου να γιατρεύονται πλήρως. -actors.blobs.waterofhealth.desc=Η δύναμη της ζωής ακτινοβολεί από το νερό αυτού του πηγαδιού. Πιες μια γουλιά για να γιατρέψεις τις πληγές σου, να κορέσεις την πείνα σου και να εξαγνίσεις τις κατάρες από τα εξοπλισμένα εφόδια. +actors.blobs.waterofhealth.desc=Power of health radiates from the water of this well. Drinking from this well will heal your wounds, satisfy hunger, and cleanse curses on any worn items. actors.blobs.wateroftransmutation.desc=Η δύναμη της αλλαγής ακτινοβολεί από το νερό αυτού του πηγαδιού. Ρίξε ένα αντικείμενο στο πηγάδι για να το μετατρέψεις σε κάτι διαφορετικό. @@ -523,6 +523,19 @@ actors.hero.abilities.duelist.feint.bad_location=Δεν μπορείς να με actors.hero.abilities.duelist.feint.short_desc=Η Ξιφομάχος _Προσποιείται_ μια επίθεση και αναπηδά σε διπλανό τετράγωνο. Οι εχθροί θα επιτεθούν στην παλιά της θέση και θα μείνουν ανοιχτοί σε επίθεση. actors.hero.abilities.duelist.feint.desc=Η Ξιφομάχος προσποιείται μια επίθεση και αναπηδά σε διπλανό τετράγωνο, αφήνοντας πίσω μια στιγμιαία εικόνα του εαυτού της. Οι εχθροί που επιτίθονταν στην Ξιφομάχο θα επιτεθούν αντ' αυτού στην εικόνα της.\n\nΟι εχθροί που επιτίθενται στην εικόνα αποσυντονίζονται, κάτι που ακυρώνει την επόμενή τους ενέργεια και τους αφήνει ανοιχτούς σε αιφνίδια επίθεση. +actors.hero.abilities.cleric.ascendedform.name=ascended form +actors.hero.abilities.cleric.ascendedform.short_desc=The Cleric assumes an _Ascended Form_, gaining new spells, attack range, and shielding. +actors.hero.abilities.cleric.ascendedform.desc=The Cleric projects holy energy from themselves, assuming an extended radiant form for 10 turns. While in this form the Cleric can cast new spells, gains 2 attack range, 30 shielding, and any additional spells they cast will grant 10 shielding per holy tome charge used.\n\nThe shielding from ascended form and its spells does not decay normally, but will immediately fade once ascended form ends. The ability can be re-used to refresh ascended form's duration. +actors.hero.abilities.cleric.ascendedform$ascendbuff.name=ascended form +actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d. +actors.hero.abilities.cleric.trinity.name=trinity +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._ +actors.hero.abilities.cleric.powerofmany.name=power of many +actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one. +actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._ + + actors.hero.abilities.ratmogrify.name=αρουραιοποίηση actors.hero.abilities.ratmogrify.cant_transform=Δεν μπορείς να το αρουραιοποιήσεις αυτό! actors.hero.abilities.ratmogrify.too_strong=Ο εχθρός είναι πολύ ισχυρός για να αρουραιοποιηθεί! @@ -532,6 +545,105 @@ actors.hero.abilities.ratmogrify$transmograt.name=%s – υπό αρουραιο actors.hero.abilities.ratmogrify$transmograt.desc=Ο εχθρός μεταμορφώθηκε σε αρουραίο. Μεγάλη βελτίωση αν θες τη γνώμη μου!\n- Αρουραίος βασιλιάς actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Εξοντώθηκες από: αρουραιοποιημένο εχθρό +##Cleric Spells +actors.hero.spells.blessspell.name=bless +actors.hero.spells.blessspell.short_desc=Blesses & shields Cleric, blesses & heals others. +actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier. + +actors.hero.spells.cleanse.name=cleanse +actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding. +actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. + +actors.hero.spells.clericspell.prompt=Επίλεξε έναν στόχο +actors.hero.spells.clericspell.no_target=Δεν υπάρχει στόχος εκεί. +actors.hero.spells.clericspell.invalid_target=You can't target that location. +actors.hero.spells.clericspell.charge_cost=Charge cost: %d + +actors.hero.spells.divinesense.name=divine sense +actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. +actors.hero.spells.divinesense$divinesensetracker.name=divine sense +actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s. + +actors.hero.spells.divineintervention.name=divine intervention +actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies. +actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %d shielding. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends. + +actors.hero.spells.flash.name=flash +actors.hero.spells.flash.prompt=Choose a location +actors.hero.spells.flash.short_desc=Teleport to a nearby location. +actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearby location and teleports there. Flash can teleport the Cleric to any discovered location that is in range and unoccupied. This spell costs more tome charges every time it is used in the same ascended form. + +actors.hero.spells.guidinglight.name=guiding light +actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five. Any artifact that directly affects an enemy will trigger this effect. Illuminated also deals ten bonus damage when triggered by physical attacks from other characters. +actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light +actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s. + +actors.hero.spells.hallowedground.name=hallowed ground +actors.hero.spells.hallowedground.prompt=Choose a location +actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread. + +actors.hero.spells.holyintuition.name=holy intuition +actors.hero.spells.holyintuition.prompt=choose an item +actors.hero.spells.holyintuition.cursed=You sense malevolent magic lurking within this item. +actors.hero.spells.holyintuition.uncursed=This item is free of malevolent magic. +actors.hero.spells.holyintuition.short_desc=identifies whether an item is cursed or not. +actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it. + +actors.hero.spells.holylance.name=holy lance +actors.hero.spells.holylance.short_desc=Deals heavy ranged magic damage. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns. +actors.hero.spells.holylance$lancecooldown.name=holy lance cooldown +actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s. + +actors.hero.spells.holyward.name=holy ward +actors.hero.spells.holyward.glyph_name=%s of light +actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block. +actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. +actors.hero.spells.holyward$holyarmbuff.name=holy ward +actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s. + +actors.hero.spells.holyweapon.name=holy weapon +actors.hero.spells.holyweapon.ench_name=holy %s +actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage. +actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. +actors.hero.spells.holyweapon$holywepbuff.name=holy weapon +actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s. + +actors.hero.spells.judgement.name=judgement +actors.hero.spells.judgement.short_desc=Damages all visible enemies. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. + +actors.hero.spells.mnemonicprayer.name=mnemonic prayer +actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. + +actors.hero.spells.radiance.name=radiance +actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. + +actors.hero.spells.recallinscription.name=recall inscription +actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll. +actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.spells.recallinscription$useditemtracker.name=recently used rune +actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s. + +actors.hero.spells.shieldoflight.name=shield of light +actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light +actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s + +actors.hero.spells.sunray.name=sunray +actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once. +actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. + ##main hero actors.hero.hero.name=εσύ actors.hero.hero.leave=Δεν μπορείς να φύγεις ακόμη. Η κατακόμβη σε περιμένει! @@ -577,6 +689,11 @@ actors.hero.heroclass.duelist_desc_short=Η Ξιφομάχος είναι ειδ actors.hero.heroclass.duelist_desc=Η Ξιφομάχος ξεκινά με ένα _μοναδικό ξιφίδιο,_ με ειδική ικανότητα που επαναφορτίζεται με τον χρόνο.\n\nΚάθε όπλο του παιχνιδιού έχει μια _διαφορετική ειδική ικανότητα_ που μπορεί να χρησιμοποιεί η Ξιφομάχος.\n\nΗ Ξιφομάχος ξεκινά επίσης με _δύο καρφιά ρίψης,_ υφασμάτινη πανοπλία, φλασκί νερού και βελούδινο πουγκί.\n\nΗ Ξιφομάχος αναγνωρίζει αυτόματα:\n_-_ Παπύρους αναγνώρισης\n_-_ Φίλτρα δύναμης\n_-_ Παπύρους κατοπτρικής εικόνας actors.hero.heroclass.duelist_unlock=Για να ξεκλειδώσεις την Ξιφομάχο, _εξόπλισε ένα όπλο 2ης και άνω βαθμίδας χωρίς ποινή δύναμης._ +actors.hero.heroclass.cleric=cleric +actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents. +actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse +actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curse on any piece of cursed equipment._ + actors.hero.herosubclass.berserker=Βάρβαρος actors.hero.herosubclass.berserker_short_desc=Ο _Βάρβαρος_ συσσωρεύει οργή όσο δέχεται ζημιά. Η οργή ανεβάζει τη ζημιά που προκαλεί και μπορεί να ενεργοποιηθεί στο 100% για επιπλέον προστασία. actors.hero.herosubclass.berserker_desc=Ο _Βάρβαρος_ συσσωρεύει οργή όσο λαμβάνει φυσιολογική ζημιά – συμπεριλαμβανομένης της ζημιάς που εμποδίζεται από την πανοπλία! Η οργή εξασθενεί με τον χρόνο, αλλά η μείωση είναι πιο αργή όταν έχει χαμηλή ζωή.\n\nΟ Βάρβαρος προκαλεί έως και +50% ζημιά σε 100% οργή. Σε 100% οργή, μπορεί να εξαγριωθεί και να λάβει 2-6 φορές τη μέγιστη προστασία της σφραγίδας ανάλογα με τη χαμένη του ζωή – και θα διατηρεί την οργή στο 100% για όσο έχει ακόμα προστασία. Χρειάζεται, όμως, χρόνο για να ανακάμψει αφού εξαγριωθεί. @@ -607,6 +724,12 @@ actors.hero.herosubclass.champion_desc=Η Μαχήτρια είναι αυθεν actors.hero.herosubclass.monk=Μοναχή actors.hero.herosubclass.monk_short_desc=Η _Μοναχή_ αναπτύσσει ενέργεια ενώ πολεμά. Αυτή η ενέργεια μπορεί να αξιοποιηθεί σε μια ποικιλία μοναδικών ικανοτήτων. actors.hero.herosubclass.monk_desc=Η Μοναχή είναι αυθεντία στη σωματική τεχνική. Όσο εξοντώνει εχθρούς, αποκτά μια ενέργεια που μπορεί να χρησιμοποιεί σε διάφορες αμυντικές και χρηστικές ικανότητες. Αυτή η ενέργεια δεν εξασθενεί με την πάροδο του χρόνου, αλλά έχει κάποιο όριο ανάλογα με το επίπεδο της Μοναχής.\n\n1 ενέργεια: γρήγορο χτύπημα με γροθιές\n2 ενέργεια: συγκέντρωση & αποφυγή 1 επίθεσης\n3 ενέργεια: ακαριαία αναπήδηση παραδίπλα\n4 ενέργεια: πέταγμα εχθρού μακριά με λάκτισμα\n5 ενέργεια: διαλογισμός για τον καθαρισμό επιδράσεων και την αναπλήρωση φορτίου ραβδιών & τεχνουργημάτων +actors.hero.herosubclass.priest=priest +actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.paladin=paladin +actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=προκληθείσα οργή @@ -636,6 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=Η επόμενη κανονική actors.hero.talent$deadlyfollowuptracker.name=θανάσιμο επακόλουθο actors.hero.talent$deadlyfollowuptracker.desc=Η Ξιφομάχος επιτέθηκε πρόσφατα σε εχθρό με όπλο ρίψης. Οι επιθέσεις μάχης σώμα-με-σώμα εναντίον του ίδιου στόχου θα προκαλούν επιπλέον ζημιά.\n\nΓύροι που απομένουν: %s. actors.hero.talent$combinedlethalityabilitytracker.executed=Εκτελέστηκε +actors.hero.talent$satiatedspellstracker.name=Shielding Spell +actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding. #warrior actors.hero.talent.hearty_meal.title=πλούσιο γεύμα @@ -717,7 +842,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ Ο Μάγος χρειάζεται actors.hero.talent.inscribed_power.title=χαραγμένη ισχύς actors.hero.talent.inscribed_power.desc=_+1:_ Όταν ο Μάγος διαβάζει έναν πάπυρο ή χρησιμοποιεί κρύσταλλο ξορκιού, οι _2 επόμενες ρίψεις του με ραβδί_ λαμβάνουν +2 επίπεδα.\n\n_+2:_ Όταν ο Μάγος διαβάζει έναν πάπυρο ή χρησιμοποιεί κρύσταλλο ξορκιού, οι _3 επόμενες ρίψεις του με ραβδί_ λαμβάνουν +2 επίπεδα.\n\nΟ αριθμός των βελτιωμένων ρίψεων διπλασιάζεται με τη χρήση παπύρου αναβάθμισης, μεταστοιχείωσης, ή αντικειμένων που παράγονται αλχημικά από αυτούς τους παπύρους.\n\nΓια αλχημικά αντικείμενα με μεγαλύτερη ποσότητα παραγωγής (π.χ. τα περισσότερα ξόρκια), το ταλέντο έχει πιθανότητα να ενεργοποιηθεί βάσει της ποσότητας του αντικειμένου που παράγεται. actors.hero.talent.wand_preservation.title=διατήρηση ραβδιών -actors.hero.talent.wand_preservation.desc=_+1:_ Όταν ο Μάγος εμποτίζει ένα νέο ραβδί στη ράβδο του, το παλιό ραβδί επιστρέφει στο +0. _Αυτό μπορεί να γίνει μόνο μία φορά._\n\n_+2:_ Όταν ο Μάγος εμποτίζει ένα νέο ραβδί στη ράβδο του, το παλιό ραβδί επιστρέφει στο +0. _Αυτό μπορεί να γίνει μία φορά ανά επίπεδο του ήρωα._ +actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._ actors.hero.talent.wand_preservation.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα αυξηθεί η ποσότητα απόκρυφης ρητίνης που αποκτάται από ραβδί στο αλχημικό τσουκάλι κατά 1 στο +1 και κατά 2 στο +2. actors.hero.talent.arcane_vision.title=απόκρυφη όραση actors.hero.talent.arcane_vision.desc=_+1:_ Όταν ο Μάγος εξαπολύει σε έναν εχθρό, λαμβάνει ενόραση πάνω του για _10 γύρους_.\n\n_+2:_ Όταν ο Μάγος εξαπολύει σε έναν εχθρό, λαμβάνει ενόραση πάνω του για _15 γύρους_. @@ -777,7 +902,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ Ο Κλέφτης λαμβάν actors.hero.talent.mystical_meal.title=μυστικιστικό γεύμα actors.hero.talent.mystical_meal.desc=_+1:_ Ο Κλέφτης καταναλώνει 1 γύρο για να φάει (οι μερίδες προμηθειών τρώγονται ακαριαία) και λαμβάνει _3 γύρους επαναφόρτισης τεχνουργημάτων._\n\n_+2:_ Ο Κλέφτης καταναλώνει 1 γύρο για να φάει (οι μερίδες προμηθειών τρώγονται ακαριαία) και λαμβάνει _5 γύρους επαναφόρτισης τεχνουργημάτων._\n\nΤο κέρας της αφθονίας δεν επαναφορτίζει τον εαυτό του με αυτό το ταλέντο. actors.hero.talent.inscribed_stealth.title=χαραγμένη κάλυψη -actors.hero.talent.inscribed_stealth.desc=_+1:_ Ο Κλέφτης λαμβάνει _3 γύρους_ αορατότητας όταν διαβάζει πάπυρο ή χρησιμοποιεί κρύσταλλο ξορκιού.\n\n_+2:_ Ο Κλέφτης λαμβάνει _5 γύρους_ αορατότητας όταν διαβάζει πάπυρο ή χρησιμοποιεί κρύσταλλο ξορκιού.\n\nΗ διάρκεια της αορατότητας διπλασιάζεται με τη χρήση παπύρου αναβάθμισης, μεταστοιχείωσης, καθώς και αντικείμενα που απαιτούν αυτούς τους παπύρους για να παρασκευαστούν αλχημικά.\n\nΓια αλχημικά αντικείμενα με μεγαλύτερη ποσότητα παραγωγής (π.χ. τα περισσότερα ξόρκια), το ταλέντο έχει πιθανότητα να ενεργοποιηθεί βάσει της ποσότητας του αντικειμένου που παράγεται. +actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.wide_search.title=ευρεία αναζήτηση actors.hero.talent.wide_search.desc=_+1:_ Η ακτίνα αναζήτησης του Κλέφτη αυξάνεται από ένα τετράγωνο 5x5 σε έναν _κύκλο 7x7_.\n\n_+2:_ Η ακτίνα αναζήτησης του Κλέφτη αυξάνεται από ένα τετράγωνο 5x5 σε ένα _τετράγωνο 7x7_. actors.hero.talent.wide_search.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα αυξήσει το εύρος αναζήτησης σε κύκλο 5x5 στο +1 και σε τετράγωνο 5x5 στο +2. @@ -787,7 +912,7 @@ actors.hero.talent.rogues_foresight.title=πρόβλεψη του Κλέφτη actors.hero.talent.rogues_foresight.desc=_+1:_ Όταν ο Κλέφτης βρίσκεται σε επίπεδο με μυστικό δωμάτιο, έχει _75% πιθανότητα να παρατηρήσει_ ότι το επίπεδο κρύβει μυστικό.\n\n_+2:_ Όταν ο Κλέφτης βρίσκεται σε επίπεδο με μυστικό δωμάτιο, έχει _100% πιθανότητα να παρατηρήσει_ ότι το επίπεδο κρύβει μυστικό. actors.hero.talent.light_cloak.title=ελαφρύς μανδύας -actors.hero.talent.light_cloak.desc=_+1:_ Ο Κλέφτης μπορεί να χρησιμοποιήσει τον μανδύα των σκιών όταν δεν τον φοράει, αλλά επαναφορτίζεται με _25% ταχύτητα._\n\n_+2:_ Ο Κλέφτης μπορεί να χρησιμοποιήσει τον μανδύα των σκιών όταν δεν τον φοράει, αλλά επαναφορτίζεται με _50% ταχύτητα._\n\n_+3:_ Ο Κλέφτης μπορεί να χρησιμοποιήσει τον μανδύα των σκιών όταν δεν τον φοράει, αλλά επαναφορτίζεται με _75% ταχύτητα._ +actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped. actors.hero.talent.light_cloak.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα αυξήσει την ταχύτητα επαναφόρτισης όλων των τεχνουργημάτων κατά 7/13/20% στο +1/+2/+3. actors.hero.talent.enhanced_rings.title=βελτιωμένα δαχτυλίδια actors.hero.talent.enhanced_rings.desc=_+1:_ Όταν ο Κλέφτης χρησιμοποιεί ένα τεχνούργημα, τα δαχτυλίδια του λαμβάνουν +1 αναβάθμιση για _3 γύρους_.\n\n_+2:_ Όταν ο Κλέφτης χρησιμοποιεί ένα τεχνούργημα, τα δαχτυλίδια του λαμβάνουν +1 αναβάθμιση για _6 γύρους_.\n\n_+3:_ Όταν ο Κλέφτης χρησιμοποιεί ένα τεχνούργημα, τα δαχτυλίδια του λαμβάνουν +1 αναβάθμιση για _9 γύρους_. @@ -844,7 +969,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ Όταν η Κυνηγός πίνε actors.hero.talent.rejuvenating_steps.title=αναζωογονητικά βήματα actors.hero.talent.rejuvenating_steps.desc=_+1:_ Όταν η Κυνηγός πατά σε κοντό γρασίδι ή κάρβουνα, ξεπηδούν ως ψηλό γρασίδι που το στραπατσάρει αμέσως. Αυτό έχει περίοδο αναπλήρωσης _10 γύρων._\n\n_+2:_ Όταν η Κυνηγός πατά σε κοντό γρασίδι ή κάρβουνα, ξεπηδούν ως ψηλό γρασίδι που το στραπατσάρει αμέσως. Αυτό έχει περίοδο αναπλήρωσης _5 γύρων._\n\nΤο ταλέντο θα παράξει απευθείας στραπατσαρισμένο γρασίδι αν οι παθητικές αναπληρώσεις -όπως η αναπλήρωση ζωής και η επαναφόρτιση ραβδιών- είναι απενεργοποιημένες, ή αν η ηρωίδα δεν έχει λάβει εμπειρία για μεγάλο χρονικό διάστημα. actors.hero.talent.heightened_senses.title=οξυμένες αισθήσεις -actors.hero.talent.heightened_senses.desc=_+1:_ Η Κυνηγός αποκτά ενόραση σε οποιονδήποτε εχθρό μέχρι _2 τετράγωνα από τη θέση της_.\n\n_+2:_ Η Κυνηγός αποκτά ενόραση σε οποιονδήποτε εχθρό μέχρι _3 τετράγωνα από τη θέση της_. +actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_. actors.hero.talent.durable_projectiles.title=ανθεκτικά βλήματα actors.hero.talent.durable_projectiles.desc=_+1:_ Τα όπλα ρίψης έχουν _+50% ανθεκτικότητα_ όταν χρησιμοποιούνται από την Κυνηγό.\n\n_+2:_ Τα όπλα ρίψης έχουν _+75% ανθεκτικότητα_ όταν χρησιμοποιούνται από την Κυνηγό. @@ -955,6 +1080,68 @@ actors.hero.talent.expose_weakness.desc=_+1:_ Οι εχθροί που επιτ actors.hero.talent.counter_ability.title=Ανταποδωτική ικανότητα actors.hero.talent.counter_ability.desc=_+1:_ Αν η Ξιφομάχος χρησιμοποιήσει οπλική ικανότητα εντός 3 γύρων από όταν έγινε επίθεση στην εικόνα της, θα αναπληρηρώσει αμέσως _0.38 φορτίο._\n\n_+2:_ Αν η Ξιφομάχος χρησιμοποιήσει οπλική ικανότητα εντός 3 γύρων από όταν έγινε επίθεση στην εικόνα της, θα αναπληρηρώσει αμέσως _0.77 φορτίο._\n\n_+3:_ Αν η Ξιφομάχος χρησιμοποιήσει οπλική ικανότητα εντός 3 γύρων από όταν έγινε επίθεση στην εικόνα της, θα αναπληρηρώσει αμέσως _1.13 φορτίο._\n\n_+4:_ Αν η Ξιφομάχος χρησιμοποιήσει οπλική ικανότητα εντός 3 γύρων από όταν έγινε επίθεση στην εικόνα της, θα αναπληρηρώσει αμέσως _1.5 φορτίο._ +#cleric +actors.hero.talent.satiated_spells.title=Satiated Spells +actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell. +actors.hero.talent.holy_intuition.title=holy intuition +actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ +actors.hero.talent.searing_light.title=searing light +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.shield_of_light.title=shield of light +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge. + +actors.hero.talent.enlightening_meal.title=Enlightening Meal +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome. +actors.hero.talent.recall_inscription.title=Recall Inscription +actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.talent.sunray.title=Sunray +actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. +actors.hero.talent.divine_sense.title=Divine Sense +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges. +actors.hero.talent.bless.title=Bless +actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. + +actors.hero.talent.cleanse.title=Cleanse +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.light_reading.title=Light Reading +actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. + +actors.hero.talent.holy_lance.title=Holy Lance +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again. +actors.hero.talent.hallowed_ground.title=Hallowed Ground +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. + +actors.hero.talent.paladint3a.title=Unknown +actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3b.title=Unknown +actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3c.title=Unknown +actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.divine_intervention.title=divine intervention +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.judgement.title=judgement +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.flash.title=flash +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. + +actors.hero.talent.cleric_a2_1.title=Unknown +actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_2.title=Unknown +actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_3.title=Unknown +actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.cleric_a3_1.title=Unknown +actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_2.title=Unknown +actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_3.title=Unknown +actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing. + + #universal actors.hero.talent.heroic_energy.title=ηρωική ενέργεια actors.hero.talent.heroic_energy.rat_title=αρουρωική ενέργεια @@ -1083,6 +1270,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=Χε χε, νομίζω έχω δε actors.mobs.npcs.shopkeeper.talk_prison_rogue=Ήρθες από τη συντεχνία των ληστών για να καθαρίσεις την περιοχή; Όχι; Μόνο για ψώνια; Σκότωσε τουλάχιστον μερικά τέρατα όσο είσαι εδώ. Και μην περιμένεις καμία έκπτωση... ήδη σας πληρώνω αδρά για προστασία και μετά βίας με προστατεύετε εδώ κάτω. actors.mobs.npcs.shopkeeper.talk_prison_huntress=Φαίνεσαι να είσαι έξω απ' τα νερά σου δεσποινίς. Δεν τους λες κι ευρύχωρους τους στενούς διαδρόμους εδώ σαν τα δάση γύρω απ' την πόλη, ε; Χεχε έλα, μη μου δίνεις σημασία... τι θα έλεγες να αγοράσεις κάτι; actors.mobs.npcs.shopkeeper.talk_prison_duelist=Α, να και η περιπλανώμενη ηρωίδα! Αν επιδιώκεις να σώσεις άλλη μια πόλη, καλή σου τύχη. Οι κίνδυνοι εδώ πέρα είναι πολύ μεγαλύτεροι από απλές συμμοριούλες ληστών. Ξέρω πως θα τα πας πολύ καλύτερα από τον οποιονδήποτε – μόνο μη μου πεθάνεις απ' έξω από το κατάστημα. +actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that? actors.mobs.npcs.shopkeeper.talk_caves=Ξόδεψε χρήμα, ζήσε περισσότερο.\n\nΑ, και πες ένα γεια στον τρολ σιδηρουργό αν τον δεις. Να του πεις του κρεμανταλά ότι ακόμα μου χρωστάει για το σφυρί που του πούλησα πριν μια βδομάδα! actors.mobs.npcs.shopkeeper.talk_city=Το εμπόρευμά μου εγγυάται την ασφάλειά σου.\n\n...Και αν μπορείς μη χασομεράς εδώ. Μου πήρε πολύ για να κάνω τους ντόπιους να με αφήσουν ήσυχο και δεν θέλω να μου φέρεις φασαρίες! actors.mobs.npcs.shopkeeper.talk_halls=Γεια σου! Κάνω ειδικές τιμές στους κυνηγούς δαιμόνων! \n\nΑ, και να προσέχεις εκεί κάτω! Οι δαίμονες δεν δίνουν δεκάρα για τη γενναιότητά σου. Δεν μπορείς να γυρίσεις και να ξοδέψεις χρήμα αν πεθάνεις! ;)\n\nΑν είναι οι δαίμονες σαν κι εμένα; Χε χε, καθόλου όμως. Εγώ δεν είμαι παρά ένας απλός τυπάκος, δεν με λες σπουδαίο μαχητή και απλά έχω το μυαλό μου στη θέση του. Οι δαίμονες εκεί κάτω είναι πολύ σκληρά καρύδια και έχουν υποδουλωθεί όλοι από... ε... εσύ κοίτα να προσέχεις εκεί κάτω. @@ -1095,6 +1283,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=Ω, με τρόμαξες! Δεν έχω actors.mobs.npcs.wandmaker.intro_mage=%s! Πώς τα πας; Άκουσα για μια φασαρία που έγινε ανάμεσα σε εσένα και το ινστιτούτο μάγων; Αλλά τέλος πάντων... ποτέ δεν τους συμπάθησα αυτούς τους μούχλες έτσι κι αλλιώς. Εάν είσαι πρόθυμος, έχω μια δουλειά για σένα. actors.mobs.npcs.wandmaker.intro_huntress=Ω, γεια σου δεσποινίς! Μια φιλική παρουσία είναι πάντα ευχάριστη εδώ κάτω, έτσι δεν είναι; Βασικά εσένα κάπου σε έχω ξαναδεί, αλλά δεν μπορώ να θυμηθώ πού... Τέλος πάντων... αν έχεις έρθει για περιπέτεια, έχω μια δουλειά για σένα. actors.mobs.npcs.wandmaker.intro_duelist=Ω! Χαίρετε κυρία μου! Τι ευχάριστη έκπληξη να συναντώ μια ηρωίδα σε ένα τόσο καταθλιπτικό μέρος! Αν θέλεις να βοηθήσεις έναν γέρο άνθρωπο, έχω μια δουλειά για σένα. +actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nΉρθα για να βρω ένα σπάνιο συστατικό ενός ραβδιού. Αλλά έχω χαθεί, και η μαγική μου ασπίδα αποδυναμώνεται. Πρέπει να αποχωρήσω σύντομα, αλλά δεν θέλω να φύγω προτού βρω αυτό που ψάχνω. actors.mobs.npcs.wandmaker.intro_dust=Ψάχνω λίγη _σκόνη σορού._ Είναι ένα είδος καταραμένου οστεάλευρου που εμφανίζεται, συνήθως, σε τέτοια μέρη. Κάπου εδώ πρέπει να υπάρχει ένα φραγμένο δωμάτιο· εκεί θα έχει και τη σκόνη. Να προσέχεις όμως, η κατάρα της σκόνης είναι ιδιαίτερα ισχυρή. _Γύρνα σε μένα, όσο πιο γρήγορα μπορείς,_ και θα την εξαγνίσω εγώ. actors.mobs.npcs.wandmaker.intro_ember=Ψάχνω για μερικά _φρέσκα κάρβουνα_ από ένα νεογέννητο στοιχείο της φωτιάς. Τα στοιχεία συνήθως εμφανίζονται όταν ένα τελετουργικό επίκλησης δεν ελέγχεται επαρκώς. Αν βρεις μερικά κεριά κι έναν τελετουργικό χώρο, είμαι σίγουρος ότι θα το κάνεις να εμφανιστεί. Πρόσεχε _μην κλειστείς σε στενό χώρο_ όταν το πολεμάς και _να έχεις πρόχειρο ένα αντικείμενο παγώματος._ Τα νεογέννητα στοιχεία είναι ισχυρά και χαοτικά, αλλά δεν αντέχουν το κρύο. @@ -1120,6 +1309,7 @@ actors.mobs.armoredstatue.desc=Θα έλεγες ότι είναι άλλο έν actors.mobs.armoredstatue.desc_arm_wep=Ενώ το ίδιο το άγαλμα είναι πέτρινο, ο εξοπλισμός του _(%1$s_ και _%2$s)_ φαίνεται αληθινός. actors.mobs.bandit.name=τρελός κακοποιός +actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though. actors.mobs.bat.name=νυχτερίδα βαμπίρ actors.mobs.bat.desc=Αυτοί οι ζωηροί και ανυποχώρητοι κάτοικοι των σπηλαίων είναι πολύ πιο επικίνδυνοι από όσο φαίνονται. Αναπληρώνουν την υγεία τους με κάθε επιτυχημένη επίθεση και μπορούν, έτσι, να εξοντώνουν μεγαλύτερους εχθρούς. @@ -1416,7 +1606,7 @@ actors.mobs.thief.escapes=Ο ληστής ξεφεύγει με: %s! actors.mobs.thief.desc=Παρότι οι κρατούμενοι περιφέρονται έξω από τα κελιά τους, το μέρος αυτό παραμένει η φυλακή τους. Με το πέρασμα του χρόνου έχουν χάσει τόσο τα μυαλά όσο και την ελευθερία τους. Οι τρελοί ληστές και κακοποιοί έχουν ξεχάσει ποιοι είναι και γιατί κλέβουν εδώ και πολύ καιρό.\n\nΑυτοί οι εχθροί είναι πιο πιθανό να κλέψουν και να το σκάσουν παρά να πολεμήσουν. Έχε τα μάτια σου πάνω τους, αλλιώς μπορεί να μην ξαναδείς το κλεμμένο σου αντικείμενο. actors.mobs.tormentedspirit.name=βασανισμένο πνεύμα -actors.mobs.tormentedspirit.desc=Τα βασανισμένα πνεύματα είναι κατά τα άλλα καλοσυνάτα πνεύματα που όμως έχουν πληγεί από κατάρα. Επιτίθενται όπως τα στοιχειά ενόσω είναι καταραμένα, αλλά είναι και ισχυρότερά τους!\n\nΊσως να μπορείς να εξαγνίσεις την κατάρα αν χρησιμοποιήσεις το κατάλληλο αντικείμενο ενώ στέκεσαι δίπλα στο πνεύμα. Το πνεύμα θα είναι σίγουρα ευγνώμον αν αρθεί η κατάρα... +actors.mobs.tormentedspirit.desc=Tormented spirits are otherwise good-natured spirits that have been afflicted by a curse. So long as they are cursed they will attack just like a wraith, and are more powerful as well!\n\nIt may be possible to cleanse the curse by using the right item while next to the spirit. If the curse is lifted the spirit will surely be grateful... actors.mobs.tormentedspirit.thank_you=Ευχαριστώ... actors.mobs.warlock.name=νάνος αρχιμάγος diff --git a/core/src/main/assets/messages/actors/actors_eo.properties b/core/src/main/assets/messages/actors/actors_eo.properties index 1718242c6..8d5003bb7 100644 --- a/core/src/main/assets/messages/actors/actors_eo.properties +++ b/core/src/main/assets/messages/actors/actors_eo.properties @@ -37,10 +37,10 @@ actors.blobs.toxicgas.ondeath=Vi mortis pro toksa gaso… actors.blobs.corrosivegas.desc=Nubeto de serioze acid-morda gaso ĉirkaŭŝvebas tie ĉi. actors.blobs.waterofawareness.procced=Tuj post trinki akvon el la puto, vi sentas, ke scio plenigas vian menson. -actors.blobs.waterofawareness.desc=Potenco de scio radias el akvo de tiu ĉi puto. Trinku el la puto por plene identigi ĉiujn surmetitajn aĵojn, identigi malbenojn de ĉiuj aĵoj en via dorsosako kaj malkaŝi ĉiujn aĵojn en la nuna keletaĝo. +actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Drinking from the well will fully identify all equipped items, identify curses on all items in your inventory, and reveal all items on the current floor. actors.blobs.waterofhealth.procced=Tuj post trinki akvon el la puto, vi sentas, ke viaj vundoj saniĝis tute. -actors.blobs.waterofhealth.desc=Potenco de sano radias el akvo de tiu ĉi puto. Trinku el la puto por sanigi viajn vundojn, satiĝi kaj forviŝi malbenojn de ĉiuj surmetitaj aĵoj. +actors.blobs.waterofhealth.desc=Power of health radiates from the water of this well. Drinking from this well will heal your wounds, satisfy hunger, and cleanse curses on any worn items. actors.blobs.wateroftransmutation.desc=Forto de ŝanĝo elradias el la akvo de tiu ĉi puto. Enĵetu objekton en la puton por ŝanĝi ĝin al iu alio. @@ -523,6 +523,19 @@ actors.hero.abilities.duelist.feint.bad_location=Vi ne povas moviĝi al tiu loko actors.hero.abilities.duelist.feint.short_desc=Duelistino _fintas_ kontraŭulon ŝajnigante atakon dum alsalto al apuda kahelo. Trompitaj kontraŭuloj atakos la postrestan figuron malkovriĝante al via atako. actors.hero.abilities.duelist.feint.desc=Duelistino ŝajnigas atakon dum salti al apuda kahelo restigante kvazaŭan figuron de ŝi. Malamikoj, kiuj ŝin atakis, sekve atakos la postrestan figuron de Duelistino.\n\nKontraŭuloj atakantaj ŝian postrestan figuron iĝos konfuzitaj, perdos la sekvan atakon kaj malkovriĝos al surpriza atako. +actors.hero.abilities.cleric.ascendedform.name=ascended form +actors.hero.abilities.cleric.ascendedform.short_desc=The Cleric assumes an _Ascended Form_, gaining new spells, attack range, and shielding. +actors.hero.abilities.cleric.ascendedform.desc=The Cleric projects holy energy from themselves, assuming an extended radiant form for 10 turns. While in this form the Cleric can cast new spells, gains 2 attack range, 30 shielding, and any additional spells they cast will grant 10 shielding per holy tome charge used.\n\nThe shielding from ascended form and its spells does not decay normally, but will immediately fade once ascended form ends. The ability can be re-used to refresh ascended form's duration. +actors.hero.abilities.cleric.ascendedform$ascendbuff.name=ascended form +actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d. +actors.hero.abilities.cleric.trinity.name=trinity +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._ +actors.hero.abilities.cleric.powerofmany.name=power of many +actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one. +actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._ + + actors.hero.abilities.ratmogrify.name=rattransformo actors.hero.abilities.ratmogrify.cant_transform=Tio ĉi ne povas ŝanĝiĝi al rato! actors.hero.abilities.ratmogrify.too_strong=Tiu ĉi monstro estas tro forta por ŝanĝiĝi al rato! @@ -532,6 +545,105 @@ actors.hero.abilities.ratmogrify$transmograt.name=rattransformita %s actors.hero.abilities.ratmogrify$transmograt.desc=Tiu ĉi kontraŭulo estas transformita al rato.\n\n“Bonega afero miaopinie!” – Ratreĝo actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Murdita de rattransformita malamiko +##Cleric Spells +actors.hero.spells.blessspell.name=bless +actors.hero.spells.blessspell.short_desc=Blesses & shields Cleric, blesses & heals others. +actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier. + +actors.hero.spells.cleanse.name=cleanse +actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding. +actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. + +actors.hero.spells.clericspell.prompt=Elektu celon +actors.hero.spells.clericspell.no_target=Tie estas neniu celo. +actors.hero.spells.clericspell.invalid_target=You can't target that location. +actors.hero.spells.clericspell.charge_cost=Charge cost: %d + +actors.hero.spells.divinesense.name=divine sense +actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. +actors.hero.spells.divinesense$divinesensetracker.name=divine sense +actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s. + +actors.hero.spells.divineintervention.name=divine intervention +actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies. +actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %d shielding. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends. + +actors.hero.spells.flash.name=flash +actors.hero.spells.flash.prompt=Choose a location +actors.hero.spells.flash.short_desc=Teleport to a nearby location. +actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearby location and teleports there. Flash can teleport the Cleric to any discovered location that is in range and unoccupied. This spell costs more tome charges every time it is used in the same ascended form. + +actors.hero.spells.guidinglight.name=guiding light +actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five. Any artifact that directly affects an enemy will trigger this effect. Illuminated also deals ten bonus damage when triggered by physical attacks from other characters. +actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light +actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s. + +actors.hero.spells.hallowedground.name=hallowed ground +actors.hero.spells.hallowedground.prompt=Choose a location +actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread. + +actors.hero.spells.holyintuition.name=holy intuition +actors.hero.spells.holyintuition.prompt=choose an item +actors.hero.spells.holyintuition.cursed=You sense malevolent magic lurking within this item. +actors.hero.spells.holyintuition.uncursed=This item is free of malevolent magic. +actors.hero.spells.holyintuition.short_desc=identifies whether an item is cursed or not. +actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it. + +actors.hero.spells.holylance.name=holy lance +actors.hero.spells.holylance.short_desc=Deals heavy ranged magic damage. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns. +actors.hero.spells.holylance$lancecooldown.name=holy lance cooldown +actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s. + +actors.hero.spells.holyward.name=holy ward +actors.hero.spells.holyward.glyph_name=%s of light +actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block. +actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. +actors.hero.spells.holyward$holyarmbuff.name=holy ward +actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s. + +actors.hero.spells.holyweapon.name=holy weapon +actors.hero.spells.holyweapon.ench_name=holy %s +actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage. +actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. +actors.hero.spells.holyweapon$holywepbuff.name=holy weapon +actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s. + +actors.hero.spells.judgement.name=judgement +actors.hero.spells.judgement.short_desc=Damages all visible enemies. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. + +actors.hero.spells.mnemonicprayer.name=mnemonic prayer +actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. + +actors.hero.spells.radiance.name=radiance +actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. + +actors.hero.spells.recallinscription.name=recall inscription +actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll. +actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.spells.recallinscription$useditemtracker.name=recently used rune +actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s. + +actors.hero.spells.shieldoflight.name=shield of light +actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light +actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s + +actors.hero.spells.sunray.name=sunray +actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once. +actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. + ##main hero actors.hero.hero.name=vi actors.hero.hero.leave=Vi ankoraŭ ne povas forlasi, la resto de la labirinto atendas vin! @@ -577,6 +689,11 @@ actors.hero.heroclass.duelist_desc_short=Duelistino estas majstrino pri manarmil actors.hero.heroclass.duelist_desc=Duelistino komencas kun _unika rapiro_ kun speciala atako, kiu ŝargiĝas laŭ tempo.\n\nĈiu manarmilo en la ludo havas _diferencan specialan atakon_, kiun Duelistino povas uzi.\n\nŜi eniras la labirinton posedante _du ĵetpikilojn_, ŝtofan defendaĵon, felsakon kaj veluran sakon.\n\nDuelistino aŭtomate identigas:\n– skribrulaĵojn de identigo,\n– eliksirojn de povo,\n– skribrulaĵojn de spegula figuro. actors.hero.heroclass.duelist_unlock=Por malŝlosi Duelistinon, _surmetu almenaŭ 2-supernivelan armilon havante sufiĉan povon._ +actors.hero.heroclass.cleric=cleric +actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents. +actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse +actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curse on any piece of cursed equipment._ + actors.hero.herosubclass.berserker=berserko actors.hero.herosubclass.berserker_short_desc=_Berserko_ akiras “koleron” proporcie al ricevata damaĝo. Kolero igas lin pli forta kaj povas aktiviĝi je 100% donante ekstran ŝirmon. actors.hero.herosubclass.berserker_desc=Berserko akiras “koleron” dum ricevi korpan damaĝon, inkluzivante damaĝon blokitan per lia defendaĵo! Kolero malaperas laŭtempe kaj malaperas malpli rapide je malmulte da sano.\n\nLi povas kaŭzi maksimume +50% de damaĝo je 100% de kolero. Je 100% kolero li ankaŭ povas “berserki” – akirante 2-6 × maksimuma ŝirmo de la rompita sigelo depende de manka sano; la kolero restas je 100% tiel longe, ĝis ŝirmo de la rompita sigelo perdiĝos. Tamen Berserko bezonos tempon ĝi li povos berserki denove. @@ -607,6 +724,12 @@ actors.hero.herosubclass.champion_desc=Majstrino estas lerta pri manarmiloj kaj actors.hero.herosubclass.monk=monaĥino actors.hero.herosubclass.monk_short_desc=_Monaĥino_ akiras energion dum batali. Tiun energion ŝi povas utiligi al diversaj unikaj kapabloj. actors.hero.herosubclass.monk_desc=Monaĥino koncentriĝas sur batal-teĥniko. Kiam ŝi venkas malamikojn, ŝi akiras energion, kiun ŝi povas utiligi al diversaj kapabloj defendaj kaj objektaj. Tiu ĉi energio ne perdiĝas kun fluo de tempo, tamen havas limigon dependan de nivelo de Monaĥino.\n\n1 ŝargo: rapida pugnobataro;\n2 ŝargoj: koncentriĝi por eviti atakon;\n3 ŝargoj: senprokrasta alsalto;\n4 ŝargoj: forpiedbati malamikon;\n5 ŝargoj: mediti por nuligi efikojn kaj ŝargi vergojn kaj antikvaĵojn +actors.hero.herosubclass.priest=priest +actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.paladin=paladin +actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=provokita kolereto @@ -636,6 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=La sekva permana atako de Duelisti actors.hero.talent$deadlyfollowuptracker.name=mortiga sinsekvo actors.hero.talent$deadlyfollowuptracker.desc=Duelistino antaŭe atakis malamikon per ĵetarmilo, ŝiaj sekvaj permanaj atakoj kontraŭ la sama malamiko estos plifortigitaj.\n\nPluaj temperoj: %s. actors.hero.talent$combinedlethalityabilitytracker.executed=preparita ekzekuto +actors.hero.talent$satiatedspellstracker.name=Shielding Spell +actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding. #warrior actors.hero.talent.hearty_meal.title=nutranta manĝaĵo @@ -717,7 +842,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ manĝado daŭras 1 temperon kaj do actors.hero.talent.inscribed_power.title=skribita potenco actors.hero.talent.inscribed_power.desc=_+1:_ kiam Magiisto legas skribrulaĵon aŭ uzas sorĉkristalon, liaj _2 sekvaj vergopafoj_ estos je +2 niveloj pli fortaj.\n\n_+2:_ kiam Magiisto legas skribrulaĵon aŭ uzas sorĉkristalon, liaj _3 sekvaj vergopafoj_ estos je +2 niveloj pli fortaj.\n\nNombro de plifortigitaj vergopafoj duobliĝas post uzi skribrulaĵojn de plibonigo, transformo kaj aĵojn akiritajn per alĥemio uzante tiujn skribrulaĵojn.\n\nRilate al alĥemiaĵoj akirataj plurope (ekzemple plejparto da sorĉkristaloj), ŝanco por aktivigi tiun ĉi talenton dependas de kvanto de akiritaj alĥemiaĵoj. actors.hero.talent.wand_preservation.title=konservo de vergo -actors.hero.talent.wand_preservation.desc=_+1:_ kiam Magiisto plenigas sian bastonegon per nova vergo, la malnova vergo revenos al lia dorsosako sen plibonigoj (+0), sed li _povas fari tion ĉi nur unufoje_.\n\n_+2:_ kiam Magiisto plenigas sian bastonegon per nova vergo, la malnova vergo revenos al lia dorsosako sen plibonigoj (+0), li _povas fari tion ĉi unufoje por ĉiu nivelo de heroo._ +actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._ actors.hero.talent.wand_preservation.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, ĝi pliigos kvanton da mistera rezino akirata dum detrui vergon en alĥemia kuirpoto je 1 (je talent-nivelo +1) kaj je 2 (je talent-nivelo +2). actors.hero.talent.arcane_vision.title=mistera vido actors.hero.talent.arcane_vision.desc=_+1:_ kiam Magiisto pafas al kontraŭulo, li gajnas mensvidon por _10 temperoj._\n\n_+2:_ kiam Magiisto pafas al kontraŭulo, li gajnas mensvidon por _15 temperoj._ @@ -777,7 +902,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ Fripono gajnas po unu poento da actors.hero.talent.mystical_meal.title=mistera manĝaĵo actors.hero.talent.mystical_meal.desc=_+1:_ manĝado daŭras 1 temperon (manĝaj provizoj estas manĝataj tuj) kaj donas al Fripono _3 temperojn de ŝargado de antikvaĵoj_.\n\n_+2:_ manĝado daŭras 1 temperon (manĝaj provizoj estas manĝataj tuj) kaj donas al Fripono _5 temperojn de ŝargado de antikvaĵoj_.\n\nTiu ĉi talento ne povas esti uzita por igi la kornon de abundo ŝargi sin mem. actors.hero.talent.inscribed_stealth.title=skribita nevideblo -actors.hero.talent.inscribed_stealth.desc=_+1:_Fripono akiras _3 temperojn_ da nevideblo post legi skribrulaĵon aŭ uzi sorĉkristalon.\n\n_+2:_Fripono akiras _5 temperojn_ da nevideblo post legi skribrulaĵon aŭ uzi sorĉkristalon.\n\nDaŭro de nevideblo duobliĝas post uzi skribrulaĵon de plibonigo, skribrulaĵon de transformo aŭ alĥemiaĵojn bazitajn sur la menciitaj skribrulaĵoj.\n\nRilate al alĥemiaĵoj akirataj plurope (ekzemple plejparto da sorĉkristaloj), ŝanco por aktivigi tiun ĉi talenton dependas de kvanto de akiritaj alĥemiaĵoj. +actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.wide_search.title=vasta serĉo actors.hero.talent.wide_search.desc=_+1:_ pliigas serĉan radiuson de Fripono el kvadrato 5×5 al _cirklo 7×7_.\n\n_+2:_ pliigas serĉan radiuson de Fripono el kvadrato 5×5 al _kvadrato 7×7_. actors.hero.talent.wide_search.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, ĝi pliigos lian serĉan radiuson (implicite kvadrato 3×3) al cirklo 5×5 je nivelo +1, aŭ al kvadrato 5×5 je nivelo +2. @@ -787,7 +912,7 @@ actors.hero.talent.rogues_foresight.title=fripona antaŭscio actors.hero.talent.rogues_foresight.desc=_+1:_ kiam Fripono estas en keletaĝo kun kaŝita ĉambro, li havas _75% ŝancon por rimarki_, ke tiu keletaĝo enhavas kaŝitan ĉambron.\n\n_+2:_ kiam Fripono estas en keletaĝo kun kaŝita ĉambro, li havas _100% ŝancon por rimarki_, ke tiu keletaĝo enhavas kaŝitan ĉambron. actors.hero.talent.light_cloak.title=malpeza mantelo -actors.hero.talent.light_cloak.desc=_+1:_ Fripono povas uzi sian mantelon de ombroj sen surmeti ĝin, sed la mantelo ŝargiĝas je _25% rapido_.\n\n_+2:_ Fripono povas uzi sian mantelon de ombroj sen surmeti ĝin, sed la mantelo ŝargiĝas je _50% rapido_.\n\n_+3:_ Fripono povas uzi sian mantelon de ombroj sen surmeti ĝin, sed la mantelo ŝargiĝas je _75% rapido_. +actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped. actors.hero.talent.light_cloak.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, la rapido de ŝargado de ĉiuj antikvaĵoj pliiĝos je 7% (nivelo +1), 13% (nivelo +2) aŭ 20% (nivelo +3). actors.hero.talent.enhanced_rings.title=plibonigitaj ringoj actors.hero.talent.enhanced_rings.desc=_+1:_ kiam Fripono uzas antikvaĵon, nivelo de liaj ringoj pliiĝas je +1 por _3 temperoj_.\n\n_+2:_ kiam Fripono uzas antikvaĵon, nivelo de liaj ringoj pliiĝas je +1 por _6 temperoj_.\n\n_+3:_ kiam Fripono uzas antikvaĵon, nivelo de liaj ringoj pliiĝas je +1 por _9 temperoj_. @@ -844,7 +969,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ kiam Ĉasistino trinkas aŭ ĵetas e actors.hero.talent.rejuvenating_steps.title=refreŝigaj paŝoj actors.hero.talent.rejuvenating_steps.desc=_+1:_ kiam Ĉasistino enpaŝas malaltan herbon aŭ ardaĵon, el ili kreskas alta herbo, kiun la ĉasistino tuj disŝoviĝas. Necesas atendi _10 temperojn antaŭ tiu ĉi efiko reokazos_.\n\n_+2:_ kiam Ĉasistino enpaŝas malaltan herbon aŭ ardaĵon, el ili kreskas alta herbo, kiun la ĉasistino tuj disŝoviĝas. Necesas atendi _5 temperojn antaŭ tiu ĉi efiko reokazos_.\n\nTiu ĉi talento kreskigos disŝovitan herbon kiam pasivaj regeneraj estas malaktivaj aŭ kiam la heroo ne akiris sperton por longa tempo. actors.hero.talent.heightened_senses.title=akrigitaj sensoj -actors.hero.talent.heightened_senses.desc=_+1:_ Ĉasistino sentas kontraŭulojn, kiuj estas _2 kaheloj for de ŝia pozicio_.\n\n_+2:_ Ĉasistino sentas kontraŭulojn, kiuj estas _3 kaheloj for de ŝia pozicio_. +actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_. actors.hero.talent.durable_projectiles.title=firmaj ĵetarmiloj actors.hero.talent.durable_projectiles.desc=_+1:_ ĵetarmiloj uzataj de Ĉasistino estas je _+50% pli firmaj_.\n\n_+2:_ ĵetarmiloj uzataj de Ĉasistino estas je _+75% pli firmaj_. @@ -955,6 +1080,68 @@ actors.hero.talent.expose_weakness.desc=_+1:_ malamikoj, kiuj atakos la postrest actors.hero.talent.counter_ability.title=forkuro kaj atako actors.hero.talent.counter_ability.desc=_+1:_ se Duelistino plenumos specialan armilan atakon en la daŭro de 3 temperoj post kiam ŝia postresta figuro estos atakita, ŝi akiros _0,38 ŝargojn_.\n\n_+2:_ se Duelistino plenumos specialan armilan atakon en la daŭro de 3 temperoj post kiam ŝia postresta figuro estos atakita, ŝi akiros _0,77 ŝargojn_.\n\n_+3:_ se Duelistino plenumos specialan armilan atakon en la daŭro de 3 temperoj post kiam ŝia postresta figuro estos atakita, ŝi akiros _1,13 ŝargojn_.\n\n_+4:_ se Duelistino plenumos specialan armilan atakon en la daŭro de 3 temperoj post kiam ŝia postresta figuro estos atakita, ŝi akiros _1,5 ŝargojn_. +#cleric +actors.hero.talent.satiated_spells.title=Satiated Spells +actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell. +actors.hero.talent.holy_intuition.title=holy intuition +actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ +actors.hero.talent.searing_light.title=searing light +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.shield_of_light.title=shield of light +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge. + +actors.hero.talent.enlightening_meal.title=Enlightening Meal +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome. +actors.hero.talent.recall_inscription.title=Recall Inscription +actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.talent.sunray.title=Sunray +actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. +actors.hero.talent.divine_sense.title=Divine Sense +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges. +actors.hero.talent.bless.title=Bless +actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. + +actors.hero.talent.cleanse.title=Cleanse +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.light_reading.title=Light Reading +actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. + +actors.hero.talent.holy_lance.title=Holy Lance +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again. +actors.hero.talent.hallowed_ground.title=Hallowed Ground +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. + +actors.hero.talent.paladint3a.title=Unknown +actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3b.title=Unknown +actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3c.title=Unknown +actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.divine_intervention.title=divine intervention +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.judgement.title=judgement +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.flash.title=flash +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. + +actors.hero.talent.cleric_a2_1.title=Unknown +actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_2.title=Unknown +actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_3.title=Unknown +actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.cleric_a3_1.title=Unknown +actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_2.title=Unknown +actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_3.title=Unknown +actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing. + + #universal actors.hero.talent.heroic_energy.title=heroa energio actors.hero.talent.heroic_energy.rat_title=rata energio @@ -1083,6 +1270,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=He, mi probable vidis persekut-afi actors.mobs.npcs.shopkeeper.talk_prison_rogue=Ĉu la gildo de ŝtelistoj sendis vin por sekurigi la zonon? Aŭ eble vi nur butikumas? Ne, se vi estas ĉi tie, bonvolu mortigi kelkajn monstrojn. Tamen ne esperu rabaton, mi pagas multon al viaj kamaradoj por protekto kaj mi ne sentas min sekura tie ĉi. actors.mobs.npcs.shopkeeper.talk_prison_huntress=Ho fraŭlino, vi aspektas ne esti en via elemento. Mallarĝaj koridoroj de la labirinto ne estas tiel spacoplenaj kiel grandaj ĉambroj aŭ arbaroj apud la urbo, ĉu ne? Ne foriru, mi ĉesos enuigi vin, ĉu vi volas aĉeti ion? actors.mobs.npcs.shopkeeper.talk_prison_duelist=Ho, vojaĝanta heroino! Bondeziron, se vi provas savi alian urbon, tamen minacoj tie ĉi estas pli seriozaj ol bandoj da rabistoj. Mi certas, ke vi helpos al vi pli bone ol ĉiu alia heroo, tamen bonvolu ne morti tuj post eliri mian vendejon. +actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that? actors.mobs.npcs.shopkeeper.talk_caves=Mono elspezita, vivo plilongigita.\n\nSe vi jam estas tie ĉi, bonvolu saluti la trolon forĝiston en mia nomo. Rememoru al tiu azeno, ke li ŝuldas al mi monon pro martelo, kiun mi vendis al li antaŭsemajne! actors.mobs.npcs.shopkeeper.talk_city=Miaj varoj estas poliso vivasekura tie ĉi.\n\n…kaj bonvolu ne vagadi sencele tiu ĉi loko. Mi pasigis multegan tempon por konvinki lokanoj forlasi min. Ne altiru problemojn al mi! actors.mobs.npcs.shopkeeper.talk_halls=He, mi havas specialajn prezojn por maldemonigistoj!\n\nKaj estu singarda tie ĉi! Demonoj en malsupraj keletaĝoj ne zorgas pri kiel brava vi estas. Vi ne revenos kaj ne elspezos pli da mono , se vi mortos… ;)\n\nĈu demonoj tie ĉi estas kiel mi? Tute ne. Mi estas malfortulo, ne emas batali kaj rezistis kontraŭ malliberigi mian spiriton. Demonoj sube estas pli potencaj estaĵoj sklavantaj al… ve… simple estu singarda tie sube. @@ -1095,6 +1283,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=Hu, vi konsternis min! Mi ne renkontis iu actors.mobs.npcs.wandmaker.intro_mage=Ho, saluton %s! Mi aŭskultis pri iu disputo inter vi kaj la Magia Instituto? Ne gravas, mi neniam ja ŝatis tiujn senfervorulojn. Se vi volas, mi eble havas taskon por vi. actors.mobs.npcs.wandmaker.intro_huntress=Ha, saluton junulino! Agrabla vizaĝo estas plezura surprizo tie ĉi subtere, ĉu ne? Efektive, mi certegas, ke mi vidis vian vizaĝeton antaŭe, tamen mi ne vetludus pri tio… Ne gravas, se vi estas tie ĉi por aventuro, mi eble havas taskon por vi. actors.mobs.npcs.wandmaker.intro_duelist=Saluton fraŭlino! Kia agrabla surprizo renkonti heroinon en tiel melankolia ejo! Se vi estas preta por helpi al maljunulo, mi eblas havas mision por vi. +actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nMi alvenis tien ĉi por trovi maloftan konsistaĵon por mia vergo, sed mi perdiĝis kaj mia magia ŝirmilo malfortiĝas. Mi devos foriri baldaŭ, sed mi ne povas foriri sen tiu, pro kiu mi alvenis. actors.mobs.npcs.wandmaker.intro_dust=Mi serĉas ian _pulvoron kadavran._ Ĝi estas nekutima speco de manĝaĵo el malbenitaj ostoj kaj ĝi kutime aperas en lokoj kiel tiu ĉi. Povas esti ie proksime barikadita ĉambro, mi certas, ke tie troviĝas iom da kadavraĵo. Estu singarda, la malbeno ensorĉita en kadavraĵon estas eĉ potenca, _revenu al mi kiel eble plej rapide_ kaj mi senmalbenigos vin. actors.mobs.npcs.wandmaker.intro_ember=Mi serĉas iun _freŝan ardaĵon_ el ĵusnaskita fajrido. Fajridoj kutime aperas dum nekontrolata alvoka rito, do nur trovu kelkajn kandelojn kaj ritejon, kaj mi certas, ke iu fajrido aperos. Mi havas du konsilojn por vi: _ne lasu al fajrido ĉirkaŭmurigi vin_ aŭ _prenu ajnan frostigan aĵon_. Ĵusnaskitaj fajridoj estas sufiĉe potencaj kaj ĥaosaj, sed ili ne povas rezisti malvarmon. @@ -1120,6 +1309,7 @@ actors.mobs.armoredstatue.desc=Vi pensus, ke ĝi estas alia malviva statuo de la actors.mobs.armoredstatue.desc_arm_wep=Malgraŭ ke la statuo mem estas farita el ŝtono, la _%1$s_ kaj _%2$s_ tenataj de ĝi aspektas reale. actors.mobs.bandit.name=freneza bandito +actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though. actors.mobs.bat.name=vampira vesperto actors.mobs.bat.desc=Tiuj lertegaj kaj necedemaj loĝantoj de kavernoj estas pli danĝeraj ol ili aspektas. Ili replenigas sian sanon je ĉiu sukcesa frapo, ebligante al ili venki signife pli grandajn kontraŭulojn. @@ -1416,7 +1606,7 @@ actors.mobs.thief.escapes=La ŝtelisto forkuris kun via %s! actors.mobs.thief.desc=Kvankam tiuj ĉi malliberuloj vagas ekster siaj punĉambroj, tiu ĉi ejo plue estas ilia pundomo. Dum la tuta tempo tiu ĉi loko forprenis liajn mensojn kaj liberon. Jam delonge tiuj frenezaj ŝtelistoj kaj banditoj forgesis kiujn ili estas kaj kial ili ŝtelas.\n\nTiuj malamikoj tre inklinos ŝteli kaj forkuri ol batali. Certiĝu, ke ili estos en via vidatingo, aŭ vi probable ne vidos vian ŝtelitan aĵon ree. actors.mobs.tormentedspirit.name=turmentita spirito -actors.mobs.tormentedspirit.desc=Turmentitaj spiritoj estas bonkoraj estaĵoj suferantaj pro malbeno. Tiel longe kiel ili estas malbenitaj, ili atakos eĉ pli draste ol fantomoj.\n\nProbable eblas forigi la malbenon per uzi taŭgan aĵon tuj ĉe la spirito. Se la malbeno foriĝos, la spirito certe dankos al vi… +actors.mobs.tormentedspirit.desc=Tormented spirits are otherwise good-natured spirits that have been afflicted by a curse. So long as they are cursed they will attack just like a wraith, and are more powerful as well!\n\nIt may be possible to cleanse the curse by using the right item while next to the spirit. If the curse is lifted the spirit will surely be grateful... actors.mobs.tormentedspirit.thank_you=Dankon… actors.mobs.warlock.name=gnoma sorĉisto diff --git a/core/src/main/assets/messages/actors/actors_es.properties b/core/src/main/assets/messages/actors/actors_es.properties index 6c9648c82..5c8f04493 100644 --- a/core/src/main/assets/messages/actors/actors_es.properties +++ b/core/src/main/assets/messages/actors/actors_es.properties @@ -523,6 +523,19 @@ actors.hero.abilities.duelist.feint.bad_location=No puedes moverte a esa ubicaci actors.hero.abilities.duelist.feint.short_desc=La Duelista realiza una _Finta_, fingiendo atacar mientras se desplaza a una casilla adyacente. Los enemigos atacarán a su imagen remanente, dejándoles expuestos al contrataque. actors.hero.abilities.duelist.feint.desc=La Duelista finge un ataque mientras se desplaza hacia una casilla adyacente. dejando momentáneamente una imagen remanente de sí misma. Los enemigos que estaban atacando a la Duelista atacarán a dicha imagen en su lugar.\n\nLos enemigos que ataquen a la imagen remanente serán confundidos, lo que cancela su siguiente acción y les deja expuesto a un ataque sorpresa. +actors.hero.abilities.cleric.ascendedform.name=forma ascendida +actors.hero.abilities.cleric.ascendedform.short_desc=El Clérigo adopta una _Forma Ascendida_, obteniendo nuevos hechizos, rango de ataque y blindaje. +actors.hero.abilities.cleric.ascendedform.desc=El Clérigo proyecta energía sagrada de sí mismo, asumiendo una forma radiante extendida por 10 turnos. Mientras esté en esta forma, el Clérigo puede usar nuevos hechizos, gana 2 de rango de ataque, 30 de blindaje y cualquier hechizo adicional que use le otorga 10 de blindaje por cada carga del tomo sagrado usada.\n\nEl blindaje por forma ascendida y sus hechizos no decae normalmente, pero se desvanece inmediatamente cuando forma ascendida finaliza. La habilidad puede reutilizarse para refrescar la duración de forma ascendida. +actors.hero.abilities.cleric.ascendedform$ascendbuff.name=forma ascendida +actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Energía radiante emana del cuerpo del Clérigo. Mientras esté en esta forma el Clérigo gana 2 de rango de ataque (por la energía sagrada proyectándose de sí mismo), y 10 de blindaje siempre que gaste una carga del tomo sagrado. También puede usar hechizos que hayan sido desbloqueados por los talentos de forma ascendida.\n\nEl blindaje otorgado por forma ascendida y sus hechizos no decae normalmente, pero se desvanece inmediatamente cuando forma ascendida finaliza.\n\nBlindaje actual: %1$d.\nTurnos restantes: %2$d. +actors.hero.abilities.cleric.trinity.name=trinidad +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ El Clérigo gana una _Trinidad_ de nuevos hechizos que consumen cargas de tomo y armadura. +actors.hero.abilities.cleric.trinity.desc=_Trinidad aún no se ha implementado, por lo que no es posible seleccionarla._ +actors.hero.abilities.cleric.powerofmany.name=poder colectivo +actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ El Clérigo canaliza el _Poder Colectivo_, potenciando aliados existentes o creando nuevos. +actors.hero.abilities.cleric.powerofmany.desc=_Poder Colectivo aún no se ha implementado, por lo que no es posible seleccionarla._ + + actors.hero.abilities.ratmogrify.name=enratuzar actors.hero.abilities.ratmogrify.cant_transform=¡No puedes enratuzar eso! actors.hero.abilities.ratmogrify.too_strong=¡Ese enemigo es muy poderoso para ser enratuzado! @@ -532,6 +545,105 @@ actors.hero.abilities.ratmogrify$transmograt.name=%s enratuzado actors.hero.abilities.ratmogrify$transmograt.desc=Este enemigo ha sido transformado en rata. ¡Un gran avance, si me lo preguntas! - Rey Rata actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Matado por: enemigo enratuzado +##Cleric Spells +actors.hero.spells.blessspell.name=bendición +actors.hero.spells.blessspell.short_desc=Bendice y blinda al Clérigo, bendice y cura a otros. +actors.hero.spells.blessspell.desc=El clérigo se bendice a sí mismo o a otro personaje en su campo de visión.\n\nAl usarse en sí mismo el efecto es menor, otorgando %1$d turnos de bendición y %2$d de barrera.\n\nAl usarse en otros personajes el hechizo es más fuerte, otorgando %3$d turnos de bendición y %4$d de curación. Cualquier exceso de curación es convertido en barrera. + +actors.hero.spells.cleanse.name=purificar +actors.hero.spells.cleanse.short_desc=Elimina los efectos negativos y otorga blindaje. +actors.hero.spells.cleanse.desc=El Clérigo elimina instantáneamente todos los efectos perjudiciales sobre sí mismo y los aliados visibles. Después de que termine el hechizo, todos los personajes afectados también ganan %1$d turnos de inmunidad a efectos negativos, y %2$d de barrera. + +actors.hero.spells.clericspell.prompt=Elige un objetivo +actors.hero.spells.clericspell.no_target=No hay ningún objetivo allí. +actors.hero.spells.clericspell.invalid_target=No puedes seleccionar esa ubicación. +actors.hero.spells.clericspell.charge_cost=Coste de carga: %d + +actors.hero.spells.divinesense.name=sentido divino +actors.hero.spells.divinesense.short_desc=Gana visión mental temporal en un amplio rango. +actors.hero.spells.divinesense.desc=El Clérigo enfoca sus sentidos en su entorno, obteniendo visión mental con un rango de %d casillas durante 30 turnos. +actors.hero.spells.divinesense$divinesensetracker.name=sentido divino +actors.hero.spells.divinesense$divinesensetracker.desc=¡El Clérigo puede ver temporalmente a otras criaturas cercanas con su mente!\n\nTurnos restantes: %s. + +actors.hero.spells.divineintervention.name=intervención divina +actors.hero.spells.divineintervention.short_desc=Gran aumento de blindaje para el Clérigo y sus aliados. +actors.hero.spells.divineintervention.desc=El Clérigo vierte una tremenda cantidad de poder de su tomo en sí mismo y en sus aliados, otorgando a todos %d de blindaje. El increíble poder defensivo de este hechizo se ve contrarrestado por su muy alto costo de cargas.\n\nAl igual que todo blindaje otorgado por forma ascendida, este no decae normalmente, pero expirará inmediatamente cuando forma ascendida finalice. + +actors.hero.spells.flash.name=destello +actors.hero.spells.flash.prompt=elige una ubicación +actors.hero.spells.flash.short_desc=Teletransportarse a una ubicación cercana. +actors.hero.spells.flash.desc=El Clérigo canaliza su forma ascendida hacia una ubicación cercana y se teletransporta allí. Destello puede teletransportar al Clérigo a cualquier ubicación descubierta que esté dentro del rango y no esté ocupada. Este hechizo cuesta más cargas del tomo cada vez que se usa en la misma instancia de forma ascendida. + +actors.hero.spells.guidinglight.name=luz guía +actors.hero.spells.guidinglight.short_desc=Inflige daño mágico a distancia y garantiza un golpe. +actors.hero.spells.guidinglight.desc=El Clérigo dispara un rayo de energía mágica que golpea a un objetivo, causando 2-6 de daño e iluminándolo. El siguiente ataque físico realizado contra un enemigo iluminado está garantizado a acertar. +actors.hero.spells.guidinglight.desc_priest=_Este hechizo es más poderoso cuando lo usa el Sacerdote._ El primer uso del hechizo cada 100 turnos no cuesta cargas del tomo, y la iluminación puede ser activada por varitas y algunos artefactos, causando daño adicional igual al nivel del ítem más cinco. Cualquier artefacto que afecte directamente a un enemigo activará este efecto. La Iluminación también causa diez de daño adicional cuando es activada por ataques físicos de otros personajes. +actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Luz Guía +actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=El Sacerdote será capaz de usar Luz Guía sin coste alguno una vez más tras 100 turnos.\n\nTurnos restantes: %s. + +actors.hero.spells.hallowedground.name=terreno sagrado +actors.hero.spells.hallowedground.prompt=elige una ubicación +actors.hero.spells.hallowedground.short_desc=Cura a los aliados, ralentiza a los enemigos y esparce hierba en un área de efecto +actors.hero.spells.hallowedground.desc=El Sacerdote concentra su magia divina en el suelo cercano, creando un área de terreno santificado de %1$dx%1$d casillas por 20 turnos.\nCuando se lanza, este hechizo sana a todos los aliados por 10 HP (los aliados saludables y el Sacerdote obtienen protección), inmoviliza brevemente a los enemigos y esparce césped corto.\nEl terreno santificado sana a los aliados por 1 HP por turno (los aliados saludables y el Sacerdote obtienen protección), debilita a los enemigos y provoca que crezca césped alto aleatoriamente.\nEl terreno santificado es destruido por el fuego y producirá césped arado si los efectos de regeneración pasiva están deshabilitados o si el Sacerdote no ha ganado experiencia por un tiempo. +actors.hero.spells.hallowedground$hallowedterrain.desc=El suelo ha sido consagrado aquí. El terreno sagrado ralentiza a los enemigos, cura a los aliados y hace que la hierba se extienda. + +actors.hero.spells.holyintuition.name=intuición divina +actors.hero.spells.holyintuition.prompt=elige un ítem +actors.hero.spells.holyintuition.cursed=Sientes magia maligna acechando dentro de este item +actors.hero.spells.holyintuition.uncursed=Este objeto está libre de magia maligna +actors.hero.spells.holyintuition.short_desc=Identifica si un objeto está maldito o no +actors.hero.spells.holyintuition.desc=El Clérigo enfoca sus sentidos en un item y determina si está maldito o no sin tener que equiparlo. + +actors.hero.spells.holylance.name=Lanza sagrada +actors.hero.spells.holylance.short_desc=Inflige gran daño mágico a distancia +actors.hero.spells.holylance.desc=El Sacerdote concentra una gran cantidad de energía en una devastadora lanza arrojada de luz. Esta lanza causa %1$d - %2$d daño y siempre causa el daño máximo a objetivos no muertos y demoníacos.\nEste hechizo es muy costoso y tiene un tiempo de recarga de 50 turnos. +actors.hero.spells.holylance$lancecooldown.name=recarga de la lanza sagrada +actors.hero.spells.holylance$lancecooldown.desc=El Sacerdote ha lanzado recientemente Lanza Sagrada y debe esperar antes de lanzarla nuevamente.\nTurnos restantes: %s + +actors.hero.spells.holyward.name=protección divina +actors.hero.spells.holyward.glyph_name=%s de luz +actors.hero.spells.holyward.glyph_desc=Este glifo aumenta ligeramente la cantidad de daño que la armadura puede bloquear +actors.hero.spells.holyward.short_desc=Anula temporalmente los glifos para aumentar la defensa de la armadura +actors.hero.spells.holyward.desc=El Clérigo imbuye su armadura equipada con glifos de luz sagrada, aumentando la capacidad de bloqueo de daño de la armadura en 1.\nEste glifo dura 50 turnos y anulará cualquier glifo beneficioso que la armadura tenga durante su duración. +actors.hero.spells.holyward$holyarmbuff.name=protección divina +actors.hero.spells.holyward$holyarmbuff.desc=El Clérigo ha imbuido su armadura equipada con energía sagrada, anulando temporalmente cualquier glifo existente y haciendo que la armadura bloquee 1 punto adicional de daño.\nTurnos restantes:%s + +actors.hero.spells.holyweapon.name=arma divina +actors.hero.spells.holyweapon.ench_name=%s celestial +actors.hero.spells.holyweapon.ench_desc=Los enemigos golpeados por un arma sagrada recibirán daño mágico adicional +actors.hero.spells.holyweapon.short_desc=Anula temporalmente los encantamientos para aumentar el daño +actors.hero.spells.holyweapon.desc=El Clérigo encanta su arma equipada con energía sagrada, haciendo que el arma cause 2 puntos adicionales de daño mágico cada vez que golpee a un enemigo.\nEste encantamiento dura 50 turnos y anulará cualquier encantamiento beneficioso que el arma tenga durante su duración. +actors.hero.spells.holyweapon$holywepbuff.name=arma divina +actors.hero.spells.holyweapon$holywepbuff.desc=El Clérigo ha imbuido su arma equipada con energía sagrada, anulando temporalmente cualquier encantamiento existente y haciendo que el arma cause 2 puntos de daño mágico adicionales en cada ataque.\nTurnos restantes:%s + +actors.hero.spells.judgement.name=juicio +actors.hero.spells.judgement.short_desc=Daño a todos los enemigos visibles +actors.hero.spells.judgement.desc=El Clérigo golpea el suelo con su puño, causando una erupción de luz que inflige daño a todos los enemigos que puede ver. Esto causa %1$d-%2$d daño como base, pero también inflige entre 5 y 10 puntos de daño adicionales por cada hechizo que el Clérigo haya lanzado desde que entró en forma ascendida (o desde que lanzó por última vez Juicio).\nActualmente, Juicio causará %3$d-%4$d daño. + +actors.hero.spells.mnemonicprayer.name=oración mnemotécnica +actors.hero.spells.mnemonicprayer.short_desc=Extiende los beneficios/penalizaciones en un aliado/enemigo y vuelve a aplicar iluminado. +actors.hero.spells.mnemonicprayer.desc=El Sacerdote pronuncia una oración que extiende la duración de todos los beneficios o penalizaciones sobre un objetivo específico por %1$d turnos. Los efectos positivos durarán más en los aliados (incluido el propio Sacerdote), y los efectos dañinos durarán más en los enemigos. Este hechizo también volverá a aplicar la iluminación a un enemigo que ya haya sido iluminado previamente.\nOración Mnemónica solo puede extender una instancia específica de un beneficio o penalización una vez, y no puede extender beneficios otorgados por habilidades de armadura. + +actors.hero.spells.radiance.name=resplandor +actors.hero.spells.radiance.short_desc=Ilumina y aturde brevemente a los enemigos visibles +actors.hero.spells.radiance.desc=El Sacerdote estalla en luz sagrada, aturdiendo a todos los enemigos visibles durante 2 turnos e iluminándolos como si hubieran sido golpeados por Luz Guía. Resplandor también hará que el Sacerdote brille durante 100 turnos si el nivel actual es oscuro. + +actors.hero.spells.recallinscription.name=inscripción recordada +actors.hero.spells.recallinscription.short_desc=Repite una piedra rúnica o pergamino utilizado recientemente +actors.hero.spells.recallinscription.desc=El Clérigo usa magia sagrada para volver a lanzar el efecto de una runa mágica encontrada en una piedra rúnica o pergamino que usó en los últimos %s turnos.\nInscripción de Recuerdo no puede usarse para replicar pergaminos de mejora. El costo de carga de este hechizo varía según el objeto usado recientemente: 2 para una piedra rúnica, 3 para un pergamino, 4 para un pergamino exótico. Este costo de carga también se duplica al replicar un pergamino de transmutación o artículos de alquimia que deben ser creados utilizando transmutación o mejora. +actors.hero.spells.recallinscription$useditemtracker.name=runa recientemente utilizada +actors.hero.spells.recallinscription$useditemtracker.desc=El Clérigo ha utilizado recientemente un item que funciona con el hechizo inscrito de recuerdo. El Clérigo puede lanzar el hechizo para repetir el efecto del objeto.\n\nObjeto utilizado:%1$s\nTurnos restantes:%2$s + +actors.hero.spells.shieldoflight.name=escudó de la luz +actors.hero.spells.shieldoflight.short_desc=Otorga armadura temporal contra un objetivo +actors.hero.spells.shieldoflight.desc=El Clérigo crea una delgada barrera de luz entre sí mismo y un enemigo, aumentando el poder de bloqueo de su armadura contra ese enemigo en 2-4 durante %d turnos.\nEste hechizo no requiere tiempo para lanzarse, pero no puede usarse contra múltiples objetivos simultáneamente. +actors.hero.spells.shieldoflight$shieldoflighttracker.name=escudó de la luz +actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Un delgado escudo de luz se interpone entre el Clérigo y un enemigo. No es lo suficientemente fuerte como para bloquear ataques por completo, pero los suavizará.\nTurnos restantes:%s + +actors.hero.spells.sunray.name=rayo de sol +actors.hero.spells.sunray.short_desc=Inflige daño mágico a distancia y desorienta a un objetivo una vez. +actors.hero.spells.sunray.desc=El Clérigo lanza un rayo de luz cegadora hacia un objetivo, causando %1$d-%2$d daño y cegándolos durante %3$d turnos. Rayos de Sol siempre causa el daño máximo a objetivos no muertos y demoníacos.\nDespués de ser golpeado por este hechizo, la visión de un enemigo se ajustará, impidiendo que vuelva a ser cegado por él. Sin embargo, si es golpeado nuevamente mientras está cegado por este hechizo, la luz será abrumadora y lo paralizará en su lugar. + ##main hero actors.hero.hero.name=tú actors.hero.hero.leave=Aún no puedes irte, ¡el resto de la mazmorra espera debajo! @@ -577,6 +689,11 @@ actors.hero.heroclass.duelist_desc_short=La Duelista es una maestra de armas que actors.hero.heroclass.duelist_desc=La Duelista comienza con un _estoque único_ con una habilidad especial que se recarga con el tiempo.\n\nCada arma en el juego tiene una _habilidad especial diferente_ que la Duelista puede usar.\n\nLa Duelista también empieza con _dos pinchos arrojadizos_, armadura de tela, un odre de agua y una bolsa de terciopelo.\n\nIdentifica automáticamente:\n_-_ Pergaminos de Identificación\n_-_ Pociones de Fuerza\n_-_ Pergaminos de Reflejo actors.hero.heroclass.duelist_unlock=Para desbloquear a la Duelista _equipa un arma de tier 2 o superior sin penalización de fuerza._ +actors.hero.heroclass.cleric=clérigo +actors.hero.heroclass.cleric_desc_short=El Clérigo es un hechicero divino que utiliza su _tomo sagrado_ único para canalizar magia divina. Puede aprender y mejorar hechizos mediante talentos. +actors.hero.heroclass.cleric_desc=El Clérigo comienza con un _tomo sagrado único_, con el cual puede realizar varios hechizos.\n\nLa mayoría de sus talentos están enfocados en aprender y mejorar hechizos.\n\nEl Clérigo también empieza con _un garrote_, armadura de tela, un odre de agua y una bolsa de terciopelo.\n\nIdentifica automáticamente:\n_ - _ Pergaminos de Identificación\n_ - _ Pociones de Pureza\n_ - _ Pergaminos de Eliminar Maldición +actors.hero.heroclass.cleric_unlock=Para desbloquear al Clérigo _elimina completamente la maldición en cualquier pieza de equipamiento._ + actors.hero.herosubclass.berserker=frenético actors.hero.herosubclass.berserker_short_desc=El _Frenético_ acumula furia cuando recibe daño. La furia aumenta su daño y puede activarse al 100% para obtener blindaje adicional. actors.hero.herosubclass.berserker_desc=El Frenético acumula furia cuando recibe daño físico, ¡incluido el daño que bloquea su armadura! La furia se desvanece con el tiempo, pero lo hace más lentamente si tiene pocos PS.\n\nEl Frenético inflige hasta +50% de daño al 100% de furia. Al 100% de furia, este puede enfurecer, obteniendo 2-6 veces el blindaje máximo de su sello dependiendo de su salud faltante y mantendrá su furia al 100% siempre y cuando le quede blindaje. Sin embargo, el Frenético necesita tiempo para recuperarse después de enfurecer. @@ -607,6 +724,12 @@ actors.hero.herosubclass.champion_desc=La Campeona es una maestra de armas cuerp actors.hero.herosubclass.monk=Monje actors.hero.herosubclass.monk_short_desc=La _Monje_ acumula energía mientras lucha. Esta energía se puede gastar en una variedad de técnicas únicas. actors.hero.herosubclass.monk_desc=La Monje es una maestra de la técnica física. A medida que derrota a los enemigos, obtiene energía que se puede usar en una variedad de técnicas defensivas y enfocadas en la utilidad. Esta energía no se desvanece con el tiempo, pero tiene un límite basado en el nivel de la Monje.\n\n1 Energía: rápidamente ataca con los puños\n2 Energía: se concentra para evadir el siguiente ataque\n3 Energía: corta carrera instantánea\n4 Energía: empuja a un enemigo de una patada\n5 Energía: medita para limpiar estados y recuperar cargas de varita y artefacto +actors.hero.herosubclass.priest=sacerdote +actors.hero.herosubclass.priest_short_desc=El _Sacerdote_ obtiene nuevos hechizos de larga distancia y una versión potenciada de luz guiadora. +actors.hero.herosubclass.priest_desc=El Sacerdote obtiene una variedad de nuevos y mejorados hechizos que acentúan el combate a distancia y la sinergia con ítems mágicos.\n\nEl Sacerdote puede usar _Luz Guiadora_ sin ningún coste una vez cada 100 turnos y puede activar el efecto iluminación con aliados, varitas y algunos artefactos para daño adicional.\n\nAdemás obtiene el hechizo _Resplandor_, el cual disipa la oscuridad e ilumina y aturde momentáneamente a todos los enemigos visibles con coste de 2 cargas. +actors.hero.herosubclass.paladin=paladín +actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ El _Paladín_ obtiene nuevos hechizos de corto alcance y versiones potenciadas de arma y de protección divina. +actors.hero.herosubclass.paladin_desc=_El Paladín aún no se ha implementado, por lo que no es posible seleccionarlo._\n\nEl Paladín obtiene una variedad de nuevos y mejorados hechizos que acentúan el combate cuerpo a cuerpo y la sinergia con armas y armaduras.\n\nLos hechizos _Arma Divina_ y _Protección Divina_ del Paladín otorgan mayores bonificaciones y no remplazan encantamientos y glifos existentes.\n\nAdemás obtiene el hechizo _Castigo_, el cual le permite realizar un ataque cuerpo a cuerpo garantizado a acertar con daño y poder de encantamiento adicional. ##talents actors.hero.talent$provokedangertracker.name=furia provocada @@ -636,6 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=El próximo ataque cuerpo a cuerpo actors.hero.talent$deadlyfollowuptracker.name=seguimiento mortal actors.hero.talent$deadlyfollowuptracker.desc=La Duelista ha atacado recientemente a un enemigo con un arma arrojadiza, sus ataques cuerpo a cuerpo contra el mismo objetivo infligirán daño adicional.\n\nTurnos restantes: %s. actors.hero.talent$combinedlethalityabilitytracker.executed=ejecutado +actors.hero.talent$satiatedspellstracker.name=hechizó de protección +actors.hero.talent$satiatedspellstracker.desc=El próximo hechizo que el Clérigo lance les otorgará una pequeña cantidad de protección #warrior actors.hero.talent.hearty_meal.title=comida saludable @@ -717,7 +842,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ Comer le toma al Mago 1 turno y le actors.hero.talent.inscribed_power.title=poder inscrito actors.hero.talent.inscribed_power.desc=_+1:_ Cuando el Mago lee un pergamino o usa un hechizo, sus _siguientes 2 disparos de varita_ ganan +2 niveles.\n\n_+2:_ Cuando el Mago lee un pergamino o usa un hechizo, sus _siguientes 3 disparos de varita_ ganan +2 niveles.\n\nEl número de disparos de varita potenciados se duplica cuando se usa un pergamino de mejora, transmutación, o ítems creados mediante alquimia utilizando esos pergaminos.\n\nEn el caso de ítems de alquimia con mayores cantidades de producción (por ejemplo, la mayoría de hechizos), este talento tiene una probabilidad de activarse en función a la cantidad que se produzca de dicho ítem. actors.hero.talent.wand_preservation.title=Varita preservada -actors.hero.talent.wand_preservation.desc=_+1:_ Cuando el Mago imbuye una nueva varita en su bastón, la antigua varita es devuelta con nivel +0, _pero esto sólo se puede hacer una vez._\n\n_+2:_ Cuando el Mago imbuye una nueva varita en su bastón, la antigua varita es devuelta con nivel +0, _esto se puede hacer una vez por cada nivel de héroe._ +actors.hero.talent.wand_preservation.desc=_+1:_ Cuando el Mago imbuye una nueva varita en su bastón, la antigua varita es devuelta con nivel +0, _pero esto sólo se puede hacer una vez._\n\n_+2:_ Cuando el Mago imbuye una nueva varita en su bastón, la antigua varita es devuelta con nivel +0, _esto puede repetirse tras un nuevo nivel de héroe._ actors.hero.talent.wand_preservation.meta_desc=_Si este talento lo obtiene otro héroe_ incrementará la cantidad de resina arcana recibida al colocar una varita en un caldero de alquimia en 1 en +1 o en 2 en +2. actors.hero.talent.arcane_vision.title=visión arcana actors.hero.talent.arcane_vision.desc=_+1:_ Cuando el Mago ataca con una varita a un enemigo, obtiene visión mental sobre este por _10 turnos_.\n\n_+2:_ Cuando el Mago ataca con una varita a un enemigo, obtiene visión mental sobre este por _15 turnos_. @@ -787,7 +912,7 @@ actors.hero.talent.rogues_foresight.title=Previsión del Pícaro actors.hero.talent.rogues_foresight.desc=_+1:_ Cuando el Pícaro está en un nivel con una habitación secreta, tiene un _75% de probabilidades de notar_ que el nivel contiene un secreto.\n\n_+2:_ Cuando el Pícaro está en un nivel con una habitación secreta, tiene un _100% de probabilidades de notar_ que el nivel contiene un secreto. actors.hero.talent.light_cloak.title=manto ligero -actors.hero.talent.light_cloak.desc=_+1:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _25% de velocidad_. \n\n_+2:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _50% de velocidad_. \n\n_+3:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _75% de velocidad_. +actors.hero.talent.light_cloak.desc=_+1:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _25% de velocidad_ si no lo equipa.\n\n_+2:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _50% de velocidad_ si no lo equipa. \n\n_+3:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _75% de velocidad_ si no lo equipa. actors.hero.talent.light_cloak.meta_desc=_Si este talento lo obtiene otro héroe_ incrementará la velocidad de recarga de todos los artefactos en 7/13/20% en +1/+2/+3. actors.hero.talent.enhanced_rings.title=anillos mejorados actors.hero.talent.enhanced_rings.desc=_+1:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _3 turnos_.\n\n_+2:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _6 turnos_.\n\n_+3:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _9 turnos_. @@ -844,7 +969,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ Cuando la Cazadora bebe o lanza una actors.hero.talent.rejuvenating_steps.title=Pasos rejuvenecedores actors.hero.talent.rejuvenating_steps.desc=_+1:_ Cuando la Cazadora pisa la hierba corta o las brasas, estas se convierten en hierba alta que la Cazadora surca inmediatamente. Tiene un tiempo de recarga de _10 turnos_.\n\n_+2:_ Cuando la Cazadora pisa la hierba corta o las brasas, estas se convierten en hierba alta que la Cazadora surca inmediatamente. Tiene un tiempo de recarga de _5 turnos_.\n\nEste talento producirá hierba surcada si los efectos de regeneración pasiva están deshabilitados o el héroe no ha ganado experiencia en mucho tiempo. actors.hero.talent.heightened_senses.title=Sentidos agudizados -actors.hero.talent.heightened_senses.desc=_+1:_ La Cazadora obtiene visión mental sobre cualquier enemigo a _2 casillas de su posición._\n\n_+2:_ La Cazadora obtiene visión mental sobre cualquier enemigo a _3 casillas de su posición._ +actors.hero.talent.heightened_senses.desc=_+1:_ La Cazadora obtiene visión mental sobre personajes a _2 casillas de su posición._\n\n_+2:_ La Cazadora obtiene visión mental sobre personajes a _3 casillas de su posición._ actors.hero.talent.durable_projectiles.title=Proyectiles duraderos actors.hero.talent.durable_projectiles.desc=_+1:_ Las armas arrojadizas duran un _50% más_ cuando son usadas por la Cazadora.\n\n_+2:_ Las armas arrojadizas duran un _75% más_ cuando son usadas por la Cazadora. @@ -955,6 +1080,68 @@ actors.hero.talent.expose_weakness.desc=_+1:_ Los enemigos que ataquen la imagen actors.hero.talent.counter_ability.title=contra habilidad actors.hero.talent.counter_ability.desc=_+1:_ Si la Duelista usa una habilidad de arma dentro de 3 turnos después de que la imagen remanente haya sido atacada, recuperará instantáneamente _0.38 cargas_.\n\n_+2:_ Si la Duelista usa una habilidad de arma dentro de 3 turnos después de que la imagen remanente haya sido atacada, recuperará instantáneamente _0.77 cargas_.\n\n_+3:_ Si la Duelista usa una habilidad de arma dentro de 3 turnos después de que la imagen remanente haya sido atacada, recuperará instantáneamente _1.13 cargas_.\n\n_+4:_ Si la Duelista usa una habilidad de arma dentro de 3 turnos después de que la imagen remanente haya sido atacada, recuperará instantáneamente _1.5 cargas_. +#cleric +actors.hero.talent.satiated_spells.title=hechizos saciados +actors.hero.talent.satiated_spells.desc=+1: Comer comida hace que el Clérigo gane 3 puntos de protección la próxima vez que lance un hechizo.\n+2: Comer comida hace que el Clérigo gane 5 puntos de protección la próxima vez que lance un hechizo. +actors.hero.talent.holy_intuition.title=intuición divina +actors.hero.talent.holy_intuition.desc=+1: El Clérigo puede lanzar Intuición Sagrada, un hechizo que revela si un objeto está maldito a costa de 3 cargas.\n+2: El Clérigo puede lanzar Intuición Sagrada, un hechizo que revela si un objeto está maldito a costa de 2 cargas. +actors.hero.talent.searing_light.title=luz abrasadora +actors.hero.talent.searing_light.desc=_+1:_ Los ataques físicos del Clérigo a enemigos iluminados por _Luz Guía_ causan _+3 de daño._\n\n_+2:_ Los ataques físicos del Clérigo a enemigos iluminados por _Luz Guía_ causan _+5 de daño._ +actors.hero.talent.shield_of_light.title=escudó de la luz +actors.hero.talent.shield_of_light.desc=+1: El Clérigo puede lanzar Escudo de Luz, un hechizo que se lanza instantáneamente y les otorga 2-4 puntos de armadura contra un objetivo durante 4 turnos a costa de 1 carga.\n+2: El Clérigo puede lanzar Escudo de Luz, un hechizo que se lanza instantáneamente y les otorga 2-4 puntos de armadura contra un objetivo durante 6 turnos a costa de 1 carga. + +actors.hero.talent.enlightening_meal.title=comida iluminadora +actors.hero.talent.enlightening_meal.desc=+1: Comer comida le toma al Clérigo 1 turno y le otorga 1 carga en su tomo sagrado.\n+2: Comer comida le toma al Clérigo 1 turno y le otorga 1.5 cargas en su tomo sagrado. +actors.hero.talent.recall_inscription.title=inscripción recordada +actors.hero.talent.recall_inscription.desc=+1: El Clerigo puede lanzar Inscripción de Recuerdo, un hechizo que les permite repetir el efecto de la última piedra rúnica o pergamino que usaron dentro de 10 turnos.\n+2: El Clerigo puede lanzar Inscripción de Recuerdo, un hechizo que les permite repetir el efecto de la última piedra rúnica o pergamino que usaron dentro de 300 turnos.\nInscripción de Recuerdo no se puede usar con pergaminos de mejora. El coste de carga de este hechizo varía dependiendo del objeto utilizado recientemente: 2 para una piedra rúnica, 3 para un pergamino, 4 para un pergamino exótico. Este coste de carga también se duplica cuando se usa con un pergamino de transmutación o artículos de alquimia que deben ser creados usando transmutación o mejora. +actors.hero.talent.sunray.title=rayo de sol +actors.hero.talent.sunray.desc=+1: El Clérigo puede lanzar Rayos de Sol, un hechizo que causa 2-8 de daño y ciega al objetivo durante 4 turnos, a costa de 1 carga.\n+2: El Clérigo puede lanzar Rayos de Sol, un hechizo que causa 3-12 de daño y ciega al objetivo durante 6 turnos, a costa de 1 carga.\nRayos de Sol solo puede cegar a cada objetivo una vez, pero si el objetivo ya está cegado por Rayos de Sol, lo paraliza en su lugar. Rayos de Sol siempre causa el daño máximo a enemigos demoníacos y no muertos. +actors.hero.talent.divine_sense.title=sentido divino +actors.hero.talent.divine_sense.desc=+1: El Clérigo puede lanzar Sentido Divino, un hechizo que les otorga 8 casillas de Visión Mental durante 30 turnos, a costa de 2 cargas.\n+2: El Clérigo puede lanzar Sentido Divino, un hechizo que les otorga 12 casillas de Visión Mental durante 30 turnos, a costa de 2 cargas. +actors.hero.talent.bless.title=bendecir +actors.hero.talent.bless.desc=+1: El Clérigo puede lanzar Bendición, un hechizo que otorga 4 turnos de bendición y 10 de protección cuando se lanza sobre sí mismo o 6 turnos de bendición y 10 de curación cuando se lanza sobre otro personaje, a costa de 1 carga.\n+2: El Clérigo puede lanzar Bendición, un hechizo que otorga 6 turnos de bendición y 15 de protección cuando se lanza sobre sí mismo o 10 turnos de bendición y 15 de curación cuando se lanza sobre otro personaje, a costa de 1 carga.\nLa curación excedente de este hechizo se convierte en protección. + +actors.hero.talent.cleanse.title=purificar +actors.hero.talent.cleanse.desc=+1: El Clérigo puede lanzar Purificación, un hechizo que se lanza instantáneamente, elimina los efectos negativos del Clérigo y cualquier aliado cercano, y les otorga 10 de escudo, a costa de 2 cargas.\n+2: El Clérigo puede lanzar Purificación, un hechizo que se lanza instantáneamente, otorga 3 turnos de inmunidad a efectos negativos al Clérigo y cualquier aliado cercano, y les otorga 20 de escudo, a costa de 2 cargas.\n+3: El Clérigo puede lanzar Purificación, un hechizo que se lanza instantáneamente, otorga 5 turnos de inmunidad a efectos negativos al Clérigo y cualquier aliado cercano, y les otorga 30 de escudo, a costa de 2 cargas. +actors.hero.talent.light_reading.title=Lectura ligera +actors.hero.talent.light_reading.desc=+1: El Clérigo puede usar su tomo sagrado cuando no está equipado, pero se recarga a 25% de velocidad cuando no está equipado.\n+2: El Clérigo puede usar su tomo sagrado cuando no está equipado, pero se recarga a 50% de velocidad cuando no está equipado.\n+3: El Clérigo puede usar su tomo sagrado cuando no está equipado, pero se recarga a 75% de velocidad cuando no está equipado. + +actors.hero.talent.holy_lance.title=lanza sagrada +actors.hero.talent.holy_lance.desc=+1: El Sacerdote puede lanzar Lanza Sagrada, un hechizo devastador que causa 30-55 de daño a costa de 4 cargas.\n+2: El Sacerdote puede lanzar Lanza Sagrada, un hechizo devastador que causa 45-83 de daño a costa de 4 cargas.\n+3: El Sacerdote puede lanzar Lanza Sagrada, un hechizo devastador que causa 60-110 de daño a costa de 4 cargas.\nLanza Sagrada siempre causa el daño máximo a enemigos demoníacos y no muertos. Lanza Sagrada tiene un tiempo de recarga de 50 turnos antes de poder lanzarse nuevamente. +actors.hero.talent.hallowed_ground.title=terreno sagrado +actors.hero.talent.hallowed_ground.desc=+1: El Sacerdote puede lanzar Terreno Sagrado, un hechizo que consagra el terreno en un área de 3x3 durante 20 turnos, a costa de 2 cargas.\n+2: El Sacerdote puede lanzar Terreno Sagrado, un hechizo que consagra el terreno en un área de 5x5 durante 20 turnos, a costa de 2 cargas.\n+3: El Sacerdote puede lanzar Terreno Sagrado, un hechizo que consagra el terreno en un área de 7x7 durante 20 turnos, a costa de 2 cargas.\nCuando se lanza, Terreno Sagrado cura a los aliados por 10 de HP, atrapa brevemente a los enemigos y esparce césped corto. Luego, cura lentamente a los aliados, debilita a los enemigos y hace crecer césped alto de forma aleatoria. El terreno sagrado otorga escudo al Sacerdote en lugar de curación y se destruye por el fuego. +actors.hero.talent.mnemonic_prayer.title=oración mnemotécnica +actors.hero.talent.mnemonic_prayer.desc=+1: El Sacerdote puede lanzar Oración Mnémica, un hechizo que extiende los buffs/debuffs en un aliado/enemigo por 3 turnos a costa de 1 carga.\n+2: El Sacerdote puede lanzar Oración Mnémica, un hechizo que extiende los buffs/debuffs en un aliado/enemigo por 4 turnos a costa de 1 carga.\n+3: El Sacerdote puede lanzar Oración Mnémica, un hechizo que extiende los buffs/debuffs en un aliado/enemigo por 5 turnos a costa de 1 carga.\nOración Mnémica también vuelve a iluminar al objetivo si ya estaba iluminado previamente. Oración Mnémica solo puede extender una instancia particular de un buff/debuff una vez, y no puede extender buffs provenientes de habilidades de armadura. + +actors.hero.talent.paladint3a.title=Desconocido +actors.hero.talent.paladint3a.desc=Este talento aún no se ha implementado, por lo que actualmente no hace nada. +actors.hero.talent.paladint3b.title=Desconocido +actors.hero.talent.paladint3b.desc=Este talento aún no se ha implementado, por lo que actualmente no hace nada. +actors.hero.talent.paladint3c.title=Desconocido +actors.hero.talent.paladint3c.desc=Este talento aún no se ha implementado, por lo que actualmente no hace nada. + +actors.hero.talent.divine_intervention.title=divine intervention +actors.hero.talent.divine_intervention.desc=+1: Mientras esté en Forma Ascendida, el Clérigo puede lanzar Intervención Divina, que otorga al Clérigo y a todos los aliados hasta 200 de escudo.\n+2: Mientras esté en Forma Ascendida, el Clérigo puede lanzar Intervención Divina, que otorga al Clérigo y a todos los aliados hasta 250 de escudo.\n+3: Mientras esté en Forma Ascendida, el Clérigo puede lanzar Intervención Divina, que otorga al Clérigo y a todos los aliados hasta 300 de escudo.\n+4: Mientras esté en Forma Ascendida, el Clérigo puede lanzar Intervención Divina, que otorga al Clérigo y a todos los aliados hasta 350 de escudo.\nIntervención Divina cuesta 6 cargas de tomo, y solo se puede lanzar una vez en la misma forma ascendida. +actors.hero.talent.judgement.title=juicio +actors.hero.talent.judgement.desc=+1: Mientras esté en Forma Ascendida, el Clérigo puede lanzar Juicio, que inflige 10-20 de daño a todos los enemigos visibles.\n+2: Mientras esté en Forma Ascendida, el Clérigo puede lanzar Juicio, que inflige 15-30 de daño a todos los enemigos visibles.\n+3: Mientras esté en Forma Ascendida, el Clérigo puede lanzar Juicio, que inflige 20-40 de daño a todos los enemigos visibles.\n+4: Mientras esté en Forma Ascendida, el Clérigo puede lanzar Juicio, que inflige 25-50 de daño a todos los enemigos visibles.\nJuicio cuesta 3 cargas de tomo. Juicio inflige 5-10 de daño adicional por cada hechizo que el Clérigo haya lanzado desde que entró en forma ascendida o desde el último lanzamiento de Juicio. +actors.hero.talent.flash.title=flash +actors.hero.talent.flash.desc=+1: Mientras esté en Forma Ascendida, el Clérigo puede lanzar Destello para teletransportarse hasta 3 casillas de distancia.\n+2: Mientras esté en Forma Ascendida, el Clérigo puede lanzar Destello para teletransportarse hasta 4 casillas de distancia.\n+3: Mientras esté en Forma Ascendida, el Clérigo puede lanzar Destello para teletransportarse hasta 5 casillas de distancia.\n+4: Mientras esté en Forma Ascendida, el Clérigo puede lanzar Destello para teletransportarse hasta 6 casillas de distancia.\nDestello cuesta 1 carga de tomo inicialmente, y 1 carga adicional por cada uso en la misma forma ascendida. + +actors.hero.talent.cleric_a2_1.title=Desconocido +actors.hero.talent.cleric_a2_1.desc=Este talento aún no se ha implementado, por lo que actualmente no hace nada. +actors.hero.talent.cleric_a2_2.title=Desconocido +actors.hero.talent.cleric_a2_2.desc=Este talento aún no se ha implementado, por lo que actualmente no hace nada. +actors.hero.talent.cleric_a2_3.title=Desconocido +actors.hero.talent.cleric_a2_3.desc=Este talento aún no se ha implementado, por lo que actualmente no hace nada. + +actors.hero.talent.cleric_a3_1.title=Desconocido +actors.hero.talent.cleric_a3_1.desc=Este talento aún no se ha implementado, por lo que actualmente no hace nada. +actors.hero.talent.cleric_a3_2.title=Desconocido +actors.hero.talent.cleric_a3_2.desc=Este talento aún no se ha implementado, por lo que actualmente no hace nada. +actors.hero.talent.cleric_a3_3.title=Desconocido +actors.hero.talent.cleric_a3_3.desc=Este talento aún no se ha implementado, por lo que actualmente no hace nada. + + #universal actors.hero.talent.heroic_energy.title=energía heroica actors.hero.talent.heroic_energy.rat_title=energía ratoica @@ -1083,6 +1270,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=Jeje, creo que he visto un cartel d actors.mobs.npcs.shopkeeper.talk_prison_rogue=¿Has venido del gremio de ladrones para limpiar la zona? No, ¿sólo de compras? Bueno, mata algunos monstruos mientras estás aquí de todos modos. Tampoco esperes un descuento, le pago un buen dinero por protección a tu gente y apenas me mantienen a salvo aquí abajo. actors.mobs.npcs.shopkeeper.talk_prison_huntress=Parece que estás desorientada, señorita. Los estrechos pasillos de las mazmorras no son tan espaciosos como los grandes salones o los bosques que rodean la ciudad, ¿verdad? Jeje, oh no hagas caso a mis incoherencias, ¿por qué no compras algo? actors.mobs.npcs.shopkeeper.talk_prison_duelist=¡Pero si es el héroe viajero! Si estás intentando salvar otra ciudad entonces buena suerte, los peligros aquí son mucho más grandes que simples bandas de bandidos. Estoy seguro de que lo harás mejor que nadie, sólo intenta no morir justo delante de mi tienda. +actors.mobs.npcs.shopkeeper.talk_prison_cleric=Saludos Su Alteza, ¿o quizás deba decir Su Santidad? Jeje, en cualquier caso este no es lugar para ti, mucha gente se angustiaría si acabaras muerto. Pero seguro que tienes algunas monedas, ¿por qué no comprar algo para prevenir tal tragedia? actors.mobs.npcs.shopkeeper.talk_caves=Gasta dinero y vivirás más.\n\nAh, y saluda a ese herrero Troll de mi parte si lo ves. ¡Recuérdale que aún me debe dinero por el martillo que le vendí la semana pasada! actors.mobs.npcs.shopkeeper.talk_city=Mis mercancías pueden mantenerte a salvo aquí abajo.\n\n...Y no merodees, por favor. Me costó una eternidad conseguir que los lugareños me dejaran en paz, ¡no quiero que atraigas problemas! actors.mobs.npcs.shopkeeper.talk_halls=¡Hola, tengo precios especiales para cazadores de demonios!\n\n¡Oh y ten cuidado ahí debajo! A los demonios de allí no les importará lo valiente que seas. ¡No puedes regresar y gastar más dinero si estás muerto! ;)\n\n¿Son esos demonios igual que yo? Jeje, en absoluto. Sólo soy un tipo pequeño, no muy luchador, que ha conseguido mantener su mente intacta. Los demonios de abajo son monstruos mucho más fuertes, y todos han sido esclavizados por... bueno... ten cuidado ahí abajo. @@ -1095,6 +1283,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=¡Oh Dios, me asustaste! No he conocido u actors.mobs.npcs.wandmaker.intro_mage=Oh, ¡hola %s! He oído que hubo un lío entre ti y el instituto de magos... Oh, no hagas caso, nunca me gustaron esos anticuados después de todo. Si quieres, podría tener una tarea para ti. actors.mobs.npcs.wandmaker.intro_huntress=Oh, ¡hola señorita! Una cara amigable es una agradable sorpresa aquí abajo, ¿no crees? De hecho, juro que he visto tu cara antes, pero no acabo de recordar... Oh, no hagas caso, si estás aquí por la aventura, podría tener una tarea para ti. actors.mobs.npcs.wandmaker.intro_duelist=Oh, ¡Hola señorita! ¡Que agradable sorpresa encontrar a una heroína en un lugar tan deprimente! Si estás dispuesta a ayudar a un anciano, puede que tenga una tarea para ti. +actors.mobs.npcs.wandmaker.intro_cleric=¡Oh, mis más cordiales saludos, Su Alteza! ¡Qué agradable sorpresa encontrarle en un lugar tan deprimente! Lamento importunar, pero puede que tenga una tarea para usted. actors.mobs.npcs.wandmaker.intro_1=\n\nVine aquí para encontrar un ingrediente poco común para una varita, pero me he perdido, y mi escudo mágico se está debilitando. Tendré que irme pronto, pero no soportaría irme sin lo que busco. actors.mobs.npcs.wandmaker.intro_dust=Busco algo de _polvo cadavérico._ Es una especie de harina de hueso maldito que usualmente se encuentra en lugares como este. Debe haber una habitación barricada en los alrededores, estoy seguro de que algo de polvo se va a acumular allí. Ten cuidado, la maldición del polvo es muy potente, _vuelve a mi lo más rápido posible_ y lo purificaré para ti. actors.mobs.npcs.wandmaker.intro_ember=Busco _ascuas frescas_ de una cría elemental de fuego. Los elementales usualmente aparecen cuando un ritual de invocación no está bajo control, tan sólo tienes que encontrar algunas velas y un lugar para el ritual y estoy seguro de que puedes hacer aparecer uno. Sin embargo, querrás evitar acorralarte a ti mismo mientras luchas contra él, o puedes tener a mano algún tipo de ítem congelante. Las crías elementales son bastante poderosas y caóticas, pero no soportan el frío. @@ -1120,6 +1309,7 @@ actors.mobs.armoredstatue.desc=Pensarás que sólo es otra de las estatuas inani actors.mobs.armoredstatue.desc_arm_wep=Aunque la estatua en sí está hecha de piedra, su _%1$s_ y _%2$s_ que lleva parecen reales actors.mobs.bandit.name=bandido loco +actors.mobs.bandit.desc=Un ladrón de élite, que se distingue por su túnica púrpura más ostentosa. A pesar de su gran habilidad, se ha vuelto igual de irracional que cualquier otro ladrón.\n\nAdemás de robarte, ¡los bandidos enloquecidos te cegarán, lisiarán y envenenarán brevemente! Aunque es mucho más probable que lleven botín adicional que un ladrón común. actors.mobs.bat.name=murciélago vampiro actors.mobs.bat.desc=Estos energéticos y tenaces habitantes de las cuevas son mucho más peligrosos de lo que parecen. Ellos reponen su salud con cada ataque exitoso, lo cual les permite derrotar oponentes mucho más grandes. diff --git a/core/src/main/assets/messages/actors/actors_fr.properties b/core/src/main/assets/messages/actors/actors_fr.properties index 43b575617..b30f5c220 100644 --- a/core/src/main/assets/messages/actors/actors_fr.properties +++ b/core/src/main/assets/messages/actors/actors_fr.properties @@ -37,10 +37,10 @@ actors.blobs.toxicgas.ondeath=Vous êtes mort empoisonné par du gaz toxique. actors.blobs.corrosivegas.desc=Un nuage de gaz caustique tourbillonne ici. actors.blobs.waterofawareness.procced=Alors que vous buvez une gorgée, vous sentez la connaissance infuser dans votre esprit. -actors.blobs.waterofawareness.desc=Le pouvoir de la connaissance émane de l'eau de ce puits. Buvez-en une gorgée pour découvrir tous les secrets de vos objets équipés, identifier les malédictions dans votre inventaire et révéler tous les objets de cet étage. +actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Drinking from the well will fully identify all equipped items, identify curses on all items in your inventory, and reveal all items on the current floor. actors.blobs.waterofhealth.procced=Alors que vous buvez une gorgée, vos blessures guérissent complètement. -actors.blobs.waterofhealth.desc=Le pouvoir de guérison qui se dégage de ce puits est presque palpable. Buvez-en une gorgée pour soigner vos blessures, satisfaire votre faim et purifier les objets que vous portez. +actors.blobs.waterofhealth.desc=Power of health radiates from the water of this well. Drinking from this well will heal your wounds, satisfy hunger, and cleanse curses on any worn items. actors.blobs.wateroftransmutation.desc=Le pouvoir de métamorphose qui se dégage de ce puits est presque palpable. Jetez-y un objet pour le métamorphoser en un autre. @@ -523,6 +523,19 @@ actors.hero.abilities.duelist.feint.bad_location=Vous ne pouvez pas aller à cet actors.hero.abilities.duelist.feint.short_desc=La Duelliste _Feinte_, simulant une attaque pendant qu'elle sprinte vers une case adjacente. Les ennemis attaqueront son image rémanente, les laissant vulnérables à une contre-attaque. actors.hero.abilities.duelist.feint.desc=La Duelliste feint une attaque pendant qu'elle sprinte vers une case adjacente, laissant derrière une image rémanente d'elle. Les ennemis qui attaquaient la Duelliste attaqueront plutôt l'image rémanente.\n\nLes ennemis qui attaquent l'image rémanente deviendront confus, ce qui annulera leurs prochaines actions et les laisse vulnérables à une attaque surprise. +actors.hero.abilities.cleric.ascendedform.name=ascended form +actors.hero.abilities.cleric.ascendedform.short_desc=The Cleric assumes an _Ascended Form_, gaining new spells, attack range, and shielding. +actors.hero.abilities.cleric.ascendedform.desc=The Cleric projects holy energy from themselves, assuming an extended radiant form for 10 turns. While in this form the Cleric can cast new spells, gains 2 attack range, 30 shielding, and any additional spells they cast will grant 10 shielding per holy tome charge used.\n\nThe shielding from ascended form and its spells does not decay normally, but will immediately fade once ascended form ends. The ability can be re-used to refresh ascended form's duration. +actors.hero.abilities.cleric.ascendedform$ascendbuff.name=ascended form +actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d. +actors.hero.abilities.cleric.trinity.name=trinity +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._ +actors.hero.abilities.cleric.powerofmany.name=power of many +actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one. +actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._ + + actors.hero.abilities.ratmogrify.name=rat-morphoser actors.hero.abilities.ratmogrify.cant_transform=Vous ne pouvez pas rat-morphoser cela ! actors.hero.abilities.ratmogrify.too_strong=Cet ennemi est trop puissant pour la rat-morphose ! @@ -532,6 +545,105 @@ actors.hero.abilities.ratmogrify$transmograt.name=%s rat-morphosé actors.hero.abilities.ratmogrify$transmograt.desc=Cet ennemi à été transformé en rat. Une grande amélioration, d'après moi ! - Roi des Rats actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Tué par : ennemi rat-morphosé +##Cleric Spells +actors.hero.spells.blessspell.name=bless +actors.hero.spells.blessspell.short_desc=Blesses & shields Cleric, blesses & heals others. +actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier. + +actors.hero.spells.cleanse.name=cleanse +actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding. +actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. + +actors.hero.spells.clericspell.prompt=Choisissez une cible +actors.hero.spells.clericspell.no_target=Il n'y a pas de cible à cet endroit. +actors.hero.spells.clericspell.invalid_target=You can't target that location. +actors.hero.spells.clericspell.charge_cost=Charge cost: %d + +actors.hero.spells.divinesense.name=divine sense +actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. +actors.hero.spells.divinesense$divinesensetracker.name=divine sense +actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s. + +actors.hero.spells.divineintervention.name=divine intervention +actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies. +actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %d shielding. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends. + +actors.hero.spells.flash.name=flash +actors.hero.spells.flash.prompt=Choose a location +actors.hero.spells.flash.short_desc=Teleport to a nearby location. +actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearby location and teleports there. Flash can teleport the Cleric to any discovered location that is in range and unoccupied. This spell costs more tome charges every time it is used in the same ascended form. + +actors.hero.spells.guidinglight.name=guiding light +actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five. Any artifact that directly affects an enemy will trigger this effect. Illuminated also deals ten bonus damage when triggered by physical attacks from other characters. +actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light +actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s. + +actors.hero.spells.hallowedground.name=hallowed ground +actors.hero.spells.hallowedground.prompt=Choose a location +actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread. + +actors.hero.spells.holyintuition.name=holy intuition +actors.hero.spells.holyintuition.prompt=choose an item +actors.hero.spells.holyintuition.cursed=You sense malevolent magic lurking within this item. +actors.hero.spells.holyintuition.uncursed=This item is free of malevolent magic. +actors.hero.spells.holyintuition.short_desc=identifies whether an item is cursed or not. +actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it. + +actors.hero.spells.holylance.name=holy lance +actors.hero.spells.holylance.short_desc=Deals heavy ranged magic damage. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns. +actors.hero.spells.holylance$lancecooldown.name=holy lance cooldown +actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s. + +actors.hero.spells.holyward.name=holy ward +actors.hero.spells.holyward.glyph_name=%s of light +actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block. +actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. +actors.hero.spells.holyward$holyarmbuff.name=holy ward +actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s. + +actors.hero.spells.holyweapon.name=holy weapon +actors.hero.spells.holyweapon.ench_name=holy %s +actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage. +actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. +actors.hero.spells.holyweapon$holywepbuff.name=holy weapon +actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s. + +actors.hero.spells.judgement.name=judgement +actors.hero.spells.judgement.short_desc=Damages all visible enemies. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. + +actors.hero.spells.mnemonicprayer.name=mnemonic prayer +actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. + +actors.hero.spells.radiance.name=radiance +actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. + +actors.hero.spells.recallinscription.name=recall inscription +actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll. +actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.spells.recallinscription$useditemtracker.name=recently used rune +actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s. + +actors.hero.spells.shieldoflight.name=shield of light +actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light +actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s + +actors.hero.spells.sunray.name=sunray +actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once. +actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. + ##main hero actors.hero.hero.name=vous actors.hero.hero.leave=Vous ne pouvez pas partir si tôt, le reste du donjon vous attend en dessous ! @@ -577,6 +689,11 @@ actors.hero.heroclass.duelist_desc_short=La Duelliste est une maître d'armes qu actors.hero.heroclass.duelist_desc=La Duelliste commence avec une _rapière unique_ dotée d'une capacité spéciale qui se recharge avec le temps.\n\nChaque arme du jeu possède une _capacité spéciale différente_ que la duelliste peut utiliser.\n\nLa duelliste commence également avec _deux piques de lancer_, une armure en tissu, une outre et une bourse de velours.\n\nLe duelliste identifie automatiquement :\n_-_ Parchemins d'identification\n_-_ Potions de force\n_-_ Parchemins d'image miroir actors.hero.heroclass.duelist_unlock=Pour débloquer la duelliste, _équipez une arme de niveau 2 ou supérieur sans pénalité de force._ +actors.hero.heroclass.cleric=cleric +actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents. +actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse +actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curse on any piece of cursed equipment._ + actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=Le _Berserker_ accumule de la rage lorsqu'il reçoit des dégâts. La rage augmente ses dégâts et peut être activée à 100% pour une protection supplémentaire. actors.hero.herosubclass.berserker_desc=Le _Berserker_ accumule de la rage lorsqu'il reçoit des dégâts physiques, y compris les dégâts bloqués par son armure ! La rage se dissipe au cours du temps, mais plus lentement s'il a peu de points de vie.\n\nLe Berserker peut gagner jusqu'à +50% dégâts d'attaque à 100% de rage. À 100% de rage il peut entrer en furie, gagnant 2-6x la protection maximale de son sceau selon sa santé manquante et gardant sa rage à 100% tant que la protection reste. Cependant le Berserker a besoin de temps pour récupérer après une furie. @@ -607,6 +724,12 @@ actors.hero.herosubclass.champion_desc=La Championne est une spécialiste des ar actors.hero.herosubclass.monk=Moniale actors.hero.herosubclass.monk_short_desc=La _Moniale_ accumule de l'énergie en combattant. Cette énergie peut être dépensée pour une variété de capacités uniques. actors.hero.herosubclass.monk_desc=La Moniale est une experte en techniques physiques. En battant ses ennemis, elle gagne de l'énergie qu'elle peut utiliser pour diverses capacités défensives et utilitaires. Cette énergie ne s'estompe pas avec le temps, mais elle est plafonnée en fonction du niveau de la Moniale.\n\n1 Énergie : coups de poing rapides\n2 Énergies : concentration pour éviter la prochaine attaque\n3 Énergies : déplacement instantané à courte distance\n4 Énergies : repousser un ennemi\n5 Énergies : méditation pour se purger des altérations et recharger baguettes et artéfacts +actors.hero.herosubclass.priest=priest +actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.paladin=paladin +actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=colère @@ -636,6 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=La prochaine attaque de mêlée de actors.hero.talent$deadlyfollowuptracker.name=suivi mortel actors.hero.talent$deadlyfollowuptracker.desc=La Duelliste a récemment attaqué un ennemi avec une arme de jet, les prochaines attaques de mêlée contre cette cible infligeront des dégâts bonus.\n\nTours restants : %s. actors.hero.talent$combinedlethalityabilitytracker.executed=exécuté +actors.hero.talent$satiatedspellstracker.name=Shielding Spell +actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding. #warrior actors.hero.talent.hearty_meal.title=repas copieux @@ -717,7 +842,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ Manger prend un tour au Mage et lu actors.hero.talent.inscribed_power.title=pouvoir inscrit actors.hero.talent.inscribed_power.desc=_+1:_ Quand le Mage lit un parchemin ou utilise un sort, ses _2 prochains tirs de baguette_ gagnent +2 niveaux.\n\n_+2_ Quand le Mage lit un parchemin ou utilise un sort, ses _3 prochains tirs de baguette_ gagnent +2 niveaux.\n\nLe nombre de tirs améliorés est doublé en utilisant des parchemins d'amélioration, de transmutation, ou des objets d'alchimie qui nécessitent d'être fabriqués à partir de ces parchemins.\n\nPour les objets alchimiques produits en plusieurs exemplaires (comme la plupart des sorts), ce talent a une chance de se déclencher qui dépend du nombre d'objets fabriqués par parchemin. actors.hero.talent.wand_preservation.title=préservation de baguette -actors.hero.talent.wand_preservation.desc=_+1:_ Quand le Mage imprègne une nouvelle baguette dans son bâton, l'ancienne baguette revient à +0, _mais cela ne peut être effectué qu'une seule fois._\n\n_+2:_ Quand le Mage imprègne une nouvelle baguette dans son bâton, l'ancienne baguette revient à +0, _cela peut être effectué une fois par niveau de héros._ +actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._ actors.hero.talent.wand_preservation.meta_desc=_Si ce talent est acquis par un autre héros_, il augmentera la quantité de résine arcanique obtenue en mettant une baguette dans un pot d'alchimie de 1 à +1, ou de 2 à +2. actors.hero.talent.arcane_vision.title=vision des arcanes actors.hero.talent.arcane_vision.desc=_+1 :_ Quand le Mage touche un ennemi avec sa baguette, il obtient une vision mentale sur lui pendant _10 tours_.\n\n_+2 :_ Quand le Mage touche un ennemi avec sa baguette, il obtient une vision mentale sur lui pendant _15 tours_. @@ -777,7 +902,7 @@ actors.hero.talent.protective_shadows.desc=_+1 :_ Le Voleur gagne un bouclier _u actors.hero.talent.mystical_meal.title=repas mystique actors.hero.talent.mystical_meal.desc=_+1 :_ Manger prend un tour au Voleur (les rations de réserve se mangent instantanément) et lui accorde _3 tours de recharge d'artefact_.\n\n_+2 :_ Manger prend un tour au Voleur (les rations de réserve se mangent instantanément) et lui accorde _5 tours de recharge d'artefact_.\n\nCe talent ne peut pas être utilisé pour permettre à la corne d'abondance de se recharger elle-même. actors.hero.talent.inscribed_stealth.title=discrétion inscrite -actors.hero.talent.inscribed_stealth.desc=_+1:_ Le Voleur bénéficie de _3 tours_ d'invisibilité après avoir lu un parchemin ou utilisé un sort.\n\n_+2:_ Le Voleur bénéficie de _5 tours_ d'invisibilité après avoir lu un parchemin ou utilisé un sort.\n\nLa durée d'invisibilité est doublée en utilisant un parchemin d'amélioration, un parchemin de transmutation, ou un objet alchimique qui est fabriqué en utilisant ces parchemins.\n\nPour les objets alchimiques fabriqués en grande quantité (par ex. la plupart des sorts), ce talent a une chance de se déclencher qui dépend du nombre d'objets fabriqués par parchemin. +actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.wide_search.title=fouille étendue actors.hero.talent.wide_search.desc=_+1 :_ Le rayon de recherche du Voleur passe d'un carré de 5x5 à un _cercle de 7x7_.\n\n_+2 :_ Le rayon de recherche du Voleur passe d'un carré de 5x5 à un _carré de 7x7_. actors.hero.talent.wide_search.meta_desc=_Si ce talent est acquis par un autre héros_, il augmentera son rayon de recherche d'un carré de 3x3 à un cercle de 5x5 à +1, ou un carré de 5x5 à +2. @@ -787,7 +912,7 @@ actors.hero.talent.rogues_foresight.title=prévoyance du voleur actors.hero.talent.rogues_foresight.desc=_+1 :_ Quand le Voleur est dans un niveau avec une pièce secrète, il a _75% de chance de remarquer_ que le niveau contient un secret.\n\n_+2 :_ Quand le Voleur est dans un niveau avec une pièce secrète, il a _100% de chance de remarquer_ que le niveau contient un secret. actors.hero.talent.light_cloak.title=cape légère -actors.hero.talent.light_cloak.desc=_+1 :_ Le Voleur peut utiliser sa cape de l'ombre lorsqu'elle n'est pas équipée, mais elle se recharge à _25%_ de sa vitesse normale.\n\n_+2 :_ Le Voleur peut utiliser sa cape de l'ombre lorsqu'elle n'est pas équipée, mais elle se recharge à _50%_ de sa vitesse normale.\n\n_+3 :_ Le Voleur peut utiliser sa cape de l'ombre lorsqu'elle n'est pas équipée, mais elle se recharge à _75%_ de sa vitesse normale. +actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped. actors.hero.talent.light_cloak.meta_desc=_Si ce talent est acquis par un autre héros_, il augmentera la vitesse de chargement de tous les artefacts de 7/13/20% à +1/+2/+3. actors.hero.talent.enhanced_rings.title=anneaux améliorés actors.hero.talent.enhanced_rings.desc=_+1:_ Quand le Voleur utilise un artefact, ses anneaux gagnent une amélioration de +1 pour _3 tours_.\n\n_+2:_ Quand le Voleur utilise un artefact, ses anneaux gagnent une amélioration de +1 pour _6 tours_.\n\n_+3:_ Quand le Voleur utilise un artefact, ses anneaux gagnent une amélioration de +1 pour _9 tours_. @@ -844,7 +969,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ Quand la Chasseresse boit ou lance u actors.hero.talent.rejuvenating_steps.title=pas de rajeunissement actors.hero.talent.rejuvenating_steps.desc=_+1 :_ Lorsque la Chasseresse marche sur de l'herbe courte ou des braises, elles se transforment en herbes hautes que la Chasseresse couche immédiatement. _Le rechargement prend 10 tours_.\n\n_+2 :_ Lorsque la Chasseresse marche sur de l'herbe courte ou des braises, elles se transforment en herbes hautes que la Chasseresse couche immédiatement. _Le rechargement prend 5 tours_.\n\nCe talent produira de l'herbe sillonnée si les effets de régénération passive sont désactivés ou si le héros n'a pas gagné d'expérience depuis longtemps. actors.hero.talent.heightened_senses.title=sens exacerbés -actors.hero.talent.heightened_senses.desc=_+1 :_ La Chasseresse obtient une vision spirituelle sur tout ennemi se trouvant dans un rayon de _2 cases de sa position_.\n\n_+2 :_ La Chasseresse obtient une vision spirituelle sur tout ennemi se trouvant dans un rayon de _3 cases de sa position_. +actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_. actors.hero.talent.durable_projectiles.title=projectiles durables actors.hero.talent.durable_projectiles.desc=_+1 :_ Les armes lancées ont une durabilité de _+50%_ lorsqu'elles sont utilisées par la Chasseresse.\n\n_+2 :_ Les armes lancées ont une durabilité de _+75%_ lorsqu'elles sont utilisées par la Chasseresse. @@ -955,6 +1080,68 @@ actors.hero.talent.expose_weakness.desc=_+1:_ Les ennemis qui attaquent l'image actors.hero.talent.counter_ability.title=Contre-capacité actors.hero.talent.counter_ability.desc=_+1:_ Si la Duelliste utilise une capacité d'arme dans les 3 tours après que son image rémanente soit attaquée, elle regagne instantanément _0.38 charge_.\n\n_+2:_ Si la Duelliste utilise une capacité d'arme dans les 3 tours après que son image rémanente soit attaquée, elle regagne instantanément _0.77 charge_.\n\n_+3:_ Si la Duelliste utilise une capacité d'arme dans les 3 tours après que son image rémanente soit attaquée, elle regagne instantanément _1.33 charge_.\n\n_+4:_ Si la Duelliste utilise une capacité d'arme dans les 3 tours après que son image rémanente soit attaquée, elle regagne instantanément _1.5 charge_. +#cleric +actors.hero.talent.satiated_spells.title=Satiated Spells +actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell. +actors.hero.talent.holy_intuition.title=holy intuition +actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ +actors.hero.talent.searing_light.title=searing light +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.shield_of_light.title=shield of light +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge. + +actors.hero.talent.enlightening_meal.title=Enlightening Meal +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome. +actors.hero.talent.recall_inscription.title=Recall Inscription +actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.talent.sunray.title=Sunray +actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. +actors.hero.talent.divine_sense.title=Divine Sense +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges. +actors.hero.talent.bless.title=Bless +actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. + +actors.hero.talent.cleanse.title=Cleanse +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.light_reading.title=Light Reading +actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. + +actors.hero.talent.holy_lance.title=Holy Lance +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again. +actors.hero.talent.hallowed_ground.title=Hallowed Ground +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. + +actors.hero.talent.paladint3a.title=Unknown +actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3b.title=Unknown +actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3c.title=Unknown +actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.divine_intervention.title=divine intervention +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.judgement.title=judgement +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.flash.title=flash +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. + +actors.hero.talent.cleric_a2_1.title=Unknown +actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_2.title=Unknown +actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_3.title=Unknown +actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.cleric_a3_1.title=Unknown +actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_2.title=Unknown +actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_3.title=Unknown +actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing. + + #universal actors.hero.talent.heroic_energy.title=énergie héroïque actors.hero.talent.heroic_energy.rat_title=Énergie Ratroïque @@ -1083,6 +1270,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=Hehe, je crois avoir vu un avis de actors.mobs.npcs.shopkeeper.talk_prison_rogue=La guilde des voleurs t'a envoyé nettoyer la zone ? Juste faire des courses ? Bon, essaie de tuer au moins quelques monstres tant que tu es dans le coin. Ne t'attends pas à une ristourne par contre, je paye grassement ma protection à la guilde mais je suis à peine en sécurité ici. actors.mobs.npcs.shopkeeper.talk_prison_huntress=Mademoiselle n'a pas l'air à sa place on dirait. Les couloirs du donjon sont bien étroits comparés aux grandes salles ou aux forêts autour de la ville, non ? Haha, n'écoute pas ce que je raconte, mais pourquoi n'achèterais-tu pas quelque chose ? actors.mobs.npcs.shopkeeper.talk_prison_duelist=Hé, mais t'es le héros itinérant ! Si t'essaies de sauver une nouvelle ville, je te souhaite bonne chance parce que les dangers ici sont bien pires que des vilains bandits. Je suis sûr que tu t'en sortiras mieux que les autres, mais essaie de ne pas mourir devant ma boutique. +actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that? actors.mobs.npcs.shopkeeper.talk_caves=Dépense ton argent, vis plus longtemps.\n\nOh, passe le bonjour au forgeron troll si tu le vois. Rappelle-lui qu'il doit encore me payer ce marteau que je lui ai vendu la semaine dernière ! actors.mobs.npcs.shopkeeper.talk_city=Ce que j'ai peut te garder en vie là-dedans.\n\n...Mais ne salis rien s'il te plait. Il m'a fallu un temps fou pour que les locaux me laissent tranquille, je ne veux pas m'attirer de problèmes. actors.mobs.npcs.shopkeeper.talk_halls=Hé, j'ai des réductions pour les chasseurs de démons !\n\nMais fais attention là-bas ! Les démons se moquent bien de savoir si tu es courageux. Tu ne pourras pas revenir dépenser ton argent si tu es mort ! ;)\n\nSi les démons sont comme moi ? Haha, pas du tout. Je suis juste un minus, pas vraiment porté sur la bagarre et j'ai réussi à rester sain d'esprit. Les démons là-dessous sont beaucoup plus féroces, et ils sont tous asservis à... euh... sois prudent là-bas. @@ -1095,6 +1283,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=Bon dieu, vous m'avez surpris ! Vous ête actors.mobs.npcs.wandmaker.intro_mage=Oh, bonjour %s ! J'ai entendu dire qu'il y avait eu du grabuge entre vous et l'institut magique ? Mais qu'importe, je n'ai jamais aimé ces porteurs de baguettes crottées. Si vous le souhaitez, j'aurais une quête pour vous. actors.mobs.npcs.wandmaker.intro_huntress=Ho, bonjour mademoiselle ! Un joli minois est une agréable surprise dans ces profondeurs, n'est-ce pas ? En fait, je suis sûr de vous avoir déjà vue, mais je ne sais plus où... Qu'importe, si vous êtes là pour l'aventure, j'ai une quête pour vous. actors.mobs.npcs.wandmaker.intro_duelist=Oh, bonjour mademoiselle ! Quelle agréable surprise de rencontrer une héroïne dans ce lieux déprimant ! Si vous êtes partante pour aider un vieil homme, j'ai une quête pour vous. +actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nJe suis venu ici à la recherche d'un ingrédient rare pour finir une baguette, seulement je me suis perdu et mon bouclier magique faiblit. Je dois partir au plus tôt, mais je ne supporterais pas de partir les mains vides. actors.mobs.npcs.wandmaker.intro_dust=Je cherche de la _poussière d'os._ C'est un type spécial de poudre d'os maudite que l'on trouve généralement dans ce genre d'endroit. Il devrait y avoir une cloison en bois dans ce niveau, je suis certain qu'il y aura de la poudre d'os derrière. Soyez extrêmement prudent, la malédiction qui pèse sur cette poudre est puissante, _revenez me voir aussi vite que possible_ et je la purifierai. actors.mobs.npcs.wandmaker.intro_ember=Je cherche quelques _braises fraîches_ d’un élémentaire de feu nouveau-né. Les élémentaux apparaissent généralement lorsqu’un rituel d’invocation n’est pas contrôlé, alors trouvez simplement des bougies et un site rituel et je suis sûr que vous pouvez en obtenir un. Vous voudrez _éviter de vous enfermer_ tout en le combattant, ou vous pourriez _garder quelques choses de froid à portée de main._ Les élémentaux nouveau-nés sont assez puissants et chaotiques, mais ils ne supportent pas le froid. @@ -1120,6 +1309,7 @@ actors.mobs.armoredstatue.desc=Vous pourriez croire qu'il s'agit juste d'une aut actors.mobs.armoredstatue.desc_arm_wep=Alors que la statue elle-même est faite de pierre, les _%1$s_ et _%2$s_ qu'elle brandit semblent authentiques. actors.mobs.bandit.name=bandit fou +actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though. actors.mobs.bat.name=chauve-souris vampire actors.mobs.bat.desc=Ces résidents des grottes, vifs et tenaces, sont bien plus dangereux qu'ils n'y paraissent. Ils se refont une santé à chaque attaque fructueuse, ce qui leur permet de faire tomber des adversaires bien plus imposants. @@ -1416,7 +1606,7 @@ actors.mobs.thief.escapes=Le voleur s'enfuit avec votre %s ! actors.mobs.thief.desc=Même si ces prisonniers errent libres de leurs cellules, ce lieu reste une prison. Avec le temps, cet endroit a pris leur esprit autant que leur liberté. Il y a longtemps que ces voleurs fous et bandits ont oublié qui ils sont et pourquoi ils volent.\n\nCes ennemis vont plus souvent voler et s'enfuir que se battre. Gardez-les toujours en vue, ou vous risquez de ne jamais revoir vos objets volés. actors.mobs.tormentedspirit.name=esprit tourmenté -actors.mobs.tormentedspirit.desc=Les esprits tourmentés sont des âmes sans mauvaises intentions victimes d'une malédiction. Tant qu'ils sont maudits ils vous attaqueront comme un spectre, mais sont aussi plus puissant qu'eux !\n\nIl est possible de purifier ces esprits en utilisant le bon objet à côté d'eux. Si la malédiction est levée ils en seront sans doute reconnaissant... +actors.mobs.tormentedspirit.desc=Tormented spirits are otherwise good-natured spirits that have been afflicted by a curse. So long as they are cursed they will attack just like a wraith, and are more powerful as well!\n\nIt may be possible to cleanse the curse by using the right item while next to the spirit. If the curse is lifted the spirit will surely be grateful... actors.mobs.tormentedspirit.thank_you=Merci... actors.mobs.warlock.name=nain sorcier diff --git a/core/src/main/assets/messages/actors/actors_hu.properties b/core/src/main/assets/messages/actors/actors_hu.properties index 5154db59f..de00e2004 100644 --- a/core/src/main/assets/messages/actors/actors_hu.properties +++ b/core/src/main/assets/messages/actors/actors_hu.properties @@ -523,6 +523,19 @@ actors.hero.abilities.duelist.feint.bad_location=Nem tudsz arra a helyre menni. actors.hero.abilities.duelist.feint.short_desc=A párbajhős _színleléskor_ támadást tettet, és közben egy szomszédos mezőre vetődik. Az ellenségek az utóképét támadják, így védtelenek lesznek az ellentámadással szemben. actors.hero.abilities.duelist.feint.desc=A párbajhős támadást színlelve egy szomszédos mezőre vetődik, és hátrahagy magáról egy gyorsan múló utóképet. Az addig a párbajhőst támadó ellenségek az utóképet támadják helyette.\n\nAz utóképet támadó ellenségek zavartságukban nem hajtják végre a következő cselekvésüket, és védtelenek lesznek egy meglepő támadással szemben. +actors.hero.abilities.cleric.ascendedform.name=ascended form +actors.hero.abilities.cleric.ascendedform.short_desc=The Cleric assumes an _Ascended Form_, gaining new spells, attack range, and shielding. +actors.hero.abilities.cleric.ascendedform.desc=The Cleric projects holy energy from themselves, assuming an extended radiant form for 10 turns. While in this form the Cleric can cast new spells, gains 2 attack range, 30 shielding, and any additional spells they cast will grant 10 shielding per holy tome charge used.\n\nThe shielding from ascended form and its spells does not decay normally, but will immediately fade once ascended form ends. The ability can be re-used to refresh ascended form's duration. +actors.hero.abilities.cleric.ascendedform$ascendbuff.name=ascended form +actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d. +actors.hero.abilities.cleric.trinity.name=trinity +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._ +actors.hero.abilities.cleric.powerofmany.name=power of many +actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one. +actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._ + + actors.hero.abilities.ratmogrify.name=patkányosítás actors.hero.abilities.ratmogrify.cant_transform=Azt nem tudod patkányosítani. actors.hero.abilities.ratmogrify.too_strong=Ez az ellenfél túl erős a patkányosításhoz! @@ -532,6 +545,105 @@ actors.hero.abilities.ratmogrify$transmograt.name=patkányosított %s actors.hero.abilities.ratmogrify$transmograt.desc=Ez az ellenség patkánnyá változott. Azt kell mondjam, ez egy hatalmas javulás! - Patkánykirály actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Megölt egy patkányosított ellenfél +##Cleric Spells +actors.hero.spells.blessspell.name=bless +actors.hero.spells.blessspell.short_desc=Blesses & shields Cleric, blesses & heals others. +actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier. + +actors.hero.spells.cleanse.name=cleanse +actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding. +actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. + +actors.hero.spells.clericspell.prompt=Válassz célpontot +actors.hero.spells.clericspell.no_target=Itt nincs célpont. +actors.hero.spells.clericspell.invalid_target=You can't target that location. +actors.hero.spells.clericspell.charge_cost=Charge cost: %d + +actors.hero.spells.divinesense.name=divine sense +actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. +actors.hero.spells.divinesense$divinesensetracker.name=divine sense +actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s. + +actors.hero.spells.divineintervention.name=divine intervention +actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies. +actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %d shielding. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends. + +actors.hero.spells.flash.name=flash +actors.hero.spells.flash.prompt=Choose a location +actors.hero.spells.flash.short_desc=Teleport to a nearby location. +actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearby location and teleports there. Flash can teleport the Cleric to any discovered location that is in range and unoccupied. This spell costs more tome charges every time it is used in the same ascended form. + +actors.hero.spells.guidinglight.name=guiding light +actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five. Any artifact that directly affects an enemy will trigger this effect. Illuminated also deals ten bonus damage when triggered by physical attacks from other characters. +actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light +actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s. + +actors.hero.spells.hallowedground.name=hallowed ground +actors.hero.spells.hallowedground.prompt=Choose a location +actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread. + +actors.hero.spells.holyintuition.name=holy intuition +actors.hero.spells.holyintuition.prompt=choose an item +actors.hero.spells.holyintuition.cursed=You sense malevolent magic lurking within this item. +actors.hero.spells.holyintuition.uncursed=This item is free of malevolent magic. +actors.hero.spells.holyintuition.short_desc=identifies whether an item is cursed or not. +actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it. + +actors.hero.spells.holylance.name=holy lance +actors.hero.spells.holylance.short_desc=Deals heavy ranged magic damage. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns. +actors.hero.spells.holylance$lancecooldown.name=holy lance cooldown +actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s. + +actors.hero.spells.holyward.name=holy ward +actors.hero.spells.holyward.glyph_name=%s of light +actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block. +actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. +actors.hero.spells.holyward$holyarmbuff.name=holy ward +actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s. + +actors.hero.spells.holyweapon.name=holy weapon +actors.hero.spells.holyweapon.ench_name=holy %s +actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage. +actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. +actors.hero.spells.holyweapon$holywepbuff.name=holy weapon +actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s. + +actors.hero.spells.judgement.name=judgement +actors.hero.spells.judgement.short_desc=Damages all visible enemies. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. + +actors.hero.spells.mnemonicprayer.name=mnemonic prayer +actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. + +actors.hero.spells.radiance.name=radiance +actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. + +actors.hero.spells.recallinscription.name=recall inscription +actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll. +actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.spells.recallinscription$useditemtracker.name=recently used rune +actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s. + +actors.hero.spells.shieldoflight.name=shield of light +actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light +actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s + +actors.hero.spells.sunray.name=sunray +actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once. +actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. + ##main hero actors.hero.hero.name=a hős actors.hero.hero.leave=Még nem mehetsz el! Lent vár rád a kazamata többi része! @@ -577,6 +689,11 @@ actors.hero.heroclass.duelist_desc_short=A párbajhős a fegyverek mestere, aki actors.hero.heroclass.duelist_desc=A párbajhős _saját tőrrel_ kezdi a játékot, amelynek idővel feltöltődő különleges képessége van.\n\nMinden fegyvernek a játékban _más-más különleges képessége_ van, amelyet a párbajhős használhat.\n\nA párbajhősnek _két dobótüskéje_, szövetpáncélja, egy vizestömlője és egy bársonyzacskója is van a játék elején.\n\nA párbajhős magától felismeri:\n_-_ Az azonosítótekercset\n_-_ Az erőitalt\n_-_ A tükörképtekercset actors.hero.heroclass.duelist_unlock=A párbajhős feloldásához _használj egy legalább 2-es követelményszintű fegyvert úgy, hogy megvan a hozzá szükséges erőd._ +actors.hero.heroclass.cleric=cleric +actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents. +actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse +actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curse on any piece of cursed equipment._ + actors.hero.herosubclass.berserker=vérengző actors.hero.herosubclass.berserker_short_desc=A _vérengző_ egyre dühösebbé válik, ahogy sérül. A düh növeli a sebzését, és ha a szintje eléri a 100%-ot, bónuszvédőburokra váltható. actors.hero.herosubclass.berserker_desc=A vérengző egyre dühösebbé válik, ahogy fizikai sérülés éri, még akkor is, ha a páncélja blokkolja a sérülést! A düh idővel fokozatosan elmúlik, de ha alacsony a vérengző életereje, akkor lassabban.\n\nA vérengző akár +50%-kal több sebzést is okozhat, ha dühe 100%-os szinten van. 100%-os dühszintnél vérengzésbe is kezdhet, és a pecsétje maximális védőburkának 2-6-szorosát kapja meg a hiányzó életerejétől függően, valamint a dühe 100%-on marad, amíg a védőburok el nem fogy. A vérengzőnek azonban időre van szüksége, hogy kipihenje a vérengzést. @@ -607,6 +724,12 @@ actors.hero.herosubclass.champion_desc=A bajnok a közelharci fegyverek mestere, actors.hero.herosubclass.monk=szerzetes actors.hero.herosubclass.monk_short_desc=A _szerzetes_ harc közben energiát gyűjt. Ezt az energiát számos egyedi képességre használhatja. actors.hero.herosubclass.monk_desc=A szerzetes a test test elleni harctechnika mestere. Az ellenségek legyőzése által energiát nyer, amelyet különféle védekező jellegű és más hasznos képességekre fordíthat. Ez az energia nem apad le idővel, de van a szerzetes szintje által meghatározott felső korlátja.\n\n1 energia: gyors ütés ököllel\n2 energia: összpontosítás a következő támadás kikerülésére\n3 energia: azonnali vetődés a közelbe\n4 Energia: elrúgja az ellenséget\n5 Energia: meditáció, amely megtisztít a különböző hatásoktól és visszaállít némi pálca- és ereklyetöltést +actors.hero.herosubclass.priest=priest +actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.paladin=paladin +actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=kiprovokált düh @@ -636,6 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=A párbajhős következő közöns actors.hero.talent$deadlyfollowuptracker.name=halálos kísérőcsapás actors.hero.talent$deadlyfollowuptracker.desc=A párbajhős nemrég megtámadott egy ellenséget egy dobófegyverrel, a következő közelharci támadása ugyanezen célpont ellen fokozott sebzést fog okozni.\n\nHátralévő körök: %s. actors.hero.talent$combinedlethalityabilitytracker.executed=végrehajtva +actors.hero.talent$satiatedspellstracker.name=Shielding Spell +actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding. #warrior actors.hero.talent.hearty_meal.title=kiadós étkezés @@ -717,7 +842,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ Az étkezés 1 körbe telik a mág actors.hero.talent.inscribed_power.title=lejegyzett erő actors.hero.talent.inscribed_power.desc=_+1:_ Amikor a mágus elolvas egy tekercset vagy használ egy varázslat tárgyat, a _következő 2 pálcalövése_ +2 szinttel erősebb lesz.\n\n_+2:_ Amikor a mágus elolvas egy tekercset vagy használ egy varázslat tárgyat, a _következő 3 pálcalövése_ +2 szinttel erősebb lesz.\n\nA fokozott erejű pálcalövések száma megduplázódik fejlesztés- vagy átváltoztatótekercs olvasásakor, vagy az ezekből a tekercsekből alkímia segítségével előállítható tárgyak használatakor.\n\nHa olyan alkímiával előállítható tárgyról van szó, amelyiknek az elkészítésekor több darab készül egyszerre (pl. a legtöbb varázslat), e tehetség véletlenszerűen fejti ki hatását, aminek valószínűsége függ az adott tárgyból előállított mennyiségtől. actors.hero.talent.wand_preservation.title=megóvott varázspálca -actors.hero.talent.wand_preservation.desc=_+1:_ Amikor a mágus új pálcát olt a botjába, a régi pálcát +0-ás szinten kapja vissza, _de csak egyszer képes erre._\n\n_+2:_ Amikor a mágus új pálcát olt a botjába, a régi pálcát +0-ás szinten kapja vissza, _de két szintlépés között csak egyszer képes erre._ +actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._ actors.hero.talent.wand_preservation.meta_desc=_Ha ezt a tehetséget egy másik hős szerzi meg_, az alkimista üstbe helyezett varázspálcából kinyert misztikus gyanta mennyiségét +1 szinten megnöveli 1-gyel, +2 szinten pedig 2-vel. actors.hero.talent.arcane_vision.title=misztikus látás actors.hero.talent.arcane_vision.desc=_+1:_ Amikor a mágus pálcával lő egy ellenségre, _10 körön keresztül_ látni fogja azt a belső szemével.\n\n_+2:_ Amikor a mágus pálcával lő egy ellenségre, _15 körön keresztül_ látni fogja azt a belső szemével. @@ -777,7 +902,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ A zsivány egy-egy védőburkot actors.hero.talent.mystical_meal.title=misztikus étel actors.hero.talent.mystical_meal.desc=_+1:_ Az élelem elfogyasztása 1 körig tart a zsiványnak (az ellátmányadagokat azonnal elfogyasztja), és _3 körig ereklyetöltést biztosít neki._\n\n_+2:_ Az étel elfogyasztása 1 körig tart a zsiványnak (az ellátmányadagokat azonnal elfogyasztja), és _5 körig ereklyetöltést biztosít neki._\n\nEz a tehetség nem használható arra, hogy a bőségszaru feltöltse magát. actors.hero.talent.inscribed_stealth.title=lejegyzett rejtek -actors.hero.talent.inscribed_stealth.desc=_+1:_ A zsivány _3 körre_ láthatatlanná válik, miután elolvasott egy tekercset vagy használt egy varázslat tárgyat.\n\n_+2:_ A zsivány _5 körre_ láthatatlanná válik, miután elolvasott egy tekercset vagy használt egy varázslat tárgyat.\n\nA láthatatlanság időtartama megduplázódik, ha fejlesztéstekercset, átváltoztatótekercset vagy olyan alkímiával előállítható tárgyakat használ, amelyeket ezekből a tekercsekből lehet elkészíteni.\n\nHa olyan alkímiával előállítható tárgyról van szó, amelyiknek az elkészítésekor több darab készül egyszerre (pl. a legtöbb varázslat), e tehetség véletlenszerűen fejti ki hatását, aminek valószínűsége függ az adott tárgyból előállított mennyiségtől. +actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.wide_search.title=nagy hatótávú keresés actors.hero.talent.wide_search.desc=_+1:_ A zsivány keresési hatótávja megnő, és 5x5-ös négyzet helyett _7x7-es kör_ alakja lesz.\n\n_+2:_ A zsivány keresési hatótávja megnő, és 5x5-ös négyzet helyett _7x7-es négyzet_ alakja lesz. actors.hero.talent.wide_search.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_, akkor ehelyett a keresési hatótávja megnő, és 3x3-as négyzet helyett 5x5-ös kör lesz +1-es szinten, vagy 5x5-ös négyzet lesz +2-es szinten. @@ -787,7 +912,7 @@ actors.hero.talent.rogues_foresight.title=zsiványbetekintés actors.hero.talent.rogues_foresight.desc=_+1:_ Amennyiben a zsivány titkos kamrával rendelkező szintre lép, _75% eséllyel megérzi_, hogy a szint tartalmaz ilyet.\n\n_+2:_ Amennyiben a zsivány titkos kamrával rendelkező szintre lép, _100% eséllyel megérzi_, hogy a szint tartalmaz ilyet. actors.hero.talent.light_cloak.title=könnyű köpeny -actors.hero.talent.light_cloak.desc=_+1:_ Akkor is használhatja a zsivány az árnyékköpenyét, amikor nem is viseli azt, de csak _25%-os sebességgel_ töltődik újra.\n\n_+2:_ Akkor is használhatja a zsivány az árnyékköpenyét, amikor nem is viseli azt, de csak _50%-os sebességgel_ töltődik újra.\n\n_+3:_ Akkor is használhatja a zsivány az árnyékköpenyét, amikor nem is viseli azt, de csak _75%-os sebességgel_ töltődik újra. +actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped. actors.hero.talent.light_cloak.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_, akkor ehelyett az összes ereklye töltési sebességét 7/13/20%-kal növeli +1/+2/+3 szint esetén. actors.hero.talent.enhanced_rings.title=fokozott hatású gyűrűk actors.hero.talent.enhanced_rings.desc=_+1:_ Amikor a zsivány ereklyét használ, a gyűrűi _3 körig_ +1-gyel nagyobb fejlettségi szintűek lesznek.\n\n_+2:_ Amikor a zsivány ereklyét használ, a gyűrűi _6 körig_ +1-gyel nagyobb fejlettségi szintűek lesznek.\n\n_+3:_ Amikor a zsivány ereklyét használ, gyűrűi _9 körig_ +1-gyel nagyobb fejlettségi szintűek lesznek. @@ -844,7 +969,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ Amikor a vadásznő megiszik vagy el actors.hero.talent.rejuvenating_steps.title=éltető léptek actors.hero.talent.rejuvenating_steps.desc=_+1:_ Ahol a vadásznő felperzselt vagy rövid fűre lép, magas fű szökken szárba, amelybe a vadásznő rögtön ösvényt barázdál. Ezt a képességet _10 kör múlva használhatod ismét_.\n\n_+2:_ Ahol a vadásznő felperzselt vagy rövid fűre lép, magas fű szökken szárba, amelybe a vadásznő rögtön ösvényt barázdál. Ezt a képességet _5 kör múlva használhatod ismét_.\n\nEz a tehetség ösvényekkel barázdált füvet növeszt, ha a passzív regenerációs képesség nem aktív, vagy a hős már régóta nem szerzett tapasztalatpontot. actors.hero.talent.heightened_senses.title=felfokozott érzékek -actors.hero.talent.heightened_senses.desc=_+1:_ A vadásznő belső szemével lát minden ellenséget _2 mezőre a pozíciójától_.\n\n_+2:_ A vadásznő belső szemével lát minden ellenséget _3 mezőre a pozíciójától_. +actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_. actors.hero.talent.durable_projectiles.title=tartós dobófegyverek actors.hero.talent.durable_projectiles.desc=_+1:_ A dobófegyverek _+50%-kal tartósabbak_, ha a vadásznő használja.\n\n_+2:_ A dobófegyverek _+75%-kal tartósabbak_, ha a vadásznő használja. @@ -955,6 +1080,68 @@ actors.hero.talent.expose_weakness.desc=_+1:_ Azok az ellenségek, amelyek megt actors.hero.talent.counter_ability.title=viszonzóképesség actors.hero.talent.counter_ability.desc=_+1:_ Ha a párbajhős az utóképét ért támadást követő 3 körön belül fegyveres képességet használ, azonnal visszakap _0,38 töltést_.\n\n_+2:_ Ha a párbajhős az utóképét ért támadást követő 3 körön belül fegyveres képességet használ, azonnal visszakap _0,77 töltést_.\n\n_+3:_ Ha a párbajhős az utóképét ért támadást követő 3 körön belül fegyveres képességet használ, azonnal visszakap _1,13 töltést_.\n\n_+4:_ Ha a párbajhős az utóképét ért támadást követő 3 körön belül fegyveres képességet használ, azonnal visszakap _1,5 töltést_. +#cleric +actors.hero.talent.satiated_spells.title=Satiated Spells +actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell. +actors.hero.talent.holy_intuition.title=holy intuition +actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ +actors.hero.talent.searing_light.title=searing light +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.shield_of_light.title=shield of light +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge. + +actors.hero.talent.enlightening_meal.title=Enlightening Meal +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome. +actors.hero.talent.recall_inscription.title=Recall Inscription +actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.talent.sunray.title=Sunray +actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. +actors.hero.talent.divine_sense.title=Divine Sense +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges. +actors.hero.talent.bless.title=Bless +actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. + +actors.hero.talent.cleanse.title=Cleanse +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.light_reading.title=Light Reading +actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. + +actors.hero.talent.holy_lance.title=Holy Lance +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again. +actors.hero.talent.hallowed_ground.title=Hallowed Ground +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. + +actors.hero.talent.paladint3a.title=Unknown +actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3b.title=Unknown +actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3c.title=Unknown +actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.divine_intervention.title=divine intervention +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.judgement.title=judgement +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.flash.title=flash +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. + +actors.hero.talent.cleric_a2_1.title=Unknown +actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_2.title=Unknown +actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_3.title=Unknown +actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.cleric_a3_1.title=Unknown +actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_2.title=Unknown +actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_3.title=Unknown +actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing. + + #universal actors.hero.talent.heroic_energy.title=hősi energia actors.hero.talent.heroic_energy.rat_title=hörcshősi energia @@ -1083,6 +1270,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=Hehe, azt hiszem, láttam egy kör actors.mobs.npcs.shopkeeper.talk_prison_rogue=A tolvajok céhéből jöttél, hogy megtisztítsd a területet? Ja, hogy csak vásárolni? Hát, ha már úgyis itt vagy, ölj meg néhány szörnyet. Kedvezményt pedig ne várj, jó sok védelmi pénzt fizetek nektek, mégis alig jöttök le ide, hogy megvédjetek. actors.mobs.npcs.shopkeeper.talk_prison_huntress=Nem igen illesz ebbe a környezetbe, kisasszony. A kazamaták szűk járatai bizony nem olyanok, mint a tágas lovagtermek vagy a várost körülvevő erdők, ugye? Hehe, ó, ne is törődj a fecsegésemmel, miért nem veszel valamit? actors.mobs.npcs.shopkeeper.talk_prison_duelist=Hát csak nem az utazó hős! Ha egy másik várost próbálsz megmenteni, akkor sok szerencsét, a veszélyek itt sokkal nagyobbak, mint a pitiáner bandák. Biztos vagyok benne, hogy jobban fogod csinálni, mint bárki más, csak próbálj meg nem meghalni a boltom előtt. +actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that? actors.mobs.npcs.shopkeeper.talk_caves=Pénzt költeni, tovább élni.\n\nJa, és add át üdvözletemet annak a troll kovácsnak, ha látod. Emlékeztesd, hogy még mindig tartozik nekem a kalapácsért, amit múlt héten adtam el neki! actors.mobs.npcs.shopkeeper.talk_city=Az árum biztonságban tarthat téged idelent.\n\n...És ne lézengj itt, ha kérhetem. Örökkévalóságba telt, mire a helyiek idelent békén hagytak, nem akarom, hogy bajba keverj! actors.mobs.npcs.shopkeeper.talk_halls=Szia, különleges áraim vannak a démonvadászoknak!\n\nJa, és légy óvatos odalent! A démonokat odalent nem fogja érdekelni, hogy milyen bátor vagy. Ha meghalsz, nem tudsz visszajönni és még több pénzt költeni! ;)\n\nOlyanok-e a démonok, mint én? Hehe, egyáltalán nem. Én csak egy kis fickó vagyok, nem vagyok nagy harcos, és sikerült megőriznem az ép eszemet. A démonok odalent sokkal erősebb lények, és mindegyiküket rabszolgasorba taszította... nos... csak óvatosan odalent. @@ -1095,6 +1283,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=Jóságos ég, megijesztettél! Nem talá actors.mobs.npcs.wandmaker.intro_mage=Ó, üdv %s! Hallom, kis kalamajka volt közötted és a varázslóintézet között? De hagyjuk, sosem szerettem azokat a begyepesedetteket. Lenne egy feladatom számodra, ha benne vagy. actors.mobs.npcs.wandmaker.intro_huntress=Ó, üdv, kisasszony! Kellemes meglepetés egy barátságos arcot látni idelenn, nem igaz? Valójában meg mernék rá esküdni, hogy láttam már az arcod ezelőtt, de nem tudnám megmondani, hogy hol... De hagyjuk, ha kalandért jöttél, lenne egy feladatom a számodra. actors.mobs.npcs.wandmaker.intro_duelist=Ó, helló kisasszony! Milyen kellemes meglepetés, hogy egy ilyen lehangoló helyen egy hőssel találkozom! Ha van kedved segíteni egy öregembernek, talán van egy feladatom a számodra. +actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nEgy varázspálcához szükséges ritka hozzávalóért jöttem ide, de eltévedtem, és a mágikus védőburkom gyengül. Hamarosan távoznom kell, de nem akarok elmenni úgy, hogy meg ne szerezzem, amiért idejöttem. actors.mobs.npcs.wandmaker.intro_dust=Egy kis _hullaporra_ lenne szükségem. Ez egy különleges fajta elátkozott csontliszt, amely általában ilyen helyeken fordul elő, mint ez. Valahol kell itt lennie egy eltorlaszolt kamrának, ahol biztos van ilyen por. Légy óvatos azonban, mert a por átka meglehetősen erős: _siess vele hozzám, ahogy csak tudsz,_ és én megtisztítlak tőle. actors.mobs.npcs.wandmaker.intro_ember=Némi _friss parázsra_ lenne szükségem egy újszülött tűzelementáltól. Az elementálok általában akkor jelennek meg, amikor valaki ellenőrizetlenül végez megidézési rituálét, szóval csak keress néhány gyertyát és egy rituáléhelyszínt, és biztos vagyok benne, hogy fel tudsz éleszteni egyet. Azért érdemes _elkerülni a bezárkózást_, miközben harcolsz ellene, vagy _tarthatsz kéznél valamilyen fagyasztó tárgyat._ Az újszülött elementálok elég erősek és kiszámíthatatlanok, de nem bírják a hideget. @@ -1120,6 +1309,7 @@ actors.mobs.armoredstatue.desc=Azt hinnéd, hogy ez is csak egy a kazamata élet actors.mobs.armoredstatue.desc_arm_wep=Bár maga a szobor kőből készült, de a nála lévő _%1$s_ és _%2$s_ valódinak tűnik. actors.mobs.bandit.name=őrült bandita +actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though. actors.mobs.bat.name=vámpírdenevér actors.mobs.bat.desc=A barlangi üregek fürge és szívós lakói sokkal veszélyesebbek, mint amilyennek látszanak. Náluk jóval nagyobb ellenfeleket is képesek legyőzni, mivel minden sikeres támadásukkal életerőt nyernek vissza. @@ -1416,7 +1606,7 @@ actors.mobs.thief.escapes=A tolvaj megszökött, a tőled lopott %s már nem les actors.mobs.thief.desc=Bár ezek a foglyok szabadon kószálnak a cellájukon kívül, ez a hely mégis a börtönük. Az idők során ez a hely nemcsak a szabadságukat, hanem az ép eszüket is elvette. Ezek az őrült tolvajok és banditák már rég elfelejtették, hogy kik is ők, és miért lopnak.\n\nEzek az ellenségek valószínűbb, hogy lopnak és aztán elszaladnak, semmint harcba bocsátkoznának. Ne téveszd őket szem elől, különben lehet, hogy soha nem látod viszont az ellopott holmidat. actors.mobs.tormentedspirit.name=meggyötört lélek -actors.mobs.tormentedspirit.desc=A meggyötört lelkek olyan egyébként jóindulatú szellemek, akiket átok sújt. Amíg átkozottak, addig támadnak, mint a lidércek, sőt erősebbek is!\n\nLehetséges, hogy a megfelelő tárgyat a szellem mellett használva megtörhető az átok. Ha megszabadul az átoktól, a szellem biztosan hálás lesz... +actors.mobs.tormentedspirit.desc=Tormented spirits are otherwise good-natured spirits that have been afflicted by a curse. So long as they are cursed they will attack just like a wraith, and are more powerful as well!\n\nIt may be possible to cleanse the curse by using the right item while next to the spirit. If the curse is lifted the spirit will surely be grateful... actors.mobs.tormentedspirit.thank_you=Köszönöm... actors.mobs.warlock.name=törpe boszorkánymester diff --git a/core/src/main/assets/messages/actors/actors_in.properties b/core/src/main/assets/messages/actors/actors_in.properties index ba6a15951..4847a868a 100644 --- a/core/src/main/assets/messages/actors/actors_in.properties +++ b/core/src/main/assets/messages/actors/actors_in.properties @@ -37,10 +37,10 @@ actors.blobs.toxicgas.ondeath=Kamu mati karena gas beracun... actors.blobs.corrosivegas.desc=Awan gas kaustik mematikan berterbangan di sini. actors.blobs.waterofawareness.procced=Sesaat setelah kamu meneguknya, kamu merasa pengetahuan membanjiri pikiranmu. -actors.blobs.waterofawareness.desc=Kekuatan Pengetahuan memancar dari air di dalam sumur ini. Dengan meminum air tersebut, kau bisa mengidentifikasi semua item yang dipakai, kutukan-kutukan yang menempel pada item di perlengkapanmu, dan mengungkap semua item yang terdapat di lantai ini. +actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Drinking from the well will fully identify all equipped items, identify curses on all items in your inventory, and reveal all items on the current floor. actors.blobs.waterofhealth.procced=Ketika kamu meneguknya, kamu merasa lukamu sembuh total. -actors.blobs.waterofhealth.desc=Kekuatan Kesehatan memancar dari air di sumur ini. Dengan meminum air tersebut, lukamu akan sembuh, membuatmu kenyang, dan menghapuskan kutukan dari semua item yang sedang dipakai. +actors.blobs.waterofhealth.desc=Power of health radiates from the water of this well. Drinking from this well will heal your wounds, satisfy hunger, and cleanse curses on any worn items. actors.blobs.wateroftransmutation.desc=Kekuatan perubahan memancar dari air di sumur ini. Lempar benda ke sumur ini untuk dapat mengubahnya menjadi sesuatu yang lain. @@ -523,6 +523,19 @@ actors.hero.abilities.duelist.feint.bad_location=Kamu tidak dapat bergerak ke lo actors.hero.abilities.duelist.feint.short_desc=Duelis melakukan _Serangan Tipuan_, memalsukan serangan sambil berlari ke ubin yang berdekatan. Musuh akan menyerang bayangannya, membuat mereka rentan terhadap serangan balik. actors.hero.abilities.duelist.feint.desc=Duelis memalsukan serangan sambil berlari ke ubin yang berdekatan, meninggalkan bayangan sesaat tentang dirinya. Musuh yang menyerang Duelis akan menyerang bayangan belakangnya.\n\nMusuh yang menyerang bayangan belakang menjadi bingung, sehingga membatalkan tindakan selanjutnya dan membuat mereka rentan terhadap serangan mendadak. +actors.hero.abilities.cleric.ascendedform.name=ascended form +actors.hero.abilities.cleric.ascendedform.short_desc=Pendeta mengambil _Wujud Yang Meningkat_, mendapat mantra baru, jangkauan serangan, dan perisai. +actors.hero.abilities.cleric.ascendedform.desc=Pendeta memproyeksikan energi suci dari dirinya sendiri, mengambil bentuk cemerlang yang diperpanjang selama 10 giliran. Saat dalam bentuk ini, Pendeta dapat mengeluarkan mantra baru, memperoleh 2 jangkauan serangan, 30 perisai, dan mantra tambahan apa pun yang mereka keluarkan akan memberikan 10 perisai per charge kitab suci yang digunakan.\n\nPerisai dari wujud yang meningkat dan mantranya tidak berkurang secara normal, tapi akan segera memudar setelah bentuk yang meningkat berakhir. Kemampuan tersebut dapat digunakan kembali untuk menyegarkan durasi bentuk yang meningkat. +actors.hero.abilities.cleric.ascendedform$ascendbuff.name=ascended form +actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Energi cemerlang terpancar dari tubuh pendeta. Saat dalam wujud ini, pendeta mendapatkan 2 jangkauan serangan (dari energi suci yang terproyeksi darinya), dan 10 perisai setiap kali dia menghabiskan charge kitab suci. Dia juga mampu mengeluarkan mantra yang terbuka melalui bakat wujud yang meningkat. Perisai yang diberikan oleh wujud yang meningkat dan mantranya tidak akan memudar secara normal, tetapi akan langsung memudar saat wujud yang meningkat berakhir. \n\nPerisai saat ini: %1$d. \nGiliran tersisa: %2$d. +actors.hero.abilities.cleric.trinity.name=trinity +actors.hero.abilities.cleric.trinity.short_desc=_(BELUM SELESAI) _ Pendeta mendapat _Trinitas_ mantra baru, yang masing-masing memerlukan charge buku dan charge armor. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._ +actors.hero.abilities.cleric.powerofmany.name=power of many +actors.hero.abilities.cleric.powerofmany.short_desc=_(BELUM SELESAI)_ Pendeta menyalurkan _Kekuatan Banyak_, memberdayakan sekutu yang ada atau membuat sekutu baru. +actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._ + + actors.hero.abilities.ratmogrify.name=tikusisasi actors.hero.abilities.ratmogrify.cant_transform=Kamu tidak bisa mentikusisasi itu! actors.hero.abilities.ratmogrify.too_strong=Musuh itu terlalu kuat untuk ditikusisasi! @@ -532,6 +545,105 @@ actors.hero.abilities.ratmogrify$transmograt.name=tikusisasi %s actors.hero.abilities.ratmogrify$transmograt.desc=Musuh ini telah berubah menjadi tikus. Sebuah peningkatan besar, kalau kamu tanya saya! - Raja Tikus actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Dibunuh oleh: musuh yang ditikusisasi +##Cleric Spells +actors.hero.spells.blessspell.name=bless +actors.hero.spells.blessspell.short_desc=Memberkati dan melindungi Pendeta, memberkati dan menyembuhkan orang lain. +actors.hero.spells.blessspell.desc=Pendeta memberikan berkat suci pada dirinya sendiri atau karakter lain yang dapat dia lihat.\n\nSaat diberikan pada dirinya sendiri, efeknya lebih lemah, memberikan %1$d giliran berkat dan %2$d penghalang.\n\nSaat diberikan pada karakter lain, mantranya lebih kuat, memberikan %3$d giliran berkat dan %4$d penyembuhan. Penyembuhan berlebih diubah menjadi penghalang. + +actors.hero.spells.cleanse.name=cleanse +actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding. +actors.hero.spells.cleanse.desc=Pendeta langsung menghilangkan semua efek berbahaya pada dirinya sendiri dan sekutu yang terlihat. Setelah mantra berakhir, semua karakter yang terpengaruh juga mendapatkan kekebalan debuff selama %1$d giliran, dan penghalang %2$d penghalang. + +actors.hero.spells.clericspell.prompt=Pilih target +actors.hero.spells.clericspell.no_target=Tidak ada musuh di sana. +actors.hero.spells.clericspell.invalid_target=You can't target that location. +actors.hero.spells.clericspell.charge_cost=Charge cost: %d + +actors.hero.spells.divinesense.name=divine sense +actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range. +actors.hero.spells.divinesense.desc=Pendeta memfokuskan indra-nya pada lingkungan sekitar, mendapatkan penglihatan pikiran dengan jangkauan %d petak selama 30 giliran. +actors.hero.spells.divinesense$divinesensetracker.name=divine sense +actors.hero.spells.divinesense$divinesensetracker.desc=Pendeta untuk sementara dapat melihat makhluk lain di dekatnya dengan pikirannya!\n\ngiliran tersisa: %s. + +actors.hero.spells.divineintervention.name=divine intervention +actors.hero.spells.divineintervention.short_desc=Peningkatan besar pada perisai untuk Pendeta dan sekutunya. +actors.hero.spells.divineintervention.desc=Pendeta menuangkan sejumlah besar kekuatan dari kitab suci nya ke dalam dirinya sendiri dan sekutu, meningkatkan perisai setiap orang hingga %d. Kekuatan pertahanan yang luar biasa dari mantra ini ditimbang dengan biaya charge yang sangat tinggi.\n\nSama seperti perisai lain yang diberikan oleh wujud yang meningkat, perisai ini tidak akan hilang secara normal, tetapi akan segera berakhir saat wujud yang meningkat berakhir. + +actors.hero.spells.flash.name=flash +actors.hero.spells.flash.prompt=Choose a location +actors.hero.spells.flash.short_desc=Teleport to a nearby location. +actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearby location and teleports there. Flash can teleport the Cleric to any discovered location that is in range and unoccupied. This spell costs more tome charges every time it is used in the same ascended form. + +actors.hero.spells.guidinglight.name=guiding light +actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five. Any artifact that directly affects an enemy will trigger this effect. Illuminated also deals ten bonus damage when triggered by physical attacks from other characters. +actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light +actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s. + +actors.hero.spells.hallowedground.name=hallowed ground +actors.hero.spells.hallowedground.prompt=Choose a location +actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread. + +actors.hero.spells.holyintuition.name=holy intuition +actors.hero.spells.holyintuition.prompt=choose an item +actors.hero.spells.holyintuition.cursed=You sense malevolent magic lurking within this item. +actors.hero.spells.holyintuition.uncursed=This item is free of malevolent magic. +actors.hero.spells.holyintuition.short_desc=identifies whether an item is cursed or not. +actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it. + +actors.hero.spells.holylance.name=holy lance +actors.hero.spells.holylance.short_desc=Deals heavy ranged magic damage. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns. +actors.hero.spells.holylance$lancecooldown.name=holy lance cooldown +actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s. + +actors.hero.spells.holyward.name=holy ward +actors.hero.spells.holyward.glyph_name=%s of light +actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block. +actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. +actors.hero.spells.holyward$holyarmbuff.name=holy ward +actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s. + +actors.hero.spells.holyweapon.name=holy weapon +actors.hero.spells.holyweapon.ench_name=holy %s +actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage. +actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. +actors.hero.spells.holyweapon$holywepbuff.name=holy weapon +actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s. + +actors.hero.spells.judgement.name=judgement +actors.hero.spells.judgement.short_desc=Damages all visible enemies. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. + +actors.hero.spells.mnemonicprayer.name=mnemonic prayer +actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. + +actors.hero.spells.radiance.name=radiance +actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. + +actors.hero.spells.recallinscription.name=recall inscription +actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll. +actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.spells.recallinscription$useditemtracker.name=recently used rune +actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s. + +actors.hero.spells.shieldoflight.name=shield of light +actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light +actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s + +actors.hero.spells.sunray.name=sunray +actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once. +actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. + ##main hero actors.hero.hero.name=kamu actors.hero.hero.leave=Kamu belum bisa pergi, sisa ruang bawah tanah menunggu di bawah! @@ -577,6 +689,11 @@ actors.hero.heroclass.duelist_desc_short=Duelis adalah ahli senjata yang dapat m actors.hero.heroclass.duelist_desc=Duelis memulai dengan _rapier unik_ dengan kemampuan khusus yang mengisi ulang seiring waktu.\n\nSetiap senjata dalam game memiliki _kemampuan khusus yang berbeda_ yang dapat digunakan oleh Duelis.\n\nDuelis juga memulai dengan _dua duri lempar_, armor kain, kantong air, dan kantong kecil.\n\nDuelis secara otomatis mengidentifikasi:\n_-_ Gulungan Identifikasi\n_-_ Ramuan Kekuatan\n_-_ Gulungan Cerminan Diri actors.hero.heroclass.duelist_unlock=Untuk membuka Duelis _gunakan senjata tingkat 2 atau lebih tinggi tanpa penalti kekuatan._ +actors.hero.heroclass.cleric=cleric +actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents. +actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse +actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curse on any piece of cursed equipment._ + actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=_Berserker_ membangun amarah saat dia menerima damage. Kemarahan meningkatkan damage dan dapat diaktifkan pada 100% untuk bonus perisai. actors.hero.herosubclass.berserker_desc=Berserker membangun kemarahan saat dia menerima damage fisik, termasuk damage yang ditahan oleh armornya! Kemarahan perlahan memudar dari waktu ke waktu, tetapi memudar lebih lambat jika HP-nya rendah.\n\nBerserker memberikan hingga +50% damage pada 100% kemarahan. Pada kemarahan 100% dia juga bisa mengamuk, mendapatkan 2-6x perisai maksimum segelnya tergantung pada kesehatannya yang hilang dan mempertahankan amarahnya pada 100% selama perisainya tersisa. Namun, Berserker membutuhkan waktu untuk pulih setelah mengamuk. @@ -607,6 +724,12 @@ actors.hero.herosubclass.champion_desc=Jagoan adalah ahli senjata jarak dekat ya actors.hero.herosubclass.monk=biksu actors.hero.herosubclass.monk_short_desc=_Biksu_ membangun energi saat bertarung. Energi ini bisa digunakan untuk berbagai kemampuan unik. actors.hero.herosubclass.monk_desc=Biksu adalah ahli teknik fisik. Saat dia mengalahkan musuh, dia memperoleh energi yang dapat digunakan pada berbagai kemampuan bertahan dan berfokus pada utilitas. Energi ini tidak memudar seiring berjalannya waktu, tetapi memiliki batas berdasarkan level biksu.\n\n1 energi: serang cepat dengan tinju\n2 Energi: fokus untuk menghindari serangan berikutnya\n3 Energi: langsung berlari ke sekitar\n4 Energi: tendang musuh\n5 Energi: bermeditasi untuk membersihkan status dan memulihkan charge tongkat sihir & artefak +actors.hero.herosubclass.priest=priest +actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.paladin=paladin +actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=kemarahan yang terprovokasi @@ -636,6 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=Serangan jarak dekat utama Duelis actors.hero.talent$deadlyfollowuptracker.name=lanjutan mematikan actors.hero.talent$deadlyfollowuptracker.desc=Duelis saat ini menyerang musuh dengan senjata lempar, serangan jarak dekat berikutnya terhadap target yang sama akan meningkatkan damage.\n\nGiliran tersisa: %s. actors.hero.talent$combinedlethalityabilitytracker.executed=tereksekusi +actors.hero.talent$satiatedspellstracker.name=Shielding Spell +actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding. #warrior actors.hero.talent.hearty_meal.title=makanan sehat @@ -717,7 +842,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ Penyihir hanya membutuhkan 1 gilir actors.hero.talent.inscribed_power.title=kekuatan tertulis actors.hero.talent.inscribed_power.desc=_+1:_ Ketika Penyihir membaca sebuah gulungan atau menggunakan item mantra, _2 serangan tongkat sihir berikutnya_ mendapat +2 level. \n\n_+2:_ Ketika Penyihir membaca sebuah gulungan atau menggunakan item mantra, _3 serangan tongkat sihir berikutnya_ mendapat +2 level. \n\nJumlah serangan tongkat sihir menjadi dua kali lipat saat membaca gulungan peningkatan, pengubah, enchantment, atau metamorfosis.\n\nUntuk item racikan dengan jumlah keluaran lebih tinggi (misalnya sebagian besar mantra), bakat ini memiliki peluang terpicu berdasarkan berapa banyak item tersebut dibuat. actors.hero.talent.wand_preservation.title=pelestarian tongkat sihir -actors.hero.talent.wand_preservation.desc=_+1:_ Saat Penyihir menjiwai tongkat baru ke tongkatnya, tongkat lama dikembalikan pada +0, _tapi ini hanya bisa dilakukan sekali._\n\n_+2:_ Ketika Penyihir menjiwai tongkat baru ke tongkatnya, tongkat lama dikembalikan pada +0, _ini dapat dilakukan satu kali per level pahlawan._ +actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._ actors.hero.talent.wand_preservation.meta_desc=_Jika bakat ini didapatkan oleh pahlawan yang berbeda _ akan meningkatkan jumlah getah sihir yang diperoleh saat memasukkan tongkat ke dalam panci peracik sebanyak 1 pada +1, atau sebanyak 2 pada +2. actors.hero.talent.arcane_vision.title=penglihatan ajaib actors.hero.talent.arcane_vision.desc=_+1:_ Ketika Penyihir menembak musuh, ia dapat melihat pikiran mereka selama _10 giliran_.\n\n_+2:_ Ketika Penyihir menembak musuh, ia dapat melihat pikiran mereka selama _15 giliran_. @@ -777,7 +902,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ Pengembara memperoleh satu peri actors.hero.talent.mystical_meal.title=makanan mistis actors.hero.talent.mystical_meal.desc=_+1:_ Pengembara mengabiskan 1 giliran untuk makan (persediaan makanan dimakan seketika) dan memberinya _3 giliran pengisian ulang artefak_.\n\n_+2:_ Pengembara mengabiskan 1 giliran untuk makan (persediaan makanan dimakan seketika) dan memberinya _5 giliran pengisian ulang artefak_.\n\nBakat ini tidak berlaku untuk charge terompet kecukupan. actors.hero.talent.inscribed_stealth.title=penyamaran tertulis -actors.hero.talent.inscribed_stealth.desc=_+1:_ Pengembara mendapatkan _3 giliran_ tembus pandang setelah membaca sebuah gulungan atau menggunakan item mantra.\n\n_+2:_ Pengembara mendapatkan _5 giliran_ tembus pandang setelah membaca sebuah gulungan menggunakan item mantra.\n\nDurasi tembus pandang menjadi dua kali lipat ketika membaca gulungan peningkatan, gulungan pengubah, atau item racikan yang harus dibuat menggunakan gulungan tersebut.\n\nUntuk item racikan dengan jumlah keluaran lebih tinggi (misalnya sebagian besar mantra), bakat ini memiliki peluang terpicu berdasarkan berapa banyak item tersebut dibuat. +actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.wide_search.title=pencarian luas actors.hero.talent.wide_search.desc=_+1:_ Radius pencarian Pengembara meningkat dari kotak 5x5 ke _lingkaran 7x7_.\n\n_+2:_ Radius pencarian Pengembara meningkat dari kotak 5x5 ke _kotak 7x7_. actors.hero.talent.wide_search.meta_desc=_Jika bakat ini didapatkan oleh pahlawan yang berbeda_ akan meningkatkan radius pencarian mereka dari 3x3 kotak menjadi 5x5 lingkaran pada +1, atau 5x5 kotak pada +2. @@ -787,7 +912,7 @@ actors.hero.talent.rogues_foresight.title=mata batin pengembara actors.hero.talent.rogues_foresight.desc=_+1:_ Ketika Pengembara berada pada level dengan ruangan rahasia, dia memiliki _peluang sebesar 75% untuk tahu_ bahwa level itu mengandung sebuah rahasia.\n\n_+2:_ Ketika Pengembara berada pada level dengan ruangan rahasia, dia memiliki _peluang sebesar 100% untuk tahu_ bahwa level itu mengandung sebuah rahasia. actors.hero.talent.light_cloak.title=jubah ringan -actors.hero.talent.light_cloak.desc=_+1:_ Pengembara dapat menggunakan jubah bayangannya saat sedang tidak dipakai, tapi kecepatan isi ulangnya menjadi _25%_.\n\n_+2:_ Pengembara dapat menggunakan jubah bayangannya saat sedang tidak dipakai, tapi kecepatan isi ulangnya menjadi _50%_.\n\n_+3:_ Pengembara dapat menggunakan jubah bayangannya saat sedang tidak dipakai, tapi kecepatan isi ulangnya menjadi _75%_. +actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped. actors.hero.talent.light_cloak.meta_desc=_jika bakat ini didapatkan oleh pahlawan yang berbeda_ akan meningkatkan kecepatan pengisian dari seluruh artefak sebesar 7/13/20% pada +1/+2/+3 actors.hero.talent.enhanced_rings.title=peningkatan cincin actors.hero.talent.enhanced_rings.desc=_+1:_ Ketika Pengembara menggunakan artefak, cincinnya mendapatkan +1 peningkatan untuk _3 giliran_.\n\n_+2:_ Ketika Pengembara menggunakan artefak, cincinnya mendapatkan +1 peningkatan untuk _6 giliran_.\n\n_+3:_ Ketika Pengembara menggunakan artefak, cincinnya mendapatkan +1 peningkatan untuk _9 giliran_. @@ -844,7 +969,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ Saat Pemburu meminum atau melempar r actors.hero.talent.rejuvenating_steps.title=langkah pertumbuhan actors.hero.talent.rejuvenating_steps.desc=_+1:_ Saat Pemburu menginjak rumput pendek atau bara api, mereka akan tumbuh menjadi rumput tinggi yang segera berkerut oleh Pemburu. Memiliki _cooldown 10 giliran_.\n\n_+2:_ Saat Pemburu menginjak rumput pendek atau bara api, mereka akan tumbuh menjadi rumput tinggi yang segera berkerut oleh Pemburu. Memiliki _cooldown 5 giliran_.\n\nBakat ini akan menghasilkan rumput berkerut jika efek regenerasi pasif dinonaktifkan atau pahlawan sudah lama tidak memperoleh exp. actors.hero.talent.heightened_senses.title=peningkatan indera -actors.hero.talent.heightened_senses.desc=_+1:_ Pemburu dapat melihat pikiran musuh yang berada berjarak _2 petak dari posisinya_.\n\n_+2:_ Pemburu dapat melihat pikiran musuh yang berada berjarak _3 petak dari posisinya_. +actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_. actors.hero.talent.durable_projectiles.title=proyektil tahan lama actors.hero.talent.durable_projectiles.desc=_+1:_ Senjata jarak jauh _+50% lebih tahan lama_ ketika digunakan oleh Pemburu.\n\n_+2:_ Senjata jarak jauh _+75% lebih tahan lama_ ketika digunakan oleh Pemburu. @@ -955,6 +1080,68 @@ actors.hero.talent.expose_weakness.desc=_+1:_ Musuh yang menyerang bayangan Duel actors.hero.talent.counter_ability.title=kemampuan melawan actors.hero.talent.counter_ability.desc=_+1:_ Jika Duelis menggunakan kemampuan senjata dalam 3 giliran setelah bayangan belakangnya diserang, dia akan langsung mendapatkan kembali _0,38 charge_.\n\n_+2:_ Jika Duelis menggunakan kemampuan senjata dalam 3 giliran setelah bayangan belakangnya diserang, iadia akan langsung mendapatkan kembali _0,77 charge_.\n\n_+3:_ Jika Duelis menggunakan kemampuan senjata dalam 3 giliran setelah bayangan belakangnya diserang, iadia akan langsung mendapatkan kembali _1,33 charge_.\n\n_+4:_ Jika Duelis menggunakan kemampuan senjata dalam 3 giliran setelah bayangan belakangnya diserang, dia akan langsung mendapatkan kembali _1,5 charge_. +#cleric +actors.hero.talent.satiated_spells.title=Satiated Spells +actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell. +actors.hero.talent.holy_intuition.title=holy intuition +actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ +actors.hero.talent.searing_light.title=searing light +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.shield_of_light.title=shield of light +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge. + +actors.hero.talent.enlightening_meal.title=Enlightening Meal +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome. +actors.hero.talent.recall_inscription.title=Recall Inscription +actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.talent.sunray.title=Sunray +actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. +actors.hero.talent.divine_sense.title=Divine Sense +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges. +actors.hero.talent.bless.title=Bless +actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. + +actors.hero.talent.cleanse.title=Cleanse +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.light_reading.title=Light Reading +actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. + +actors.hero.talent.holy_lance.title=Holy Lance +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again. +actors.hero.talent.hallowed_ground.title=Hallowed Ground +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. + +actors.hero.talent.paladint3a.title=Unknown +actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3b.title=Unknown +actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3c.title=Unknown +actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.divine_intervention.title=divine intervention +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.judgement.title=judgement +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.flash.title=flash +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. + +actors.hero.talent.cleric_a2_1.title=Unknown +actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_2.title=Unknown +actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_3.title=Unknown +actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.cleric_a3_1.title=Unknown +actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_2.title=Unknown +actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_3.title=Unknown +actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing. + + #universal actors.hero.talent.heroic_energy.title=energi heroik actors.hero.talent.heroic_energy.rat_title=energi kejam @@ -1083,6 +1270,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=Hehe, saya sepertinya pernah meliha actors.mobs.npcs.shopkeeper.talk_prison_rogue=Apakah kamu datang dari kumpulan pencuri untuk membersihkan area tersebut? Tidak, hanya berbelanja? Kami akan membunuh beberapa monster selagi kamu di sini. Jangan mengharapkan diskon juga, saya membayar uang perlindungan yang baik kepada kalian dan kalian hampir tidak bisa menjagaku tetap aman di sini. actors.mobs.npcs.shopkeeper.talk_prison_huntress=Sepertinya kamu sudah keluar dari dasarmu, Nona. Koridor ruang bawah tanah yang sempit tidak seluas aula besar atau hutan di sekitar kota, bukan? Hehe, oh tidak keberatan saya mengoceh, kenapa tidak beli sesuatu? actors.mobs.npcs.shopkeeper.talk_prison_duelist=Nah kalau itu bukanlah pahlawan pengembara! Jika kamu sedang mencoba menyelamatkan kota lain maka semoga berhasil, bahaya yang ada disini lebih buruk daripada geng bandit kecil. Aku yakin kamu lebih baik dalam hal ini daripada orang lain, cobalah untuk tidak mati tepat di luar tokoku. +actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that? actors.mobs.npcs.shopkeeper.talk_caves=Habiskan uang, hidup lebih lama. \n\nOh dan sapalah pandai besi Troll itu untukku jika kamu melihatnya. Ingatkan si lug bahwa dia masih berhutang uang padaku untuk palu yang saya jual padanya minggu lalu! actors.mobs.npcs.shopkeeper.talk_city=Barang daganganku bisa membuatmu aman dibawah sini\n\n...Dan jangan berkeliaran jika kamu mau. Butuh waktu lama untuk untuk membuat penduduk setempat disini meninggalkanku sendiri, aku tidak ingin kamu membuat masalah! actors.mobs.npcs.shopkeeper.talk_halls=Hai, saya punya harga spesial untuk pemburu iblis! \n\nOh dan hati-hati di bawah sana! Iblis di bawah sana tidak akan peduli seberapa beraninya kamu. Kamu tidak dapat bangkit kembali dan mengeluarkan lebih banyak uang jika kamu mati! ;)\n\nApakah iblis-iblis itu sama sepertiku? Hehe, tidak sama sekali. Saya hanyalah iblis kecil, bukan petarung yang hebat, dan saya berhasil menjaga pikiranku tetap utuh. Iblis-iblis di bawah sana jauh lebih kuat, dan mereka semua telah diperbudak oleh... yah... berhati-hatilah di bawah sana. @@ -1095,6 +1283,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=Oh Tuhanku, kamu mengangetkanku! Saya tid actors.mobs.npcs.wandmaker.intro_mage=Oh, halo %s! Kudengar ada keributan antara kamu dan institut penyihir? Oh sudahlah, lagipula saya tidak pernah menyukai hal-hal yang menempel di lumpur itu. Jika kamu bersedia, saya mungkin punya tugas untukmu. actors.mobs.npcs.wandmaker.intro_huntress=Oh, halo nona! Wajah ramah adalah kejutan yang menyenangkan di sini bukan? Sebenarnya, saya bersumpah pernah melihat wajahmu sebelumnya, tapi saya tidak tahu pasti... Oh sudahlah, jika kamu di sini untuk berpetualang, saya mungkin punya tugas untukmu. actors.mobs.npcs.wandmaker.intro_duelist=Oh, halo nona! Sungguh kejutan yang menyenangkan dapat bertemu dengan pahlawan di tempat yang buruk ini! Jika kamu berencana untuk membantu pria tua ini, saya punya sebuah tugas untukmu. +actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nAku datang ke sini untuk mencari bahan langka untuk sebuah tongkat sihir, tapi aku sepertinya tersesat, dan pelindung sihirku sudah melemah. Aku harus segera pergi, tapi aku tidak bisa pergi sebelum aku mendapat apa yang kumau. actors.mobs.npcs.wandmaker.intro_dust=Saya sedang mencari _abu mayat._ Itu ada di tulang terkutuk spesial yang memang biasanya ada di tempat seperti ini. Pasti di suatu tempat ada ruangan yang dibarikade, dan tulang itu pasti ada di sana. Hati-hati, kutukan dalam abu itu berbahaya, _kembali padaku secepatnya setelah mendapatkan abu itu_ dan saya akan membersihkan kutukannya. actors.mobs.npcs.wandmaker.intro_ember=Saya sedang mencari _bara api segar_ dari elemental api yang baru lahir. Elemental biasanya muncul ketika ritual pemanggilan tidak terkendali, jadi cari saja beberapa lilin dan tempat ritual dan saya yakin kamu bisa mendapatkannya untuk muncul. Kamu sebaiknya _menghindari tinju_ saat melawannya, atau kamu bisa _menyediakan semacam benda beku._ Elemental yang baru lahir cukup kuat dan kacau, tapi mereka tidak tahan dingin. @@ -1120,6 +1309,7 @@ actors.mobs.armoredstatue.desc=Anda mungkin berpikir bahwa itu hanyalah salah sa actors.mobs.armoredstatue.desc_arm_wep=Sementara patung itu sendiri terbuat dari batu, _%1$s_ dan _%2$s_ yang dipegang olehnya terlihat nyata. actors.mobs.bandit.name=bandit gila +actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though. actors.mobs.bat.name=kelelawar vampir actors.mobs.bat.desc=Penghuni gua yang gesit dan ulet itu lebih berbahaya daripada kelihatannya. Mereka dapat menyerap darah setiap kali berhasil menyerang, yang membuat mereka dapat mengalahkan musuh yang jauh lebih besar darinya. @@ -1416,7 +1606,7 @@ actors.mobs.thief.escapes=Si pencuri kabur bersama %s kamu! actors.mobs.thief.desc=Walaupun mereka bebas berkelana dari sel satu sel lain, tempat ini tetaplah sebuah penjara bagi mereka. Seiring berjalannya waktu, tempat ini telah merenggut kewarasannya mereka bersamaan dengan terenggutnya kebebasan. Setelah sekian lama, para pencuri dan para bandit itu lupa akan jati diri mereka, dan lupa kenapa mereka mencuri.\n\nMusuh ini lebih cenderung mencuri dan lari daripada melawan. Pastikan untuk selalu melihatnya, atau kamu mungkin tidak akan pernah melihat barang curianmu lagi. actors.mobs.tormentedspirit.name=Jiwa yang tersiksa -actors.mobs.tormentedspirit.desc=Jiwa yang tersiksa adalah jiwa baik hati yang terkena kutukan. Selama mereka dikutuk, mereka akan menyerang seperti hantu gentayangan, dan menjadi lebih kuat juga! \n\nDimungkinkan untuk menghapus kutukan dengan menggunakan item yang tepat saat berada di dekat jiwa itu. Jika kutukan itu terhapus, jiwa itu pasti akan bersyukur... +actors.mobs.tormentedspirit.desc=Tormented spirits are otherwise good-natured spirits that have been afflicted by a curse. So long as they are cursed they will attack just like a wraith, and are more powerful as well!\n\nIt may be possible to cleanse the curse by using the right item while next to the spirit. If the curse is lifted the spirit will surely be grateful... actors.mobs.tormentedspirit.thank_you=Terima kasih... actors.mobs.warlock.name=penyihir kurcaci diff --git a/core/src/main/assets/messages/actors/actors_it.properties b/core/src/main/assets/messages/actors/actors_it.properties index deb49482e..24437a3ac 100644 --- a/core/src/main/assets/messages/actors/actors_it.properties +++ b/core/src/main/assets/messages/actors/actors_it.properties @@ -37,10 +37,10 @@ actors.blobs.toxicgas.ondeath=Sei morto per il gas tossico... actors.blobs.corrosivegas.desc=Qui sta turbinando una nube di gas caustico letale. actors.blobs.waterofawareness.procced=Appena bevi un sorso, avverti la conoscenza fluire nella tua mente. -actors.blobs.waterofawareness.desc=Il potere della conoscenza si irradia dall'acqua di questo pozzo. Bere dal pozzo identificherà completamente tutti gli oggetti equipaggiati, identificherà le maledizioni su tutti gli oggetti nel tuo inventario e rivelerà tutti gli oggetti sul piano attuale. +actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Drinking from the well will fully identify all equipped items, identify curses on all items in your inventory, and reveal all items on the current floor. actors.blobs.waterofhealth.procced=Appena bevi un sorso, senti le tue ferite guarire completamente. -actors.blobs.waterofhealth.desc=Il potere della salute si irradia dall'acqua di questo pozzo. Bere da questo pozzo curerà le tue ferite, soddisferà la fame e purificherà le maledizioni su qualsiasi oggetto indossato. +actors.blobs.waterofhealth.desc=Power of health radiates from the water of this well. Drinking from this well will heal your wounds, satisfy hunger, and cleanse curses on any worn items. actors.blobs.wateroftransmutation.desc=Il potere del cambiamento si irradia dalle acque di questo pozzo. Lancia un oggetto nel pozzo per trasformarlo in qualcos'altro. @@ -523,6 +523,19 @@ actors.hero.abilities.duelist.feint.bad_location=Non puoi muoverti in quella pos actors.hero.abilities.duelist.feint.short_desc=La Duellante _Finta_, simulando un attacco mentre scatta in una casella adiacente. I nemici attaccheranno la sua immagine, lasciandosi scoperti per un contrattacco. actors.hero.abilities.duelist.feint.desc=La Duellante finge un attacco mentre si lancia in una casella confinante, lasciandosi dietro un'immagine riflessa di sé stessa. I nemici che stavano attaccando la Duellante attaccheranno l'immagine riflessa.\n\nI nemici che attaccano l'immagine riflessa diventano confusi, cancellando la loro prossima azione e li lascia scoperti per un attacco a sorpresa. +actors.hero.abilities.cleric.ascendedform.name=ascended form +actors.hero.abilities.cleric.ascendedform.short_desc=The Cleric assumes an _Ascended Form_, gaining new spells, attack range, and shielding. +actors.hero.abilities.cleric.ascendedform.desc=The Cleric projects holy energy from themselves, assuming an extended radiant form for 10 turns. While in this form the Cleric can cast new spells, gains 2 attack range, 30 shielding, and any additional spells they cast will grant 10 shielding per holy tome charge used.\n\nThe shielding from ascended form and its spells does not decay normally, but will immediately fade once ascended form ends. The ability can be re-used to refresh ascended form's duration. +actors.hero.abilities.cleric.ascendedform$ascendbuff.name=ascended form +actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d. +actors.hero.abilities.cleric.trinity.name=trinity +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._ +actors.hero.abilities.cleric.powerofmany.name=power of many +actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one. +actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._ + + actors.hero.abilities.ratmogrify.name=rattificazione actors.hero.abilities.ratmogrify.cant_transform=Non puoi rattificarlo! actors.hero.abilities.ratmogrify.too_strong=Quel nemico è troppo forte per essere rattificato! @@ -532,6 +545,105 @@ actors.hero.abilities.ratmogrify$transmograt.name=%s rattificato actors.hero.abilities.ratmogrify$transmograt.desc=Questo nemico si è trasformato in un ratto. Un grande miglioramento, se chiedi il mio parere! - Re dei Ratti actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Ucciso da un nemico trasmutato in ratto +##Cleric Spells +actors.hero.spells.blessspell.name=bless +actors.hero.spells.blessspell.short_desc=Blesses & shields Cleric, blesses & heals others. +actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier. + +actors.hero.spells.cleanse.name=cleanse +actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding. +actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. + +actors.hero.spells.clericspell.prompt=Scegli un bersaglio +actors.hero.spells.clericspell.no_target=Non c'è un bersaglio là. +actors.hero.spells.clericspell.invalid_target=You can't target that location. +actors.hero.spells.clericspell.charge_cost=Charge cost: %d + +actors.hero.spells.divinesense.name=divine sense +actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. +actors.hero.spells.divinesense$divinesensetracker.name=divine sense +actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s. + +actors.hero.spells.divineintervention.name=divine intervention +actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies. +actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %d shielding. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends. + +actors.hero.spells.flash.name=flash +actors.hero.spells.flash.prompt=Choose a location +actors.hero.spells.flash.short_desc=Teleport to a nearby location. +actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearby location and teleports there. Flash can teleport the Cleric to any discovered location that is in range and unoccupied. This spell costs more tome charges every time it is used in the same ascended form. + +actors.hero.spells.guidinglight.name=guiding light +actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five. Any artifact that directly affects an enemy will trigger this effect. Illuminated also deals ten bonus damage when triggered by physical attacks from other characters. +actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light +actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s. + +actors.hero.spells.hallowedground.name=hallowed ground +actors.hero.spells.hallowedground.prompt=Choose a location +actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread. + +actors.hero.spells.holyintuition.name=holy intuition +actors.hero.spells.holyintuition.prompt=choose an item +actors.hero.spells.holyintuition.cursed=You sense malevolent magic lurking within this item. +actors.hero.spells.holyintuition.uncursed=This item is free of malevolent magic. +actors.hero.spells.holyintuition.short_desc=identifies whether an item is cursed or not. +actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it. + +actors.hero.spells.holylance.name=holy lance +actors.hero.spells.holylance.short_desc=Deals heavy ranged magic damage. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns. +actors.hero.spells.holylance$lancecooldown.name=holy lance cooldown +actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s. + +actors.hero.spells.holyward.name=holy ward +actors.hero.spells.holyward.glyph_name=%s of light +actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block. +actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. +actors.hero.spells.holyward$holyarmbuff.name=holy ward +actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s. + +actors.hero.spells.holyweapon.name=holy weapon +actors.hero.spells.holyweapon.ench_name=holy %s +actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage. +actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. +actors.hero.spells.holyweapon$holywepbuff.name=holy weapon +actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s. + +actors.hero.spells.judgement.name=judgement +actors.hero.spells.judgement.short_desc=Damages all visible enemies. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. + +actors.hero.spells.mnemonicprayer.name=mnemonic prayer +actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. + +actors.hero.spells.radiance.name=radiance +actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. + +actors.hero.spells.recallinscription.name=recall inscription +actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll. +actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.spells.recallinscription$useditemtracker.name=recently used rune +actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s. + +actors.hero.spells.shieldoflight.name=shield of light +actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light +actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s + +actors.hero.spells.sunray.name=sunray +actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once. +actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. + ##main hero actors.hero.hero.name=tu actors.hero.hero.leave=Non puoi ancora andartene, il resto del dungeon ti aspetta di sotto! @@ -577,6 +689,11 @@ actors.hero.heroclass.duelist_desc_short=La Duellante è una maestra d'armi che actors.hero.heroclass.duelist_desc=La Duellante inizia con uno _stocco esclusivo_ con un'abilità speciale che si ricarica nel tempo.\n\nOgni arma nel gioco ha una _diversa abilità speciale_ che la Duellante può usare.\n\nLa Duellante inizia anche con _due punte da lancio_, un'armatura di stoffa, un otre e un sacchetto di velluto.\n\nLa Duellante identifica automaticamente:\n_-_ Pergamene di Identificazione\n_-_ Pozioni della Forza\n_-_ Pergamene dell'immagine speculare actors.hero.heroclass.duelist_unlock=Per sbloccare la Duellante _devi equipaggiare un'arma di livello 2 o superiore senza penalità dovute alla forza._ +actors.hero.heroclass.cleric=cleric +actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents. +actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse +actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curse on any piece of cursed equipment._ + actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=Il _Berserker_ accumula tanta furia quanti più danni subisce. La furia incrementa il suo danno e può essere attivata quando è al 100% per dello scudo bonus. actors.hero.herosubclass.berserker_desc=Il Berserker accumula tanta rabbia quanti più danni fisici subisce, inclusi i danni bloccati dall'armatura! La rabbia diminuisce progressivamente nel tempo, ma diminuisce più lentamente se l'eroe ha pochi PS. \n\nIl Berserker ottiene fino a +50% di danni a 100% di rabbia. A 100% di rabbia può anche andare in furia, ottenendo 2-6 volte lo scudo massimo del sigillo in base alla salute mancante e mantenendo la rabbia al 100% finchè gli rimane dello scudo. Tuttavia, il Berserker ha bisogno di tempo per riprendersi dopo la furia. @@ -607,6 +724,12 @@ actors.hero.herosubclass.champion_desc=La Campionessa è una maestra delle armi actors.hero.herosubclass.monk=monaca actors.hero.herosubclass.monk_short_desc=La _Monaca_ accumula energia mentre combatte. Questa energia può essere spesa per una varietà di abilità uniche. actors.hero.herosubclass.monk_desc=La Monaca è una maestra della tecnica fisica. Man mano che sconfigge i nemici, guadagna energia che può essere utilizzata su varie abilità difensive e focalizzate sull'utilità. Questa energia non svanisce nel tempo, ma ha un limite basato sul livello della Monaca.\n\n1 Energia: colpisci rapidamente con i pugni\n2 Energia: concentrati per schivare il prossimo attacco\n3 Energia: scatta istantaneamente nelle vicinanze\n4 Energia: caccia via un nemico\n5 Energia: meditare per pulire gli status e ripristinare le cariche di bacchette & artefatti +actors.hero.herosubclass.priest=priest +actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.paladin=paladin +actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=rabbia provocata @@ -636,6 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=Il prossimo attacco in mischia del actors.hero.talent$deadlyfollowuptracker.name=seguito mortale actors.hero.talent$deadlyfollowuptracker.desc=La Duellante ha recentemente attaccato un nemico con un'arma da lancio, i suoi attacchi in mischia contro lo stesso bersaglio avranno i danni aumentati.\n\nTurni rimanenti: %s. actors.hero.talent$combinedlethalityabilitytracker.executed=giustiziato +actors.hero.talent$satiatedspellstracker.name=Shielding Spell +actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding. #warrior actors.hero.talent.hearty_meal.title=pasto abbondante @@ -717,7 +842,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ Il Mago mangia il cibo in 1 solo t actors.hero.talent.inscribed_power.title=potere inscritto actors.hero.talent.inscribed_power.desc=_+1:_ Quando il Mago legge una pergamena o usa un oggetto incantesimo, i suoi _prossimi 2 colpi di bacchetta_ ottengono +2 livelli.\n\n_+2:_ Quando il Mago legge una pergamena o usa un oggetto incantesimo, i suoi _successivi 3 colpi di bacchetta_ ottengono +2 livelli.\n\nIl numero di colpi di bacchetta potenziati viene raddoppiato quando si utilizza una pergamena di oggetti di potenziamento, trasmutazione o alchimia che devono essere realizzati utilizzando tali pergamene.\n\nPer gli oggetti alchemici con quantità di output più elevate (ad esempio la maggior parte degli incantesimi), questo talento ha la possibilità di attivarsi in base alla quantità di quell'oggetto prodotta. actors.hero.talent.wand_preservation.title=conservazione della bacchetta -actors.hero.talent.wand_preservation.desc=_+1:_ Quando il Mago infonde una nuova bacchetta nel suo bastone, la vecchia bacchetta viene restituita a +0, _ma questo può essere fatto solo una volta._\n\n_+2:_ Quando il Mago infonde una nuova bacchetta nel suo bastone, la vecchia bacchetta viene restituita a +0, _questo può essere fatto una volta per livello dell'eroe._ +actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._ actors.hero.talent.wand_preservation.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ aumenterà invece la quantità di resina arcana ottenuta mettendo una bacchetta in un calderone alchemico di 1 a +1 o di 2 a +2. actors.hero.talent.arcane_vision.title=visione arcana actors.hero.talent.arcane_vision.desc=_+1:_ Quando il Mago colpisce un nemico con una bacchetta, guadagna _10 turni_ di visione mentale.\n\n_+2:_ Quando il Mago colpisce un nemico con una bacchetta, guadagna _15 turni_ di visione mentale. @@ -777,7 +902,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ Il Ladro guadagna un punto scud actors.hero.talent.mystical_meal.title=pasto mistico actors.hero.talent.mystical_meal.desc=_+1:_ Il Ladro mangia il cibo in 1 solo turno (le razioni di cibo vengono consumate all'istante), e ottiene _3 turni di ricarica dell'artefatto_.\n\n_+2_: Il Ladro mangia il cibo in 1 solo turno (le razioni di cibo vengono consumate all'istante), e ottiene _5 turni di ricarica dell'artefatto_.\n\nQuesto talento non può essere utilizzato per ricaricare la Cornucopia stessa. actors.hero.talent.inscribed_stealth.title=furtività inscritta -actors.hero.talent.inscribed_stealth.desc=_+1:_ Il Ladro ottiene _3 turni_ di invisibilità dopo aver letto una pergamena o usato un incantesimo.\n\n_+2:_ Il Ladro ottiene _5 turni_ di invisibilità dopo aver letto una pergamena o usato un incantesimo\n\nLa durata dell'invisibilità viene raddoppiata quando si utilizza una pergamena di potenziamento, una pergamena di trasmutazione o oggetti alchemici che devono essere realizzati utilizzando tali pergamene.\n\nPer gli oggetti alchemici con quantità di output più elevate (ad esempio la maggior parte degli incantesimi), questo talento ha la possibilità di attivarsi in base alla quantità di quell'oggetto prodotta. +actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.wide_search.title=ricerca estesa actors.hero.talent.wide_search.desc=_+1:_ Il raggio di ricerca del Ladro aumenta da un quadrato 5x5 ad un _cerchio di raggio 7_.\n\n_+2:_ Il raggio di ricerca del Ladro aumenta da un cerchio di raggio 7 ad un _quadrato 7x7_. actors.hero.talent.wide_search.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ aumenterà il loro raggio di ricerca da un quadrato 3x3 a un cerchio 5x5 a +1, o a un quadrato 5x5 a +2. @@ -787,7 +912,7 @@ actors.hero.talent.rogues_foresight.title=lungimiranza del Ladro actors.hero.talent.rogues_foresight.desc=_+1_ Quando il Ladro raggiunge un piano con una stanza segreta, ha il _75% di probabilità di segnalare_ che quel piano contiene un segreto.\n\n_+2_ Quando il Ladro raggiunge un piano con una stanza segreta, ha il _100% di probabilità di segnalare_ che quel piano contiene un segreto. actors.hero.talent.light_cloak.title=manto leggero -actors.hero.talent.light_cloak.desc=_+1:_ Il Ladro può usare il suo Mantello delle Ombre anche se non lo indossa, ma esso si ricarica al _25% della velocità_.\n\n_+2:_ Il Ladro può usare il suo Mantello delle Ombre anche se non lo indossa, ma esso si ricarica al _50% della velocità_.\n\n_+3:_ Il Ladro può usare il suo Mantello delle Ombre anche se non lo indossa, ma esso si ricarica al _75% della velocità_. +actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped. actors.hero.talent.light_cloak.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ aumenterà invece la velocità di ricarica degli artefatti di 7/13/20% a +1/+2/+3. actors.hero.talent.enhanced_rings.title=anelli potenziati actors.hero.talent.enhanced_rings.desc=_+1:_ Quando il Ladro utilizza un artefatto, i suoi anelli guadagnano +1 livello per _3 turni_.\n\n_+1:_ Quando il Ladro utilizza un artefatto, i suoi anelli guadagnano +1 livello per _6 turni_.\n\n_+1:_ Quando il Ladro utilizza un artefatto, i suoi anelli guadagnano +1 livello per _9 turni_. @@ -844,7 +969,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ Quando la Cacciatrice beve o lancia actors.hero.talent.rejuvenating_steps.title=passi rigenerativi actors.hero.talent.rejuvenating_steps.desc=_+1:_ Quando la Cacciatrice cammina su una casella di erba bassa o bruciata, la fa ricrescere in una casella di erba alta, che circonda immediatamente la Cacciatrice. Questo talento ha effetto _ogni 10 turni_.\n\n_+2:_ Quando la Cacciatrice cammina su una casella di erba bassa o bruciata, la fa ricrescere in una casella di erba alta, che circonda immediatamente la Cacciatrice. Questo talento ha effetto _ogni 5 turni_.\n\nQuesto talento produce una casella di erba calpestata, e non di erba alta, se gli effetti di rigenerazione passiva sono disabilitati o se l'eroe non guadagna esperienza da molto. actors.hero.talent.heightened_senses.title=sensi amplificati -actors.hero.talent.heightened_senses.desc=_+1:_ La Cacciatrice ottiene visione mentale su ogni nemico nel raggio di _2 posizioni_ rispetto alla sua.\n\n_+2:_ La Cacciatrice ottiene visione mentale su ogni nemico nel raggio di _3 posizioni_ rispetto alla sua. +actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_. actors.hero.talent.durable_projectiles.title=proiettili durevoli actors.hero.talent.durable_projectiles.desc=_+1:_ Le armi da lancio hanno _+50% di durevolezza_ quando sono usate dalla Cacciatrice.\n\n_+2:_ Le armi da lancio hanno _+75% di durevolezza_ quando sono usate dalla Cacciatrice. @@ -955,6 +1080,68 @@ actors.hero.talent.expose_weakness.desc=_+1:_ I nemici che attaccano l'immagine actors.hero.talent.counter_ability.title=contrattacco abilità actors.hero.talent.counter_ability.desc=_+1:_ Se la Duellante usa un'abilità dell'arma entro 3 turni dall'attacco della sua immagine residua, recupererà immediatamente _0,38 cariche_.\n\n_+2:_ Se la Duellante usa l'abilità di un'arma entro 3 turni dall'attacco della sua immagine residua, recupererà immediatamente _0,77 cariche_.\n\n_+3:_ Se la Duellante usa l'abilità di un'arma entro 3 turni dall'attacco della sua immagine residua, recupererà immediatamente _1,13 cariche_.\n\n_+4:_ Se la Duellante usa l'abilità di un'arma entro 3 turni dall'attacco della sua immagine residua, recupererà immediatamente _1,5 cariche_. +#cleric +actors.hero.talent.satiated_spells.title=Satiated Spells +actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell. +actors.hero.talent.holy_intuition.title=holy intuition +actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ +actors.hero.talent.searing_light.title=searing light +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.shield_of_light.title=shield of light +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge. + +actors.hero.talent.enlightening_meal.title=Enlightening Meal +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome. +actors.hero.talent.recall_inscription.title=Recall Inscription +actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.talent.sunray.title=Sunray +actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. +actors.hero.talent.divine_sense.title=Divine Sense +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges. +actors.hero.talent.bless.title=Bless +actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. + +actors.hero.talent.cleanse.title=Cleanse +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.light_reading.title=Light Reading +actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. + +actors.hero.talent.holy_lance.title=Holy Lance +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again. +actors.hero.talent.hallowed_ground.title=Hallowed Ground +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. + +actors.hero.talent.paladint3a.title=Unknown +actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3b.title=Unknown +actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3c.title=Unknown +actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.divine_intervention.title=divine intervention +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.judgement.title=judgement +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.flash.title=flash +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. + +actors.hero.talent.cleric_a2_1.title=Unknown +actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_2.title=Unknown +actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_3.title=Unknown +actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.cleric_a3_1.title=Unknown +actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_2.title=Unknown +actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_3.title=Unknown +actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing. + + #universal actors.hero.talent.heroic_energy.title=energia eroica actors.hero.talent.heroic_energy.rat_title=energia rattoica @@ -1083,6 +1270,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=Hehe, credo di aver visto un poster actors.mobs.npcs.shopkeeper.talk_prison_rogue=Sei venuto dalla gilda dei ladri per liberare l'area? No, solo per comprare? Beh uccidi qualche mostro intanto che sei qui. Non aspettarti uno sconto, pago una buona protezione da voi e mi stai a malapena tenendo al sicuro quaggiù. actors.mobs.npcs.shopkeeper.talk_prison_huntress=Sembri spaesata. Gli stretti corridoi dei sotterranei non sono spaziosi come le grandi sale o le foreste che circondano la città, vero? Hehe, oh non far caso alle mie farneticazioni, perché non compri qualcosa? actors.mobs.npcs.shopkeeper.talk_prison_duelist=Guarda te se non è l'eroe itinerante! Se stai cercando di salvare un'altra città allora buona fortuna, i pericoli qui sono molto peggio delle insignificanti gang di banditi. Sono sicuro che farai meglio di chiunque altro, cerca solo di non morire fuori dal mio negozio. +actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that? actors.mobs.npcs.shopkeeper.talk_caves=Spendi soldi, vivi più a lungo.\n\nOh e salutami quel fabbro Troll per me se lo vedi. Ricorda a quel testone che mi deve ancora dei soldi per quel martello che gli ho venduto la settimana scorsa! actors.mobs.npcs.shopkeeper.talk_city=I miei beni ti terranno al sicuro laggiù.\n\n...E non bighellonare se non ti dispiace. Ci ho messo un sacco per convincere i locali a lasciarmi solo, non voglio che mi attiri problemi! actors.mobs.npcs.shopkeeper.talk_halls=Hey, ho dei prezzi speciali per i cacciatori di demoni!\n\nOh e fai attenzione laggiù! Ai demoni là sotto non interessa quanto sei coraggioso. Non puoi tornare su e spendere altri soldi se sei morto! :)\n\nSe i demoni sono come me, dici? Hehe, non proprio. Io sono solo un piccolo essere, non proprio un combattente, e sono riuscito a mantenere la mia mente intatta. I demoni di sotto sono molto più forti e sono stati schiavizzati da... beh... stai attendo laggiù. @@ -1095,6 +1283,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=Oh per gli dei, mi hai spaventato! In que actors.mobs.npcs.wandmaker.intro_mage=Oh, salve %s! Ho sentito che c'è stato un putiferio riguardo te e l'istituto dei maghi? Oh, come non detto, in ogni caso non mi sono mai piaciuti quei parrucconi. Se sei disponibile potrei avere un compito per te. actors.mobs.npcs.wandmaker.intro_huntress=Oh, salve signora! Un viso amichevole è una piacevole sorpresa quaggiù, non trova? In effetti giurerei di aver già visto il tuo viso prima, ma non riesco a ricordare... Oh come non detto, se sei qui per l'avventura, potrei avere un compito per te. actors.mobs.npcs.wandmaker.intro_duelist=Oh, ciao signorina! Che piacevole sorpresa incontrare un eroe in un posto così deprimente! Se vuoi aiutare un vecchio, potrei avere un compito per te. +actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nSono venuto qui per trovare un raro ingrediente per una bacchetta, ma mi sono perso e il mio scudo magico si sta indebolendo. Presto dovrò lasciare questo luogo, ma non vorrei andarmene senza aver recuperato quello per cui sono venuto. actors.mobs.npcs.wandmaker.intro_dust=Sto cercando della _polvere di cadavere._ È un tipo particolare di farina d'ossa maledette che solitamente si trova in posti come questo. Dovrebbe esserci una stanza barricata qui da qualche parte, sono certo che della polvere verrà fuori lì. Devi fare attenzione comunque, la maledizione della polvere è piuttosto potente, _torna qui da me il più velocemente possibile_ e la purificherò per te. actors.mobs.npcs.wandmaker.intro_ember=Sto cercando delle _braci fresche_ da un elementale del fuoco neonato. Gli elementali di solito spuntano fuori quando un rituale di evocazione non è mantenuto sotto controllo, quindi basta trovare delle candele e il luogo del rituale e sono certo che riuscirai a richiamarne uno. Dovresti _evitare di intrappolarti_ mentre lo combatti, oppure potresti _tenere una sorta di oggetto congelante a portata di mano._ Gli Elementali appena nati sono piuttosto potenti e caotici, ma non sopportano il freddo. @@ -1120,6 +1309,7 @@ actors.mobs.armoredstatue.desc=Potresti pensare che sia solo un'altra delle stat actors.mobs.armoredstatue.desc_arm_wep=Sebbene la statua stessa sia fatta di pietra, _%1$s_ e _%2$s_ che brandisce sembrano reali. actors.mobs.bandit.name=bandito pazzo +actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though. actors.mobs.bat.name=pipistrello vampiro actors.mobs.bat.desc=Questi rapidi e tenaci abitanti delle caverne sono molto più pericolosi di quanto non sembri. Ripristinano la loro salute con ogni attacco a segno, il che permette loro di sconfiggere avversari molto più grandi. @@ -1416,7 +1606,7 @@ actors.mobs.thief.escapes=Il ladro se ne va con %s! actors.mobs.thief.desc=Anche se questi detenuti vagano fuori dalle loro celle, questo posto è ancora la loro prigione. Nel corso del tempo, questo luogo li ha privati delle loro menti oltre che della loro libertà. Molto tempo fa, questi folli ladri e banditi hanno dimenticato chi sono e perché rubano.\n\nQuesti nemici sono più propensi a rubare e fuggire di quanto lo siano a combattere. Assicurati di tenerli a vista o potresti non vedere mai più ciò che ti hanno rubato. actors.mobs.tormentedspirit.name=spirito tormentato -actors.mobs.tormentedspirit.desc=Gli spiriti tormentati sono spiriti di natura buona che sono stati afflitti da una maledizione. Fino a quando rimangono maledetti attaccheranno come uno spettro e sono anche più potenti!\n\nÈ possibile purificare la maledizione usando il giusto oggetto stando di fianco allo spirito. Se la maledizione è rimossa lo spirito sarà sicuramente riconoscente... +actors.mobs.tormentedspirit.desc=Tormented spirits are otherwise good-natured spirits that have been afflicted by a curse. So long as they are cursed they will attack just like a wraith, and are more powerful as well!\n\nIt may be possible to cleanse the curse by using the right item while next to the spirit. If the curse is lifted the spirit will surely be grateful... actors.mobs.tormentedspirit.thank_you=Grazie... actors.mobs.warlock.name=nano stregone diff --git a/core/src/main/assets/messages/actors/actors_ja.properties b/core/src/main/assets/messages/actors/actors_ja.properties index 5fa76f0f4..ff87b9d73 100644 --- a/core/src/main/assets/messages/actors/actors_ja.properties +++ b/core/src/main/assets/messages/actors/actors_ja.properties @@ -523,6 +523,19 @@ actors.hero.abilities.duelist.feint.bad_location=その場所へは移動でき actors.hero.abilities.duelist.feint.short_desc=決闘者は_フェイント_をかけ、攻撃するふりをして隣接するタイルにダッシュする。敵は彼女の残像を攻撃し、反撃する隙を作り出す。 actors.hero.abilities.duelist.feint.desc=決闘者は攻撃するふりをして隣接するタイルにダッシュし、自分の残像を一瞬残す。決闘者を攻撃していた敵は、代わりに彼女の残像を攻撃する。\n\n残像を攻撃した敵は混乱し、次の行動がキャンセルされ奇襲攻撃を受ける可能性がある。 +actors.hero.abilities.cleric.ascendedform.name=神化の形 +actors.hero.abilities.cleric.ascendedform.short_desc=The Cleric assumes an _Ascended Form_, gaining new spells, attack range, and shielding. +actors.hero.abilities.cleric.ascendedform.desc=The Cleric projects holy energy from themselves, assuming an extended radiant form for 10 turns. While in this form the Cleric can cast new spells, gains 2 attack range, 30 shielding, and any additional spells they cast will grant 10 shielding per holy tome charge used.\n\nThe shielding from ascended form and its spells does not decay normally, but will immediately fade once ascended form ends. The ability can be re-used to refresh ascended form's duration. +actors.hero.abilities.cleric.ascendedform$ascendbuff.name=神化の形 +actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d. +actors.hero.abilities.cleric.trinity.name=三位一体 +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._ +actors.hero.abilities.cleric.powerofmany.name=数多の力 +actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one. +actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._ + + actors.hero.abilities.ratmogrify.name=鼠化 actors.hero.abilities.ratmogrify.cant_transform=それは鼠化できない! actors.hero.abilities.ratmogrify.too_strong=その敵は鼠化させるには強すぎる! @@ -532,6 +545,105 @@ actors.hero.abilities.ratmogrify$transmograt.name=鼠化した%s actors.hero.abilities.ratmogrify$transmograt.desc=この敵は鼠に変身している。鼠の王曰く「大きな進歩を遂げた!」 actors.hero.abilities.ratmogrify$transmograt.rankings_desc=鼠化した敵に殺された +##Cleric Spells +actors.hero.spells.blessspell.name=祝福 +actors.hero.spells.blessspell.short_desc=Blesses & shields Cleric, blesses & heals others. +actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier. + +actors.hero.spells.cleanse.name=浄化 +actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding. +actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. + +actors.hero.spells.clericspell.prompt=対象を選択 +actors.hero.spells.clericspell.no_target=そこに対象はいない。 +actors.hero.spells.clericspell.invalid_target=You can't target that location. +actors.hero.spells.clericspell.charge_cost=充填消費量: %d + +actors.hero.spells.divinesense.name=神聖な感知 +actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. +actors.hero.spells.divinesense$divinesensetracker.name=神聖な感知 +actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s. + +actors.hero.spells.divineintervention.name=神の介入 +actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies. +actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %d shielding. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends. + +actors.hero.spells.flash.name=閃光 +actors.hero.spells.flash.prompt=Choose a location +actors.hero.spells.flash.short_desc=Teleport to a nearby location. +actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearby location and teleports there. Flash can teleport the Cleric to any discovered location that is in range and unoccupied. This spell costs more tome charges every time it is used in the same ascended form. + +actors.hero.spells.guidinglight.name=導きの光 +actors.hero.spells.guidinglight.short_desc=遠距離から魔法ダメージを与え、確実に命中する。 +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five. Any artifact that directly affects an enemy will trigger this effect. Illuminated also deals ten bonus damage when triggered by physical attacks from other characters. +actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light +actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s. + +actors.hero.spells.hallowedground.name=霊場 +actors.hero.spells.hallowedground.prompt=Choose a location +actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread. + +actors.hero.spells.holyintuition.name=聖なる直感 +actors.hero.spells.holyintuition.prompt=choose an item +actors.hero.spells.holyintuition.cursed=このアイテムに潜む邪悪な魔法を感知した。 +actors.hero.spells.holyintuition.uncursed=このアイテムには邪悪な魔法は使われていないようだ。 +actors.hero.spells.holyintuition.short_desc=identifies whether an item is cursed or not. +actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it. + +actors.hero.spells.holylance.name=聖槍 +actors.hero.spells.holylance.short_desc=遠距離から大きな魔法ダメージを与える。 +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns. +actors.hero.spells.holylance$lancecooldown.name=聖槍のクールダウン +actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s. + +actors.hero.spells.holyward.name=聖なる守り +actors.hero.spells.holyward.glyph_name=%s of light +actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block. +actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. +actors.hero.spells.holyward$holyarmbuff.name=聖なる守り +actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s. + +actors.hero.spells.holyweapon.name=holy weapon +actors.hero.spells.holyweapon.ench_name=holy %s +actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage. +actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. +actors.hero.spells.holyweapon$holywepbuff.name=holy weapon +actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s. + +actors.hero.spells.judgement.name=審判 +actors.hero.spells.judgement.short_desc=Damages all visible enemies. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. + +actors.hero.spells.mnemonicprayer.name=助憶の祈り +actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. + +actors.hero.spells.radiance.name=光輝 +actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. + +actors.hero.spells.recallinscription.name=recall inscription +actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll. +actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.spells.recallinscription$useditemtracker.name=recently used rune +actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s. + +actors.hero.spells.shieldoflight.name=shield of light +actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light +actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s + +actors.hero.spells.sunray.name=陽光 +actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once. +actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. + ##main hero actors.hero.hero.name=あなた actors.hero.hero.leave=まだ帰れない!下にはダンジョンの続きが待っている。 @@ -577,6 +689,11 @@ actors.hero.heroclass.duelist_desc_short=決闘者は武器の熟練者であり actors.hero.heroclass.duelist_desc=決闘者は、時間経過で再充填される特殊能力を持つ_固有のレイピア_を持って開始する。\n\nこのゲームに登場するすべての武器にはそれぞれ、決闘者が使用できる_異なる特殊能力_が備わっている。\n\n決闘者はまた、2本の棒手裏剣、布の鎧、革袋水筒、ベルベットのポーチを持って開始する。\n\n決闘者は以下を自動で識別する:\n_-_ 識別の巻物\n_-_ 筋力のポーション\n_-_ 鏡像の巻物 actors.hero.heroclass.duelist_unlock=決闘者のロックを解除するには、_ランク2以上の武器を筋力が十分にある状態で装備する。_ +actors.hero.heroclass.cleric=聖職者 +actors.hero.heroclass.cleric_desc_short=聖職者は神聖な呪文の使い手で、固有の_聖典_を通して聖なる魔法を使う。\nそれらは天賦により_呪文の習得や強化_を行うことができる。 +actors.hero.heroclass.cleric_desc=聖職者は、様々な呪文を使える_固有の聖典_を持って開始する。\n\n聖職者の天賦のほとんどは、呪文の習得や強化に集中している。\n\n聖職者はまた、_棍棒_、布の鎧、革水袋、ベルベットのポーチを持って開始する。\n\n聖職者は以下を自動で識別する:\n_-_ 識別の巻物\n_-_ 清純のポーション\n_-_ 解呪の巻物 +actors.hero.heroclass.cleric_unlock=聖職者のロックを解除するには、_いずれかの装備品の呪いを完全に浄化する。_ + actors.hero.herosubclass.berserker=狂戦士 actors.hero.herosubclass.berserker_short_desc=_狂戦士_は、ダメージを受けると怒りが蓄積される。怒りはダメージを増加させ、100%に到達するとボーナスシールドを発動させることができる。 actors.hero.herosubclass.berserker_desc=狂戦士は物理ダメージを受けると、鎧で防いだダメージも含めて怒りを得る! 怒りは時間の経過とともに徐々に消えていくが、HPが低い場合はよりゆっくりと消えていく。\n\n狂戦士は怒りが100%のとき、最大で+50%のダメージを与える。100%の怒りでは凶暴化を発動させることもでき、減っていた体力に応じて壊れた印章の最大シールドの2~6倍を獲得し、シールドが残っている限り100%の怒りを維持することができる。しかし、狂戦士は凶暴化状態になった後、回復する時間が必要である。 @@ -607,6 +724,12 @@ actors.hero.herosubclass.champion_desc=闘士は近接武器の達人であり actors.hero.herosubclass.monk=修道士 actors.hero.herosubclass.monk_short_desc=_修道士_は、戦闘中に闘気を溜める。この闘気は様々な固有の能力に使用することができる。 actors.hero.herosubclass.monk_desc=修道士は物理的な技の達人で、敵を倒すと闘気を獲得し、この闘気は防御的や補助に特化した様々な能力に使用できる。この闘気は時間経過で失われることはないが、修道士のレベルに応じて上限が設定されている。\n\n闘気1: 拳で素早く攻撃する\n闘気2: 集中して次の攻撃を回避する\n闘気3: 瞬時に近くへ駆ける\n闘気4: 敵を蹴り飛ばす\n闘気5: 瞑想で状態異常を治し、杖とアーティファクトの充填を回復する。 +actors.hero.herosubclass.priest=司祭 +actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.paladin=聖騎士 +actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=憤怒 @@ -636,6 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=決闘者の次の通常近接攻 actors.hero.talent$deadlyfollowuptracker.name=不意の追撃 actors.hero.talent$deadlyfollowuptracker.desc=決闘者が先に投擲武器で攻撃したとき、同じターゲットに対する近接攻撃はダメージが上昇する。\n\n残り: %sターン actors.hero.talent$combinedlethalityabilitytracker.executed=処刑 +actors.hero.talent$satiatedspellstracker.name=Shielding Spell +actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding. #warrior actors.hero.talent.hearty_meal.title=温かい食事 @@ -717,7 +842,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ 食事を1ターンで行い、_5 actors.hero.talent.inscribed_power.title=刻銘の力 actors.hero.talent.inscribed_power.desc=_+1:_ 魔術師が巻物を読んだり呪文アイテムを使用すると、_2回杖を放つまで_杖の強化値が2上昇する。\n\n_+2:_ 魔術師が巻物を読んだり呪文アイテムを使用すると、_3回杖を放つまで_杖の強化値が2上昇する。\n\n強化の巻物、変成の巻物、またはそれらの巻物を素材として作られた錬金術のアイテムを使用した場合、強化状態の杖を放つことができる回数は2倍になる。\n\n生産量の多い錬金術のアイテム(例:ほとんどの呪文)の場合、この天賦はそのアイテムの生産量に応じて発動する可能性がある。 actors.hero.talent.wand_preservation.title=杖の保持 -actors.hero.talent.wand_preservation.desc=_+1:_ 魔術師が自分の長杖に新しい杖を取り込むとき、古い杖は+0として戻される、_ただし1回だけしか行えない。_\n\n_+2:_ 魔術師が自分の長杖に新しい杖を取り込むとき、古い杖は+0として戻される、_これは勇士のレベルごとに1回だけ行える。_ +actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._ actors.hero.talent.wand_preservation.meta_desc=_この天賦を他の勇士が獲得した場合_、杖を錬金鍋に入れたときに得られる秘儀の樹脂の量が、+1なら1、+2なら2増加する。 actors.hero.talent.arcane_vision.title=秘儀の眼 actors.hero.talent.arcane_vision.desc=_+1:_ 魔術師が杖の魔法で敵を撃ったとき、_10ターン_の間、その敵の位置が分かる。\n\n_+2:_ 魔術師が杖の魔法で敵を撃ったとき、_15ターン_の間、その敵の位置が分かる。 @@ -777,7 +902,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ 盗賊が不可視のとき、_ actors.hero.talent.mystical_meal.title=神秘的な食事 actors.hero.talent.mystical_meal.desc=_+1:_ 食事を1ターンで行い(支援糧食は即座)、_3ターンの間、アーティファクトの再充填_をする。\n\n_+2:_ 食事を1ターンで行い(支援糧食は即座)、_5ターンの間、アーティファクトの再充填_をする。\n\nこの天賦は、豊穣の角の自己充填には使えない。 actors.hero.talent.inscribed_stealth.title=刻銘の隠密 -actors.hero.talent.inscribed_stealth.desc=_+1:_ 盗賊が巻物を読んだり呪文アイテムを使用すると、_3ターン_不可視状態になる。\n\n_+2:_ 盗賊が巻物を読んだり呪文アイテムを使用すると、_5ターン_不可視状態になる。\n\n強化の巻物、変成の巻物、またはそれらの巻物を素材として作られた錬金術のアイテムを使用した場合、不可視状態の持続時間は2倍になる。\n\n生産量の多い錬金術のアイテム(例:ほとんどの呪文)の場合、この天賦はそのアイテムの生産量に応じて発動する可能性がある。 +actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.wide_search.title=広域探索 actors.hero.talent.wide_search.desc=_+1:_ 盗賊の探索半径が5x5の正方形から_7x7の円_に拡大される。\n\n_+2:_ 盗賊の探索半径が5x5の正方形から_7x7の正方形_に拡大される。 actors.hero.talent.wide_search.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりに+1で3x3の正方形から5x5の円に、+2で5x5の正方形に探索半径が増加するだろう。 @@ -787,7 +912,7 @@ actors.hero.talent.rogues_foresight.title=盗賊の予見 actors.hero.talent.rogues_foresight.desc=_+1:_ 盗賊が隠し部屋のある階にいるとき、_75%の確率_でその階に秘密があることに気づく。\n\n_+2:_ 盗賊が隠し部屋のある階にいるとき、_100%の確率_でその階に秘密があることに気づく。 actors.hero.talent.light_cloak.title=軽快な外套 -actors.hero.talent.light_cloak.desc=_+1:_ 盗賊は影の外套を装備していないときでも使うことができるが、その充填速度は_25%_である。\n\n_+2:_ 盗賊は影の外套を装備していないときでも使うことができるが、その充填速度は_50%_である。\n\n_+3:_ 盗賊は影の外套を装備していないときでも使うことができるが、その充填速度は_75%_である。 +actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped. actors.hero.talent.light_cloak.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりに+1/+2/+3で全アーティファクトの充填速度が7/13/20%増加するだろう。 actors.hero.talent.enhanced_rings.title=強化された指輪 actors.hero.talent.enhanced_rings.desc=_+1:_ 盗賊がアーティファクトを使用すると、彼の指輪は_3ターン_の間、強化値が+1される。\n\n_+2:_ 盗賊がアーティファクトを使用すると、彼の指輪は_6ターン_の間、強化値が+1される。\n\n_+3:_ 盗賊がアーティファクトを使用すると、彼の指輪は_9ターン_の間、強化値が+1される。 @@ -844,7 +969,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ 女猟師がポーション、醸造 actors.hero.talent.rejuvenating_steps.title=活力が回復する歩調 actors.hero.talent.rejuvenating_steps.desc=_+1:_ 女猟師が短い草や燃えかすを踏むと、それらは高い草に育ち、女猟師はすぐにそれを掘り返す。これは_10ターンのクールダウン_がある。\n\n_+2:_ 女猟師が短い草や燃えかすを踏むと、それらは高い草に育ち、女猟師はすぐにそれを掘り返す。これは_5ターンのクールダウン_がある。\n\nこの天賦は、受動的な再生効果が無効になっている場合や、勇士が長い間経験値を得ていない場合に、掘り返された草を生成する。 actors.hero.talent.heightened_senses.title=鋭利な感覚 -actors.hero.talent.heightened_senses.desc=_+1:_ 女猟師は_自分の位置から2タイル_以内の敵を発見する事ができる。\n\n_+2:_ 女猟師は_自分の位置から3タイル_以内の敵を発見する事ができる。 +actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_. actors.hero.talent.durable_projectiles.title=丈夫な飛び道具 actors.hero.talent.durable_projectiles.desc=_+1:_ 女猟師の投擲武器の_耐久性が50%上昇_する。\n\n_+2:_ 女猟師の投擲武器の_耐久性が75%上昇_する。 @@ -955,6 +1080,68 @@ actors.hero.talent.expose_weakness.desc=_+1:_ 決闘者の残像を攻撃した actors.hero.talent.counter_ability.title=カウンター能力 actors.hero.talent.counter_ability.desc=_+1:_ 残像が攻撃されてから3ターン以内に武器能力を使用した場合、即座に_0.38回分の充填_を回復する。\n\n_+2:_ 残像が攻撃されてから3ターン以内に武器能力を使用した場合、即座に_0.77回分の充填_を回復する。\n\n_+3:_ 残像が攻撃されてから3ターン以内に武器能力を使用した場合、即座に_1.13回分の充填_を回復する。\n\n_+4:_ 残像が攻撃されてから3ターン以内に武器能力を使用した場合、即座に_1.5回分の充填_を回復する。 +#cleric +actors.hero.talent.satiated_spells.title=Satiated Spells +actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell. +actors.hero.talent.holy_intuition.title=聖なる直感 +actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ +actors.hero.talent.searing_light.title=searing light +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.shield_of_light.title=shield of light +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge. + +actors.hero.talent.enlightening_meal.title=Enlightening Meal +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome. +actors.hero.talent.recall_inscription.title=Recall Inscription +actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.talent.sunray.title=Sunray +actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. +actors.hero.talent.divine_sense.title=Divine Sense +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges. +actors.hero.talent.bless.title=Bless +actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. + +actors.hero.talent.cleanse.title=Cleanse +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.light_reading.title=Light Reading +actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. + +actors.hero.talent.holy_lance.title=Holy Lance +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again. +actors.hero.talent.hallowed_ground.title=Hallowed Ground +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. + +actors.hero.talent.paladint3a.title=Unknown +actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3b.title=Unknown +actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3c.title=Unknown +actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.divine_intervention.title=神の介入 +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.judgement.title=審判 +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.flash.title=閃光 +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. + +actors.hero.talent.cleric_a2_1.title=Unknown +actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_2.title=Unknown +actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_3.title=Unknown +actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.cleric_a3_1.title=Unknown +actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_2.title=Unknown +actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_3.title=Unknown +actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing. + + #universal actors.hero.talent.heroic_energy.title=勇壮なエネルギー actors.hero.talent.heroic_energy.rat_title=勇鼠のエネルギー @@ -1083,6 +1270,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=へへ、街のどこかであん actors.mobs.npcs.shopkeeper.talk_prison_rogue=盗賊ギルドからここを掃除に来たのか?いや、買い物か?どうせなら、モンスターを何匹か倒してくれ。割引は期待するなよ、俺はお前らに高い保護費を払ってるんだが、お前らのおかげでやっとここまで来れたんだからな。 actors.mobs.npcs.shopkeeper.talk_prison_huntress=あんたは本領を発揮できていないな。狭いダンジョンの廊下は、大広間や街を囲む森のように広くはないだろう?へへ、俺の雑談は気にせず、何か買っていったらどうだ? actors.mobs.npcs.shopkeeper.talk_prison_duelist=おお、旅の英雄じゃないか!他の町を救おうとしているのなら、幸運を祈る。ここでの危険は、ケチな盗賊団よりもずっと悪い。誰よりもうまくやれると思う、ただ、俺の店の前で死なないようにな。 +actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that? actors.mobs.npcs.shopkeeper.talk_caves=金を使えば長生きできる。\n\nあと、あのトロールの鍛冶屋に会ったらよろしくな。先週売ったハンマーの借金がまだあることを伝えてくれ! actors.mobs.npcs.shopkeeper.talk_city=俺の商品があれば安心だ。\n\n...それと、あまりうろちょろしないでくれ。ここの奴らが私を放っておくのに時間がかかったんだ! actors.mobs.npcs.shopkeeper.talk_halls=やあ、悪魔ハンターのために特別価格で用意したぜ!\n\nあ、あと下は気をつけろよ!下の悪魔たちは、お前がどれだけ勇気を出しても容赦しない。死んだら戻ってこれないし、お金も使えないぞ! ;)\n\n俺と悪魔たちは同じだろうって?へへ、全然違うよ。俺はただの小柄な奴で、大した戦力にならないから、なんとか心を保っている。下の悪魔たちはもっと強いから、みんな奴隷にされているんだ...まあ...下に行くときは気をつけろよ。 @@ -1095,6 +1283,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=おやおや、これは驚いた!こ actors.mobs.npcs.wandmaker.intro_mage=おや、こんにちは%s!魔術師協会と君との間で騒動があったと聞いたが?いや心配するな、あんな時代遅れどもは好きになれんからな。仕事をする気があるなら、すこし頼みたいことがあるのだが。 actors.mobs.npcs.wandmaker.intro_huntress=やあこんにちは、お嬢さん!この場所でこんな愛嬌のある顔を見られるなんて嬉しいよ、違うかね?実際、君の顔はどこかで絶対見た気がするんだが、どうも腑に落ちないな… いや忘れてくれ、もし私のために危険を犯してくれるなら、すこし頼みたいことがあるのだが。 actors.mobs.npcs.wandmaker.intro_duelist=おお、こんにちは、お嬢さん!こんな陰鬱な場所で勇士に会えるとは嬉しい驚きだ!この老いぼれに手を貸してくれるなら、すこし頼みたいことがあるのだが。 +actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\n杖のために貴重な原料が必要でここまで降りてきたんだが、迷ってしまって、しかも魔法の盾も弱まっているときた。もうすぐ此処を去らねばならないが、どうしてもその原料を諦めることができないのだ。 actors.mobs.npcs.wandmaker.intro_dust=_死体の灰_ を探しているのだ。このあたりに現れる呪われた特殊な骨粉だ。ここから近くに障害物に囲まれた部屋があって、そこに灰があるはずだ。しかし注意するのだ、灰の呪いはかなり強力だぞ。浄化をするから、 _できるだけ早く戻ってきなさい_ 。 actors.mobs.npcs.wandmaker.intro_ember=生まれたての炎の元素霊から取れる _新鮮な燃えさし_ を探しているのだ。元素霊は管理されなくなった召喚の儀式を行う場所に出現する。だから数本の蝋燭と召喚場所さえ見つければ一匹見つけることができるはずだ。ただ、戦っている間は _追いつめられることは避ける_ か、 _凍らせるアイテムを持っていく_ とよいだろう。生まれたての元素霊はかなり強力で混沌としているが、寒さには耐えられない。 @@ -1120,6 +1309,7 @@ actors.mobs.armoredstatue.desc=ダンジョンにあるただの彫像と全く actors.mobs.armoredstatue.desc_arm_wep=彫像自体は石で作られているが、持っている_%1$s_と_%2$s_は本物のようだ。 actors.mobs.bandit.name=狂った悪党 +actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though. actors.mobs.bat.name=吸血コウモリ actors.mobs.bat.desc=この活発でしぶとい洞窟の住人は見た目よりもずっと危険だ。攻撃によって体力を回復しながら自分たちより大きい敵を倒してしまうことがある。 @@ -1416,7 +1606,7 @@ actors.mobs.thief.escapes=泥棒はあなたの%sと共に逃げ出した! actors.mobs.thief.desc=囚人は監房から抜け出して自由になった気でいるが、結局この場所もまた牢獄なのだ。時間が経つにつれ、この場所は自由を奪ったように心さえも奪っていった。長い時が経ち、自分が何者であったか、なぜ悪事に手を染めたのかなどは既に忘却の彼方だ。\n\nこれらの敵は戦うよりも物を盗み逃走することを好む。目を離さないよう注意せよ。目を離した瞬間、盗まれたアイテムは二度と帰ってこないだろう。 actors.mobs.tormentedspirit.name=苦痛の霊魂 -actors.mobs.tormentedspirit.desc=苦痛の霊魂とは、呪いにかけられた善良な霊魂のことだ。呪われている間は、悪霊と同じように攻撃し、より強大な力を発揮する!\n\n苦痛の霊魂の隣で適切なアイテムを使用することで、呪いを浄化することができるかもしれない。呪いが解ければ、霊はきっと感謝するはず... +actors.mobs.tormentedspirit.desc=Tormented spirits are otherwise good-natured spirits that have been afflicted by a curse. So long as they are cursed they will attack just like a wraith, and are more powerful as well!\n\nIt may be possible to cleanse the curse by using the right item while next to the spirit. If the curse is lifted the spirit will surely be grateful... actors.mobs.tormentedspirit.thank_you=ありがとう... actors.mobs.warlock.name=ドワーフの黒魔術師 diff --git a/core/src/main/assets/messages/actors/actors_ko.properties b/core/src/main/assets/messages/actors/actors_ko.properties index 5c5de2d0a..528ca79fd 100644 --- a/core/src/main/assets/messages/actors/actors_ko.properties +++ b/core/src/main/assets/messages/actors/actors_ko.properties @@ -523,6 +523,19 @@ actors.hero.abilities.duelist.feint.bad_location=그 곳으로 이동할 수 없 actors.hero.abilities.duelist.feint.short_desc=결투자는 _눈속임_을 사용해, 근처 1칸으로 이동함과 동시에 받는 공격을 속일 수 있습니다. 적들은 잔상을 공격할 것이며, 동시에 반격에 노출되게 됩니다. actors.hero.abilities.duelist.feint.desc=결투자는 근처 1칸으로 이동함과 동시에 순간적인 잔상을 남겨 적들의 공격을 속일 수 있습니다. 결투자를 공격하던 적들은 대신 잔상을 공격하게 됩니다.\n\n잔상을 공격한 적들은 혼란스러워하며, 다음 행동을 취소하고 기습에 취약해집니다. +actors.hero.abilities.cleric.ascendedform.name=승천자의 형상 +actors.hero.abilities.cleric.ascendedform.short_desc=성직자가 _승천자의 형상_으로 화하며, 새로운 주문을 얻고, 추가 공격 사거리와 방어막을 얻습니다. +actors.hero.abilities.cleric.ascendedform.desc=성직자가 내면으로부터 성스러운 에너지를 발하며, 10턴 동안 승천자의 모습을 취합니다. 이 동안 성직자는 새로운 주문을 얻고, 2의 공격 범위와 30의 방어막을 얻습니다. 또한 주문을 시전하면 사용한 성서의 충전량당 10의 방어막을얻습니다. \n\n형상 지속시간 동안 승천자의 형상과 주문으로 얻은 방어막은 줄어들지 않지만, 형상 지속시간이 다하면 방어막도 즉시 소실됩니다. 이 능력을 재시전하면 형상 지속시간을 갱신합니다. +actors.hero.abilities.cleric.ascendedform$ascendbuff.name=승천자의 형상 +actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=성직자의 몸에서 성스러운 에너지가 발현하고 있습니다. 이 형상을 취한 성직자는 (성스러운 에너지로 말미암아) 2의 공격 범위를 얻고, 사용한 성서 충전당 10의 방어막을 얻습니다. 또한 승천자의 형상 특성으로 얻은 주문을 시전할 수 있습니다.\n\n승천자의 형상 동안 얻은 방어막은 서서히 사라지지 않지만, 형상 지속시간이 종료되면 즉시 소실됩니다.\n\n현재 방어막: %1$d.\n남은 지속시간: %2$d, +actors.hero.abilities.cleric.trinity.name=삼위일체 +actors.hero.abilities.cleric.trinity.short_desc=_(미완성)_ 성직자가 새로운 주문으로 이루어진 _삼위일체_를 얻습니다. 각각의 주문은 성서와 갑옷 충전을 사용합니다. +actors.hero.abilities.cleric.trinity.desc=_삼위일체는 현재 미구현이며, 선택할 수 없습니다._ +actors.hero.abilities.cleric.powerofmany.name=집단의 힘 +actors.hero.abilities.cleric.powerofmany.short_desc=_(미완성)_ 성직자가 _집단의 힘_을 불러내어, 현재 있는 아군을 강화하거나, 새로운 아군을 불러옵니다. +actors.hero.abilities.cleric.powerofmany.desc=_집단의 힘은 현재 미구현이며, 선택할 수 없습니다._ + + actors.hero.abilities.ratmogrify.name=쥐 변이 actors.hero.abilities.ratmogrify.cant_transform=당신은 그것을 쥐로 만들 수 없다! actors.hero.abilities.ratmogrify.too_strong=이 적은 쥐로 만들기엔 너무 강력하다! @@ -532,6 +545,105 @@ actors.hero.abilities.ratmogrify$transmograt.name=쥐로 변한 %s actors.hero.abilities.ratmogrify$transmograt.desc="이 적은 쥐로 바뀌었다. 내 생각에는 크나큰 발전이노라!" - 쥐 대왕 actors.hero.abilities.ratmogrify$transmograt.rankings_desc=쥐로 변한 적에게 사망 +##Cleric Spells +actors.hero.spells.blessspell.name=축복 +actors.hero.spells.blessspell.short_desc=자신을 축복하고 방어막 부여, 타인을 축복하고 회복. +actors.hero.spells.blessspell.desc=성직자가 자신 또는 시야에 들어온 캐릭터를 축복합니다.\n\n스스로를 축복할 경우 효과가 약해져, %1$d턴의 축복과 %2$d의 방어막을 얻습니다.\n\n다른 캐릭터를 대상으로 할 경우 효과가 더 강해져, %3$d턴의 축복과 %4$d턴의 치유 효과를 줍니다. 초과 치유량은 방어막으로 전환됩니다. + +actors.hero.spells.cleanse.name=정화 +actors.hero.spells.cleanse.short_desc=디버프를 정화하고 방어막을 얻음. +actors.hero.spells.cleanse.desc=성직자가 자신과 시야에 보이는 아군들의 모든 해로운 효과를 제거합니다. 주문이 끝난 후 영향을 받은 대상은 %1$d턴의 디버프 면역과 %2$d의 방어막을 얻습니다. + +actors.hero.spells.clericspell.prompt=대상을 선택하세요 +actors.hero.spells.clericspell.no_target=대상이 없다. +actors.hero.spells.clericspell.invalid_target=해당 지역을 목표로 할 수 없다. +actors.hero.spells.clericspell.charge_cost=충전 소모량: %d + +actors.hero.spells.divinesense.name=신성한 감각 +actors.hero.spells.divinesense.short_desc=잠시 동안 넓은 지역에 심안을 얻음. +actors.hero.spells.divinesense.desc=성직자가 주변에 감각을 집중하여, %d타일 범위에 30턴 동안 심안 효과를 얻습니다. +actors.hero.spells.divinesense$divinesensetracker.name=신성한 감각 +actors.hero.spells.divinesense$divinesensetracker.desc=성직자가 마음의 눈으로 주변의 존재들을 볼 수 있게 되었습니다!\n\n남은 시간: %s. + +actors.hero.spells.divineintervention.name=신성한 개입 +actors.hero.spells.divineintervention.short_desc=성직자와 아군에게 대량의 방어막 부여. +actors.hero.spells.divineintervention.desc=성직자가 성서에서 엄청난 힘을 끌어내어 자신과 아군에게 %d의 보호막을 부여합니다. 이 주문은 소모 충전량이 매우 높은 대신 강력한 방어 성능을 가집니다.\n\n승천자의 형상 도중 얻는 방어막처럼 이 방어막 또한 점차 감소하지 않으나, 형상 종료 시 즉시 소실됩니다. + +actors.hero.spells.flash.name=섬광 +actors.hero.spells.flash.prompt=위치를 선택하세요 +actors.hero.spells.flash.short_desc=근처 위치로 순간이동. +actors.hero.spells.flash.desc=성직자가 승천자의 형상을 이끌어 해당 지역으로 순간이동합니다. 섬광은 다른 대상이 없는 범위 내 어떤 지역으로도 이동할 수 있습니다. 이 주문은 재시전 시 같은 형상 지속시간 동안 더 많은 성서 충전을 사용합니다. + +actors.hero.spells.guidinglight.name=인도하는 빛 +actors.hero.spells.guidinglight.short_desc=원거리 마법 피해를 입히며 다음 공격이 반드시 적중. +actors.hero.spells.guidinglight.desc=성직자가 마법 에너지를 발사해 대상에게 2-6 피해를 입히고 발광시킵니다. 발광하는 적에게 하는 다음 물리 공격은 반드시 적중합니다. +actors.hero.spells.guidinglight.desc_priest=_이 주문은 사제가 시전 시 더 강력해집니다._ 100턴마다 시전하는 인도하는 빛이 성서 충전을 소모하지 않으며, 발광이 마법 막대와 몇몇 유물로 발동이 가능하며, 아이템의 강화 단계+5 만큼의 피해를 줍니다. 적에게 직접 영향을 주는 유물은 발광을 발동할 수 있습니다. 또한 발광한 적을 다른 아군이 물리 공격하면 10의 추가 피해를 입힙니다. +actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=인도하는 빛 +actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=사제는 인도하는 빛을 100턴마다 충전 소모 없이 사용할 수 있습니다.\n\n남은 턴: %s. + +actors.hero.spells.hallowedground.name=축성의 땅 +actors.hero.spells.hallowedground.prompt=위치를 선택하세요 +actors.hero.spells.hallowedground.short_desc=범위 내 아군을 치유, 적을 둔화, 잔디를 생성시킴. +actors.hero.spells.hallowedground.desc=사제가 근처의 땅에 신성한 마법을 주입하여, %1$dx%1$d 범위의 땅을 20턴 동안 축성합니다.\n\n시전 시, 범위 내 모든 아군을 10만큼 치유하며 (최대 체력인 경우 방어막을 부여), 적을 잠시 속박하며, 짧은 풀을 퍼트립니다.\n\n축성된 땅은 매 턴 아군을 1만큼 치유하며 (최대 체력인 경우 방어막을 부여), 적들을 불구로 만들고, 무작위로 긴 풀이 자라나게 합니다.\n\n축성된 땅에 불이 붙으면 파괴되며, 지속 회복 효과가 끝나거나 사제가 일정 기간 동안 경험치를 얻지 않으면 헤처나간 풀을 생성합니다. +actors.hero.spells.hallowedground$hallowedterrain.desc=이 땅은 축성되었습니다. 축성된 땅은 적을 둔화시키며, 아군을 치유하고, 풀이 자라나게 합니다. + +actors.hero.spells.holyintuition.name=신성한 직감 +actors.hero.spells.holyintuition.prompt=아이템을 선택하세요 +actors.hero.spells.holyintuition.cursed=당신은 악의로 가득 찬 마법이 아이템에 깃든 것을 느낍니다. +actors.hero.spells.holyintuition.uncursed=이 아이템에는 악의적인 마법이 없습니다. +actors.hero.spells.holyintuition.short_desc=아이템의 저주 여부를 확인. +actors.hero.spells.holyintuition.desc=성직자가 아이템에 감각을 집중하여 착용하지 않고도 저주 유무를 확인할 수 있습니다. + +actors.hero.spells.holylance.name=성창 +actors.hero.spells.holylance.short_desc=막강한 원거리 마법 피해를 입힘. +actors.hero.spells.holylance.desc=사제가 다량의 에너지를 모아 거대한 빛의 창을 만들어 던집니다. 이 창은 %1$d-%2$d 피해를 입히며, 언데드나 악마 적에겐 반드시 최대 피해를 입힙니다.\n\n이 주문은 충전 소모가 매우 높으며, 50턴의 쿨다운이 있습니다. +actors.hero.spells.holylance$lancecooldown.name=성창 쿨다운 +actors.hero.spells.holylance$lancecooldown.desc=사제가 최근에 성창을 시전했습니다. 다시 시전하기 전 까지 대기해야 합니다.\n\n남은 턴: %s. + +actors.hero.spells.holyward.name=신성한 보호구 +actors.hero.spells.holyward.glyph_name=빛의 %s +actors.hero.spells.holyward.glyph_desc=이 상형문자는 방어구가 막을 수 있는 피해량을 약간 증가시킵니다. +actors.hero.spells.holyward.short_desc=방어구에 일시적으로 피해 방어를 향상시키는 상형문자 부여. +actors.hero.spells.holyward.desc=성직자가 현재 착용 중인 방어구에 신성한 빛의 상형문자를 부여하여, 갑옷의 피해 방어를 1 증가시킵니다.\n\n상형문자는 50턴 동안 지속되며, 지속시간 동안 다른 이로운 상형문자의 효과를 덮어씁니다. +actors.hero.spells.holyward$holyarmbuff.name=신성한 보호구 +actors.hero.spells.holyward$holyarmbuff.desc=성직자가 현재 착용 중인 방어구에 신성한 빛을 부여해, 현재 상형문자를 덮어씌우고 방어구가 1의 피해를 추가로 막습니다.\n\n남은 턴: %s. + +actors.hero.spells.holyweapon.name=신성한 무기 +actors.hero.spells.holyweapon.ench_name=신성한 %s +actors.hero.spells.holyweapon.ench_desc=신성한 무기에 공격당한 적들은 추가 마법 피해를 입습니다. +actors.hero.spells.holyweapon.short_desc=무기에 일시적으로 추가 마법 피해를 입히는 마법 부여 +actors.hero.spells.holyweapon.desc=성직자가 현재 착용 중인 무기에 성스러운 마법을 부여하여, 그 무기에 공격당한 적이 2의 추가 마법 피해를 입게 합니다.\n\n이 마법은 50턴 동안 지속되며, 지속시간 동안 다른 이로운 마법의 효과를 덮어씁니다. +actors.hero.spells.holyweapon$holywepbuff.name=신성한 무기 +actors.hero.spells.holyweapon$holywepbuff.desc=성직자가 현재 착용 중인 무기에 성스러운 마법을 부여해, 현재 마법을 덮어씌우고 무기에 공격당한 적에게 2의 마법 피해를 추가로 입힙니다.\n\n남은 턴: %s. + +actors.hero.spells.judgement.name=심판 +actors.hero.spells.judgement.short_desc=시야 내 모든 적에게 피해를 입힘. +actors.hero.spells.judgement.desc=성직자가 주먹을 바닥에 내려쳐, 빛을 분출시켜 사야 내 모든 적에게 피해를 입힙니다. 이 공격은 기본적으로 %1$d-%2$d 피해를 입히며, 승천자의 형상 시전 후(또는 지난 번 심판 시전 후) 시전한 주문마다 5-10 피해를 추가로 입힙니다.\n\n현재 심판은 %3$d-%4$d의 피해를 입힐 것입니다. + +actors.hero.spells.mnemonicprayer.name=연장 기도문 +actors.hero.spells.mnemonicprayer.short_desc=아군/적의 버프/디버프를 연장하며 발광을 다시 적용. +actors.hero.spells.mnemonicprayer.desc=사제가 기도문을 외워 대상 하나의 모든 버프 또는 디버프를 %1$d턴 동안 연장시킵니다. (자신과) 아군에게는 버프가, 적에게는 디버프 지속 시간이 더 증가합니다. 이 주문은 또한 이전에 발광이 걸린 적에게 발광을 다시 적용합니다.\n\n연장 기도문은 버프 또는 디버프를 한 번만 연장하며, 방어구 능력으로 얻은 버프는 연장하지 않습니다. + +actors.hero.spells.radiance.name=광휘 +actors.hero.spells.radiance.short_desc=빛을 발하여 보이는 모든 적을 기절시킴. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. + +actors.hero.spells.recallinscription.name=recall inscription +actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll. +actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.spells.recallinscription$useditemtracker.name=recently used rune +actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s. + +actors.hero.spells.shieldoflight.name=shield of light +actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light +actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s + +actors.hero.spells.sunray.name=sunray +actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once. +actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. + ##main hero actors.hero.hero.name=당신 actors.hero.hero.leave=당신은 아직 떠날 수 없습니다. 아래에 남아있는 던전이 기다리고 있습니다! @@ -577,6 +689,11 @@ actors.hero.heroclass.duelist_desc_short=결투자는 무기의 _특별한 능 actors.hero.heroclass.duelist_desc=결투자는 서서히 충전되는 특수 능력을 가진 _특별한 레이피어_를 들고 시작합니다.\n\n결투자로 게임을 진행하면 무기별로 _다른 특별한 능력_을 사용할 수 있습니다.\n\n결투자는 또한 _두 개의 투척용 대못_, 천 갑옷, 가죽 물통, 벨벳 주머니를 가지고 시작합니다.\n\n결투자는 다음 아이템을 감정한 채로 시작합니다.\n_-_ 감정의 주문서\n_-_ 힘의 물약\n_-_ 거울상의 주문서 actors.hero.heroclass.duelist_unlock=결투자를 해금하려면 _2단계 이상의 무기를 힘 페널티 없이 착용하십시오_. +actors.hero.heroclass.cleric=cleric +actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents. +actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse +actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curse on any piece of cursed equipment._ + actors.hero.herosubclass.berserker=광전사 actors.hero.herosubclass.berserker_short_desc=_광전사_는 피해를 입을 때마다 분노를 쌓습니다. 분노는 피해량을 증가시키며, 광포화하여 순식간에 막대한 추가 방어막을 얻을 수 있습니다. actors.hero.herosubclass.berserker_desc=광전사는 방어구로 막아낸 피해를 포함한 물리적인 피해를 입음에 따라 분노를 얻습니다! 분노는 시간이 흐름에 따라 점점 사라지지만, 낮은 체력일수록 더 느리게 사라집니다,\n\n광전사의 분노가 100%일 때 최대 50%의 추가적인 피해를 줍니다. 분노가 100%일 때 광포화 할 수 있으며, 잃은 체력에 비례해 인장의 최대 방어막이 2-6배 증가하고 방어막이 남아있으면 분노를 계속 100%로 유지합니다. 하지만, 광전사가 광포화 한 이후에는 회복을 할 시간이 필요합니다. @@ -607,6 +724,12 @@ actors.hero.herosubclass.champion_desc=챔피언은 근접 무기에 통달하 actors.hero.herosubclass.monk=수도사 actors.hero.herosubclass.monk_short_desc=_수도사_는 전투 중에 에너지를 얻습니다. 얻은 에너지를 사용하여 다양한 특수 능력을 사용할 수 있습니다. actors.hero.herosubclass.monk_desc=수도사는 신체 기술의 달인입니다. 수도사가 적을 처치하면 에너지를 얻으며, 얻은 에너지를 통해 방어적인 보조 능력들을 사용할 수 있게 됩니다. 이 에너지는 시간이 지남에 따라 사라지지 않으며, 가질 수 있는 최대 에너지는 수도사의 레벨에 비례합니다.\n\n1 에너지: 주먹으로 재빠르게 공격합니다.\n2 에너지: 집중하여 다음 공격을 회피합니다.\n3 에너지: 근처의 위치로 즉시 돌진합니다.\n4 에너지: 적을 발로 차 날려 보냅니다.\n5 에너지: 명상하여 상태 이상을 회복하고 마법 막대와 유물을 충전합니다. +actors.hero.herosubclass.priest=priest +actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.paladin=paladin +actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=분노 자극 @@ -636,6 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=다음 번 일반 근접 공격은 actors.hero.talent$deadlyfollowuptracker.name=치명적인 후속타 actors.hero.talent$deadlyfollowuptracker.desc=최근 투척 무기로 적을 공격하였습니다. 같은 대상을 근접 무기로 공격하면 추가 피해를 줍니다.\n\n남은 턴: %s actors.hero.talent$combinedlethalityabilitytracker.executed=처형됨 +actors.hero.talent$satiatedspellstracker.name=Shielding Spell +actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding. #warrior actors.hero.talent.hearty_meal.title=푸짐한 식사 @@ -717,7 +842,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ 식사에 1턴만 소모되며, actors.hero.talent.inscribed_power.title=각인된 힘 actors.hero.talent.inscribed_power.desc=_+1:_ 주문서, 주문을 사용한 이후 _다음 2번_의 마법 막대 발사에 +2의 강화 수치가 더해집니다.\n\n_+2:_ 주문서, 주문을 사용한 이후 _다음 3번_의 마법 막대 발사에 +2의 강화 수치가 더해집니다.\n\n마법 막대 강화 효과는 강화의 주문서, 변환의 주문서 및 이 주문서를 재료로 사용하여 만든 연금술 아이템을 사용했을 때 발사 수가 2배 증가합니다.\n\n사용한 물약의 수보다 많은 양의 결과물을 제작하는 연금술 아이템(예: 주문)의 경우, 이 특성은 그 결과물의 개수에 따라 발동할 확률이 달라집니다. actors.hero.talent.wand_preservation.title=마법막대 보존 -actors.hero.talent.wand_preservation.desc=_+1:_ 마법사의 지팡이에 새로운 마법 막대를 융합할 때, 지팡이에 융합되어 있던 마법 막대가 +0인 상태로 반환됩니다. 이 효과는 _최대 한 번 적용됩니다._\n\n_+2:_ 마법사의 지팡이에 새로운 마법 막대를 융합할 때, 지팡이에 융합되어 있던 마법 막대가 +0인 상태로 반환됩니다. 이 효과는 _영웅의 레벨이 오를 때마다 다시 사용할 수 있게 됩니다._ +actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._ actors.hero.talent.wand_preservation.meta_desc=_다른 직업이 이 특성을 얻으면,_ 마법 막대를 연금술 솥에 넣었을 때 얻는 신비한 송진의 양이 +1일때 1개, +2일때 2개 증가합니다. actors.hero.talent.arcane_vision.title=비전 시야 actors.hero.talent.arcane_vision.desc=_+1:_ 마법을 적에게 맞힌 경우 해당 적에 대해 _10 턴의 심안 효과_를 얻습니다.\n\n_+2:_ 마법을 적에게 맞힌 경우 해당 적에 대해 _15 턴의 심안 효과_를 얻습니다. @@ -777,7 +902,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ 투명화 상태가 되면 _매 actors.hero.talent.mystical_meal.title=신비한 식사 actors.hero.talent.mystical_meal.desc=_+1:_ 식사에 1 턴만 소모되며(보급 식량은 즉시 먹을 수 있습니다), 식사 시 _3 턴의 유물 충전 효과_를 얻습니다.\n\n_+2:_ 식사에 1 턴만 소모되며(보급 식량은 즉시 먹을 수 있습니다), 식사 시 _5 턴의 유물 충전 효과_를 얻습니다.\n\n풍요의 뿔로 유물 충전 효과를 얻은 경우 풍요의 뿔은 충전되지 않습니다. actors.hero.talent.inscribed_stealth.title=각인된 은밀성 -actors.hero.talent.inscribed_stealth.desc=_+1:_ 주문서, 주문을 사용한 이후 _3턴_의 투명화를 얻습니다.\n\n_+2:_ 주문서, 주문을 사용한 이후 _5턴_의 투명화를 얻습니다.\n\n투명화의 지속 시간은 강화의 주문서, 변환의 주문서 및 이 주문서를 재료로 사용하여 만든 연금술 아이템을 사용했을 때 2배가 됩니다.\n\n사용한 물약의 수보다 많은 양의 결과물을 제작하는 연금술 아이템(예: 주문)의 경우, 이 특성은 그 결과물의 개수에 따라 발동할 확률이 달라집니다. +actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.wide_search.title=광범위한 탐색 actors.hero.talent.wide_search.desc=_+1:_ 탐색 범위가 5x5 사각형에서 _7x7 원형_으로 증가합니다.\n\n_+2:_ 탐색 범위가 5x5 사각형에서 _7x7 사각형_으로 증가합니다. actors.hero.talent.wide_search.meta_desc=_다른 직업이 이 특성을 얻으면,_ +1일 때 탐색 범위가 5x5 범위의 원형으로, +2일 때 탐색 범위가 5x5 범위의 사각형으로 늘어납니다. @@ -787,7 +912,7 @@ actors.hero.talent.rogues_foresight.title=도적의 예지 actors.hero.talent.rogues_foresight.desc=_+1:_ 도적이 비밀 방이 있는 층에 처음 진입할 때, _75% 의 확률_로 해당 층에 숨겨진 비밀이 있음을 간파합니다.\n\n_+2:_ 도적이 비밀 방이 있는 층에 처음 진입할 때, _100% 의 확률_로 해당 층에 숨겨진 비밀이 있음을 간파합니다. actors.hero.talent.light_cloak.title=경량화 망토 -actors.hero.talent.light_cloak.desc=_+1:_ 도적은 그림자의 망토를 착용하지 않고도 사용할 수 있지만, 충전 속도가 _25%_로 감소합니다.\n\n_+2:_ 도적은 그림자의 망토를 착용하지 않고도 사용할 수 있지만, 충전 속도가 _50%_로 감소합니다.\n\n_+3:_ 도적은 그림자의 망토를 착용하지 않고도 사용할 수 있지만, 충전 속도가 _75%_로 감소합니다. +actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped. actors.hero.talent.light_cloak.meta_desc=_다른 직업이 이 특성을 얻으면,_ 특성 레벨에 따라 모든 유물의 충전 속도가 7/13/20% 증가합니다. actors.hero.talent.enhanced_rings.title=향상된 반지 actors.hero.talent.enhanced_rings.desc=_+1:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _3 턴_ 동안 +1 만큼 증가합니다.\n\n_+2:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _6 턴_ 동안 +1 만큼 증가합니다.\n\n_+3:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _9 턴_ 동안 +1 만큼 증가합니다. @@ -844,7 +969,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ 사냥꾼이 물약, 혼합물, 영 actors.hero.talent.rejuvenating_steps.title=활력의 발걸음 actors.hero.talent.rejuvenating_steps.desc=_+1:_ 사냥꾼이 짧은 풀 또는 타고 남은 재 위에 올라설 경우 길게 자란 풀로 자라나며 즉시 헤쳐진 상태가 됩니다. _10 턴_ 의 재사용 대기 시간이 있습니다.\n\n_+2:_ 사냥꾼이 짧은 풀 또는 타고 남은 재 위에 올라설 경우 길게 자란 풀로 자라나며 즉시 헤쳐진 상태가 됩니다. _5 턴_ 의 재사용 대기 시간이 있습니다.\n\n이 특성은 지속 재생 효과가 중단되거나 경험치를 오랜 시간 얻지 않을 때 자동으로 헤쳐진 풀을 생성합니다. actors.hero.talent.heightened_senses.title=예리해진 감각 -actors.hero.talent.heightened_senses.desc=_+1:_ 주변 _2 타일_에 있는 모든 적에 대해 심안 효과를 얻습니다.\n\n_+2:_ 주변 _3 타일_에 있는 모든 적에 대해 심안 효과를 얻습니다. +actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_. actors.hero.talent.durable_projectiles.title=튼튼한 투척 무기 actors.hero.talent.durable_projectiles.desc=_+1:_ 사냥꾼이 사용하는 투척 무기의 내구도가 _50%_ 증가합니다.\n\n_+2:_ 사냥꾼이 사용하는 투척 무기의 내구도가 _75%_ 증가합니다. @@ -955,6 +1080,68 @@ actors.hero.talent.expose_weakness.desc=_+1:_ 잔상을 공격하는 적이 _2 actors.hero.talent.counter_ability.title=받아치는 능력 actors.hero.talent.counter_ability.desc=_+1:_ 잔상이 공격받은 후 3턴 이내에 무기 능력을 사용하면 _0.38_의 충전량을 즉시 회복합니다.\n\n_+2:_ 잔상이 공격받은 후 3턴 이내에 무기 능력을 사용하면 _0.77_의 충전량을 즉시 회복합니다.\n\n_+3:_잔상이 공격받은 후 3턴 이내에 무기 능력을 사용하면 _1.13_의 충전량을 즉시 회복합니다.\n\n_+4:_ 잔상이 공격받은 후 3턴 이내에 무기 능력을 사용하면 _1.5_의 충전량을 즉시 회복합니다. +#cleric +actors.hero.talent.satiated_spells.title=Satiated Spells +actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell. +actors.hero.talent.holy_intuition.title=신성한 직감 +actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ +actors.hero.talent.searing_light.title=searing light +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.shield_of_light.title=shield of light +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge. + +actors.hero.talent.enlightening_meal.title=Enlightening Meal +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome. +actors.hero.talent.recall_inscription.title=Recall Inscription +actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.talent.sunray.title=Sunray +actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. +actors.hero.talent.divine_sense.title=Divine Sense +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges. +actors.hero.talent.bless.title=Bless +actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. + +actors.hero.talent.cleanse.title=Cleanse +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.light_reading.title=Light Reading +actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. + +actors.hero.talent.holy_lance.title=Holy Lance +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again. +actors.hero.talent.hallowed_ground.title=Hallowed Ground +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. + +actors.hero.talent.paladint3a.title=Unknown +actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3b.title=Unknown +actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3c.title=Unknown +actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.divine_intervention.title=신의 개입 +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.judgement.title=심판 +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.flash.title=섬광 +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. + +actors.hero.talent.cleric_a2_1.title=Unknown +actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_2.title=Unknown +actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_3.title=Unknown +actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.cleric_a3_1.title=Unknown +actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_2.title=Unknown +actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_3.title=Unknown +actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing. + + #universal actors.hero.talent.heroic_energy.title=영웅적인 에너지 actors.hero.talent.heroic_energy.rat_title=쥐적인 에너지 @@ -1083,6 +1270,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=후후, 당신의 이름이 현상 actors.mobs.npcs.shopkeeper.talk_prison_rogue=도적 길드에서 여길 청소하라고 파견한 사람인가요? 그냥 둘러보는 거라고요? 그래도 여기 있는 동안 몬스터 몇 마리 정도는 없애 주셨으면 해요. 아 그렇다고 할인은 기대하지 말고요. 여기 안전하게 있느라 쓴 돈이 한두 푼이 아니거든요. actors.mobs.npcs.shopkeeper.talk_prison_huntress=익숙한 장소는 아니신가 보군요, 아가씨. 던전의 복도는 도시의 건물이나 숲과는 다른 느낌이지 않나요? 허허, 제 잡담은 신경쓰지 마시고, 뭔가 살 생각은 없으신가요? actors.mobs.npcs.shopkeeper.talk_prison_duelist=방랑하는 영웅 아니신가요! 여기 문제를 해결하러 오신 거라면, 조심하세요. 떨거지 도적놈들과는 비교할 수 없을 정도로 사악한 적들이니까요. 다른 사람들보단 잘 해내실 수 있을 거라 믿어요. 제 상점 앞에서 죽지만은 마세요. +actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that? actors.mobs.npcs.shopkeeper.talk_caves=오래 살려면, 돈을 쓰세요.\n\n아, 그리고 트롤 대장장이에게 말 좀 전해 주세요. 그 양반이 지난 주에 사 간 망치 외상값 좀 갚아 달라고 말이에요! actors.mobs.npcs.shopkeeper.talk_city=내 물건들이 당신을 안전하게 지켜줄 겁니다.\n\n...그렇다고 여기 너무 어슬렁거리진 마세요. 여기 토착생물들을 떼어 내느라 얼마나 고생했는지 아시나요? 제 가게에 녀석들을 끌고 오는 건 사절이에요! actors.mobs.npcs.shopkeeper.talk_halls=안녕! 악마 사냥꾼들에겐 특별 할인가로 판매해 줄게!\n\n아 그리고, 아래를 탐험할 거면 조심해! 거기 악마들은 네가 얼마나 용감한지 신경조차 안 써. 죽으면 그 많은 돈이 다 무슨 소용이겠어? ;)\n\n다른 악마들도 나랑 비슷하냐고? 후후, 전혀 안 그래. 난 싸움꾼은 아니지만, 어떻게든 제정신은 유지하고 있다고. 저기 아래 악마들은 훨씬 강력하지만, 무언가에 의해 조종당하는... 뭐... 아무튼 조심해. @@ -1095,6 +1283,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=오 신이시여, 놀랐구먼! 아직 actors.mobs.npcs.wandmaker.intro_mage=오, 반갑네 %s(이)여! 자네에 대해 마법사 학회에서 이야기를 들은 적이 있던가? 아 신경쓸 거 없네, 그 앞뒤 꽉 막힌 녀석들이랑은 엮이기도 싫으니 말야. 이 늙은이를 돕고 싶다면, 여기 부탁이 있네. actors.mobs.npcs.wandmaker.intro_huntress=아 반갑네, 여인이여! 이런 곳에서 우호적인 이를 만나다니 놀랍군 그래. 사실 자네를 어디선가 본 적이 있는 것 같은데, 확실하지는 않군... 뭐, 어쨌든, 모험을 하러 온 겐가? 그럼 부탁할 게 있다네. actors.mobs.npcs.wandmaker.intro_duelist=오, 반갑네, 여인이여! 이 우울한 곳을 찾는 영웅이 있다니 얼마나 놀라운 기쁨인가! 이 늙은이를 돕고 싶으면, 여기 부탁이 있네. +actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\n난 마법 막대를 만들 희귀한 재료를 찾으러 왔네, 하지만 여기서 길을 잃었고, 마법 보호막도 점점 힘을 잃어가는구먼. 곧 여길 떠야할 것 같지만, 그 물건을 못 얻고 그냥 갈 수는 없어서 말야. actors.mobs.npcs.wandmaker.intro_dust=내가 필요한 건 _시체 먼지_일세. 이러한 장소에서만 나온다는 특별한 종류의 저주 받은 뼛가루지. 여기 어딘가에 나무로 막힌 문이 있을 건대, 그 문 너머에 있을 거라고 확신하지. 하지만 주의하게나. 그 먼지가 가진 저주는 꽤 강력하거든, _먼지를 얻었으면 최대한 빨리 나에게로 돌아와 주게._ 그 저주를 정화해 줄 테니 말야. actors.mobs.npcs.wandmaker.intro_ember=내가 필요한 건 갓 소환된 불정령에서 얻을 수 있는 _신선한 잉걸불_일세. 정령은 조정되지 않은 소환 의식으로 쉽게 부를 수 있으니, 의식의 제단에 양초를 몇 개 가져가면 하나 소환할 수 있을 걸세. 불정령과 싸우면서 _갇히게 되는 상황을 최대한 피하게_. 아니면 _얼음을 일으키는 물건을 들고 있는 편이 좋다네_. 갓 소환된 불정령들은 꽤 강력하고 혼란스럽지만, 차가운 건 못 견디니까 말이야. @@ -1120,6 +1309,7 @@ actors.mobs.armoredstatue.desc=단순히 봐서는 던전의 다른 움직임 actors.mobs.armoredstatue.desc_arm_wep=이 석상은 돌로 만들어져 있지만, 석상에 장착된 _%1$s_와 _%2$s_ 만큼은 진짜처럼 보입니다. actors.mobs.bandit.name=미치광이 강도 +actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though. actors.mobs.bat.name=흡혈 박쥐 actors.mobs.bat.desc=이 작고 끈질긴 동굴의 서식자들은 보이는 것보다 훨씬 더 위험합니다. 그들은 공격에 성공할 때마다 스스로의 체력을 회복하여, 자신보다 훨씬 큰 적을 제압합니다. @@ -1416,7 +1606,7 @@ actors.mobs.thief.escapes=미치광이 도둑이 당신의 %s을(를) 들고 탈 actors.mobs.thief.desc=이 수감자들은 자신의 수감실 바깥에서 자유롭게 돌아다니지만, 이 장소 자체가 그들에겐 감옥입니다. 시간이 지나면서, 이 장소는 그들의 자유뿐만 아니라 생각조차도 앗아갔습니다. 오래 전에 이 미치광이 도둑들은 그들이 누구인지, 왜 훔치는지조차도 잊어버렸습니다.\n\n도둑들은 직접 싸우기보다는 물건을 훔쳐서 달아나려고 합니다. 그들을 시야에서 놓치지 마십시오. 아니면 도둑맞은 아이템을 다신 볼 수 없을지도 모릅니다. actors.mobs.tormentedspirit.name=저주받은 영혼 -actors.mobs.tormentedspirit.desc=저주받은 영혼은 원래는 선한 영혼이었으나 저주를 받고 말았습니다. 저주받은 영혼은 망령과 비슷하게 당신을 적대하며, 더욱 강력합니다!\n\n저주받은 영혼 바로 옆에서 특정 아이템을 사용하는 것으로, 영혼에 내린 저주를 풀 수도 있을 것 같습니다. 저주가 사라진 영혼은 분명 당신에게 감사해할 것입니다... +actors.mobs.tormentedspirit.desc=Tormented spirits are otherwise good-natured spirits that have been afflicted by a curse. So long as they are cursed they will attack just like a wraith, and are more powerful as well!\n\nIt may be possible to cleanse the curse by using the right item while next to the spirit. If the curse is lifted the spirit will surely be grateful... actors.mobs.tormentedspirit.thank_you=고마워... actors.mobs.warlock.name=드워프 흑마법사 diff --git a/core/src/main/assets/messages/actors/actors_nl.properties b/core/src/main/assets/messages/actors/actors_nl.properties index f5e8d122e..145db7237 100644 --- a/core/src/main/assets/messages/actors/actors_nl.properties +++ b/core/src/main/assets/messages/actors/actors_nl.properties @@ -37,10 +37,10 @@ actors.blobs.toxicgas.ondeath=Je bent gestorven door het giftige gas... actors.blobs.corrosivegas.desc=Hier kolkt een wolk bijtend gas. actors.blobs.waterofawareness.procced=Terwijl je een slok neemt, voel je kennis in je geest stromen. -actors.blobs.waterofawareness.desc=De kracht van kennis straalt uit het water van deze put. Drinken uit de put zal alle uitgeruste items volledig identificeren, vloeken op alle items in je inventaris identificeren en alle items op de huidige verdieping onthullen. +actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Drinking from the well will fully identify all equipped items, identify curses on all items in your inventory, and reveal all items on the current floor. actors.blobs.waterofhealth.procced=Terwijl je een slok neemt, voel je dat je wonden volledig genezen. -actors.blobs.waterofhealth.desc=Uit het water van deze put straalt de kracht van gezondheid. Neem een slok om je wonden te genezen, je honger te stillen, en je te verlossen van vloeken op gedragen voorwerpen. +actors.blobs.waterofhealth.desc=Power of health radiates from the water of this well. Drinking from this well will heal your wounds, satisfy hunger, and cleanse curses on any worn items. actors.blobs.wateroftransmutation.desc=Uit het water van deze put straalt de kracht van verandering. Gooi een voorwerp in de put om het in iets anders te veranderen. @@ -523,6 +523,19 @@ actors.hero.abilities.duelist.feint.bad_location=Je kunt niet naar die locatie g actors.hero.abilities.duelist.feint.short_desc=De Duellist maakt een _schijnbeweging_, waarbij ze doet alsof ze aanvalt terwijl ze naar een aangrenzende tegel rent. Vijanden vallen haar achtergebleven inbeelding aan, waardoor een tegenaanval kan worden ingezet. actors.hero.abilities.duelist.feint.desc=De Duellist doet alsof ze aanvalt terwijl ze naar een aangrenzende tegel rent, waarbij ze een kortstondig een inbeelding van zichzelf achterlaat. Vijanden die de Duellist aanvielen, vallen in plaats daarvan haar de inbeelding aan.\n\nVijanden die de inbeelding aanvallen raken in de war, wat hun volgende actie afbreekt en hen blootstelt aan een verrassingsaanval. +actors.hero.abilities.cleric.ascendedform.name=ascended form +actors.hero.abilities.cleric.ascendedform.short_desc=The Cleric assumes an _Ascended Form_, gaining new spells, attack range, and shielding. +actors.hero.abilities.cleric.ascendedform.desc=The Cleric projects holy energy from themselves, assuming an extended radiant form for 10 turns. While in this form the Cleric can cast new spells, gains 2 attack range, 30 shielding, and any additional spells they cast will grant 10 shielding per holy tome charge used.\n\nThe shielding from ascended form and its spells does not decay normally, but will immediately fade once ascended form ends. The ability can be re-used to refresh ascended form's duration. +actors.hero.abilities.cleric.ascendedform$ascendbuff.name=ascended form +actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d. +actors.hero.abilities.cleric.trinity.name=trinity +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._ +actors.hero.abilities.cleric.powerofmany.name=power of many +actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one. +actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._ + + actors.hero.abilities.ratmogrify.name=ratformeren actors.hero.abilities.ratmogrify.cant_transform=Je kunt dat niet ratformeren! actors.hero.abilities.ratmogrify.too_strong=De vijand is te sterk om te ratformeren! @@ -532,6 +545,105 @@ actors.hero.abilities.ratmogrify$transmograt.name=geratmorfeerde %s actors.hero.abilities.ratmogrify$transmograt.desc=Deze vijand is veranderd in een rat. Een grote vooruitgang, als je het mij vraagt! - De Rattenkoning actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Verslagen door: geratformeerde vijand +##Cleric Spells +actors.hero.spells.blessspell.name=bless +actors.hero.spells.blessspell.short_desc=Blesses & shields Cleric, blesses & heals others. +actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier. + +actors.hero.spells.cleanse.name=cleanse +actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding. +actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. + +actors.hero.spells.clericspell.prompt=Kies een doel +actors.hero.spells.clericspell.no_target=Er is daar geen doel. +actors.hero.spells.clericspell.invalid_target=You can't target that location. +actors.hero.spells.clericspell.charge_cost=Charge cost: %d + +actors.hero.spells.divinesense.name=divine sense +actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. +actors.hero.spells.divinesense$divinesensetracker.name=divine sense +actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s. + +actors.hero.spells.divineintervention.name=divine intervention +actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies. +actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %d shielding. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends. + +actors.hero.spells.flash.name=flash +actors.hero.spells.flash.prompt=Choose a location +actors.hero.spells.flash.short_desc=Teleport to a nearby location. +actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearby location and teleports there. Flash can teleport the Cleric to any discovered location that is in range and unoccupied. This spell costs more tome charges every time it is used in the same ascended form. + +actors.hero.spells.guidinglight.name=guiding light +actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five. Any artifact that directly affects an enemy will trigger this effect. Illuminated also deals ten bonus damage when triggered by physical attacks from other characters. +actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light +actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s. + +actors.hero.spells.hallowedground.name=hallowed ground +actors.hero.spells.hallowedground.prompt=Choose a location +actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread. + +actors.hero.spells.holyintuition.name=holy intuition +actors.hero.spells.holyintuition.prompt=choose an item +actors.hero.spells.holyintuition.cursed=You sense malevolent magic lurking within this item. +actors.hero.spells.holyintuition.uncursed=This item is free of malevolent magic. +actors.hero.spells.holyintuition.short_desc=identifies whether an item is cursed or not. +actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it. + +actors.hero.spells.holylance.name=holy lance +actors.hero.spells.holylance.short_desc=Deals heavy ranged magic damage. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns. +actors.hero.spells.holylance$lancecooldown.name=holy lance cooldown +actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s. + +actors.hero.spells.holyward.name=holy ward +actors.hero.spells.holyward.glyph_name=%s of light +actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block. +actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. +actors.hero.spells.holyward$holyarmbuff.name=holy ward +actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s. + +actors.hero.spells.holyweapon.name=holy weapon +actors.hero.spells.holyweapon.ench_name=holy %s +actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage. +actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. +actors.hero.spells.holyweapon$holywepbuff.name=holy weapon +actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s. + +actors.hero.spells.judgement.name=judgement +actors.hero.spells.judgement.short_desc=Damages all visible enemies. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. + +actors.hero.spells.mnemonicprayer.name=mnemonic prayer +actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. + +actors.hero.spells.radiance.name=radiance +actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. + +actors.hero.spells.recallinscription.name=recall inscription +actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll. +actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.spells.recallinscription$useditemtracker.name=recently used rune +actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s. + +actors.hero.spells.shieldoflight.name=shield of light +actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light +actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s + +actors.hero.spells.sunray.name=sunray +actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once. +actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. + ##main hero actors.hero.hero.name=jij actors.hero.hero.leave=Je kan nog niet weggaan, de rest van de kerker wacht op je beneden! @@ -577,6 +689,11 @@ actors.hero.heroclass.duelist_desc_short=De Duellist is een wapenmeester die haa actors.hero.heroclass.duelist_desc=De Duellist begint met een _unieke degen_ met een speciale vaardigheid die na verloop van tijd oplaadt.\n\nElk wapen in het spel heeft een _verschillende speciale vaardigheid_ die de Duellist kan gebruiken.\n\nDe Duellist begint ook met _twee werpspijkers_, kleren van stof, een waterzak en een fluwelen buidel.\n\nDe Duellist identificeert automatisch:\n_-_ Rol van Identificatie\n_-_ Toverdrank van Kracht\n_-_ Rol van Spiegelbeeld actors.hero.heroclass.duelist_unlock=Om de Duellist te ontgrendelen, _rust je een klasse 2 of hoger wapen uit die geschikt is voor je krachtniveau._ +actors.hero.heroclass.cleric=cleric +actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents. +actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse +actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curse on any piece of cursed equipment._ + actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=De _Berserker_ bouwt woede op terwijl hij schade oploopt. Woede verhoogt zijn aangerichte schade en kan worden geactiveerd bij 100% voor bonus bescherming. actors.hero.herosubclass.berserker_desc=De Berserker wordt woedend als hij fysieke schade oploopt, inclusief schade die wordt geblokkeerd door zijn harnas! Woede vervaagt gestaag na verloop van tijd, maar vervaagt langzamer als hij een lage gezondheid heeft.\n\nDe Berserker richt tot +50% schade aan bij 100% woede. Wanneer hij 100% woedend is kan hij gaan berserken, waardoor hij 2-6x de bescherming van het zegel krijgt, en 100% woede houdt zolang hij nog bescherming heeft. De Berserker heeft echter tijd nodig om te herstellen nadat hij heeft geberserkt. @@ -607,6 +724,12 @@ actors.hero.herosubclass.champion_desc=De kampioen is een meester in contactwape actors.hero.herosubclass.monk=monnik actors.hero.herosubclass.monk_short_desc=De _Monnik_ bouwt energie op tijdens het vechten. Deze energie kan worden besteed aan verschillende unieke vaardigheden. actors.hero.herosubclass.monk_desc=De Monnik is een meester in fysieke techniek. Terwijl ze vijanden verslaat, krijgt ze energie die kan worden gebruikt voor een verscheidenheid aan defensieve en nuttige vaardigheden. Deze energie vervaagt niet in de loop van de tijd, maar heeft een limiet gebaseerd op het niveau van de Monnik.\n\n1 Energie: snel slaan met vuisten\n2 Energie: focus om de volgende aanval te ontwijken\n3 Energie: spring onmiddellijk weg\n4 Energie: schop een vijand weg\n5 Energie: mediteer om statussen te wissen en de lading van toverstaf en artefact te herstellen +actors.hero.herosubclass.priest=priest +actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.paladin=paladin +actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=uitgelokte woede @@ -636,6 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=De volgende reguliere slagaanval v actors.hero.talent$deadlyfollowuptracker.name=dodelijke opvolging actors.hero.talent$deadlyfollowuptracker.desc=De Duellist heeft onlangs een vijand aangevallen met een gegooid wapen. Haar volgende slagaanval tegen hetzelfde doelwit zal meer schade aanrichten.\n\nResterende beurten: %s actors.hero.talent$combinedlethalityabilitytracker.executed=geëxecuteerd +actors.hero.talent$satiatedspellstracker.name=Shielding Spell +actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding. #warrior actors.hero.talent.hearty_meal.title=hartige maaltijd @@ -717,7 +842,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ Voedsel eten duurt 1 beurt en verl actors.hero.talent.inscribed_power.title=ingeschreven macht actors.hero.talent.inscribed_power.desc=_+1:_ Wanneer de Magiër een rol leest, krijgen zijn _volgende 2 toverstokschoten_ +2 niveaus.\n\n_+2:_ Wanneer de Magiër een rol leest, krijgen zijn _volgende 3 toverstokschoten_ +2 niveaus.\n\nHet aantal verbeterde toverstokschoten wordt verdubbeld bij het lezen van een rol met opwaardering, transmutaties, of alchemie-items gebruikt die met die rollen moeten worden vervaardigd.\n\nVoor alchemie-items met hogere outputhoeveelheden (bijvoorbeeld de meeste spreuken) heeft dit talent een kans om te activeren op basis van hoeveel van dat item er wordt geproduceerd. actors.hero.talent.wand_preservation.title=toverstok behoud -actors.hero.talent.wand_preservation.desc=_+1:_ Wanneer de Magiër zijn staf met een nieuwe toverstok verrijkt, wordt de oude toverstaf teruggegeven op +0, _maar dit kan slechts één keer gedaan worden._\n\n_+2:_ Wanneer de Magiër zijn staf met een nieuwe toverstok verrijkt, wordt de oude toverstaf teruggegeven op +0, _dit kan één keer per heldenniveau gedaan worden._ +actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._ actors.hero.talent.wand_preservation.meta_desc=_Als dit talent wordt verkregen door een andere held_, verhoogt het in plaats daarvan de hoeveelheid mysterieuze hars die wordt verkregen wanneer een toverstok in een alchemiepot wordt gestopt met 1 bij +1, of met 2 bij +2. actors.hero.talent.arcane_vision.title=mysterieuze visie actors.hero.talent.arcane_vision.desc=_+1:_ Wanneer de Magiër een vijand schiet krijgt hij geestvisie op hen voor _10 beurten_.\n\n_+1:_ Wanneer de Magiër een vijand schiet krijgt hij geestvisie op hen voor _15 beurten_. @@ -777,7 +902,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ De Schurk krijgt één bescherm actors.hero.talent.mystical_meal.title=mystieke maaltijd actors.hero.talent.mystical_meal.desc=_+1:_ Het eten van voedsel kost de Schurk 1 beurt (voorraadrantsoenen worden onmiddellijk opgegeten) en geeft hem _3 beurten van artefact oplading_.\n\n_+2:_ Het eten van voedsel kost de Schurk 1 beurt (voorraadrantsoenen worden onmiddellijk opgegeten) en geeft hem _5 beurten van artefact oplading_.\n\nDit talent kan niet worden gebruikt om de hoorn des overvloeds op te laden. actors.hero.talent.inscribed_stealth.title=ingeschreven onzichtbaarheid -actors.hero.talent.inscribed_stealth.desc=_+1:_ De Rogue krijgt _3 beurten_ onzichtbaarheid na het lezen van een rol of het gebruiken van een spreukitem.\n\n_+2:_ De Rogue krijgt _5 beurten_ onzichtbaarheid na het lezen van een rol of het gebruiken van een spreukitem.\n\nDe onzichtbaarheidsduur wordt verdubbeld bij het lezen van een rol met opwaardering, transmutatie, of alchemie-items gebruikt die met die rollen moeten worden vervaardigd.\n\nVoor alchemie-items met hogere outputhoeveelheden (bijvoorbeeld de meeste spreuken) heeft dit talent een kans om te activeren op basis van hoeveel van dat item er wordt geproduceerd. +actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.wide_search.title=groot bereik actors.hero.talent.wide_search.desc=_+1:_ De zoekradius van de Schurk vergroot van een 5x5 vierkant naar een _7x7 cirkel_.\n\n_+2:_ De zoekradius van de Schurk vergroot van een 5x5 vierkant naar een _7x7 vierkant_. actors.hero.talent.wide_search.meta_desc=_Als dit talent wordt verkregen door een andere held_ vergroot het in plaats daarvan hun zoekradius van een 3x3 vierkant naar een 5x5 cirkel op +1, of een 5x5 vierkant op +2. @@ -787,7 +912,7 @@ actors.hero.talent.rogues_foresight.title=vooruitziende blik van de schurk actors.hero.talent.rogues_foresight.desc=_+1:_ Wanneer de Schurk zich op een verdieping bevindt met een geheime kamer, heeft hij _75% kans om op te merken_ dat de verdieping een geheim bevat.\n\n_+2:_ Wanneer de Schurk zich op een verdieping bevindt met een geheime kamer, heeft hij _100% kans om op te merken_ dat de verdieping een geheim bevat. actors.hero.talent.light_cloak.title=lichte mantel -actors.hero.talent.light_cloak.desc=_+1:_ De Schurk kan zijn schaduwmantel gebruiken als hij niet is uitgerust, maar hij laadt op met _25% snelheid_.\n\n_+2:_ De Schurk kan zijn schaduwmantel gebruiken als hij niet is uitgerust, maar hij laadt op met _50% snelheid_.\n\n_+3:_ De Schurk kan zijn schaduwmantel gebruiken als hij niet is uitgerust, maar hij laadt op met _75% snelheid_. +actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped. actors.hero.talent.light_cloak.meta_desc=_Als dit talent wordt verkregen door een andere held_ verhoogt het in plaats daarvan de oplaadsnelheid van alle artefacten met 7/13/20% bij +1/+2/+3. actors.hero.talent.enhanced_rings.title=betoverde ringen actors.hero.talent.enhanced_rings.desc=_+1:_ Wanneer de Schurk een artefact gebruikt, krijgen zijn ringen +1 opwaardering voor _3 beurten_.\n\n_+2:_ Wanneer de Schurk een artefact gebruikt, krijgen zijn ringen +1 opwaardering voor _6 beurten_.\n\n_+3:_Wanneer de Schurk een artefact gebruikt, krijgen zijn ringen +1 opwaardering voor _9 beurten_. @@ -844,7 +969,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ Wanneer de Jaagster een drankje drin actors.hero.talent.rejuvenating_steps.title=verjongende stappen actors.hero.talent.rejuvenating_steps.desc=_+1:_ Wanneer de Jaagster op kort gras of sintels stapt, springt het op tot hoog gras dat de Jaagster onmiddellijk doorzoekt en vertrapt. Dit heeft een afkoelperiode van _10 beurten_.\n\n_+2:_ Wanneer de Jaagster op kort gras of sintels stapt, springt het op tot hoog gras dat de Jaagster onmiddellijk doorzoekt en vertrapt. Dit heeft een afkoelperiode van _5 beurten_.\n\nDit talent produceert vertrapt gras als passieve regeneratie-effecten zijn uitgeschakeld of als de held al lang geen ervaring heeft gekregen. actors.hero.talent.heightened_senses.title=verhoogde zintuigen -actors.hero.talent.heightened_senses.desc=_+1:_ De Jaagster krijgt geestzicht op elke vijand binnen _2 tegels van haar positie_.\n\n_+2:_ De Jaagster krijgt geestzicht op elke vijand binnen _3 tegels van haar positie_. +actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_. actors.hero.talent.durable_projectiles.title=duurzame projectielen actors.hero.talent.durable_projectiles.desc=_+1:_ Werpwapens hebben _+50% duurzaamheid_ wanneer ze door de Jaagster worden gebruikt.\n\n_+2:_ Werpwapens hebben _+75% duurzaamheid_ wanneer ze door de Jaagster worden gebruikt. @@ -955,6 +1080,68 @@ actors.hero.talent.expose_weakness.desc=_+1:_ Vijanden die het nabeeld van de Du actors.hero.talent.counter_ability.title=afweervermogen actors.hero.talent.counter_ability.desc=_+1:_ Als de Duellist een wapenvaardigheid gebruikt binnen 3 beurten nadat haar inbeelding is aangevallen, verbruikt het _0,38 ladingen minder_.\n\n_+2:_ Als de Duellist een wapenvaardigheid gebruikt binnen 3 beurten na haar inbeelding is aangevallen, verbruikt het _0,77 lading minder_.\n\n_+3:_ Als de Duellist een wapenvaardigheid gebruikt binnen 3 beurten nadat haar inbeelding is aangevallen, verbruikt het _1,13 lading minder_.\n\n_+4 :_ Als de Duellist een wapenvaardigheid gebruikt binnen 3 beurten nadat haar inbeelding is aangevallen, verbruikt het _1,5 ladingen minder_. +#cleric +actors.hero.talent.satiated_spells.title=Satiated Spells +actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell. +actors.hero.talent.holy_intuition.title=holy intuition +actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ +actors.hero.talent.searing_light.title=searing light +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.shield_of_light.title=shield of light +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge. + +actors.hero.talent.enlightening_meal.title=Enlightening Meal +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome. +actors.hero.talent.recall_inscription.title=Recall Inscription +actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.talent.sunray.title=Sunray +actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. +actors.hero.talent.divine_sense.title=Divine Sense +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges. +actors.hero.talent.bless.title=Bless +actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. + +actors.hero.talent.cleanse.title=Cleanse +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.light_reading.title=Light Reading +actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. + +actors.hero.talent.holy_lance.title=Holy Lance +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again. +actors.hero.talent.hallowed_ground.title=Hallowed Ground +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. + +actors.hero.talent.paladint3a.title=Unknown +actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3b.title=Unknown +actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3c.title=Unknown +actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.divine_intervention.title=divine intervention +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.judgement.title=judgement +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.flash.title=flash +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. + +actors.hero.talent.cleric_a2_1.title=Unknown +actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_2.title=Unknown +actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_3.title=Unknown +actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.cleric_a3_1.title=Unknown +actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_2.title=Unknown +actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_3.title=Unknown +actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing. + + #universal actors.hero.talent.heroic_energy.title=heldhaftige energie actors.hero.talent.heroic_energy.rat_title=rathaftige energie @@ -1083,6 +1270,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=Hehe, ik denk dat ik ergens in de s actors.mobs.npcs.shopkeeper.talk_prison_rogue=Ben jij van het dievengilde gekomen om het gebied te ontruimen? Nee, gewoon shoppen? Dood hoe dan ook een paar monsters terwijl je hier bent. Verwacht ook geen korting, ik betaal jullie goed beschermingsgeld en jullie houden mij hier nauwelijks veilig. actors.mobs.npcs.shopkeeper.talk_prison_huntress=Je lijkt uit je element te zijn, mevrouw. Strakke kerkergangen zijn niet zo ruim als grote hallen of de bossen rondom de stad, toch? Hehe, oh let niet op mijn gepraat, waarom koop je niet iets? actors.mobs.npcs.shopkeeper.talk_prison_duelist=Als het niet de reizende held is! Als je een andere stad probeert te redden, veel succes, de gevaren zijn hier veel erger dan die van kleine bandietenbendes. Ik weet zeker dat je het beter zult doen dan wie dan ook, maar probeer niet vlak voor mijn winkel dood te gaan. +actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that? actors.mobs.npcs.shopkeeper.talk_caves=Geef geld uit, leef langer.\n\nOh en doe de groeten aan die Trollensmid als je hem ziet. Herinner de lobbes eraan dat hij me nog steeds geld schuldig is voor de hamer die ik hem vorige week verkocht heb! actors.mobs.npcs.shopkeeper.talk_city=Mijn spullen kunnen je hier beneden veilig houden. \n\n...En blijf niet rondhangen als je wilt. Het duurde een eeuwigheid voordat de lokale bevolking mij met rust liet. Ik wil niet dat je problemen aantrekt! actors.mobs.npcs.shopkeeper.talk_halls=Hallo daar, ik heb speciale prijzen voor demonenjagers!\n\nOh en wees voorzichtig daar beneden! Het maakt de demonen hieronder niet uit hoe moedig je bent. Je kunt niet terugkomen en meer geld uitgeven als je dood bent! ;)\n\nZijn de demonen zoals ik? Hehe, helemaal niet. Ik ben maar een kleine kerel, niet echt een vechter, en ik ben erin geslaagd mijn geest intact te houden. De onderstaande demonen zijn veel sterkere wezens, en ze zijn allemaal tot slaaf gemaakt door... nou... wees voorzichtig daar beneden. @@ -1095,6 +1283,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=Oh goedheid, je liet me schrikken! Ik ben actors.mobs.npcs.wandmaker.intro_mage=Oh, hallo %s! Ik hoorde dat dat er enige opschudding was tussen jou en het tovenaarsinstituut? Ach, laat maar, ik heb die treuzelaars nooit leuk gevonden. Als je wilt, heb ik wel een taak voor je. actors.mobs.npcs.wandmaker.intro_huntress=Oh, hallo mevrouw! Een vriendelijk gezicht is een fijne verrassing hier beneden, niet? Sterker nog, ik zweer dat ik je gezicht eerder heb gezien, maar ik kan mijn vinger er niet op leggen... Laat maar, als je hier bent voor een avontuur heb ik misschien een taak voor je. actors.mobs.npcs.wandmaker.intro_duelist=Oh, hallo juffrouw! Wat een aangename verrassing om een held te ontmoeten op zo'n deprimerende plek! Als je zin hebt om een oude man te helpen, heb ik misschien een taak voor je. +actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nIk ben hier gekomen om een zeldzaam ingrediënt voor een toverstok te vinden, maar ik ben verdwaald geraakt en mijn magische bescherming wordt zwakker. Ik moet binnenkort vertrekken, maar ik kan het niet uitstaan om te gaan zonder te krijgen waarvoor ik kwam. actors.mobs.npcs.wandmaker.intro_dust=Ik zoek wat _lijkstof._ Het is een speciaal soort vervloekt beendermeel dat voorkomt op dit soort plekken. Er zou hier ergens een gebarricadeerde kamer moeten zijn, ik ben er zeker van dat het beendermeel daar aanwezig is. Wees echter voorzichtig, de vloek die het stof met zich meebrengt is behoorlijk krachtig, _kom zo snel mogelijk bij me terug_ en ik hef de vloek voor je op. actors.mobs.npcs.wandmaker.intro_ember=Ik zoek naar wat _verse sintels_ van een pasgeboren elementair. Elementairs verschijnen bij een oproepingsritueel dat niet onder controle is, dus vind gewoon wat kaarsen en een ruimte voor een ritueel en je weet er vast wel eentje op te roepen. Je moet _voorkomen dat je jezelf insluit_ terwijl je het bevecht, of je wilt misschien wel een of ander _bevriezend voorwerp_ gebruiken. Pasgeboren elementairs zijn erg krachtig en chaotisch, maar ze kunnen slecht tegen kou. @@ -1120,6 +1309,7 @@ actors.mobs.armoredstatue.desc=Je zou denken dat dit weer een van de levenloze s actors.mobs.armoredstatue.desc_arm_wep=Terwijl het standbeeld van steen is gemaakt lijkt de _%1$s_ en _%2$s_ die het gebruikt echt. actors.mobs.bandit.name=krankzinnige bandiet +actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though. actors.mobs.bat.name=vampier vleermuis actors.mobs.bat.desc=Deze levendige en vasthoudende inwoners van de grotten zijn veel gevaarlijker dan ze lijken. Ze herstellen hun HP met elke succesvolle aanval, waardoor ze veel sterkere vijanden kunnen verslaan. @@ -1416,7 +1606,7 @@ actors.mobs.thief.escapes=De dief is weggekomen met je %s! actors.mobs.thief.desc=Hoewel deze gevangenen vrij rondlopen uit hun cellen, is deze plek nog steeds hun gevangenis. In de loop van de tijd heeft deze plek zowel hun geest als hun vrijheid ingenomen. Lang geleden zijn deze gekke dieven en bandieten vergeten wie ze zijn en waarom ze stelen.\n\nDeze vijanden stelen en rennen eerder weg dan dat ze vechten. Zorg ervoor dat je ze in het zicht houdt, anders zie je je gestolen voorwerp misschien nooit meer terug. actors.mobs.tormentedspirit.name=gekwelde geest -actors.mobs.tormentedspirit.desc=Gekwelde geesten zijn overigens goedaardige geesten die door een vloek zijn getroffen. Zolang ze vervloekt zijn, zullen ze aanvallen als een schim, en zijn ze ook nog krachtiger!\n\nHet kan mogelijk zijn om de vloek op te heffen door het juiste item naast de geest te gebruiken. Als de vloek wordt opgeheven, zal de geest zeker dankbaar zijn... +actors.mobs.tormentedspirit.desc=Tormented spirits are otherwise good-natured spirits that have been afflicted by a curse. So long as they are cursed they will attack just like a wraith, and are more powerful as well!\n\nIt may be possible to cleanse the curse by using the right item while next to the spirit. If the curse is lifted the spirit will surely be grateful... actors.mobs.tormentedspirit.thank_you=Bedankt... actors.mobs.warlock.name=dwergen duivelskunstenaar diff --git a/core/src/main/assets/messages/actors/actors_pl.properties b/core/src/main/assets/messages/actors/actors_pl.properties index 4fb7f15c0..566be6e03 100644 --- a/core/src/main/assets/messages/actors/actors_pl.properties +++ b/core/src/main/assets/messages/actors/actors_pl.properties @@ -523,6 +523,19 @@ actors.hero.abilities.duelist.feint.bad_location=Nie możesz przesunąć się na actors.hero.abilities.duelist.feint.short_desc=Fechmistrzyni _wykonuje Fintę_, udając atak i odskakując na przyległe pole. Wrogowie będą atakować jej cień, odsłaniając się przez to na kontratak. actors.hero.abilities.duelist.feint.desc=Fechmistrzyni udaje wyprowadzenie ataku, odskakując przy tym na sąsiadujące pole i pozostawiając za sobą własny cień. Przeciwnicy, którzy atakowani Fechmistrzynię, zamiast tego zaatakują rzeczony cień.\n\nWrogowie, którzy zaatakowali cień, zostaną zaskoczeni, co nie pozwoli im wykonać następnej akcji i odsłania ich na atak z zaskoczenia. +actors.hero.abilities.cleric.ascendedform.name=wyniesiona postać +actors.hero.abilities.cleric.ascendedform.short_desc=The Cleric assumes an _Ascended Form_, gaining new spells, attack range, and shielding. +actors.hero.abilities.cleric.ascendedform.desc=The Cleric projects holy energy from themselves, assuming an extended radiant form for 10 turns. While in this form the Cleric can cast new spells, gains 2 attack range, 30 shielding, and any additional spells they cast will grant 10 shielding per holy tome charge used.\n\nThe shielding from ascended form and its spells does not decay normally, but will immediately fade once ascended form ends. The ability can be re-used to refresh ascended form's duration. +actors.hero.abilities.cleric.ascendedform$ascendbuff.name=wyniesiona forma +actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d. +actors.hero.abilities.cleric.trinity.name=moc trójcy +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._ +actors.hero.abilities.cleric.powerofmany.name=power of many +actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one. +actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._ + + actors.hero.abilities.ratmogrify.name=szczuromorfoza actors.hero.abilities.ratmogrify.cant_transform=Nie możesz tego przemienić w szczura! actors.hero.abilities.ratmogrify.too_strong=Ten przeciwnik jest zbyt silny, by zmienić go w szczura! @@ -532,6 +545,105 @@ actors.hero.abilities.ratmogrify$transmograt.name=szczurnięty %s actors.hero.abilities.ratmogrify$transmograt.desc=Ten wróg został przemieniony w szczura. Jak dla mnie - to wielka poprawa! - Król Szczurów actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Pokonany przez: szczurnięty przeciwnik +##Cleric Spells +actors.hero.spells.blessspell.name=błogosławieństwo +actors.hero.spells.blessspell.short_desc=Błogosławi i osłania kleryka, błogosławi i leczy innych. +actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier. + +actors.hero.spells.cleanse.name=oczyszczenie +actors.hero.spells.cleanse.short_desc=Oczyszcza z negatywnych efektów i zapewnia osłonę. +actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. + +actors.hero.spells.clericspell.prompt=Wybierz cel +actors.hero.spells.clericspell.no_target=Nie ma tu żadnego celu. +actors.hero.spells.clericspell.invalid_target=You can't target that location. +actors.hero.spells.clericspell.charge_cost=Koszt ładunku: _%d_ + +actors.hero.spells.divinesense.name=divine sense +actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. +actors.hero.spells.divinesense$divinesensetracker.name=divine sense +actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s. + +actors.hero.spells.divineintervention.name=boska interwencja +actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies. +actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %d shielding. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends. + +actors.hero.spells.flash.name=flash +actors.hero.spells.flash.prompt=Choose a location +actors.hero.spells.flash.short_desc=Teleport to a nearby location. +actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearby location and teleports there. Flash can teleport the Cleric to any discovered location that is in range and unoccupied. This spell costs more tome charges every time it is used in the same ascended form. + +actors.hero.spells.guidinglight.name=guiding light +actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five. Any artifact that directly affects an enemy will trigger this effect. Illuminated also deals ten bonus damage when triggered by physical attacks from other characters. +actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light +actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s. + +actors.hero.spells.hallowedground.name=hallowed ground +actors.hero.spells.hallowedground.prompt=Choose a location +actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread. + +actors.hero.spells.holyintuition.name=holy intuition +actors.hero.spells.holyintuition.prompt=wybierz przedmiot +actors.hero.spells.holyintuition.cursed=Czujesz złowrogą magię czającą się w tym przedmiocie. +actors.hero.spells.holyintuition.uncursed=Ten przedmiot jest wolny od złowrogiej magii. +actors.hero.spells.holyintuition.short_desc=identifies whether an item is cursed or not. +actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it. + +actors.hero.spells.holylance.name=holy lance +actors.hero.spells.holylance.short_desc=Deals heavy ranged magic damage. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns. +actors.hero.spells.holylance$lancecooldown.name=holy lance cooldown +actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s. + +actors.hero.spells.holyward.name=holy ward +actors.hero.spells.holyward.glyph_name=%s of light +actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block. +actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. +actors.hero.spells.holyward$holyarmbuff.name=holy ward +actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s. + +actors.hero.spells.holyweapon.name=holy weapon +actors.hero.spells.holyweapon.ench_name=holy %s +actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage. +actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. +actors.hero.spells.holyweapon$holywepbuff.name=holy weapon +actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s. + +actors.hero.spells.judgement.name=judgement +actors.hero.spells.judgement.short_desc=Damages all visible enemies. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. + +actors.hero.spells.mnemonicprayer.name=mnemonic prayer +actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. + +actors.hero.spells.radiance.name=radiance +actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. + +actors.hero.spells.recallinscription.name=recall inscription +actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll. +actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.spells.recallinscription$useditemtracker.name=recently used rune +actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s. + +actors.hero.spells.shieldoflight.name=shield of light +actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light +actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s + +actors.hero.spells.sunray.name=sunray +actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once. +actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. + ##main hero actors.hero.hero.name=ty actors.hero.hero.leave=Nie możesz jeszcze wyjść, reszta lochów czeka na ciebie poniżej! @@ -577,6 +689,11 @@ actors.hero.heroclass.duelist_desc_short=Fechmistrzyni jest specjalistką broni actors.hero.heroclass.duelist_desc=Fechmistrzyni zaczyna z _wyjątkowym rapierem_ ze specjalną zdolnością, która ładuje się z czasem.\n\nKażda broń w grze ma _inną zdolność specjalną_, z której może korzystać Fechmistrzyni.\n\nFechmistrzyni zaczyna także z _dwoma kolcami do rzucania_, płócienną zbroją, bukłakiem i aksamitną sakiewką.\n\nFechmistrzyni automatycznie identyfikuje:\n_-_ Zwoje identyfikacji\n_-_ Mikstury siły\n_-_ Zwoje lustrzanego odbicia actors.hero.heroclass.duelist_unlock=Aby odblokować Fechmistrzyni _wyposaż się w broń 2 lub wyższego kręgu bez kary niewystarczającej siły_. +actors.hero.heroclass.cleric=kleryk +actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents. +actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse +actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curse on any piece of cursed equipment._ + actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=Wściekłość _Berserkera_ rośnie w miarę otrzymywania obrażeń. Wściekłość ta z kolei zwiększa zadawane przez niego obrażenia i może zostać uwolniona przy 100% w zamian za dodatkową osłonę. actors.hero.herosubclass.berserker_desc=Berserker zyskuje wściekłość, gdy otrzymuje obrażenia fizyczne, w tym obrażenia zablokowane przez jego zbroję! Wściekłość zanika z biegiem czasu, ale dzieje się to wolniej na niskim poziomie PŻ.\n\nBerserker zadaje do +50% obrażeń przy 100% wściekłości. Przy 100% wściekłości może też wpaść w szał, uzyskując przy tym 2-6x maksymalnej osłony ze swojej pieczęci zależnie od ilości jego brakującego zdrowia oraz podtrzymując wściekłość na poziomie 100% dopóki jego osłona się nie wyczerpie. Berserker potrzebuje jednak czasu, aby dojść do siebie po wpadnięciu w szał. @@ -607,6 +724,12 @@ actors.hero.herosubclass.champion_desc=Mistrzyni jest biegła w używaniu broni actors.hero.herosubclass.monk=akolitka actors.hero.herosubclass.monk_short_desc=_Akolitka_ gromadzi energię podczas walki. Tę energię można zużyć na szereg unikalnych zdolności. actors.hero.herosubclass.monk_desc=Akolitka jest mistrzynią w technikach walki fizycznej. Pokonując wrogów, zyskuje energię, którą można wykorzystać na różne umiejętności defensywne i użytkowe. Ta energia nie znika, ale ma limit zależny od poziomu Akolitki.\n\n1 Energii: szybkie uderzenie pięściami.\n2 Energii: skupienie pozwalające uniknąć następnego ataku.\n3 Energii: natychmiastowy doskok do pobliskiego miejsca.\n4 Energii: kopnięcie odpychające wroga.\n5 Energii: medytacja oczyszczająca efekty i przywracająca ładunki różdżek oraz artefaktów. +actors.hero.herosubclass.priest=kapłan +actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.paladin=paladyn +actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=prowokowana agresja @@ -636,6 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=Następny atak wręcz Fechmistrzyn actors.hero.talent$deadlyfollowuptracker.name=śmiertelna kontynuacja actors.hero.talent$deadlyfollowuptracker.desc=Fechmistrzyni niedawno zaatakowała przeciwnika bronią miotaną, dzięki czemu jej ataki wręcz przeciwko niemu będą zadawały dodatkowe obrażenia.\n\nPozostałe tury efektu: %s. actors.hero.talent$combinedlethalityabilitytracker.executed=zamordowany +actors.hero.talent$satiatedspellstracker.name=Shielding Spell +actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding. #warrior actors.hero.talent.hearty_meal.title=krzepiący posiłek @@ -717,7 +842,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ Spożywanie jedzenia zajmuje posta actors.hero.talent.inscribed_power.title=zapisana moc actors.hero.talent.inscribed_power.desc=_+1:_ Po przeczytaniu zwoju lub użycia kryształu z zaklęciem przez Maga jego _następne 2 użycia różdżki_ zachowują się tak, jakby miały one dodatkowo +2 poziomy.\n\n_+2:_ Po przeczytaniu zwoju lub użycia kryształu z zaklęciem przez Maga jego _następne 3 użycia różdżki_ zachowują się tak, jakby miały one dodatkowo +2 poziomy.\n\nIlość ulepszonych ataków różdżką jest podwojona w przypadku zwojów ulepszenia i transmutacji lub przedmiotów alchemicznych, które mają w swojej recepturze te zwoje.\n\nDla produktów alchemicznych, które mają więcej użyć, (przykładowo większość zaklęć) ten talent ma szansę aktywacji w zależności od ilości przedmiotów powstałych przy ich tworzeniu. actors.hero.talent.wand_preservation.title=konserwacja różdżki -actors.hero.talent.wand_preservation.desc=_+1:_ Kiedy Mag łączy swój kostur z nową różdżką, stara różdżka jest _jednorazowo_ zwracana na poziomie +0.\n\n_+2:_ Kiedy Mag łączy swój kostur z nową różdżką, stara różdżka jest zwracana na poziomie +0, _jeżeli jeszcze tego nie zrobił na tym poziomie doświadczenia_. +actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._ actors.hero.talent.wand_preservation.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zwiększa on ilość magicznej żywicy otrzymywanej po włożeniu różdżki do tygla alchemicznego o 1 przy +1 lub o 2 przy +2. actors.hero.talent.arcane_vision.title=tajemna wizja actors.hero.talent.arcane_vision.desc=_+1:_ Kiedy Mag użyje ładunku różdżki na przeciwniku, zyskuje na nim wizję umysłu na _10 tur_.\n\n_+2:_ Kiedy Mag użyje ładunku różdżki na przeciwniku, zyskuje na nim wizję umysłu na _15 tur_. @@ -777,7 +902,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ Łotrzyk zyskuje jedną osłon actors.hero.talent.mystical_meal.title=Mistyczny posiłek actors.hero.talent.mystical_meal.desc=_+1:_ Spożywanie jedzenia zajmuje postaci 1 turę (racje żywnościowe są zjadane natychmiast) i zapewnia jej _3 tury ładowania artefaktów_.\n\n_+2:_ Spożywanie jedzenia zajmuje postaci 1 turę (racje żywnościowe są zjadane natychmiast) i zapewnia jej _5 tur ładowania artefaktów_.\n\nTen talent nie działa na Róg Obfitości. actors.hero.talent.inscribed_stealth.title=zapisane ukrycie -actors.hero.talent.inscribed_stealth.desc=_+1_ Łotrzyk otrzymuje _3 tury_ niewidzialności po przeczytaniu zwoju albo użyciu kryształu z zaklęciem.\n\n_+2_ Łotrzyk otrzymuje _5 tur_ niewidzialności po przeczytaniu zwoju albo użyciu kryształu z zaklęciem.\n\nCzas trwania niewidzialności jest podwajany w wypadku użycia zwoju ulepszenia, transmutacji bądź przedmiotów stworzonych za ich pomocą w kotle alchemicznym.\n\nDla produktów alchemicznych, które mają więcej użyć (przykładowo większość zaklęć) ten talent ma szansę aktywacji w zależności od ilości przedmiotów powstałych przy ich tworzeniu. +actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.wide_search.title=szerokie przeszukiwanie actors.hero.talent.wide_search.desc=_+1:_ Promień poszukiwań Łotrzyka jest zwiększony z kwadratu 5x5 do _7x7 okręgu_.\n\n_+2:_ Promień poszukiwań Łotrzyka jest zwiększony z kwadratu 5x5 do _kwadratu 7x7_. actors.hero.talent.wide_search.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zwiększa on zasięg przeszukiwania z kwadratu 3x3 do koła 5x5 przy +1 lub kwadratu 5x5 przy +2. @@ -787,7 +912,7 @@ actors.hero.talent.rogues_foresight.title=intuicja łotrzyka actors.hero.talent.rogues_foresight.desc=_+1:_ Gdy Łotrzyk znajduje się na piętrze z sekretnym pokojem, ma _75% szans na zwrócenie uwagi_, że ten pokój występuje.\n\n_+2:_ Gdy Łotrzyk znajduje się na piętrze z sekretnym pokojem, ma _100% szans na zwrócenie uwagi_, że ten pokój występuje. actors.hero.talent.light_cloak.title=Lekki płaszcz -actors.hero.talent.light_cloak.desc=_+1:_ Łotrzyk może używać swojej opończy cieni, gdy nie ma jej założonej, ale ładuje się ona wtedy z _25% normalnej szybkości_.\n\n_+2:_ Łotrzyk może używać swojej opończy cieni, gdy nie ma jej założonej, ale ładuje się ona wtedy z _50% normalnej szybkości_.\n\n_+3:_ Łotrzyk może używać swojej opończy cieni, gdy nie ma jej założonej, ale ładuje się ona wtedy z _75% normalnej szybkości_. +actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped. actors.hero.talent.light_cloak.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zwiększa on szybkość ładowania wszystkich artefaktów o 7/13/20% przy +1/+2/+3. actors.hero.talent.enhanced_rings.title=Ulepszone pierścienie actors.hero.talent.enhanced_rings.desc=_+1:_ Kiedy Łotrzyk używa artefaktu, jego pierścienie zyskują +1 ulepszenie na _3 tury_.\n\n_+2:_ Kiedy Łotrzyk używa artefaktu, jego pierścienie zyskują +1 ulepszenie na _6 tur_.\n\n_+3:_ Kiedy Łotrzyk używa artefaktu, jego pierścienie zyskują +1 ulepszenie na _9 tur_. @@ -844,7 +969,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ Kiedy Łowczyni wypije lub rzuci mik actors.hero.talent.rejuvenating_steps.title=odnawiające kroki actors.hero.talent.rejuvenating_steps.desc=_+1:_ Gdy Łowczyni chodzi po krótkiej trawie lub popiołach, na ich miejscu wyrasta wysoka trawa, która od razu jest wydeptywana przez Łowczynię. Ta umiejętność ma _10 tur odnowienia_. \n\n_+2:_ Gdy Łowczyni chodzi po krótkiej trawie lub popiołach, na ich miejscu wyrasta wysoka trawa, która od razu jest wydeptywana przez Łowczynię. Ta umiejętność ma _5 tur odnowienia_.\n\nTen talent będzie tworzył jedynie wydeptaną trawę, jeśli pasywna regeneracja jest wyłączona lub bohaterka nie otrzymała doświadczenia przez długi czas. actors.hero.talent.heightened_senses.title=wyostrzone zmysły -actors.hero.talent.heightened_senses.desc=_+1:_ Łowczyni zyskuje wizję umysłu na każdym wrogu w promieniu _2 pól od jej pozycji_.\n\n_+2:_ Łowczyni zyskuje wizję umysłu na każdym wrogu w promieniu _3 pól od jej pozycji_. +actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_. actors.hero.talent.durable_projectiles.title=wytrzymałe pociski actors.hero.talent.durable_projectiles.desc=_+1:_ Broń miotana ma _+50% wytrzymałości_, gdy jest używana przez Łowczynię.\n\n_+2:_ Broń miotana ma _+75% wytrzymałości_, gdy jest używana przez Łowczynię. @@ -955,6 +1080,68 @@ actors.hero.talent.expose_weakness.desc=_+1:_ Przeciwnicy, którzy zaatakują ci actors.hero.talent.counter_ability.title=błyskawiczny kontratak actors.hero.talent.counter_ability.desc=_+1:_ Jeśli Fechmistrzyni użyje zdolności broni w ciągu 3 tur od ataku na jej cień, natychmiast odzyska _0,38 ładunku broni_.\n\n_+2:_ Jeśli Fechmistrzyni użyje zdolności broni w ciągu 3 tur od ataku na jej cień, natychmiast odzyska _0,77 ładunku broni_.\n\n_+3:_ Jeśli Fechmistrzyni użyje zdolności broni w ciągu 3 tur od ataku na jej cień, natychmiast odzyska _1,13 ładunku broni_.\n\n_+4:_ Jeśli Fechmistrzyni użyje zdolności broni w ciągu 3 tur od ataku na jej cień, natychmiast odzyska _1,5 ładunku broni_. +#cleric +actors.hero.talent.satiated_spells.title=Satiated Spells +actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell. +actors.hero.talent.holy_intuition.title=holy intuition +actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ +actors.hero.talent.searing_light.title=searing light +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.shield_of_light.title=shield of light +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge. + +actors.hero.talent.enlightening_meal.title=Enlightening Meal +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome. +actors.hero.talent.recall_inscription.title=Recall Inscription +actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.talent.sunray.title=Sunray +actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. +actors.hero.talent.divine_sense.title=Divine Sense +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges. +actors.hero.talent.bless.title=Bless +actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. + +actors.hero.talent.cleanse.title=Cleanse +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.light_reading.title=Light Reading +actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. + +actors.hero.talent.holy_lance.title=Holy Lance +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again. +actors.hero.talent.hallowed_ground.title=Hallowed Ground +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. + +actors.hero.talent.paladint3a.title=Nieznany +actors.hero.talent.paladint3a.desc=Ten talent nie został jeszcze dodany do gry, w tym momencie nic nie robi. +actors.hero.talent.paladint3b.title=Nieznany +actors.hero.talent.paladint3b.desc=Ten talent nie został jeszcze dodany do gry, w tym momencie nic nie robi. +actors.hero.talent.paladint3c.title=Nieznany +actors.hero.talent.paladint3c.desc=Ten talent nie został jeszcze dodany do gry, w tym momencie nic nie robi. + +actors.hero.talent.divine_intervention.title=boska interwencja +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.judgement.title=judgement +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.flash.title=flash +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. + +actors.hero.talent.cleric_a2_1.title=Nieznany +actors.hero.talent.cleric_a2_1.desc=Ten talent nie został jeszcze dodany do gry, w tym momencie nic nie robi. +actors.hero.talent.cleric_a2_2.title=Nieznany +actors.hero.talent.cleric_a2_2.desc=Ten talent nie został jeszcze dodany do gry, w tym momencie nic nie robi. +actors.hero.talent.cleric_a2_3.title=Nieznany +actors.hero.talent.cleric_a2_3.desc=Ten talent nie został jeszcze dodany do gry, w tym momencie nic nie robi. + +actors.hero.talent.cleric_a3_1.title=Nieznany +actors.hero.talent.cleric_a3_1.desc=Ten talent nie został jeszcze dodany do gry, w tym momencie nic nie robi. +actors.hero.talent.cleric_a3_2.title=Nieznany +actors.hero.talent.cleric_a3_2.desc=Ten talent nie został jeszcze dodany do gry, w tym momencie nic nie robi. +actors.hero.talent.cleric_a3_3.title=Nieznany +actors.hero.talent.cleric_a3_3.desc=Ten talent nie został jeszcze dodany do gry, w tym momencie nic nie robi. + + #universal actors.hero.talent.heroic_energy.title=bohaterska energia actors.hero.talent.heroic_energy.rat_title=szczurza energia @@ -1083,6 +1270,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=Haha, chyba widziałem plakat osoby actors.mobs.npcs.shopkeeper.talk_prison_rogue=Czy wysłała cię gildia złodziei do zabezpieczenia okolicy? Nie? Tylko zakupy? No dobra, jak już tu jesteś, to zabij kilka potworów. Rabatu raczej się nie spodziewaj, płacę twoim ludziom krocie za ochronę, mimo to zapewniacie mi tu na dole dosłownie minimum bezpieczeństwa. actors.mobs.npcs.shopkeeper.talk_prison_huntress=Wyglądasz na nie w swoim żywiole droga panno. Wąskie korytarze w lochu nie są tak przestronne jak westybule czy lasy wokół miasta, czyż nie? Może nie będę cię już zanudzał, może coś kupisz? actors.mobs.npcs.shopkeeper.talk_prison_duelist=O, kogoż ja tu widzę! Jeśli próbujesz uratować kolejne miasto, to powodzenia, czyhają tutaj na ciebie znacznie większe zagrożenia niż banda zawszonych rzezimieszków. Jestem pewien, że pójdzie ci lepiej niż komukolwiek innemu, spróbuj tylko nie zginąć zaraz po wyjściu z mojego sklepu. +actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that? actors.mobs.npcs.shopkeeper.talk_caves=Wydasz kasę, będziesz żyć dłużej.\n\nJak już tu jesteś, to możesz przekazać moje pozdrowienia dla kowala? Przypomnij temu głąbowi, że dalej wisi mi za ten młot, który mu sprzedałem tydzień temu! actors.mobs.npcs.shopkeeper.talk_city=Moje towary zapewnią ci w tym miejscu przetrwanie.\n\n...I proszę, nie kręć się tutaj. Wieki zajęło mi przekonanie miejscowych, żeby dali mi spokój, nie chcę przez Ciebie mieć tutaj żadnych kłopotów! actors.mobs.npcs.shopkeeper.talk_halls=Czeeeeść, mam specjalne rabaty dla łowców demonów!\n\nI uważaj na siebie tutaj! Demony na niższych piętrach nie obchodzi, jak dużo odwagi masz w sobie. Nie wrócisz tutaj wydać więcej pieniędzy, jeśli zginiesz marnie ;)\n\nCzy demony są takie jak ja? Nie, wcale, jestem takim małym koleżką, żaden wojownik ze mnie, a mój umysł jest cały. Demony niżej są znacznie silniejsze i wszystkie zostały zniewolone przez... no... po prostu uważaj na siebie. @@ -1095,6 +1283,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=Jejku, ale mnie przestraszyłeś! Nie spo actors.mobs.npcs.wandmaker.intro_mage=Och, witaj %s! Słyszałem o pewnym zamieszaniu dotyczącym ciebie i instytutu czarodziei? A zresztą nieważne, tak czy siak nigdy nie lubiłem tych fajtłapów. Jeśli masz ochotę, mogę mieć dla ciebie zadanie. actors.mobs.npcs.wandmaker.intro_huntress=Och, witam pannę! Zobaczyć przyjazną twarz to takie miłe zaskoczenie tu na dole, czyż nie? W rzeczy samej, mógłbym przysiąc, że widziałem twoją twarz już wcześniej, ale głowy sobie nie dam uciąć... Zresztą nieważne, jeśli poszukujesz przygody, mogę mieć dla ciebie zadania. actors.mobs.npcs.wandmaker.intro_duelist=O, witaj panienko! Cóż za miła niespodzianka spotkać bohaterkę w tak przygnębiającym miejscu! Jeśli chcesz pomóc staruszkowi, mogę mieć dla ciebie zadanie. +actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nPrzybyłem tu, by odnaleźć rzadki składnik do budowy różdżki, lecz zagubiłem się, a moja magiczna osłona słabnie. Muszę wkrótce wracać, ale nie mogę znieść myśli o powrocie bez zdobycia tego, po co tu przybyłem. actors.mobs.npcs.wandmaker.intro_dust=Szukam trochę _grobowego prochu_. Jest to specjalny rodzaj mączki kostnej, który często występuje w miejscach takich jak to. Gdzieś tutaj powinien być zabarykadowany pokój, w którym powinieneś znaleźć trochę prochu. Bądź jednak ostrożny, klątwa drzemiąca w tym prochu jest dość potężna, _wróć do mnie tak szybko jak tylko potrafisz_, a ja ją zdejmę z ciebie. actors.mobs.npcs.wandmaker.intro_ember=Szukam _świeżych niedopałków_, które można pozyskać z nowo narodzonego żywiołaka ognia. Żywiołaki zwykle pojawiają się, gdy rytuał przywołania nie jest kontrolowany, więc znajdź kilka świec i miejsce do rytuału, a na pewno sprawisz, że się pojawi. Walcząc z nim, _nie daj się zapędzić w kozi róg_ albo _przygotuj jakiś przedmiot zamrażający._ Nowo narodzone żywiołaki są dość potężne i chaotyczne, ale nie znoszą zimna. @@ -1120,6 +1309,7 @@ actors.mobs.armoredstatue.desc=Można by pomyśleć, że to kolejny z nieruchomy actors.mobs.armoredstatue.desc_arm_wep=O ile sama rzeźba jest kamienna, o tyle jej _%1$s_ i _%2$s_ wyglądają na jak najbardziej prawdziwe. actors.mobs.bandit.name=oszalały bandyta +actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though. actors.mobs.bat.name=wampiryczny nietoperz actors.mobs.bat.desc=Ci zwinni i wytrwali mieszkańcy jaskiń są bardziej niebezpieczni, niż na to wyglądają. Absorbują siłę życiową z każdym udanym atakiem, co pozwala im pokonać nawet znacznie większych przeciwników. diff --git a/core/src/main/assets/messages/actors/actors_pt.properties b/core/src/main/assets/messages/actors/actors_pt.properties index f298083df..082af10f2 100644 --- a/core/src/main/assets/messages/actors/actors_pt.properties +++ b/core/src/main/assets/messages/actors/actors_pt.properties @@ -523,6 +523,19 @@ actors.hero.abilities.duelist.feint.bad_location=Você não pode se mover para e actors.hero.abilities.duelist.feint.short_desc=A Duelista _Finta_, fingindo um ataque enquanto dá dash para um espaço adjacente. Os inimigos irão atacar sua pós-imagem, deixando-os abertos para um contra-ataque. actors.hero.abilities.duelist.feint.desc=A Duelista finge um ataque enquanto dá dash para um ladrilho adjacente, deixando para trás uma pós-imagem momentânea de si mesma. Inimigos que estavam atacando a Duelista atacarão sua pós-imagem.\n\nInimigos que atacam a pós-imagem ficam confusos, o que cancela sua próxima ação e os deixa abertos para um ataque surpresa. +actors.hero.abilities.cleric.ascendedform.name=Forma ascendida +actors.hero.abilities.cleric.ascendedform.short_desc=O Clérigo assume uma _Forma Ascendida_, ganhando novos feitiços, alcance de ataque e blindagem. +actors.hero.abilities.cleric.ascendedform.desc=The Cleric projects holy energy from themselves, assuming an extended radiant form for 10 turns. While in this form the Cleric can cast new spells, gains 2 attack range, 30 shielding, and any additional spells they cast will grant 10 shielding per holy tome charge used.\n\nThe shielding from ascended form and its spells does not decay normally, but will immediately fade once ascended form ends. The ability can be re-used to refresh ascended form's duration. +actors.hero.abilities.cleric.ascendedform$ascendbuff.name=Forma ascendida +actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d. +actors.hero.abilities.cleric.trinity.name=Trindade +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._ +actors.hero.abilities.cleric.powerofmany.name=Poder de muitos +actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one. +actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._ + + actors.hero.abilities.ratmogrify.name=Ratransmutar actors.hero.abilities.ratmogrify.cant_transform=Você não pode ratransmutar isto! actors.hero.abilities.ratmogrify.too_strong=Este inimigo é muito forte para ratransmutar! @@ -532,6 +545,105 @@ actors.hero.abilities.ratmogrify$transmograt.name=%s ratransmutado actors.hero.abilities.ratmogrify$transmograt.desc=Este inimigo foi transformado em um rato. Uma grande melhoria, se quer saber! - Rei Rato actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Morto por: inimigo ratransmutado +##Cleric Spells +actors.hero.spells.blessspell.name=Benção +actors.hero.spells.blessspell.short_desc=Blesses & shields Cleric, blesses & heals others. +actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier. + +actors.hero.spells.cleanse.name=Limpeza +actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding. +actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. + +actors.hero.spells.clericspell.prompt=Escolha um alvo +actors.hero.spells.clericspell.no_target=Não há alvo aqui. +actors.hero.spells.clericspell.invalid_target=You can't target that location. +actors.hero.spells.clericspell.charge_cost=Custo de carga: %d + +actors.hero.spells.divinesense.name=Sentido divino +actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. +actors.hero.spells.divinesense$divinesensetracker.name=Sentido divino +actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s. + +actors.hero.spells.divineintervention.name=Intervenção divina +actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies. +actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %d shielding. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends. + +actors.hero.spells.flash.name=Lampejo +actors.hero.spells.flash.prompt=Choose a location +actors.hero.spells.flash.short_desc=Teleport to a nearby location. +actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearby location and teleports there. Flash can teleport the Cleric to any discovered location that is in range and unoccupied. This spell costs more tome charges every time it is used in the same ascended form. + +actors.hero.spells.guidinglight.name=Luz guia +actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five. Any artifact that directly affects an enemy will trigger this effect. Illuminated also deals ten bonus damage when triggered by physical attacks from other characters. +actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Luz Guia +actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s. + +actors.hero.spells.hallowedground.name=hallowed ground +actors.hero.spells.hallowedground.prompt=Choose a location +actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread. + +actors.hero.spells.holyintuition.name=Intuição divina +actors.hero.spells.holyintuition.prompt=choose an item +actors.hero.spells.holyintuition.cursed=You sense malevolent magic lurking within this item. +actors.hero.spells.holyintuition.uncursed=Este item está livre de magia malévola. +actors.hero.spells.holyintuition.short_desc=identifies whether an item is cursed or not. +actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it. + +actors.hero.spells.holylance.name=Lança sagrada +actors.hero.spells.holylance.short_desc=Deals heavy ranged magic damage. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns. +actors.hero.spells.holylance$lancecooldown.name=holy lance cooldown +actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s. + +actors.hero.spells.holyward.name=Guarda sagrada +actors.hero.spells.holyward.glyph_name=%s of light +actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block. +actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. +actors.hero.spells.holyward$holyarmbuff.name=Guarda sagrada +actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s. + +actors.hero.spells.holyweapon.name=Arma sagrada +actors.hero.spells.holyweapon.ench_name=holy %s +actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage. +actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. +actors.hero.spells.holyweapon$holywepbuff.name=Arma sagrada +actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s. + +actors.hero.spells.judgement.name=Julgamento +actors.hero.spells.judgement.short_desc=Danifica todos os inimigos visíveis. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. + +actors.hero.spells.mnemonicprayer.name=mnemonic prayer +actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. + +actors.hero.spells.radiance.name=Radiância +actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. + +actors.hero.spells.recallinscription.name=recall inscription +actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll. +actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.spells.recallinscription$useditemtracker.name=recently used rune +actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s. + +actors.hero.spells.shieldoflight.name=shield of light +actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light +actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s + +actors.hero.spells.sunray.name=Raio solar +actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once. +actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. + ##main hero actors.hero.hero.name=você actors.hero.hero.leave=Você não pode sair ainda, o resto da masmorra abaixo te espera! @@ -577,6 +689,11 @@ actors.hero.heroclass.duelist_desc_short=A Duelista é uma mestra em armas que p actors.hero.heroclass.duelist_desc=A Duelista começa com um _florete único_ com uma habilidade especial que recarrega com o tempo.\n\nCada arma no jogo tem uma _ habilidade especial diferente_ que a Duelista pode usar.\n\nA Duelista também começa com _duas agulhas de arremesso_, armadura de pano, um odre e uma bolsa de veludo.\n\nA Duelista identifica automaticamente:\n_-_ Pergaminhos de Identificação\n_-_ Poções de Força\n_-_ Pergaminhos de Imagem Espelhada actors.hero.heroclass.duelist_unlock=Para desbloquear a Duelista, _equipe uma arma de tier 2 ou superior sem penalidade de força._ +actors.hero.heroclass.cleric=Clérigo +actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents. +actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse +actors.hero.heroclass.cleric_unlock=Para desbloquear o Clérigo, _Purifique completamente a maldição de qualquer equipamento amaldiçoado_ + actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=O _Berserker_ acumula fúria enquanto recebe dano. Fúria aumenta seu dano e pode ser ativada em 100% para proteção bônus. actors.hero.herosubclass.berserker_desc=O Berserker acumula fúria conforme recebe dano físico, incluindo dano bloqueado por sua armadura! Fúria lentamente abaixa com o tempo, mas abaixa mais lentamente se ele está com pouca vida.\n\nO Berserker causa até +50% de dano com 100% de fúria. Com 100% de fúria, ele também pode enfurecer, ganhando de 2 a 6 vezes a proteção máxima de seu selo, dependendo de sua vida perdida e mantendo sua fúria em 100% enquanto tiver escudo restante. No entanto, o Berserker precisa de tempo para se recuperar depois de enfurecer. @@ -607,6 +724,12 @@ actors.hero.herosubclass.champion_desc=A Campeã é uma mestra em armas corpo a actors.hero.herosubclass.monk=monja actors.hero.herosubclass.monk_short_desc=A _Monja_ acumula energia enquanto luta. Essa energia pode ser gasta em uma variedade de habilidades únicas. actors.hero.herosubclass.monk_desc=A Monja é uma mestra de técnica física. Ao derrotar os inimigos, ela ganha energia que pode ser usada em uma variedade de habilidades defensivas e com foco em utilidade. Essa energia não decai com o tempo, mas tem um limite de quantidade baseado no nível da Monja.\n\n1 Energia: golpeia rapidamente com os punhos\n2 Energias: foca para desviar o próximo ataque\n3 Energias: dá dash instantaneamente a uma curta distância \n4 Energias: chuta um inimigo para longe\n5 Energias: medita para limpar status e restaurar carga de varinha & de artefato +actors.hero.herosubclass.priest=Padre +actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.paladin=Paladino +actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=Raiva provocada @@ -636,6 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=O próximo ataque regular corpo a actors.hero.talent$deadlyfollowuptracker.name=Acompanhamento mortal actors.hero.talent$deadlyfollowuptracker.desc=A Duelista recentemente atacou um inimigo com uma arma de arremesso, seus ataques corpo a corpo contra o mesmo alvo terão o dano aumentado.\n\nTurnos restantes: %s. actors.hero.talent$combinedlethalityabilitytracker.executed=executado +actors.hero.talent$satiatedspellstracker.name=Shielding Spell +actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding. #warrior actors.hero.talent.hearty_meal.title=refeição saudável @@ -717,7 +842,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ Comer leva apenas 1 turno para o M actors.hero.talent.inscribed_power.title=poder inscrito actors.hero.talent.inscribed_power.desc=_+1:_ Quando o Mago lê um pergaminho ou usa um item de feitiço, seus _próximos 2 disparos de varinha_ ganham +2 níveis.\n\n_+2:_ Quando o Mago lê um pergaminho ou usa um item de feitiço, seus _próximos 3 disparos de varinha_ ganham +2 níveis.\n\nO número de disparos aprimorados de varinha é dobrado se for usado um pergaminho de aprimoramento, transmutação ou itens alquímicos que precisam desses pergaminhos para serem produzidos.\n\nPara itens de alquimia com maiores quantidades de retorno (ex. a maioria dos feitiços), esse talento tem chance de ser ativado com base em quantos itens são produzidos. actors.hero.talent.wand_preservation.title=preservação de varinha -actors.hero.talent.wand_preservation.desc=_+1:_ Quando o Mago imbui uma nova varinha em seu cajado, a antiga varinha é devolvida com +0, _mas isso só pode ser feito uma vez._\n\n_+2:_ Quando o Mago imbui uma nova varinha em seu cajado, a antiga varinha é devolvida com +0, _isso pode ser feito uma vez por nível de herói._ +actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._ actors.hero.talent.wand_preservation.meta_desc=_Se este talento for obtido por um herói diferente_, aumentará a quantidade de resina arcana obtida ao se colocar uma varinha em um pote de alquimia em 1 em +1 ou em 2 em +2. actors.hero.talent.arcane_vision.title=visão arcana actors.hero.talent.arcane_vision.desc=_+1:_ Quando o Mago atira em um inimigo, ele ganha visão mental neles por _10 turnos_.\n\n_+2:_ Quando o Mago atira em um inimigo, ele ganha visão mental neles por _15 turnos_. @@ -777,7 +902,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ O Ladino ganha um de blindagem actors.hero.talent.mystical_meal.title=refeição mística actors.hero.talent.mystical_meal.desc=_+1:_ Comer leva 1 turno (rações de suprimento são consumidas instantaneamente) para o Ladino e concede a ele _3 turnos de recarga de artefato_\n\n_+2:_ Comer leva 1 turno (rações de suprimento são consumidas instantaneamente) para o Ladino e concede a ele _5 turnos de recarga de artefato_\n\nEste talento não pode ser usado para fazer o chifre da fartura se recarregar. actors.hero.talent.inscribed_stealth.title=Furtividade inscrita -actors.hero.talent.inscribed_stealth.desc=_+1:_ O Ladino ganha _3 turnos_ de invisibilidade depois de ler um pergaminho ou usar item de feitiço.\n\n_+2:_ O Ladino ganha _5 turnos_ de invisibilidade depois de ler um pergaminho ou usar um item de feitiço.\n\nA duração da invisibilidade é dobrada quando usado um pergaminho de aprimoramento, transmutação ou itens de alquimia que precisam desses pergaminhos para serem criados.\n\nPara itens de alquimia com maiores quantidades de retorno (ex. a maioria dos feitiços), este talento tem chance de ser ativado com base em quantos itens são produzidos. +actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.wide_search.title=grande busca actors.hero.talent.wide_search.desc=_+1:_ O raio de procura do Ladino é aumentado de um quadrado de 5x5 para um _circulo de 7x7_.\n\n_+2:_ O raio de procura do Ladino é aumentado de um quadrado de 5x5 para um _quadrado de 7x7_. actors.hero.talent.wide_search.meta_desc=_Se este talento for obtido por um herói diferente_, aumentará seu raio de busca de um quadrado de 3x3 para um círculo de 5x5 em +1, ou um quadrado de 5x5 em +2. @@ -787,7 +912,7 @@ actors.hero.talent.rogues_foresight.title=previsão do ladino actors.hero.talent.rogues_foresight.desc=_+1:_ Quando o Ladino está em um andar com uma sala secreta, ele tem _75% de chance de notar_ que o andar contém um segredo.\n\n_+2:_ Quando o Ladino está em um andar com uma sala secreta, ele tem _100% de chance de notar_ que o andar contém um segredo. actors.hero.talent.light_cloak.title=Capa leve -actors.hero.talent.light_cloak.desc=_+1:_ O Ladino pode usar sua capa das sombras quando não está equipada, mas recarrega a _25% da velocidade_.\n\n_+2:_ O Ladino pode usar sua capa das sombras quando não está equipada, mas recarrega a _50% da velocidade_.\n\n_+3:_ O Ladino pode usar sua capa das sombras quando não está equipada, mas recarrega a _75% da velocidade_. +actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped. actors.hero.talent.light_cloak.meta_desc=Se este talento for ganho por um herói diferente, aumentará a velocidade de carregamento de todos os artefatos em 7/13/20% em +1/+2/+3. actors.hero.talent.enhanced_rings.title=Anéis aprimorados actors.hero.talent.enhanced_rings.desc=_+1:_ Quando o Ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 3 turnos_.\n\n_+2:_ Quando o Ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 6 turnos_.\n\n_+3:_ Quando o Ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 9 turnos_. @@ -844,7 +969,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ Quando a caçadora bebe ou arremessa actors.hero.talent.rejuvenating_steps.title=passos rejuvenescedores actors.hero.talent.rejuvenating_steps.desc=_+1:_ Quando a Caçadora pisa em grama baixa ou em cinzas, elas florescem em grama alta, que a caçadora enruga automaticamente. Tem _10 turnos de recarga_.\n\n_+2:_ Quando a Caçadora pisa em grama baixa ou em cinzas, elas florescem em grama alta, que a caçadora enruga automaticamente. Tem _5 turnos de recarga_.\n\nEste talento produzirá vegetação rugosa se os efeitos de regeneração passiva estiverem desativados ou caso o herói não tenha ganhado experiência em um longo tempo. actors.hero.talent.heightened_senses.title=sentidos apurados -actors.hero.talent.heightened_senses.desc=_+1:_ A Caçadora ganha visão mental de qualquer inimigo a _2 quadrados de distância dela_.\n\n_+2:_ A Caçadora ganha visão mental de qualquer inimigo a _3 quadrados de distância dela_. +actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_. actors.hero.talent.durable_projectiles.title=projéteis duráveis actors.hero.talent.durable_projectiles.desc=_+1:_ Armas de arremesso têm _+50% de durabilidade_ quando usadas pela Caçadora.\n\n_+2:_ Armas de arremesso têm _+75% de durabilidade_ quando usadas pela Caçadora. @@ -955,6 +1080,68 @@ actors.hero.talent.expose_weakness.desc=_+1:_ Inimigos que atacam a pós-imagem actors.hero.talent.counter_ability.title=contra-habilidade actors.hero.talent.counter_ability.desc=_+1:_ Se a Duelista usar uma habilidade de arma dentro de 3 turnos após sua pós-imagem ser atacada, ela recuperará instantaneamente _0,38 cargas_.\n\n_+2:_ Se a Duelista usar uma habilidade de arma dentro de 3 turnos após sua pós-imagem ser atacada, ela recuperará instantaneamente _0,77 cargas_.\n\n_+3:_ Se a Duelista usar uma habilidade de arma dentro de 3 turnos após sua pós-imagem ser atacada, ela recuperará instantaneamente _1,13 cargas_.\n\n_+4:_ Se a Duelista usar uma habilidade de arma dentro de 3 turnos após sua pós-imagem ser atacada, ela recuperará instantaneamente _1,5 cargas_. +#cleric +actors.hero.talent.satiated_spells.title=Satiated Spells +actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell. +actors.hero.talent.holy_intuition.title=Intuição divina +actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ +actors.hero.talent.searing_light.title=searing light +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.shield_of_light.title=shield of light +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge. + +actors.hero.talent.enlightening_meal.title=Refeição Iluminadora +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome. +actors.hero.talent.recall_inscription.title=Recuperar Inscrição +actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.talent.sunray.title=Raio solar +actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. +actors.hero.talent.divine_sense.title=Sentido divino +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges. +actors.hero.talent.bless.title=Benção +actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. + +actors.hero.talent.cleanse.title=Limpeza +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.light_reading.title=Light Reading +actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. + +actors.hero.talent.holy_lance.title=Holy Lance +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again. +actors.hero.talent.hallowed_ground.title=Hallowed Ground +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. + +actors.hero.talent.paladint3a.title=Desconhecido +actors.hero.talent.paladint3a.desc=Este talento ainda não foi implementado, ele atualmente não faz nada. +actors.hero.talent.paladint3b.title=Desconhecido +actors.hero.talent.paladint3b.desc=Este talento ainda não foi implementado, ele atualmente não faz nada. +actors.hero.talent.paladint3c.title=Desconhecido +actors.hero.talent.paladint3c.desc=Este talento ainda não foi implementado, ele atualmente não faz nada. + +actors.hero.talent.divine_intervention.title=Intervenção divina +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.judgement.title=Julgamento +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.flash.title=Lampejo +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. + +actors.hero.talent.cleric_a2_1.title=Desconhecido +actors.hero.talent.cleric_a2_1.desc=Este talento ainda não foi implementado, ele atualmente não faz nada. +actors.hero.talent.cleric_a2_2.title=Desconhecido +actors.hero.talent.cleric_a2_2.desc=Este talento ainda não foi implementado, ele atualmente não faz nada. +actors.hero.talent.cleric_a2_3.title=Desconhecido +actors.hero.talent.cleric_a2_3.desc=Este talento ainda não foi implementado, ele atualmente não faz nada. + +actors.hero.talent.cleric_a3_1.title=Desconhecido +actors.hero.talent.cleric_a3_1.desc=Este talento ainda não foi implementado, ele atualmente não faz nada. +actors.hero.talent.cleric_a3_2.title=Desconhecido +actors.hero.talent.cleric_a3_2.desc=Este talento ainda não foi implementado, ele atualmente não faz nada. +actors.hero.talent.cleric_a3_3.title=Desconhecido +actors.hero.talent.cleric_a3_3.desc=Este talento ainda não foi implementado, ele atualmente não faz nada. + + #universal actors.hero.talent.heroic_energy.title=energia heroica actors.hero.talent.heroic_energy.rat_title=energia ratroica @@ -1083,6 +1270,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=Hehe, acho que vi um cartaz de proc actors.mobs.npcs.shopkeeper.talk_prison_rogue=Você veio da guilda dos ladrões para limpar a área? Não, apenas para comprar? Bom, de qualquer maneira, mate alguns monstros enquanto estiver aqui. Porém não espere um desconto, eu pago um bom dinheiro por proteção a vocês e mal estão me mantendo seguro aqui. actors.mobs.npcs.shopkeeper.talk_prison_huntress=Você parece estar fora do seu ambiente, senhorita. Corredores apertados de masmorras não são tão espaçosos quanto os grandes salões ou as florestas que cercam a cidade, são? Hehe. Ah, não se importe com minhas divagações, por que não compra alguma coisa? actors.mobs.npcs.shopkeeper.talk_prison_duelist=Mas ora se não é o herói viajante! Se estiver tentando salvar outra cidade, então boa sorte, os perigos aqui são muito piores do que gangues de bandidos insignificantes. Tenho certeza de que você se sairá melhor do que qualquer outra pessoa, só tente não morrer do lado de fora da minha loja. +actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that? actors.mobs.npcs.shopkeeper.talk_caves=Gaste dinheiro, viva mais.\n\nAh, e diga olá para aquele Troll ferreiro por mim se você o vir. Lembre aquele grandalhão de que ainda me deve dinheiro pelo martelo que vendi a ele na semana passada! actors.mobs.npcs.shopkeeper.talk_city=Minhas mercadorias podem manter você a salvo aqui.\n\n... E apresse-se, por favor. Demorou uma eternidade para que os moradores daqui me deixassem em paz, não quero você atraindo problemas! actors.mobs.npcs.shopkeeper.talk_halls=Olá, tenho preços especiais para caçadores de demônios!\n\nAh, e cuidado lá embaixo! Os demônios abaixo não se importarão com o quão valente você é. Você não poderá voltar e gastar mais dinheiro se for um cadáver! ;)\n\nSe os demônios são como eu? Hehe, de jeito nenhum. Sou apenas um sujeito carismático, não sou de lutar, e consegui manter minha mente intacta. Os demônios abaixo são coisas muito mais fortes, e todos eles foram escravizados por... bem... só tome cuidado lá embaixo. @@ -1095,6 +1283,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=Pelas barbas de... você me assustou! Eu actors.mobs.npcs.wandmaker.intro_mage=Oh, olá %s! Eu soube que houve um problema entre você e o instituto dos magos? Ah, deixa para lá, eu nunca gostei daqueles velhos quadradões mesmo. Se estiver disposto, eu talvez tenha uma tarefa para você. actors.mobs.npcs.wandmaker.intro_huntress=Oh, olá senhorita! Um rosto amigável é uma surpresa agradável por aqui, não é mesmo? Na verdade, eu juro que já vi o rosto da senhorita antes, mas não consigo me recordar de onde... Ah, não importa. Se está aqui para uma aventura, eu talvez tenha uma tarefa para você. actors.mobs.npcs.wandmaker.intro_duelist=Oh, olá senhorita! Mas que surpresa agradável encontrar uma heroína em um lugar tão deprimente! Se estiver disposta a ajudar um velho como eu, talvez tenha uma tarefa para você. +actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nEu vim aqui para encontrar um ingrediente raro para uma varinha. Mas eu acabei me perdendo e meu escudo mágico está enfraquecendo. Eu vou precisar sair logo, mas não posso ir embora sem levar o que vim pegar aqui. actors.mobs.npcs.wandmaker.intro_dust=Eu estou procurando um pouco de _pó de cadáver._ É um tipo especial de farinha de osso amaldiçoada que geralmente aparece em lugares como este. Deve haver um quarto barricado por aqui em algum lugar, eu tenho certeza que um pouco deste pó irá se acumular lá. Tenha cuidado no entanto, a maldição que o pó carrega é bastante potente, _traga de volta para mim o mais rápido possível_ e eu vou purificá-lo para você. actors.mobs.npcs.wandmaker.intro_ember=Eu estou procurando um pouco de _brasas frescas_ de um elemental de fogo recém-invocado. Elementais geralmente aparecem quando um ritual de invocação não foi controlado, então apenas encontre algumas velas e uma marca de ritual e eu tenho certeza que você consegue fazer um aparecer. Mas você vai querer _evitar combate corpo a corpo_ enquanto o enfrenta ou pode _manter algum item de congelamento à mão._ Elementais recém-invocados são muito poderosos e caóticos, mas eles não suportam o frio. @@ -1120,6 +1309,7 @@ actors.mobs.armoredstatue.desc=Você pensaria que é apenas mais uma das estátu actors.mobs.armoredstatue.desc_arm_wep=Enquanto a estátua em si é feita de pedra, a arma _%1$s_ que está empunhando e a _%2$s_ que está usando parecem bem reais. actors.mobs.bandit.name=Bandido Louco +actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though. actors.mobs.bat.name=Morcego Vampiro actors.mobs.bat.desc=Estes habitantes vigorosos e persistentes das cavernas são muito mais perigosos do que parecem. Eles reabastecem sua saúde a cada ataque bem-sucedido, o que lhes permite derrotar oponentes muito maiores. @@ -1416,7 +1606,7 @@ actors.mobs.thief.escapes=O ladrão fugiu com seu item %s! actors.mobs.thief.desc=Mesmo que estes prisioneiros perambulem fora de suas celas, este lugar continua sendo a sua prisão. Com o passar do tempo, este lugar tomou suas mentes, bem como sua liberdade. Há muito tempo esses ladrões e bandidos esqueceram quem são e por que eles roubam.\n\nEstes inimigos preferem roubar e fugir a lutar. Garanta em mantê-los à vista, do contrário, poderá nunca mais ver seu item roubado novamente. actors.mobs.tormentedspirit.name=espírito atormentado -actors.mobs.tormentedspirit.desc=Espíritos atormentados são espíritos de natureza boa que foram afligidos por uma maldição. Enquanto estiverem amaldiçoados, atacarão assim como um espectro e também serão mais poderosos!\n\nPode ser possível limpar a maldição usando o item certo ao lado do espírito. Se a maldição for desfeita, o espírito certamente ficará grato... +actors.mobs.tormentedspirit.desc=Tormented spirits are otherwise good-natured spirits that have been afflicted by a curse. So long as they are cursed they will attack just like a wraith, and are more powerful as well!\n\nIt may be possible to cleanse the curse by using the right item while next to the spirit. If the curse is lifted the spirit will surely be grateful... actors.mobs.tormentedspirit.thank_you=Obrigado... actors.mobs.warlock.name=anão bruxo diff --git a/core/src/main/assets/messages/actors/actors_ru.properties b/core/src/main/assets/messages/actors/actors_ru.properties index 4268ae891..4a43a0df6 100644 --- a/core/src/main/assets/messages/actors/actors_ru.properties +++ b/core/src/main/assets/messages/actors/actors_ru.properties @@ -523,6 +523,19 @@ actors.hero.abilities.duelist.feint.bad_location=Вы не можете попа actors.hero.abilities.duelist.feint.short_desc=Дуэлянт совершает _Ложный выпад_, имитируя атаку, и делает рывок на соседнюю клетку. Враги будут атаковать послеобраз Дуэлянта. Следующая атака против таких врагов будет внезапной. actors.hero.abilities.duelist.feint.desc=Дуэлянт имитирует атаку и совершет рывок на соседнюю клетку, оставляя послеобраз. Враги будут атаковать послеобраз вместо Дуэлянта.\n\nВраги, атакующие послеобраз, приходят в замешательство, что отменяет их следующее действие. Следующая атака против таких врагов будет внезапной. +actors.hero.abilities.cleric.ascendedform.name=Вознесённая форма +actors.hero.abilities.cleric.ascendedform.short_desc=Клерик принимает вознесённую форму, получая новые заклинания, дальность атаки и щит. +actors.hero.abilities.cleric.ascendedform.desc=Клерик излучает святую энергию из себя, принимая улучшенную светлую форму. Пока в этой форме, Клерик может применять новые заклинания, получает 2 к дальности атаки, 30 единиц щита и любые заклинания будут давать 10 единиц щита за каждый потраченный заряд святого тома.\n\nЩит, полученный от вознесённой формы и её заклинаний, не исчезает постепенно, но моментально пропадёт, как только закончится действие формы. Способность может быть использована повторно, чтобы обновить время действия формы. +actors.hero.abilities.cleric.ascendedform$ascendbuff.name=Вознесённая форма +actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Светлая энергия изучается телом Клерика. Пока в этой форме, Клерик может применять новые заклинания, получает 2 к дальности атаки (от излучаемой святой энергии), и 10 единиц щита за каждый потраченный заряд святого тома. Он также способен применять заклинания, которые открываются с помощью талантов вознесённой формы.\n\nЩит, полученный от вознесённой формы и её заклинаний, не исчезает постепенно, но моментально пропадёт, как только закончится действие формы.\n\nТекущий щит: %1$d.\nХодов осталось: %2$d. +actors.hero.abilities.cleric.trinity.name=Троица +actors.hero.abilities.cleric.trinity.short_desc=_(В РАБОТЕ)_ Клерик получает _Троицу_ новых заклинаний, каждое из которых требует заряд тома и брони. +actors.hero.abilities.cleric.trinity.desc=_Троица пока что находится в разработке, поэтому недоступна для выбора._ +actors.hero.abilities.cleric.powerofmany.name=сила многих +actors.hero.abilities.cleric.powerofmany.short_desc=_(В РАБОТЕ)_ Клерик направляет _Силу Многих_, усиливая существующего союзника или создавая нового. +actors.hero.abilities.cleric.powerofmany.desc=_Сила Многих пока что находится в разработке, поэтому недоступна для выбора._ + + actors.hero.abilities.ratmogrify.name=крысоморфоз actors.hero.abilities.ratmogrify.cant_transform=Ты не можешь крысоморфизировать это! actors.hero.abilities.ratmogrify.too_strong=Этот враг слишком силен, чтобы крысоморфизировать его! @@ -532,6 +545,105 @@ actors.hero.abilities.ratmogrify$transmograt.name=Крысоморфизиров actors.hero.abilities.ratmogrify$transmograt.desc=Этот враг превратился в крысу. Существенное улучшение, я бы сказал! - Крысиный Король actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Убит крысоморфизированным врагом +##Cleric Spells +actors.hero.spells.blessspell.name=благоcловление +actors.hero.spells.blessspell.short_desc=Вдохновляет и даёт щит Клерику, вдохновляет и исцеляет других. +actors.hero.spells.blessspell.desc=Клерик благословляет себя или другого персонажа, которого он видит.\n\nКогда применено на себя, эффект слабее, даруя %1$dходов вдохновения и %2$dщита.\n\nКогда применяется на других персонажей, эффект становится сильнее, даруя %3$dхода вдохновения и %4$d исцеления. Излишнее лечение превращается в щит. + +actors.hero.spells.cleanse.name=очищение +actors.hero.spells.cleanse.short_desc=Снимает негативные эффекты и дарует щит. +actors.hero.spells.cleanse.desc=Клерик моментально очищает все негативные эффекты на себе и союзниках в поле зрения. После окончания заклинания все задетые персонажи также получают %1$d ходов невосприимчивости к негативным эффекта и %2$d щита. + +actors.hero.spells.clericspell.prompt=Выберите цель +actors.hero.spells.clericspell.no_target=Там нет цели. +actors.hero.spells.clericspell.invalid_target=Вы не можете выбрать это место. +actors.hero.spells.clericspell.charge_cost=Стоимость заряда: %d + +actors.hero.spells.divinesense.name=божественное чутьё +actors.hero.spells.divinesense.short_desc=Временно получает ментальное зрение в большом радиусе. +actors.hero.spells.divinesense.desc=Клерик фокусирует восприятие на окружении, получая ментальное зрение радиусом %d клеток на 30 ходов. +actors.hero.spells.divinesense$divinesensetracker.name=божественное чутьё +actors.hero.spells.divinesense$divinesensetracker.desc=Клерик временной способен видеть других существ поблизости с помощью своего разума!\n\n\nХодов осталось: %s. + +actors.hero.spells.divineintervention.name=божественное вмешательство +actors.hero.spells.divineintervention.short_desc=Огромный прирост щита Клерику и союзникам. +actors.hero.spells.divineintervention.desc=Клерик направляет огромное количество энергии из своего тома в себя и союзников, даруя всем %d единиц щита. Огромная защитная сила этого заклинания требует очень много зарядов тома.\n\nКак и любой другой щит, полученный от вознесённой формы, этот щит не исчезнет со временем, но моментально пропадёт, как только закончится действие формы. + +actors.hero.spells.flash.name=вспышка +actors.hero.spells.flash.prompt=Выберите место +actors.hero.spells.flash.short_desc=Телепортирует на небольшое расстояние. +actors.hero.spells.flash.desc=Клерик направляет свою вознесённую форму на место неподалёку и телепортируется туда. Вспышка способна телепортировать клерика в любое открытое место, которое в радиусе и не занято. Заклинание требует больше зарядов при применении каждый раз, когда используется в течение времени действия одной и той же формы. + +actors.hero.spells.guidinglight.name=направляющий свет +actors.hero.spells.guidinglight.short_desc=Наносит магический урон на расстоянии и гарантирует попадание. +actors.hero.spells.guidinglight.desc=Клерик стреляет зарядом магической энергии, которая поражает цель, нанося 2-6 магического урона и освещая её. Следующая физическая атака по освещённому врагу гарантированно попадёт по нему. +actors.hero.spells.guidinglight.desc_priest=_Это заклинание сильнее, когда применяется Священником._ Первое применение заклинания в каждые 100 ходов не расходует зарядов тома, и освещение сработает от палочек и некоторых артефактов, нанося дополнительный урон в размере уровень предмета + 5. Любой артефакт, который напрямую влияет на врага вызовет этот эффект. Освещение также наносит дополнительные 10 урона, когда срабатывает от физических атак других персонажей. +actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Направляющий Свет +actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Священник сможет применить Направляющий Свет без затрат спустя 100 ходов.\n\nХодов осталось: %s. + +actors.hero.spells.hallowedground.name=святая земля +actors.hero.spells.hallowedground.prompt=Выберите место +actors.hero.spells.hallowedground.short_desc=Исцеляет союзников, замедляет врагов и выращивает траву в зоне действия. +actors.hero.spells.hallowedground.desc=Священник фокусирует свою божественную магию в землю неподалёку, создавая область святой земли, размером %1$d на %1$d на 20 ходов.\n\nКогда применено, это заклинание исцеляет всех союзников на 10 здоровья (здоровые союзники и Священник получают щит), ненадолго опутывает врагов и выращивает короткую траву.\n\nСвятая земля исцеляет союзников на 1 здоровье за ход (здоровые союзники и Священник получают щит), калечит врагов, и случайно выращивает высокую траву.\n\nСвятая земля уничтожается огнём и будет выращивать примятую траву, если эффект пассивной регенерации отключён или Священник давно не получал опыт. +actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread. + +actors.hero.spells.holyintuition.name=holy intuition +actors.hero.spells.holyintuition.prompt=choose an item +actors.hero.spells.holyintuition.cursed=You sense malevolent magic lurking within this item. +actors.hero.spells.holyintuition.uncursed=This item is free of malevolent magic. +actors.hero.spells.holyintuition.short_desc=identifies whether an item is cursed or not. +actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it. + +actors.hero.spells.holylance.name=holy lance +actors.hero.spells.holylance.short_desc=Deals heavy ranged magic damage. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns. +actors.hero.spells.holylance$lancecooldown.name=holy lance cooldown +actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s. + +actors.hero.spells.holyward.name=holy ward +actors.hero.spells.holyward.glyph_name=%s of light +actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block. +actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. +actors.hero.spells.holyward$holyarmbuff.name=holy ward +actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s. + +actors.hero.spells.holyweapon.name=holy weapon +actors.hero.spells.holyweapon.ench_name=holy %s +actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage. +actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. +actors.hero.spells.holyweapon$holywepbuff.name=holy weapon +actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s. + +actors.hero.spells.judgement.name=judgement +actors.hero.spells.judgement.short_desc=Damages all visible enemies. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. + +actors.hero.spells.mnemonicprayer.name=mnemonic prayer +actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. + +actors.hero.spells.radiance.name=radiance +actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. + +actors.hero.spells.recallinscription.name=recall inscription +actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll. +actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.spells.recallinscription$useditemtracker.name=recently used rune +actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s. + +actors.hero.spells.shieldoflight.name=shield of light +actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light +actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s + +actors.hero.spells.sunray.name=sunray +actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once. +actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. + ##main hero actors.hero.hero.name=вы actors.hero.hero.leave=Ещё рано уходить, оставшееся подземелье ждёт впереди! @@ -577,6 +689,11 @@ actors.hero.heroclass.duelist_desc_short=Дуэлянт — мастер ору actors.hero.heroclass.duelist_desc=Дуэлянт начинает с _уникальной рапирой_, у которой есть способность, заряжающаяся со временем.\n\nДуэлянт может использовать _особую способность_ каждого оружия в игре.\n\nДуэлянт также начинает с _двумя метательными шипами_, тканой бронёй, бурдюком и бархатным мешочком.\n\nДуэлянт автоматически опознаёт:\n_-_ Свиток Опознания\n_-_ Зелье Силы\n_-_ Свиток Зеркальных копий actors.hero.heroclass.duelist_unlock=Разблокируйте Дуэлянта, экипировав оружие уровня 2 или выше без штрафа за нехватку силы. +actors.hero.heroclass.cleric=cleric +actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents. +actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse +actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curse on any piece of cursed equipment._ + actors.hero.herosubclass.berserker=берсерк actors.hero.herosubclass.berserker_short_desc=_Берсерк_ накапливает ярость, когда получает урон. Ярость увеличивает наносимый им урон и при 100% может быть активирована для получения дополнительного щита. actors.hero.herosubclass.berserker_desc=Берсерк погружается в ярость, когда он получает физический урон, включая урон, который блокируется его броней! Ярость постепенно угасает с течением времени, но она угасает медленнее, если у него мало ОЗ.\n\nБерсерк наносит до 50% дополнительного урона при 100% ярости. При 100% ярости Берсерк также может впасть в неистовство, получая 2- до 6-кратную максимальную защиту своей печати, в зависимости от не хватающего ему здоровья, и удерживая ярость на уровне 100%, пока у него остается защита. Берсерку, однако, нужно время, чтобы прийти в себя после того, как он впал в неистовство. @@ -607,6 +724,12 @@ actors.hero.herosubclass.champion_desc=Чемпион — мастер руко actors.hero.herosubclass.monk=монах actors.hero.herosubclass.monk_short_desc=_Монах_ копит энергию во время боя. Эта энергия может быть потрачена на множество уникальных способностей. actors.hero.herosubclass.monk_desc=Монах — мастер ближнего боя. Когда она побеждает врагов, она получает энергию, которая может быть потрачена на множество защитных и полезных способностей. Эта энергия не рассеивается спустя время, но имеет предел, основанный на уровне Монаха.\n\n1 энергия: быстрое нанесение ударов кулаками\n2 энергии: фокусировка для уклонения от следующей атаки.\n3 энергии: совершить мгновенный рывок поблизости\n4 энергии: оттолкнуть противника от себя\n5 энергии: очистка эффектов и восстановление зарядов палочек и артефактов с помощью медитации +actors.hero.herosubclass.priest=priest +actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.paladin=paladin +actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=провокация @@ -636,6 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=Следующая обычная actors.hero.talent$deadlyfollowuptracker.name=смертельное добивание actors.hero.talent$deadlyfollowuptracker.desc=Дуэлянт только что атаковала метательным оружием, поэтому урон от физических атак по той же цели повышен.\n\nХодов осталось: %s. actors.hero.talent$combinedlethalityabilitytracker.executed=добит +actors.hero.talent$satiatedspellstracker.name=Shielding Spell +actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding. #warrior actors.hero.talent.hearty_meal.title=ешь на здоровье @@ -717,7 +842,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ Перекус занимает у actors.hero.talent.inscribed_power.title=начертанная сила actors.hero.talent.inscribed_power.desc=_+1:_ Когда Маг использует свиток или предмет заклинания, его следующие _2 выстрела из палочки_ получат +2 уровня.\n\n_+2:_ Когда Маг использует свиток или предмет заклинания, его следующие _3 выстрела из палочки_ получат +2 уровня.\n\nКоличество улучшенных выстрелов палочки удваиваются после использования свитка улучшения и превращения, а так же всех алхимических предметов на их основе.\n\nДля алхимических предметов, которые создаются сразу в большом количестве (например, большинство заклинаний), у этого таланта есть определённый шанс сработать, зависящий от количества получаемых предметов. actors.hero.talent.wand_preservation.title=Сохранение палочки -actors.hero.talent.wand_preservation.desc=_ + 1: _ Когда Маг сливает новую палочку со своим посохом, то предыдущая возвращается как +0, _но только 1 раз._\n\n_ + 2: _ Когда Маг сливает новую палочку со своим посохом, то предыдущая возвращается как +0, _но только 1 раз на текущем уровне героя._ +actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._ actors.hero.talent.wand_preservation.meta_desc=_Если этот талант получен другим героем_, вместо этого он увеличит количество магической смолы, получаемой из каждой палочки в алхимическом котле, на 1 при уровне таланта +1 или на 2 при +2. actors.hero.talent.arcane_vision.title=Магическое зрение actors.hero.talent.arcane_vision.desc=_+1:_ Всякий раз, когда Маг попадает по врагу из палочки, этот враг становится виден Магу Ментальным зрением следующие _10 ходов_.\n\n_+2:_ Всякий раз, когда Маг попадает по врагу из палочки, этот враг становится виден Магу Ментальным зрением следующие _15 ходов_. @@ -777,7 +902,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ Разбойник получа actors.hero.talent.mystical_meal.title=Мистический обед actors.hero.talent.mystical_meal.desc=_+1:_ Перекус занимает у Разбойника 1 ход (урезанные пайки съедаются мгновенно), и даёт ему _перезарядку артефактов на 3 хода_.\n\n_+2:_ Перекус занимает у Разбойника 1 ход (урезанные пайки съедаются мгновенно) и даёт ему _перезарядку артефактов на 5 ходов_.\n\nЭтот талант не позволяет рогу изобилия перезаряжать самого себя actors.hero.talent.inscribed_stealth.title=начертанная скрытность -actors.hero.talent.inscribed_stealth.desc=_+1:_ После использования свитка или предмета заклинания, Разбойник получает _3 хода_ невидимости.\n\n_+2:_ После использования свитка или предмета заклинания, Разбойник получает _5 ходов_ невидимости.\n\nПродолжительность невидимости удваивается после использования свитка улучшения, превращения, зачарования, метаморфозы или алхимических предметов, изготовленных из них.\n\nДля алхимических предметов, которые создаются сразу в большом количестве (например, большинство заклинаний), у этого таланта есть определённый шанс сработать, зависящий от количества получаемых предметов. +actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.wide_search.title=Широкий поиск actors.hero.talent.wide_search.desc=_+1:_ Радиус поиска Разбойника изменен с квадрата 5x5 на _круг 7x7_. \n\n_+2:_ Радиус поиска Разбойника изменен с квадрата 5x5 на _квадрат 7x7_. actors.hero.talent.wide_search.meta_desc=_Если этот талант получен другим героем_, вместо этого он увеличивает его радиус поиска с квадрата 3x3 до круга 5x5 при +1 или квадрата 5x5 при +2. @@ -787,7 +912,7 @@ actors.hero.talent.rogues_foresight.title=Разбойничья чуйка actors.hero.talent.rogues_foresight.desc=_+1:_ Когда Разбойник впервые спускается на этаж с секретной комнатой, у него есть _75% шанс почувствовать это_.\n\n_+2:_ Когда Разбойник впервые спускается на этаж с секретной комнатой, у него есть _100% шанс почувствовать это_. actors.hero.talent.light_cloak.title=Лёгкий плащ -actors.hero.talent.light_cloak.desc=_+1:_ Разбойник может использовать Плащ Теней, не экипировав его, но тогда он перезаряжается со _скоростью 25%_.\n\n_+2:_ Разбойник может использовать Плащ Теней, не экипировав его, но тогда он перезаряжается со _скоростью 50%_.\n\n_+3:_ Разбойник может использовать Плащ Теней, не экипировав его, но тогда он перезаряжается со _скоростью 75%_. +actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped. actors.hero.talent.light_cloak.meta_desc=_Если этот талант получен другим героем_, вместо этого он увеличит скорость зарядки всех артефактов на 7/13/20% при +1/+2/+3. actors.hero.talent.enhanced_rings.title=Улучшенные кольца actors.hero.talent.enhanced_rings.desc=_+1:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _3 ходов_. \n\n_+2:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _6 ходов_. \n\n_+3:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _9 ходов_. @@ -844,7 +969,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ Когда Охотница выпи actors.hero.talent.rejuvenating_steps.title=восстанавливающие шаги actors.hero.talent.rejuvenating_steps.desc=_+1:_ Когда Охотница наступает на траву или тлеющие угли, они вырастают в высокую траву, которую Охотница сразу приминает. Талант _восстанавливается 10 ходов_. \n\n_+2:_ Когда Охотница наступает на траву или тлеющие угли, они вырастают в высокую траву, которую Охотница сразу приминает. Талант _восстанавливается 5 ходов_. \n\nЭтот талант будет производить примятую траву, если эффекты пассивной регенерации отключены или герой долгое время не набирал опыта. actors.hero.talent.heightened_senses.title=усиленное восприятие -actors.hero.talent.heightened_senses.desc=_+1:_ Охотница получает Ментальное зрение в радиусе _2 клеток от неё_. \n\n_+2:_ Охотница получает Ментальное зрение в радиусе _3 клеток от неё_. +actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_. actors.hero.talent.durable_projectiles.title=прочные снаряды actors.hero.talent.durable_projectiles.desc=_+1:_ Метательное оружие, используемое Охотницей, имеет _+50% к прочности_. \n\n_+2:_ Метательное оружие, используемое Охотницей, имеет _+75% к прочности_. @@ -955,6 +1080,68 @@ actors.hero.talent.expose_weakness.desc=_+1:_ Враги, атакующие п actors.hero.talent.counter_ability.title=контрудар actors.hero.talent.counter_ability.desc=_+1:_ Если Дуэлянт использует способность оружия в течение 3 ходов после того, как ее послеобраз был атакован, она мгновенно восстанавливает _0,38 зарядов_.\n\n_+2:_ Если Дуэлянт использует способность оружия в течение 3 ходов после того, как ее послеобраз был атакован, она мгновенно восстанавливает _0,77 зарядов_.\n\n_+3:_ Если Дуэлянт использует способность оружия в течение 3 ходов после того, как ее послеобраз был атакован, она мгновенно восстанавливает _1,13 зарядов_.\n\n_+4:_ Если Дуэлянт использует способность оружия в течение 3 ходов после того, как ее послеобраз был атакован, она мгновенно восстанавливает _1,5 зарядов_. +#cleric +actors.hero.talent.satiated_spells.title=Satiated Spells +actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell. +actors.hero.talent.holy_intuition.title=holy intuition +actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ +actors.hero.talent.searing_light.title=searing light +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.shield_of_light.title=shield of light +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge. + +actors.hero.talent.enlightening_meal.title=Enlightening Meal +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome. +actors.hero.talent.recall_inscription.title=Recall Inscription +actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.talent.sunray.title=Sunray +actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. +actors.hero.talent.divine_sense.title=Divine Sense +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges. +actors.hero.talent.bless.title=Bless +actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. + +actors.hero.talent.cleanse.title=Cleanse +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.light_reading.title=Light Reading +actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. + +actors.hero.talent.holy_lance.title=Holy Lance +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again. +actors.hero.talent.hallowed_ground.title=Hallowed Ground +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. + +actors.hero.talent.paladint3a.title=Unknown +actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3b.title=Unknown +actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3c.title=Unknown +actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.divine_intervention.title=божественное вмешательство +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.judgement.title=judgement +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.flash.title=вспышка +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. + +actors.hero.talent.cleric_a2_1.title=Unknown +actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_2.title=Unknown +actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_3.title=Unknown +actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.cleric_a3_1.title=Unknown +actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_2.title=Unknown +actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_3.title=Unknown +actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing. + + #universal actors.hero.talent.heroic_energy.title=героическая энергия actors.hero.talent.heroic_energy.rat_title=крысоическая энергия @@ -1083,6 +1270,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=Хе-хе, мне кажется, actors.mobs.npcs.shopkeeper.talk_prison_rogue=Ты пришел из Гильдии воров, чтобы прогнать монстров? Нет, просто закупиться? Тогда убей хотя бы пару чудищ, раз уж ты здесь. На скидку тоже не рассчитывай. Я плачу вам хорошие деньги за защиту, а вы едва обеспечиваете мою безопасность здесь. actors.mobs.npcs.shopkeeper.talk_prison_huntress=Вы, кажется, не в своей тарелке, мисс. Узкие коридоры подземелий не так просторны, как большие королевские залы или леса, окружающие город, не так ли? Хе-хе, о, не обращайте внимания на мою болтовню, почему бы вам что-нибудь не купить? actors.mobs.npcs.shopkeeper.talk_prison_duelist=О, это же странствующий герой! Пытаешься спасти очередной город? Что ж, удачи. Опасности подземелья гораздо ужаснее, чем стычки с бандитами. Я уверен, ты справишься лучше остальных бедолаг, но постарайся не умереть прямо возле моего магазина. Это распугивает посетителей. +actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that? actors.mobs.npcs.shopkeeper.talk_caves=Трать деньги - живи дольше.\n\nО, и передай от меня привет троллю-кузнецу, если увидишь его. Напомни ему, что кое-кто все еще должен мне деньги за тот молоток, который я продал на прошлой неделе! actors.mobs.npcs.shopkeeper.talk_city=Мои товары не раз спасут тебя.\n\n...И не мешкай, пожалуйста. Потребовалась целая вечность, чтобы местные оставили меня в покое. Я не хочу, чтобы ты навлек какие-либо неприятности! actors.mobs.npcs.shopkeeper.talk_halls=Эй ты, у меня есть особые скидки для охотников за головами демонов!\n\nО, и будь осторожен там! Демонам плевать, насколько ты самоуверен. Если умрёшь - не сможешь вернуться и потратить свои деньги! ;)\n\nНравлюсь ли я демонам? Хе-хе, ну, не совсем. Я просто малый парень. Не то, что бы боец, но мне удалось сохранить разум ясным. Демоны снизу намного сильнее, но всех их поработил... ну, в общем... просто будь аккуратен. @@ -1095,6 +1283,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=О Боже, ты меня напугал actors.mobs.npcs.wandmaker.intro_mage=О, здравствуй, %s! Я слышал, ты навел шума в институте чародеев? О, неважно, я все равно никогда не любил этих напыщенных снобов. Если хочешь, у меня есть для тебя задание. actors.mobs.npcs.wandmaker.intro_huntress=О, здравствуй, мисс! Дружелюбное лицо в этом месте - настоящий сюрприз, не так ли? Если честно, готов поспорить, что уже видел твое лицо где-то, но никак не могу вспомнить... А, неважно, если ты ищешь приключений, у меня есть задание. actors.mobs.npcs.wandmaker.intro_duelist=О, здравствуй, Мисс! Какой невероятно приятный сюрприз встретить прекрасную героиню с непомутнённым рассудком в столь мрачном и гнетущем месте! Если вы согласны помочь старику, то у меня есть для вас просьба. +actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nЯ пришел сюда, чтобы найти редкий ингредиент для палочки, но заблудился, а мой магический щит постепенно ослабевает. Вскоре мне придется покинуть это место, но я очень не хочу возвращаться с пустыми руками. actors.mobs.npcs.wandmaker.intro_dust=Я ищу _прах мертвеца._ Это особый вид измельченных проклятых костей, обычно встречающийся в подобных местах. Где-то здесь должна находиться заваленная комната, в которой есть пыль. Однако будь осторожнее, проклятие, лежащее на пыли, достаточно мощное. _Вернись ко мне как можно быстрее_ и я сниму его. actors.mobs.npcs.wandmaker.intro_ember=Мне нужен _пепел элементаля,_ который получают из молодых огненных элементалей. Они обычно появляются, когда ритуал призыва не контролируется, так что найди свечи и место для ритуала, и я уверен, у тебя получится его вызвать. Смотри, не _поставь сам себя в стесненные обстоятельства_ в момент поединка с ним, либо _имей при себе что-нибудь замораживающее._ Новорожденные элементали очень сильны и хаотичны, но холод они просто не переносят. @@ -1120,6 +1309,7 @@ actors.mobs.armoredstatue.desc=На первый взгляд это всего actors.mobs.armoredstatue.desc_arm_wep=Хотя сама статуя сделана из камня, но _%1$s_ и _%2$s_ в её руках выглядят настоящими. actors.mobs.bandit.name=безумный бандит +actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though. actors.mobs.bat.name=летучая мышь-вампир actors.mobs.bat.desc=Эти шустрые и выносливые обитатели пещер куда более опасны, чем кажется. Они восстанавливают свое здоровье с каждой успешной атакой, что позволяет им преодолевать гораздо более крупных противников. @@ -1416,7 +1606,7 @@ actors.mobs.thief.escapes=Вор скрылся от вас, стащив %s! actors.mobs.thief.desc=Хотя заключенные свободно ходят вне камер, это место - всё равно их тюрьма. Со временем, помимо свободы, оно забрало и их рассудок. Эти воры и бандиты уже давно забыли, кто они и что они здесь делают.\n\nЭти подлецы предпочитают что-то украсть и убежать, чем сражаться до смерти. Не упускайте их из виду, иначе вы можете никогда больше не увидеть украденное. actors.mobs.tormentedspirit.name=измученный призрак -actors.mobs.tormentedspirit.desc=Измученные призраки - это добрые духи, которые страдают от проклятия. Они будут атаковать как обычные призраки, но сильнее!\n\nВозможно, получится снять проклятие, использовав правильный предмет рядом с призраком? Если проклятие отступит, то дух будет крайне благодарен... +actors.mobs.tormentedspirit.desc=Tormented spirits are otherwise good-natured spirits that have been afflicted by a curse. So long as they are cursed they will attack just like a wraith, and are more powerful as well!\n\nIt may be possible to cleanse the curse by using the right item while next to the spirit. If the curse is lifted the spirit will surely be grateful... actors.mobs.tormentedspirit.thank_you=Спасибо тебе... actors.mobs.warlock.name=дворф-чернокнижник diff --git a/core/src/main/assets/messages/actors/actors_tr.properties b/core/src/main/assets/messages/actors/actors_tr.properties index c5ace66d9..d5ab74778 100644 --- a/core/src/main/assets/messages/actors/actors_tr.properties +++ b/core/src/main/assets/messages/actors/actors_tr.properties @@ -37,10 +37,10 @@ actors.blobs.toxicgas.ondeath=Zehirli gazdan öldün... actors.blobs.corrosivegas.desc=Burada zehirli bir aşındırıcı çamur bulutu süzülüyor. actors.blobs.waterofawareness.procced=Bir yudum alırken zihnine bilgi aktığını hissediyorsun. -actors.blobs.waterofawareness.desc=Bu kuyunun suyundan bilginin gücü yayılıyor. Kuyu suyundan içmek kuşandığın eşyaları tanımanı sağlar, envanterindeki eşyalarında bulunan lanetleri tanımlar ve bu kattaki tüm eşyaları ortaya çıkarır. +actors.blobs.waterofawareness.desc=Bilginin gücü bu kuyunun suyundan yayıyor. bu kuyudan içmek Kuşandin bütün ekipmanları tanımlayacak, Bütün lanetli eşyaları çantanda belirtecek, Ve katıdaki bütün eşyaları açığa çıkartacak. actors.blobs.waterofhealth.procced=Bir yudum alırken yaralarının tamamen iyileştiğini hissediyorsun. -actors.blobs.waterofhealth.desc=Bu kuyunun suyundan sağlık gücü yayılır. Bu kuyudan içmek yaralarınızı iyileştirir, açlığınızı giderir ve yıpranmış eşyaların üzerindeki lanetleri temizler. +actors.blobs.waterofhealth.desc=Sağlığın gücü bu kuyunun suyundan yayıyor. Bu kuyudan içmek bütün yaralarını iyileştirecek, Açlığını yatıştıracak, Ve kullandığın bütün lanetli eşyalarını temizleyecek. actors.blobs.wateroftransmutation.desc=Bu kuyunun suyundan değişim gücü yayılıyor. Attığın şeyin başka bir şeye dönüşmesi için içine bir şey at. @@ -295,17 +295,17 @@ actors.buffs.monkenergy.name=enerji actors.buffs.monkenergy.action=Keşiş Yetenekleri actors.buffs.monkenergy.desc=Keşiş, düşmanları yendikçe çeşitli yeteneklerde kullanabileceği enerji kazanır. Çoğu düşman yenildiğinde 1 enerji verir ve Keşiş zamanla enerji kaybetmez.\n\nŞu anki enerji: %1$d/%2$d. actors.buffs.monkenergy.desc_cooldown=Keşiş yakın zamanda bir yetenek kullandı ve başka bir yetenek kullanmadan önce beklemelidir.\n\nŞu anki bekleme süresi: %d tur. -actors.buffs.monkenergy$monkability$flurry.name=Telaşlı darbeler +actors.buffs.monkenergy$monkability$flurry.name=yumruk fırtınası actors.buffs.monkenergy$monkability$flurry.desc=%1$d-%2$d hasar veren ve zırhı yok sayan iki anlık saldırı. Bu özellik üst üste kullanılamaz. actors.buffs.monkenergy$monkability$flurry.empower_desc=%1$d-%2$d hasar veren, zırhı yok sayan _ve silahınızın büyüsünü kullanan_ iki anlık saldırı. Bu özellik üst üste kullanılamaz. actors.buffs.monkenergy$monkability$focus.name=odaklanma -actors.buffs.monkenergy$monkability$focus.desc=Keşiş bir tur boyunca odaklanır, bu onun ona karşı yapılan bir sonraki saldırıdan kaçınmasını sağlar. -actors.buffs.monkenergy$monkability$focus.empower_desc=Keşiş anında odaklanır, bu onun ona karşı yapılan bir sonraki saldırıdan kaçınmasını sağlar. +actors.buffs.monkenergy$monkability$focus.desc=Keşiş odaklanmak için bir tur atar ve kendisine yapılan bir sonraki saldırıyı savuşturmasını sağlar. +actors.buffs.monkenergy$monkability$focus.empower_desc=Keşiş _anında odaklanır,_ böylece kendisine yapılan bir sonraki saldırıyı savuşturur. actors.buffs.monkenergy$monkability$focus$focusbuff.name=odaklanmış -actors.buffs.monkenergy$monkability$focus$focusbuff.desc=Keşiş, kendisine yapılacak bir sonraki saldırıyı tahmin ederek çevresine odaklanır. Odaklanmış durumdayken, bir sonraki gelen saldırıyı savuşturması garantidir. +actors.buffs.monkenergy$monkability$focus$focusbuff.desc=Keşiş çevresine odaklanır ve kendisine karşı yapılacak bir sonraki saldırıyı bekler. Odaklanmış durumdayken, gelen bir sonraki saldırıyı savuşturması garantidir. actors.buffs.monkenergy$monkability$dash.name=atılma actors.buffs.monkenergy$monkability$dash.prompt=Bir Konum Seçin -actors.buffs.monkenergy$monkability$dash.desc=4 kare uzağa kadar anında atıl. Bu yetenek tuzakların üzerinden geçebilir ancak düşmanların veya katı nesnelerin içinden geçemez. +actors.buffs.monkenergy$monkability$dash.desc=En fazla 4 kare ileriye anında atılır. Bu yetenek tehlikelerin üzerinden geçebilir, ancak düşmanların veya geçilemez engellerin içinden geçemez. actors.buffs.monkenergy$monkability$dash.empower_desc=8 kare uzağa kadar anında atıl. Bu yetenek tuzakların üzerinden geçebilir ancak düşmanların veya katı nesnelerin içinden geçemez. actors.buffs.monkenergy$monkability$dragonkick.name=ejderha tekmesi actors.buffs.monkenergy$monkability$dragonkick.desc=Zırhı yok sayan ve %1$d-%2$d hasar veren yıkıcı bir tekme. Tekme hedefi uzağa savurur ve gittiği her karo için felç eder. @@ -523,6 +523,19 @@ actors.hero.abilities.duelist.feint.bad_location=Bu bölgeye hareket edemezsin. actors.hero.abilities.duelist.feint.short_desc=Düellocu _çalım atar_ , bitişik bir kareye atılırken bir saldırı numarası yapar. Rakipler onun ardıl görüntüsüne saldırarak onları karşı saldırıya açık hale getirir. actors.hero.abilities.duelist.feint.desc=Düellocu bitişik bir kareye atılırken bir saldırı numarası yapar ve arkasında anlık bir ardıl görüntü bırakır. Düellocuya saldıran düşmanlar, onun yerine ardıl görüntüsüne saldırır.\n\nArt görüntüye saldıran düşmanların kafası karışır, bu da bir sonraki eylemlerini iptal eder ve onları sürpriz bir saldırıya açık bırakır. +actors.hero.abilities.cleric.ascendedform.name=Yükselmiş form +actors.hero.abilities.cleric.ascendedform.short_desc=Rahip, yeni büyüler, saldırı menzili ve kalkan kazanarak yükselmiş Form'a bürünür. +actors.hero.abilities.cleric.ascendedform.desc=Ruhban kendisinden kutsal enerji yansıtarak 10 tur boyunca genişletilmiş bir ışıltılı forma bürünür. Bu formdayken Ruhban yeni büyüler yapabilir, 2 saldırı menzili ve 30 kalkan kazanır ve yaptığı her ek büyü, kullanılan her kutsal cisim şarjı başına 10 kalkan sağlar.\n\nYükselmiş formdan ve büyülerinden gelen kalkan normalde bozulmaz, ancak yükselmiş form sona erdiğinde hemen kaybolur. Bu yetenek, yükselmiş formun süresini yenilemek için yeniden kullanılabilir. +actors.hero.abilities.cleric.ascendedform$ascendbuff.name=Yükselmiş form +actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Papaz'ın bedeninden ışıldayan bir enerji yayılır. Bu formdayken Papaz 2 saldırı menzili (kendisinden yayılan kutsal enerjiden dolayı) ve bir kutsal kitap şarjı harcadığında 10 kalkan kazanır. Ayrıca yükselmiş formun yetenekleri aracılığıyla açılan büyüleri de yapabilirler.\n\nYükselmiş form ve büyüleri tarafından verilen kalkan normal olarak bozulmaz, ancak yükselmiş form sona erdiğinde anında kaybolur.\n\nMevcut koruma: %1$d.\nKalan hamle sayısı: %2$d. +actors.hero.abilities.cleric.trinity.name=Üçlü +actors.hero.abilities.cleric.trinity.short_desc=_(BİTMEDİ)_ papaz, her biri tome şarjı ve zırh şarjına mal olan yeni bir _Üçleme_ büyüsü kazanır. +actors.hero.abilities.cleric.trinity.desc=_Üçleme veya Teslis henüz uygulanmamıştır ve bu nedenle şu anda seçilemez_ +actors.hero.abilities.cleric.powerofmany.name=çokların gücü +actors.hero.abilities.cleric.powerofmany.short_desc=_(BİTMEDİ)_ Ruhban _Çokların Gücü_'nü kanalize ederek mevcut bir müttefiki güçlendirir veya yeni bir müttefik yaratır. +actors.hero.abilities.cleric.powerofmany.desc=Çokların Gücü henüz uygulanmamıştır ve bu nedenle şu anda seçilemez. + + actors.hero.abilities.ratmogrify.name=Fareleştirme actors.hero.abilities.ratmogrify.cant_transform=Onu fareleştiremezsin actors.hero.abilities.ratmogrify.too_strong=Bu düşman fareleştirmek için çok güçlü @@ -532,6 +545,105 @@ actors.hero.abilities.ratmogrify$transmograt.name=Fareleştirildi %s actors.hero.abilities.ratmogrify$transmograt.desc=Bu düşman bir fareye dönüştürüldü. Bana sorarsan büyük bir ilerleme! - Fare Kral actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Öldüren: fareye çevrilmiş düşman +##Cleric Spells +actors.hero.spells.blessspell.name=kutsa +actors.hero.spells.blessspell.short_desc=Papazı kutsar ve korur, diğerlerini kutsar ve iyileştirir. +actors.hero.spells.blessspell.desc=Papaz kendisine veya görebildiği başka bir karaktere kutsal bir kutsama yapar.\n\nKendilerine yapıldığında etkisi daha zayıftır, %1$d tur kutsama ve %2$d bariyer verir.\n\nDiğer karakterlere yapıldığında büyü daha güçlüdür, %3$d tur kutsama ve %4$d iyileşme sağlar. Fazla iyileştirme bariyere dönüştürülür. + +actors.hero.spells.cleanse.name=temizle +actors.hero.spells.cleanse.short_desc=Zayıflatıcıları temizler ve kalkan sağlar. +actors.hero.spells.cleanse.desc=Papaz, kendisi ve görünür müttefikleri üzerindeki tüm zararlı etkileri anında temizler. Büyü sona erdikten sonra etkilenen tüm karakterler ayrıca %1$d turluk zayıflatma bağışıklığı ve %2$d bariyer kazanır. + +actors.hero.spells.clericspell.prompt=Hedef seçin +actors.hero.spells.clericspell.no_target=Orada hedef falan yok. +actors.hero.spells.clericspell.invalid_target=O konumu hedef alamazsınız. +actors.hero.spells.clericspell.charge_cost=Şarj maliyeti: %d + +actors.hero.spells.divinesense.name=ilahi duyu +actors.hero.spells.divinesense.short_desc=Geniş bir menzilde geçici zihin görüşü kazanın. +actors.hero.spells.divinesense.desc=Papaz, duyularını çevresine odaklar ve 30 hamle boyunca %d karelik bir alanda zihinsel vizyon kazanır. +actors.hero.spells.divinesense$divinesensetracker.name=ilahi duyu +actors.hero.spells.divinesense$divinesensetracker.desc=Papaz geçici olarak yakındaki diğer yaratıkları zihniyle görebilir!\n\nKalan hamle sayısı %s. + +actors.hero.spells.divineintervention.name=ilahi müdahale +actors.hero.spells.divineintervention.short_desc=Papaz ve müttefiklerine büyük kalkan desteği. +actors.hero.spells.divineintervention.desc=Papaz, tome'undan kendisine ve müttefiklerine muazzam miktarda güç aktararak herkesi %d kalkan gücüne yükseltir. Bu büyünün inanılmaz savunma gücü, çok yüksek şarj maliyetine karşı tartılır.\n\nYükselmiş form tarafından verilen diğer kalkanlar gibi, bu kalkan da normal olarak bozulmaz, ancak yükselmiş form sona erdiğinde derhal sona erer. + +actors.hero.spells.flash.name=flaş +actors.hero.spells.flash.prompt=Bir konum seç +actors.hero.spells.flash.short_desc=Yakındaki bir yere ışınlan. +actors.hero.spells.flash.desc=Papaz yükselmiş halini yakındaki bir konuma yönlendirir ve oraya ışınlanır. Flaş, Papazı menzil içinde bulunan ve boş olan herhangi bir yere ışınlayabilir. Bu büyü aynı yükselmiş formda her kullanıldığında daha fazla tome şarjına mal olur. + +actors.hero.spells.guidinglight.name=yol gösteren ışık +actors.hero.spells.guidinglight.short_desc=Menzilli büyü hasarı verir ve isabeti garantiler. +actors.hero.spells.guidinglight.desc=Papaz, bir hedefe çarparak 2-6 hasar veren ve onu aydınlatan bir büyülü enerji şimşeği fırlatır. Aydınlatılmış bir düşmana karşı yapılan bir sonraki fiziksel saldırının onu vurması garantidir. +actors.hero.spells.guidinglight.desc_priest=_Bu büyü Papaz tarafından yapıldığında daha güçlüdür._ Büyünün her 100 turda bir ilk kez yapılması tome şarjı gerektirmez ve aydınlatma asalar ve bazı eserler tarafından tetiklenebilir ve eşyanın seviyesi artı beş kadar ilave hasar verir. Bir düşmanı doğrudan etkileyen herhangi bir eser bu etkiyi tetikler. Aydınlatılmış ayrıca diğer karakterlerden gelen fiziksel saldırılar tarafından tetiklendiğinde on ilave hasar verir. +actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Yol Gösteren Işık +actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Papaz, 100 tur geçtikten sonra tekrar ücretsiz olarak Yol Gösteren Işık kullanabilecektir.\n\nKalan hamle sayısı: %s. + +actors.hero.spells.hallowedground.name=kutsal toprak +actors.hero.spells.hallowedground.prompt=Bir konum seç +actors.hero.spells.hallowedground.short_desc=Takım arkadaşlarını iyileştirir, düşmanları yavaşlatır ve bir AOE içinde çim yayar. +actors.hero.spells.hallowedground.desc=Papaz ilahi büyüsünü yakındaki toprağa odaklayarak 20 tur boyunca %1$dx%1$d'lik bir kutsal arazi alanı oluşturur.\n\nBu büyü yapıldığında tüm müttefikleri 10 HP iyileştirir (sağlıklı müttefikler ve Papaz kalkan kazanır), düşmanları kısa süreliğine köklendirir ve kısa otlar yayar.\n\nKutsal arazi müttefikleri tur başına 1 HP iyileştirir (sağlıklı müttefikler ve Papaz kalkan kazanır), düşmanları sakat bırakır ve rastgele uzun otların büyümesine neden olur.\n\nKutsal arazi ateşle yok edilir ve pasif yenilenme etkileri devre dışı bırakılırsa ya da Papaz bir süredir exp kazanmamışsa karık çimen üretir. +actors.hero.spells.hallowedground$hallowedterrain.desc=Toprak burada kutsanmıştır. Kutsanmış zemin düşmanları yavaşlatır, müttefikleri iyileştirir ve çimlerin yayılmasına neden olur. + +actors.hero.spells.holyintuition.name=kutsal sezgi +actors.hero.spells.holyintuition.prompt=bir nesne seçin +actors.hero.spells.holyintuition.cursed=Bu nesnenin içinde kötü niyetli bir büyünün gizlendiğini hissediyorsun. +actors.hero.spells.holyintuition.uncursed=Bu nesne kötü niyetli büyüden arındırılmıştır. +actors.hero.spells.holyintuition.short_desc=Bir nesnenin lanetli olup olmadığını belirler. +actors.hero.spells.holyintuition.desc=Papaz duyularını bir nesneye odaklar ve onu kuşanmak zorunda kalmadan lanetli olup olmadığını belirler. + +actors.hero.spells.holylance.name=kutsal mızrak +actors.hero.spells.holylance.short_desc=Ağır menzilli büyü hasarı verir. +actors.hero.spells.holylance.desc=Papaz büyük miktarda enerjiyi ışıktan yapılmış yıkıcı bir mızrağa yoğunlaştırır. Bu mızrak %1$d-%2$d hasar verir ve ölümsüz ve şeytani hedeflere her zaman maksimum hasar verir.\n\nBu büyü çok pahalıdır ve 50 turluk bir bekleme süresine sahiptir. +actors.hero.spells.holylance$lancecooldown.name=kutsal mızrak bekleme süresi +actors.hero.spells.holylance$lancecooldown.desc=Rahip kısa süre önce Kutsal Mızrak'ı kullanmıştır ve tekrar kullanmadan önce beklemelidir.\n\nKalan hamle sayısı: %s. + +actors.hero.spells.holyward.name=kutsal korunma +actors.hero.spells.holyward.glyph_name=ışığın %s +actors.hero.spells.holyward.glyph_desc=Bu sembol, zırhın engelleyebileceği hasar miktarını biraz artırır. +actors.hero.spells.holyward.short_desc=Geçici olarak sembollerini geçersiz kılarak zırh engellemesini artırır. +actors.hero.spells.holyward.desc=Rahip, giydiği zırhı kutsal ışık sembolleriyle kuşatarak zırhın hasar engellemesini 1 artırır. Bu sembol 50 tur boyunca sürer ve süre boyunca zırhın sahip olduğu herhangi bir yararlı sembolü geçersiz kılar. +actors.hero.spells.holyward$holyarmbuff.name=kutsal korunma +actors.hero.spells.holyward$holyarmbuff.desc=Rahip, giydiği zırhı kutsal enerjiyle kuşatarak mevcut sembolleri geçici olarak geçersiz kılar ve zırhın 1 ekstra hasar engellemesine neden olur.\n\nKalan hamle sayısı: %s. + +actors.hero.spells.holyweapon.name=kutsal silah +actors.hero.spells.holyweapon.ench_name=kutsal %s +actors.hero.spells.holyweapon.ench_desc=Kutsal bir silahla vurulan düşmanlar fazladan büyülü hasar alır. +actors.hero.spells.holyweapon.short_desc=Hasarı artırmak için büyüleri geçici olarak geçersiz kılar. +actors.hero.spells.holyweapon.desc=Ruhban giydiği silahı kutsal enerjiyle büyüleyerek, silahla bir düşmana her vurduğunda silahın fazladan 2 büyülü hasar vermesini sağlar.\n\nBu büyü 50 tur boyunca sürer ve silahın sahip olduğu tüm faydalı büyüleri bu süre boyunca geçersiz kılar. +actors.hero.spells.holyweapon$holywepbuff.name=kutsal silah +actors.hero.spells.holyweapon$holywepbuff.desc=Ruhban giydiği silahı kutsal enerjiyle doldurarak mevcut büyüleri geçici olarak geçersiz kılar ve silahın her saldırıda fazladan 2 büyü hasarı vermesini sağlar.\n\nKalan hamle sayısı: %s. + +actors.hero.spells.judgement.name=judgement +actors.hero.spells.judgement.short_desc=Damages all visible enemies. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. + +actors.hero.spells.mnemonicprayer.name=mnemonic prayer +actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. + +actors.hero.spells.radiance.name=radiance +actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. + +actors.hero.spells.recallinscription.name=recall inscription +actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll. +actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.spells.recallinscription$useditemtracker.name=recently used rune +actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s. + +actors.hero.spells.shieldoflight.name=shield of light +actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light +actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s + +actors.hero.spells.sunray.name=sunray +actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once. +actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. + ##main hero actors.hero.hero.name=sen actors.hero.hero.leave=Henüz gidemezsiniz, zindanın geri kalanı aşağıda sizi bekliyor! @@ -577,12 +689,17 @@ actors.hero.heroclass.duelist_desc_short=Düellocu silahını kullanarak _özel actors.hero.heroclass.duelist_desc=Düellocu, zamanla şarj olan ve özel bir yeteneğe sahip _eşsiz meç_ ile başlar.\n\nOyundaki her silahın, Düellocu'nun kullanabileceği _farklı bir özel yeteneği_ vardır.\n\nDüellocu ayrıca _iki fırlatma iğnesi_, kumaş zırh, kırba ve kadife kese ile başlar.\n\nDüellocu otomatikman şunları tanımlar:\n_-_ Tanımlama Parşömeni\n_-_ Güç İksiri\n_-_ Ayna Görüntü Parşömeni actors.hero.heroclass.duelist_unlock=Düellocu'yu açmak için _2. düzey veya daha yüksek bir silahı güç cezası olmadan kuşan._ +actors.hero.heroclass.cleric=Ruhban +actors.hero.heroclass.cleric_desc_short=Ruhban, ilahi büyüyü yönlendirmek için benzersiz _kutsal kitabını_ kullanan ilahi bir büyücüdür. Yetenekler aracılığıyla büyüleri _öğrenebilir ve geliştirebilirler._ +actors.hero.heroclass.cleric_desc=Ruhban, çeşitli büyüler yapmak için kullanabileceği _benzersiz bir kutsal kitapla_ başlar.\n\nRuhban'ın yeteneklerinin çoğu büyü öğrenmeye veya geliştirmeye odaklanmıştır.\n\nRuhban ayrıca _bir sopa_, kumaş zırh, bir su tulumu ve kadife bir kese ile başlar.\n\nRuhban otomatik olarak tanımlar:\n_-_ Tanımlama Parşömenleri\n_-_ Arınma İksirleri\n_-_ Laneti Kaldırma Parşömenleri +actors.hero.heroclass.cleric_unlock=Ruhbanın kilidini açmak için _herhangi bir lanetli ekipman üzerindeki laneti tamamen temizleyin._ + actors.hero.herosubclass.berserker=vahşi savaşçı actors.hero.herosubclass.berserker_short_desc=_Vahşi Savaşçı_ hasar aldıkça öfke biriktirir. Öfke, hasarını artırır ve 100% fazladan kalkan için aktive edilebilir. actors.hero.herosubclass.berserker_desc=Vahşi Savaşçı, zırhı tarafından engellenen hasarlar da dahil olmak üzere fiziksel hasar aldıkça öfke kazanır! Öfke zaman içinde düzenli olarak azalır, ancak düşük HP'de ise daha yavaş azalır.\n\nVahşi Savaşçı %100 öfkede +%50'ye kadar hasar verir. Ayrıca %100 öfkede çılgına dönebilir, eksik canına bağlı olarak mührünün maksimum kalkanının 2-6 katını kazanabilir ve kalkanı kaldığı sürece öfkesini %100'de tutabilir. Ancak Çılgın Savaşçı'nın çılgına döndükten sonra iyileşmek için zamana ihtiyacı vardır. actors.hero.herosubclass.gladiator=gladyatör actors.hero.herosubclass.gladiator_short_desc=_Gladyatör_ başarılı saldırılarıyla kombo oluşturur. Kombolarını eşsiz yetenekler kullanmak için harcayabilir. -actors.hero.herosubclass.gladiator_desc=Gladyatör, yakın dövüş veya fırlatılan silahla başarılı bir saldırı yaptığında her defasında bir kombo puanı oluşturur. Gladyatör 5 tur içinde başarılı bir saldırı yapmazsa kombosu sıfırlanır.\n\nKombo arttıkça, kombosunu kullanmak için harcayabileceği çeşitli yeteneklerin kilidini açar:\n2 Kombo: düşmanı geri püskürtün, komboyu korur\n4 Kombo: Zırha bağlı olarak hasar verir\n6 Kombo: kaçınma, komboyu korur\n8 Combo: hedefe ve yakındaki düşmanlara hasar verin\n10 Kombo: Her kombo için bir kez saldırın\n +actors.hero.herosubclass.gladiator_desc=Gladyatör, yakın dövüş veya fırlatılan bir silahla her başarılı saldırı yaptığında bir kombo puanı oluşturur. Gladyatör 5 tur içinde başarılı bir saldırı yapmazsa, kombo sıfırlanır.\n\n\nKombo oluştukça, kombolarını kullanabileceği çeşitli yeteneklerin kilidini açar:\n2 Kombo: düşmanı geri savurur, kombo korunur\n4 Kombo: zırha dayalı hasar verir\n6 Kombo: savuşturur, kombo korunur\n8 Kombo: hedefe ve yakındaki düşmanlara hasar verir\n10 Kombo: her kombo için bir kez saldırır actors.hero.herosubclass.battlemage=savaş büyücüsü actors.hero.herosubclass.battlemage_short_desc=_Savaş Büyücüsü_ değneğiyle yakın dövüşte savaşırken bonus etkiler gerçekleştirir. Bu etkiler değneğin aşılandığı asaya bağlıdır. actors.hero.herosubclass.battlemage_desc=Savaş Büyücüsü değneğiyle yakın dövüşte her vuruşunda, sanki değneğinde ek bir büyü varmış gibi ilave bir etki kazanır. Bu etkiler, değneğinin aşılandığı asaya bağlıdır; her asanın kendi etkisi vardır. Asa etkilerine ek olarak, Savaş Büyücüsü'nün değneği, onunla vurduğunda 0,5 şarj da kazanır. @@ -607,6 +724,12 @@ actors.hero.herosubclass.champion_desc=Şampiyon, birincil silahına ek olarak i actors.hero.herosubclass.monk=keşiş actors.hero.herosubclass.monk_short_desc=_Keşiş_ dövüşürken enerji biriktirir. Bu enerji çeşitli benzersiz yetenekler için harcanabilir. actors.hero.herosubclass.monk_desc=Keşiş bir fiziksel teknik ustasıdır. Düşmanlarını yendikçe, çeşitli savunma ve fayda odaklı yeteneklerde kullanabileceği enerji kazanır. Bu enerji zamanla azalmaz, ancak Keşiş'in seviyesine bağlı olarak bir sınırı vardır.\n\n1 Enerji: yumruklarla hızlıca saldır\n2 Enerji: bir sonraki saldırıdan kaçmak için odaklan\n3 Enerji: anında yakınlara atıl\n4 Enerji: düşmanı tekmeleyerek uzaklaştır\n5 Enerji: durumları temizlemek ve asa & nesne yükünü yenilemek için meditasyon yap +actors.hero.herosubclass.priest=priest +actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.paladin=paladin +actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=kışkırtılmış öfke @@ -636,6 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=Düellocunun bir sonraki normal ya actors.hero.talent$deadlyfollowuptracker.name=ölümcül takip actors.hero.talent$deadlyfollowuptracker.desc=Düellocu kısa süre önce bir düşmana fırlatılan bir silahla saldırdı, aynı hedefe karşı yakın dövüş saldırıları artırılmış hasara sahip olacak.\n\nKalan tur sayısı: %s. actors.hero.talent$combinedlethalityabilitytracker.executed=uygulandı +actors.hero.talent$satiatedspellstracker.name=Shielding Spell +actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding. #warrior actors.hero.talent.hearty_meal.title=Doyurucu Yemek @@ -717,7 +842,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ Büyücünün yemek yemesi 1 tur s actors.hero.talent.inscribed_power.title=yazılı güç actors.hero.talent.inscribed_power.desc=_+1:_ Büyücü bir parşömen okuduğunda veya bir büyü öğesi kullandığında, sonraki 2 asa vuruşu +2 seviye alır.\n\n_+2:_ Büyücü bir parşömen okuduğunda veya bir büyü öğesi kullandığında, sonraki 3 asa vuruşu +2 seviye alır.\n\nBu parşömenler kullanılarak işlenmesi gereken yükseltme, dönüştürme veya simya öğelerinin bir parşömeni kullanıldığında, geliştirilmiş asa saldırılarının sayısı iki katına çıkar. \n\nDaha yüksek çıktı miktarlarına sahip simya öğeleri için (örneğin çoğu büyü), bu yeteneğin, o öğenin kaç tanesinin üretildiğine bağlı olarak tetiklenme şansı vardır. actors.hero.talent.wand_preservation.title=Asa Koruma -actors.hero.talent.wand_preservation.desc=_+1:_ Büyücü asasına yeni bir asa yerleştirdiğinde, eski asa +0'a geri döner, _ancak bu yalnızca bir kez yapılabilir._\n\n_+2:_ Büyücü asasına yeni bir asa yerleştirdiğinde, eski asa +0 olarak geri döner, _bu her kahraman seviyesi için bir kez yapılabilir._ +actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._ actors.hero.talent.wand_preservation.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine, bir simya kabına bir asa koyarken kazanılan gizemli reçine miktarını +1'de 1 veya +2'de 2 artırır. actors.hero.talent.arcane_vision.title=Sihirli Görüş actors.hero.talent.arcane_vision.desc=_+1:_ Büyücü bir düşmana asasıyla saldırdığında, o düşman üzerine _10 tur_ akıl görüşü kazanır.\n\n_+2:_ Büyücü bir düşmana asasıyla saldırdığında, o düşman üzerine _15 tur_ akıl görüşü kazanır. @@ -777,7 +902,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ Düzenbaz görünmez olduğu _h actors.hero.talent.mystical_meal.title=Mistik Yemek actors.hero.talent.mystical_meal.desc=_+1:_ Yemek yemek Düzenbazın 1 turunu alır (erzaklar anında yenir) ve ona _3 turluk obje şarjı_ sağlar.\n_+2:_ Yemek yemek Düzenbazın 1 turunu alır (erzaklar anında yenir) ve ona _5 turluk obje şarjı_ sağlar.\n\nBu yetenek bolluk boynuzunun kendini yeniden şarj etmesi için kullanılamaz. actors.hero.talent.inscribed_stealth.title=yazılı gizlilik -actors.hero.talent.inscribed_stealth.desc=_+1:_ Haydut, bir parşömeni okuduktan veya bir büyü öğesini kullandıktan sonra _3 tur_ görünmezlik kazanır.\n\n_+2:_ Haydut, bir parşömeni okuduktan veya bir büyü öğesini kullandıktan sonra _5 tur_ görünmezlik kazanır.\n\nYükseltme parşomeni, dönüştürme parşomeni veya bu parşomenler kullanılarak işlenmesi gereken simya öğeleri kullanıldığında görünmezlik süresi iki katına çıkar.\n\nDaha yüksek çıktı miktarlarına sahip simya öğeleri için (örneğin çoğu büyü), bu yeteneğin, o öğenin kaç tanesinin üretildiğine bağlı olarak tetiklenme şansı vardır. +actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.wide_search.title=Geniş Arama actors.hero.talent.wide_search.desc=_+1:_ Düzenbaz'ın arama yarıçapı 5x5 kareden _7x7 çembere_ çıkarıldı.\n\n_+2:_ Düzenbaz'ın arama yarıçapı 5x5 kareden _7x7 kareye_ yükseltilir. actors.hero.talent.wide_search.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine arama yarıçaplarını 3x3 kareden +1'de 5x5 daireye ya da +2'de 5x5 kareye yükseltir. @@ -787,7 +912,7 @@ actors.hero.talent.rogues_foresight.title=Düzenbazın Öngörüsü actors.hero.talent.rogues_foresight.desc=_+1:_ Haydut gizli bir odanın olduğu seviyeye inerse, bu seviyenin bir sır içerdiğini fark etme şansı %75'tir. \n\n_+2:_ Haydut gizli bir odanın olduğu seviyeye inerse, bu seviyenin bir sır içerdiğini fark etme şansı %100'dür. actors.hero.talent.light_cloak.title=hafif pelerin -actors.hero.talent.light_cloak.desc=_+1:_ Düzenbaz, Gölgelerin Pelerini'ni kuşanmadığında kullanabilir, ancak _%25 hızla_ yeniden şarj olur.\n\n_+2:_ Düzenbaz, Gölgelerin Pelerini'ni kuşanmadığında kullanabilir, ancak _%50 hızla_ yeniden şarj olur.\n\n_+3:_ Düzenbaz, Gölgelerin Pelerini'ni kuşanmadığında kullanabilir, ancak _%75 hızla_ yeniden şarj olur. +actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped. actors.hero.talent.light_cloak.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine tüm eserlerin şarj hızını +1/+2/+3'te %7/13/20 oranında artıracaktır. actors.hero.talent.enhanced_rings.title=geliştirilmiş yüzükler actors.hero.talent.enhanced_rings.desc=_+1:_ Haydut bir eser kullandığında, yüzükleri _3 tur_ boyunca +1 yükseltme kazanır.\n\n_+2:_ Haydut bir eser kullandığında, yüzükleri _6 tur_ boyunca +1 yükseltme kazanır.\n\n_+3:_ Haydut bir eser kullandığında, yüzükleri _9 tur_ boyunca +1 yükseltme kazanır. @@ -844,7 +969,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ Avcı bir iksir, karışım, özüt actors.hero.talent.rejuvenating_steps.title=Yetiştiren adımlar actors.hero.talent.rejuvenating_steps.desc=_+1:_ Avcı kısa çimenlere veya közlere bastığında, Avcı'nın hemen kırdığı uzun otlara sıçrarlar. Bunun _10 dönüşlü bir bekleme süresi var_.\n\n_+2:_ Avcı kısa çimenlere veya közlere bastığında, Avcı'nın hemen kırdığı uzun otlara sıçrar. Bunun _5 dönüşlü bir bekleme süresi var_.\n\nBu yetenek, pasif yenilenme etkileri devre dışı bırakılırsa veya kahraman uzun süredir exp kazanmadıysa, karıklı çimen üretecektir. actors.hero.talent.heightened_senses.title=Keskin Hisler -actors.hero.talent.heightened_senses.desc=_+1:_ Avcı _kendi karesinden 2 kare uzağa kadar_ olan tüm düşmanlar üzerine akıl görüşü kazanır.\n\n_+2:_ Avcı _kendi karesinden 3 kare uzağa kadar_ olan tüm düşmanlar üzerine akıl görüşü kazanır. +actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_. actors.hero.talent.durable_projectiles.title=Dayanıklı Fırlatma Silahları actors.hero.talent.durable_projectiles.desc=_+1:_ Fırlatma silahları avcı tarafından kullanıldığında _+%50 dayanıklılık_ kazanır.\n\n_+2:_ Fırlatma silahları avcı tarafından kullanıldığında _+%75 dayanıklılık_ kazanır. @@ -955,6 +1080,68 @@ actors.hero.talent.expose_weakness.desc=_+1:_ Düellocunun sahte görüntüsüne actors.hero.talent.counter_ability.title=karşı yetenek actors.hero.talent.counter_ability.desc=_+1:_ Düellocu, ardıl görüntüsü saldırıya uğradıktan sonraki 3 tur içinde bir silah yeteneği kullanırsa, bu yetenek _0,38 şarj_ daha az tüketir.\n\n_+2:_ Düellocu, ardıl görüntüsü saldırıya uğradıktan sonraki 3 tur içinde bir silah yeteneği kullanırsa, bu yetenek _0.77 şarj_ daha az tüketir.\n\n_+3:_ Düellocu, ardıl görüntüsü saldırıya uğradıktan sonraki 3 tur içinde bir silah yeteneği kullanırsa, bu yetenek _1.13 şarj_ daha az tüketir.\n\n_+4:_ Düellocu, ardıl görüntüsü saldırıya uğradıktan sonraki 3 tur içinde bir silah yeteneği kullanırsa, bu yetenek _1.5 şarj_ daha az tüketir. +#cleric +actors.hero.talent.satiated_spells.title=Satiated Spells +actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell. +actors.hero.talent.holy_intuition.title=kutsal sezgi +actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ +actors.hero.talent.searing_light.title=searing light +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.shield_of_light.title=shield of light +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge. + +actors.hero.talent.enlightening_meal.title=Enlightening Meal +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome. +actors.hero.talent.recall_inscription.title=Recall Inscription +actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.talent.sunray.title=Sunray +actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. +actors.hero.talent.divine_sense.title=Divine Sense +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges. +actors.hero.talent.bless.title=Bless +actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. + +actors.hero.talent.cleanse.title=Cleanse +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.light_reading.title=Light Reading +actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. + +actors.hero.talent.holy_lance.title=Holy Lance +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again. +actors.hero.talent.hallowed_ground.title=Hallowed Ground +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. + +actors.hero.talent.paladint3a.title=Unknown +actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3b.title=Unknown +actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3c.title=Unknown +actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.divine_intervention.title=ilahi müdahale +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.judgement.title=judgement +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.flash.title=Flaş +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. + +actors.hero.talent.cleric_a2_1.title=Unknown +actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_2.title=Unknown +actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_3.title=Unknown +actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.cleric_a3_1.title=Unknown +actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_2.title=Unknown +actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_3.title=Unknown +actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing. + + #universal actors.hero.talent.heroic_energy.title=kahramanca enerji actors.hero.talent.heroic_energy.rat_title=sıçansal enerji @@ -1083,6 +1270,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=Hehe, sanırım şehirde bir yerde actors.mobs.npcs.shopkeeper.talk_prison_rogue=Hırsızlar loncasından bölgeyi temizlemeye mi geldiniz? Hayır, sadece alışveriş mi? Madem buradasınız, birkaç canavar öldürün. İndirim de beklemeyin, size iyi koruma parası ödüyorum ve beni burada anca güvende tutuyorsunuz. actors.mobs.npcs.shopkeeper.talk_prison_huntress=Alanınızın dışında gibi görünüyorsunuz bayan. Dar zindan koridorları büyük salonlar ya da şehrin çevresindeki ormanlar kadar geniş değil, değil mi? Hehe, saçmalamama aldırmayın, neden bir şeyler almıyorsunuz? actors.mobs.npcs.shopkeeper.talk_prison_duelist=Gezgin kahraman değil mi o! Eğer başka bir kasabayı kurtarmaya çalışıyorsanız iyi şanslar, buradaki tehlikeler küçük haydut çetelerinden çok daha kötü. Eminim ki herkesin yapabildiğinden daha iyisini yapacaksınız, sadece dükkanımın önünde ölmemeye çalışın. +actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that? actors.mobs.npcs.shopkeeper.talk_caves=Para harcayın, daha uzun yaşayın.\n\nAyrıca o Trol demirciyi görürseniz selamımı söyleyin. Geçen hafta o herife sattığım çekiç için bana hâlâ borcu olduğunu unutmasın! actors.mobs.npcs.shopkeeper.talk_city=Mallarım sizi burada güvende tutabilir.\n\n...Ve lütfen aylak aylak dolaşmayın. Buranın yerlilerinin beni rahat bırakması çok uzun sürdü, başınızı belaya sokmanızı istemiyorum! actors.mobs.npcs.shopkeeper.talk_halls=Hey, iblis avcıları için özel fiyatlarım var!\n\nOh ve aşağıda dikkatli olun! Aşağıdaki iblisler ne kadar cesur olduğunuzu umursamayacaklar. Eğer ölürseniz geri gelip daha fazla para harcayamazsınız! ;)\n\nİblisler benim gibi mi? Hehe, hiç de değil. Ben sadece küçük bir adamım, pek savaşçı değilim ve zihnimi sağlam tutmayı başardım. Aşağıdaki iblisler çok daha güçlü şeyler, ve hepsi köleleştirilmiş... şey... sadece orada dikkatli olun. @@ -1095,6 +1283,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=Oh Tanrım, beni korkuttun! Bu yerde akı actors.mobs.npcs.wandmaker.intro_mage=Oh, merhaba %s! Sen ve büyücülerin kuruluşu arasında bir gürültü koptuğunu duydum? Oh, boşver, zaten o eski kafalıları hiç sevmedim. Eğer istersen, senin için bir görevim olabilir. actors.mobs.npcs.wandmaker.intro_huntress=Oh, merhaba bayan! Aşağılarda dostça bir yüz görmek memnun edici bir sürpriz, değil mi? Gerçekte, yüzünü önceden gördüğüme yemin edebilirim, ama emin olamıyorum... Oh boşver, eğer macera için buradaysan senin için bir görevim olabilir. actors.mobs.npcs.wandmaker.intro_duelist=Merhaba hanımefendi! Böyle bunaltıcı bir yerde bir kahramanla karşılaşmak ne hoş bir sürpriz! Eğer yaşlı bir adama yardım edecek olursan, senin için bir görevim olabilir. +actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nBuraya bir asa için özel bir malzeme için gelmiştim, ama kayboldum ve büyülü kalkanım zayıflıyor. Yakında ayrılmam gerekecek ama gelmeme sebep olan şeyi almadan gitmeyi göze alamam. actors.mobs.npcs.wandmaker.intro_dust=Biraz _ceset tozu_ arıyorum. Bu genellikle böyle bir yerde ortaya çıkan özel bir şey. Buralarda bir yerde kapalı bir oda olmalı, tozun orada olduğuna eminim. Ama dikkatli ol, tozun taşıdığı lanet bayağı etkili, _tozu alır almaz yanıma gel_ ve laneti üzerinden kaldırayım. actors.mobs.npcs.wandmaker.intro_ember=Yeni doğmuş bir ateş elementalinin _taze közlerini_ arıyorum. Elementaller genellikle bir çağırma ritüeli kontrol edilmediğinde ortaya çıkar, bu yüzden sadece biraz mum ve bir ritüel alanı bulun ve eminim bir tane ortaya çıkarabilirsiniz. Yine de onunla savaşırken _kendinizi kapana kısılmaktan_ kaçınmak isteyeceksiniz veya _elinizin altında bir çeşit dondurucu eşya bulundurabilirsiniz._ Yeni doğan Elementaller oldukça güçlü ve kaotiktir, ancak soğuğa dayanamazlar. @@ -1120,6 +1309,7 @@ actors.mobs.armoredstatue.desc=Onun, bu zindanın cansız heykellerinden sadece actors.mobs.armoredstatue.desc_arm_wep=Bu heykel taşdan yapilmış, ama elindeki _%1$s_ ve _%2$s_ gayet gerçekci duruyor. actors.mobs.bandit.name=çılgın haydut +actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though. actors.mobs.bat.name=vampir yarasa actors.mobs.bat.desc=Mağaraların bu canlı ve inatçı sakinleri göründüklerinden çok daha tehlikelidir. Her başarılı saldırıda sağlıklarını yenilerler, bu da çok daha büyük rakipleri yenmelerini sağlar. @@ -1416,7 +1606,7 @@ actors.mobs.thief.escapes=Hırsız senden çaldığı %s ile kaçtı! actors.mobs.thief.desc=Her ne kadar hücrelerinin dışında özgürce gezinseler de bu yer hala onların hapishanesi. Zaman geçtikçe bu yer akıllarıyla beraber özgürlüklerini de ellerinden aldı. Bu hırsızlar ve haydutlar kim olduklarını ve neden çaldıklarını uzun zaman önce unutmuşlar. \n\nBu düşmanlar dövüşmekten çok kapkaç yapmaya meyillidirler. Onları gözünün önünde tuttuğuna emin ol, yoksa çalınan eşyanı bir daha göremeyebilirsin. actors.mobs.tormentedspirit.name=azap çeken ruh -actors.mobs.tormentedspirit.desc=Azap çeken ruhlar, normalde iyi huylu olan ancak bir lanet tarafından etkilenmiş ruhlardır. Lanetli oldukları sürece tıpkı bir hortlak gibi saldırırlar ve daha da güçlüdürler!\n\nRuhun yanındayken doğru eşyayı kullanarak laneti temizlemek mümkün olabilir. Eğer lanet kaldırılırsa ruh kesinlikle minnettar olacaktır... +actors.mobs.tormentedspirit.desc=Tormented spirits are otherwise good-natured spirits that have been afflicted by a curse. So long as they are cursed they will attack just like a wraith, and are more powerful as well!\n\nIt may be possible to cleanse the curse by using the right item while next to the spirit. If the curse is lifted the spirit will surely be grateful... actors.mobs.tormentedspirit.thank_you=Teşekkür ederim... actors.mobs.warlock.name=sihirbaz cüce diff --git a/core/src/main/assets/messages/actors/actors_uk.properties b/core/src/main/assets/messages/actors/actors_uk.properties index 218352f53..3711a0d75 100644 --- a/core/src/main/assets/messages/actors/actors_uk.properties +++ b/core/src/main/assets/messages/actors/actors_uk.properties @@ -37,7 +37,7 @@ actors.blobs.toxicgas.ondeath=Ви померли від токсичного г actors.blobs.corrosivegas.desc=Тут купчиться хмара їдкого газу. actors.blobs.waterofawareness.procced=Випивши води, ви відчуваєте, як знання вливаються у ваш розум. -actors.blobs.waterofawareness.desc=Вода цього колодязя випромінює енергію знань. Випивши з колодязя, ви зможете повністю розпізнати всі одягнуті предмети,, виявити прокляття на всіх предметах у вашому інвентарі та відкрити всі предмети на поточному поверсі. +actors.blobs.waterofawareness.desc=Вода цього колодязя випромінює енергію знань. Випивши з колодязя, ви зможете повністю розпізнати всі одягнуті предмети, виявити прокляття на всіх предметах у вашому інвентарі та відкрити всі предмети на поточному поверсі. actors.blobs.waterofhealth.procced=Після ковтка цієї води, ви відчуваєте, як ваші рани повністю загоюються. actors.blobs.waterofhealth.desc=Вода цього колодязя випромінює енергію здоров'я. Пиття з цього колодязя зцілить ваші рани, втамує голод і зніме прокляття з будь-яких зношених речей. @@ -523,6 +523,19 @@ actors.hero.abilities.duelist.feint.bad_location=Ви не можете потр actors.hero.abilities.duelist.feint.short_desc=Дуелянт _фінтуючи_, імітує атаку, одночасно робить ривок на сусідню плитку. Вороги будуть атакувати її силует, залишаючи себе відкритими для контратаки. actors.hero.abilities.duelist.feint.desc=Дуелянт імітує атаку і здійснює ривок на сусідню плитку, залишаючи післяобраз. Вороги, які нападали на дуелянта, натомість нападуть на її післяобраз.\n\nВороги, які атакують післяобраз, розгублюються, що скасовує їхню наступну дію і робить їх відкритими для раптової атаки. +actors.hero.abilities.cleric.ascendedform.name=піднесена форма +actors.hero.abilities.cleric.ascendedform.short_desc=Піп приймає _Піднесену форму_, отримуючи нові заклинання, дальність атаки та щит +actors.hero.abilities.cleric.ascendedform.desc=Піп проектує з себе святу енергію, приймаючи розширену сяючу форму на 10 обертів. У цій формі Піп може використовувати нові заклинання, отримує 2 радіусу атаки, 30 захисту, а будь-які додаткові заклинання, які вони використовують, нададуть 10 захисту за кожен використаний заряд святої книги.Захист від вознесеної форми та її заклинань не руйнується зазвичай, але відразу зникне, як тільки піднята форма закінчиться. Цю здатність можна повторно використати, щоб оновити тривалість піднесеної форми +actors.hero.abilities.cleric.ascendedform$ascendbuff.name=піднесена форма +actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d. +actors.hero.abilities.cleric.trinity.name=trinity +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._ +actors.hero.abilities.cleric.powerofmany.name=power of many +actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one. +actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._ + + actors.hero.abilities.ratmogrify.name=щуризувати actors.hero.abilities.ratmogrify.cant_transform=Ви не можете щуризувати це! actors.hero.abilities.ratmogrify.too_strong=Ворог занадто сильний щоби щуризувати його! @@ -532,6 +545,105 @@ actors.hero.abilities.ratmogrify$transmograt.name=щуризовано %s actors.hero.abilities.ratmogrify$transmograt.desc=Ворога було перетворено на щура. Велике вдосконалення, як на мене! - Король Щурів actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Вбитий: щуризованим ворогом +##Cleric Spells +actors.hero.spells.blessspell.name=bless +actors.hero.spells.blessspell.short_desc=Blesses & shields Cleric, blesses & heals others. +actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier. + +actors.hero.spells.cleanse.name=cleanse +actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding. +actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. + +actors.hero.spells.clericspell.prompt=Виберіть ціль +actors.hero.spells.clericspell.no_target=Там немає цілі. +actors.hero.spells.clericspell.invalid_target=You can't target that location. +actors.hero.spells.clericspell.charge_cost=Charge cost: %d + +actors.hero.spells.divinesense.name=divine sense +actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. +actors.hero.spells.divinesense$divinesensetracker.name=divine sense +actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s. + +actors.hero.spells.divineintervention.name=divine intervention +actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies. +actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %d shielding. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends. + +actors.hero.spells.flash.name=flash +actors.hero.spells.flash.prompt=Choose a location +actors.hero.spells.flash.short_desc=Teleport to a nearby location. +actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearby location and teleports there. Flash can teleport the Cleric to any discovered location that is in range and unoccupied. This spell costs more tome charges every time it is used in the same ascended form. + +actors.hero.spells.guidinglight.name=guiding light +actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five. Any artifact that directly affects an enemy will trigger this effect. Illuminated also deals ten bonus damage when triggered by physical attacks from other characters. +actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light +actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s. + +actors.hero.spells.hallowedground.name=hallowed ground +actors.hero.spells.hallowedground.prompt=Choose a location +actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread. + +actors.hero.spells.holyintuition.name=holy intuition +actors.hero.spells.holyintuition.prompt=choose an item +actors.hero.spells.holyintuition.cursed=You sense malevolent magic lurking within this item. +actors.hero.spells.holyintuition.uncursed=This item is free of malevolent magic. +actors.hero.spells.holyintuition.short_desc=identifies whether an item is cursed or not. +actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it. + +actors.hero.spells.holylance.name=holy lance +actors.hero.spells.holylance.short_desc=Deals heavy ranged magic damage. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns. +actors.hero.spells.holylance$lancecooldown.name=holy lance cooldown +actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s. + +actors.hero.spells.holyward.name=holy ward +actors.hero.spells.holyward.glyph_name=%s of light +actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block. +actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. +actors.hero.spells.holyward$holyarmbuff.name=holy ward +actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s. + +actors.hero.spells.holyweapon.name=holy weapon +actors.hero.spells.holyweapon.ench_name=holy %s +actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage. +actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. +actors.hero.spells.holyweapon$holywepbuff.name=holy weapon +actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s. + +actors.hero.spells.judgement.name=judgement +actors.hero.spells.judgement.short_desc=Damages all visible enemies. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. + +actors.hero.spells.mnemonicprayer.name=mnemonic prayer +actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. + +actors.hero.spells.radiance.name=radiance +actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. + +actors.hero.spells.recallinscription.name=recall inscription +actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll. +actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.spells.recallinscription$useditemtracker.name=recently used rune +actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s. + +actors.hero.spells.shieldoflight.name=shield of light +actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light +actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s + +actors.hero.spells.sunray.name=sunray +actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once. +actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. + ##main hero actors.hero.hero.name=ви actors.hero.hero.leave=Ви що, боягуз? Решта підземелля взагалі-то знизу! @@ -577,6 +689,11 @@ actors.hero.heroclass.duelist_desc_short=Дуелянт - майстер збр actors.hero.heroclass.duelist_desc=Дуелянт починає гру з _унікальною рапірою_ зі спеціальною здібністю, яка перезаряджається з часом.\n\nКожна зброя в грі має _різну спеціальну здібність_, яку дуелянт може використовувати.\n\nДуелянт також починає гру з _двома метальними шпильками_, сорочкою, бурдюком і оксамитовим мішечком.\n\nДуеліст автоматично розпізнає:\n_-_ Сувої розпізнавання\n_-_ Еліксири сили\n_-_ Сувої ілюзій actors.hero.heroclass.duelist_unlock=Розблокуйте дуелянта, _екіпірувавши зброю рівня 2 або вище без штрафу на силу._ +actors.hero.heroclass.cleric=cleric +actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents. +actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse +actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curse on any piece of cursed equipment._ + actors.hero.herosubclass.berserker=берсерк actors.hero.herosubclass.berserker_short_desc=З отриманням шкоди _Берсерк_ накопичує лють. Лють підвищує завдавану ним шкоду та може бути активована на 100% для додаткового захисту. actors.hero.herosubclass.berserker_desc=Берсерк нарощує лють, коли зазнає фізичної шкоди, включно зі шкодою, яку блокує його обладунок! З часом лють поступово згасатиме, але чим нижче ОЗ, тим повільніше буде згасати.\n\nБерсерк завдає на 50% більше шкоди, коли досягає 100% люті. У цьому ж випадку він, також, може увійти в стан шаленства, збільшуючи максимальний щит його грифа у 2-6 разів, залежно від браку здоров’я, і зберігаючи лють на рівні 100% допоки в нього залишається щит. Однак Берсерку потрібен час, щоб відпочити після того, як він впав у шаленство. @@ -607,6 +724,12 @@ actors.hero.herosubclass.champion_desc=Чемпіон - майстер руко actors.hero.herosubclass.monk=черниця actors.hero.herosubclass.monk_short_desc=_Черниця_ збирає енергію під час бою. Ця енергія може бути витрачена на різні унікальні здібності. actors.hero.herosubclass.monk_desc=Черниця – майстриня бойових мистецтв. Долаючи ворогів, вона добуває енергію, яку може витратити на низку оборонних і практичних здібностей. Енергія сама собою не розсіюється, проте має обмежений обсяг, який залежить від рівня Черниці.\n\n1 пункт енергії: швидкий удар кулаками\n2 пункти енергії: зосередження, щоб ухилитися від наступної атаки\n3 пункти енергії: миттєво кидає, того хто поруч\n4 пункти енергії: відштовхнути ворога\n5 пунктів енергії: медитація, яка очищає ефекти та відновлює заряди чарівних паличок і артефактів. +actors.hero.herosubclass.priest=priest +actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.paladin=paladin +actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=провокування гніву @@ -636,6 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=Наступна звичайна actors.hero.talent$deadlyfollowuptracker.name=смертельне добивання actors.hero.talent$deadlyfollowuptracker.desc=Дуелянт недавно атакувала ворога метальною зброєю, її ближні атаки проти тієї ж цілі матимуть підвищену шкоду.\n\nЗалишилося ходів: %s. actors.hero.talent$combinedlethalityabilitytracker.executed=страчено +actors.hero.talent$satiatedspellstracker.name=Shielding Spell +actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding. #warrior actors.hero.talent.hearty_meal.title=ситна їжа @@ -717,7 +842,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ Вживання їжі Магом actors.hero.talent.inscribed_power.title=начертана сила actors.hero.talent.inscribed_power.desc=_+1:_ Коли Маг прочитує сувій або використовує предмет заклинання, його чарівна паличка посилюється на 2 додаткові рівні впродовж _наступних 2 застосувань._\n\n_+2:_ Коли Маг прочитує сувій або використовує предмет заклинання, його чарівна паличка посилюється на 2 додаткові рівні впродовж _наступних 3 застосувань._\n\nКількість покращених ударів чарівною паличкою подвоюється під час використання сувою покращення, трансмутації або алхімічні предмети, які потрібно створити за допомогою цих сувоїв.\n\nДля алхімічних предметів з більшою кількістю виходу (наприклад, більшість заклинань) цей талант може спрацювати залежно від кількості виробленого предмета. actors.hero.talent.wand_preservation.title=збереження жезлу -actors.hero.talent.wand_preservation.desc=_+1:_ Коли Маг насичує свою патерицю силою нового жезлу, старий жезл повернеться з +0, _але це можна зробити лише один раз._.\n\n_+2:_ Коли Маг насичує свою патерицю новим жезлом, старий жезл повернеться з +0, _це можна зробити один раз для кожного рівня героя._ +actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._ actors.hero.talent.wand_preservation.meta_desc=_Якщо цей талант набутий іншим героєм_, замість цього він збільшить кількість містичної смоли, одержуваної з кожного жезла в алхімічному казані, на 1 при рівні таланту +1 або на 2 при +2. actors.hero.talent.arcane_vision.title=внутрішній зір actors.hero.talent.arcane_vision.desc=_+1:_ Коли Маг поцілює ворога магією, він отримує прозріння до цієї істоти на _10 ходів_.\n\n_+2:_ Коли Маг поцілює ворога магією, він отримує прозріння до цієї істоти на _15 ходів_. @@ -777,7 +902,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ Розбійник отриму actors.hero.talent.mystical_meal.title=загадкова їжа actors.hero.talent.mystical_meal.desc=_+1:_ Вживання їжі Розбійником займає 1 хід (сухпайки з'їдаються миттєво) і дає йому _3 ходи Перезарядки Артефактів_.\n\n_+2:_ Вживання їжі Розбійником займає 1 хід (сухпайки з'їдаються миттєво) і дає йому _5 ходів Перезарядки Артефактів_.\n\nЦей талант не може бути використаний для підзарядки Рогу Достатку. actors.hero.talent.inscribed_stealth.title=начертане скрадання -actors.hero.talent.inscribed_stealth.desc=_+1:_ Розбійник стає невидимим на _3 ходи_ після прочитання сувою або за допомогою предмета заклинання.\n\n_+2:_ Розбійник стає невидимим на _5 ходи_ після прочитання сувою або за допомогою предмета заклинання.\n\nТривалість невидимості подвоїться, якщо використати сувій поліпшення, сувій трансмутації або алхімічні предмети, які потрібно створити за допомогою цих сувоїв.\n\nДля алхімічних предметів з більшою кількістю виходу (наприклад, більшість заклинань) цей талант може спрацювати залежно від кількості виробленого предмета. +actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.wide_search.title=широкий пошук actors.hero.talent.wide_search.desc=_+1:_ Радіус пошуку Розбійника збільшується з 5x5 клітинок до _кола у 6x6_.\n\n_+2:_ Радіус пошуку Розбійника збільшується з 6x6 клітинок до _кола у 7x7_. actors.hero.talent.wide_search.meta_desc=_Якщо цей талант набутий іншим героєм_, замість цього він збільшує його радіус пошуку з квадрата 3x3 до кола 5x5 за +1 або квадрата 5x5 за +2. @@ -787,7 +912,7 @@ actors.hero.talent.rogues_foresight.title=проникливість розбі actors.hero.talent.rogues_foresight.desc=_+1:_ Коли Розбійник знаходиться на рівні з секретною кімнатою, він має _75% шанс помітити_, що рівень містить секрет.\n\n_+2:_ Коли Розбійник знаходиться на рівні з секретною кімнатою, він має _100% шанс помітити_, що рівень містить секрет. actors.hero.talent.light_cloak.title=легкий плащ -actors.hero.talent.light_cloak.desc=_+1:_ Розбійник може використовувати плащ тіней, коли він не одягнутий, але він перезаряджається зі _25% швидкістю_.\n\n_+2:_ Розбійник може використовувати плащ тіней, коли він не одягнутий, але він перезаряджається зі _50% швидкістю_.\n\n_+3:_ Розбійник може використовувати плащ тіней, коли він не одягнутий, але він перезаряджається зі _75% швидкістю_. +actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped. actors.hero.talent.light_cloak.meta_desc=_Якщо цей талант набутий іншим героєм_, він натомість збільшить швидкість зарядки всіх артефактів на 7/13/20% при +1/+2/+3. actors.hero.talent.enhanced_rings.title=покращені перстні actors.hero.talent.enhanced_rings.desc=_+1:_ Коли Пройдисвіт застосовує артефакт, його персні поліпшуються на +1 рівень упродовж _3 ходів_.\n\n_+2:_ Коли Пройдисвіт застосовує артефакт, його персні поліпшуються на +1 рівень упродовж _6 ходів_.\n\n_+3:_ Коли Пройдисвіт застосовує артефакт, його персні поліпшуються на +1 рівень упродовж _9 ходів_. @@ -844,7 +969,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ Коли Мисливиця випи actors.hero.talent.rejuvenating_steps.title=омолоджуючі кроки actors.hero.talent.rejuvenating_steps.desc=_+1:_ Коли мисливиця ступає на низьку траву або вуглинки, вони вилітають на високу траву, яку мисливиця негайно борознить. Це має час відновлення _10 ходів_.\n\n_+2:_ Коли мисливиця ступає на низьку траву або вуглинки, вони вилітають у високу траву, яку мисливиця негайно борознить. Це має час відновлення _5 ходів_.\n\nЦей талант створить борознисту траву, якщо пасивні ефекти регенерації вимкнено або герой довго не отримував досвіду. actors.hero.talent.heightened_senses.title=загострені почуття -actors.hero.talent.heightened_senses.desc=_+1:_ Мисливиця отримує прозріння, і бачить усіх ворогів у радіусі _2 клітинок навколо її місцезнаходження_.\n\n_+2:_ Мисливиця отримує прозріння, і бачить усіх ворогів у радіусі _3 клітинок навколо її місцезнаходження_. +actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_. actors.hero.talent.durable_projectiles.title=міцні снаряди actors.hero.talent.durable_projectiles.desc=_+1:_ Метальна зброя на _+50% довговічніша_, коли використовується Мисливецею.\n\n_+2:_ Метальна зброя на _+75% довговічніша_, коли використовується Мисливецею. @@ -955,6 +1080,68 @@ actors.hero.talent.expose_weakness.desc=_+1:_ Вороги, які атакую actors.hero.talent.counter_ability.title=протидія здібності actors.hero.talent.counter_ability.desc=_+1:_ Якщо дуелянт використовує здатність зброї протягом 3 ходів після того, як її післяобраз був атакований, вона миттєво відновить _0.38 зарядів_.\n\n_+2:_ Якщо дуелянт використовує здатність зброї протягом 3 ходів після того, як її післяобраз був атакований, вона миттєво відновить _0.77 зарядів_.\n\n_+3:_ Якщо дуелянт використовує здатність зброї протягом 3 ходів після того, як її післяобраз був атакований, вона миттєво відновить _1.13 зарядів_.\n\n_+4:_ Якщо дуелянт використовує здатність зброї протягом 3 ходів після того, як її післяобраз був атакований, вона миттєво відновить _1.5 зарядів_. +#cleric +actors.hero.talent.satiated_spells.title=Satiated Spells +actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell. +actors.hero.talent.holy_intuition.title=holy intuition +actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ +actors.hero.talent.searing_light.title=searing light +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.shield_of_light.title=shield of light +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge. + +actors.hero.talent.enlightening_meal.title=Enlightening Meal +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome. +actors.hero.talent.recall_inscription.title=Recall Inscription +actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.talent.sunray.title=Sunray +actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. +actors.hero.talent.divine_sense.title=Divine Sense +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges. +actors.hero.talent.bless.title=Bless +actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. + +actors.hero.talent.cleanse.title=Cleanse +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.light_reading.title=Light Reading +actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. + +actors.hero.talent.holy_lance.title=Holy Lance +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again. +actors.hero.talent.hallowed_ground.title=Hallowed Ground +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. + +actors.hero.talent.paladint3a.title=Unknown +actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3b.title=Unknown +actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3c.title=Unknown +actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.divine_intervention.title=divine intervention +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.judgement.title=judgement +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.flash.title=flash +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. + +actors.hero.talent.cleric_a2_1.title=Unknown +actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_2.title=Unknown +actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_3.title=Unknown +actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.cleric_a3_1.title=Unknown +actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_2.title=Unknown +actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_3.title=Unknown +actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing. + + #universal actors.hero.talent.heroic_energy.title=героїчна енергія actors.hero.talent.heroic_energy.rat_title=щурина енергія @@ -1083,6 +1270,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=Ге-хе, здається, я б actors.mobs.npcs.shopkeeper.talk_prison_rogue=Ти з Гільдії злодіїв? Ти прийшов, щоб зачистити територію? Ні, просто за покупками? Якщо ти вже тут, то вбий кількох монстрів. На знижку не розраховуй. Я плачу вам чималі гроші за захист, а ви ледве мене захищаєте. actors.mobs.npcs.shopkeeper.talk_prison_huntress=Здається, ви не у своїй тарілці, пані. Тісні коридори підземелля не такі просторі, як великі зали або ліси, що оточують місто, чи не так? Хе-хе, не звертайте уваги на мою балаканину, чому б вам чогось не прикупити? actors.mobs.npcs.shopkeeper.talk_prison_duelist=Та це ж мандрівний герой! Якщо ти намагаєшся врятувати чергове місто, то нехай щастить. Небезпеки тут набагато страшніші, ніж дрібні зграї бандитів. Я впевнений, ти впораєшся краще, ніж будь-хто інший, тільки постарайся не померти прямо біля моєї крамниці. +actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that? actors.mobs.npcs.shopkeeper.talk_caves=Гроші витрачай, довге життя проживай.\n\nО, і передай від мене привіт тому ковалю-тролю, якщо побачиш його. Нагадай, що він все ще винен мені гроші за той молоток, який я продав йому минулого тижня! actors.mobs.npcs.shopkeeper.talk_city=Мої товариші можуть захистити вас тут.\n\n...І не байдикуйте, будь ласка. Мені знадобилася ціла вічність, щоб змусити місцевих жителів залишити мене в спокої, я не хочу, щоб ти створив проблеми! actors.mobs.npcs.shopkeeper.talk_halls=Привіт, у мене спеціальні ціни для мисливців на демонів!\n\nО, і будьте обережні там! Демонам нижче буде байдуже, наскільки ви сміливі. Ви не можете повернутися і витратити більше грошей, якщо ви мертві! ;)\n\nДемони схожі на мене? Хе-хе, зовсім ні. Я просто маленький хлопець, не дуже боєць, і мені вдалося зберегти свій розум недоторканим. Демони внизу набагато сильніші, і всі вони були поневолені... ну... просто будьте обережні там, унизу. @@ -1095,6 +1283,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=О боже, ви мене налякал actors.mobs.npcs.wandmaker.intro_mage=О, привіт, %s! Я чув, що ти навів багато шуму в інституті чарівників ? А, не зважай, я завжди не любив цих пихатих індиків. Якщо ви бажаєте, я можу дати завдання для вас. actors.mobs.npcs.wandmaker.intro_huntress=О, привіт, міс! Приємний сюрприз. Я присягаю, що бачив ваше обличчя раніше...Якщо ти тут задля пригод, я можу дати тобі завдання. actors.mobs.npcs.wandmaker.intro_duelist=О, здрастуй, Міс! Який неймовірно приємний сюрприз зустріти прекрасну героїню з незбагненним розумом у такому похмурому і гнітючому місці! Якщо ви згодні допомогти старому, то у мене є для вас прохання. +actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nЯ прийшов сюди, щоб знайти рідкісний інгредієнт для палички, але я втратив майже всю свою магічну енергію. Мій магічний щит послаблюється, і саме тому мені потрібно забиратися звідси, але я не можу покинути це підземелля, не отримавши того, за чим я прийшов. actors.mobs.npcs.wandmaker.intro_dust=Я в пошуках _трупного праху_ — особливого виду проклятого кісткового борошна, яке зазвичай трапляється в таких місцях. Десь тут має бути кімната із загородженим проходом, у якій він є. Однак будьте обережні, прах криє в собі сильне прокляття, _знайшовши його вертайтесь якнайшвидше до мене_, і я розвію прокляття. actors.mobs.npcs.wandmaker.intro_ember=Я в пошуках _свіжої жарини_ — новонародженого вогняного стихійника. Зазвичай стихійники виникають унаслідок некерованого обряду виклику. Для обряду знайдіть кілька свічок і вівтар, певен, вам вдасться його викликати. У бою з ним краще _уникати ближніх зіткнень_, або ж мати _напохваті предмет із морозним впливом_. Новонароджені Стихійники досить сильні та безладні, однак вони не переносять холоду. @@ -1120,6 +1309,7 @@ actors.mobs.armoredstatue.desc=Ви могли подумати що це про actors.mobs.armoredstatue.desc_arm_wep=Хоч сама статуя і зроблена з каменю, проте _%1$s_ і _%2$s_ схоже що справжні. actors.mobs.bandit.name=Божевільний злодій +actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though. actors.mobs.bat.name=Кажан actors.mobs.bat.desc=Ці жваві та ціпкі мешканці печер можуть перемогти набагато більших супротивників, ніж вони самі, бо здатні поповнювати своє здоров'я кожним успішним ударом. @@ -1416,7 +1606,7 @@ actors.mobs.thief.escapes=Крадій утік із вашим %s! actors.mobs.thief.desc=Хоча тут вільно бродять різні розбійники та шахраї, це місце все ще їх в'язниця. З часом, темна магія з нижніх рівнів все більше і більше затуманювала їх розум. Вони вже давно забули, хто вони є...\n\nВони будуть частіше викрадати щось у вас та тікати замість прийняття бою. Не дозволяйте крадіям втекти від вас, або ви ніколи не побачите свій викрадений предмет знову. actors.mobs.tormentedspirit.name=змучений дух -actors.mobs.tormentedspirit.desc=Змучені духи – це добродушні духи, на яких накладено прокляття. Поки вони прокляті, вони атакуватимуть, як привид, і вони ще могутніші!\n\nМожливо, можна очистити прокляття, використовуючи правильний предмет, перебуваючи поруч із духом. Якщо прокляття буде знято, дух обов'язково буде вдячний... +actors.mobs.tormentedspirit.desc=Tormented spirits are otherwise good-natured spirits that have been afflicted by a curse. So long as they are cursed they will attack just like a wraith, and are more powerful as well!\n\nIt may be possible to cleanse the curse by using the right item while next to the spirit. If the curse is lifted the spirit will surely be grateful... actors.mobs.tormentedspirit.thank_you=Дякую... actors.mobs.warlock.name=Дварф-чорнокнижник diff --git a/core/src/main/assets/messages/actors/actors_vi.properties b/core/src/main/assets/messages/actors/actors_vi.properties index d8305b374..a6fb675d2 100644 --- a/core/src/main/assets/messages/actors/actors_vi.properties +++ b/core/src/main/assets/messages/actors/actors_vi.properties @@ -37,10 +37,10 @@ actors.blobs.toxicgas.ondeath=Bạn đã chết vì khí độc... actors.blobs.corrosivegas.desc=Một làn khí ga ăn mòn chết chóc đang tỏa ra nơi đây. actors.blobs.waterofawareness.procced=Khi bạn nhấp một ngụm, bạn cảm thấy kiến thức chảy vào tâm trí mình. -actors.blobs.waterofawareness.desc=Sức mạnh của tri thức tỏa ra từ nước trong chiếc giếng này. Uống nước từ chiếc giếng này sẽ nhận định hoàn toàn mọi vật phẩm đang trang bị, nhận định các lời nguyền trên mọi vật phẩm trong túi đồ của bạn, và hé lộ mọi vật phẩm trên tầng hiện tại. +actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Drinking from the well will fully identify all equipped items, identify curses on all items in your inventory, and reveal all items on the current floor. actors.blobs.waterofhealth.procced=Khi bạn nhấp một ngụm, bạn cảm thấy các vết thương của mình được chữa lành. -actors.blobs.waterofhealth.desc=Sức mạnh của sinh lực tỏa ra từ nước trong chiếc giếng này. Uống nước từ chiếc giếng này sẽ chữa lành các vết thương, thoả mãn cơn đói, và thanh tẩy các lời nguyền trên bất cứ vật phẩm đang trang bị nào. +actors.blobs.waterofhealth.desc=Power of health radiates from the water of this well. Drinking from this well will heal your wounds, satisfy hunger, and cleanse curses on any worn items. actors.blobs.wateroftransmutation.desc=Sức mạnh của sự biến đổi toả ra từ mặt nước của chiếc giếng này. Ném một vật phẩm vào chiếc giếng sẽ biến đổi nó thành một vật khác. @@ -523,6 +523,19 @@ actors.hero.abilities.duelist.feint.bad_location=Bạn không thể đi đến c actors.hero.abilities.duelist.feint.short_desc=Kiếm sĩ thực hiện _Đòn nhử_, giả vờ tấn công trong khi di chuyển đến một ô gần kề. Kẻ thù sẽ tấn công tàn ảnh của cô ấy, để lộ một lỗ hổng để cô phản công. actors.hero.abilities.duelist.feint.desc=Kiếm sĩ giả vờ tấn công trong khi di chuyển đến một ô gần kề. Để lại một tàn ảnh tạm thời của chính cô. Kẻ thù đang tấn công cô sẽ thay vào đó tấn công tàn ảnh.\n\nKẻ thù tấn công tàn ảnh trở nên bối rối, xóa bỏ hành động tiếp theo của nó và để lộ lỗ hổng cho một cú đánh bất ngờ. +actors.hero.abilities.cleric.ascendedform.name=ascended form +actors.hero.abilities.cleric.ascendedform.short_desc=The Cleric assumes an _Ascended Form_, gaining new spells, attack range, and shielding. +actors.hero.abilities.cleric.ascendedform.desc=The Cleric projects holy energy from themselves, assuming an extended radiant form for 10 turns. While in this form the Cleric can cast new spells, gains 2 attack range, 30 shielding, and any additional spells they cast will grant 10 shielding per holy tome charge used.\n\nThe shielding from ascended form and its spells does not decay normally, but will immediately fade once ascended form ends. The ability can be re-used to refresh ascended form's duration. +actors.hero.abilities.cleric.ascendedform$ascendbuff.name=ascended form +actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d. +actors.hero.abilities.cleric.trinity.name=trinity +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._ +actors.hero.abilities.cleric.powerofmany.name=power of many +actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one. +actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._ + + actors.hero.abilities.ratmogrify.name=chuột hoá actors.hero.abilities.ratmogrify.cant_transform=Bạn không thể chuột hoá thứ đó! actors.hero.abilities.ratmogrify.too_strong=Kẻ địch đó quá mạnh để có thể chuột hóa! @@ -532,6 +545,105 @@ actors.hero.abilities.ratmogrify$transmograt.name=%s bị chuột hóa actors.hero.abilities.ratmogrify$transmograt.desc=Kẻ địch này đã được biến thành một con chuột. Một sự tiến bộ lớn, nếu ngươi hỏi ta! - Vua chuột actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Bị giết bởi: kẻ địch bị chuột hóa +##Cleric Spells +actors.hero.spells.blessspell.name=bless +actors.hero.spells.blessspell.short_desc=Blesses & shields Cleric, blesses & heals others. +actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier. + +actors.hero.spells.cleanse.name=thanh tẩy +actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding. +actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. + +actors.hero.spells.clericspell.prompt=Chọn một mục tiêu +actors.hero.spells.clericspell.no_target=Không có mục tiêu ở đó. +actors.hero.spells.clericspell.invalid_target=You can't target that location. +actors.hero.spells.clericspell.charge_cost=Charge cost: %d + +actors.hero.spells.divinesense.name=divine sense +actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. +actors.hero.spells.divinesense$divinesensetracker.name=divine sense +actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s. + +actors.hero.spells.divineintervention.name=divine intervention +actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies. +actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %d shielding. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends. + +actors.hero.spells.flash.name=flash +actors.hero.spells.flash.prompt=Choose a location +actors.hero.spells.flash.short_desc=Teleport to a nearby location. +actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearby location and teleports there. Flash can teleport the Cleric to any discovered location that is in range and unoccupied. This spell costs more tome charges every time it is used in the same ascended form. + +actors.hero.spells.guidinglight.name=guiding light +actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five. Any artifact that directly affects an enemy will trigger this effect. Illuminated also deals ten bonus damage when triggered by physical attacks from other characters. +actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light +actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s. + +actors.hero.spells.hallowedground.name=hallowed ground +actors.hero.spells.hallowedground.prompt=Choose a location +actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread. + +actors.hero.spells.holyintuition.name=holy intuition +actors.hero.spells.holyintuition.prompt=choose an item +actors.hero.spells.holyintuition.cursed=You sense malevolent magic lurking within this item. +actors.hero.spells.holyintuition.uncursed=This item is free of malevolent magic. +actors.hero.spells.holyintuition.short_desc=identifies whether an item is cursed or not. +actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it. + +actors.hero.spells.holylance.name=holy lance +actors.hero.spells.holylance.short_desc=Deals heavy ranged magic damage. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns. +actors.hero.spells.holylance$lancecooldown.name=holy lance cooldown +actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s. + +actors.hero.spells.holyward.name=holy ward +actors.hero.spells.holyward.glyph_name=%s of light +actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block. +actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. +actors.hero.spells.holyward$holyarmbuff.name=holy ward +actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s. + +actors.hero.spells.holyweapon.name=holy weapon +actors.hero.spells.holyweapon.ench_name=holy %s +actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage. +actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. +actors.hero.spells.holyweapon$holywepbuff.name=holy weapon +actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s. + +actors.hero.spells.judgement.name=judgement +actors.hero.spells.judgement.short_desc=Damages all visible enemies. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. + +actors.hero.spells.mnemonicprayer.name=mnemonic prayer +actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. + +actors.hero.spells.radiance.name=radiance +actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. + +actors.hero.spells.recallinscription.name=recall inscription +actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll. +actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.spells.recallinscription$useditemtracker.name=recently used rune +actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s. + +actors.hero.spells.shieldoflight.name=shield of light +actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by 2-4 for %d turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light +actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s + +actors.hero.spells.sunray.name=sunray +actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once. +actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. + ##main hero actors.hero.hero.name=bạn actors.hero.hero.leave=Bạn chưa thể rời đi được, cả hầm ngục phía dưới đang chờ được bạn khám phá! @@ -577,6 +689,11 @@ actors.hero.heroclass.duelist_desc_short=Kiếm sĩ là một bậc thầy về actors.hero.heroclass.duelist_desc=Kiếm sĩ khởi đầu với một _thanh kiếm rapier đặc biệt_ với một kĩ năng đặc biệt có thời gian hồi năng.\n\nMọi vũ khí trong trò chơi đều có một kĩ năng đặc biệt riêng mà Kiếm sĩ có thể sử dụng.\n\nKiếm sĩ cũng được trang bị thêm _2 phi tiêu_, áo giáp vải, một cái túi nước, và một chiếc túi nhung.\n\nKiếm sĩ tự động xác định:\n_-_ Cuộn giấy Thẩm định\n_-_ Thuốc sức mạnh\n_-_ Cuộn giấy ảo ảnh actors.hero.heroclass.duelist_unlock=Để mở khóa được Kiếm sĩ hãy _trang bị một vũ khí có cấp 2 hoặc cao hơn mà không bị hạn chế sức mạnh._ +actors.hero.heroclass.cleric=cleric +actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents. +actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse +actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curse on any piece of cursed equipment._ + actors.hero.herosubclass.berserker=kẻ điên cuồng actors.hero.herosubclass.berserker_short_desc=_Kẻ điên cuồng_ tích lũy cơn thịnh nộ mỗi khi anh ta nhận sát thương. Cơn thịnh nộ sẽ tăng sát thương của anh và có thể được kích hoạt ở mức 100% để nhận thêm khiên. actors.hero.herosubclass.berserker_desc=Kẻ điên cuồng tăng cơn thịnh nộ khi anh ấy nhận sát thương vật lí, bao gồm cả sát thương bị chặn bởi áo giáp của anh ấy! Cơn thịnh nộ sẽ nguôi dần theo thời gian, nhưng sẽ nguôi chậm hơn nếu anh ta còn ít sinh lực.\n\nKẻ điên cuồng có thể gây lên tới +50% sát thương ở mức thịnh nộ 100%. Ở mức thịnh nộ 100% anh ta còn có thể trở nên hiếu chiến, nhận 2-6 lần lượng khiên tối đa mà con dấu vỡ cung cấp dựa trên lượng sinh lực đang thiếu và giữ cơn thịnh nộ của anh ta ở mức 100% miễn là anh ta còn khiên. Tuy nhiên, Kẻ điên cuồng cần thời gian để hồi phục sau khi anh ta trở nên hiếu chiến. @@ -607,6 +724,12 @@ actors.hero.herosubclass.champion_desc=Nhà Vô địch là một bậc thầy v actors.hero.herosubclass.monk=nhà sư actors.hero.herosubclass.monk_short_desc=_Nhà sư_ tích tụ năng lượng khi chiến đấu. Năng lượng này có thể được dùng để sử dụng nhiều kĩ năng đặc biệt. actors.hero.herosubclass.monk_desc=Nhà sư là một bậc thầy về kĩ thuật thể chất. Khi cô ấy đánh bại kẻ địch, cô sẽ nhận được năng lượng để sử dụng các kĩ năng phòng thủ và hỗ trợ. Năng lượng này không dần mất đi theo thời gian, nhưng có giới hạn dung tích dựa trên cấp độ của Nhà sư.\n\n1 năng lượng: tấn công nhanh chóng bằng nắm đấm\n2 năng lượng: tập trung để né đòn tấn công kế tiếp\n3 năng lượng: ngay lập tức lướt tới vị trí ở gần\n4 năng lượng: đá một kẻ địch lùi lại\n5 năng lượng: thiền định để xóa bỏ các hiệu ứng xấu và hồi năng lượng cho đũa phép & cổ vật +actors.hero.herosubclass.priest=priest +actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.paladin=paladin +actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=cơn giận bị khiêu khích @@ -636,6 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=Đòn tấn công cận chiến th actors.hero.talent$deadlyfollowuptracker.name=sát thương nối tiếp actors.hero.talent$deadlyfollowuptracker.desc=Kiếm sĩ vừa mới tấn công một kẻ địch với một vũ khí ném, đòn tấn công cận chiến tiếp theo của cô lên cùng kẻ địch đó sẽ được tăng thêm sát thương.\n\nLượt còn lại: %s. actors.hero.talent$combinedlethalityabilitytracker.executed=bị hành hình +actors.hero.talent$satiatedspellstracker.name=Shielding Spell +actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding. #warrior actors.hero.talent.hearty_meal.title=bữa ăn thịnh soạn @@ -717,7 +842,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ Việc ăn sẽ tốn Pháp sư 1 actors.hero.talent.inscribed_power.title=sức mạnh được ghi chép actors.hero.talent.inscribed_power.desc=_+1:_ Khi Pháp sư đọc một cuộn giấy hoặc sử dụng một vật phẩm thần chú, _2 phát bắn đũa phép tiếp theo_ của ông ấy được +2 cấp độ.\n\n_+1:_ Khi Pháp sư đọc một cuộn giấy hoặc sử dụng một vật phẩm thần chú, _2 phát bắn đũa phép tiếp theo_ của ông ấy được +2 cấp độ\n\nSố phát bắn đũa phép được tăng cường được nhân đôi khi sử dụng một cuộn giấy nâng cấp, biến đổi, phù phép hoặc hoán đổi.\n\nVới các vật phẩm giả kim có số lượng đầu ra lớn hơn (vd: hầu hết các thần chú), tài năng này có tỉ lệ được kích hoạt dựa trên số lượng món vật phẩm đó được tạo ra. actors.hero.talent.wand_preservation.title=bảo tồn đũa phép -actors.hero.talent.wand_preservation.desc=_+1:_ Khi Pháp sư dung hợp một chiếc đũa phép mới vào cây trượng của ông, chiếc đũa phép cũ sẽ được trả lại ở cấp +0, _nhưng điều này chỉ có thể được thực hiện một lần._\n\n_+2:_ Khi Pháp sư dung hợp một chiếc đũa phép mới vào cây trượng của ông, chiếc đũa phép cũ sẽ được trả lại ở cấp +0, _điều này chỉ có thể được thực hiện một lần mỗi cấp độ người hùng._ +actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._ actors.hero.talent.wand_preservation.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ tăng số nhựa cây ma thuật nhận được khi bỏ một cây đũa phép vào một nồi giả kim lên 1 ở +1, hoặc lên 2 ở +2. actors.hero.talent.arcane_vision.title=tầm nhìn ma thuật actors.hero.talent.arcane_vision.desc=_+1:_ Khi Pháp sư bắn một kẻ địch, ông ấy nhận được tâm nhãn lên chúng, kéo dài trong _10 lượt_.\n\n_+2:_ Khi Pháp sư bắn một kẻ địch, ông ấy nhận được tâm nhãn lên chúng, kéo dài trong _15 lượt_. @@ -777,7 +902,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ Kẻ cướp nhận được m actors.hero.talent.mystical_meal.title=bữa ăn màu nhiệm actors.hero.talent.mystical_meal.desc=_+1:_ Ăn thức ăn khiến Kẻ cướp tốn 1 lượt (khẩu phần tiếp tế được ăn ngay lập tức) và cho anh ta _3 lượt hồi năng cổ vật_.\n\n_+1:_ Ăn thức ăn khiến Kẻ cướp tốn 1 lượt (khẩu phần tiếp tế được ăn ngay lập tức) và cho anh ta _3 lượt hồi năng cổ vật_.\n\nTài năng này không thể được dùng để làm chiếc sừng của sự no đủ tự hồi năng lượng cho chính nó. actors.hero.talent.inscribed_stealth.title=con chữ lén lút -actors.hero.talent.inscribed_stealth.desc=_+1:_ Kẻ cướp nhận _3 lượt_ tàng hình sau khi đọc một cuộn giấy hoặc sử dụng một vật phẩm thần chú.\n_+2:_ Kẻ cướp nhận _5 lượt_ tàng hình sau khi đọc một cuộn giấy hoặc sử dụng một vật phẩm thần chú.\n\nThời lượng tàng hình được nhân đôi khi sử dụng một cuộn giấy nâng cấp, biến đổi, hoặc các vật phẩm giả kim cần được chế tạo từ những cuộn giấy đó.\n\nVới các vật phẩm giả kim có số lượng đầu ra lớn hơn (vd: hầu hết các thần chú), tài năng này có tỉ lệ được kích hoạt dựa trên số lượng món vật phẩm đó được tạo ra. +actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.wide_search.title=tìm kiếm rộng actors.hero.talent.wide_search.desc=_+1:_ Tầm tìm kiếm của Kẻ cướp được tăng từ một hình vuông 5x5 lên một _hình tròn 7x7_.\n\n_+2:_ Tầm tìm kiếm của Kẻ cướp được tăng từ một hình vuông 5x5 lên một _hình vuông 7x7_. actors.hero.talent.wide_search.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ tăng bán kính tìm kiếm của họ từ một hình vuông 3x3 lên một hình tròn 5x5 ở +1, hoặc một hình vuông 5x5 ở +2. @@ -787,7 +912,7 @@ actors.hero.talent.rogues_foresight.title=trực giác của Kẻ cướp actors.hero.talent.rogues_foresight.desc=_+1:_ Khi Kẻ cướp đang ở trên một tầng có chứa một phòng bí mật , hắn có _75% khả năng nhận ra_ rằng tầng đó có chứa một bí mật.\n\n_+2:_ Khi Kẻ cướp đang ở trên một tầng có chứa một phòng bí mật , hắn ta có _100% khả năng nhận ra_ rằng tầng đó có chứa một bỉ mật. actors.hero.talent.light_cloak.title=áo choàng nhẹ -actors.hero.talent.light_cloak.desc=_+1:_ Kẻ cướp có thể sử dụng áo choàng bóng tối của hắn khi nó không được trang bị, nhưng nó sẽ hồi năng lại ở _25% tốc độ_.\n\n_+2:_ Kẻ cướp có thể sử dụng áo choàng bóng tối của hắn khi nó không được trang bị, nhưng nó sẽ hồi năng lại ở _50% tốc độ_.\n\n_+3:_ Kẻ cướp có thể sử dụng áo choàng bóng tối của hắn khi nó không được trang bị, nhưng nó sẽ hồi năng lại ở _75% tốc độ_. +actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped. actors.hero.talent.light_cloak.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ tăng tốc độ hồi của tất cả cổ vật thêm 7/13/20% ở +1/+2/+3. actors.hero.talent.enhanced_rings.title=nhẫn cường hóa actors.hero.talent.enhanced_rings.desc=_+1:_ Khi Kẻ cướp sử dụng 1 cổ vật, những chiếc nhẫn của hắn nhận +1 nâng cấp trong _3 lượt_. \n\n_+2:_ Khi Kẻ cướp sử dụng 1 cổ vật, những chiếc nhẫn của hắn nhận +1 nâng cấp trong _6 lượt_.\n\n_+3:_ Khi Kẻ cướp sử dụng 1 cổ vật, những chiếc nhẫn của hắn nhận +1 nâng cấp trong _9 lượt_. @@ -844,7 +969,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ Khi Nữ thợ săn uống hoặc n actors.hero.talent.rejuvenating_steps.title=bước chân hoàn sinh actors.hero.talent.rejuvenating_steps.desc=_+1:_ Khi Nữ thợ săn giẫm lên cỏ thấp hay cỏ cháy, chúng mọc lên thành cỏ cao và cũng ngay lập tức bị giẫm lên. Điều này có _10 lượt thời gian chờ_.\n\n_+2:_ Khi Nữ thợ săn giẫm lên cỏ thấp hay cỏ cháy, chúng mọc lên thành cỏ cao và cũng ngay lập tức bị giẫm lên. Điều này có _5 lượt thời gian chờ_.\n\nTài năng này sẽ tạo ra cỏ dập nếu các hiệu ứng hồi phục bị động bị vô hiệu hóa hoặc người hùng đã không nhận được kinh nghiệm trong thời gian dài. actors.hero.talent.heightened_senses.title=giác quan nâng cao -actors.hero.talent.heightened_senses.desc=_+1:_ Nữ thợ săn nhận được tâm nhãn trên mọi kẻ địch trong vòng _2 ô từ vị trí của cô ấy_.\n\n_+2:_ Nữ thợ săn nhận được tâm nhãn trên mọi kẻ địch trong vòng _3 ô từ vị trí của cô ấy_. +actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_. actors.hero.talent.durable_projectiles.title=cường hóa vật ném actors.hero.talent.durable_projectiles.desc=_+1:_ Các vũ khí ném có _+50% độ bền_ khi được sử dụng bởi Nữ thợ săn.\n\n_+2:_ Các vũ khí ném có _+75% độ bền_ khi được sử dụng bởi Nữ thợ săn. @@ -955,6 +1080,68 @@ actors.hero.talent.expose_weakness.desc=_+1:_ Kẻ địch tấn công tàn ản actors.hero.talent.counter_ability.title=phản công actors.hero.talent.counter_ability.desc=_+1:_ Nếu Kiếm sĩ sử dụng một kĩ năng vũ khí trong vòng 3 lượt sau khi tàn ảnh của cô ấy bị tấn công, cô ấy sẽ ngay lập tức hồi lại _0.38 năng lượng_.\n\n_+2:_ Nếu Kiếm sĩ sử dụng một kĩ năng vũ khí trong vòng 3 lượt sau khi tàn ảnh của cô ấy bị tấn công, cô ấy sẽ ngay lập tức hồi lại _0.77 năng lượng_.\n\n_+3_ Nếu Kiếm sĩ sử dụng một kĩ năng vũ khí trong vòng 3 lượt sau khi tàn ảnh của cô ấy bị tấn công, cô ấy sẽ ngay lập tức hồi lại _1.13 năng lượng_.\n\n_+4:_ Nếu Kiếm sĩ sử dụng một kĩ năng vũ khí trong vòng 3 lượt sau khi tàn ảnh của cô ấy bị tấn công, cô ấy sẽ ngay lập tức hồi lại _1.5 năng lượng_. +#cleric +actors.hero.talent.satiated_spells.title=Satiated Spells +actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell. +actors.hero.talent.holy_intuition.title=holy intuition +actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ +actors.hero.talent.searing_light.title=searing light +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.shield_of_light.title=shield of light +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _4 turns_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them 2-4 armor against a target for _6 turns_ at the cost of 1 charge. + +actors.hero.talent.enlightening_meal.title=Enlightening Meal +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome. +actors.hero.talent.recall_inscription.title=Recall Inscription +actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.talent.sunray.title=Sunray +actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ A spell that deals _2-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ A spell that deals _3-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. +actors.hero.talent.divine_sense.title=Divine Sense +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges. +actors.hero.talent.bless.title=Bless +actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _4 turns of bless and 10 shielding_ when cast on themselves or _6 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 15 shielding_ when cast on themselves or _10 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. + +actors.hero.talent.cleanse.title=Cleanse +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.light_reading.title=Light Reading +actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. + +actors.hero.talent.holy_lance.title=Holy Lance +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again. +actors.hero.talent.hallowed_ground.title=Hallowed Ground +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. + +actors.hero.talent.paladint3a.title=Unknown +actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3b.title=Unknown +actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3c.title=Unknown +actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.divine_intervention.title=divine intervention +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _350 shielding._\n\nDivine Intervention costs a whopping 6 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.judgement.title=judgement +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.flash.title=flash +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away..\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. + +actors.hero.talent.cleric_a2_1.title=Unknown +actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_2.title=Unknown +actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_3.title=Unknown +actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.cleric_a3_1.title=Unknown +actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_2.title=Unknown +actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_3.title=Unknown +actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing. + + #universal actors.hero.talent.heroic_energy.title=năng lượng anh hùng actors.hero.talent.heroic_energy.rat_title=năng lượng chuột @@ -1083,6 +1270,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=Hehe, tôi nghĩ tôi đã nhìn th actors.mobs.npcs.shopkeeper.talk_prison_rogue=Bạn đến từ hội kẻ trộm để dọn dẹp khu vực này à? Không à, chỉ mua hàng thôi sao? Mà đằng nào đang ở đây thì bạn cũng giết vài con quái vật đi. Cũng đừng có mong được giảm giá, tôi trả kha khá tiền bảo vệ cho các bạn mà các bạn còn chả bảo đảm an toàn cho tôi dưới này. actors.mobs.npcs.shopkeeper.talk_prison_huntress=Cô có vẻ không hợp với nơi này thưa cô. Những hành lang hầm ngục chật chội không rộng rãi bằng các đại sảnh hay những khu rừng bao quanh thành phố phải không? Hehe, à đừng để ý những lời linh tinh của tôi, sao không mua gì đó? actors.mobs.npcs.shopkeeper.talk_prison_duelist=Không phải là một anh hùng ngao du đây sao! Nếu bạn đang cố cứu một ngôi làng thì chúc may mắn, nguy hiểm ở đây tồi tệ hơn nhiều so với các băng đản trộm cướp hèn mọn. Tôi chắc chắn bạn sẽ làm tốt hơn tất cả mọi người, chỉ cần cố không chết trước cửa tiệm của tôi là được. +actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that? actors.mobs.npcs.shopkeeper.talk_caves=Sử dụng tiền, và sống lâu hơn.\n\nÀ và hãy chào cái tên thợ rèn Troll cho tôi nếu bạn thấy hắn. Nhắc hắn nhớ cái thùng hàng mà hắn ta còn nợ tiền cho cái búa tôi bán cho anh ta tuần trước! actors.mobs.npcs.shopkeeper.talk_city=Hàng hóa của tôi có thể giữ bạn an toàn ở dưới này.\n\n... Và đừng có đi lung tung nếu bạn có thể. Tôi tốn thời gian lắm mới thương lượng với những người dưới này để tôi yên, tôi không muốn bạn thu hút bất kì rắc rối nào vào tiệm của tôi! actors.mobs.npcs.shopkeeper.talk_halls=Xin chào, tôi có cái giá đặc biệt cho thợ săn quỷ!\n\nÀ mà hãy cẩn thận dưới này! Những con quỷ dưới kia không quan tâm bạn có dũng cảm hay không. Bạn không thể lên đây và chi thêm tiền nếu bạn đã chết! ;)\n\nNhững con quỷ đó có giống tôi không? Hehe, chả chút nào. Tôi chỉ là một kẻ nhỏ xíu, không phải là một chiến binh, và tôi đã có thể giữ lại được tâm trí của mình. Những con quỷ dưới đó là những thứ mạnh hơn, và chúng đã bị biến thành nô lệ bởi...chà... chỉ cần cẩn thận là được. @@ -1095,6 +1283,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=Ôi Chúa ơi, ngươi làm ta hết hồ actors.mobs.npcs.wandmaker.intro_mage=Ồ, chào %s! Ta nghe nói có mâu thuẫn gì đó giữa ngươi và hiệp hội pháp sư phải không? À thôi quên đi, ta cũng chưa bao giờ thích lũ bảo thủ đó. Nếu ngươi sẵn lòng, ta có một nhiệm vụ cần ngươi giúp. actors.mobs.npcs.wandmaker.intro_huntress=Xin chào quý cô! Một gương mặt thân thiện là một bất ngờ ở dưới này đúng không? Thực ra, ta thề đã từng thấy gương mặt của quý cô đây ở đâu rồi, nhưng ta không thể nhớ rõ là ở đâu... Ôi đừng để ý, nếu quý cô đến đây để phiêu lưu, ta có nhiệm vụ cho cô đây. actors.mobs.npcs.wandmaker.intro_duelist=Ồ, chào quý cô! Thật bất ngờ khi được gặp một người hùng ở một nơi tăm tối như thế này! Nếu quý cô đây có lòng muốn giúp đỡ tấm thân già này, ta có một yêu cầu muốn nhờ cô giúp đỡ. +actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nTa đến đây để tìm một nguyên liệu hiếm cho một cây đũa phép, nhưng ta đã bị lạc, và khiên phép thuật của ta đang yếu đi. Ta cần phải sớm rời đi, nhưng không đành lòng đi mà không lấy được thứ mà ta đã đến để lấy. actors.mobs.npcs.wandmaker.intro_dust=Ta cần tìm một ít _bột xác_. Nó là loại bột đặc biệt từ vụn xương bị nguyền rủa, thường xuất hiện ở những nơi như này. Sẽ có một phòng bị chặn cửa đâu đó trong tầng này, ta chắc chắn một ít bột sẽ xuất hiện ở đó. Nhưng ngươi phải cẩn thận, bởi vì người cầm bột sẽ bị nguyền rủa, _quay lại đây càng sớm càng tốt_, ta sẽ giải trừ nó cho ngươi. actors.mobs.npcs.wandmaker.intro_ember=Ta cần tìm một ít _than mới_ từ một nguyên tố lửa sơ sinh. Các nguyên tố thường xuất hiện khi một nghi lễ triệu hồi không được kiểm soát, nên chỉ cần tìm vài cây nến và một khu vực nghi lễ là ta chắc chắn rằng ngươi có thể khiến một con xuất hiện. Cơ mà ngươi sẽ muốn _tránh tự dồn mình vào đường cùng_ khi chiến đấu với nó, hoặc ngươi có thể _chuẩn bị sẵn một vật phẩm đóng băng nào đó_. Các nguyên tố sơ sinh khá mạnh và hỗn loạn, nhưng chúng không thể chịu được cái lạnh. @@ -1120,6 +1309,7 @@ actors.mobs.armoredstatue.desc=Bạn sẽ nghĩ rằng đó chỉ là một tron actors.mobs.armoredstatue.desc_arm_wep=Mặc dù bản thân bức tượng được làm bằng đá, _%1$s_ và _%2$s_ nó đang trang bị trông như thật. actors.mobs.bandit.name=tên cướp điên +actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though. actors.mobs.bat.name=dơi hút máu actors.mobs.bat.desc=Những cư dân nhanh nhẹn và cứng đầu trong hang động này nguy hiểm hơn nhiều so với vẻ ngoài của chúng. Chúng hồi lại sinh lực sau mỗi lần đánh trúng, khiến chúng có thể đánh bại những đối thủ lớn hơn nhiều. @@ -1416,7 +1606,7 @@ actors.mobs.thief.escapes=Tên trộm bỏ trốn với %s của bạn! actors.mobs.thief.desc=Mặc dù những tù nhân này đi lang thang tự do khỏi phòng giam của họ, nơi này vẫn là nhà tù của họ. Theo thời gian, nơi đây đã chiếm lấy tâm trí cũng như sự tự do của họ. Từ lâu, những tên trộm và cướp điên này đã quên mất họ là ai và tại sao họ ăn trộm.\n\nNhững kẻ địch này thường hay đánh cắp rồi bỏ chạy hơn là chiến đấu. Nhớ luôn giữ họ trong tầm mắt, hoặc bạn có thể sẽ không bao giờ nhìn thấy vật phẩm bị đánh cắp của mình nữa. actors.mobs.tormentedspirit.name=linh hồn đau khổ -actors.mobs.tormentedspirit.desc=Linh hồn đau khổ có thể là những linh hồn với cái tâm tốt đã bị ảnh hưởng bởi một lời nguyền. Chỉ cần họ vẫn bị nguyền họ sẽ cứ tấn công như một bóng ma, và cũng tấn công mạnh hơn chúng!\n\nCó khả năng là lời nguyền sẽ bị giải nếu sử dụng đúng vật phẩm ở cạnh linh hồn. Nếu gánh nặng lời nguyền bị dỡ bỏ thì chắc chắn linh hồn sẽ rất biết ơn... +actors.mobs.tormentedspirit.desc=Tormented spirits are otherwise good-natured spirits that have been afflicted by a curse. So long as they are cursed they will attack just like a wraith, and are more powerful as well!\n\nIt may be possible to cleanse the curse by using the right item while next to the spirit. If the curse is lifted the spirit will surely be grateful... actors.mobs.tormentedspirit.thank_you=Cảm ơn... actors.mobs.warlock.name=thầy phù thủy người lùn diff --git a/core/src/main/assets/messages/actors/actors_zh.properties b/core/src/main/assets/messages/actors/actors_zh.properties index 493322548..0af3213dc 100644 --- a/core/src/main/assets/messages/actors/actors_zh.properties +++ b/core/src/main/assets/messages/actors/actors_zh.properties @@ -111,7 +111,7 @@ actors.buffs.bless.desc=你的集中力正在喷薄而出,有人说这是神 actors.buffs.blindness.name=失明 actors.buffs.blindness.heromsg=你失明了! -actors.buffs.blindness.desc=失明使周遭的一切陷入黑暗。\n\n失明时,角色的视野范围被减少至一格,致使远程攻击难堪大用,并使其很容易失去对远处敌人的追踪。此外,失明的英雄无法阅读卷轴或书籍。\n\n失明效果剩余时长:%s回合 +actors.buffs.blindness.desc=失明使周遭的一切陷入黑暗。\n\n失明时,单位的视野范围被减少至一格,致使远程攻击难堪大用,并使其很容易失去对远处敌人的追踪。此外,失明的英雄无法阅读卷轴或书籍。\n\n失明效果剩余时长:%s回合 actors.buffs.buff.heromsg= @@ -189,7 +189,7 @@ actors.buffs.dread.name=魂飞魄散 actors.buffs.dread.desc=令人魂飞魄散的恐慌正在驱使目标尝试逃出这座地牢!\n\n魂飞魄散状态下的生物将快速逃离它们的敌人,并且会在脱离敌人视野后立即消失在整座地牢中。逃离的敌人不会掉落道具,只会给予玩家减半的经验值奖励。伤害所造成的痛楚将促使其镇定下来。\n\n魂飞魄散效果剩余时长:%d回合 actors.buffs.drowsy.name=催眠 -actors.buffs.drowsy.desc=一股魔法力量使目标很难保持清醒,几个回合后,目标将会深陷魔法睡眠。\n\n对于英雄,若在本应睡着的那一回合为满生命值或在这个过程中受到了伤害,魔法睡眠则不会生效。\n\n这个角色距离睡着还有:%s回合 +actors.buffs.drowsy.desc=一股魔法力量使目标很难保持清醒,几个回合后,目标将会深陷魔法睡眠。\n\n对于英雄,若在本应睡着的那一回合为满生命值或在这个过程中受到了伤害,魔法睡眠则不会生效。\n\n睡眠所需时长:%s回合 actors.buffs.earthimbue.name=大地之力 actors.buffs.earthimbue.desc=你被灌注了大地的力量!\n\n直到该效果结束前,你所有的物理攻击都会使敌人脚下的地面发生变化,使它们残废一段时间。\n\n大地之力剩余时长:%s回合 @@ -257,7 +257,7 @@ actors.buffs.levitation.name=飘浮 actors.buffs.levitation.desc=一股魔力把你从地面托起,让你觉得自己身轻如燕。\n\n飘浮中的角色能够悄无声息地移动,并会无视所有以地面为基础的效果。陷阱不会被触发、火焰不会被水扑灭、植物不会被踩踏、根系无法缠绕你、并且深渊能被跨越。小心,在效果结束时上述效果都会失效!\n\n飘浮效果剩余时长:%s回合 actors.buffs.lifelink.name=生命联结 -actors.buffs.lifelink.desc=这个角色的生命力与另一个角色紧密相连,它们将共同分担所有受到的伤害。\n\n当这个角色受到伤害时,另一个角色会为它分担一半伤害。\n\n生命联结将在%s回合后或另一个角色死亡时消失。 +actors.buffs.lifelink.desc=这个单位的生命力与另一个单位紧密相连,它们将共同分担所有受到的伤害。\n\n当这个单位受到伤害时,另一个单位会为它分担一半伤害。\n\n生命联结将在%s回合后或另一个单位死亡时消失。 actors.buffs.light.name=发光 actors.buffs.light.desc=即使是在最黑暗的地牢中,身边有一个稳定的光源也总是令人欣慰。 \n\n光照能驱散黑暗,使你能够无视周遭的黑暗环境并拥有一个合理的视野范围。 \n\n发光效果剩余时长:%s回合 @@ -523,6 +523,19 @@ actors.hero.abilities.duelist.feint.bad_location=你无法移动到那个位置 actors.hero.abilities.duelist.feint.short_desc=决斗家_虚晃一招_,在假装进行攻击的同时冲向一个邻近位置。诱导敌人攻击她的残影,致使敌人露出破绽。 actors.hero.abilities.duelist.feint.desc=决斗家在假装进行攻击的同时冲向一个邻近位置,在原位留下一个残影。正在攻击决斗家的敌人会攻击到残影。\n\n攻击了残影的敌人会被迷惑,取消原本的下一个动作,并且可以被伏击。 +actors.hero.abilities.cleric.ascendedform.name=神格形态 +actors.hero.abilities.cleric.ascendedform.short_desc=牧师进入_神格形态_,获得新法术,攻击距离与护盾。 +actors.hero.abilities.cleric.ascendedform.desc=牧师自身辐射出神圣能量,进入持续10回合的神格形态。在这种形态下,牧师可以施放新的法术,获得2格攻击范围,30点护盾,并且每次使用圣书充能施放任何额外法术时,都会获得10点护盾。\n\n来自神格形态及其法术的护盾不会正常衰减,但一旦神格形态结束,护盾会立即消失。技能可以重复使用以刷新神格形态的持续时间。 +actors.hero.abilities.cleric.ascendedform$ascendbuff.name=神格形态 +actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=神圣能量从牧师身上辐射而出。在这种形态下,牧师获得2点攻击范围(通过神圣能量索敌),并且每次使用圣书充能时获得10点护盾。他们还可以施放通过神格形态的天赋解锁的法术。\n\n神格形态及其法术提供的护盾不会正常衰减,但在神格形态结束时会立即消失。\n\n当前护盾值: %1$d\n剩余回合数: %2$d +actors.hero.abilities.cleric.trinity.name=三位一体 +actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge. +actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._ +actors.hero.abilities.cleric.powerofmany.name=诸圣之力 +actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one. +actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._ + + actors.hero.abilities.ratmogrify.name=鼠化术 actors.hero.abilities.ratmogrify.cant_transform=这个目标无法被鼠化! actors.hero.abilities.ratmogrify.too_strong=这名敌人过于强大,鼠化术无效! @@ -532,6 +545,105 @@ actors.hero.abilities.ratmogrify$transmograt.name=鼠化%s actors.hero.abilities.ratmogrify$transmograt.desc=这名敌人被变成了一只老鼠。对我来说的话,都是好事!——鼠王 actors.hero.abilities.ratmogrify$transmograt.rankings_desc=死于:鼠化敌人 +##Cleric Spells +actors.hero.spells.blessspell.name=祝福法术 +actors.hero.spells.blessspell.short_desc=祝福并保护牧师,祝福并治疗他人。 +actors.hero.spells.blessspell.desc=牧师赐予自己或视野内一个单位神圣祝福。\n\n当祝福法术以牧师自身为目标时效果更弱,使其获得%1$d回合的赐福效果和%2$d点护盾。\n\n当祝福法术以其他单位为目标时效果更强,使其获得%3$d回合的赐福效果和%4$d点治疗。过量治疗将被转化为护盾。 + +actors.hero.spells.cleanse.name=净化法术 +actors.hero.spells.cleanse.short_desc=清除减益并提供护盾。 +actors.hero.spells.cleanse.desc=牧师立即清除自己和视野内盟友的所有减益效果。此后所有受影响的单位还将获得%1$d回合的减益免疫和%2$d点护盾。 + +actors.hero.spells.clericspell.prompt=选择一个目标 +actors.hero.spells.clericspell.no_target=那里没有任何目标。 +actors.hero.spells.clericspell.invalid_target=你不能将瞄准那个位置。 +actors.hero.spells.clericspell.charge_cost=充能消耗:%d + +actors.hero.spells.divinesense.name=神圣感知 +actors.hero.spells.divinesense.short_desc=获得大范围的临时灵视。 +actors.hero.spells.divinesense.desc=牧师将其感知集中在周遭环境上,获得30回合%d格范围的灵视效果。 +actors.hero.spells.divinesense$divinesensetracker.name=神圣感知 +actors.hero.spells.divinesense$divinesensetracker.desc=牧师暂时能以其精神感应到附近其他生物!\n\n剩余回合数:%s + +actors.hero.spells.divineintervention.name=神圣干预 +actors.hero.spells.divineintervention.short_desc=大幅增加牧师和盟友的护盾。 +actors.hero.spells.divineintervention.desc=牧师以圣书注排山倒海之力于自己与盟友体内,提升所有人的护盾至%d点。这个法术的强大防御力与其极高的充能消耗成正比。\n\n与神格形态提供的其他护盾一样,这种护盾不会正常衰减,但在神格形态结束时会立即消失。 + +actors.hero.spells.flash.name=闪耀天梯 +actors.hero.spells.flash.prompt=选择一个位置 +actors.hero.spells.flash.short_desc=传送到一个附近的位置。 +actors.hero.spells.flash.desc=牧师在附近的位置引导其神格形态并传送到那里。天梯可以将牧师传送至任何在范围内且未被占据的已探索区域。在同次神格形态中,每次使用此法术时都会消耗更多的圣书充能。 + +actors.hero.spells.guidinglight.name=神导之光 +actors.hero.spells.guidinglight.short_desc=造成远程必中魔法伤害。 +actors.hero.spells.guidinglight.desc=牧师发射一束魔能矢攻击目标,造成2~6点伤害并使其发光。对发光敌人的下一次物理攻击必定命中。 +actors.hero.spells.guidinglight.desc_priest=_祭司施放此法术时效果更强。_ 祭司每100回合可以不消耗圣书充能施放一次_神导之光_,并且发光效果可以通过法杖和某些神器触发,造成物品等级加5点额外伤害。任何直接影响敌人的神器都能触发此效果。其他单位的物理攻击触发发光效果时还会造成10点额外伤害。 +actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=神导之光 +actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=祭司每100回合可以免费施放一次_神导之光_。\n\n剩余回合数:%s + +actors.hero.spells.hallowedground.name=神圣之地 +actors.hero.spells.hallowedground.prompt=选择一个位置 +actors.hero.spells.hallowedground.short_desc=治疗盟友,拖延敌人并在范围内传播植被。 +actors.hero.spells.hallowedground.desc=祭司将其神圣魔法聚集在附近的地面上,创造一片持续20回合,%1$dx%1$d范围的神圣领域。\n\n施法时,此法术会治疗所有盟友10点生命值(未受伤的的盟友和牧师获得护盾),使敌人短暂地缠绕并传播矮草。\n\n神圣领域每回合治疗盟友1点生命值(未受伤的的盟友和牧师获得护盾),使敌人残疾并使高草随机生长。\n\n神圣领域会被火焰摧毁。而且如果被动恢复效果被禁用或祭司长时间未获得经验值,神圣领域将只会产生枯草。 +actors.hero.spells.hallowedground$hallowedterrain.desc=此处已经化为神圣之地。神圣之地会治疗盟友,拖延敌人并传播植被。 + +actors.hero.spells.holyintuition.name=神圣预知 +actors.hero.spells.holyintuition.prompt=选择一个物品 +actors.hero.spells.holyintuition.cursed=你感觉到这件物品里潜伏着一股充满恶意的魔力。 +actors.hero.spells.holyintuition.uncursed=这个物品没有被诅咒。 +actors.hero.spells.holyintuition.short_desc=鉴定一个物品有无诅咒。 +actors.hero.spells.holyintuition.desc=牧师将其感知集中在一个物品上,不必装备物品就能判断其诅咒有无。 + +actors.hero.spells.holylance.name=神圣之枪 +actors.hero.spells.holylance.short_desc=造成高额远程魔法伤害。 +actors.hero.spells.holylance.desc=祭司将大量能量聚集为一根投掷死光神枪。神枪造成%1$d~%2$d点伤害,并且必定对亡灵和恶魔目标造成最大伤害。\n\n这个法术充能消耗极高,并且有50回合的冷却。 +actors.hero.spells.holylance$lancecooldown.name=神圣之枪-冷却 +actors.hero.spells.holylance$lancecooldown.desc=祭司最近施放了神圣之枪,必须等待一段时间才能再次施放。\n\n剩余回合数:%s + +actors.hero.spells.holyward.name=神圣屏障 +actors.hero.spells.holyward.glyph_name=圣光%s +actors.hero.spells.holyward.glyph_desc=这个刻印略微增加了护甲可以阻挡的伤害量。 +actors.hero.spells.holyward.short_desc=临时覆盖护甲刻印以强化护甲防御。 +actors.hero.spells.holyward.desc=牧师赋予其身着护甲圣光刻印,增加护甲1点防御。\n\n此刻印效果持续50回合,并会在持续时间内覆盖任何正面护甲刻印。 +actors.hero.spells.holyward$holyarmbuff.name=神圣屏障 +actors.hero.spells.holyward$holyarmbuff.desc=牧师已赋予其身着护甲圣光刻印,临时覆盖任何已有刻印并增加护甲1点防御。\n\n剩余回合数:%s + +actors.hero.spells.holyweapon.name=神圣武器 +actors.hero.spells.holyweapon.ench_name=神圣%s +actors.hero.spells.holyweapon.ench_desc=被神圣武器攻击的敌人会受到额外魔法伤害。 +actors.hero.spells.holyweapon.short_desc=临时覆盖武器附魔以强化武器伤害 +actors.hero.spells.holyweapon.desc=牧师赋予其手持武器神圣附魔,使武器攻击敌人时额外造成2点魔法伤害。\n\n此附魔效果持续50回合,并会在持续时间内覆盖任何正面武器附魔。 +actors.hero.spells.holyweapon$holywepbuff.name=神圣武器 +actors.hero.spells.holyweapon$holywepbuff.desc=牧师赋予其手持武器神圣附魔,临时覆盖任何已有附魔并使武器攻击敌人时额外造成2点魔法伤害。\n\n剩余回合数:%s + +actors.hero.spells.judgement.name=终末审判 +actors.hero.spells.judgement.short_desc=伤害所有可见敌人。 +actors.hero.spells.judgement.desc=牧师撕裂苍穹,对视野范围内所有敌人造成伤害。法术会造成%1$d~%2$d点基础伤害,而且还会根据牧师自进入神格形态以来(或自上次施放终末审判以来)的每次施法额外造成5~10点伤害。\n\n目前终末审判会造成%3$d~%4$d点伤害。 + +actors.hero.spells.mnemonicprayer.name=祈祷圣颂 +actors.hero.spells.mnemonicprayer.short_desc=延长盟友/敌人的增益/减益效果, 并再次赋予其发光效果 +actors.hero.spells.mnemonicprayer.desc=牧师颂出能够延长特定目标%1$d回合所有增益或减益效果的祷文。增益对盟友(包括牧师自身)持续时间更久,减益对敌人持续时间更久。此法术还会再次点亮先前已被点亮的敌人。\n\n祈祷圣颂只能延长一次特点目标的增益或减益效果,并且不能延长来自护甲技能的增益效果。 + +actors.hero.spells.radiance.name=圣体辐光 +actors.hero.spells.radiance.short_desc=使视野内敌人发光并被暂时击晕 +actors.hero.spells.radiance.desc=祭司通体迸出圣光,击晕所有视野内敌人2回合并使其如被神导之光击中一样发光。若当前楼层为黑暗层,辐光也会使祭司发光100回合。 + +actors.hero.spells.recallinscription.name=符文回忆 +actors.hero.spells.recallinscription.short_desc=重复触发最近使用的符石或卷轴效果。 +actors.hero.spells.recallinscription.desc=牧师使用神圣魔法以重新触发%s回合前使用的符石或卷轴的符文效果。\n\n符文回忆不能用于复读升级卷轴。此法术的充能消耗随近期使用的物品而变化:符石2点充能、卷轴3点充能、秘卷4点充能。复读嬗变卷轴,或嬗变卷轴或升级卷轴的炼金衍生物时充能消耗翻倍。 +actors.hero.spells.recallinscription$useditemtracker.name=近期使用符文 +actors.hero.spells.recallinscription$useditemtracker.desc=牧师近期已使用一个兼容符文回忆法术效果的物品,可以施法以重新触发物品效果\n\n已使用物品:%1$s\n\n剩余回合数:%2$s + +actors.hero.spells.shieldoflight.name=光能护盾 +actors.hero.spells.shieldoflight.short_desc=获得对单个目标的临时护甲。 +actors.hero.spells.shieldoflight.desc=牧师在自身与敌人间创造了一面薄屏障,增加其对该敌人持续%d回合的2~4点护甲。\n\n此法术施法不耗时,但无法同时对多个目标使用。 +actors.hero.spells.shieldoflight$shieldoflighttracker.name=光能护盾 +actors.hero.spells.shieldoflight$shieldoflighttracker.desc=一面薄屏障立于牧师与敌人之间。屏障的强度不足以抵挡攻击,但能将其减弱。\n\n剩余回合数:%s + +actors.hero.spells.sunray.name=阳炎射线 +actors.hero.spells.sunray.short_desc=造成远程魔法伤害并致盲目标 +actors.hero.spells.sunray.desc=牧师向目标发射致盲光束,造成%1$d~%2$d伤害并使其失明%3$d回合。阳炎射线必定对亡灵和恶魔目标造成最大伤害。\n\n被此法术击中后敌人会适应视觉变化,以防射线将其再次致盲。然而,如果在被此法术致盲后再次被此法术击中,那么光束会将其麻痹。 + ##main hero actors.hero.hero.name=你 actors.hero.hero.leave=现在还不能离去,埋藏在地牢之下的名利正呼唤着你! @@ -577,6 +689,11 @@ actors.hero.heroclass.duelist_desc_short=决斗家是一名武器大师,她能 actors.hero.heroclass.duelist_desc=决斗家初始携带一柄_独特的刺剑_,拥有随时间自然充能的特殊武技。\n\n决斗家持有地牢中的任何武器时都将拥有_不同的武技_。\n\n决斗家初始还还携带有_两根飞刺_、布甲、水袋以及绒布袋。\n\n决斗家开局鉴定的物品有:\n_-_鉴定卷轴\n_-_力量药剂\n_-_镜像卷轴 actors.hero.heroclass.duelist_unlock=_在力量达到需求的情况下装备一把2阶或更高阶的武器_以解锁决斗家。 +actors.hero.heroclass.cleric=牧师 +actors.hero.heroclass.cleric_desc_short=牧师是一名使用其独特的_圣书_引导神圣魔法的神圣施法者。其能通过天赋_学习并升级法术_。 +actors.hero.heroclass.cleric_desc=牧师初始携带一本_独特的圣书_,可以使其施放各种各样的法术。\n\n大多数牧师天赋专注于学习、升级法术。\n\n牧师初始还携带有_一柄权杖_、布甲、水袋以及绒布袋。\n牧师开局鉴定的物品有:\n_-_鉴定卷轴\n_-_净化药剂\n_-_祛邪卷轴 +actors.hero.heroclass.cleric_unlock=_完全净化一件任何装备的诅咒_以解锁牧师 + actors.hero.herosubclass.berserker=狂战士 actors.hero.herosubclass.berserker_short_desc=_狂战士_在受到伤害的时候会积累怒气,怒气能提高狂战士的攻击力,并可在其达到100%时激活以获得额外护盾。 actors.hero.herosubclass.berserker_desc=_狂战士_在受到物理伤害时会积累怒气,这种怒气甚至可以由被其护甲抵挡的伤害转化而来!怒气会随时间稳定消逝,但在狂战士生命值较低时流失得更慢。\n狂战士在积累100%怒气时达到最大的50%伤害加成。在这种情况下,狂战士还可以进入狂暴状态,根据自身已损失生命值获得2~6倍的纹章护盾,且在有护盾剩余时怒气值始终保持在100%。但是,狂战士在狂暴结束之后也会需要时间恢复气力。 @@ -607,6 +724,12 @@ actors.hero.herosubclass.champion_desc=勇士善使近战武器,除了主武 actors.hero.herosubclass.monk=武僧 actors.hero.herosubclass.monk_short_desc=_武僧_在战斗时能够积蓄内力,这些内力可用于施展诸多武功。 actors.hero.herosubclass.monk_desc=武僧的武术造诣十分深厚。她在击败敌人时能够积蓄内力,并用于施放诸多防御性和功能性的能力。内力不会随时间流失,但具有基于武僧等级的存储上限。\n\n1点内力:快速出拳打击\n2点内力:凝神以躲避下次攻击\n3点内力:瞬间闪身至周边\n4点内力:将敌人踢开\n5点内力:冥思以清除负面状态,回复法杖、神器充能 +actors.hero.herosubclass.priest=祭司 +actors.hero.herosubclass.priest_short_desc=_祭司_会获得新的远程法术和强化版神导之光。 +actors.hero.herosubclass.priest_desc=祭司获得一系列全新升级的法术,其主要强调远程战斗与魔法物品协同。\n\n祭司每100回合可以免费施放一次_神导之光_,并且能以盟友、法杖和某些神器触发发光减益造成额外伤害。\n\n祭司还会获得_圣体辐光_法术,消耗2点充能,驱散黑暗、照亮前路并暂时击晕所有视野内敌人。 +actors.hero.herosubclass.paladin=圣武士 +actors.hero.herosubclass.paladin_short_desc=_圣武士_会获得新的近程法术和强化版神圣武器、神圣屏障。 +actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. ##talents actors.hero.talent$provokedangertracker.name=受衅怒火 @@ -636,6 +759,8 @@ actors.hero.talent$preciseassaulttracker.desc=决斗家的下一次普通近战 actors.hero.talent$deadlyfollowuptracker.name=夺命追击 actors.hero.talent$deadlyfollowuptracker.desc=决斗家最近使用投掷武器命中了一个敌人,她对同一目标发动的近战攻击将获得伤害加成。\n\n剩余回合数:%s actors.hero.talent$combinedlethalityabilitytracker.executed=处决 +actors.hero.talent$satiatedspellstracker.name=施法护盾 +actors.hero.talent$satiatedspellstracker.desc=牧师下一次施法会为其提供少量护盾。 #warrior actors.hero.talent.hearty_meal.title=丰盛一餐 @@ -717,7 +842,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_法师进食只花费1回合, actors.hero.talent.inscribed_power.title=卷藏秘能 actors.hero.talent.inscribed_power.desc=_+1:_当法师阅读卷轴或使用法术结晶后,他_接下来的2次法杖施法_提升2级。\n\n_+2:_当法师阅读卷轴或使用法术结晶后,他_接下来的3次法杖施法_提升2级。\n\n如果使用的是升级卷轴、嬗变卷轴或须用前述卷轴炼制的炼金物品,则法杖的强化施法次数翻倍。\n\n对产量较高的炼金物品(如大多数结晶),这项天赋会基于该物品的单次产出数量概率触发。 actors.hero.talent.wand_preservation.title=法杖回收 -actors.hero.talent.wand_preservation.desc=_+1:_当法师将新的法杖注入魔杖时,会以0级状态回收先前灌注的法杖,_但此回收只能进行一次_。\n\n_+2:_当法师将新的法杖注入魔杖时,会以0级状态回收先前灌注的法杖,_此回收英雄每升一级就能进行一次_。 +actors.hero.talent.wand_preservation.desc=_+1:_当法师将新的法杖注入魔杖时,会以0级状态回收先前灌注的法杖,_但此回收只能进行一次_。\n\n_+2:_当法师将新的法杖注入魔杖时,会以0级状态回收先前灌注的法杖,_此回收可以重复进行,但会有一级英雄等级的冷却_。 actors.hero.talent.wand_preservation.meta_desc=_如果这个天赋被其它英雄获得_,那么它会增加法杖于炼金釜中转化为奥术树脂的数量。+1时法杖转化的树脂数量增加1,+2时则增加2。 actors.hero.talent.arcane_vision.title=奥术感知 actors.hero.talent.arcane_vision.desc=_+1:_当法师对敌人施法时,获得对它们的灵视感知,持续_10回合_。\n\n_+2:_当法师对敌人施法时,获得对它们的灵视感知,持续_15回合_。 @@ -844,7 +969,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_当女猎手饮用或投掷一瓶 actors.hero.talent.rejuvenating_steps.title=复春步伐 actors.hero.talent.rejuvenating_steps.desc=_+1:_当女猎手踏上矮草或余烬时,它们会复生为高草,并立即被女猎手踩踏。这个天赋_有10回合的冷却时间_。\n\n_+2:_当女猎手踏上矮草或余烬时,它们会复生为高草,并立即被女猎手踩踏。这个天赋_有5回合的冷却时间_。\n\n若被动恢复效果被禁用或着英雄长时间内没有获得经验,此天赋只会生出枯草。 actors.hero.talent.heightened_senses.title=敏锐感知 -actors.hero.talent.heightened_senses.desc=_+1:_女猎手能获得对_周围2格以内_所有敌人的灵视感知。\n\n_+2:_女猎手能获得对_周围3格以内_所有敌人的灵视感知。 +actors.hero.talent.heightened_senses.desc=_+1:_女猎手能获得对_周围2格以内_所有单位的灵视感知。\n\n_+2:_女猎手能获得对_周围3格以内_所有单位的灵视感知。 actors.hero.talent.durable_projectiles.title=矢石保养 actors.hero.talent.durable_projectiles.desc=_+1:_女猎手手中的投掷武器获得_50%额外耐久_。\n\n_+2:_女猎手手中的投掷武器获得_75%额外耐久_。 @@ -902,7 +1027,7 @@ actors.hero.talent.aggressive_barrier.meta_desc=_如果这个天赋被其它英 actors.hero.talent.focused_meal.title=专注一餐 actors.hero.talent.focused_meal.desc=_+1:_决斗家进食只花费1回合,并使获得_0.67点武技充能_。\n\n_+2:_决斗家进食只花费1回合,并获得_1点武技充能_。 -actors.hero.talent.focused_meal.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在+1时使英雄的下一次物理攻击造成角色等级/3的额外伤害,+2时提升至角色等级/2。 +actors.hero.talent.focused_meal.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在+1时使英雄的下一次物理攻击造成英雄等级/3的额外伤害,+2时提升至英雄等级/2。 actors.hero.talent.liquid_agility.title=液蕴机敏 actors.hero.talent.liquid_agility.desc=_+1:_决斗家在饮用或投掷一瓶药剂、魔药或秘药的期间拥有_4倍闪避_,并且她在5回合内的下一次近战攻击拥有_3倍精准_。\n\n_+2:_决斗家在饮用或投掷一瓶药剂、魔药或秘药的期间拥有_无限闪避_,并且她在5回合内的下一次近战攻击拥有_无限精准_。\n\n如果使用的是力量药剂、经验药剂或须用前述药剂炼制的炼金物品,则闪避加成会额外持续一回合,精准加成会额外持续一次攻击。\n\n对产量较高的炼金物品(如水爆魔药),这项天赋会基于该物品的单次产出数量概率触发。 actors.hero.talent.weapon_recharging.title=武器充能 @@ -955,6 +1080,68 @@ actors.hero.talent.expose_weakness.desc=_+1:_攻击了决斗家残影的敌人 actors.hero.talent.counter_ability.title=武技反击 actors.hero.talent.counter_ability.desc=_+1:_如果决斗家在残影受到攻击后的3回合内使用了一次武技,那么她将立即回复_0.38点武技充能_。\n\n_+2:_如果决斗家在残影受到攻击后的3回合内使用了一次武技,那么她将立刻回复_0.77点武技充能_。\n\n_+3:_如果决斗家在残影受到攻击后的3回合内使用了一次武技,那么她将立刻回复_1.13点武技充能_。\n\n_+4:_如果决斗家在残影受到攻击后的3回合内使用了一次武技,那么她将立刻回复_1.5点武技充能_。 +#cleric +actors.hero.talent.satiated_spells.title=餐前祷告 +actors.hero.talent.satiated_spells.desc=_+1:_进食会使牧师在下一次施法时为其提供_3点护盾_。\n\n_+1:_进食会使牧师在下一次施法时为其提供_5点护盾_。 +actors.hero.talent.holy_intuition.title=神圣预知 +actors.hero.talent.holy_intuition.desc=_+1:_牧师可以施放法术_神圣预知_,消耗_3点充能_以揭示物品有无诅咒。\n\n_+2:_牧师可以施放法术_神圣预知_,消耗_2点充能_以揭示物品有无诅咒。 +actors.hero.talent.searing_light.title=灼热之光 +actors.hero.talent.searing_light.desc=_+1:_牧师对被_神导之光_点亮的敌人的物理攻击造成_3点额外伤害_。\n\n_+2:_牧师对被_神导之光_点亮的敌人的物理攻击造成_5点额外伤害_。 +actors.hero.talent.shield_of_light.title=光能护盾 +actors.hero.talent.shield_of_light.desc=_+1:_牧师可以施放法术_光能护盾_,消耗1点充能以立即获得对单个目标持续_4回合_的2~4点护甲。\n\n_+2:_牧师可以施放法术_光能护盾_,消耗1点充能以立即获得对单个目标持续_6回合_的2~4点护甲。 + +actors.hero.talent.enlightening_meal.title=启蒙圣餐 +actors.hero.talent.enlightening_meal.desc=_+1:_牧师进食只花费1回合,并使圣书获得_1点充能_。\n\n_+2:_牧师进食只花费1回合,并使圣书获得_1.5点充能_。 +actors.hero.talent.recall_inscription.title=符文回忆 +actors.hero.talent.recall_inscription.desc=_+1:_牧师可以施放法术_符文回忆_,重新触发_10回合_内最近一次使用的符石或卷轴效果。\n\n_+2:_牧师可以施放法术_符文回忆_,重新触发_300回合_内最近一次使用的符石或卷轴效果。\n\n符文回忆不能用于复读升级卷轴。此法术的充能消耗随近期使用的物品而变化:符石2点充能、卷轴3点充能、秘卷4点充能。复读嬗变卷轴,或嬗变卷轴或升级卷轴的炼金衍生物时充能消耗翻倍。 +actors.hero.talent.sunray.title=阳炎射线 +actors.hero.talent.sunray.desc=_+1:_牧师可以施放法术_阳炎射线_,消耗1点充能造成_2~8_点伤害并使目标失明_4回合_。\n\n_+2:_牧师可以施放法术_阳炎射线_,消耗1点充能造成_3~12_点伤害并使目标失明_6回合_。\n\n阳炎射线只能使目标失明一次,但若目标已被阳炎射线致盲则会以麻痹代之。阳炎射线必定对亡灵和恶魔敌人造成最大伤害。 +actors.hero.talent.divine_sense.title=神圣感知 +actors.hero.talent.divine_sense.desc=_+1:_牧师可以施放法术_神圣感知_,消耗2点充能以获得30回合内_8格范围_的灵视效果。\n\n_+2:_牧师可以施放法术_神圣感知_,消耗2点充能以获得30回合内_12格范围_的灵视效果。 +actors.hero.talent.bless.title=祝福法术 +actors.hero.talent.bless.desc=_+1:_牧师可以施放_祝福法术_,消耗1点充能以赋予自身_4回合赐福效果与10点护盾_或赋予其他单位_6回合赐福效果与10点治疗_。\n\n_+2:_牧师可以施放_祝福法术_,消耗1点充能以赋予自身_6回合赐福效果与15点护盾_或赋予其他单位_10回合赐福效果与15点治疗_。\n\n法术的过量治疗将被转化为护盾。 + +actors.hero.talent.cleanse.title=净化法术 +actors.hero.talent.cleanse.desc=_+1:_牧师可以施放_净化法术_,消耗2点充能以立即清除自己和附近任何盟友身上的所有减益效果并使其获得_10点护盾_。\n\n_+2:_牧师可以施放_净化法术_,消耗2点充能以立即清除自己和附近任何盟友身上的所有减益效果并使其获得_20点护盾_。\n\n_+3:_牧师可以施放_净化法术_,消耗2点充能以立即清除自己和附近任何盟友身上的所有减益效果并使其获得_30点护盾_。 +actors.hero.talent.light_reading.title=轻量阅读 +actors.hero.talent.light_reading.desc=_+1:_牧师不装备圣书也能使用其功能,但未装备时圣书的充能速率会降至_25%_。\n\n_+2:_牧师不装备圣书也能使用其功能,但未装备时圣书的充能速率会降至_50%_。\n\n_+3:_牧师不装备圣书也能使用其功能,但未装备时圣书的充能速率会降至_75%_。 + +actors.hero.talent.holy_lance.title=神圣之枪 +actors.hero.talent.holy_lance.desc=_+1:_祭司可以施放法术_神圣之枪_,消耗4点充能以造成_30~55点伤害_。\n\n_+2:_祭司可以施放法术_神圣之枪_,消耗4点充能以造成_45~83点伤害_。\n\n_+3:_祭司可以施放法术_神圣之枪_,消耗4点充能以造成_60~110点伤害_。\n\n圣枪必定对亡灵和恶魔目标造成最大伤害。圣枪有50回合的冷却。 +actors.hero.talent.hallowed_ground.title=神圣之地 +actors.hero.talent.hallowed_ground.desc=_+1:_祭司可以施放法术_神圣之地_,消耗2点充能以创造持续20回合,_3x3范围_的神圣领域。\n\n_+2:_祭司可以施放法术_神圣之地_,消耗2点充能以创造持续20回合,_5x5范围_的神圣领域。\n\n_+3:_祭司可以施放法术_神圣之地_,消耗2点充能以创造持续20回合,_7x7范围_的神圣领域。\n\n施法会治疗盟友10点生命值,使敌人短暂缠绕并传播矮草。之后,法术会缓慢治疗盟友、使敌人残疾并使高草随机生长。神圣之地会为祭司提供护盾而非治疗,并会被火焰摧毁。 +actors.hero.talent.mnemonic_prayer.title=祈祷圣颂 +actors.hero.talent.mnemonic_prayer.desc=_+1:_祭司可以施放法术_祈祷圣颂_,消耗1点充能以延长盟友/敌人_3回合_增益/减益效果。\n\n_+2:_祭司可以施放法术_祈祷圣颂_,消耗1点充能以延长盟友/敌人_4回合_增益/减益效果。\n\n_+3:_祭司可以施放法术_祈祷圣颂_,消耗1点充能以延长盟友/敌人_5回合_增益/减益效果。\n\n祈祷圣颂还会再次点亮先前已被点亮的敌人。祈祷圣颂只能延长一次特点目标的增益或减益效果,并且不能延长来自护甲技能的增益效果。 + +actors.hero.talent.paladint3a.title=Unknown +actors.hero.talent.paladint3a.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3b.title=Unknown +actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.paladint3c.title=Unknown +actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.divine_intervention.title=神圣干预 +actors.hero.talent.divine_intervention.desc=_+1:_神格形态下,牧师可以施放法术_神圣干预_,增幅牧师与盟友的护盾至_200点_。\n\n_+2:_神格形态下,牧师可以施放法术_神圣干预_,增幅牧师与盟友的护盾至_250点_。\n\n_+3:_神格形态下,牧师可以施放法术_神圣干预_,增幅牧师与盟友的护盾至_300点_。\n\n_+4:_神格形态下,牧师可以施放法术_神圣干预_,增幅牧师与盟友的护盾至_350点_。\n\n神圣干预消耗高达6点圣书充能,并且在同次神格形态中只能施放一次神圣干预。 +actors.hero.talent.judgement.title=终末审判 +actors.hero.talent.judgement.desc=_+1:_神格形态下,牧师可以施放法术_终末审判_,对视野内所有敌人造成_10~20点伤害_。\n\n_+2:_神格形态下,牧师可以施放法术_终末审判_,对视野内所有敌人造成_15~30点伤害_。\n\n_+3:_神格形态下,牧师可以施放法术_终末审判_,对视野内所有敌人造成_20~40点伤害_。\n\n_+4:_神格形态下,牧师可以施放法术_终末审判_,对视野内所有敌人造成_25~50点伤害_。\n\n终末审判消耗3点圣书充能。牧师自进入神格形态以来或自上次施放终末审判以来的每次施法还会额外造成5~10点伤害。 +actors.hero.talent.flash.title=闪耀天梯 +actors.hero.talent.flash.desc=_+1:_神格形态下,牧师可以施放法术_闪耀天梯_,最多传送至_3格_外。\n\n_+2:_神格形态下,牧师可以施放法术_闪耀天梯_,最多传送至_4格_外。\n\n_+3:_神格形态下,牧师可以施放法术_闪耀天梯_,最多传送至_5格_外。\n\n_+4:_神格形态下,牧师可以施放法术_闪耀天梯_,最多传送至_6格_外。\n\n闪耀天梯初始消耗1点圣书充能,并且在同次神格形态中每次施放都会使充能消耗+1。 + +actors.hero.talent.cleric_a2_1.title=Unknown +actors.hero.talent.cleric_a2_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_2.title=Unknown +actors.hero.talent.cleric_a2_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a2_3.title=Unknown +actors.hero.talent.cleric_a2_3.desc=This talent hasn't been implemented yet, it currently does nothing. + +actors.hero.talent.cleric_a3_1.title=Unknown +actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_2.title=Unknown +actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing. +actors.hero.talent.cleric_a3_3.title=Unknown +actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing. + + #universal actors.hero.talent.heroic_energy.title=英勇能量 actors.hero.talent.heroic_energy.rat_title=阴勇能量 @@ -1083,6 +1270,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=嘻嘻,我想我在城里的什 actors.mobs.npcs.shopkeeper.talk_prison_rogue=你是盗贼公会指派来清理这片区域的吗?不是?只是来购物的?你能来到这说明你确实杀了几个怪物,但别指望我会因此给你打折。我已经交足了保护费,但也没怎么见你们在这护我周全。 actors.mobs.npcs.shopkeeper.talk_prison_huntress=小姐,这似乎不是你该待的地方。狭窄的地牢走廊想来不如城镇大厅或者市郊森林那样宽敞,不是吗?嘿嘿,哦,请别在意我这碎嘴巴,为什么不买点东西呢? actors.mobs.npcs.shopkeeper.talk_prison_duelist=哇偶,这不是闯荡天下的大英雄嘛!如果你在尝试着拯救又一个小镇,那我只能说祝你好运了。毕竟这里的危机可比土匪帮派什么的糟糕多了。当然,我相信你会比任何人做得更棒,只是千万别死在我的店门口。 +actors.mobs.npcs.shopkeeper.talk_prison_cleric=您好,阁下,或现在该尊称您为"陛下"?呵呵,无论如何这可不是您这种大人物该来的地方啊,要是您也“与主同在”了的话恐怕许多人会心碎的吧。不过您身份这么显赫手头肯定不缺钱,为何不买点东西以防万一呢? actors.mobs.npcs.shopkeeper.talk_caves=花钱,你才能活得更久。\n\n哦,如果你看到那个巨魔铁匠,代我向他问好。顺便提醒这个笨蛋,他上周从我这买锤子的钱还没结清呢! actors.mobs.npcs.shopkeeper.talk_city=我的货可以保你平安。\n\n...另外,劳烦您别在这瞎晃悠。我花了很长很长时间才让这里的怪物离我远点,可不希望你把麻烦惹回来! actors.mobs.npcs.shopkeeper.talk_halls=嘿,那边那位!我为恶魔猎人提供特别优惠!\n\n哦还有,在下面可要当心!底下的恶魔可不是吓大的。你要是死了就没法回来消费啦!;)\n\n那些恶魔都和我一样吗?嘿嘿,并不。我只是个小角色,算不上能打,况且我还保全了自由意志。下面那些恶魔都比我猛得多,并且它们都受奴役于...呃...总之,你在下面当心点吧。 @@ -1095,6 +1283,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=天哪,你吓了我一跳!在这里 actors.mobs.npcs.wandmaker.intro_mage=哦,你好啊%s!我好像听说你在法师学院那里搞了不少麻烦?算了这没关系,反正我也不喜欢那些墨守成规的榆木脑袋。如果你愿意的话,我这有个任务可以让你帮忙。 actors.mobs.npcs.wandmaker.intro_huntress=啊,你好啊姑娘!能在这下面见到一张友善的面孔真是太惊喜了,你说是吧?咦,说来,我敢打赌以前在哪见过你,但想不起具体...哦算了,不用在意,如果你是来这里冒险的话,我这有个任务交给你做。 actors.mobs.npcs.wandmaker.intro_duelist=哦,小姐你好!多么压抑的地方,多么美妙的偶遇!如果你有兴趣帮助一位糟老头子的话,我有份小差事可以交给你。 +actors.mobs.npcs.wandmaker.intro_cleric=哦,您好阁下!能在这么压抑的地方见到您真是我的荣幸!我也明白己所不欲勿施于人,但我可能有个任务给您。 actors.mobs.npcs.wandmaker.intro_1=\n\n我在这里是为了寻找一个制作法杖需要的稀有材料,但我迷了路,而且身上的魔法盾也在慢慢减弱。我必须马上离开这里,但我不想空手而出。 actors.mobs.npcs.wandmaker.intro_dust=我在寻找一些_尸尘_。这是一种通常出现在这种地方的被诅咒的特殊骨灰。它应该就在附近某个被隔住的房间里,我很肯定你能在那里找到一些尸尘。不过要小心,尸尘上的诅咒相当强大,_尽快将它带回来_,我会净化其中的诅咒。 actors.mobs.npcs.wandmaker.intro_ember=我在寻找能从新生火焰元素身上获得的_元素余烬_。元素生物通常出现在失控的召唤仪式上,因此要召唤它只需要去找到一些蜡烛和一个仪式场地——我很确定你能找到这样的地方。另外,与其战斗时,你不会想要_与其近身肉搏_的,你可能会需要一些_有冻结效果的物品_。新生火焰元素强大而狂暴,但难以抵御寒冷。 @@ -1120,6 +1309,7 @@ actors.mobs.armoredstatue.desc=你本以为这只是地牢里又一尊静伫的 actors.mobs.armoredstatue.desc_arm_wep=虽然雕像本身是石制的,但它装备着的_%1$s_和_%2$s_看起来是真家伙。 actors.mobs.bandit.name=疯狂强盗 +actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though. actors.mobs.bat.name=吸血蝙蝠 actors.mobs.bat.desc=这些敏捷且坚韧的洞穴穹顶生物比看上去可怕地多。它们会通过每次成功的攻击来恢复生命,从而击败比它们大得多的对手。 diff --git a/core/src/main/assets/messages/items/items_be.properties b/core/src/main/assets/messages/items/items_be.properties index 6e56fea4b..3cb4d7e9f 100644 --- a/core/src/main/assets/messages/items/items_be.properties +++ b/core/src/main/assets/messages/items/items_be.properties @@ -47,7 +47,6 @@ items.armor.glyphs.obfuscation.name=%s цемры items.armor.glyphs.obfuscation.desc=Даспех, на які нанесена гэтая руна, размывае абрысы ўладальніка, робячы яго менш прыкметным. items.armor.glyphs.potential.name=%s напружання -items.armor.glyphs.potential.rankings_desc=Загінуў з-за высокага напружання. items.armor.glyphs.potential.desc=Гэтая руна назапашвае энергію пры трапленні па ёй, зараджаючы палачкі носьбіта пры актывацыі. items.armor.glyphs.repulsion.name=%s адштурхвання @@ -96,6 +95,7 @@ items.armor.armor.not_cursed=Гэты даспех не пракляты. items.armor.armor.seal_attached=Зламаная пячатка Ваяра прымацавана да гэтай брані. Яна дае да _%dшчыта_. items.armor.armor$glyph.glyph=руна items.armor.armor$glyph.killed=%s забівае вас... +items.armor.armor$glyph.rankings_desc=Killed by a glyph items.armor.classarmor.ac_ability=ВЫБЕРЫЦЕ ЗДОЛЬНАСЦЬ items.armor.classarmor.ac_transfer=ПЕРАНОС @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_prompt=Выберыце браню items.armor.classarmor.transfer_cancel=Адмяніць items.armor.classarmor.transfer_complete=Ўласцівасці вашай гераічнай броні былі перанесены! +items.armor.clericarmor.name=hero's vestments +items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability. + items.armor.clotharmor.name=тканы даспех items.armor.clotharmor.desc=Гэтая лёгкая браня забяспечвае мінімальную абарону. @@ -337,6 +340,13 @@ items.artifacts.etherealchains.desc_cursed=The cursed chains are locked to your items.artifacts.etherealchains.desc_equipped=Ланцугі звісаюць з вас, павольна паглынаючы душы забітых вамі ворагаў. Кожны зарад - гэта звяно, здольнае пераадолець роўна адну клетку. items.artifacts.etherealchains$chainsrecharge.levelup=Вашы ланцугі сталі даўжэй! +items.artifacts.holytome.name=holy tome +items.artifacts.holytome.ac_cast=КІНУЦЬ +items.artifacts.holytome.no_spell=You're not able to cast that spell right now. +items.artifacts.holytome.cursed=You cannot use a cursed tome. +items.artifacts.holytome.levelup=Your tome grows stronger! +items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed. + items.artifacts.hornofplenty.name=рог дабрабыту items.artifacts.hornofplenty.ac_snack=ПАЧАСТАВАЦЦА items.artifacts.hornofplenty.ac_eat=З'ЕСЦІ @@ -506,7 +516,7 @@ items.bombs.noisemaker.desc=This customized bomb will repeatedly make noise when items.bombs.noisemaker.desc_burning=Генератар шуму цікае. Выбух адбудзецца, калі што-небудзь наблізіцца на дастатковую адлегласць! items.bombs.smokebomb.name=дымавая бомба -items.bombs.smokebomb.desc=This bomb has been modified to spew a thick cloud of gas as the same time as exploding. It will deal _%1$d-%2$d damage_ and spread shrouding fog within 2 tiles. +items.bombs.smokebomb.desc=This bomb has been modified to spew a thick cloud of gas at the same time as exploding. It will deal _%1$d-%2$d damage_ and spread shrouding fog within 2 tiles. items.bombs.regrowthbomb.name=аднаўляючая бомба items.bombs.regrowthbomb.desc=This customized bomb will splash life-giving liquid everywhere within 3 tiles instead of exploding. The area caught in the blast will rapidly sprout grass and plants. Yourself and any allies caught in the blast will be healed as if they had drank a potion of healing. @@ -899,6 +909,8 @@ items.remains.cloakscrap.name=абрывак тканіны items.remains.cloakscrap.desc=Гэты абрывак напаўпразрыстай тканіны выглядае так, нібы зроблены з плашча ценяў Разбойніка. Вы ўсё яшчэ можаце адчуць, што ў ім засталося крыху містычнай энергіі. Вы можаце выкарыстаць гэта, каб трохі павялічыць зарад сваіх артэфактаў. Аднак гэта прывядзе да разбурэння тканіны. items.remains.sealshard.name=аскепкi пячаткi items.remains.sealshard.desc=Гэтыя малюсенькія аскепкі чырвонага воску выглядаюць так, нібы з пячаткі загінуўшага Ваяра. Вы ўсё яшчэ адчуваеце, як сіла волі трымаецца на пячатцы. Вы можаце выкарыстоўваць яе, каб трохі абараніць сябе. Аднак гэта прывядзе да знішчэння аскепкаў пячаткi. +items.remains.tornpage.name=вырваная старонка +items.remains.tornpage.desc=This page looks like it was ripped out of an expired Cleric's holy tome. There's still a little divine energy clinging to it, you can use it to regain a little bit of health. Doing this will destroy the torn page however. @@ -1130,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=зачараваны items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Гэта істота было зачаравана магіяй скрутка зачаравання.\n\nЗараз гэта істота - ваш саюзнік, якая будзе змагацца за вас. items.scrolls.exotic.scrollofantimagic.name=скрутак Антымагіі -items.scrolls.exotic.scrollofantimagic.desc=Заклінанне ў гэтым скрутку акружыць вас чароўнай аўрай, якая будзе часова блакаваць любыя шкодныя і карысныя магічныя эфекты. Аднак здольнасці брані героя дастаткова моцныя, каб спрацоўваць, як і заўсёды. +items.scrolls.exotic.scrollofantimagic.desc=The incantation on this scroll will surround you with a magical aura that temporarily blocks all magical effects, harmful or helpful. This includes most magical item effects such as wands, scrolls, rings, artifacts, enchantments, and curses. Heroic armor abilities are strong enough to work regardless however. items.scrolls.exotic.scrollofchallenge.name=скрутак Выкліку items.scrolls.exotic.scrollofchallenge.desc=Як толькі вы яго прачытаеце, скрутак выдасць гучны роў, які прыцягне ворагаў і створыць маленькую арэну вакол.\n\nПакуль вы застаецесь ў гэтай арэне, вы будзе атрымліваць на 33% менш страт з усіх крыніц (гэты супраціў будзе ўлічвацца перад усімі астатнімі формамі супраціву страт), і не будзеце губляць сытасці.\n\nПамер арэны будзе залежаць ад памеру пакоя, у якім вы знаходзіцеся. Памер будзе асабліва менш у пакоях некаторых босаў. @@ -1161,6 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=У розум чытача гэта items.scrolls.exotic.scrollofmetamorphosis.name=скрутак Метамарфозаў items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Выберыце талент для метамарфозаў. items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Выберыце новы талент замест таго, які быў метамарфазіраван. +items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Cancelling will still consume your scroll of metamorphosis, are you sure? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=ператварыць талент items.scrolls.exotic.scrollofmetamorphosis.desc=Гэты скрутак змяшчае магутную магію метамарфозаў, якая будзе прыменена да заклінальніка замест прадмета. Магія дазволіць вам выбраць талент і замяніць яго адным з чатырох талентаў іншых класаў такога ж ўзроўню.\n\nГэты эфект можа прымяняцца толькі да талентаў класа, ня да талентаў падкласаў або здольнасцяў брані. Таленты, якія вы не можаце выкарыстоўваць не будуць дадзены для выбару. @@ -1223,8 +1236,8 @@ items.spells.phaseshift.desc=Гэты хаатычны загавор тэлеп items.spells.reclaimtrap.name=перакадоўка items.spells.reclaimtrap.no_trap=Тут няма пастак. -items.spells.reclaimtrap.desc_trap=Зараз гэты загавор мае такі ж эфект, як і _%s_. -items.spells.reclaimtrap.desc=Гэты загавор змяшчае рэшткі механічнай энергіі DM-300. Пры выкарыстанні на актыўную пастку, сіла пасткі будзе паглынутая загаворам, што дазволіць вам актываваць эфект пасткі ў любым месцы на ваш выбар.\n\nНекаторыя пасткі могуць працаваць не ва ўсіх месцах, а загавор можа захоўваць толькі адну пастку адначасова. +items.spells.reclaimtrap.desc_trap=The spell is currently ready to trigger a _%s._ +items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time. items.spells.recycle.name=перапрацоўка items.spells.recycle.inv_title=Перапрацаваць прадмет @@ -1380,8 +1393,8 @@ items.trinkets.saltcube.stats_desc=At its current level this trinket will increa items.trinkets.shardofoblivion.name=shard of oblivion items.trinkets.shardofoblivion.desc=After stewing in the alchemy pot, this small shard of cursed metal has changed to be made of... nothing? Light seems to bend around it, and it hovers in place when you aren't holding it. The shard seems to be magically drawing power from your ignorance, so it's probably best to not think about it too much. -items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each unidentified item you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. -items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each unidentified item you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=IDENTIFY items.trinkets.shardofoblivion.identify_prompt=Identify an Item items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. @@ -1454,6 +1467,7 @@ items.wands.wand$placeholder.name=палачка items.wands.wandofblastwave.name=палачка Выбухной хвалі items.wands.wandofblastwave.staff_name=посах Выбухной хвалі items.wands.wandofblastwave.ondeath=Вы забілі сабе сваёй палачкай Выбухной хвалі... +items.wands.wandofblastwave.knockback_ondeath=The collision killed you... items.wands.wandofblastwave.desc=Гэтая палачка з залатым аздабленнем і з чорным самацветам наверсе зроблена з мармуру. Даволі важкая. items.wands.wandofblastwave.typical_stats_desc=This wand shoots a bolt which violently detonates at a target location. The force of this blast typically deals _%1$d-%2$d damage_ and is strong enough to send most enemies flying. items.wands.wandofblastwave.stats_desc=Гэтая палачка выпускае зарад, які стварае магутны выбух у месцы ўдару. Выбух наносіць _%1$d- %2$d страт, _ і здольны адправіць большасць ворагаў у палёт. @@ -1741,6 +1755,13 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=Ability Boost items.weapon.melee.crossbow$chargedshot.name=charged items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next attack she makes with it will always hit and apply one of three effects:\n- Melee attacks will knock enemies a few tiles away.\n- Untipped darts will deal bonus damage.\n- Tipped darts will gain extra uses and apply their effect in a 7x7 area. Positive dart effects will only affect allies, and harmful effects will only apply to enemies. The Duelist cannot use this ability to apply positive dart effects to herself. +items.weapon.melee.cudgel.name=cudgel +items.weapon.melee.cudgel.stats_desc=Гэта даволі дакладная зброя. +items.weapon.melee.cudgel.ability_name=моцны ўдар +items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon. + items.weapon.melee.dagger.name=кінжал items.weapon.melee.dagger.stats_desc=Гэта зброя наносіць больш страт пры схаваных атаках. items.weapon.melee.dagger.ability_name=схавацца @@ -1777,8 +1798,8 @@ items.weapon.melee.gauntlet.desc=Гэтая зачараваная пальча items.weapon.melee.glaive.name=глефа items.weapon.melee.glaive.stats_desc=Гэта даволі павольная зброя.\nГэта зброя мае павышаную адлегласць атакі. items.weapon.melee.glaive.ability_name=пракалоць -items.weapon.melee.glaive.typical_ability_desc=Фехтавальшчыца можа _пракалоць_ некалькі ворагаў наканечнікам глефы ў зоне дасяжнасці. Гэтая атака наносіць _%1$d-%2$d_ страт менш, адкідвае суперніка і гарантавана трапляе ў мэту. -items.weapon.melee.glaive.ability_desc=Фехтавальшчыца можа _пракалоць_ некалькі ворагаў наканечнікам глефы ў зоне дасяжнасці. Гэтая атака наносіць _%1$d-%2$d_ страт менш, адкідвае суперніка і гарантавана трапляе ў мэту. +items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.glaive.desc=Буйнаяе дрэўкавая зброя з доўгім клінком на канцы. items.weapon.melee.gloves.name=шыпаваныя пальчаткі @@ -1938,15 +1959,15 @@ items.weapon.melee.scimitar$sworddance.desc=Фехтавальшчыца роб items.weapon.melee.sickle.name=серп items.weapon.melee.sickle.stats_desc=Гэта даволі недакладная зброя. items.weapon.melee.sickle.ability_name=жніво -items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage._ This damage is applied as bleeding if the target isn't immune. -items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage._ This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.sickle.desc=Ручны сельскагаспадарчы інструмент, які можа адначасова служыць магутнай, але грувасткай зброяй. items.weapon.melee.spear.name=дзіда items.weapon.melee.spear.stats_desc=Гэта даволі павольная зброя.\nГэта зброя мае павышаную адлегласць атакі. items.weapon.melee.spear.ability_name=пракалоць -items.weapon.melee.spear.typical_ability_desc=Фехтавальшчыца можа _пракалоць_ некалькі ворагаў наканечнікам дзіды ў зоне дасяжнасці. Гэтая атака наносіць _%1$d-%2$d_ страт менш, адкідвае суперніка і гарантавана трапляе ў мэту. -items.weapon.melee.spear.ability_desc=Фехтавальшчыца можа _пракалоць_ некалькі ворагаў наканечнікам дзіды ў зоне дасяжнасці. Гэтая атака наносіць _%1$d-%2$d_ страт менш, адкідвае суперніка і гарантавана трапляе ў мэту. +items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.spear.desc=Тонкая доўгая палка з кавалкам завостранага жалеза на канцы. items.weapon.melee.sword.name=меч @@ -1967,8 +1988,8 @@ items.weapon.melee.warhammer.desc=Мала хто зможа выстаяць п items.weapon.melee.warscythe.name=баявая каса items.weapon.melee.warscythe.stats_desc=Гэта даволі недакладная зброя. items.weapon.melee.warscythe.ability_name=жніво -items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage._ This damage is applied as bleeding if the target isn't immune. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage._ This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.warscythe.desc=Гэта буйны і грувасткі інструмент быў узмоцнены так, каб ён лепш спраўляўся са знішчэннем ворагаў, а не са зборам ўраджаю. items.weapon.melee.whip.name=пуга @@ -2128,6 +2149,7 @@ items.weapon.weapon.enchanted=накладзена _%s._ items.weapon.weapon.enchant_hardened=Яно было _ўзмацнено._ items.weapon.weapon.hardened_no_enchant=Гэта зброя была _ўзмацнена_, але зараз на ёй няма зачараванняў. items.weapon.weapon$enchantment.enchant=зачараванне +items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment ###misc items diff --git a/core/src/main/assets/messages/items/items_cs.properties b/core/src/main/assets/messages/items/items_cs.properties index 21e2d1a66..b93b2e056 100644 --- a/core/src/main/assets/messages/items/items_cs.properties +++ b/core/src/main/assets/messages/items/items_cs.properties @@ -47,7 +47,6 @@ items.armor.glyphs.obfuscation.name=%s Nenápadnosti items.armor.glyphs.obfuscation.desc=Tato runa částečně skryje nositele, což způsobí, že bude obtížnější ho zpozorovat. items.armor.glyphs.potential.name=%s Vodivosti -items.armor.glyphs.potential.rankings_desc=Zabila tě: Runa vodivosti items.armor.glyphs.potential.desc=Tato runa vytváří při zásahu energii, což při aktivaci poskytuje nabití některé nositelově hůlce. items.armor.glyphs.repulsion.name=%s Odporu @@ -96,6 +95,7 @@ items.armor.armor.not_cursed=Ze zbroje neuniká žádná zlá magie. items.armor.armor.seal_attached=Válečníkova pečeť je připnuta na tuto zbroj, díky čemuž mu poskytuje _%d dodatečné ochrany_. items.armor.armor$glyph.glyph=Runa items.armor.armor$glyph.killed=Zabila tě %s... +items.armor.armor$glyph.rankings_desc=Zabit runou items.armor.classarmor.ac_ability=Vyber si schopnost items.armor.classarmor.ac_transfer=PŘEVÉST @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_prompt=Vyber Zbroj items.armor.classarmor.transfer_cancel=Zrušit items.armor.classarmor.transfer_complete=Vlastnosti tvé hrdinné zbroje byly přesunuty! +items.armor.clericarmor.name=Klerikovo roucho +items.armor.clericarmor.desc=Pokud má na sobě Klerik tuto zbroj z látky a ocelových plátů, může provést speciální schopnost. + items.armor.clotharmor.name=Látková zbroj items.armor.clotharmor.desc=Lehká zbroj, která poskytuje pouze základní ochranu. @@ -337,6 +340,13 @@ items.artifacts.etherealchains.desc_cursed=Prokleté řetězy jsou uzamčené ko items.artifacts.etherealchains.desc_equipped=Řetězy spočívají po tvém boku a pomalu čerpají duchovní energii těch, které zabíjíš. Každé nabití je jako článek řetězu, který jej prodlouží přesně o jedno pole. items.artifacts.etherealchains$chainsrecharge.levelup=Tvé řetězy se stávají silnější! +items.artifacts.holytome.name=Svatá kniha +items.artifacts.holytome.ac_cast=VYVOLAT +items.artifacts.holytome.no_spell=Toto kouzlo nyní nemůžeš seslat. +items.artifacts.holytome.cursed=You cannot use a cursed tome. +items.artifacts.holytome.levelup=Tvá kniha nabývá na síle! +items.artifacts.holytome.desc=Svatá kniha, která je ohniskem Klerikovy božské magie. Použitím knihy může Klerik seslat řadu různých magických efektů.\n\nKniha bude sílit s tím, jak ji Klerik bude používat, čímž získá vyšší maximum nabití a zvýší se její rychlost dobíjení. + items.artifacts.hornofplenty.name=Roh hojnosti items.artifacts.hornofplenty.ac_snack=NASVAČIT SE items.artifacts.hornofplenty.ac_eat=JÍST @@ -899,6 +909,8 @@ items.remains.cloakscrap.name=Cár látky items.remains.cloakscrap.desc=Tento útržek pooloprůhledné tkaniny vypadá jako zbytek pláště stínů mrtvého zloděje. Cítíš z něj slabou mystickou sílu, kterou dokážeš použít, abys lehce dobil své artefakty. Látka tím však bude nadobro zničena. items.remains.sealshard.name=Úlomky pečetě items.remains.sealshard.desc=Tyto drobné střípky rudého vosku vypadají jako zbytky z pečetě padlého válečníka. Cítíš, jak se v ní drží zbytky jeho vůle, a dokážeš je použít, aby ti poskytly malé množství dodatečné ochrany. Úlomky pečetě se tím bohužel zničí. +items.remains.tornpage.name=Vytrhnutá stránka +items.remains.tornpage.desc=Tato stránka vypadá, jako by byla vytržena k knihy padlého klerika. Stále se v ní drží zbytky svaté magie, které můžeš použít k vyléčení malého množství zdraví. Tím se však vytržená stránka nadobro zničí. @@ -1130,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=Uchvácen items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Toto stvoření bylo očarováno magií svitku písně sirén.\n\nUchvácené stvoření je tvým spojencem a bude za tebe bojovat s nepřáteli, které potká. items.scrolls.exotic.scrollofantimagic.name=Svitek anti-magie -items.scrolls.exotic.scrollofantimagic.desc=Zaklínadlo na tomto svitku tě obklopí kouzelnou aurou, která dočasně blokuje všechny magické efekty, škodlivé i užitečné. Pouze schopnosti hrdinných zbrojí jsou stále schopny fungovat. +items.scrolls.exotic.scrollofantimagic.desc=Zaklínadlo na tomto svitku tě obklopí kouzelnou aurou, která dočasně blokuje všechny magické efekty, škodlivé i užitečné. Týký se to mimo jiné většiny magických předmětů, jako jsou hůlky, svitky, prsteny, artefakty, očarování nebo kletby. Pouze schopnosti hrdinných zbrojí jsou stále schopny fungovat. items.scrolls.exotic.scrollofchallenge.name=Svitek výzvy items.scrolls.exotic.scrollofchallenge.desc=Po přečtení vypustí tento svitek mocný řev, který přiláká nepřátele k jeho čtenáři a zároveň kolem něj vymezí malou arénu.\n\nDokud se čtenář svitku zdržuje ve vyhraničené aréně, obdrží o 33% méně poškození (což se započítává před jinými efekty snižujícími poškození) a zároveň nebude ztrácet nasycení.\n\nVelikost arény je úměrná velikosti oblasti, v níž čtenář stojí. V některých oblastech bossů bude obzvlášť malá. @@ -1161,6 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=Po přečtení tohoto svitku se vše items.scrolls.exotic.scrollofmetamorphosis.name=Svitek metamorfózy items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Vyber schopnost k metamorfóze items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Vyber si novou schopnost, která nahradí schopnost metamorfovanou. +items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Zrušení výběru svitek metamorfózy stejně spotřebuje, jsi si jist? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=Metamorfuj schopnost items.scrolls.exotic.scrollofmetamorphosis.desc=Tento svitek obsahuje mocnou magii přeměny, která namísto předmětu ovlivní samotného čtenáře. Magie svitku ti umožní vybrat si jednu schopnost a nahradit ji jednou ze čtyř schopností jiných hrdinů! Tento efekt se týká pouze schopností tříd, ne schopností podtříd nebo speciálních zbrojí. Schopnosti, které nemůžeš použít, nebudou nabídnuty jako možnost. @@ -1223,8 +1236,8 @@ items.spells.phaseshift.desc=Toto chaotické kouzlo teleportuje jakoukoliv bytos items.spells.reclaimtrap.name=Pohlcení pasti items.spells.reclaimtrap.no_trap=Není tu žádná past. -items.spells.reclaimtrap.desc_trap=Právě teď je v tomto kouzlu uchována _%s._ -items.spells.reclaimtrap.desc=Toto kouzlo obsahuje zbytky mechanické energie DM-300. Při vyvolání na aktivní past, bude její síla pohlcena a uchována do kouzla. To ti umožní vyvolat efekt dané pasti na jakémkoliv místě.\n\nEfekty některých pastí ovšem nemusí fungovat na všech místech a samotné kouzlo v sobě může naráz uchovat pouze jednu past. +items.spells.reclaimtrap.desc_trap=Kouzlo je momentálně připraveno použít _%s._ +items.spells.reclaimtrap.desc=Toto kouzlo obsahuje zbytky mechanické energie DM-300. Při vyvolání na aktivní past, bude její síla pohlcena a uchována do tebe samotného. To ti umožní oopětovným použitím tohoto kouzla seslat jeho moc a vyvolat na efekt pohlcené pasti na tebou vybraném místě.\n\nEfekty některých pastí ovšem nemusí fungovat na všech místech a kouzlem lze naráz uchovávat pouze jednu past. items.spells.recycle.name=Recyklace items.spells.recycle.inv_title=Zrecykluj předmět @@ -1454,6 +1467,7 @@ items.wands.wand$placeholder.name=hůlka items.wands.wandofblastwave.name=Hůlka nárazové vlny items.wands.wandofblastwave.staff_name=Hůl nárazové vlny items.wands.wandofblastwave.ondeath=Zabíjíš se svou vlastní Hůlkou nárazové vlny... +items.wands.wandofblastwave.knockback_ondeath=Náraz tě zabíjí... items.wands.wandofblastwave.desc=Tato hůlka je vyrobena z mramorového kamene, se zlatým lemem a kulatým černým drahokamem na špičce. Přijde ti velmi těžká. items.wands.wandofblastwave.typical_stats_desc=Tato hůlka sesílá střely, které na cíleném místě prudce vybuchují. Síla tohoto nárazu uděluje _%1$d-%2$d poškození_ a je dostatečně silná na odhození většiny nepřátel. items.wands.wandofblastwave.stats_desc=Hůlka sesílá střely, které na cíleném místě prudce vybuchují. Síla tohoto nárazu uděluje _%1$d-%2$d poškození_ a je dostatečně silná na odhození většiny nepřátel. @@ -1741,6 +1755,13 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=Posílení schopnosti items.weapon.melee.crossbow$chargedshot.name=Nabito items.weapon.melee.crossbow$chargedshot.desc=Šermířka se soustředí na svou kuši. Příští útok, který s ní provede, s jistotou zasáhne a získá jeden ze tří efektů:\n- Útoky zblízka odhodí nepřátele o několik políček dozadu.\n- Běžné šipky způsobí větší poškození.\n- Napuštěné šipky získají více použití a svůj účinek aplikují v oblasti 7x7 políček. Škodlivé efekty se aktivují pouze na nepřátele a positivní efekty se aplikují pouze na spojence, přičemž Šermířka nemůže tuto schopnost použít k tomu, aby positivní efekt šipky aplikovala sama na sebe. +items.weapon.melee.cudgel.name=Žezlo +items.weapon.melee.cudgel.stats_desc=Jedná se o poněkud přesnou zbraň. +items.weapon.melee.cudgel.ability_name=Těžká rána +items.weapon.melee.cudgel.typical_ability_desc=Šermířka může s žezlem provést _těžkou ránu_. Tento soustředěný útok způsobí obvykle _%1$d-%2$d poškození_, pokud nepřítele překvapí, a ochromí je na 5 tahů, čímž sníží jeho přesnost a vyhýbání o 50%%. Těžká rána spolehlivě zasáhne nepřítele, ovšem pokud nezasadí překvapivý útok, způsobí normální poškození. +items.weapon.melee.cudgel.ability_desc=Šermířka může s žezlem provést _těžkou ránu_. Tento soustředěný útok způsobí _%1$d-%2$d poškození_, pokud nepřítele překvapí, a ochromí je na 5 tahů, čímž sníží jeho přesnost a vyhýbání o 50%%. Těžká rána spolehlivě zasáhne nepřítele, ovšem pokud nezasadí překvapivý útok, způsobí normální poškození. +items.weapon.melee.cudgel.desc=Malý mosazný palcát, vyrobený spíše jako prostředek k sebeobraně pro šlechtu, než jako skutečná zbraň. + items.weapon.melee.dagger.name=Dýka items.weapon.melee.dagger.stats_desc=Zbraň je silnější proti nic netušícím nepřátelům. items.weapon.melee.dagger.ability_name=Plížení @@ -2128,6 +2149,7 @@ items.weapon.weapon.enchanted=Má na sobě _%s._ items.weapon.weapon.enchant_hardened=Předmět byl _vytvrzen_. items.weapon.weapon.hardened_no_enchant=Tato zbraň byla _vytvrzena_, nemá však zrovna žádné očarování. items.weapon.weapon$enchantment.enchant=Okouzlení +items.weapon.weapon$enchantment.rankings_desc=Zabit očarováním ###misc items diff --git a/core/src/main/assets/messages/items/items_de.properties b/core/src/main/assets/messages/items/items_de.properties index e51fd8069..c8e6708eb 100644 --- a/core/src/main/assets/messages/items/items_de.properties +++ b/core/src/main/assets/messages/items/items_de.properties @@ -47,7 +47,6 @@ items.armor.glyphs.obfuscation.name=%s der Vernebelung items.armor.glyphs.obfuscation.desc=Diese Glyphe verdunkelt den Träger, so dass er schwerer zu entdecken ist. items.armor.glyphs.potential.name=%s des Potenzials -items.armor.glyphs.potential.rankings_desc=Getötet von: Glyphe des Potenzials items.armor.glyphs.potential.desc=Diese Glyphe sammelt Energie, wenn sie getroffen wird, mit der sie die Zauberstäbe des Trägers ein wenig auflädt. items.armor.glyphs.repulsion.name=%s des Rückstoßes @@ -96,6 +95,7 @@ items.armor.armor.not_cursed=Diese Rüstung ist frei von bösartiger Magie. items.armor.armor.seal_attached=Das zerbrochene Siegel des Kriegers ist an dieser Rüstung befestigt, es verleiht ihm bis zu _%d Schild_. items.armor.armor$glyph.glyph=Glyphe items.armor.armor$glyph.killed=%s hat dich getötet... +items.armor.armor$glyph.rankings_desc=Killed by a glyph items.armor.classarmor.ac_ability=FÄHIGKEIT AUSWÄHLEN items.armor.classarmor.ac_transfer=ÜBERTRAGEN @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_prompt=Wähle eine Rüstung items.armor.classarmor.transfer_cancel=Abbrechen items.armor.classarmor.transfer_complete=Die Eigenschaften deiner Heldenrüstung wurden übertragen! +items.armor.clericarmor.name=hero's vestments +items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability. + items.armor.clotharmor.name=Stoffrüstung items.armor.clotharmor.desc=Diese sehr leichte Rüstung bietet einen grundlegenen Schutz. @@ -337,6 +340,13 @@ items.artifacts.etherealchains.desc_cursed=Die verfluchten Ketten klammern sich items.artifacts.etherealchains.desc_equipped=Die Kette hängt an deiner Seite und saugt langsam die spirituelle Energie derer auf, die du besiegst. Jede Ladung entspricht einem Kettenglied, das genau eine Kachel weit reicht. items.artifacts.etherealchains$chainsrecharge.levelup=Deine Kette wird stärker! +items.artifacts.holytome.name=holy tome +items.artifacts.holytome.ac_cast=AUSWERFEN +items.artifacts.holytome.no_spell=You're not able to cast that spell right now. +items.artifacts.holytome.cursed=You cannot use a cursed tome. +items.artifacts.holytome.levelup=Your tome grows stronger! +items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed. + items.artifacts.hornofplenty.name=Horn des Überflusses items.artifacts.hornofplenty.ac_snack=IMBISS items.artifacts.hornofplenty.ac_eat=ESSEN @@ -506,7 +516,7 @@ items.bombs.noisemaker.desc=Diese Bombe wurde so verändert, dass sie regelmäß items.bombs.noisemaker.desc_burning=Die Knallbombe beginnt zu ticken, sie wird explodieren, wenn etwas in ihre Nähe kommt! items.bombs.smokebomb.name=Rauchbombe -items.bombs.smokebomb.desc=Diese Bombe wurde so verändert, dass sie eine dicke Wolke Gas ausstößt, wenn sie explodiert. Sie wird _%1$d-%2$d Schadenspunkte_ verursachen und im Umkreis von 2 Feldern dichte Nebelschwaden verteilen. +items.bombs.smokebomb.desc=This bomb has been modified to spew a thick cloud of gas at the same time as exploding. It will deal _%1$d-%2$d damage_ and spread shrouding fog within 2 tiles. items.bombs.regrowthbomb.name=Bombe des Wildwuchses items.bombs.regrowthbomb.desc=Diese spezielle Bombe verspritzt lebensspendende Flüssigkeit im Umkreis von 3 Feldern, anstatt zu explodieren. In der von der Explosion betroffenen Gegend sprießen schnell Gras und Pflanzen. Du selbst und alle Verbündeten, die von der Explosion betroffen sind, werden geheilt, als hätten sie einen Heiltrank getrunken. @@ -899,6 +909,8 @@ items.remains.cloakscrap.name=Stofffetzen items.remains.cloakscrap.desc=Dieser Stofffetzen sieht aus, als stamme er aus dem Umhang der Schatten eines dahingeschiedenen Schurken. Du spürst immer noch ein wenig mystische Energie in dem Fetzen, und du kannst sie dazu einsetzen, deinen Artefakten etwas zusätzliche Ladung zu verleihen. Dabei wird der Stoff allerdings zerstört. items.remains.sealshard.name=Siegel-Bruchstücke items.remains.sealshard.desc=Diese winzigen Bruchstücke aus rotem Siegelwachs sehen aus, als stammen sie aus dem Siegel eines gefallenen Kriegers. Du spürst immer noch etwas von der Willenskraft, die dem Siegel anhaftete, und du kannst sie dazu einsetzen, dir etwas Abschirmung zu verleihen. Dabei werden die Siegel-Bruchstücke allerdings zerstört. +items.remains.tornpage.name=Herausgerissene Seite +items.remains.tornpage.desc=This page looks like it was ripped out of an expired Cleric's holy tome. There's still a little divine energy clinging to it, you can use it to regain a little bit of health. Doing this will destroy the torn page however. @@ -1130,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=bezaubert items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Diese Kreatur ist durch die Magie einer Schriftrolle des Sirenenlieds bezaubert worden.\n\nEin bezaubertes Wesen ist für immer dein Verbündeter und bekämpft jeden Feind, dem es begegnet. items.scrolls.exotic.scrollofantimagic.name=Schriftrolle der Antimagie -items.scrolls.exotic.scrollofantimagic.desc=Das Aussprechen dieses Zauberspruchs wird dich mit einer magischen Aura umgeben, die zeitweilig alle magischen Effekte blockiert, seien diese schädlich oder hilfreich. Die Fähigkeiten der Heldenrüstung sind allerdings stark genug, um trotzdem zu funktionieren. +items.scrolls.exotic.scrollofantimagic.desc=The incantation on this scroll will surround you with a magical aura that temporarily blocks all magical effects, harmful or helpful. This includes most magical item effects such as wands, scrolls, rings, artifacts, enchantments, and curses. Heroic armor abilities are strong enough to work regardless however. items.scrolls.exotic.scrollofchallenge.name=Schriftrolle der Herausforderung items.scrolls.exotic.scrollofchallenge.desc=Wenn sie laut gelesen wird, entfesselt diese Schriftrolle ein lautes Brüllen, das Feinde zum Nutzer lockt, während sie gleichzeitig eine kleine Arena um ihn herum erschafft.\n\nSolange der diese Schriftrolle Lesende innerhalb dieser Arena verweilt, erleidet er 33% weniger Schaden, egal, aus welcher Quelle (dies geschieht vor anderen Arten der Schadensreduktion), und seine Sättigung nimmt nicht ab.\n\nDie Größe der Arena ist umso größer, je größer das Gebiet ist, in dem sich der Lesende befindet. Sie wird in manchen Boss-Gebieten besonders klein sein. @@ -1161,6 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=Nachdem du diese Schriftrolle liest, items.scrolls.exotic.scrollofmetamorphosis.name=Schriftrolle der Metamorphose items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Wähle ein Talent für die Metamorphose items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Wähle ein neues Talent, durch das dein gewandeltes Talent ersetzt werden soll. +items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Cancelling will still consume your scroll of metamorphosis, are you sure? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=Talent umwandeln items.scrolls.exotic.scrollofmetamorphosis.desc=Diese Schriftrolle birgt eine mächtige Transmutationsmagie, die auf die lesende Person anstatt auf einen Gegenstand wirkt. Die Magie dieser Schriftrolle lässt dich ein Talent auswählen und dieses durch eines von vier Talenten derselben Stufe von anderen Heldenklassen ersetzen.\n\nDieser Effekt wirkt nur auf Talente von Klassen, nicht auf Talente, die von Unterklassen oder durch Rüstungsfähigkeiten verliehen werden. Talente, die du nicht einsetzen kannst, werden nicht zur Auswahl stehen. @@ -1223,8 +1236,8 @@ items.spells.phaseshift.desc=Dieser chaotische Zauber wird jeden Charakter, auf items.spells.reclaimtrap.name=Falle bergen items.spells.reclaimtrap.no_trap=Dort ist keine Falle. -items.spells.reclaimtrap.desc_trap=Der Zauber ist derzeit mit einer _%s_ verschmolzen. -items.spells.reclaimtrap.desc=Dieser Spruch beinhaltet mechanische Energie aus DM-300. Auf eine aktive Falle angewendet, absorbiert er die Energie der Falle und erlaubt dem Sprechenden, den Effekt der Falle zu einem beliebigen Zeitpunkt auszulösen.\n\nAllerdings werden manche Fallen nicht überall funktionieren. Der Spruch kann nur eine Falle gleichzeitig aufbewahren. +items.spells.reclaimtrap.desc_trap=The spell is currently ready to trigger a _%s._ +items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time. items.spells.recycle.name=Wiederverwertung items.spells.recycle.inv_title=Einen Gegenstand wiederverwerten @@ -1380,8 +1393,8 @@ items.trinkets.saltcube.stats_desc=Auf seiner aktuellen Stufe wird dieses Kleino items.trinkets.shardofoblivion.name=Scherbe des Vergessens items.trinkets.shardofoblivion.desc=Nach dem Schmoren im Alchemietopf hat sich diese kleine Scherbe aus verfluchtem Metall verändert und besteht nun aus … nichts? Das Licht scheint sich um sie herum zu biegen, und sie schwebt an Ort und Stelle, wenn du sie nicht hältst. Die Scherbe scheint auf magische Weise Kraft aus deiner Unwissenheit zu beziehen, also ist es wahrscheinlich am besten, nicht zu viel darüber nachzudenken. -items.trinkets.shardofoblivion.typical_stats_desc=Normalerweise erhöht dieses Kleinod die Rate, mit der Feinde Beute fallen lassen, um 20%% pro jeden nicht identifizierten Gegenstand, den du ausgerüstet oder kürzlich verwendet hast, bis zu einem Maximum von _%d Gegenstand(en)_. Die Scherbe verhindert auch, dass du Ausrüstung automatisch identifizieren kannst, sie kann aber verwendet werden, um Gegenstände, die dafür bereit sind, manuell zu identifizieren. -items.trinkets.shardofoblivion.stats_desc=Auf seiner aktuellen Stufe erhöht dieses Kleinod die Rate, mit der Feinde Beute fallen lassen, um 20%% pro jeden nicht identifizierten Gegenstand, den du ausgerüstet oder kürzlich verwendet hast, bis zu einem Maximum von _%d Gegenstand(en)_. Die Scherbe verhindert auch, dass du Ausrüstung automatisch identifizieren kannst, sie kann aber verwendet werden, um Gegenstände, die dafür bereit sind, manuell zu identifizieren. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=IDENTIFIZIEREN items.trinkets.shardofoblivion.identify_prompt=Identifiziere einen Gegenstand items.trinkets.shardofoblivion.identify_ready=Ein Gegenstand kann nun identifiziert werden: %s @@ -1454,6 +1467,7 @@ items.wands.wand$placeholder.name=Zauberstab items.wands.wandofblastwave.name=Zauberstab der Schockwelle items.wands.wandofblastwave.staff_name=Stab der Schockwelle items.wands.wandofblastwave.ondeath=Du hast dich selbst durch deinen eigenen Stab der Schockwelle getötet... +items.wands.wandofblastwave.knockback_ondeath=The collision killed you... items.wands.wandofblastwave.desc=Dieser Stab besteht aus gold-geschmückten, mamorierten Stein und an seiner Spitze trohnt ein schwarzer Edelstein. Er fühlt sich sehr schwer an. items.wands.wandofblastwave.typical_stats_desc=Dieser Zauberstab schleudert ein magisches Geschoss, welcher an seinem Zielort heftig explodiert. Die Kraft dieser Explosion richtet normalerweise _%1$d-%2$d Schaden_ an und ist so stark, dass die meisten Gegner davonfliegen. items.wands.wandofblastwave.stats_desc=Dieser Zauberstab schleudert ein magisches Geschoss, welcher an seinem Zielort gewaltsam explodiert. Die Kraft dieser Schockwelle richtet _%1$d-%2$d Schaden_ an und ist so stark, dass die meisten Gegner davonfliegen. @@ -1741,6 +1755,13 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=Fähigkeitsschub items.weapon.melee.crossbow$chargedshot.name=aufgeladen items.weapon.melee.crossbow$chargedshot.desc=Die Zweikämpferin konzentriert ihre Kraft auf ihre Armbrust. Der nächste Angriff, den sie damit ausführt, wird immer treffen und einen von drei Effekten auslösen:\n- Nahkampfangriffe werden Feinde ein paar Felder weit wegstoßen.\n- nicht präparierte Pfeile verursachen Bonusschaden.\n- Präparierte Pfeile erhalten zusätzliche Nutzungen und entfalten ihre Wirkung in einem 7x7-Bereich. Positive Pfeileffekte wirken sich nur auf Verbündete aus, schädliche Effekte wirken sich nur auf Feinde aus. Die Zweikämpferin kann diese Fähigkeit nicht nutzen, um positive Pfeileffekte auf sich selbst auszuüben. +items.weapon.melee.cudgel.name=cudgel +items.weapon.melee.cudgel.stats_desc=Diese Waffe ermöglicht präzise Angriffe. +items.weapon.melee.cudgel.ability_name=schwerer Hieb +items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon. + items.weapon.melee.dagger.name=Dolch items.weapon.melee.dagger.stats_desc=Diese Waffe ist gegen ahnungslose Gegner wirksamer. items.weapon.melee.dagger.ability_name=schleichen @@ -1777,8 +1798,8 @@ items.weapon.melee.gauntlet.desc=Dieser massive Kampfhandschuh ist aus einem kar items.weapon.melee.glaive.name=Glefe items.weapon.melee.glaive.stats_desc=Dies ist eine eher langsame Waffe.\nDiese Waffe hat eine erhöhte Reichweite. items.weapon.melee.glaive.ability_name=aufspießen -items.weapon.melee.glaive.typical_ability_desc=Die Zweikämpferin kann die Spitze einer Glefe dazu benutzen, einen Gegner in Reichweite _aufzuspießen_, sofern er nicht auf einem benachbarten Feld steht. Dies fügt üblicherweise _%1$d-%2$d_ Schaden zu, wirft den Gegner zurück und trifft garantiert. -items.weapon.melee.glaive.ability_desc=Die Zweikämpferin kann die Spitze einer Glefe dazu benutzen, einen Gegner in Reichweite _aufzuspießen_, sofern er nicht auf einem benachbarten Feld steht. Dies fügt _%1$d-%2$d_ Schaden zu, wirft den Gegner zurück und trifft garantiert. +items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.glaive.desc=Eine gewaltige Stangenwaffe, die aus einer Schwertklinge am Ende einer Stange besteht. items.weapon.melee.gloves.name=Kampfhandschuhe @@ -1938,15 +1959,15 @@ items.weapon.melee.scimitar$sworddance.desc=Die Zweikämpferin bewegt sich tänz items.weapon.melee.sickle.name=Sichel items.weapon.melee.sickle.stats_desc=Dies ist eine ziemlich ungenaue Waffe. items.weapon.melee.sickle.ability_name=ernten -items.weapon.melee.sickle.typical_ability_desc=Die Zweikämpferin kann einen Feind mit einer Sichel _ernten_. Dieser verheerende Angriff trifft garantiert und verursacht üblicherweise _%d Schaden._ Dieser Schaden wird als Blutung angewendet, wenn das Ziel nicht immun ist. -items.weapon.melee.sickle.ability_desc=Die Zweikämpferin kann einen Feind mit einer Sichel _ernten_. Dieser verheerende Angriff trifft garantiert und verursacht _%d Schaden._ Dieser Schaden wird als Blutung angewendet, wenn das Ziel nicht immun ist. +items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.sickle.desc=Ein manuelles Bauernwerkzeug, das auch als starke, aber unhandliche Waffe genutzt werden kann. items.weapon.melee.spear.name=Speer items.weapon.melee.spear.stats_desc=Dies ist eine eher langsame Waffe.\nDiese Waffe besitzt erhöhte Reichweite. items.weapon.melee.spear.ability_name=aufspießen -items.weapon.melee.spear.typical_ability_desc=Die Zweikämpferin kann die Spitze eines Speers dazu benutzen, einen Gegner in Reichweite _aufzuspießen_, sofern er nicht auf einem angrenzenden Feld steht. Dies fügt üblicherweise _%1$d-%2$d_ Schaden zu, wirft den Gegner zurück und trifft garantiert. -items.weapon.melee.spear.ability_desc=Die Zweikämpferin kann die Spitze eines Speers dazu benutzen, einen Gegner in Reichweite _aufzuspießen_, sofern er nicht auf einem angrenzenden Feld steht. Dies fügt _%1$d-%2$d_ Schaden zu, wirft den Gegner zurück und trifft garantiert. +items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.spear.desc=Ein schlanker Holzstab. An seiner Spitze ruht eine scharfe Eisenspitze. items.weapon.melee.sword.name=Schwert @@ -1967,8 +1988,8 @@ items.weapon.melee.warhammer.desc=Nur wenige Kreaturen können dem vernichtenden items.weapon.melee.warscythe.name=Kampfsense items.weapon.melee.warscythe.stats_desc=Dies ist eine ziemlich ungenaue Waffe. items.weapon.melee.warscythe.ability_name=ernten -items.weapon.melee.warscythe.typical_ability_desc=Die Zweikämpferin kann einen Feind mit einer Kriegssense _ernten_. Dieser verheerende Angriff trifft garantiert und verursacht üblicherweise _%d Schaden._ Dieser Schaden wird als Blutung angewendet, wenn das Ziel nicht immun ist. -items.weapon.melee.warscythe.ability_desc=Die Zweikämpferin kann einen Feind mit einer Kriegssense _ernten_. Dieser verheerende Angriff trifft garantiert und verursacht _%d Schaden._ Dieser Schaden wird als Blutung angewendet, wenn das Ziel nicht immun ist. +items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.warscythe.desc=Dieses große, unhandliche Werkzeug wurde verstärkt, um damit statt Getreideähren die Köpfe seiner Feinde zu ernten. items.weapon.melee.whip.name=Peitsche @@ -2128,6 +2149,7 @@ items.weapon.weapon.enchanted=steht unter der Wirkung von _%s_. items.weapon.weapon.enchant_hardened=Sie wurde _verhärtet._ items.weapon.weapon.hardened_no_enchant=Diese Waffe wurde _verhärtet,_ aber ist derzeit nicht verzaubert. items.weapon.weapon$enchantment.enchant=Verzauberung +items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment ###misc items diff --git a/core/src/main/assets/messages/items/items_el.properties b/core/src/main/assets/messages/items/items_el.properties index e6ffab044..ab2a4de24 100644 --- a/core/src/main/assets/messages/items/items_el.properties +++ b/core/src/main/assets/messages/items/items_el.properties @@ -47,7 +47,6 @@ items.armor.glyphs.obfuscation.name=%s κάλυψης items.armor.glyphs.obfuscation.desc=Αυτός ο γλύφος κάνει τον κάτοχο δυσδιάκριτο και πιο δύσκολα εντοπίσιμο. items.armor.glyphs.potential.name=%s δυναμικού -items.armor.glyphs.potential.rankings_desc=Εξοντώθηκες από: γλύφο δυναμικού items.armor.glyphs.potential.desc=Αυτός ο γλύφος συσσωρεύει ενέργεια με τη λήψη χτυπημάτων και φορτίζει τα ραβδιά του κατόχου του. items.armor.glyphs.repulsion.name=%s απώθησης @@ -96,6 +95,7 @@ items.armor.armor.not_cursed=Αυτή η πανοπλία είναι απαλλ items.armor.armor.seal_attached=Η σπασμένη σφραγίδα του Πολεμιστή είναι καρφιτσωμένη σε αυτήν την πανοπλία· του παρέχει έως και _%d προστασία._ items.armor.armor$glyph.glyph=γλύφος items.armor.armor$glyph.killed=Εξοντώθηκες από: %s... +items.armor.armor$glyph.rankings_desc=Killed by a glyph items.armor.classarmor.ac_ability=ΕΠΙΛΕΞΕ ΙΚΑΝΟΤΗΤΑ items.armor.classarmor.ac_transfer=ΜΕΤΑΦΕΡΕ @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_prompt=Επίλεξε μια πανοπλία items.armor.classarmor.transfer_cancel=Ακύρωση items.armor.classarmor.transfer_complete=Τα χαρακτηριστικά της ηρωικής σου πανοπλίας έχουν μεταφερθεί! +items.armor.clericarmor.name=hero's vestments +items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability. + items.armor.clotharmor.name=υφασμάτινη πανοπλία items.armor.clotharmor.desc=Αυτό το ελαφρύ ρούχο προσφέρει βασική προστασία. @@ -337,6 +340,13 @@ items.artifacts.etherealchains.desc_cursed=Η καταραμένη αλυσίδ items.artifacts.etherealchains.desc_equipped=Η αλυσίδα ακουμπά πάνω σου, απορροφώντας σιγά-σιγά την πνευματική ενέργεια αυτών που εξοντώνεις. Κάθε φορτίο είναι κι ένας κρίκος στην αλυσίδα, ο οποίος αυξάνει την προέκτασή της κατά ένα τετράγωνο. items.artifacts.etherealchains$chainsrecharge.levelup=Η αλυσίδα σου δυναμώνει! +items.artifacts.holytome.name=holy tome +items.artifacts.holytome.ac_cast=ΕΚΤΕΛΕΣΕ +items.artifacts.holytome.no_spell=You're not able to cast that spell right now. +items.artifacts.holytome.cursed=You cannot use a cursed tome. +items.artifacts.holytome.levelup=Your tome grows stronger! +items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed. + items.artifacts.hornofplenty.name=κέρας της αφθονίας items.artifacts.hornofplenty.ac_snack=ΜΠΟΥΚΙΑ items.artifacts.hornofplenty.ac_eat=ΦΑΕ @@ -506,7 +516,7 @@ items.bombs.noisemaker.desc=Αυτή η εξατομικευμένη βόμβα items.bombs.noisemaker.desc_burning=Ή βόμβα θορύβου κάνει τικ-τακ· θα εκραγεί όταν κάτι την πλησιάσει! items.bombs.smokebomb.name=βόμβα καπνού -items.bombs.smokebomb.desc=Αυτή η βόμβα έχει τροποποιηθεί για να ξεχύνει ένα πυκνό νέφος καπνού παράλληλα με την έκρηξη. Θα προκαλέσει _%1$d-%2$d ζημιά_ και θα απλώσει παχιά ομίχλη σε ακτίνα 2 τετραγώνων. +items.bombs.smokebomb.desc=This bomb has been modified to spew a thick cloud of gas at the same time as exploding. It will deal _%1$d-%2$d damage_ and spread shrouding fog within 2 tiles. items.bombs.regrowthbomb.name=βόμβα αναγέννησης items.bombs.regrowthbomb.desc=Αυτή η εξατομικευμένη βόμβα θα εκτοξεύσει ζωτικό υγρό εντός 3 τετραγώνων αντί να εκραγεί. Στην περιοχή αυτή θα ξεπηδήσουν ακαριαία φυτά και γρασίδι. Εσύ και οι σύμμαχοί σου θα θεραπευτείτε αν βρεθείτε στην έκρηξη, σαν να είχατε πιει ένα φίλτρο γιατρειάς. @@ -899,6 +909,8 @@ items.remains.cloakscrap.name=κομμάτι υφάσματος items.remains.cloakscrap.desc=Αυτό το κομμάτι ημιδιαφανούς υφάσματος μοιάζει να προέρχεται από τον μανδύα των σκιών ενός αείμνηστου Κλέφτη. Νιώθεις ακόμα λίγη μυστικιστική ενέργεια πάνω του, με την οποία μπορείς να δώσεις λίγο φορτίο στα τεχνουργήματά σου. Αυτό, όμως, θα καταστρέψει το ύφασμα. items.remains.sealshard.name=θραύσματα σφραγίδας items.remains.sealshard.desc=Αυτά τα μικρά θραύσματα κόκκινου κεριού μοιάζουν να προέρχονται από τη σφραγίδα ενός πεσμένου Πολεμιστή. Νιώθεις μια κάποια δύναμη θελήσεως πάνω στη σφραγίδα, χάρη στην οποία μπορείς να λάβεις λίγη ασπίδα προστασίας. Αυτό, όμως, θα καταστρέψει τα θραύσματα της σφραγίδας. +items.remains.tornpage.name=σκισμένη σελίδα +items.remains.tornpage.desc=This page looks like it was ripped out of an expired Cleric's holy tome. There's still a little divine energy clinging to it, you can use it to regain a little bit of health. Doing this will destroy the torn page however. @@ -1130,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=σκλάβωμα items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Αυτό το πλάσμα έχει συνεπαρθεί από τη μαγεία ενός παπύρου άσματος σειρήνων.\n\nΈνας σκλαβωμένος χαρακτήρας γίνεται ο μόνιμος σύμμαχός σου και θα παλεύει κάθε εχθρό που συναντά. items.scrolls.exotic.scrollofantimagic.name=πάπυρος αντι-μαγείας -items.scrolls.exotic.scrollofantimagic.desc=Η μαγεία αυτού του παπύρου θα σε περικυκλώσει με μια μαγική αύρα που εμποδίζει προσωρινά όλες τις μαγικές επιδράσεις, είτε επιβλαβείς είτε βοηθητικές. Οι ικανότητες των ηρωικών πανοπλιών είναι αρκετά ισχυρές ώστε να λειτουργούν παρά την επίδραση αυτή. +items.scrolls.exotic.scrollofantimagic.desc=The incantation on this scroll will surround you with a magical aura that temporarily blocks all magical effects, harmful or helpful. This includes most magical item effects such as wands, scrolls, rings, artifacts, enchantments, and curses. Heroic armor abilities are strong enough to work regardless however. items.scrolls.exotic.scrollofchallenge.name=πάπυρος πρόκλησης items.scrolls.exotic.scrollofchallenge.desc=Όταν ο πάπυρος διαβαστεί δυνατά, θα απελευθερώσει μια δυνατή ιαχή που τραβάει τους εχθρούς στον αναγνώστη. Ταυτόχρονα, θα δημιουργήσει μια μικρή αρένα γύρω του.\n\nΌσο ο χρήστης είναι στην αρένα, λαμβάνει 33% μειωμένη ζημιά από όλες τις πηγές και δεν μειώνεται ο κορεσμός του. (Η μείωση της ζημιάς γίνεται πριν εφαρμοστούν άλλες μορφές εμποδισμού ζημιάς.)\n\nΤο μέγεθος της αρένας κλιμακώνεται ανάλογα με το μέγεθος του χώρου που βρίσκεται ο αναγνώστης. Θα είναι ιδιαίτερα μικρή σε κάποιους χώρους αφεντικών. @@ -1161,6 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=Όταν ο πάπυρος διαβ items.scrolls.exotic.scrollofmetamorphosis.name=πάπυρος μεταμόρφωσης items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Επίλεξε ένα ταλέντο να το μεταμορφώσεις. items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Διάλεξε ένα νέο ταλέντο που θα αντικαταστήσει το μεταμορφωμένο. +items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Cancelling will still consume your scroll of metamorphosis, are you sure? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=μεταμόρφωση ταλέντου items.scrolls.exotic.scrollofmetamorphosis.desc=Αυτός ο πάπυρος περιέχει μια ισχυρή μαγεία μεταστοιχείωσης, η οποία εφαρμόζεται στον ίδιο τον χρήστη κι όχι σε αντικείμενο. Σου επιτρέπει να επιλέξεις ένα ταλέντο σου και να το αντικαταστήσεις με ένα άλλο από 4 επιλογές της ίδιας βαθμίδας – από κάθε άλλον ήρωα!\n\nΑυτή η επίδραση μπορεί να χρησιμοποιηθεί μόνο στα κύρια ταλέντα των ηρώων – όχι σε ταλέντα εξειδικεύσεων ή ικανοτήτων πανοπλίας. Τα ταλέντα που δεν μπορείς να χρησιμοποιήσεις δεν θα δοθούν ως επιλογές. @@ -1223,8 +1236,8 @@ items.spells.phaseshift.desc=Αυτό το χαοτικό ξόρκι θα τηλ items.spells.reclaimtrap.name=ανάσωση παγίδας items.spells.reclaimtrap.no_trap=Δεν υπάρχει παγίδα εκεί. -items.spells.reclaimtrap.desc_trap=Το ξόρκι είναι εμποτισμένο με μια _%s._ -items.spells.reclaimtrap.desc=Αυτό το ξόρκι περιέχει απομεινάρια της μηχανικής ενέργειας του DM-300. Όταν χρησιμοποιηθεί σε μια ενεργή παγίδα, η ουσία της παγίδας θα απορροφηθεί από το ξόρκι. Θα μπορείς, έπειτα, να ενεργοποιήσεις την επίδραση της παγίδας σε όποιο σημείο θέλεις.\n\nΚάποιες παγίδες μπορεί να μη λειτουργούν παντού, και το ξόρκι μπορεί να αποθηκεύσει μόνο μία παγίδα κάθε φορά. +items.spells.reclaimtrap.desc_trap=The spell is currently ready to trigger a _%s._ +items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time. items.spells.recycle.name=ανακύκλωση items.spells.recycle.inv_title=Ανακύκλωσε ένα αντικείμενο @@ -1380,8 +1393,8 @@ items.trinkets.saltcube.stats_desc=Στο τωρινό του επίπεδο, θ items.trinkets.shardofoblivion.name=θραύσμα της λήθης items.trinkets.shardofoblivion.desc=Αφού παρέμεινε στο αλχημικό τσουκάλι, αυτό το μικρό θραύσμα καταραμένου μετάλλου άλλαξε και πλέον αποτελείται από... τίποτα; Το φως φαίνεται να κάμπτεται γύρω από το θραύσμα, και αιωρείται όταν δεν το κρατάς. Το θραύσμα φαίνεται να αντλεί μαγικά δύναμη από την άγνοιά σου... είναι καλύτερα να μη το φέρνεις πολύ στο μυαλό σου. -items.trinkets.shardofoblivion.typical_stats_desc=Κανονικά, αυτό το μαραφέτι αυξάνει το πόσο συχνά αφήνουν λεία οι εχθροί κατά 20%% για κάθε μη αναγνωρισμένο εφόδιο που έχεις εξοπλισμένο ή πρόσφατα αναγνωρισμένο, με όριο _%d αντικείμενο/-α._ Το θραύσμα σε αποτρέπει από το να αναγνωρίζεις αυτόματα τον εξοπλισμό σου, αλλά μπορεί να χρησιμοποιηθεί για να αναγνωρίσεις χειροκίνητα όποια εφόδια είναι έτοιμα γι' αυτό. -items.trinkets.shardofoblivion.stats_desc=Στο τωρινό του επίπεδο, το μαραφέτι αυξάνει το πόσο συχνά αφήνουν λεία οι εχθροί κατά 20%% για κάθε μη αναγνωρισμένο εφόδιο που έχεις εξοπλισμένο ή πρόσφατα αναγνωρισμένο, με όριο _%d αντικείμενο/-α._ Το θραύσμα σε αποτρέπει από το να αναγνωρίζεις αυτόματα τον εξοπλισμό σου, αλλά μπορεί να χρησιμοποιηθεί για να αναγνωρίσεις χειροκίνητα όποια εφόδια είναι έτοιμα γι' αυτό. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=ΑΝΑΓΝΩΡΙΣΗ items.trinkets.shardofoblivion.identify_prompt=Αναγνώρισε ένα εφόδιο items.trinkets.shardofoblivion.identify_ready=Ένα εφόδιο είναι έτοιμο να αναγνωριστεί: %s. @@ -1454,6 +1467,7 @@ items.wands.wand$placeholder.name=ραβδί items.wands.wandofblastwave.name=ραβδί κύματος έκρηξης items.wands.wandofblastwave.staff_name=ράβδος κύματος έκρηξης items.wands.wandofblastwave.ondeath=Εξοντώθηκες από το ίδιο σου το ραβδί κύματος έκρηξης... +items.wands.wandofblastwave.knockback_ondeath=The collision killed you... items.wands.wandofblastwave.desc=Αυτό το ραβδί είναι φτιαγμένο από κάποιο είδος αυλακωμένης πέτρας, με χρυσαφί περίγραμμα κι ένα στρογγυλό μαύρο πετράδι στην άκρη. Το αισθάνεσαι πολύ βαρύ στο χέρι σου. items.wands.wandofblastwave.typical_stats_desc=Αυτό το ραβδί εξαπολύει μια βολή που εκρήγνυται βίαια στο στοχευμένο σημείο. Η ισχύς αυτής της έκρηξης προκαλεί _%1$d-%2$d ζημιά_ και είναι αρκετά ισχυρή ώστε να πετάξει μακριά τους περισσότερους εχθρούς. items.wands.wandofblastwave.stats_desc=Αυτό το ραβδί εξαπολύει μία βολή που εκρήγνυται βίαια στη στοχευμένη περιοχή. Η ισχύς αυτής της έκρηξης προκαλεί _%1$d-%2$d ζημιά,_ και είναι αρκετά ισχυρή ώστε να πετάξει μακριά τους περισσότερους εχθρούς. @@ -1741,6 +1755,13 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=Ενδυνάμωση ικ items.weapon.melee.crossbow$chargedshot.name=φορτισμένη items.weapon.melee.crossbow$chargedshot.desc=Η Ξιφομάχος συγκεντρώνει ισχύ στη βαλλίστρα της. Η επόμενη επίθεση με αυτή θα χτυπήσει εγγυημένα και θα εφαρμόσει μία από τις παρακάτω επιδράσεις:\n- Η επίθεση μάχης σώμα-με-σώμα πετά τους εχθρούς λίγα τετράγωνα μακριά.\n- Ένα μη εμποτισμένο βέλος προκαλεί επιπλέον ζημιά.\n- Ένα εμποτισμένο βέλος λαμβάνει επιπλέον χρήσεις κσι ενεργοποιεί την επίδρασή του σε μια περιοχή 7x7. Οι θετικές επιδράσεις βελών επηρεάζουν μόνο τους συμμάχους, ενώ οι επιβλαβείς μόνο τους εχθρούς. Η Ξιφομάχος δεν μπορεί να εφαρμόσει θετικές επιδράσεις βελών στον εαυτό της με αυτήν την ικανότητα. +items.weapon.melee.cudgel.name=cudgel +items.weapon.melee.cudgel.stats_desc=Αυτό το όπλο είναι αρκετά ακριβές. +items.weapon.melee.cudgel.ability_name=βαρυ χτυπημα +items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon. + items.weapon.melee.dagger.name=στιλέτο items.weapon.melee.dagger.stats_desc=Αυτό το όπλο είναι ισχυρότερο σε ανυποψίαστους εχθρούς. items.weapon.melee.dagger.ability_name=κρυψιμο @@ -1777,8 +1798,8 @@ items.weapon.melee.gauntlet.desc=Αυτό το τεράστιο γάντι εί items.weapon.melee.glaive.name=λόγχη items.weapon.melee.glaive.stats_desc=Αυτό το όπλο είναι κάπως αργό.\nΤο όπλο έχει μεγαλύτερη εμβέλεια. items.weapon.melee.glaive.ability_name=καρφωμα -items.weapon.melee.glaive.typical_ability_desc=Η Ξιφομάχος μπορεί να χρησιμοποιήσει την αιχμή της λόγχης για να _καρφώσει_ έναν εχθρό εντός εμβέλειας, αλλά όχι δίπλα της. Αυτό κανονικά προκαλεί _%1$d-%2$d_ ζημιά, χτυπά εγγυημένα και πετάει τον εχθρό πίσω. -items.weapon.melee.glaive.ability_desc=Η Ξιφομάχος μπορεί να χρησιμοποιήσει την αιχμή της λόγχης για να _καρφώσει_ έναν εχθρό εντός εμβέλειας, αλλά όχι δίπλα της. Αυτό προκαλεί _%1$d-%2$d_ ζημιά, χτυπά εγγυημένα και πετάει τον εχθρό πίσω. +items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.glaive.desc=Ένα τεράστιο κοντάρι με μια λεπίδα ξίφους τοποθετημένη στην άκρη του. items.weapon.melee.gloves.name=γάντια με καρφιά @@ -1938,15 +1959,15 @@ items.weapon.melee.scimitar$sworddance.desc=Η Ξιφομάχος εκτελεί items.weapon.melee.sickle.name=δρεπάνι χειρός items.weapon.melee.sickle.stats_desc=Αυτό το όπλο είναι κάπως ανακριβές. items.weapon.melee.sickle.ability_name=θερισμα -items.weapon.melee.sickle.typical_ability_desc=Η Ξιφομάχος μπορεί να _θερίσει_ έναν εχθρό με το δρεπάνι χειρός. Αυτή η καταστροφική επίθεση χτυπά εγγυημένα και προκαλεί αιμορραγία, κανονικά ίση με _%d ζημιά._ Αν ο στόχος δεν δύναται να αιμορραγήσει, η ζημιά εφαρμόζεται απευθείας. -items.weapon.melee.sickle.ability_desc=Η Ξιφομάχος μπορεί να _θερίσει_ έναν εχθρό με το δρεπάνι χειρός. Αυτή η καταστροφική επίθεση χτυπά εγγυημένα και προκαλεί αιμορραγία ίση με _%d ζημιά._ Αν ο στόχος δεν δύναται να αιμορραγήσει, η ζημιά εφαρμόζεται απευθείας. +items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.sickle.desc=Γεωργικό εργαλείο χειρός που λειτουργεί και ως ένα ισχυρό αλλά δύσχρηστο όπλο. items.weapon.melee.spear.name=δόρυ items.weapon.melee.spear.stats_desc=Αυτό το όπλο είναι κάπως αργό.\nΤο όπλο έχει μεγαλύτερη έκταση χτυπήματος. items.weapon.melee.spear.ability_name=καρφωμα -items.weapon.melee.spear.typical_ability_desc=Η Ξιφομάχος μπορεί να χρησιμοποιήσει την αιχμή του δόρατος για να _καρφώσει_ έναν εχθρό εντός εμβέλειας, αλλά όχι δίπλα της. Αυτό κανονικά προκαλεί _%1$d-%2$d_ ζημιά, χτυπά εγγυημένα και πετάει τον εχθρό πίσω. -items.weapon.melee.spear.ability_desc=Η Ξιφομάχος μπορεί να χρησιμοποιήσει την αιχμή του δόρατος για να _καρφώσει_ έναν εχθρό εντός εμβέλειας, αλλά όχι δίπλα της. Αυτό προκαλεί _%1$d-%2$d_ ζημιά, χτυπά εγγυημένα και πετάει τον εχθρό πίσω. +items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.spear.desc=Μία λεπτή, ξύλινη ράβδος με σιδερένια αιχμή. items.weapon.melee.sword.name=σπαθί @@ -1967,8 +1988,8 @@ items.weapon.melee.warhammer.desc=Λίγα πλάσματα μπορούν να items.weapon.melee.warscythe.name=πολεμικό δρεπάνι items.weapon.melee.warscythe.stats_desc=Αυτό το όπλο είναι κάπως ανακριβές. items.weapon.melee.warscythe.ability_name=θερισμα -items.weapon.melee.warscythe.typical_ability_desc=Η Ξιφομάχος μπορεί να _θερίσει_ έναν εχθρό με το πολεμικό δρεπάνι. Αυτή η καταστροφική επίθεση χτυπά εγγυημένα και προκαλεί αιμορραγία, κανονικά ίση με _%d ζημιά._ Αν ο στόχος δεν δύναται να αιμορραγήσει, η ζημιά εφαρμόζεται απευθείας. -items.weapon.melee.warscythe.ability_desc=Η Ξιφομάχος μπορεί να _θερίσει_ έναν εχθρό με το πολεμικό δρεπάνι. Αυτή η καταστροφική επίθεση χτυπά εγγυημένα και προκαλεί αιμορραγία ίση με _%d ζημιά._ Αν ο στόχος δεν δύναται να αιμορραγήσει, η ζημιά εφαρμόζεται απευθείας. +items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.warscythe.desc=Αυτό το μεγάλο και κάπως δύσχρηστο εργαλείο έχει τροποποιηθεί ώστε να θερίζει ψυχές αντί για σοδειές. items.weapon.melee.whip.name=μαστίγιο @@ -2128,6 +2149,7 @@ items.weapon.weapon.enchanted=έχει μια _%s._ items.weapon.weapon.enchant_hardened=Έχει _σκληρυνθεί._ items.weapon.weapon.hardened_no_enchant=Το όπλο έχει _σκληρυνθεί,_ αλλά δεν είναι μαγικά ενισχυμένο προς το παρόν. items.weapon.weapon$enchantment.enchant=μαγική ενίσχυση +items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment ###misc items diff --git a/core/src/main/assets/messages/items/items_eo.properties b/core/src/main/assets/messages/items/items_eo.properties index dcfbb761f..0f0beb216 100644 --- a/core/src/main/assets/messages/items/items_eo.properties +++ b/core/src/main/assets/messages/items/items_eo.properties @@ -47,7 +47,6 @@ items.armor.glyphs.obfuscation.name=%s de nigrumo items.armor.glyphs.obfuscation.desc=Tiu ĉi skribaĵo nigrumas la portanton, igante lin malpli eltrovebla. items.armor.glyphs.potential.name=%s de potencialo -items.armor.glyphs.potential.rankings_desc=Mortigita de skribaĵo de potencialo items.armor.glyphs.potential.desc=Tiu ĉi skribaĵo gajnas energion de frapoj, kiu ŝarĝas vergojn de la portanto je aktivigo. items.armor.glyphs.repulsion.name=%s de repuŝo @@ -96,6 +95,7 @@ items.armor.armor.not_cursed=Tiu ĉi defendaĵo estas libera de fia magio. items.armor.armor.seal_attached=La rompita sigelo de Batalisto estas surmetita al tiu ĉi defendaĵo kaj donas al li _%d poentojn da ŝirmo_. items.armor.armor$glyph.glyph=skribaĵo items.armor.armor$glyph.killed=%s mortigis vin… +items.armor.armor$glyph.rankings_desc=Killed by a glyph items.armor.classarmor.ac_ability=ELEKTI KAPABLON items.armor.classarmor.ac_transfer=TRANSIGI @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_prompt=Elektu defendaĵon items.armor.classarmor.transfer_cancel=Nuligi items.armor.classarmor.transfer_complete=Transigis atributojn de via heroa defendaĵo! +items.armor.clericarmor.name=hero's vestments +items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability. + items.armor.clotharmor.name=ŝtofa defendaĵo items.armor.clotharmor.desc=Tiu ĉi malpeza defendaĵo garantias bazan protekton. @@ -337,6 +340,13 @@ items.artifacts.etherealchains.desc_cursed=La malbenitaj katenoj alkroĉiĝis al items.artifacts.etherealchains.desc_equipped=Katenoj pendas ĉe vi, malrapide elŝutante spiritan energion de viaj mortigitoj. Ĉiu ŝargo estas ĉenero en katenoj, kiu etendiĝos por precize unu kahelo. items.artifacts.etherealchains$chainsrecharge.levelup=Viaj katenoj iĝas pli povaj! +items.artifacts.holytome.name=holy tome +items.artifacts.holytome.ac_cast=UZI +items.artifacts.holytome.no_spell=You're not able to cast that spell right now. +items.artifacts.holytome.cursed=You cannot use a cursed tome. +items.artifacts.holytome.levelup=Your tome grows stronger! +items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed. + items.artifacts.hornofplenty.name=korno de abundo items.artifacts.hornofplenty.ac_snack=MANĜETI items.artifacts.hornofplenty.ac_eat=MANĜI @@ -506,7 +516,7 @@ items.bombs.noisemaker.desc=Tiu ĉi bombo estas modifita por ke pluroble eligu b items.bombs.noisemaker.desc_burning=Tiu ĉi brulilo eksplodos, kiam iu alproksimiĝos al ĝi! items.bombs.smokebomb.name=fumbombo -items.bombs.smokebomb.desc=Tiu ĉi bombo estas modifita por disigi densan nubon de gaso kune kun eksplodo. Ĝi kaŭzos _%1$d-%2$d da damaĝo_ kaj disigos fuman vualon ene la radiuso de 2 kaheloj. +items.bombs.smokebomb.desc=This bomb has been modified to spew a thick cloud of gas at the same time as exploding. It will deal _%1$d-%2$d damage_ and spread shrouding fog within 2 tiles. items.bombs.regrowthbomb.name=vegetaĵa bombo items.bombs.regrowthbomb.desc=Tiu ĉi modifita bombo ellasos vivigan likvon ene la radiuso de 3 kaheloj anstataŭ eksplodi. Areo proksime de eksplodejo rapide naskos herbon kaj vegetaĵojn. Vi kaj ĉiuj viaj amikoj ene la eksploda ondo estos sanigitaj en la sama maniero kiel trinki eliksiron de sano. @@ -899,6 +909,8 @@ items.remains.cloakscrap.name=peco de teksaĵo items.remains.cloakscrap.desc=Tiu ĉi peco de travidebla teksaĵo ŝajnas deveni de la mantelo de ombroj de pereinta Fripono. Vi plue povas senti restaĵon de mistera energio ene ĝi kaj povas tion uzi por iomete ŝargi viajn antikvaĵojn. La menciita ago tamen detruos la teksaĵon. items.remains.sealshard.name=eroj de sigelo items.remains.sealshard.desc=Tiuj ĉi etaj fragmentoj de ruĝa vakso ŝajnas deveni de la rompita sigelo de morta Batalisto. Vi plue sentas ombron de forta volo ene la fragmentoj kaj povas uzi ilin por akiri iomete da ŝirmo. La menciita ago tamen detruos la erojn. +items.remains.tornpage.name=elŝirita paĝo +items.remains.tornpage.desc=This page looks like it was ripped out of an expired Cleric's holy tome. There's still a little divine energy clinging to it, you can use it to regain a little bit of health. Doing this will destroy the torn page however. @@ -1130,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=konvertita items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Tiu ĉi monstro estis konvertita per magio de la skribrulaĵo de marvirina kanto.\n\nKonvertita kontraŭulo porĉiame estos via amiko kaj atakos ĉiujn renkontitajn monstrojn. items.scrolls.exotic.scrollofantimagic.name=skribrulaĵo de malmagio -items.scrolls.exotic.scrollofantimagic.desc=La sorĉaĵo de tiu ĉi volvolibro ĉirkaŭos vin per magia etoso, kiu portempe blokos ĉiujn magiajn efikojn, kaj helpajn kaj minacajn. Kapabloj de heroaj defendaĵoj estas sufiĉe fortaj por funkcii malgraŭ tiu ĉi efiko. +items.scrolls.exotic.scrollofantimagic.desc=The incantation on this scroll will surround you with a magical aura that temporarily blocks all magical effects, harmful or helpful. This includes most magical item effects such as wands, scrolls, rings, artifacts, enchantments, and curses. Heroic armor abilities are strong enough to work regardless however. items.scrolls.exotic.scrollofchallenge.name=skribrulaĵo de defio items.scrolls.exotic.scrollofchallenge.desc=Post esti legita voĉe, tiu ĉi skribrulaĵo ellasos laŭtan kriegon, kiu allogos malamikojn al la leganto kaj samtempe kreos malgrandan batalarenon ĉirkaŭ li.\n\nTiel longe, kiel la leganto restadas en la batalareno, li ricevos je 33% malpli da damaĝo de ĉiuj fontoj (tiu ĉi redukto kalkuliĝas antaŭ aliaj manieroj de damaĝredukto) kaj ne malsatiĝos.\n\nLa grando de la batalareno dependos de spaco en kiu estas la leganto; ĝi estas precipe malgranda en areoj de iuj ĉefmonstroj. @@ -1161,6 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=Post legi tiun ĉi skribrulaĵon, de items.scrolls.exotic.scrollofmetamorphosis.name=skribrulaĵo de metamorfozo items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Elektu talenton por metamorfozi. items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Elektu novan talenton, per kiu vi volas anstataŭigi la metamorfozitan talenton. +items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Cancelling will still consume your scroll of metamorphosis, are you sure? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=metamorfozi talenton items.scrolls.exotic.scrollofmetamorphosis.desc=Tiu ĉi skribrulaĵo enhavas potencan magion de transformo, kiu influas al la leganto anstataŭ al objekto. Magio de tiu ĉi skribrulaĵo ebligos al vi elekti iun vian talenton kaj anstataŭigi ĝin per unu el kvar talentoj de la sama nivelo de alia speco de heroo!\n\nLa magio aplikiĝas nur al talentoj de herooj (niveloj 1-2), ne al talentoj de profesioj aŭ defendaĵoj. Nemetamorfozeblaj talentoj ne estos elekteblaj. @@ -1223,8 +1236,8 @@ items.spells.phaseshift.desc=Tiu ĉi ĥaosa sorĉaĵo povas teleporti iun ajn ce items.spells.reclaimtrap.name=sorĉkristalo de kaptila transkonstruo items.spells.reclaimtrap.no_trap=Estas neniu kaptilo tie ĉi. -items.spells.reclaimtrap.desc_trap=La sorĉkristalo estas nuntempe plenigita per _%s._ -items.spells.reclaimtrap.desc=Tiu ĉi sorĉaĵo enhavas restaĵojn de meĥanika energio de DM-300. Kiam uzita sur aktiva kaptilo, la povo de la kaptilo estos sorbita en sorĉkristalon, ebligante al vi okazigi efikon de la kaptilo kie ajn vi volas.\n\nTamen iuj kaptiloj povas ne funkcii ĉie kaj la sorĉkristalo povas teni povon nur de unu kaptilo samtempe. +items.spells.reclaimtrap.desc_trap=The spell is currently ready to trigger a _%s._ +items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time. items.spells.recycle.name=sorĉkristalo de transformeto items.spells.recycle.inv_title=Transformeti aĵon @@ -1380,8 +1393,8 @@ items.trinkets.saltcube.stats_desc=Je la nuna nivelo tiu ĉi brilaĵo pliigos vi items.trinkets.shardofoblivion.name=rompaĵo de forgeso items.trinkets.shardofoblivion.desc=Post kuiri en la alĥemia kuirpoto tiun ĉi etan fragmenton de malbenita metalo, ĝi ŝanĝiĝis al… neniaĵo? La fragmento kurbigas lumon kaj restas en la loko eĉ kiam vi ne tenas ĝin. Ĝi ŝajnas magie ĉerpi energion el via nescio, do eble estos bone ne pensi pri ĝi tro multe. -items.trinkets.shardofoblivion.typical_stats_desc=Kutime tiu ĉi brilaĵo pliigos ŝancon, ke malamikoj faligos trezoron je 20%% por ĉiu neidentigita surmetita aŭ antaŭnelonge uzita ekipaĵo, maksimume al _%d aĵo(j)_. La rompaĵo ankaŭ malebligos al vi aŭtomate identigi ekipaĵojn, sed vi povas permane identigi ilin, kiam vi estos pretaj por identigi. -items.trinkets.shardofoblivion.stats_desc=Je la nuna nivelo tiu ĉi brilaĵo pliigos ŝancon, ke malamikoj faligos trezoron je 20%% por ĉiu neidentigita surmetita aŭ antaŭnelonge uzita ekipaĵo, maksimume al _%d aĵo(j)_. La rompaĵo ankaŭ malebligos al vi aŭtomate identigi ekipaĵojn, sed vi povas permane identigi ilin, kiam vi estos pretaj por identigi. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=IDENTIGI items.trinkets.shardofoblivion.identify_prompt=Identigi aĵon items.trinkets.shardofoblivion.identify_ready=Aĵo estas preta por esti identigita: %s. @@ -1454,6 +1467,7 @@ items.wands.wand$placeholder.name=vergo items.wands.wandofblastwave.name=vergo de eksploda ondo items.wands.wandofblastwave.staff_name=bastonego de eksploda ondo items.wands.wandofblastwave.ondeath=Vi mortigis vin mem per via vergo de eksploda ondo… +items.wands.wandofblastwave.knockback_ondeath=The collision killed you... items.wands.wandofblastwave.desc=Tiu ĉi vergo estas farita el ia marmora ŝtono kun ora ornamaĵo kaj cirkla nigra juvelŝtono sur la finaĵo. Ĝi ŝajnas tre peza en via mano. items.wands.wandofblastwave.typical_stats_desc=Tiu ĉi vergo pafas kuglon, kiu brute eksplodas en la celo. La forto de eksplodo kutime kaŭzas _%1$d-%2$d da damaĝo_ kaj estas sufiĉe potenca por ekflugigi plejparton de monstroj. items.wands.wandofblastwave.stats_desc=Tiu ĉi vergo pafas kuglon, kiu brute eksplodas en la celo. La forto de eksplodo kaŭzas _%1$d-%2$d da damaĝo_ kaj estas sufiĉe potenca por ekflugigi plejparton de monstroj. @@ -1741,6 +1755,13 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=Plifortigo de special-atak items.weapon.melee.crossbow$chargedshot.name=plipovigita pafo items.weapon.melee.crossbow$chargedshot.desc=Duelistino koncentriĝas sur sia pafarko. Ŝia sekva atako certe trafos kaj aktivigos unu el la tri efikoj:\n– permanaj atakoj forbatos kontraŭulojn je kelkaj kaheloj;\n– netrempitaj sagetoj kaŭzos ekstran damaĝon;\n– trempitaj sagetoj havos kelkajn pliajn uzojn kaj kaŭzos siajn frap-efikojn ene la areo 7×7.\nUtilaj efikoj aplikiĝos nur al amikojn kaj minacaj efikoj aplikiĝos nur al malamikoj. Duelistino ne povas uzi tiun ĉi kapablon por apliki utilajn sagetajn efikojn al si mem. +items.weapon.melee.cudgel.name=cudgel +items.weapon.melee.cudgel.stats_desc=Tio ĉi estas ja preciza armilo. +items.weapon.melee.cudgel.ability_name=frapegi +items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon. + items.weapon.melee.dagger.name=ponardo items.weapon.melee.dagger.stats_desc=Tiu ĉi armilo estas pli efika kontraŭ surprizitaj malamikoj. items.weapon.melee.dagger.ability_name=ŝteliri @@ -1777,8 +1798,8 @@ items.weapon.melee.gauntlet.desc=Tiu ĉi masiva ganto estas farita el karminruĝ items.weapon.melee.glaive.name=halebardo items.weapon.melee.glaive.stats_desc=Tio ĉi estas ja malrapida armilo.\nTiu ĉi armilo havas egan atingon. items.weapon.melee.glaive.ability_name=pikpuŝi -items.weapon.melee.glaive.typical_ability_desc=Duelistino povas uzi finaĵon de sia halebardo por _pikpuŝi_ malamikon en la atakatingo, sed ne apudan. Tiu ĉi atako probable kaŭzos _%1$d-%2$d da damaĝo_, forpuŝos la malamikon kaj certe ĝin trafos. -items.weapon.melee.glaive.ability_desc=Duelistino povas uzi finaĵon de sia halebardo por _pikpuŝi_ malamikon en la atakatingo, sed ne apudan. Tiu ĉi atako kaŭzos _%1$d-%2$d da damaĝo_, forpuŝos la malamikon kaj certe ĝin trafos. +items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.glaive.desc=Masiva batalilo konsistanta el glava klingo sur la fino de stango. items.weapon.melee.gloves.name=pikilecaj gantoj @@ -1938,15 +1959,15 @@ items.weapon.melee.scimitar$sworddance.desc=Duelistino faras viglajn tranĉojn, items.weapon.melee.sickle.name=falĉileto items.weapon.melee.sickle.stats_desc=Tio ĉi estas ja malpreciza armilo. items.weapon.melee.sickle.ability_name=falĉi -items.weapon.melee.sickle.typical_ability_desc=Duelistino povas _falĉi_ malamikon per falĉileto. Tiu ĉi detruanta atako certe trafos kaj probable kaŭzos _%d da damaĝo._ La damaĝo aplikiĝos kiel sangado, se viktimo ne estas rezista. -items.weapon.melee.sickle.ability_desc=Duelistino povas _falĉi_ malamikon per falĉileto. Tiu ĉi detruanta atako certe trafos kaj kaŭzos _%d da damaĝo._ La damaĝo aplikiĝos kiel sangado, se viktimo ne estas rezista. +items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.sickle.desc=Malgranda agrokultura ilo, kiu povas utili kiel potenca, tamen maloportuna armilo. items.weapon.melee.spear.name=pikstango items.weapon.melee.spear.stats_desc=Tio ĉi estas ja malrapida armilo.\nTiu ĉi armilo havas egan atingon. items.weapon.melee.spear.ability_name=pikpuŝi -items.weapon.melee.spear.typical_ability_desc=Duelistino povas uzi finaĵon de sia pikstango por _pikpuŝi_ malamikon en la atakatingo, sed ne apudan. Tiu ĉi atako probable kaŭzos _%1$d-%2$d da damaĝo_, forpuŝos la malamikon kaj certe ĝin trafos. -items.weapon.melee.spear.ability_desc=Duelistino povas uzi finaĵon de sia pikstango por _pikpuŝi_ malamikon en la atakatingo, sed ne apudan. Tiu ĉi atako kaŭzos _%1$d-%2$d da damaĝo_, forpuŝos la malamikon kaj certe ĝin trafos. +items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.spear.desc=Maldika ligna stango finigita per pika fero. items.weapon.melee.sword.name=glavo @@ -1967,8 +1988,8 @@ items.weapon.melee.warhammer.desc=Nur kelkaj monstroj povas travivi detruantan f items.weapon.melee.warscythe.name=falĉilo batala items.weapon.melee.warscythe.stats_desc=Tio ĉi estas ja malpreciza armilo. items.weapon.melee.warscythe.ability_name=falĉi -items.weapon.melee.warscythe.typical_ability_desc=Duelistino povas _falĉi_ malamikon per falĉilo batala. Tiu ĉi detruanta atako certe trafos kaj probable kaŭzos _%d da damaĝo._ La damaĝo aplikiĝos kiel sangado, se viktimo ne estas rezista. -items.weapon.melee.warscythe.ability_desc=Duelistino povas _falĉi_ malamikon per falĉilo batala. Tiu ĉi detruanta atako certe trafos kaj kaŭzos _%d da damaĝo._ La damaĝo aplikiĝos kiel sangado, se viktimo ne estas rezista. +items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.warscythe.desc=Tiu ĉi granda kaj maloportuna ilo estas plifortigita kaj pli taŭgas por falĉi monstrojn ol grenojn. items.weapon.melee.whip.name=vipo @@ -2128,6 +2149,7 @@ items.weapon.weapon.enchanted=Ĝi estas plenigita per _%s._ items.weapon.weapon.enchant_hardened=Ĝi estas _hardita._ items.weapon.weapon.hardened_no_enchant=Tiu ĉi armilo estas _hardita,_ sed ne estas nuntempe ensorĉita. items.weapon.weapon$enchantment.enchant=ensorĉo +items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment ###misc items diff --git a/core/src/main/assets/messages/items/items_es.properties b/core/src/main/assets/messages/items/items_es.properties index aa67e5fe9..54dce76e0 100644 --- a/core/src/main/assets/messages/items/items_es.properties +++ b/core/src/main/assets/messages/items/items_es.properties @@ -47,7 +47,6 @@ items.armor.glyphs.obfuscation.name=%s de ofuscación items.armor.glyphs.obfuscation.desc=Este glifo oscurece al portador, haciéndolo más difícil de detectar. items.armor.glyphs.potential.name=%s de potencial -items.armor.glyphs.potential.rankings_desc=Muerto por: glifo de potencial items.armor.glyphs.potential.desc=Este glifo acumula energía cuando es golpeado, otorgando carga a la varita del portador cuando se activa. items.armor.glyphs.repulsion.name=%s de repulsión @@ -96,6 +95,7 @@ items.armor.armor.not_cursed=Esta armadura está libre de energía maligna. items.armor.armor.seal_attached=El sello roto del Guerrero está fijado a esta armadura, otorgándole hasta _%d de blindaje_. items.armor.armor$glyph.glyph=un glifo items.armor.armor$glyph.killed=%s te ha matado. +items.armor.armor$glyph.rankings_desc=Muerto por un glifo items.armor.classarmor.ac_ability=ESCOGER HABILIDAD items.armor.classarmor.ac_transfer=TRANSFERIR @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_prompt=Selecciona un armadura items.armor.classarmor.transfer_cancel=Cancelar items.armor.classarmor.transfer_complete=¡Las propiedades de tu armadura heroica han sido transferidas! +items.armor.clericarmor.name=vestiduras de clérigo +items.armor.clericarmor.desc=Mientras lleve esta combinación de tela y lámina, el Clérigo puede realizar una habilidad especial. + items.armor.clotharmor.name=armadura de tela items.armor.clotharmor.desc=Esta armadura liviana ofrece protección básica. @@ -337,6 +340,13 @@ items.artifacts.etherealchains.desc_cursed=Las cadenas malditas están sujetas a items.artifacts.etherealchains.desc_equipped=Las cadenas descansan a tu alrededor, desviando lentamente la energía espiritual de aquellos a quienes derrotas. Cada carga es un eslabón en la cadena, que se extenderá exactamente una casilla. items.artifacts.etherealchains$chainsrecharge.levelup=¡Tus cadenas se fortalecen! +items.artifacts.holytome.name=tomo sagrado +items.artifacts.holytome.ac_cast=USAR +items.artifacts.holytome.no_spell=No eres capaz de usar ese hechizo ahora. +items.artifacts.holytome.cursed=You cannot use a cursed tome. +items.artifacts.holytome.levelup=¡Tu tomo se hace más fuerte! +items.artifacts.holytome.desc=Un tomo sagrado que actúa como el foco de la magia divina del Clérigo. Usar el tomo permite al clérigo conjurar una gran variedad de hechizos mágicos.\n\nEl tomo se volverá cada vez más poderoso a medida que el Clérigo lo utilice, lo que le proporcionará más cargas máximas y aumentará ligeramente la velocidad de recarga. + items.artifacts.hornofplenty.name=cuerno de la abundancia items.artifacts.hornofplenty.ac_snack=BOCADO items.artifacts.hornofplenty.ac_eat=COMER @@ -899,6 +909,8 @@ items.remains.cloakscrap.name=trozo de tela items.remains.cloakscrap.desc=Este trozo de tela translúcida parece provenir del manto de sombras de un difunto Pícaro. Puedes sentir que aún queda algo de energía mística en el trozo de tela. El mismo puede ser usado para darle a tus artefactos un poco de carga. Sin embargo, al hacer esto se destruirá el trozo de tela. items.remains.sealshard.name=fragmentos de sello items.remains.sealshard.desc=Estos pequeños fragmentos de cera roja parecen provenir del sello de un Guerrero caído. Puedes sentir que aún queda algo de fuerza de voluntad en el sello. El mismo puede ser usado para obtener un poco de blindaje. Sin embargo, al hacer esto se destruirán los fragmentos de sello. +items.remains.tornpage.name=página arrancada +items.remains.tornpage.desc=Esta página parecer haber sido arrancada del tomo sagrado de un Clérigo. Todavía hay un poco de energía divina aferrándose a ella, puedes usarla para recuperar un poco de salud. Sin embargo, al hacer esto se destruirá la página. @@ -1130,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=cautivado items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Esta criatura ha sido embrujada por la magia del pergamino de canto de sirena.\n\nUn personaje cautivado es permanentemente tu aliado y luchará contra cualquier enemigo que encuentre. items.scrolls.exotic.scrollofantimagic.name=pergamino de anti-magia -items.scrolls.exotic.scrollofantimagic.desc=El encantamiento en este pergamino te envolverá con un aura mágica que bloquea temporalmente todos los efectos mágicos, dañinos o útiles. Las habilidades de armadura heróica son lo suficientemente fuertes como para funcionar de todas formas. +items.scrolls.exotic.scrollofantimagic.desc=El encantamiento en este pergamino te envolverá con un aura mágica que bloquea temporalmente todos los efectos mágicos, dañinos o útiles. Esto incluye la mayoría de efectos de ítems mágicos tales como varitas, pergaminos, anillos, artefactos, encantamientos y maldiciones. Las habilidades de armadura heroica son lo suficientemente fuertes como para funcionar de todas formas. items.scrolls.exotic.scrollofchallenge.name=pergamino de desafío items.scrolls.exotic.scrollofchallenge.desc=Cuando se lea en voz alta, este pergamino desatará un gran rugido que atrae a los enemigos hacia el usuario y al mismo tiempo crea una pequeña arena a su alrededor.\n\nMientras el lector permanezca en esta arena, recibirá un 33% menos de daño de todas las fuentes (esto se aplica antes que otras formas de reducción de daño) y no perderá saciedad.\n\nEl tamaño de la arena se ajustará al área en la que se encuentre el lector. Será particularmente pequeña en algunas áreas de jefe. @@ -1161,6 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=Después de leer este pergamino, los items.scrolls.exotic.scrollofmetamorphosis.name=pergamino de metamorfosis items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Elige un talento a transmutar. items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Elige un nuevo talento para reemplazar el talento a transmutar. +items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Si cancelas, aún se consumirá tu pergamino de metamorfosis. ¿estás seguro? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=transmutar talento items.scrolls.exotic.scrollofmetamorphosis.desc=Este pergamino contiene poderosa magia de transmutación, que se aplicará al lector en lugar de a un ítem. ¡La magia de este pergamino te permitirá seleccionar un talento y reemplazarlo por uno de cuatro talentos del mismo nivel de diferentes clases de héroes!\n\nEste efecto solo puede aplicarse a talentos de clase, no a talentos obtenidos por subclases o habilidades de armadura. Los talentos que no puedas usar no se darán como opciones. @@ -1223,8 +1236,8 @@ items.spells.phaseshift.desc=Este hechizo caótico teletransportará a cualquier items.spells.reclaimtrap.name=reclamar trampa items.spells.reclaimtrap.no_trap=No hay una trampa allí. -items.spells.reclaimtrap.desc_trap=El hechizo está actualmente imbuido con una _%s_. -items.spells.reclaimtrap.desc=Este hechizo contiene los restos de la energía mecánica de DM-300. Cuando es lanzado en una trampa activa, el poder de la trampa será absorbida dentro del hechizo, permitiéndote desencadenar el efecto de la trampa en cualquier ubicación que escojas.\n\nSin embargo, algunas trampas puede que no funcionen en todos los lugares, y el hechizo solo puede almacenar una carga a la vez. +items.spells.reclaimtrap.desc_trap=El hechizo está listo para activar una _%s._ +items.spells.reclaimtrap.desc=Este hechizo contiene los restos de la energía mecánica de DM-300. Cuando se usa sobre una trampa activa, el poder de la trampa se vincula a ti, lo que te permite volver a utilizar el hechizo para expulsar este poder y activar el efecto de la trampa en el lugar que desees.\n\nSin embargo, algunas trampas pueden no funcionar en cualquier lugar, y solo puede almacenar una trampa a la vez. items.spells.recycle.name=reciclar items.spells.recycle.inv_title=Reciclar un ítem @@ -1380,8 +1393,8 @@ items.trinkets.saltcube.stats_desc=En su nivel actual este ornamento incrementa items.trinkets.shardofoblivion.name=fragmento del olvido items.trinkets.shardofoblivion.desc=Tras cocerse en el caldero de alquimia, este pequeño fragmento de metal maldito ha cambiado y ahora está hecho de... ¿nada? La luz parece desviarse a su alrededor, y flota en el aire cuando no lo sostienes. El fragmento parece estar obteniendo poder de tu ignorancia, así que probablemente lo mejor sea no pensar demasiado en ello. -items.trinkets.shardofoblivion.typical_stats_desc=Típicamente este ornamento incrementaría la frecuencia con la que enemigos dejan botín en un 20%% por cada ítem no identificado que tengas equipado o hayas usado recientemente, hasta un máximo de _%d ítem(s)_. El fragmento también te impedirá identificar automáticamente el equipamiento, pero puede utilizarse para identificar manualmente los ítems que estén listos para ello. -items.trinkets.shardofoblivion.stats_desc=En su nivel actual este ornamento incrementa la frecuencia con la que enemigos dejan botín en un 20%% por cada ítem no identificado que tengas equipado o hayas usado recientemente, hasta un máximo de _%d ítem(s)_. El fragmento también te impedirá identificar automáticamente el equipamiento, pero puede utilizarse para identificar manualmente los ítems que estén listos para ello. +items.trinkets.shardofoblivion.typical_stats_desc=Típicamente este ornamento incrementaría la frecuencia con la que enemigos dejan botín en un 20%% por cada pieza de equipamiento no identificado que tengas equipado o hayas usado recientemente, hasta un máximo de _%d ítem(s)_. El fragmento también te impedirá identificar automáticamente el equipamiento, pero puede utilizarse para identificar manualmente los ítems que estén listos para ello. +items.trinkets.shardofoblivion.stats_desc=En su nivel actual este ornamento incrementa la frecuencia con la que enemigos dejan botín en un 20%% por cada pieza de equipamiento no identificado que tengas equipado o hayas usado recientemente, hasta un máximo de _%d ítem(s)_. El fragmento también te impedirá identificar automáticamente el equipamiento, pero puede utilizarse para identificar manualmente los ítems que estén listos para ello. items.trinkets.shardofoblivion.ac_identify=IDENTIFICAR items.trinkets.shardofoblivion.identify_prompt=Identifica un ítem items.trinkets.shardofoblivion.identify_ready=Un ítem está listo para ser identificado: %s. @@ -1454,6 +1467,7 @@ items.wands.wand$placeholder.name=varita items.wands.wandofblastwave.name=varita de onda expansiva items.wands.wandofblastwave.staff_name=bastón de onda explosiva items.wands.wandofblastwave.ondeath=Te has suicidado con tu propia Varita de Onda Expansiva... +items.wands.wandofblastwave.knockback_ondeath=La colisión te ha matado... items.wands.wandofblastwave.desc=Esta varita está hecha de una especie de piedra de mármol, con adornos dorados y una gema negra redonda en la punta. Se siente muy pesada en tu mano. items.wands.wandofblastwave.typical_stats_desc=Esta varita dispara un rayo que detona violentamente en un lugar específico. La fuerza de esta explosión normalmente inflige _%1$d-%2$d de daño_ y es lo suficientemente fuerte para lanzar a la mayoría de los enemigos volando. items.wands.wandofblastwave.stats_desc=Esta varita dispara un rayo que detona violentamente en un lugar específico. La fuerza de esta explosión inflige _%1$d-%2$d de daño_ y es lo suficientemente fuerte para lanzar a la mayoría de los enemigos volando. @@ -1741,6 +1755,13 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=Aumento de Habilidad items.weapon.melee.crossbow$chargedshot.name=cargada items.weapon.melee.crossbow$chargedshot.desc=La Duelista enfoca el poder en su ballesta. El próximo ataque que haga con ella siempre acertará y aplicará uno de tres efectos:\n- Ataques cuerpo a cuerpo empujan enemigos unas pocas casillas.\n- Dardos sin reforzar causan daño adicional.\n- Dardos reforzados ganan usos adicionales y aplican su efecto en un área de 7x7. Efectos positivos de dardos solo afectan a aliados, mientras que efectos negativos solo se aplican a enemigos.\n\nLa Duelista no puede usar esta habilidad para aplicar efectos positivos de los dardos a sí misma. +items.weapon.melee.cudgel.name=garrote +items.weapon.melee.cudgel.stats_desc=Esta es un arma bastante precisa. +items.weapon.melee.cudgel.ability_name=golpe fuerte +items.weapon.melee.cudgel.typical_ability_desc=La Duelista puede realizar un _golpe fuerte_ con un garrote. Este concentrado ataque normalmente infligiría _%1$d-%2$d de daño_ si sorprende al enemigo y lo marea por 5 turnos, lo que reduce la evasión en 50%%. Golpe fuerte siempre acierta pero causa daño regular si no sorprende al enemigo. +items.weapon.melee.cudgel.ability_desc=La Duelista puede realizar un _golpe fuerte_ con un garrote. Este concentrado ataque inflige _%1$d-%2$d de daño_ si sorprende al enemigo y lo marea por 5 turnos, lo que reduce la evasión en 50%%. Golpe fuerte siempre acierta pero causa daño regular si no sorprende al enemigo. +items.weapon.melee.cudgel.desc=Una pequeña maza de latón, fabricada más como herramienta de defensa personal para nobles que como arma de aventuras. + items.weapon.melee.dagger.name=daga items.weapon.melee.dagger.stats_desc=Esta arma es más efectiva contra los enemigos desprevenidos. items.weapon.melee.dagger.ability_name=escabullirse @@ -1777,8 +1798,8 @@ items.weapon.melee.gauntlet.desc=Este gran guantelete está hecho de tela carmes items.weapon.melee.glaive.name=guja items.weapon.melee.glaive.stats_desc=Esta es un arma bastante lenta.\nEsta arma tiene alcance extra. items.weapon.melee.glaive.ability_name=pinchar -items.weapon.melee.glaive.typical_ability_desc=La Duelista puede usar la punta de una guja para _pinchar_ a un enemigo que está a su alcance pero no adyacente a ella. Esto normalmente causaría _%1$d-%2$d_ de daño, empuja al enemigo y esta garantizado a acertar. -items.weapon.melee.glaive.ability_desc=La Duelista puede usar la punta de una guja para _pinchar_ a un enemigo que está a su alcance pero no adyacente a ella. Esto causa _%1$d-%2$d_ de daño, empuja al enemigo y esta garantizado a acertar. +items.weapon.melee.glaive.typical_ability_desc=La Duelista puede usar la punta de una guja para _pinchar_ a un enemigo que está a su alcance pero no adyacente a ella. Esto normalmente causaría _%1$d-%2$d de daño_, empuja al enemigo y esta garantizado a acertar. +items.weapon.melee.glaive.ability_desc=La Duelista puede usar la punta de una guja para _pinchar_ a un enemigo que está a su alcance pero no adyacente a ella. Esto causa _%1$d-%2$d de daño_, empuja al enemigo y esta garantizado a acertar. items.weapon.melee.glaive.desc=Un arma de asta enorme que consiste en una hoja de espada en el extremo de una barra. items.weapon.melee.gloves.name=guantes tachonados @@ -1938,15 +1959,15 @@ items.weapon.melee.scimitar$sworddance.desc=La Duelista da golpes rápidos, en u items.weapon.melee.sickle.name=hoz items.weapon.melee.sickle.stats_desc=Este es un arma bastante imprecisa. items.weapon.melee.sickle.ability_name=cosechar -items.weapon.melee.sickle.typical_ability_desc=La Duelista puede _cosechar_ a un enemigo con una hoz. Este devastador ataque está garantizado a acertar y normalmente causaría _%d de daño._ El daño se aplica en forma de sangrado si el objetivo no es inmune. -items.weapon.melee.sickle.ability_desc=La Duelista puede _cosechar_ a un enemigo con una hoz. Este devastador ataque está garantizado a acertar y causa _%d de daño._ El daño se aplica en forma de sangrado si el objetivo no es inmune. +items.weapon.melee.sickle.typical_ability_desc=La Duelista puede _cosechar_ a un enemigo con una hoz. Este devastador ataque está garantizado a acertar y normalmente causaría _%d de daño_. El daño se aplica en forma de sangrado si el objetivo no es inmune. +items.weapon.melee.sickle.ability_desc=La Duelista puede _cosechar_ a un enemigo con una hoz. Este devastador ataque está garantizado a acertar y causa _%d de daño_. El daño se aplica en forma de sangrado si el objetivo no es inmune. items.weapon.melee.sickle.desc=Una herramienta agrícola de mano que puede funcionar como un arma fuerte, pero difícil de manejar. items.weapon.melee.spear.name=pica items.weapon.melee.spear.stats_desc=Esta es un arma bastante lenta.\nEsta arma tiene alcance extra. items.weapon.melee.spear.ability_name=pinchar -items.weapon.melee.spear.typical_ability_desc=La Duelista puede usar la punta de una pica para _pinchar_ a un enemigo que está a su alcance pero no adyacente a ella. Esto normalmente causaría _%1$d-%2$d_ de daño, empuja al enemigo y esta garantizado a acertar. -items.weapon.melee.spear.ability_desc=La Duelista puede usar la punta de una pica para _pinchar_ a un enemigo que está a su alcance pero no adyacente a ella. Esto causa _%1$d-%2$d_ de daño, empuja al enemigo y esta garantizado a acertar. +items.weapon.melee.spear.typical_ability_desc=La Duelista puede usar la punta de una pica para _pinchar_ a un enemigo que está a su alcance pero no adyacente a ella. Esto normalmente causaría _%1$d-%2$d de daño_, empuja al enemigo y esta garantizado a acertar. +items.weapon.melee.spear.ability_desc=La Duelista puede usar la punta de una pica para _pinchar_ a un enemigo que está a su alcance pero no adyacente a ella. Esto causa _%1$d-%2$d de daño_, empuja al enemigo y esta garantizado a acertar. items.weapon.melee.spear.desc=Una vara de madera delgada con una punta de hierro cortante. items.weapon.melee.sword.name=espada @@ -1967,8 +1988,8 @@ items.weapon.melee.warhammer.desc=Pocas criaturas pueden soportar el golpe aplas items.weapon.melee.warscythe.name=guadaña de guerra items.weapon.melee.warscythe.stats_desc=Este es un arma bastante imprecisa. items.weapon.melee.warscythe.ability_name=cosechar -items.weapon.melee.warscythe.typical_ability_desc=La Duelista puede _cosechar_ a un enemigo con una guadaña de guerra. Este devastador ataque está garantizado a acertar y normalmente causaría _%d de daño._ El daño se aplica en forma de sangrado si el objetivo no es inmune. -items.weapon.melee.warscythe.ability_desc=La Duelista puede _cosechar_ a un enemigo con una guadaña de guerra. Este devastador ataque está garantizado a acertar y causa _%d de daño._ El daño se aplica en forma de sangrado si el objetivo no es inmune. +items.weapon.melee.warscythe.typical_ability_desc=La Duelista puede _cosechar_ a un enemigo con una guadaña de guerra. Este devastador ataque está garantizado a acertar y normalmente causaría _%d de daño_. El daño se aplica en forma de sangrado si el objetivo no es inmune. +items.weapon.melee.warscythe.ability_desc=La Duelista puede _cosechar_ a un enemigo con una guadaña de guerra. Este devastador ataque está garantizado a acertar y causa _%d de daño_. El daño se aplica en forma de sangrado si el objetivo no es inmune. items.weapon.melee.warscythe.desc=Esta herramienta grande y pesada se ha reforzado para cortar enemigos más que cultivos. items.weapon.melee.whip.name=látigo @@ -2128,6 +2149,7 @@ items.weapon.weapon.enchanted=tiene _%s._ items.weapon.weapon.enchant_hardened=Ha sido _fortalecida._ items.weapon.weapon.hardened_no_enchant=Esta arma ha sido _fortalecida,_ pero de momento no está encantada. items.weapon.weapon$enchantment.enchant=un encantamiento +items.weapon.weapon$enchantment.rankings_desc=Muerto por un encantamiento ###misc items diff --git a/core/src/main/assets/messages/items/items_fr.properties b/core/src/main/assets/messages/items/items_fr.properties index de7fa33ae..7b6d02789 100644 --- a/core/src/main/assets/messages/items/items_fr.properties +++ b/core/src/main/assets/messages/items/items_fr.properties @@ -47,7 +47,6 @@ items.armor.glyphs.obfuscation.name=%s d'occultation items.armor.glyphs.obfuscation.desc=Ce glyphe obscurcit le porteur, le rendant plus difficile à détecter. items.armor.glyphs.potential.name=%s de potentiel -items.armor.glyphs.potential.rankings_desc=Tué par : le glyphe de potentiel items.armor.glyphs.potential.desc=Ce glyphe génère de l'énergie lorsqu'il reçoit des coups, rendant des charges aux baguettes si activé. items.armor.glyphs.repulsion.name=%s de répulsion @@ -96,6 +95,7 @@ items.armor.armor.not_cursed=Cette armure est dépourvue de toute aura malveilla items.armor.armor.seal_attached=Le sceau brisé du Guerrier est attaché à cette armure, il lui apporte un bonus de _%d de protection_. items.armor.armor$glyph.glyph=glyphe items.armor.armor$glyph.killed=%s vous a tué... +items.armor.armor$glyph.rankings_desc=Tué par un glyphe items.armor.classarmor.ac_ability=CHOISISSEZ UNE CAPACITÉ items.armor.classarmor.ac_transfer=TRANSFÉRER @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_prompt=Choisissez une armure items.armor.classarmor.transfer_cancel=Annuler items.armor.classarmor.transfer_complete=Les propriétés héroïques de l'armure ont été transférées ! +items.armor.clericarmor.name=veste de héros +items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability. + items.armor.clotharmor.name=armure en lin items.armor.clotharmor.desc=Cette armure légère offre une protection succincte. @@ -337,6 +340,13 @@ items.artifacts.etherealchains.desc_cursed=Les chaînes maudites sont bloquées items.artifacts.etherealchains.desc_equipped=La chaîne repose à vos côtés, siphonnant doucement l'énergie spirituelle de ceux que vous avez vaincu. Chaque charge est un maillon de la chaîne qui s'étendra d'exactement une case. items.artifacts.etherealchains$chainsrecharge.levelup=Votre chaîne se renforce ! +items.artifacts.holytome.name=Tome sacré +items.artifacts.holytome.ac_cast=UTILISER +items.artifacts.holytome.no_spell=Vous ne pouvez pas lancer ce sort maintenant. +items.artifacts.holytome.cursed=You cannot use a cursed tome. +items.artifacts.holytome.levelup=Votre tome se renforce! +items.artifacts.holytome.desc=Un tome sacré utile comme catalyseur pour la magie divine du Clerc. Utiliser le tome permet au clerc de lancer une grande variété de sorts.\n\nLe tome deviendra de plus en plus puissant en étant utilisé, ce qui augmente son nombre de charges maximum et augmente grandement sa vitesse de recharge. + items.artifacts.hornofplenty.name=corne d'abondance items.artifacts.hornofplenty.ac_snack=GRIGNOTER items.artifacts.hornofplenty.ac_eat=MANGER @@ -506,7 +516,7 @@ items.bombs.noisemaker.desc=Cette bombe modifiée va faire sans cesse du bruit a items.bombs.noisemaker.desc_burning=Le leurre retentit, il explosera lorsque quelque chose s'en rapprochera ! items.bombs.smokebomb.name=bombe fumigène -items.bombs.smokebomb.desc=Cette bombe a été modifiée pour cracher un épais nuage de gaz en explosant. Elle infligera _%1$d-%2$d dégâts_ et répandra un brouillard occultant dans un rayon de 2 cases. +items.bombs.smokebomb.desc=La bombe a été modifiée pour libérer un nuage de gaz pendant l'explosion. Elle inflige _%1$d-%2$d dégâts et libère un nuage opaque sur les 2 cases autour. items.bombs.regrowthbomb.name=bombe d'engrais items.bombs.regrowthbomb.desc=Cette bombe modifiée répandra de l'engrais créateur de vie partout dans un rayon de 3 cases au lieu d'exploser. La zone prise dans la détonation germera rapidement en herbe et en plantes. Vous ainsi que vos alliés pris dans la détonation guériront comme s'ils avaient bu une potion de guérison. @@ -899,6 +909,8 @@ items.remains.cloakscrap.name=lambeau de tissu items.remains.cloakscrap.desc=Ce lambeau de tissu translucide semble provenir de la cape des ombres d'un Voleur décédé. Vous pouvez sentir un résidu d'énergie mystique qui peut servir à donner à vos artéfacts un léger boost de recharge. Le faire détruira le tissu. items.remains.sealshard.name=éclats de sceau items.remains.sealshard.desc=Ces petits morceaux de cire rouge semblent provenir du sceau d'un Guerrier abattu. Vous pouvez ressentir un résidu de volonté dans ce sceau qui peut servir à vous accorder une légère protection. Le faire détruira les éclats de sceau. +items.remains.tornpage.name=page déchirée +items.remains.tornpage.desc=Cette page semble avoir été arrachée d'un tome de clerc. Il y a encore un peu d'énergie divine à l'intérieur, vous pouvez l'utiliser pour vous soigner un peu de vie. La page sera détruite après utilisation. @@ -1130,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=envoûté items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Cette créature a été ensorcelée par la magie d'un parchemin du chant des sirènes.\n\nUn personnage envouté devient votre allié de manière permanente, et attaquera tous les ennemis qu'il rencontrera. items.scrolls.exotic.scrollofantimagic.name=parchemin d'anti-magie -items.scrolls.exotic.scrollofantimagic.desc=L’incantation sur ce parchemin vous entourera d’une aura magique qui bloque temporairement tous les effets magiques, nuisibles ou utiles. Les capacités d’armure héroïque sont assez fortes pour fonctionner malgré tout. +items.scrolls.exotic.scrollofantimagic.desc=L’incantation sur ce parchemin vous entourera d’une aura magique qui bloque temporairement tous les effets magiques, nuisibles ou utiles. Cela inclut la plupart des effets magiques comme les sceptres, parchemins, anneaux, artefacts, enchantements et malédictions. Les capacités d’armure héroïque sont assez puissantes pour fonctionner malgré tout. items.scrolls.exotic.scrollofchallenge.name=parchemin de défi items.scrolls.exotic.scrollofchallenge.desc=Quand lu à haute voix, ce parchemin relâche un puissant rugissement qui attire tous les ennemis vers l'utilisateur, et crée simultanément une petite arène autour de lui.\n\nTant que le lecteur reste dans cette arène, il recevra 33% de dégâts en moins de toutes les sources (cela s'applique avant les autres formes de réduction de dégâts), et il ne perdra pas de satiété.\n\nLa taille de l'arène s'ajuste à la taille de la zone dans laquelle le lecteur se trouve. Elle peut être particulièrement petite dans certaines zones de boss. @@ -1161,6 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=Après avoir lu ce parchemin, les d items.scrolls.exotic.scrollofmetamorphosis.name=parchemin de métamorphose items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Choisissez un talent à métamorphoser. items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Choisissez un nouveau talent pour remplacer votre talent métamorphosé. +items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Le parchemin de métamorphose sera consommé si vous annulez, confirmer ? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=métamorphoser le talent items.scrolls.exotic.scrollofmetamorphosis.desc=Ce parchemin contient une puissante magie de transmutation, qui s'appliquera au lecteur plutôt qu'à un objet. La magie de ce parchemin vous permettra de sélectionner un talent et de le remplacer par un parmi quatre talents du même niveau de différentes classes de héros !\n\nCet effet ne peut s'appliquer qu'aux talents de classe, pas aux talents acquis des sous-classes ou des capacités d'armure. Les talents que vous ne pouvez pas utiliser ne seront pas proposés en option. @@ -1223,8 +1236,8 @@ items.spells.phaseshift.desc=Ce sort chaotique téléportera n'importe quel pers items.spells.reclaimtrap.name=piège de récupération items.spells.reclaimtrap.no_trap=Il n'y a pas de piège ici. -items.spells.reclaimtrap.desc_trap=Le sort est actuellement imprégné avec un _%s._ -items.spells.reclaimtrap.desc=Ce sort contient des restes de l'énergie mécanique de DM-300. Quand lancé sur un piège actif, la puissance du piège sera absorbée dans le sort, vous permettant de déclencher l'effet du piège à n'importe quelle location choisie.\n\nNéanmoins, certains pièges ne pourront pas fonctionner dans certains endroits, et le sort ne peut conserver qu'un seul piège à la fois. +items.spells.reclaimtrap.desc_trap=Le sort est prêt à déclencher un _%s_. +items.spells.reclaimtrap.desc=Ce sort contient des restes de l'énergie mécanique de DM-300. Lancé sur un piège actif, la puissance du piège sera absorbée dans le sort, vous permettant de déclencher l'effet du piège à n'importe quel emplacement choisi.\n\nNéanmoins, certains pièges ne fonctionnent pas partout, et un seul piège peut être stocké. items.spells.recycle.name=recycleur items.spells.recycle.inv_title=Recycler un objet @@ -1380,8 +1393,8 @@ items.trinkets.saltcube.stats_desc=À son niveau actuel, cette babiole augmenter items.trinkets.shardofoblivion.name=éclat du vide items.trinkets.shardofoblivion.desc=Après avoir mijoté dans le chaudron, cet éclat de métal maudit est devenu un éclat de... rien ? Il semble courber la lumière autour de lui, et lévite sur place quand vous le lâchez. L'éclat semble tirer de l'énergie de votre ignorance, c'est sûrement une meilleure idée de ne pas trop y penser. -items.trinkets.shardofoblivion.typical_stats_desc=Cette babiole augmentera typiquement le taux de butin donné par les ennemis de 20%% pour chaque objet non identifié que vous avez équipé ou utilisé récemment, pour un maximum de _%d objet(s)_. L'éclat vous empêchera également d'identifier automatiquement l'équipement, mais peut aussi être utilisé pour identifier manuellement les objets qui sont prêts pour cela. -items.trinkets.shardofoblivion.stats_desc=À son niveau actuel, cette babiole augmentera le taux de butin donnés par les ennemis de 20%% pour chaque objet non identifié que vous avez équipé ou utilisé récemment, pour un maximum de _%d objet(s)_. L'éclat vous empêchera également d'identifier automatiquement l'équipement, mais peut aussi être utilisé pour identifier manuellement les objets qui sont prêts pour cela. +items.trinkets.shardofoblivion.typical_stats_desc=Cette babiole augmentera typiquement le taux de butin donné par les ennemis de 20%% pour chaque équipement non identifié que vous avez équipé ou utilisé récemment, pour un maximum de _%d objet(s)_. L'éclat empêche également d'identifier automatiquement l'équipement, mais peut être utilisé pour identifier manuellement les objets qui sont prêts à cela. +items.trinkets.shardofoblivion.stats_desc=À son niveau actuel, cette babiole augmentera le taux de butin donnés par les ennemis de 20%% pour chaque équipement non identifié que vous avez équipé ou utilisé récemment, pour un maximum de _%d objet(s)_. L'éclat vous empêche également d'identifier automatiquement l'équipement, mais peut aussi être utilisé pour identifier manuellement les objets qui sont prêts à cela. items.trinkets.shardofoblivion.ac_identify=IDENTIFIER items.trinkets.shardofoblivion.identify_prompt=Identifier un objet items.trinkets.shardofoblivion.identify_ready=Un objet est prêt à être identifié : %s. @@ -1454,6 +1467,7 @@ items.wands.wand$placeholder.name=baguette items.wands.wandofblastwave.name=Baguette d'onde de choc items.wands.wandofblastwave.staff_name=Bâton d'onde de choc items.wands.wandofblastwave.ondeath=Vous vous êtes suicidé avec votre propre baguette d'onde de choc... +items.wands.wandofblastwave.knockback_ondeath=Vous n'avez pas survécu à la collision ... items.wands.wandofblastwave.desc=Cette baguette magique est faite d'une sorte de pierre marbrée, avec des bordures dorées et une gemme noire et ronde à son bout. Elle paraît très lourde dans votre main. items.wands.wandofblastwave.typical_stats_desc=Cette baguette envoie des boules d'énergie qui explosent sur leur cibles. La force du souffle cause généralement _%1$d-%2$d dégâts_ et envoie les ennemis voler au loin. items.wands.wandofblastwave.stats_desc=Cette baguette envoie des boules d'énergie qui explosent sur leurs cibles. La force du souffle cause _%1$d-%2$d_ dégâts et envoie les ennemis voler au loin. @@ -1741,6 +1755,13 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=Boost de capacité items.weapon.melee.crossbow$chargedshot.name=chargé items.weapon.melee.crossbow$chargedshot.desc=La duelliste concentre sa puissance dans l'arbalète. Sa prochaine attaque avec elle touchera à coup sûr et appliquera l'un de ces effets :\n- Une attaque de mêlée repoussera l'ennemi de quelques cases ;\n- Une fléchette non enduite infligera plus de dégâts ;\n- Une fléchette enduite obtiendra des utilisations supplémentaires et appliquera son effet dans une zone de 7x7. Les effets positifs affecteront seulement les alliés, les négatifs seulement les ennemis. La duelliste ne peut pas utiliser cette capacité pour s'appliquer des effets positifs. +items.weapon.melee.cudgel.name=Masse +items.weapon.melee.cudgel.stats_desc=C'est une arme plutôt précise. +items.weapon.melee.cudgel.ability_name=coup lourd +items.weapon.melee.cudgel.typical_ability_desc=La duelliste peut réaliser un coup puissant avec une masse. Cette attaque renforcée inflige _%1$d-%2$d dégâts_ si elle surprend l'ennemi, et l'étourdit pendant 5 tours ce qui réduit sa précision et son évasion de 50%%. Le coup puissant touche à coup sûr mais inflige des dégâts normaux si il ne surprend pas l'ennemi. +items.weapon.melee.cudgel.ability_desc=La duelliste peut réaliser un coup puissant avec une masse. Cette attaque renforcée inflige _%1$d-%2$d dégâts_ si elle surprend l'ennemi, et l'étourdit pendant 5 tours ce qui réduit sa précision et son évasion de 50%%. Le coup puissant touche à coup sûr mais inflige des dégâts normaux si il ne surprend pas l'ennemi. +items.weapon.melee.cudgel.desc=Une petite masse en laiton, prévue pour permettre à des nobles de se défendre plutôt qu'une arme d'aventurier. + items.weapon.melee.dagger.name=dague items.weapon.melee.dagger.stats_desc=Cette arme est plus forte quand elle attaque par surprise. items.weapon.melee.dagger.ability_name=se camoufler @@ -1777,8 +1798,8 @@ items.weapon.melee.gauntlet.desc=Cet énorme gant est fait de tissu pourpre reco items.weapon.melee.glaive.name=glaive items.weapon.melee.glaive.stats_desc=C'est une arme plutôt lente. \nCette arme a une portée accrue. items.weapon.melee.glaive.ability_name=piquer -items.weapon.melee.glaive.typical_ability_desc=La Duelliste peut utiliser la pointe d'un glaive pour _piquer_ un ennemi qui est à portée mais pas adjacent. Ce coup inflige généralement _%1$d-%2$d_ dégâts, fait reculer l'ennemi et est garanti de toucher. -items.weapon.melee.glaive.ability_desc=La Duelliste peut utiliser la pointe d'un glaive pour _piquer_ un ennemi qui est à portée mais pas adjacent. Ce coup inflige _%1$d-%2$d_ dégâts, fait reculer l'ennemi et est garanti de toucher. +items.weapon.melee.glaive.typical_ability_desc=La Duelliste peut utiliser la pointe d'un glaive pour _piquer_ un ennemi qui est à portée mais pas adjacent. Ce coup inflige généralement _%1$d-%2$d_dégâts, repousse l'ennemi et touche à coup sur. +items.weapon.melee.glaive.ability_desc=La Duelliste peut utiliser la pointe d'un glaive pour _piquer_ un ennemi qui est à portée mais pas adjacent. Ce coup inflige _%1$d-%2$d_ dégâts_, repousse l'ennemi et touche à coup sur. items.weapon.melee.glaive.desc=Une arme d'hast composée d'une lame d'épée au bout d'un long manche. items.weapon.melee.gloves.name=gants cloutés @@ -1938,15 +1959,15 @@ items.weapon.melee.scimitar$sworddance.desc=Le Duelliste effectue des frappes ra items.weapon.melee.sickle.name=faucille items.weapon.melee.sickle.stats_desc=C'est une arme assez peu précise. items.weapon.melee.sickle.ability_name=faucher -items.weapon.melee.sickle.typical_ability_desc=La Duelliste peut _faucher_ un ennemi avec une faucille. Cette attaque dévastatrice est garantie de toucher et cause typiquement _%d dégâts_. Ces dégâts sont infligés sous forme de saignements si la cible n'est pas immunisée. -items.weapon.melee.sickle.ability_desc=La Duelliste peut _faucher_ un ennemi avec une faucille. Cette attaque dévastatrice est garantie de toucher et cause _%d dégâts_. Ces dégâts sont infligés sous forme de saignements si la cible n'est pas immunisée. +items.weapon.melee.sickle.typical_ability_desc=La Duelliste peut _faucher_ un ennemi avec une faucille. Cette attaque dévastatrice est garantie de toucher et inflige_%d dégâts_. Ces dégâts sont infligés sous forme de saignements si la cible n'est pas immunisée. +items.weapon.melee.sickle.ability_desc=La Duelliste peut _faucher_ un ennemi avec une faucille. Cette attaque dévastatrice est garantie de toucher et inflige_%d dégâts_. Ces dégâts sont infligés sous forme de saignements si la cible n'est pas immunisée. items.weapon.melee.sickle.desc=Un outil agricole manuel qui peut aussi servir d'arme puissante bien que peu pratique. items.weapon.melee.spear.name=lance items.weapon.melee.spear.stats_desc=C'est une arme plutôt lente. \nCette arme a une portée accrue. items.weapon.melee.spear.ability_name=piquer -items.weapon.melee.spear.typical_ability_desc=La Duelliste peut utiliser la pointe d'une lance pour _piquer_ un ennemi à portée mais non adjacent. Cette attaque inflige généralement _%1$d-%2$d_ dégâts, repousse l'ennemi et est garantie de toucher. -items.weapon.melee.spear.ability_desc=La Duelliste peut utiliser la pointe d'une lance pour _piquer_ un ennemi à portée mais non adjacent. Cette attaque inflige _%1$d-%2$d_ dégâts, repousse l'ennemi et est garantie de toucher. +items.weapon.melee.spear.typical_ability_desc=La Duelliste peut utiliser la pointe d'une lance pour _piquer_ un ennemi à portée mais non adjacent. Cette attaque inflige généralement _%1$d-%2$d_ dégâts_, repousse l'ennemi et touche à coup sur. +items.weapon.melee.spear.ability_desc=La Duelliste peut utiliser la pointe d'une lance pour _piquer_ un ennemi à portée mais non adjacent. Cette attaque inflige _%1$d-%2$d_ dégâts_, repousse l'ennemi et est garantie de toucher. items.weapon.melee.spear.desc=Une mince tige de bois avec une pointe de fer aiguisée. items.weapon.melee.sword.name=épée @@ -1967,8 +1988,8 @@ items.weapon.melee.warhammer.desc=Bien peu de créatures peuvent résister aux c items.weapon.melee.warscythe.name=faux de guerre items.weapon.melee.warscythe.stats_desc=C'est une arme assez peu précise. items.weapon.melee.warscythe.ability_name=faucher -items.weapon.melee.warscythe.typical_ability_desc=La Duelliste peut _faucher_ un ennemi avec une faux de guerre. Cette attaque dévastatrice est garantie de toucher et cause typiquement _%d dégâts_. Ces dégâts sont infligés sous forme de saignements si la cible n'est pas immunisée. -items.weapon.melee.warscythe.ability_desc=La Duelliste peut _faucher_ un ennemi avec une faux de guerre. Cette attaque dévastatrice est garantie de toucher et cause _%d dégâts_. Ces dégâts sont infligés sous forme de saignements si la cible n'est pas immunisée. +items.weapon.melee.warscythe.typical_ability_desc=La duelliste peut faucher un ennemi avec la faux de guerre. Cette attaque dévastatrice touche à coup sur et inflige _%d dégâts. Ces dégâts sont infligés sous forme de saignement si la cible n'est pas immunisée. +items.weapon.melee.warscythe.ability_desc=La duelliste peut faucher un ennemi avec la faux de guerre. Cette attaque dévastatrice touche à coup sur et inflige _%ddégâts. Ces dégâts sont appliqués sous forme de saignement si la cible n'est pas immunisée. items.weapon.melee.warscythe.desc=Ce grand et encombrant outil a été modifié et tranche maintenant mieux les ennemis que les plantes. items.weapon.melee.whip.name=fouet @@ -2128,6 +2149,7 @@ items.weapon.weapon.enchanted=Il a _%s._ items.weapon.weapon.enchant_hardened=Elle a été _durcie._ items.weapon.weapon.hardened_no_enchant=Cette arme a été _durcie,_ mais n’est actuellement pas enchantée. items.weapon.weapon$enchantment.enchant=enchantement +items.weapon.weapon$enchantment.rankings_desc=Tué(e) par un enchantement ###misc items diff --git a/core/src/main/assets/messages/items/items_hu.properties b/core/src/main/assets/messages/items/items_hu.properties index 7bd0d2480..ef9fe44b9 100644 --- a/core/src/main/assets/messages/items/items_hu.properties +++ b/core/src/main/assets/messages/items/items_hu.properties @@ -47,7 +47,6 @@ items.armor.glyphs.obfuscation.name=homály %s items.armor.glyphs.obfuscation.desc=Ez a varázsjel homályba burkolja a viselőjét, akit így nehezebb észrevenni. items.armor.glyphs.potential.name=elektromos %s -items.armor.glyphs.potential.rankings_desc=Az elektromos varázsjel végzett vele items.armor.glyphs.potential.desc=Ez a varázsjel energiát halmoz fel, ha ütés éri, ami tölti a varázspálcád. items.armor.glyphs.repulsion.name=visszalökő %s @@ -96,6 +95,7 @@ items.armor.armor.not_cursed=Ez a páncél rosszindulatú mágiától mentes. items.armor.armor.seal_attached=A harcos törött pecsétje erre a páncélra van tűzve, és _%d védőburokkal_ védelmezi őt. items.armor.armor$glyph.glyph=varázsjel items.armor.armor$glyph.killed=%s végzett veled... +items.armor.armor$glyph.rankings_desc=Killed by a glyph items.armor.classarmor.ac_ability=KÉPESSÉG KIVÁLASZTÁSA items.armor.classarmor.ac_transfer=ÁTVITEL @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_prompt=Válassz egy Páncélt items.armor.classarmor.transfer_cancel=Mégse items.armor.classarmor.transfer_complete=A hősi páncélod tulajdonságai átkerültek! +items.armor.clericarmor.name=hero's vestments +items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability. + items.armor.clotharmor.name=szövetpáncél items.armor.clotharmor.desc=Ez a könnyű páncél alapszintű védelmet nyújt. @@ -337,6 +340,13 @@ items.artifacts.etherealchains.desc_cursed=A megátkozott lánc az oldaladhoz r items.artifacts.etherealchains.desc_equipped=Az oldaladon lógó lánc lassan felszívja a legyőzött lények lelki energiáját. Minden töltöttségi szint egy újabb láncszemmel növeli a lánc hosszát, így eggyel távolabbi mezőre ér el. items.artifacts.etherealchains$chainsrecharge.levelup=A láncod erősebb lett! +items.artifacts.holytome.name=holy tome +items.artifacts.holytome.ac_cast=HASZNÁL +items.artifacts.holytome.no_spell=You're not able to cast that spell right now. +items.artifacts.holytome.cursed=You cannot use a cursed tome. +items.artifacts.holytome.levelup=Your tome grows stronger! +items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed. + items.artifacts.hornofplenty.name=bőségszaru items.artifacts.hornofplenty.ac_snack=MAJSZOL items.artifacts.hornofplenty.ac_eat=ESZEM @@ -506,7 +516,7 @@ items.bombs.noisemaker.desc=Ezt a bombát úgy módosították, hogy folyamatos items.bombs.noisemaker.desc_burning=A zajkeltő tovaketyeg, majd felrobban, ha valami a közelébe kerül! items.bombs.smokebomb.name=füstbomba -items.bombs.smokebomb.desc=Ezt a bombát úgy módosították, hogy a robbanással egyidejűleg sűrű gázfelhőt bocsásson ki. Ez a bomba 2 mezőn belül _%1$d-%2$d sebzést_ okoz, és homályos ködbe burkolja ezt a területet. +items.bombs.smokebomb.desc=This bomb has been modified to spew a thick cloud of gas at the same time as exploding. It will deal _%1$d-%2$d damage_ and spread shrouding fog within 2 tiles. items.bombs.regrowthbomb.name=kertész bomba items.bombs.regrowthbomb.desc=Ezt a bombát úgy módosították, hogy robbanás helyett életet adó folyadékot loccsantson mindenhová 3 mezőn belül. A beborított környéken azonnal fű és növény serken. Magadat és minden szövetségest gyógyít, akit a kiloccsanó folyadék elér, mintha csak gyógyitalt ittatok volna. @@ -899,6 +909,8 @@ items.remains.cloakscrap.name=ruhafecni items.remains.cloakscrap.desc=Ez az áttetsző szövetdarab úgy néz ki, mintha egy néhai zsivány árnyékköpenyéből származna. Még mindig érezhető benne egy kis misztikus energia, amit arra használhatsz, hogy egy kis többlettöltést adj az ereklyéidnek. Ez azonban elpusztítja a szövetdarabkát. items.remains.sealshard.name=pecséttöredékek items.remains.sealshard.desc=Ezek az apró, vörös viasztöredékek úgy néznek ki, mintha egy elesett harcos pecsétjének darabjai lennének. Még mindig érezni, hogy egy kis akaraterő tapad a pecséthez, amit arra használhatsz, hogy adj magadnak egy kis védőburkot. Ez azonban elpusztítja a pecséttöredékeket. +items.remains.tornpage.name=kitépett lap +items.remains.tornpage.desc=This page looks like it was ripped out of an expired Cleric's holy tome. There's still a little divine energy clinging to it, you can use it to regain a little bit of health. Doing this will destroy the torn page however. @@ -1130,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=lenyűgözött items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Ezt a teremtményt lenyűgözte a szirének énekét tartalmazó tekercs mágiája.\n\nA lenyűgözött karakter tartós szövetségesed, és minden ellenséggel harcolni fog, akivel találkozik. items.scrolls.exotic.scrollofantimagic.name=mágiaellenes tekercs -items.scrolls.exotic.scrollofantimagic.desc=A tekercsen található varázsige mágikus aurával vesz körül, amely ideiglenesen semlegesít minden mágikus hatást, legyen az káros vagy hasznos. A hősi páncél képességei azonban elég erősek ahhoz, hogy ettől függetlenül működjenek. +items.scrolls.exotic.scrollofantimagic.desc=The incantation on this scroll will surround you with a magical aura that temporarily blocks all magical effects, harmful or helpful. This includes most magical item effects such as wands, scrolls, rings, artifacts, enchantments, and curses. Heroic armor abilities are strong enough to work regardless however. items.scrolls.exotic.scrollofchallenge.name=kihívástekercs items.scrolls.exotic.scrollofchallenge.desc=Ebből a tekercsből hatalmas üvöltés tör elő, amikor felolvassák, amely az ellenségeket a felolvasóhoz vonzza, miközben egy kis küzdőteret hoz létre körülötte.\n\nAmíg a felolvasó ebben a küzdőtérben marad, addig 33%-kal kevesebb sérülést szenved el minden forrásból (ez a sérüléscsökkentés egyéb formái előtt érvényesül), és nem veszíti el a jóllakottságát.\n\nA küzdőtér mérete a felolvasó tartózkodási helyének méretével arányos. Egyes főellenségek területén különösen kicsi lesz. @@ -1161,6 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=E tekercs elolvasása után a felolv items.scrolls.exotic.scrollofmetamorphosis.name=metamorfózistekercs items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Válassz egy tehetséget a metamorfózishoz. items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Válassz egy új tehetséget, amellyel kicseréled a metamorfózison keresztülmenő tehetséged. +items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Cancelling will still consume your scroll of metamorphosis, are you sure? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=tehetség metamorfózisa items.scrolls.exotic.scrollofmetamorphosis.desc=Ez a tekercs erős átváltoztatómágiát tartalmaz, amely a felolvasóra van hatással, nem pedig egy tárgyra. Ennek a tekercsnek a mágiája lehetővé teszi, hogy kiválaszthass egy tehetséget, és kicseréld azt valamelyik másik hősosztály négy azonos szintű tehetségének egyikére!\n\nEz a hatás csak osztálytehetségekre alkalmazható, alosztályokból vagy páncélképességekből szerzett tehetségekre nem. Azok a tehetségek, amelyeket nem tudsz használni, nem jelennek meg választási lehetőségként. @@ -1223,8 +1236,8 @@ items.spells.phaseshift.desc=Ez a zavaros varázslat bármelyik karaktert, akire items.spells.reclaimtrap.name=csapdaáthelyezés items.spells.reclaimtrap.no_trap=Itt nincs csapda. -items.spells.reclaimtrap.desc_trap=Ezt a varázslatot jelenleg egy _%s_ hatja át. -items.spells.reclaimtrap.desc=Ez a varázslat a DM-300 mechanikai energiájának egy részét tartalmazza. Ha éles csapdán használod, a csapda erejét elnyeli a varázslat, és lehetővé teszi számodra, hogy a csapda hatását bárhol használhasd.\n\nNéhány csapda viszont nem működik mindenhol, és a varázslat csak egy csapdát tud eltárolni. +items.spells.reclaimtrap.desc_trap=The spell is currently ready to trigger a _%s._ +items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time. items.spells.recycle.name=újrahasznosítás items.spells.recycle.inv_title=Hasznosíts újra valamit @@ -1380,8 +1393,8 @@ items.trinkets.saltcube.stats_desc=Jelenlegi szintjén ez a kabala _%1$s%%-kal_ items.trinkets.shardofoblivion.name=elhomályosítás szilánkja items.trinkets.shardofoblivion.desc=Az alkimista üstben fortyogva ennek a kis átkozott fémszilánknak az anyaga átalakult ... semmivé? A fény mintha meghajolna körülötte, és ha elengeded, egy helyben lebeg. Úgy tűnik, hogy a szilánk mágikus erőt merít a tudatlanságodból, ezért valószínűleg az a legjobb, ha nem gondolsz rá túl sokat. -items.trinkets.shardofoblivion.typical_stats_desc=Ennek a kabalának a hatására az ellenségek gyakrabban hagynak hátra zsákmányt, méghozzá minden egyes azonosítatlan tárgy után, amelyet viselsz, vagy nemrégiben használtál, de legfeljebb _%d tárgy után_, jellemzően tárgyanként 20%%-kal nő meg a gyakoriság. A szilánk ugyanakkor megakadályozza azt, hogy önállóan azonosítsd a felszereléseket, viszont segítségével szándékosan azonosíthatod az arra készen álló tárgyakat. -items.trinkets.shardofoblivion.stats_desc=Ennek a kabalának a hatására az ellenségek gyakrabban hagynak hátra zsákmányt, méghozzá minden egyes azonosítatlan tárgy után, amelyet viselsz, vagy nemrégiben használtál, de jelenlegi szintjén legfeljebb _%d tárgy után_, tárgyanként 20%%-kal nő meg a gyakoriság. A szilánk ugyanakkor megakadályozza azt, hogy önállóan azonosítsd a felszereléseket, viszont segítségével szándékosan azonosíthatod az arra készen álló tárgyakat. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=AZONOSÍTÁS items.trinkets.shardofoblivion.identify_prompt=Azonosíts valamit items.trinkets.shardofoblivion.identify_ready=Egy %s készen áll az azonosításra. @@ -1454,6 +1467,7 @@ items.wands.wand$placeholder.name=pálca items.wands.wandofblastwave.name=robbanáshullám-varázspálca items.wands.wandofblastwave.staff_name=robbanáshullám-varázsbot items.wands.wandofblastwave.ondeath=Megölted magad a saját robbanáshullám-varázspálcáddal... +items.wands.wandofblastwave.knockback_ondeath=The collision killed you... items.wands.wandofblastwave.desc=A pálca egyfajta márványkőből készült, arany szegéllyel és egy kerek, fekete kővel a végén. Kézbe fogva nagyon nehéznek érzed. items.wands.wandofblastwave.typical_stats_desc=Ez a varázspálca olyan lövedéket lő ki, amely heves robbanást idéz elő a megcélzott területen. A robbanáshullám ereje jellemzően _%1$d-%2$d sebzést_ okoz, és elég erős ahhoz, hogy levegőbe repítse a legtöbb ellenséget. items.wands.wandofblastwave.stats_desc=Ez a pálca olyan lövedéket lő ki, amelyik a célterületen hatalmasat robban. A robbanás ereje _%1$d-%2$d sebzést_ okoz és annyira erős, hogy a legtöbb ellenséget a levegőbe repíti. @@ -1741,6 +1755,13 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=Képességfokozás items.weapon.melee.crossbow$chargedshot.name=feltöltve items.weapon.melee.crossbow$chargedshot.desc=A párbajhős energiát összpontosít az íjpuskájába. Az íjpuskával végrehajtott következő támadása mindig betalál, és a következő három hatás közül kiváltja az egyiket:\n- A közelharci támadásoknál néhány mezőt visszalöki az ellenségeket.\n- A bevonat nélküli hegyű dárdák bónuszsebzést okoznak.\n- A bevonatos dárdák több használatot kibírnak, és 7x7 mezőnyi területen fejtik ki hatásukat. A pozitív dárdahatások csak a szövetségesekre, a káros hatások pedig csak az ellenségekre lesznek érvényesek. A párbajhős nem használhatja ezt a képességet arra, hogy saját magára pozitív dárdahatásokat érvényesítsen. +items.weapon.melee.cudgel.name=cudgel +items.weapon.melee.cudgel.stats_desc=Elég pontos fegyver. +items.weapon.melee.cudgel.ability_name=súlyos csapás +items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon. + items.weapon.melee.dagger.name=tőr items.weapon.melee.dagger.stats_desc=Ez a fegyver erősebb azok ellen az ellenségek ellen, akik nem vettek észre. items.weapon.melee.dagger.ability_name=lopakodni @@ -1777,8 +1798,8 @@ items.weapon.melee.gauntlet.desc=Ez a súlyos páncélkesztyű bíbor szövetbő items.weapon.melee.glaive.name=szurony items.weapon.melee.glaive.stats_desc=Elég lassú fegyver.\nNagy távolságba is elér. items.weapon.melee.glaive.ability_name=megszúrás -items.weapon.melee.glaive.typical_ability_desc=A párbajhős a lándzsa hegyével _megszúrhat_ egy olyan ellenséget, aki hatótávolságon belül, de nem szomszédos mezőn van. Ez jellemzően _%1$d-%2$d sebzést_ okoz, hátralöki az ellenséget, és garantáltan betalál. -items.weapon.melee.glaive.ability_desc=A párbajhős a lándzsa hegyével _megszúrhat_ egy olyan ellenséget, aki hatótávolságon belül, de nem szomszédos mezőn van. Ez _%1$d-%2$d sebzést_ okoz, hátralöki az ellenséget, és garantáltan betalál. +items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.glaive.desc=Egy rúd végére erősített kardpengéből készült súlyos szúrófegyver. items.weapon.melee.gloves.name=szegecses kesztyű @@ -1796,33 +1817,33 @@ items.weapon.melee.greataxe.ability_desc=A párbajhős _megtorló_ támadást ha items.weapon.melee.greataxe.desc=A váll fölött hordott óriási fejsze éppolyan nagy erejű, mint amilyen nehéz. items.weapon.melee.greatshield.name=nagy pajzs -items.weapon.melee.greatshield.typical_stats_desc=Ez a fegyver jellemzően 0-%d sebzést véd ki. A kivédés a fejlesztésekkel tovább nő. -items.weapon.melee.greatshield.stats_desc=Ez a fegyver 0-%d sebzést véd ki. A kivédés a fejlesztésekkel tovább növelhető. +items.weapon.melee.greatshield.typical_stats_desc=Ez a fegyver jellemzően 0-%d sérülést véd ki. A kivédés mértéke a fejlesztésekkel növelhető. +items.weapon.melee.greatshield.stats_desc=Ez a fegyver 0-%d sérülést véd ki. A kivédés mértéke a fejlesztésekkel növelhető. items.weapon.melee.greatshield.ability_name=védekezés items.weapon.melee.greatshield.typical_ability_desc=A párbajhős _védekezhet_ a nagy pajzzsal, ami jellemzően _%d körig_ teljesen elhárítja az ellene irányuló fizikai vagy mágikus támadásokat. Amint a párbajhős elhárított egy támadást, a visszatámadás vagy a mágia használata megszünteti a védekezést. items.weapon.melee.greatshield.ability_desc=A párbajhős _védekezhet_ a nagy pajzzsal, ami _%d körig_ teljesen elhárítja az ellene irányuló fizikai vagy mágikus támadásokat. Amint a párbajhős elhárított egy támadást, a visszatámadás vagy a mágia használata megszünteti a védekezést. -items.weapon.melee.greatshield.upgrade_ability_stat_name=Képesség-időtartam +items.weapon.melee.greatshield.upgrade_ability_stat_name=Képesség időtartama items.weapon.melee.greatshield.desc=Inkább mondhatni hordozható falnak, semmint pajzsnak. E hatalmas fémtömeg védelmet nyújt, de nem nagyon hagy teret a támadásra. items.weapon.melee.greatsword.name=nagy kard items.weapon.melee.greatsword.ability_name=hasítás items.weapon.melee.greatsword.typical_ability_desc=A párbajhős fel tud _hasítani_ egy ellenséget a nagy karddal. Ez jellemzően _%1$d-%2$d sebzést_ okoz, és garantáltan betalál. Ha a hasítás megöli az ellenséget, akkor ez időveszteség nélkül megtörténik, és a párbajhős 5 körön belül ingyen újra hasíthat. items.weapon.melee.greatsword.ability_desc=A párbajhős fel tud _hasítani_ egy ellenséget a nagy karddal. Ez _%1$d-%2$d sebzést_ okoz, és garantáltan betalál. Ha a hasítás megöli az ellenséget, akkor ez időveszteség nélkül megtörténik, és a párbajhős 5 körön belül ingyen újra hasíthat. -items.weapon.melee.greatsword.desc=A hatalmas penge a súlya miatt minden ütéssel komoly sebet ejt. +items.weapon.melee.greatsword.desc=A hatalmas penge a súlya miatt minden ütéssel súlyos sebet ejt. items.weapon.melee.handaxe.name=kézi fejsze items.weapon.melee.handaxe.stats_desc=Elég pontos fegyver. items.weapon.melee.handaxe.ability_name=súlyos csapás -items.weapon.melee.handaxe.typical_ability_desc=A párbajhős képes _súlyos csapást_ mérni a kézi fejszével. Ez az összpontosított támadás általában _%1$d-%2$d sebzést_ okoz, ha meglepi az ellenséget, akit 5 körig elkábít, ami miatt 50%%-kal csökken a pontossága és a kijátszása. A súlyos csapás mindig betalál, de csak normál sebzést okoz, ha nem lepte meg az ellenséget. +items.weapon.melee.handaxe.typical_ability_desc=A párbajhős képes _súlyos csapást_ mérni a kézi fejszével. Ez az összpontosított támadás jellemzően _%1$d-%2$d sebzést_ okoz, ha meglepi az ellenséget, akit 5 körig elkábít, ami miatt 50%%-kal csökken a pontossága és a kijátszása. A súlyos csapás mindig betalál, de csak normál sebzést okoz, ha nem lepte meg az ellenséget. items.weapon.melee.handaxe.ability_desc=A párbajhős képes _súlyos csapást_ mérni a kézi fejszével. Ez az összpontosított támadás _%1$d-%2$d sebzést_ okoz, ha meglepi az ellenséget, akit 5 körig elkábít, ami miatt 50%%-kal csökken a pontossága és a kijátszása. A súlyos csapás mindig betalál, de csak normál sebzést okoz, ha nem lepte meg az ellenséget. -items.weapon.melee.handaxe.desc=Favágáshoz használt könnyű fejsze. A széles pengéje remekül működik az ellenségek ellen is. +items.weapon.melee.handaxe.desc=Favágáshoz használt könnyű fejsze. A széles pengéje remek szolgálatot tesz az ellenségek ellen is. items.weapon.melee.katana.name=katana -items.weapon.melee.katana.stats_desc=Ez a fegyver 0-3 sérülést blokkol. +items.weapon.melee.katana.stats_desc=Ez a fegyver elhárít 0-3 sérülést. items.weapon.melee.katana.ability_name=kitörés items.weapon.melee.katana.typical_ability_desc=A párbajhős képes _kitörni_ az 1 mezőre lévő ellenségre a katanával. Ezzel az ellenség felé mozdul, jellemzően _%1$d-%2$d sebzést_ okoz, és garantáltan betalál. items.weapon.melee.katana.ability_desc=A párbajhős képes _kitörni_ az 1 mezőre lévő ellenségre a katanával. Ezzel az ellenség felé mozdul, _%1$d-%2$d sebzést_ okoz, és garantáltan betalál. -items.weapon.melee.katana.desc=Karcsú kard, a markolat felett nagyméretű fémborítással. +items.weapon.melee.katana.desc=Karcsú kard, nagy méretű keresztvassal a markolat felett. items.weapon.melee.longsword.name=hosszúkard items.weapon.melee.longsword.ability_name=hasítás @@ -1833,15 +1854,15 @@ items.weapon.melee.longsword.desc=A kard hosszú, borotvaéles acélpengéje meg items.weapon.melee.mace.name=buzogány items.weapon.melee.mace.stats_desc=Elég pontos fegyver. items.weapon.melee.mace.ability_name=súlyos csapás -items.weapon.melee.mace.typical_ability_desc=A párbajhős képes _súlyos csapást_ mérni a buzogánnyal. Ez az összpontosított támadás általában _%1$d-%2$d sebzést_ okoz, ha meglepi az ellenséget, akit 5 körig elkábít, ami miatt 50%%-kal csökken a pontossága és a kijátszása. A súlyos csapás mindig betalál, de csak normál sebzést okoz, ha nem lepte meg az ellenséget. +items.weapon.melee.mace.typical_ability_desc=A párbajhős képes _súlyos csapást_ mérni a buzogánnyal. Ez az összpontosított támadás jellemzően _%1$d-%2$d sebzést_ okoz, ha meglepi az ellenséget, akit 5 körig elkábít, ami miatt 50%%-kal csökken a pontossága és a kijátszása. A súlyos csapás mindig betalál, de csak normál sebzést okoz, ha nem lepte meg az ellenséget. items.weapon.melee.mace.ability_desc=A párbajhős képes _súlyos csapást_ mérni a buzogánnyal. Ez az összpontosított támadás _%1$d-%2$d sebzést_ okoz, ha meglepi az ellenséget, akit 5 körig elkábít, ami miatt 50%%-kal csökken a pontossága és a kijátszása. A súlyos csapás mindig betalál, de csak normál sebzést okoz, ha nem lepte meg az ellenséget. -items.weapon.melee.mace.desc=A fegyver hatalmas vasfeje komoly sebet tud ejteni. +items.weapon.melee.mace.desc=A fegyver hatalmas vasfeje súlyos sebet tud ejteni. -items.weapon.melee.magesstaff.name=a mágus varázsbotja +items.weapon.melee.magesstaff.name=mágus varázsbotja items.weapon.melee.magesstaff.ac_imbue=BEOLTOM items.weapon.melee.magesstaff.ac_zap=LÖVÉS items.weapon.melee.magesstaff.prompt=Válassz egy pálcát -items.weapon.melee.magesstaff.imbue=Beoltod a varázsbotod ezzel: %s. +items.weapon.melee.magesstaff.imbue=A varázsbotodba egy %s lesz beoltva. items.weapon.melee.magesstaff.preserved=Az előző varázspálcád megmaradt! items.weapon.melee.magesstaff.conflict=Az egymással összeegyeztethetetlen mágiák miatt eltűnt a varázsbotod bűvölete. items.weapon.melee.magesstaff.id_first=Előbb azonosítanod kell ezt a varázspálcát. @@ -1938,15 +1959,15 @@ items.weapon.melee.scimitar$sworddance.desc=A párbajhős gyors, lendületes üt items.weapon.melee.sickle.name=sarló items.weapon.melee.sickle.stats_desc=Ez egy meglehetősen pontatlan fegyver. items.weapon.melee.sickle.ability_name=aratás -items.weapon.melee.sickle.typical_ability_desc=A párbajhős képes _learatni_ egy ellenséget a sarlóval. Ez a pusztító támadás garantáltan betalál, és jellemzően _%d sebzést okoz._ Ez a sebzés vérzésként jelentkezik, ha a célpont nem ellenálló a vérzésre. -items.weapon.melee.sickle.ability_desc=A párbajhős képes _learatni_ egy ellenséget a sarlóval. Ez a pusztító támadás garantáltan betalál, és _%d sebzést okoz._ Ez a sebzés vérzésként jelentkezik, ha a célpont nem ellenálló a vérzésre. +items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.sickle.desc=Egy kézi mezőgazdasági eszköz ami erős, de nehezen kezelhető fegyver. items.weapon.melee.spear.name=lándzsa items.weapon.melee.spear.stats_desc=Elég lassú fegyver.\nNagy távolságba is elér. items.weapon.melee.spear.ability_name=tüske -items.weapon.melee.spear.typical_ability_desc=A párbajhős a lándzsa hegyét használhatja arra, hogy _szúrjon_ egy olyan ellenséget, aki hatótávolságon belül van, de nem szomszédos. Ez jellemzően _%1$d-%2$d_ sebzést okoz, hátralöki az ellenséget, és garantáltan betalál. -items.weapon.melee.spear.ability_desc=A párbajhős a lándzsa hegyét használhatja arra, hogy _szúrjon_ egy olyan ellenséget, aki hatótávolságon belül van, de nem szomszédos. Ez _%1$d-%2$d_ sebzést okoz, hátralöki az ellenséget, és garantáltan betalál. +items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.spear.desc=Vékony farúd, amelynek a végére élezett vasat erősítettek. items.weapon.melee.sword.name=kard @@ -1967,8 +1988,8 @@ items.weapon.melee.warhammer.desc=Kevés lény bír ellenállni az ólom és ac items.weapon.melee.warscythe.name=háborús kasza items.weapon.melee.warscythe.stats_desc=Ez egy meglehetősen pontatlan fegyver. items.weapon.melee.warscythe.ability_name=aratás -items.weapon.melee.warscythe.typical_ability_desc=A párbajhős képes _learatni_ egy ellenséget a háborús kaszával. Ez a pusztító támadás garantáltan betalál, és jellemzően _%d sebzést okoz._ Ez a sebzés vérzésként jelentkezik, ha a célpont nem ellenálló a vérzésre. -items.weapon.melee.warscythe.ability_desc=A párbajhős képes _learatni_ egy ellenséget a háborús kaszával. Ez a pusztító támadás garantáltan betalál, és _%d sebzést okoz._ Ez a sebzés vérzésként jelentkezik, ha a célpont nem ellenálló a vérzésre. +items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.warscythe.desc=Ezt a nagy és ormótlan szerszámot megerősítették, hogy jobban vágja az ellenséget, mint a terményt. items.weapon.melee.whip.name=ostor @@ -2128,6 +2149,7 @@ items.weapon.weapon.enchanted=a fegyveren _%s_ van. items.weapon.weapon.enchant_hardened=Ez már _keményített._ items.weapon.weapon.hardened_no_enchant=Ezt a fegyvert _keményítették_, de jelenleg nincs megbűvölve. items.weapon.weapon$enchantment.enchant=bűvölet +items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment ###misc items diff --git a/core/src/main/assets/messages/items/items_in.properties b/core/src/main/assets/messages/items/items_in.properties index a82f77f3a..6dea38b01 100644 --- a/core/src/main/assets/messages/items/items_in.properties +++ b/core/src/main/assets/messages/items/items_in.properties @@ -47,7 +47,6 @@ items.armor.glyphs.obfuscation.name=%s penyamaran items.armor.glyphs.obfuscation.desc=Glyph ini meremangkan fisik si pemakai, membuat mereka sulit untuk dideteksi. items.armor.glyphs.potential.name=%s potensial -items.armor.glyphs.potential.rankings_desc=Terbunuh oleh: glyph potensial items.armor.glyphs.potential.desc=Glyph ini membangun energi saat pemakai dipukul, memberikan charge ke tongkat sihir pemakainya saat aktif. items.armor.glyphs.repulsion.name=%s penolak @@ -96,6 +95,7 @@ items.armor.armor.not_cursed=Armor ini bebas dari sihir jahat. items.armor.armor.seal_attached=Segel rusak Pendekar melekat pada armor ini, memberinya hingga _%d perisai_. items.armor.armor$glyph.glyph=glyph items.armor.armor$glyph.killed=%s membunuhmu... +items.armor.armor$glyph.rankings_desc=Killed by a glyph items.armor.classarmor.ac_ability=PILIH KEMAMPUAN items.armor.classarmor.ac_transfer=TRANSFER @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_prompt=Pilih sebuah Armor items.armor.classarmor.transfer_cancel=Batal items.armor.classarmor.transfer_complete=Properti armor heroik kamu telah ditransfer! +items.armor.clericarmor.name=hero's vestments +items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability. + items.armor.clotharmor.name=armor kain items.armor.clotharmor.desc=Armor ringan ini memberi proteksi biasa. @@ -337,6 +340,13 @@ items.artifacts.etherealchains.desc_cursed=Rantai terkutuk terkunci di sampingmu items.artifacts.etherealchains.desc_equipped=Rantai itu bergelantungan di sisimu, perlahan memancarkan energi spiritual dari musuh-musuh yang kamu kalahkan. Setiap charge melambangkan panjang rantai itu, yang mana akan memanjang tepat satu petak. items.artifacts.etherealchains$chainsrecharge.levelup=Rantaimu tumbuh lebih kuat! +items.artifacts.holytome.name=holy tome +items.artifacts.holytome.ac_cast=LEMPAR +items.artifacts.holytome.no_spell=You're not able to cast that spell right now. +items.artifacts.holytome.cursed=You cannot use a cursed tome. +items.artifacts.holytome.levelup=Your tome grows stronger! +items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed. + items.artifacts.hornofplenty.name=terompet kecukupan items.artifacts.hornofplenty.ac_snack=CAMILAN items.artifacts.hornofplenty.ac_eat=MAKAN @@ -506,7 +516,7 @@ items.bombs.noisemaker.desc=Bom ini dimodifikasi agar dapat berulang kali mengel items.bombs.noisemaker.desc_burning=Pembuat suara terus berdetak, itu akan meledak ketika ada sesuatu yang mendekat! items.bombs.smokebomb.name=bom asap -items.bombs.smokebomb.desc=Bom ini telah dimodifikasi untuk memuntahkan awan gas tebal bersamaan dengan ledakannya. Bom ini akan menimbulkan _%1$d-%2$d damage_ dan menyebarkan kabut tebal dalam radius 2 petak. +items.bombs.smokebomb.desc=This bomb has been modified to spew a thick cloud of gas at the same time as exploding. It will deal _%1$d-%2$d damage_ and spread shrouding fog within 2 tiles. items.bombs.regrowthbomb.name=bom pertumbuhan items.bombs.regrowthbomb.desc=Bom yang disesuaikan ini akan memercikkan cairan pemberi kehidupan di sekelilingnya dalam radius 3 petak alih-alih meledak. Daerah yang terkena ledakan akan dengan cepat menumbuhkan rumput dan tanaman. Dirimu dan sekutu mana pun yang terperangkap dalam ledakan itu akan disembuhkan seperti mereka meminum ramuan penyembuhan. @@ -899,6 +909,8 @@ items.remains.cloakscrap.name=potongan kain items.remains.cloakscrap.desc=Potongan kain tembus pandang ini sepertinya berasal dari jubah bayangan Pengembara. Anda masih dapat merasakan sedikit energi mistis yang tersisa di dalamnya, Anda dapat menggunakannya untuk memberikan sedikit peningkatan charge pada artefak Anda. Namun melakukan hal ini akan merusak kain. items.remains.sealshard.name=pecahan segel items.remains.sealshard.desc=Pecahan kecil lilin merah ini sepertinya berasal dari segel Pendekar yang gugur. Anda masih bisa merasakan sedikit kemauan yang menempel pada segelnya, Anda bisa menggunakannya untuk memberi sedikit perlindungan pada dirimu sendiri. Namun melakukan hal ini akan menghancurkan pecahan segel. +items.remains.tornpage.name=halaman yang robek +items.remains.tornpage.desc=This page looks like it was ripped out of an expired Cleric's holy tome. There's still a little divine energy clinging to it, you can use it to regain a little bit of health. Doing this will destroy the torn page however. @@ -1130,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=terpikat items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Makhluk ini telah disihir oleh keajaiban gulungan lagu siren.\n\nKarakter yang terpesona adalah sekutumu secara permanen, dan akan melawan musuh apa pun yang mereka temui. items.scrolls.exotic.scrollofantimagic.name=gulungan anti-sihir -items.scrolls.exotic.scrollofantimagic.desc=Mantra pada gulungan ini akan mengelilingimu dengan aura magis yang memblokir sementara semua efek magis, baik berbahaya atau bermanfaat. Bagaimanapun juga, kemampuan armor heroik cukup kuat untuk bekerja. +items.scrolls.exotic.scrollofantimagic.desc=The incantation on this scroll will surround you with a magical aura that temporarily blocks all magical effects, harmful or helpful. This includes most magical item effects such as wands, scrolls, rings, artifacts, enchantments, and curses. Heroic armor abilities are strong enough to work regardless however. items.scrolls.exotic.scrollofchallenge.name=Gulungan tantangan items.scrolls.exotic.scrollofchallenge.desc=Saat dibacakan, gulungan ini akan mengeluarkan raungan hebat yang menarik musuh ke pengguna sekaligus menciptakan arena kecil di sekitar mereka.\n\nSelama pembaca tetap di arena ini, mereka akan menerima 33% lebih sedikit damage dari semua sumber (ini diterapkan sebelum bentuk pengurangan damage lainnya), dan mereka tidak akan kehilangan rasa kenyang.\n\nUkuran arena akan disesuaikan dengan ukuran area tempat pembaca berada. Ini akan sangat kecil di beberapa area bos. @@ -1161,6 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=Setelah membaca gulungan ini, detail items.scrolls.exotic.scrollofmetamorphosis.name=gulungan metamorfosis items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Pilih bakat untuk bermetamorfosis. items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Pilih bakat baru untuk menggantikan bakatmu yang bermetamorfosis. +items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Cancelling will still consume your scroll of metamorphosis, are you sure? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=bakat termetamorfosis items.scrolls.exotic.scrollofmetamorphosis.desc=Gulungan ini berisi sihir transmutasi yang kuat, yang akan berlaku untuk penggunanya, bukan pada item. Keajaiban gulungan ini akan memungkinkanku memilih satu bakat, dan menggantinya dengan salah satu dari tiga bakat dengan tingkat yang sama dari kelas pahlawan yang berbeda!\n\nEfek ini hanya dapat berlaku untuk bakat kelas, bukan bakat yang diperoleh dari subkelas atau kemampuan armor. Bakat yang tidak dapat Kau gunakan tidak akan diberikan sebagai opsi. @@ -1223,8 +1236,8 @@ items.spells.phaseshift.desc=Mantra kekacauan ini akan memindahkan karakter yang items.spells.reclaimtrap.name=pengambil jebakan items.spells.reclaimtrap.no_trap=Tidak ada jebakan di sana. -items.spells.reclaimtrap.desc_trap=Mantra saat ini dijiwai dengan _%s._ -items.spells.reclaimtrap.desc=Mantra ini berisi sisa-sisa energi mekanik DM-300. Saat dilemparkan ke jebakan yang aktif, kekuatan jebakan akan diserap ke dalam mantra, memungkinkanmu memicu efek jebakan di lokasi mana pun yang kau suka.\n\nNamun, beberapa jebakan mungkin tidak berfungsi di semua tempat, dan mantra hanya dapat menyimpan satu jebakan dalam satu waktu. +items.spells.reclaimtrap.desc_trap=The spell is currently ready to trigger a _%s._ +items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time. items.spells.recycle.name=daur ulang items.spells.recycle.inv_title=Daur ulang sebuah item @@ -1380,8 +1393,8 @@ items.trinkets.saltcube.stats_desc=Pada level saat ini, perhiasan ini akan menin items.trinkets.shardofoblivion.name=pecahan kelupaan items.trinkets.shardofoblivion.desc=Setelah direbus dalam panci peracik, pecahan logam terkutuk kecil ini berubah menjadi... bukan apa-apa? Cahaya tampaknya membelok di sekitarnya, dan melayang di tempat saat kamu tidak memegangnya. Pecahan itu tampaknya secara ajaib menarik kekuatan dari ketidaktahuanmu, jadi mungkin sebaiknya jangan terlalu banyak memikirkannya. -items.trinkets.shardofoblivion.typical_stats_desc=Biasanya perhiasan ini akan meningkatkan tingkat musuh menjatuhkan barang jarahan sebesar 20%% untuk setiap item tak dikenal yang telah kamu lengkapi atau baru-baru ini kamu gunakan, hingga maksimum _%d item_. Pecahan itu juga akan mencegahmu mengidentifikasi peralatan secara otomatis, tetapi dapat digunakan untuk mengidentifikasi item yang siap digunakan secara manual. -items.trinkets.shardofoblivion.stats_desc=Pada level saat ini, perhiasan ini akan meningkatkan tingkat musuh menjatuhkan barang jarahan sebesar 20%% untuk setiap item tak dikenal yang telah kamu lengkapi atau baru-baru ini kamu gunakan, hingga maksimum _%d item_. Pecahan itu juga akan mencegahmu mengidentifikasi peralatan secara otomatis, tetapi dapat digunakan untuk mengidentifikasi item yang siap digunakan secara manual. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=MENGENALI items.trinkets.shardofoblivion.identify_prompt=Identifikasi sebuah item items.trinkets.shardofoblivion.identify_ready=Sebuah item siap untuk diidentifikasi: %s @@ -1454,6 +1467,7 @@ items.wands.wand$placeholder.name=tongkat sihir items.wands.wandofblastwave.name=tongkat sihir gelombang ledakan items.wands.wandofblastwave.staff_name=tongkat gelombang ledakan items.wands.wandofblastwave.ondeath=Kau bunuh diri dengan Tongkat Sihir Gelombang Ledakan milikmu sendiri... +items.wands.wandofblastwave.knockback_ondeath=The collision killed you... items.wands.wandofblastwave.desc=Tongkat sihir ini terbuat dari semacam batu marmer, dengan hiasan emas dan permata bulat hitam di ujungnya. Rasanya sangat berat di tanganmu. items.wands.wandofblastwave.typical_stats_desc=Tongkat sihir ini menembakkan ledakan yang meledak di lokasi target. Kekuatan dari ledakan itu biasanya memberikan _%1$d-%2$d damage_ dan cukup kuat untuk menerbangkan musuh jauh ke belakang. items.wands.wandofblastwave.stats_desc=Tongkat sihir ini menembakkan ledakan yang meledak di lokasi target. Kekuatan dari ledakan itu memberikan _%1$d-%2$d damage_ dan cukup kuat untuk menerbangkan musuh jauh ke belakang. @@ -1741,6 +1755,13 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=Peningkatan Kemampuan items.weapon.melee.crossbow$chargedshot.name=mengisi items.weapon.melee.crossbow$chargedshot.desc=Duelis memfokuskan kekuatan ke busur silang miliknya. Serangan berikutnya yang dilakukannya akan selalu kena dan menerapkan salah satu dari tiga efek:\n- Serangan jarak dekat akan mendorong musuh beberapa petak jauhnya.\n- Anak panah yang tidak berujung akan memberikan bonus damage.\n- Anak panah yang berujung akan mendapatkan penggunaan ekstra dan menerapkan efeknya di area 7x7. Efek anak panah positif hanya akan memengaruhi sekutu, dan efek berbahaya hanya akan berlaku untuk musuh. Duelis tidak dapat menggunakan kemampuan ini untuk menerapkan efek anak panah positif pada dirinya sendiri. +items.weapon.melee.cudgel.name=cudgel +items.weapon.melee.cudgel.stats_desc=Senjata ini lumayan akurat. +items.weapon.melee.cudgel.ability_name=pukulan keras +items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon. + items.weapon.melee.dagger.name=belati items.weapon.melee.dagger.stats_desc=Senjata ini lebih kuat melawan musuh yang lengah. items.weapon.melee.dagger.ability_name=menyelinap @@ -1777,8 +1798,8 @@ items.weapon.melee.gauntlet.desc=Sarung tangan besar ini terbuat dari kain merah items.weapon.melee.glaive.name=glaive items.weapon.melee.glaive.stats_desc=Senjata ini lumayan berat.\nSenjata ini mempunyai jangkauan ekstra. items.weapon.melee.glaive.ability_name=tancap -items.weapon.melee.glaive.typical_ability_desc=Duelis dapat menggunakan ujung glaive untuk _menancap_ musuh yang berada dalam jangkauan tetapi tidak berdekatan. Ini biasanya memberikan _%1$d-%2$d_ damage, mendorong musuh ke belakang, dan dijamin kena. -items.weapon.melee.glaive.ability_desc=Duelis dapat menggunakan ujung glaive untuk _menancap_ musuh yang berada dalam jangkauan tetapi tidak berdekatan. Ini memberikan _%1$d-%2$d_ damage, mendorong musuh ke belakang, dan dijamin kena. +items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.glaive.desc=Tongkat besar yang ujungnya terdapat mata pisau. items.weapon.melee.gloves.name=sarung tangan tajam @@ -1938,15 +1959,15 @@ items.weapon.melee.scimitar$sworddance.desc=Duelis melakukan serangan cepat berd items.weapon.melee.sickle.name=sabit items.weapon.melee.sickle.stats_desc=ini adalah senjata yang tidak akurat items.weapon.melee.sickle.ability_name=panen -items.weapon.melee.sickle.typical_ability_desc=Duelis dapat _memanen_ musuh dengan sabit. Serangan dahsyat ini dijamin mengenai sasaran dan biasanya menghasilkan _%d damage._ Damage ini diterapkan sebagai pendarahan jika target tidak kebal. -items.weapon.melee.sickle.ability_desc=Duelis dapat _memanen_ musuh dengan sabit. Serangan dahsyat ini dijamin mengenai sasaran dan menghasilkan _%d damage._ Damage ini diterapkan sebagai pendarahan jika target tidak kebal. +items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.sickle.desc=Alat pertanian genggam yang bisa berfungsi ganda sebagai senjata yang kuat namun berat. items.weapon.melee.spear.name=tombak items.weapon.melee.spear.stats_desc=Senjata ini lumayan berat.\nSenjata ini mempunyai jangkauan ekstra. items.weapon.melee.spear.ability_name=tancap -items.weapon.melee.spear.typical_ability_desc=Duelis dapat menggunakan ujung tombak untuk _menancap_ musuh yang berada dalam jangkauan tetapi tidak berdekatan. Ini biasanya memberikan _%1$d-%2$d_ damage, mendorong musuh ke belakang, dan dijamin kena. -items.weapon.melee.spear.ability_desc=Duelis dapat menggunakan ujung tombak untuk _menancap_ musuh yang berada dalam jangkauan tetapi tidak berdekatan. Ini memberikan _%1$d-%2$d_ damage, mendorong musuh ke belakang, dan dijamin kena. +items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.spear.desc=Kayu panjang ramping berujung besi tajam. items.weapon.melee.sword.name=pedang @@ -1967,8 +1988,8 @@ items.weapon.melee.warhammer.desc=Beberapa makhluk tidak dapat menahan pukulan m items.weapon.melee.warscythe.name=sabit perang items.weapon.melee.warscythe.stats_desc=ini adalah senjata yang tidak akurat items.weapon.melee.warscythe.ability_name=panen -items.weapon.melee.warscythe.typical_ability_desc=Duelis dapat _memanen_ musuh dengan sabit perang. Serangan dahsyat ini dijamin mengenai sasaran dan biasanya menghasilkan _%d damage._ Damage ini diterapkan sebagai pendarahan jika target tidak kebal. -items.weapon.melee.warscythe.ability_desc=Duelis dapat _memanen_ musuh dengan sabit perang. Serangan dahsyat ini dijamin mengenai sasaran dan menghasilkan _%d damage._ Damage ini diterapkan sebagai pendarahan jika target tidak kebal. +items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.warscythe.desc=Alat yang besar dan berat ini telah diperkuat agar lebih baik dalam menebas musuh daripada tanaman. items.weapon.melee.whip.name=cambuk @@ -2128,6 +2149,7 @@ items.weapon.weapon.enchanted=itu mempunyai_%s._ items.weapon.weapon.enchant_hardened=Sudah _dikeraskan_ items.weapon.weapon.hardened_no_enchant=Senjata ini telah _dikeraskan_, namun saat ini tidak ada enchantment. items.weapon.weapon$enchantment.enchant=enchantment +items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment ###misc items diff --git a/core/src/main/assets/messages/items/items_it.properties b/core/src/main/assets/messages/items/items_it.properties index f9aa39cc5..1440745c1 100644 --- a/core/src/main/assets/messages/items/items_it.properties +++ b/core/src/main/assets/messages/items/items_it.properties @@ -47,7 +47,6 @@ items.armor.glyphs.obfuscation.name=%s dell'offuscamento items.armor.glyphs.obfuscation.desc=Questo glifo offusca il portatore, rendendolo più difficile da individuare. items.armor.glyphs.potential.name=%s potenziale -items.armor.glyphs.potential.rankings_desc=Ucciso da: glifo del potenziale items.armor.glyphs.potential.desc=Questo glifo accumula energia quando colpito, donando carica alla bacchetta del portatore quando si attiva. items.armor.glyphs.repulsion.name=%s della repulsione @@ -96,6 +95,7 @@ items.armor.armor.not_cursed=Questa armatura è libera da magia ostile. items.armor.armor.seal_attached=Il sigillo rotto del Guerriero è attaccato a questa armatura, gli fornisce fino a _%d di scudo_. items.armor.armor$glyph.glyph=glifo items.armor.armor$glyph.killed=%s ti ha ucciso... +items.armor.armor$glyph.rankings_desc=Killed by a glyph items.armor.classarmor.ac_ability=SCEGLI ABILITÁ items.armor.classarmor.ac_transfer=TRASFERIMENTO @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_prompt=Seleziona un'Armatura items.armor.classarmor.transfer_cancel=Annulla items.armor.classarmor.transfer_complete=Le proprietà eroiche della tua armatura sono state trasferite! +items.armor.clericarmor.name=hero's vestments +items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability. + items.armor.clotharmor.name=armatura di stoffa items.armor.clotharmor.desc=Questa armatura leggera offre una protezione base. @@ -337,6 +340,13 @@ items.artifacts.etherealchains.desc_cursed=Le catene maledette sono serrate al t items.artifacts.etherealchains.desc_equipped=Le catene si appoggiano sul tuo fianco, spillando lentamente l'energia spirituale di quelli che sconfiggi. Ogni carica è un anello nella catena, che si estenderà di una casella esatta. items.artifacts.etherealchains$chainsrecharge.levelup=Le tue catene diventano più forti! +items.artifacts.holytome.name=holy tome +items.artifacts.holytome.ac_cast=LANCIA +items.artifacts.holytome.no_spell=You're not able to cast that spell right now. +items.artifacts.holytome.cursed=You cannot use a cursed tome. +items.artifacts.holytome.levelup=Your tome grows stronger! +items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed. + items.artifacts.hornofplenty.name=cornucopia items.artifacts.hornofplenty.ac_snack=SNACK items.artifacts.hornofplenty.ac_eat=MANGIA @@ -506,7 +516,7 @@ items.bombs.noisemaker.desc=Questa bomba personalizzata emetterà ripetutamente items.bombs.noisemaker.desc_burning=Il tric-trac sta ticchettando, esploderà quando qualcosa gli andrà vicino! items.bombs.smokebomb.name=bomba fumogena -items.bombs.smokebomb.desc=Questa bomba è stata modificata per emettere una densa nube di gas nello stesso momento in cui esplode. Infliggerà _%1$d-%2$d danni_ e diffonderà la nebbia avvolgente entro 2 caselle. +items.bombs.smokebomb.desc=This bomb has been modified to spew a thick cloud of gas at the same time as exploding. It will deal _%1$d-%2$d damage_ and spread shrouding fog within 2 tiles. items.bombs.regrowthbomb.name=bomba ricrescita items.bombs.regrowthbomb.desc=Questa bomba personalizzata schizzerà liquido vivificante ovunque entro 3 tessere invece di esplodere. Nell’area colpita dall’esplosione germoglieranno rapidamente erba e piante. Tu e tutti gli alleati coinvolti nell'esplosione verrete guariti come se avessero bevuto una pozione curativa. @@ -899,6 +909,8 @@ items.remains.cloakscrap.name=pezzo di stoffa items.remains.cloakscrap.desc=Questo pezzo di tessuto traslucido sembra provenire dal mantello delle ombre di un ladro tardivo. Puoi ancora percepire un po' di energia mistica residua in esso, puoi usarlo per dare ai tuoi artefatti un piccolo impulso di carica. Tuttavia, facendo ciò, distruggerai il tessuto. items.remains.sealshard.name=frammenti di sigillo items.remains.sealshard.desc=Questi piccoli frammenti di cera rossa sembrano provenire dal sigillo di un Guerriero caduto. Puoi ancora percepire un po' di determinazione attaccata al sigillo, puoi usarla per proteggerti un po'. Farlo distruggerà però i frammenti del sigillo. +items.remains.tornpage.name=pagina strappata +items.remains.tornpage.desc=This page looks like it was ripped out of an expired Cleric's holy tome. There's still a little divine energy clinging to it, you can use it to regain a little bit of health. Doing this will destroy the torn page however. @@ -1130,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=affascinato items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Questa creatura è sotto l'effetto della magia di una pergamena di Canto delle Sirene.\n\nI personaggi ammaliati sono alleati permanenti e combattono contro qualunque nemico essi incontrino. items.scrolls.exotic.scrollofantimagic.name=pergamena dell'anti-magia -items.scrolls.exotic.scrollofantimagic.desc=L'incantesimo di questa pergamena ti circonderà di un'aura che blocca temporaneamente ogni effetto magico, sia benigno che dannoso. Tuttavia, le abilità eroiche dell'armatura sono abbastanza forti da funzionare a prescindere. +items.scrolls.exotic.scrollofantimagic.desc=The incantation on this scroll will surround you with a magical aura that temporarily blocks all magical effects, harmful or helpful. This includes most magical item effects such as wands, scrolls, rings, artifacts, enchantments, and curses. Heroic armor abilities are strong enough to work regardless however. items.scrolls.exotic.scrollofchallenge.name=pergamena di sfida items.scrolls.exotic.scrollofchallenge.desc=Quando viene letta a voce alta, questa pergamena scatena un grande ruggito che attira dei nemici attorno a chi la usa ed allo stesso tempo crea una piccola arena attorno ad essi.\n\nDurante tutto il temp in cui il lettore rimane nell'arena, riceverà il 33% di danni in meno qualunque sia la loro origine (si applica prima di ogni altra forme di riduzione del danno) e non perderanno sazietà.\n\nLe dimensioni dell'arena sono proporzionali a quelle dell'area in cui il lettore si trova: sarà particolarmente piccola in alcune aree nelle quali si trova un boss. @@ -1161,6 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=Dopo aver letto questa pergamena, i items.scrolls.exotic.scrollofmetamorphosis.name=pergamena di metamorfosi items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Scegli un talento da trasformare items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Scegli un nuovo talento da sostituire a quello che hai trasformato. +items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Cancelling will still consume your scroll of metamorphosis, are you sure? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=Trasforma talento items.scrolls.exotic.scrollofmetamorphosis.desc=Questa pergamena contiene una potente magia di trasmutazione, che si applica al lettore anziché ad un oggetto. La magia di questa pergamena ti permette di scegliere un talento e sostituirlo con uno di quattro dello stesso livello da diverse classi di Eroi!\n\nQuesto effetto si applica solo ai talenti della classe, non a quelli guadagnati dalle sottoclassi o dalle abilità dell'armatura. Non ti sarà proposta la scelta di talenti che non puoi utilizzare. @@ -1223,8 +1236,8 @@ items.spells.phaseshift.desc=Questa caotica formula magica teletrasporterà qual items.spells.reclaimtrap.name=bonifica trappola items.spells.reclaimtrap.no_trap=Non c'è nessuna trappola lì. -items.spells.reclaimtrap.desc_trap=La formula magica è attualmente instillata con un _%s._ -items.spells.reclaimtrap.desc=Questa formula magica contiene i resti dell'energia meccanica di DM-300. Quando lanciata su una trappola attiva il potere della trappola verrà assorbito nella formula magica, permettendoti di innescare l'effetto della trappola in qualsiasi posizione tu voglia.\n\nComunque sia, alcune trappole non potranno funzionare in tutti i luoghi e la formula può contenere solo una trappola alla volta. +items.spells.reclaimtrap.desc_trap=The spell is currently ready to trigger a _%s._ +items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time. items.spells.recycle.name=riciclo items.spells.recycle.inv_title=Ricicla un oggetto @@ -1380,8 +1393,8 @@ items.trinkets.saltcube.stats_desc=Al suo livello attuale, questo monile aumente items.trinkets.shardofoblivion.name=frammento di oblio items.trinkets.shardofoblivion.desc=Dopo essere stato stufato nel pentolone dell'alchimia, questo piccolo frammento di metallo maledetto è cambiato ed è fatto di... niente? La luce sembra piegarsi attorno ad esso e rimane sospeso sul posto quando non lo tieni. Sembra che il frammento tragga magicamente potere dalla tua ignoranza, quindi probabilmente è meglio non pensarci troppo. -items.trinkets.shardofoblivion.typical_stats_desc=In genere questo ninnolo aumenterà la velocità con cui i nemici rilasciano il bottino del 20%% per ogni oggetto non identificato che hai equipaggiato, fino a un massimo di _%d_ oggetto/i. Il frammento ti impedirà inoltre di identificare automaticamente l'attrezzatura, ma può essere utilizzato per identificare manualmente gli oggetti pronti per questo. -items.trinkets.shardofoblivion.stats_desc=Al livello attuale, questo monile aumenterà la velocità con cui i nemici rilasciano bottino di 20%% per ogni oggetto non identificato che hai equipaggiato o utilizzato di recente, fino a un massimo di _%d oggetto/i_. Il frammento ti impedirà inoltre di identificare automaticamente l'attrezzatura, ma può essere utilizzato per identificare manualmente gli oggetti pronti per questo. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=IDENTIFICA items.trinkets.shardofoblivion.identify_prompt=Identificare un oggetto items.trinkets.shardofoblivion.identify_ready=Un articolo è pronto per essere identificato: %s. @@ -1454,6 +1467,7 @@ items.wands.wand$placeholder.name=bacchetta items.wands.wandofblastwave.name=bacchetta dell'onda d'urto items.wands.wandofblastwave.staff_name=bastone dell'onda d'urto items.wands.wandofblastwave.ondeath=Ti sei ucciso con la tua stessa bacchetta dell'onda d'urto... +items.wands.wandofblastwave.knockback_ondeath=The collision killed you... items.wands.wandofblastwave.desc=Questa bacchetta è composta da una sorta di pietra marmorea, rivestita d'oro e con una gemma nera tonda in cima. La senti molto pesante nella tua mano. items.wands.wandofblastwave.typical_stats_desc=Questa bacchetta spara un dardo che esplode violentemente nel punto bersaglio. La forza di questa esplosione in genere infligge _%1$d-%2$d danni_ ed è abbastanza forte da far volare la maggior parte dei nemici. items.wands.wandofblastwave.stats_desc=Questa bacchetta spara un dardo che esplode sul bersaglio. La forza d'urto infligge _%1$d-%2$d punti danno_ ed è forte abbastanza da far volare via la maggior parte dei nemici. @@ -1741,6 +1755,13 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=Potenziamento abilità items.weapon.melee.crossbow$chargedshot.name=caricato items.weapon.melee.crossbow$chargedshot.desc=La Duellante sta concentrando il potere sulla sua balestra. Il prossimo attacco che effettuerà con esso colpirà sempre e applicherà uno dei tre effetti:\n- Gli attacchi in mischia faranno cadere i nemici a poche tessere di distanza.\n- I dardi senza punta infliggeranno danni bonus.\n- I dardi con punta acquisiranno usi extra e applicheranno il loro effetto in un'area 7x7. Gli effetti dei dardi positivi influenzeranno solo gli alleati e gli effetti dannosi si applicheranno solo ai nemici. La Duellante non può usare questa capacità per applicare effetti positivi sui dardi su se stesso. +items.weapon.melee.cudgel.name=cudgel +items.weapon.melee.cudgel.stats_desc=Questa è un'arma piuttosto accurata. +items.weapon.melee.cudgel.ability_name=colpo pesante +items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon. + items.weapon.melee.dagger.name=pugnale items.weapon.melee.dagger.stats_desc=Quest'arma è più forte contro nemici ignari. items.weapon.melee.dagger.ability_name=intrufolati @@ -1777,8 +1798,8 @@ items.weapon.melee.gauntlet.desc=Questo enorme guanto è fatto di un tessuto cre items.weapon.melee.glaive.name=falcione items.weapon.melee.glaive.stats_desc=Si tratta di un'arma piuttosto lenta.\nQuest'arma ha una portata extra. items.weapon.melee.glaive.ability_name=arpione -items.weapon.melee.glaive.typical_ability_desc=La Duellante può usare la punta di un falcione per _infilzare_ un nemico che sia nel suo raggio d'azione ma non adiacente. Questo generalmente infligge _%1$d-%2$d_ danni, respinge il nemico indietro ed è garantito che colpisca. -items.weapon.melee.glaive.ability_desc=La Duellante può usare la punta di un falcione per _infilzare_ un nemico che sia nel suo raggio d'azione ma non adiacente. Questo infligge _%1$d-%2$d_ danni, respinge il nemico indietro ed è garantito che colpisca. +items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.glaive.desc=Una massiccia arma inastata consistente in una lama di spada posta alla fine di un palo. items.weapon.melee.gloves.name=guanti borchiati @@ -1938,15 +1959,15 @@ items.weapon.melee.scimitar$sworddance.desc=La Duellante sta effettuando rapidi items.weapon.melee.sickle.name=falcetta items.weapon.melee.sickle.stats_desc=Questa è un'arma piuttosto imprecisa. items.weapon.melee.sickle.ability_name=raccolta -items.weapon.melee.sickle.typical_ability_desc=La Duellante può _mietire_ un nemico con una falce. Questo attacco devastante è sicuro di colpire e in genere infligge _%d danni._ Questo danno viene applicato come sanguinamento se il bersaglio non è immune. -items.weapon.melee.sickle.ability_desc=La Duellante può _mietire_ un nemico con una falce. Questo attacco devastante è sicuro di colpire e infliggere _%d danni._ Questo danno viene applicato come sanguinamento se il bersaglio non è immune. +items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.sickle.desc=Uno strumento agricolo portatile che può essere usato come un'arma forte ma ingombrante. items.weapon.melee.spear.name=lancia items.weapon.melee.spear.stats_desc=Si tratta di un'arma piuttosto lenta.\nQuest'arma ha una portata extra. items.weapon.melee.spear.ability_name=arpione -items.weapon.melee.spear.typical_ability_desc=La Duellante può usare la punta di una lancia per _puntare_ un nemico che si trova nel raggio d'azione ma non adiacente. Questo in genere infligge _%1$d-%2$d_ danni, respinge il nemico ed è garantito che colpisca. -items.weapon.melee.spear.ability_desc=La Duellante può usare la punta di una lancia per _puntare_ un nemico che si trova nel raggio d'azione ma non adiacente. Questo infligge _%1$d-%2$d_ danni, respinge il nemico ed è garantito che colpisca. +items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.spear.desc=Una sottile barra di legno ricoperta in punta con un ferro affilato. items.weapon.melee.sword.name=spada @@ -1967,8 +1988,8 @@ items.weapon.melee.warhammer.desc=Poche creature possono resistere al devastante items.weapon.melee.warscythe.name=falce da guerra items.weapon.melee.warscythe.stats_desc=Questa è un'arma piuttosto imprecisa. items.weapon.melee.warscythe.ability_name=raccolta -items.weapon.melee.warscythe.typical_ability_desc=La Duellante può _falciare_ un nemico con una falce da guerra. Questo attacco devastante è sicuro di colpire e in genere infligge _%d danni._ Questo danno viene applicato come sanguinamento se il bersaglio non è immune. -items.weapon.melee.warscythe.ability_desc=La Duellante può _falciare_ un nemico con una falce da guerra. Questo attacco devastante è sicuro di colpire e infliggere _%d danni._ Questo danno viene applicato come sanguinamento se il bersaglio non è immune. +items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.warscythe.desc=Questo strumento grande e ingombrante è stato rinforzato per renderlo più efficace nel tagliare i nemici rispetto ai raccolti. items.weapon.melee.whip.name=frusta @@ -2128,6 +2149,7 @@ items.weapon.weapon.enchanted=possiede _%s._ items.weapon.weapon.enchant_hardened=È stato _indurito._ items.weapon.weapon.hardened_no_enchant=Quest'arma è stata _indurita_, ma al momento non è incantata. items.weapon.weapon$enchantment.enchant=incantamento +items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment ###misc items diff --git a/core/src/main/assets/messages/items/items_ja.properties b/core/src/main/assets/messages/items/items_ja.properties index 356f3d5ac..f0e11a0f8 100644 --- a/core/src/main/assets/messages/items/items_ja.properties +++ b/core/src/main/assets/messages/items/items_ja.properties @@ -47,7 +47,6 @@ items.armor.glyphs.obfuscation.name=幽玄の%s items.armor.glyphs.obfuscation.desc=この刻印は装備者の姿を曖昧にし、より探知を難しくする。 items.armor.glyphs.potential.name=魔力の%s -items.armor.glyphs.potential.rankings_desc=死因:魔力の刻印 items.armor.glyphs.potential.desc=この刻印は攻撃を受けた時にエネルギーを作り出し、装備者の杖に少量充填する。 items.armor.glyphs.repulsion.name=反発の%s @@ -96,6 +95,7 @@ items.armor.armor.not_cursed=この鎧は害悪を及ぼす魔法がない。 items.armor.armor.seal_attached=戦士の壊れた印章がこの鎧に取り付けられていて、それが彼に最大で_%dのシールド_を与えている。 items.armor.armor$glyph.glyph=刻印 items.armor.armor$glyph.killed=%sに殺された… +items.armor.armor$glyph.rankings_desc=Killed by a glyph items.armor.classarmor.ac_ability=能力を選択 items.armor.classarmor.ac_transfer=移す @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_prompt=鎧を選択 items.armor.classarmor.transfer_cancel=キャンセル items.armor.classarmor.transfer_complete=あなたの勇士の鎧の特性は引き継がれた! +items.armor.clericarmor.name=hero's vestments +items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability. + items.armor.clotharmor.name=布の鎧 items.armor.clotharmor.desc=この軽い鎧は基礎的な防御機能しかない。 @@ -337,6 +340,13 @@ items.artifacts.etherealchains.desc_cursed=呪われた鎖はあなたに巻き items.artifacts.etherealchains.desc_equipped=鎖はあなたの周りに漂い、倒した敵の霊的なエネルギーを徐々に吸収する。それぞれのチャージは鎖の輪となり、1チャージごと1マスまで伸びることができる。 items.artifacts.etherealchains$chainsrecharge.levelup=鎖はより強力になった! +items.artifacts.holytome.name=聖典 +items.artifacts.holytome.ac_cast=詠唱 +items.artifacts.holytome.no_spell=You're not able to cast that spell right now. +items.artifacts.holytome.cursed=You cannot use a cursed tome. +items.artifacts.holytome.levelup=聖典はより強力になった! +items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed. + items.artifacts.hornofplenty.name=豊穣の角 items.artifacts.hornofplenty.ac_snack=一口 items.artifacts.hornofplenty.ac_eat=食べる @@ -506,7 +516,7 @@ items.bombs.noisemaker.desc=この改造された爆弾は、導火線が切れ items.bombs.noisemaker.desc_burning=騒音弾はチクタクと音を響かせており、何かが触れると爆発するだろう! items.bombs.smokebomb.name=発煙弾 -items.bombs.smokebomb.desc=この改造された爆弾は、爆発と同時に厚い雲のようなガスを噴き出すようだ。_%1$dから%2$dのダメージ_ を与え、2タイルの範囲内に視界を遮る霧が発生する。 +items.bombs.smokebomb.desc=This bomb has been modified to spew a thick cloud of gas at the same time as exploding. It will deal _%1$d-%2$d damage_ and spread shrouding fog within 2 tiles. items.bombs.regrowthbomb.name=活力弾 items.bombs.regrowthbomb.desc=この改造された爆弾は、爆発する代わりに3タイルの範囲内に活力を与える液体を撒き散らす。液体を浴びた場所は瞬く間に草や植物が芽吹く。液体を浴びた自分自身や味方は治癒のポーションを飲んだかのように回復するだろう。 @@ -899,6 +909,8 @@ items.remains.cloakscrap.name=布切れ items.remains.cloakscrap.desc=この半透明の布切れは、盗賊亡き後の影の外套の一部のようだ。まだ少し神秘的なエネルギーが残っており、使用するとアーティファクトの充填を少し増やすことができるが、布切れは壊れてしまう。 items.remains.sealshard.name=印章の破片 items.remains.sealshard.desc=この赤い蝋の小さな破片は、倒れた戦士の印章の一部のようだ。印章の破片にはまだ少し意志の力が残っており、使用すると自分をシールドすることができるが、印章の破片は壊れてしまう。 +items.remains.tornpage.name=引き裂かれたページ +items.remains.tornpage.desc=This page looks like it was ripped out of an expired Cleric's holy tome. There's still a little divine energy clinging to it, you can use it to regain a little bit of health. Doing this will destroy the torn page however. @@ -1130,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=心奪 items.scrolls.exotic.scrollofsirenssong$enthralled.desc=この生物は、セイレーンの歌の巻物の魔法に魅了されてしまった。\n\n魅了されたキャラクターは一生あなたの味方となり、遭遇した敵と戦ってくれるだろう。 items.scrolls.exotic.scrollofantimagic.name=反魔法の巻物 -items.scrolls.exotic.scrollofantimagic.desc=この巻物に書かれている呪文は、あなたを魔法のオーラで包み込み、有害・有益に関係なく、あらゆる魔法の効果を一時的に遮断する。ただし、勇士の鎧の能力はこのオーラに関係なく機能するほど強力である。 +items.scrolls.exotic.scrollofantimagic.desc=The incantation on this scroll will surround you with a magical aura that temporarily blocks all magical effects, harmful or helpful. This includes most magical item effects such as wands, scrolls, rings, artifacts, enchantments, and curses. Heroic armor abilities are strong enough to work regardless however. items.scrolls.exotic.scrollofchallenge.name=挑戦の巻物 items.scrolls.exotic.scrollofchallenge.desc=この巻物を大声で読むと、大咆哮を放ち、敵を引き寄せると同時に、周囲に小さな闘技場を作る。\n\nこの闘技場にいる限り、すべての源から受けるダメージが33%減少し(これは他のダメージ減少の前に適用される)、満腹感が失われることはない。\n\n闘技場の大きさは、読者がいる地域の大きさに比例する。一部のボス地域では特に小さくなる。 @@ -1161,6 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=この巻物を読むと、近くの items.scrolls.exotic.scrollofmetamorphosis.name=変容の巻物 items.scrolls.exotic.scrollofmetamorphosis.choose_desc=変容させる天賦を選択 items.scrolls.exotic.scrollofmetamorphosis.replace_desc=変容した天賦と入れ換える新しい天賦を選択してください。 +items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Cancelling will still consume your scroll of metamorphosis, are you sure? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=天賦変容 items.scrolls.exotic.scrollofmetamorphosis.desc=この巻物には強力な変異魔法が含まれており、アイテムではなく読み手に適用される。この巻物の魔法は、天賦を1つ選び、それを異なる勇士クラスの同じ段階の4つの天賦の内の1つに置き換えることができる。\n\nこの効果はクラスの天賦にのみ適用され、サブクラスや鎧の能力から得た天賦には適用されない。使用できない天賦は選択肢として与えられない。 @@ -1223,8 +1236,8 @@ items.spells.phaseshift.desc=この混沌とした呪文は生物を現在の階 items.spells.reclaimtrap.name=罠回収 items.spells.reclaimtrap.no_trap=そこには罠がない。 -items.spells.reclaimtrap.desc_trap=現在、この呪文は _%s_ で満たされている。 -items.spells.reclaimtrap.desc=この呪文にはDM-300の修復回路の残骸が含まれている。活性状態の罠に対して使用すると、罠の機構がこの呪文に吸収され、好きな場所に罠の効果を起動できるようになる。\n\nしかし、いくつかの罠はすべての場所では機能しないし、この呪文は一度に一つの罠しか保存できない。 +items.spells.reclaimtrap.desc_trap=The spell is currently ready to trigger a _%s._ +items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time. items.spells.recycle.name=資源再生 items.spells.recycle.inv_title=どれを再生成する? @@ -1380,8 +1393,8 @@ items.trinkets.saltcube.stats_desc=現在の強化値では、この装身具は items.trinkets.shardofoblivion.name=忘却の欠片 items.trinkets.shardofoblivion.desc=錬金鍋で煮込んだ後、この呪われた金属の小さな欠片は… 無?光は欠片のまわりで曲がっているように見え、あなたが欠片を持っていないときはその場に浮かんでいる。その欠片は、あなたの無知から魔法のように力を引き出しているようだ。だから、あまり深く考えないほうがいいだろう。 -items.trinkets.shardofoblivion.typical_stats_desc=通常、この装身具は装備中や使用した未識別アイテム1つにつき敵が戦利品を落とす確率を20%%増加させ、最大 _%dつの未識別アイテム_ まで適用される。また、この破片は装備品の自動識別を妨げるが、識別可能になったアイテムを手動で識別するために使用することができる。 -items.trinkets.shardofoblivion.stats_desc=現在の強化値では、この装身具は装備中や使用した未識別アイテム1つにつき敵が戦利品を落とす確率を20%%増加させ、最大 _%dつの未識別アイテム_ まで適用される。また、この破片は装備品の自動識別を妨げるが、識別可能になったアイテムを手動で識別するために使用することができる。 +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=識別する items.trinkets.shardofoblivion.identify_prompt=アイテムの識別 items.trinkets.shardofoblivion.identify_ready=アイテムを識別する準備ができた: %s @@ -1454,6 +1467,7 @@ items.wands.wand$placeholder.name=杖 items.wands.wandofblastwave.name=爆風の杖 items.wands.wandofblastwave.staff_name=爆風の長杖 items.wands.wandofblastwave.ondeath=あなたは自分の杖が放った爆風に巻き込まれて死んだ… +items.wands.wandofblastwave.knockback_ondeath=The collision killed you... items.wands.wandofblastwave.desc=この杖は本体が大理石の一種でできており、先端に金色の飾りと丸い黒色の宝石が取り付けられている。手に持つとずっしりとした重みを感じる。 items.wands.wandofblastwave.typical_stats_desc=この杖は対象の場所で爆発するボルトを放つ。衝撃の力は通常、 _%1$dから%2$dのダメージ_ を与え、ほとんどの敵を吹き飛ばせるくらい強力だ。 items.wands.wandofblastwave.stats_desc=この杖は対象の場所で爆発するボルトを放つ。衝撃の力は _%1$dから%2$dのダメージ_ を与え、ほとんどの敵を吹き飛ばせるくらい強力だ。 @@ -1741,6 +1755,13 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=武器能力上昇 items.weapon.melee.crossbow$chargedshot.name=力溜め items.weapon.melee.crossbow$chargedshot.desc=決闘者は弩に力を溜めている。次に弩で行う攻撃は必ず命中し、3つの効果のいずれかが適用される:\n- 近接攻撃は敵を数タイル先に吹き飛ばす。\n- 塗布剤が塗られていない投矢はボーナスダメージを与える。\n- 塗布剤が塗られた投矢は使用回数が増え、7×7の範囲に効果が適用される。有益な効果は味方にのみ適用され、有害な効果は敵にのみ適用される。決闘者はこの能力を使用して自分自身に有益な投矢の効果を与えることはできない。 +items.weapon.melee.cudgel.name=cudgel +items.weapon.melee.cudgel.stats_desc=この武器による攻撃はより正確になる。 +items.weapon.melee.cudgel.ability_name=強打 +items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon. + items.weapon.melee.dagger.name=ダガー items.weapon.melee.dagger.stats_desc=この武器による攻撃はあなたに気づいていない敵に対してより強力になる。 items.weapon.melee.dagger.ability_name=忍び足 @@ -1777,8 +1798,8 @@ items.weapon.melee.gauntlet.desc=この巨大な篭手は重い魔法石が表 items.weapon.melee.glaive.name=薙刀 items.weapon.melee.glaive.stats_desc=この武器による攻撃はより遅くなる。\nこの武器による攻撃は遠くまで届く。 items.weapon.melee.glaive.ability_name=刺突 -items.weapon.melee.glaive.typical_ability_desc=決闘者は薙刀の穂先を使い、範囲内にいるが隣接していない敵に_刺突_することができる。これは通常、 _%1$dから%2$dのダメージ_ を与え、確実に命中して敵を吹き飛ばす。 -items.weapon.melee.glaive.ability_desc=決闘者は薙刀の穂先を使い、範囲内にいるが隣接していない敵に_刺突_することができる。これは _%1$dから%2$dのダメージ_ を与え、確実に命中して敵を吹き飛ばす。 +items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.glaive.desc=柄の端に剣の刃を追加した巨大な長柄武器だ。 items.weapon.melee.gloves.name=鋲付き手袋 @@ -1938,15 +1959,15 @@ items.weapon.melee.scimitar$sworddance.desc=決闘者は一種の舞のように items.weapon.melee.sickle.name=鎌 items.weapon.melee.sickle.stats_desc=この武器による攻撃はより不正確になる。 items.weapon.melee.sickle.ability_name=刈り取り -items.weapon.melee.sickle.typical_ability_desc=決闘者は鎌で敵の_刈り取り_を行うことができる。この破壊的な攻撃は確実に命中し、通常、_%dダメージ_を与える。このダメージは対象が流血に免疫を持たない場合、流血ダメージとして適用される。 -items.weapon.melee.sickle.ability_desc=決闘者は鎌で敵の_刈り取り_を行うことができる。この破壊的な攻撃は確実に命中し、_%dダメージ_を与える。このダメージは対象が流血に免疫を持たない場合、流血ダメージとして適用される。 +items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.sickle.desc=扱いにくいが強力な武器にもなる、片手で持てる農具だ。 items.weapon.melee.spear.name=槍 items.weapon.melee.spear.stats_desc=この武器による攻撃はより遅くなる。\nこの武器による攻撃は遠くまで届く。 items.weapon.melee.spear.ability_name=刺突 -items.weapon.melee.spear.typical_ability_desc=決闘者は槍の穂先を使い、範囲内にいるが隣接していない敵に_刺突_することができる。これは通常、 _%1$dから%2$dのダメージ_ を与え、確実に命中して敵を吹き飛ばす。 -items.weapon.melee.spear.ability_desc=決闘者は槍の穂先を使い、範囲内にいるが隣接していない敵に_刺突_することができる。これは、 _%1$dから%2$dのダメージ_ を与え、確実に命中して敵を吹き飛ばす。 +items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.spear.desc=先端に尖った鉄が付けられている細長い木の杖。 items.weapon.melee.sword.name=剣 @@ -1967,8 +1988,8 @@ items.weapon.melee.warhammer.desc=この戦鎚をうまく扱うには桁外れ items.weapon.melee.warscythe.name=戦鎌 items.weapon.melee.warscythe.stats_desc=この武器による攻撃はより不正確になる。 items.weapon.melee.warscythe.ability_name=刈り取り -items.weapon.melee.warscythe.typical_ability_desc=決闘者は戦鎌で敵の_刈り取り_を行うことができる。この破壊的な攻撃は確実に命中し、通常、_%dダメージ_を与える。このダメージは対象が流血に免疫を持たない場合、流血ダメージとして適用される。 -items.weapon.melee.warscythe.ability_desc=決闘者は戦鎌で敵の_刈り取り_を行うことができる。この破壊的な攻撃は確実に命中し、通常、_%dダメージ_を与える。このダメージは対象が流血に免疫を持たない場合、流血ダメージとして適用される。 +items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.warscythe.desc=この大きくて扱いにくい道具は、作物よりも敵を刈る事に特化している。 items.weapon.melee.whip.name=鞭 @@ -2128,6 +2149,7 @@ items.weapon.weapon.enchanted=_%s_ が付与されている。 items.weapon.weapon.enchant_hardened=それは_硬化_されている。 items.weapon.weapon.hardened_no_enchant=この武器は_硬化_されているが、今はエンチャントされていない。 items.weapon.weapon$enchantment.enchant=エンチャント +items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment ###misc items diff --git a/core/src/main/assets/messages/items/items_ko.properties b/core/src/main/assets/messages/items/items_ko.properties index 98c28afe5..53cf146d4 100644 --- a/core/src/main/assets/messages/items/items_ko.properties +++ b/core/src/main/assets/messages/items/items_ko.properties @@ -47,7 +47,6 @@ items.armor.glyphs.obfuscation.name=흐릿함의 %s items.armor.glyphs.obfuscation.desc=이 상형문자는 착용자를 눈에 잘 띄지 않게 합니다. items.armor.glyphs.potential.name=전위의 %s -items.armor.glyphs.potential.rankings_desc=사망 원인: 전위의 상형문자 items.armor.glyphs.potential.desc=이 상형문자는 공격받을 때 전기 에너지를 충전하며, 발동할 때 착용자의 마법 막대에 충전량을 제공합니다. items.armor.glyphs.repulsion.name=반발의 %s @@ -96,6 +95,7 @@ items.armor.armor.not_cursed=이 갑옷에는 악의적인 마법이 없습니 items.armor.armor.seal_attached=전사의 부러진 인장이 이 갑옷에 붙어 있으며, 전사에게 방어막을 최대 _%d_까지 지속적으로 제공 중입니다. items.armor.armor$glyph.glyph=상형문자 items.armor.armor$glyph.killed=%s에 의해 죽었습니다... +items.armor.armor$glyph.rankings_desc=Killed by a glyph items.armor.classarmor.ac_ability=능력 선택 items.armor.classarmor.ac_transfer=전승 @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_prompt=방어구 선택 items.armor.classarmor.transfer_cancel=취소 items.armor.classarmor.transfer_complete=영웅의 방어구가 전승되었다! +items.armor.clericarmor.name=hero's vestments +items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability. + items.armor.clotharmor.name=천 갑옷 items.armor.clotharmor.desc=이 가벼운 갑옷은 기본적인 보호를 제공합니다. @@ -337,6 +340,13 @@ items.artifacts.etherealchains.desc_cursed=저주받은 사슬은 당신의 곁 items.artifacts.etherealchains.desc_equipped=이 사슬은 당신의 곁에 느슨하게 매여 있으며, 당신이 무찌른 적의 영혼 에너지를 천천히 빨아들입니다. 각각의 충전량은 사슬의 한 마디에 해당하며, 충전량 하나당 정확히 한 칸의 길이를 차지합니다. items.artifacts.etherealchains$chainsrecharge.levelup=당신의 사슬이 더욱 강해졌다! +items.artifacts.holytome.name=holy tome +items.artifacts.holytome.ac_cast=시전 +items.artifacts.holytome.no_spell=You're not able to cast that spell right now. +items.artifacts.holytome.cursed=You cannot use a cursed tome. +items.artifacts.holytome.levelup=Your tome grows stronger! +items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed. + items.artifacts.hornofplenty.name=풍요의 뿔 items.artifacts.hornofplenty.ac_snack=간식 items.artifacts.hornofplenty.ac_eat=먹는다 @@ -506,7 +516,7 @@ items.bombs.noisemaker.desc=이 폭탄은 도화선에 불을 붙이면 반복 items.bombs.noisemaker.desc_burning=소음 폭탄이 째깍거리고 있으며, 누군가가 접근하면 폭발할 것입니다! items.bombs.smokebomb.name=연막탄 -items.bombs.smokebomb.desc=폭발이 발생함과 동시에 두꺼운 가스 구름을 살포하도록 개조된 폭탄입니다. 폭탄이 폭발하면 주변 2타일 이내에 있는 모든 개상에게 _%1$d-%2$d_의 피해를 입히고, 동시에 범위 내의 모든 지역을 짙은 안개로 뒤덮을 것입니다. +items.bombs.smokebomb.desc=This bomb has been modified to spew a thick cloud of gas at the same time as exploding. It will deal _%1$d-%2$d damage_ and spread shrouding fog within 2 tiles. items.bombs.regrowthbomb.name=재성장의 폭탄 items.bombs.regrowthbomb.desc=이 폭탄은 피해를 입히는 대신 주변 3타일 범위에 생명의 영약을 흩뿌리도록 개조되었습니다. 폭탄이 폭발하면 범위 내에 있는 모든 지역에 잔디와 식물이 빠르게 자라나게 되며, 당신 혹은 아군이 폭발 범위 내에 있을 경우 치유 물약을 마신 것처럼 치유될 것입니다. @@ -899,6 +909,8 @@ items.remains.cloakscrap.name=천 조각 items.remains.cloakscrap.desc=이 반투명한 옷감 조각은 최근 도적이 두르고 있던 그림자의 망토에서 뜯겨 나온 것 같습니다. 당신은 아직도 이 옷감 안에 미약하게나마 남아 있는 신비로운 에너지를 느낄 수 있으며, 이걸 사용한다면 착용 중인 유물을 약간 충전시킬 수 있을 것 같습니다. 다만, 실행에 옮길 경우 이 옷감 조각은 파괴될 겁니다. items.remains.sealshard.name=인장 파편 items.remains.sealshard.desc=이 작고 붉은 밀랍 조각은 쓰러진 전사의 인장에서 나온 것처럼 보입니다. 당신은 아직도 이 밀랍 조각 안에 미약하게나마 남아 있는 의지력과 집착을 느낄 수 있으며, 이걸 사용한다면 스스로에게 약간의 보호막을 두를 수 있을 것 같습니다. 다만, 실행에 옮길 경우 이 밀랍 조각은 파괴될 겁니다. +items.remains.tornpage.name=찢긴 쪽지 +items.remains.tornpage.desc=This page looks like it was ripped out of an expired Cleric's holy tome. There's still a little divine energy clinging to it, you can use it to regain a little bit of health. Doing this will destroy the torn page however. @@ -1130,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=매료 items.scrolls.exotic.scrollofsirenssong$enthralled.desc=이 대상은 사이렌의 노래의 주문서의 마법에 매료되었습니다.\n\n매료된 대상은 영원히 당신의 아군이 되며, 그들이 만나는 어떤 적이든 맞서 싸워 줄 것입니다. items.scrolls.exotic.scrollofantimagic.name=항마의 주문서 -items.scrolls.exotic.scrollofantimagic.desc=이 주문서의 마법은 당신을 마법 오라로 둘러싸 잠시 동안 이롭거나 해로운 마법 효과 모두를 차단합니다. 하지만 영웅의 갑옷 능력은 이 효과를 무시할 정도로 강력하기 때문에, 여전히 사용이 가능합니다. +items.scrolls.exotic.scrollofantimagic.desc=The incantation on this scroll will surround you with a magical aura that temporarily blocks all magical effects, harmful or helpful. This includes most magical item effects such as wands, scrolls, rings, artifacts, enchantments, and curses. Heroic armor abilities are strong enough to work regardless however. items.scrolls.exotic.scrollofchallenge.name=도전의 주문서 items.scrolls.exotic.scrollofchallenge.desc=크게 소리쳐 읽었을 때, 이 주문서는 포효하여 적의 주의를 끌고 그와 동시에 독자 중심의 작은 투기장을 만들어 냅니다.\n\n독자가 투기장 안에 있는 동안 (다른 피해 경감 효과보다 먼저 적용되는)33%의 피해 경감 효과를 얻으며 허기를 느끼지 않습니다.\n\n투기장의 크기는 독자가 있는 공간의 크기에 비례합니다. 보스가 있는 층에서는 투기장이 굉장히 작아집니다. @@ -1161,6 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=이 주문서를 읽고 나면 주 items.scrolls.exotic.scrollofmetamorphosis.name=탈바꿈의 주문서 items.scrolls.exotic.scrollofmetamorphosis.choose_desc=탈바꿈할 특성을 선택하세요. items.scrolls.exotic.scrollofmetamorphosis.replace_desc=탈바꿈한 특성을 대체할 새로운 특성을 선택하세요 +items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Cancelling will still consume your scroll of metamorphosis, are you sure? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=특성을 변경한다 items.scrolls.exotic.scrollofmetamorphosis.desc=이 주문서는 아이템이 아닌 시전자에게 적용되는 강력한 변환 마법을 담고 있습니다. 이 주문서의 마법은 당신이 고른 특성 하나를 다른 직업의 동일 티어에 있는 종류의 특성 중 하나로 바꿀 수 있게 해 줍니다!\n\n이 효과는 직업 특성을 바꾸는 데에만 사용할 수 있으며, 보조 직업 특성이나 갑옷 특성은 바꿀 수 없습니다. 또한 당신이 사용할 수 없는 특성은 제공되지 않습니다. @@ -1223,8 +1236,8 @@ items.spells.phaseshift.desc=이 혼돈 주문은 대상 캐릭터를 현재 층 items.spells.reclaimtrap.name=함정 흡수기 items.spells.reclaimtrap.no_trap=그곳에는 함정이 없다. -items.spells.reclaimtrap.desc_trap=이 주문은 현재 _%s_와 융합했습니다. -items.spells.reclaimtrap.desc=이 주문은 DM-300 내부에 존재하던 기계적 에너지를 담고 있습니다. 발동 가능한 함정에 시전하면, 그 함정의 힘이 주문에 스며들어 당신이 해당 함정 효과를 원하는 장소에 발휘할 수 있게 합니다.\n\n그러나, 일부 함정은 어떤 곳에서는 작동하지 않을 수 있으며 주문은 한 번에 단 하나의 함정만 저장할 수 있습니다. +items.spells.reclaimtrap.desc_trap=The spell is currently ready to trigger a _%s._ +items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time. items.spells.recycle.name=재활용 items.spells.recycle.inv_title=재활용할 아이템을 선택하세요 @@ -1380,8 +1393,8 @@ items.trinkets.saltcube.stats_desc=이 장신구는 현재 강화 수치에서 items.trinkets.shardofoblivion.name=망각의 파편 items.trinkets.shardofoblivion.desc=연금술 냄비에서 끓여낸 이후, 이 작은 저주받은 금속 파편은 아무것도... 아닌? 것으로 변했습니다. 빛이 그 주위로 휘어지는 것 같고, 들고 있지 않으면 제자리에서 맴돌고 있습니다. 이 파편은 당신의 무지에서 마법의 힘을 끌어내는 것 같으니 너무 생각하지 않는 게 좋을 것 같네요. -items.trinkets.shardofoblivion.typical_stats_desc=일반적으로 이 장신구는 당신이 착용 중이거나 최근에 사용한 감정되지 않은 아이템 하나 당 적들이 전리품을 떨어뜨릴 확률을 20%%만큼 늘립니다. 최대 _%d개_까지 적용됩니다. 이 조각은 당신이 장비를 자동으로 감정할 수 없도록 만들지만, 감정할 준비가 되면 수동으로 감정할 수 있게 됩니다. -items.trinkets.shardofoblivion.stats_desc=이 장신구는 현재 강화 수치에서 당신이 착용 중이거나 최근에 사용한 감정되지 않은 아이템 하나 당 적들이 전리품을 떨어뜨릴 확률을 20%%만큼 늘립니다. 최대 _%d개_까지 적용됩니다. 이 조각은 당신이 장비를 자동으로 감정할 수 없도록 만들지만, 감정할 준비가 되면 수동으로 감정할 수 있게 됩니다. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=감정한다 items.trinkets.shardofoblivion.identify_prompt=감정할 아이템을 선택하세요 items.trinkets.shardofoblivion.identify_ready=%s을(를) 감정할 수 있게 되었다. @@ -1454,6 +1467,7 @@ items.wands.wand$placeholder.name=마법 막대 items.wands.wandofblastwave.name=충격파의 마법 막대 items.wands.wandofblastwave.staff_name=충격파의 지팡이 items.wands.wandofblastwave.ondeath=당신은 당신이 발사한 충격파에 맞아 죽었다... +items.wands.wandofblastwave.knockback_ondeath=The collision killed you... items.wands.wandofblastwave.desc=이 막대는 대리석의 일종으로 만들어졌으며, 금색의 테두리와 끝 부분의 둥글고 검은 보석으로 장식되어 있습니다. 손에 쥐었을때 매우 무겁게 느껴집니다. items.wands.wandofblastwave.typical_stats_desc=이 막대는 해당 지점에 착탄해 공간을 사납게 폭발시키는 화살을 발사합니다. 충격파는 일반적으로 _%1$d-%2$d의 피해_를 입히며 해당 지점에 있는 대부분의 적들을 날려보낼 만큼 강력합니다. items.wands.wandofblastwave.stats_desc=이 막대는 해당 지점에 착탄해 공간을 사납게 폭발시키는 화살을 발사합니다. 충격파는 _%1$d-%2$d의 피해_를 입히며 해당 지점에 있는 대부분의 적들을 날려보낼 만큼 강력합니다. @@ -1741,6 +1755,13 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=능력 증가량 items.weapon.melee.crossbow$chargedshot.name=충전됨 items.weapon.melee.crossbow$chargedshot.desc=결투자는 쇠뇌에 온 힘을 집중시키고 있습니다. 다음에 가하는 공격이 반드시 명중하며 다음 세 효과 중 하나가 적용됩니다.\n- 근접 공격은 적을 몇 타일 밀쳐냅니다.\n- 일반 다트는 추가 피해를 입힙니다.\n- 특수 다트는 사용 횟수가 증가하며 7x7 범위 내에 효과를 적용합니다. 긍정적인 효과의 다트는 동료에게만 적용되며, 부정적인 효과의 다트는 적들에게만 적용됩니다. 결투자는 이 능력으로 다트의 효과를 자신에게 적용할 수 없습니다. +items.weapon.melee.cudgel.name=cudgel +items.weapon.melee.cudgel.stats_desc=이 무기는 다른 무기보다 정확합니다. +items.weapon.melee.cudgel.ability_name=강타 +items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon. + items.weapon.melee.dagger.name=단검 items.weapon.melee.dagger.stats_desc=이 무기는 무방비 상태의 적에게 더 강합니다. items.weapon.melee.dagger.ability_name=조용한 발걸음 @@ -1777,8 +1798,8 @@ items.weapon.melee.gauntlet.desc=이 무거운 건틀릿은 무거운 마법석 items.weapon.melee.glaive.name=글레이브 items.weapon.melee.glaive.stats_desc=이 무기는 다른 무기들보다 느립니다.\n이 무기는 떨어진 적을 공격할 수 있습니다. items.weapon.melee.glaive.ability_name=찌르기 -items.weapon.melee.glaive.typical_ability_desc=결투자는 글레이브의 끝 부분을 사용해 공격 범위 내에 있는 근접해 있지 않은 적에게 _찌르기_를 사용할 수 있습니다. 이 공격은 일반적으로 _%1$d-%2$d_ 의 피해를 입히고, 적을 뒤로 밀쳐내며, 반드시 명중합니다. -items.weapon.melee.glaive.ability_desc=결투자는 글레이브의 끝 부분을 사용해 공격 범위 내에 있는 근접해 있지 않은 적에게 _찌르기_를 사용할 수 있습니다. 이 공격은 _%1$d-%2$d_ 의 피해를 입히고, 적을 뒤로 밀쳐내며, 반드시 명중합니다. +items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.glaive.desc=기다란 봉 끝에 달린 칼날로 이루어진 거대한 냉병기입니다. items.weapon.melee.gloves.name=징 박힌 장갑 @@ -1938,15 +1959,15 @@ items.weapon.melee.scimitar$sworddance.desc=당신은 춤과 같은 동작으로 items.weapon.melee.sickle.name=손낫 items.weapon.melee.sickle.stats_desc=이 무기는 다소 부정확합니다. items.weapon.melee.sickle.ability_name=수확 -items.weapon.melee.sickle.typical_ability_desc=손낫을 가진 결투자는 적을 _수확_할 수 있습니다. 이 무시무시한 공격은 반드시 명중하며 일반적으로 _%d의 피해_를 입힙니다. 이 피해는 대상이 출혈에 면역이 아닐 경우 직접적인 피해 대신 같은 양의 출혈을 입히게 됩니다. -items.weapon.melee.sickle.ability_desc=손낫을 가진 결투자는 적을 _수확_할 수 있습니다. 이 무시무시한 공격은 반드시 명중하며 _%d의 피해_를 입힙니다. 이 피해는 대상이 출혈에 면역이 아닐 경우 직접적인 피해 대신 같은 양의 출혈을 입히게 됩니다. +items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.sickle.desc=한 손으로 사용하는 농사 기구로, 다루기 까다롭지만 강력한 무기도 될 수 있습니다. items.weapon.melee.spear.name=창 items.weapon.melee.spear.stats_desc=이 무기는 다른 무기들보다 느립니다.\n이 무기는 떨어진 적을 공격할 수 있습니다. items.weapon.melee.spear.ability_name=찌르기 -items.weapon.melee.spear.typical_ability_desc=결투자는 창의 끝 부분을 사용해 공격 범위 내에 있는 근접해 있지 않은 적에게 _찌르기_를 사용할 수 있습니다. 이 공격은 일반적으로 _%1$d-%2$d_ 의 피해를 입히고, 적을 뒤로 밀쳐내며, 반드시 명중합니다. -items.weapon.melee.spear.ability_desc=결투자는 창의 끝 부분을 사용해 공격 범위 내에 있는 근접해 있지 않은 적에게 _찌르기_를 사용할 수 있습니다. 이 공격은 _%1$d-%2$d_ 의 피해를 입히고, 적을 뒤로 밀쳐내며, 반드시 명중합니다. +items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.spear.desc=길쭉한 나무봉 끝에 날카로운 쇠가 붙어있습니다. items.weapon.melee.sword.name=검 @@ -1967,8 +1988,8 @@ items.weapon.melee.warhammer.desc=거대한 납과 강철 덩어리로 만들어 items.weapon.melee.warscythe.name=전쟁 낫 items.weapon.melee.warscythe.stats_desc=이 무기는 다소 부정확합니다. items.weapon.melee.warscythe.ability_name=수확 -items.weapon.melee.warscythe.typical_ability_desc=전쟁 낫을 가진 결투자는 적을 _수확_할 수 있습니다. 이 무시무시한 공격은 반드시 명중하며 일반적으로 _%d의 피해_를 입힙니다. 이 피해는 대상이 출혈에 면역이 아닐 경우 직접적인 피해 대신 같은 양의 출혈을 입히게 됩니다. -items.weapon.melee.warscythe.ability_desc=전쟁 낫을 가진 결투자는 적을 _수확_할 수 있습니다. 이 무시무시한 공격은 반드시 명중하며 _%d의 피해_를 입힙니다. 이 피해는 대상이 출혈에 면역이 아닐 경우 직접적인 피해 대신 같은 양의 출혈을 입히게 됩니다. +items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.warscythe.desc=거대하고 다루기 까다로운 이 농기구는 식물보다 적을 더 잘 벨 수 있도록 개조되었습니다. items.weapon.melee.whip.name=채찍 @@ -2128,6 +2149,7 @@ items.weapon.weapon.enchanted=_%s_이(가) 깃들어 있습니다. items.weapon.weapon.enchant_hardened=이 무기는 _경화_되었습니다. items.weapon.weapon.hardened_no_enchant=이 무기는 _경화_된 상태지만, 현재 마법이 부여되어 있지는 않습니다. items.weapon.weapon$enchantment.enchant=마법 +items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment ###misc items diff --git a/core/src/main/assets/messages/items/items_nl.properties b/core/src/main/assets/messages/items/items_nl.properties index 2b1984080..c8b419eb0 100644 --- a/core/src/main/assets/messages/items/items_nl.properties +++ b/core/src/main/assets/messages/items/items_nl.properties @@ -47,7 +47,6 @@ items.armor.glyphs.obfuscation.name=%s van verduistering items.armor.glyphs.obfuscation.desc=Dit symbool verbergt de drager, waardoor deze moeilijker te detecteren is. items.armor.glyphs.potential.name=%s van potentie -items.armor.glyphs.potential.rankings_desc=Gedood door: symbool van potentie items.armor.glyphs.potential.desc=Dit symbool bouwt energie op als de drager geraakt wordt. Hierdoor laden de toverstokken van de drager op. items.armor.glyphs.repulsion.name=%s van afstoting @@ -96,6 +95,7 @@ items.armor.armor.not_cursed=Dit harnas is vrij van kwaadaardige magie. items.armor.armor.seal_attached=Het verbroken zegel van de Krijger is aan dit harnas vastgemaakt, het geeft hem tot _%d bescherming_. items.armor.armor$glyph.glyph=symbool items.armor.armor$glyph.killed=%s doodde je... +items.armor.armor$glyph.rankings_desc=Killed by a glyph items.armor.classarmor.ac_ability=KIES SPECIALE KRACHT items.armor.classarmor.ac_transfer=OVERDRAGEN @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_prompt=Kies een Harnas items.armor.classarmor.transfer_cancel=Annuleren items.armor.classarmor.transfer_complete=De eigenschappen van je heroïsche harnas zijn overgedragen! +items.armor.clericarmor.name=hero's vestments +items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability. + items.armor.clotharmor.name=stoffen kleding items.armor.clotharmor.desc=Dit lichte harnas biedt basisbescherming. @@ -337,6 +340,13 @@ items.artifacts.etherealchains.desc_cursed=De vervloekte kettingen zijn aan je z items.artifacts.etherealchains.desc_equipped=De ketting rust rond je heup, en hevelt langzaam de spirituele energie over van degene die je verslaat. Elke lading is één schakel in de ketting, die zich er precies één tegel mee uitstrekt. items.artifacts.etherealchains$chainsrecharge.levelup=Je kettingen worden sterker! +items.artifacts.holytome.name=holy tome +items.artifacts.holytome.ac_cast=WERP UIT +items.artifacts.holytome.no_spell=You're not able to cast that spell right now. +items.artifacts.holytome.cursed=You cannot use a cursed tome. +items.artifacts.holytome.levelup=Your tome grows stronger! +items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed. + items.artifacts.hornofplenty.name=Hoorn van overvloed items.artifacts.hornofplenty.ac_snack=SNACK items.artifacts.hornofplenty.ac_eat=EET @@ -506,7 +516,7 @@ items.bombs.noisemaker.desc=Deze op maat gemaakte bom maakt herhaaldelijk geluid items.bombs.noisemaker.desc_burning=De lawaaimaker tikt weg, hij ontploft als er iets in de buurt komt! items.bombs.smokebomb.name=rookbom -items.bombs.smokebomb.desc=Deze bom is aangepast om een dikke gaswolk uit te spuwen en tegelijkertijd te exploderen. Hij zal _%1$d-%2$d schade_ aanrichten en verhullende mist verspreiden binnen 2 tegels. +items.bombs.smokebomb.desc=This bomb has been modified to spew a thick cloud of gas at the same time as exploding. It will deal _%1$d-%2$d damage_ and spread shrouding fog within 2 tiles. items.bombs.regrowthbomb.name=hergroeibom items.bombs.regrowthbomb.desc=Deze op maat gemaakte bom zal overal binnen 3 tegels levengevende vloeistof spetteren in plaats van te exploderen. Het gebied dat door de explosie wordt geraakt, zal snel gras en planten laten groeien. Jijzelf en alle bondgenoten die door de explosie worden geraakt, zullen worden genezen alsof ze een genezend drankje hebben gedronken. @@ -899,6 +909,8 @@ items.remains.cloakscrap.name=stukje stof items.remains.cloakscrap.desc=Dit stukje doorschijnende stof ziet eruit alsof het afkomstig is van de schaduwmantel van een gevallen schurk. Je voelt nog steeds een beetje mystieke energie erin, je kunt het gebruiken om je artefacten een kleine oplaadboost te geven. Als je dit doet, wordt de stof echter vernietigd. items.remains.sealshard.name=zegel scherven items.remains.sealshard.desc=Deze kleine stukjes rode was zien eruit alsof ze afkomstig zijn van het zegel van een gevallen krijger. Je voelt nog steeds een beetje wilskracht aan het zegel kleven, je kunt het gebruiken om jezelf een beetje bescherming te geven. Als je dit doet, worden de zegel scherven echter vernietigd. +items.remains.tornpage.name=gescheurde pagina +items.remains.tornpage.desc=This page looks like it was ripped out of an expired Cleric's holy tome. There's still a little divine energy clinging to it, you can use it to regain a little bit of health. Doing this will destroy the torn page however. @@ -1130,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=geboeid items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Dit wezen is betoverd door de magie van een rol van het lied van de sirenen.\n\nEen betoverd personage is permanent je bondgenoot en vecht tegen alle vijanden die je tegenkomt. items.scrolls.exotic.scrollofantimagic.name=rol van anti-magie -items.scrolls.exotic.scrollofantimagic.desc=De bezwering op deze rol geeft je een magische aura die tijdelijk alle magische effecten, schadelijk of nuttig, blokkeert. Heroïsche harnasvaardigheden zijn echter sterk genoeg om hoe dan ook te werken. +items.scrolls.exotic.scrollofantimagic.desc=The incantation on this scroll will surround you with a magical aura that temporarily blocks all magical effects, harmful or helpful. This includes most magical item effects such as wands, scrolls, rings, artifacts, enchantments, and curses. Heroic armor abilities are strong enough to work regardless however. items.scrolls.exotic.scrollofchallenge.name=rol van uitdaging items.scrolls.exotic.scrollofchallenge.desc=Wanneer deze rol hardop wordt voorgelezen, ontketent er een geweldig gebrul dat vijanden naar de lezer trekt en tegelijkertijd een kleine arena om hen heen creëert.\n\nZolang de lezer in deze arena blijft, loopt hij 33% minder schade op van alle bronnen (dit wordt toegepast vóór andere vormen van schadebeperking), en hij verliest geen verzadiging.\n\nDe grootte van de arena groeit mee met de grootte van het gebied waarin de lezer zich bevindt. Het is bijzonder klein in sommige baas-gebieden. @@ -1161,6 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=Na het lezen van deze rol, worden de items.scrolls.exotic.scrollofmetamorphosis.name=rol van metamorfose items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Kies een talent om te metamorfoseren. items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Kies een nieuw talent om je gemetamorfoseerde talent mee te vervangen. +items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Cancelling will still consume your scroll of metamorphosis, are you sure? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=metamorfoseer talent items.scrolls.exotic.scrollofmetamorphosis.desc=Deze scroll bevat krachtige transmutatiemagie, die van toepassing is op de lezer in plaats van op een voorwerp. Dankzij de magie van deze rol kun je één talent selecteren en vervangen door een van de vier talenten van hetzelfde niveau uit verschillende heldenklassen!\n\nDit effect kan alleen van toepassing zijn op klassetalenten, niet op talenten die zijn verkregen uit subklassen of harnasvaardigheden. Talenten die je niet kunt gebruiken, worden niet als opties gegeven. @@ -1223,8 +1236,8 @@ items.spells.phaseshift.desc=Deze chaotische spreuk teleporteert elk personage w items.spells.reclaimtrap.name=val absorbering items.spells.reclaimtrap.no_trap=Er is daar geen val. -items.spells.reclaimtrap.desc_trap=De spreuk is momenteel verrijkt met een _%s._ -items.spells.reclaimtrap.desc=Deze spreuk bevat overblijfselen van de mechanische energie van DM-300. Als je het gebruikt op een actieve val, wordt de kracht van de val geabsorbeerd in de spreuk, zodat je het effect van de val op elke gewenste plek weer kunt activeren.\n\nSommige vallen werken echter niet overal en de spreuk kan slechts één val tegelijk absorberen. +items.spells.reclaimtrap.desc_trap=The spell is currently ready to trigger a _%s._ +items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time. items.spells.recycle.name=recyclen items.spells.recycle.inv_title=Een voorwerp recyclen @@ -1380,8 +1393,8 @@ items.trinkets.saltcube.stats_desc=Op het huidige niveau zal dit sieraad de tijd items.trinkets.shardofoblivion.name=scherf van vergetelheid items.trinkets.shardofoblivion.desc=Na het stoven in de alchemiepot is dit kleine scherfje vervloekt metaal veranderd in... niets? Licht lijkt eromheen te buigen en het blijft op zijn plaats zweven als je het niet vasthoudt. Het scherfje lijkt op magische wijze kracht te putten uit je onwetendheid, dus het is waarschijnlijk het beste om er niet te veel over na te denken. -items.trinkets.shardofoblivion.typical_stats_desc=Normaal gesproken verhoogt deze snuisterij de ratio waarmee vijanden buit laten vallen met 20%%voor elk ongeïdentificeerd item dat je hebt uitgerust of recent hebt gebruikt, tot een maximum van _%d item(s)_. De scherf voorkomt ook dat je automatisch uitrusting identificeert, maar kan worden gebruikt om handmatig items te identificeren die er klaar voor zijn. -items.trinkets.shardofoblivion.stats_desc=Op het huidige niveau verhoogt deze snuisterij de ratio waarmee vijanden buit laten vallen met 20%%voor elk ongeïdentificeerd item dat je hebt uitgerust of recent hebt gebruikt, tot een maximum van _%d item(s)_. De scherf voorkomt ook dat je automatisch uitrusting identificeert, maar kan worden gebruikt om handmatig items te identificeren die er klaar voor zijn. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=IDENTIFICEREN items.trinkets.shardofoblivion.identify_prompt=Identificeer een Item items.trinkets.shardofoblivion.identify_ready=Een item is klaar om te identificeren: %s. @@ -1454,6 +1467,7 @@ items.wands.wand$placeholder.name=toverstok items.wands.wandofblastwave.name=toverstok van schokgolf items.wands.wandofblastwave.staff_name=staf van schokgolf items.wands.wandofblastwave.ondeath=Je hebt zelfmoord gepleegd met je eigen toverstaf van schokgolf... +items.wands.wandofblastwave.knockback_ondeath=The collision killed you... items.wands.wandofblastwave.desc=Deze toverstok is gemaakt van een soort gemarmerde steen, met gouden bies en een ronde zwarte edelsteen aan de punt. Hij voelt erg zwaar in je hand. items.wands.wandofblastwave.typical_stats_desc=Deze toverstaf schiet een bliksemschicht af die met geweld op een doellocatie ontploft. De kracht van deze explosie veroorzaakt doorgaans _%1$d-%2$dschade_ en is sterk genoeg om de meeste vijanden door de lucht te laten vliegen. items.wands.wandofblastwave.stats_desc=Deze toverstok schiet een schicht af die met geweld ontploft op de doellocatie. De kracht van deze explosie richt _%1$d-%2$d schade_ aan en is sterk genoeg om de meeste vijanden weg te duwen. @@ -1741,6 +1755,13 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=Vaardigheidsverhoging items.weapon.melee.crossbow$chargedshot.name=opgeladen items.weapon.melee.crossbow$chargedshot.desc=De Duellist concentreert kracht op haar kruisboog. De volgende aanval die ze ermee uitvoert, zal altijd raken en een van de drie effecten toepassen:\n- slagaanvallen slaan vijanden een paar tegels weg.\n- Ongetipte pijlen veroorzaken bonusschade.\n- Getipte pijlen krijgen extra toepassingen en passen hun effect toe in een gebied van 7x7. Positieve pijleffecten hebben alleen effect op bondgenoten en schadelijke effecten zijn alleen van toepassing op vijanden. De Duellist kan deze vaardigheid niet gebruiken om positieve pijleffecten op zichzelf toe te passen. +items.weapon.melee.cudgel.name=cudgel +items.weapon.melee.cudgel.stats_desc=Dit is een vrij nauwkeurig wapen. +items.weapon.melee.cudgel.ability_name=zware klap +items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon. + items.weapon.melee.dagger.name=dolk items.weapon.melee.dagger.stats_desc=Dit wapen is sterker tegen onbewuste vijanden. items.weapon.melee.dagger.ability_name=sluipen @@ -1777,8 +1798,8 @@ items.weapon.melee.gauntlet.desc=Deze enorme handschoen is gemaakt van karmozijn items.weapon.melee.glaive.name=lans items.weapon.melee.glaive.stats_desc=Dit is een vrij langzaam wapen.\nDit wapen heeft extra bereik. items.weapon.melee.glaive.ability_name=spies -items.weapon.melee.glaive.typical_ability_desc=De Duellist kan de punt van een lans gebruiken om een vijand te _spiezen_ die binnen bereik maar niet aangrenzend is. Dit richt doorgaans _%1$d-%2$d_ schade aan, duwt de vijand terug en raakt gegarandeerd. -items.weapon.melee.glaive.ability_desc=De Duellist kan de punt van een lans gebruiken om een vijand te _spiezen_ die binnen bereik maar niet aangrenzend is. Dit richt _%1$d-%2$d_ schade aan, duwt de vijand terug en raakt gegarandeerd. +items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.glaive.desc=Een enorm paalwapen bestaande uit een zwaardblad aan het uiteinde van een paal. items.weapon.melee.gloves.name=bespijkerde handschoenen @@ -1938,15 +1959,15 @@ items.weapon.melee.scimitar$sworddance.desc=De Duellist maakt snelle, op momentu items.weapon.melee.sickle.name=sikkel items.weapon.melee.sickle.stats_desc=Dit is een vrij onnauwkeurig wapen. items.weapon.melee.sickle.ability_name=oogsten -items.weapon.melee.sickle.typical_ability_desc=De Duellist kan een vijand _oogsten_ met een sikkel. Deze verwoestende aanval raakt gegarandeerd en veroorzaakt doorgaans _%d schade._ Deze schade wordt toegepast als bloeding als het doelwit niet immuun is. -items.weapon.melee.sickle.ability_desc=De Duellist kan een vijand _oogsten_ met een sikkel. Deze verwoestende aanval raakt gegarandeerd en veroorzaakt _%d schade._ Deze schade wordt toegepast als bloeding als het doelwit niet immuun is. +items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.sickle.desc=Een handzaam landbouwwerktuig dat kan dienen als een sterk maar log wapen. items.weapon.melee.spear.name=speer items.weapon.melee.spear.stats_desc=Dit is een vrij langzaam wapen.\nDit wapen heeft extra bereik. items.weapon.melee.spear.ability_name=spies -items.weapon.melee.spear.typical_ability_desc=De Duellist kan de punt van een speer gebruiken om een vijand te _spiezen_ die binnen bereik is maar niet op een aangrenzende tegel staat. Dit richt doorgaans _%1$d-%2$d_ schade aan, duwt de vijand terug en is gegarandeerd raak. -items.weapon.melee.spear.ability_desc=De Duellist kan de punt van een speer gebruiken om een vijand te _spiezen_ die binnen bereik is maar niet op een aangrenzende tegel staat. Dit richt _ %1$d-%2$d_ schade aan, duwt de vijand terug en is gegarandeerd raak. +items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.spear.desc=Een slanke houten staaf met een punt van geslepen ijzer. items.weapon.melee.sword.name=zwaard @@ -1967,8 +1988,8 @@ items.weapon.melee.warhammer.desc=Weinig wezens kunnen de verpletterende klap va items.weapon.melee.warscythe.name=oorlogs zeis items.weapon.melee.warscythe.stats_desc=Dit is een vrij onnauwkeurig wapen. items.weapon.melee.warscythe.ability_name=oogsten -items.weapon.melee.warscythe.typical_ability_desc=De Duellist kan een vijand _oogsten_ met een oorlogszeis. Deze verwoestende aanval raakt gegarandeerd en veroorzaakt doorgaans _%d schade._ Deze schade wordt toegepast als bloeding als het doelwit niet immuun is. -items.weapon.melee.warscythe.ability_desc=De Duellist kan een vijand _oogsten_ met een oorlogszeis. Deze verwoestende aanval raakt gegarandeerd en veroorzaakt _%d schade._ Deze schade wordt toegepast als bloeding als het doelwit niet immuun is. +items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.warscythe.desc=Dit grote en onhandige stuk gereedschap is versterkt, zodat het beter vijanden dan gewassen kan afsnijden. items.weapon.melee.whip.name=zweep @@ -2128,6 +2149,7 @@ items.weapon.weapon.enchanted=het heeft een _%s._ items.weapon.weapon.enchant_hardened=Het is _verhard._ items.weapon.weapon.hardened_no_enchant=Dit wapen is _gehard_, maar is momenteel niet betoverd. items.weapon.weapon$enchantment.enchant=betovering +items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment ###misc items diff --git a/core/src/main/assets/messages/items/items_pl.properties b/core/src/main/assets/messages/items/items_pl.properties index 81aab1880..92ca28c55 100644 --- a/core/src/main/assets/messages/items/items_pl.properties +++ b/core/src/main/assets/messages/items/items_pl.properties @@ -47,7 +47,6 @@ items.armor.glyphs.obfuscation.name=%s zaciemniania items.armor.glyphs.obfuscation.desc=Ten glif zlewa noszącego z otoczeniem, czyniąc go znacznie trudniejszym do wykrycia. items.armor.glyphs.potential.name=%s potencjału -items.armor.glyphs.potential.rankings_desc=Zabity przez: glif potencjału items.armor.glyphs.potential.desc=Ten glif zbiera energię z uderzeń przeciwników, która jest przekazywana do różdżek noszącego. items.armor.glyphs.repulsion.name=%s odpychania @@ -96,6 +95,7 @@ items.armor.armor.not_cursed=Ta zbroja jest wolna od czarnej magii. items.armor.armor.seal_attached=Złamana pieczęć Wojownika jest umieszczona na tym pancerzu, dając mu do _%d pkt tarczy_. items.armor.armor$glyph.glyph=glif items.armor.armor$glyph.killed=Zabił cię %s... +items.armor.armor$glyph.rankings_desc=Killed by a glyph items.armor.classarmor.ac_ability=WYBIERZ UMIEJĘTNOŚĆ items.armor.classarmor.ac_transfer=PRZENIEŚ @@ -109,21 +109,24 @@ items.armor.classarmor.transfer_prompt=Wybierz zbroję items.armor.classarmor.transfer_cancel=Anuluj items.armor.classarmor.transfer_complete=Właściwości bohaterskiej zbroi zostały przeniesione! +items.armor.clericarmor.name=święte szaty bohatera +items.armor.clericarmor.desc=Nosząc tę mieszankę zbroi płytowej i tkaniny, Kleryk może użyć specjalnej umiejętności. + items.armor.clotharmor.name=płócienna zbroja items.armor.clotharmor.desc=Ta lekka zbroja zapewnia podstawową ochronę. items.armor.duelistarmor.name=napierśnik Fechmistrzyni -items.armor.duelistarmor.desc=Nosząc ten napierśnik i pelerynę, Fechmistrzyni może wykonać specjalną umiejętność. +items.armor.duelistarmor.desc=Nosząc ten napierśnik i pelerynę, Fechmistrzyni może użyć specjalnej umiejętności. items.armor.huntressarmor.name=opończa Łowczyni items.armor.huntressarmor.no_enemies=Nie widać przeciwników -items.armor.huntressarmor.desc=Nosząc tę pelerynę, Łowczyni może wykonać specjalną umiejętność. +items.armor.huntressarmor.desc=Nosząc tę pelerynę, Łowczyni może użyć specjalnej umiejętności. items.armor.leatherarmor.name=skórzana zbroja items.armor.leatherarmor.desc=Pancerz zrobiony z wyprawionej zwierzęcej skóry. Co prawda nie jest tak lekki, jak płócienna kamizelka, ale zapewnia lepszą ochronę. items.armor.magearmor.name=szata Maga -items.armor.magearmor.desc=Nosząc tę cudowną szatę, Mag może wykonać specjalną umiejętność. +items.armor.magearmor.desc=Nosząc tę cudowną szatę, Mag może użyć specjalnej umiejętności. items.armor.mailarmor.name=kolczuga items.armor.mailarmor.desc=Połączone metalowe kółka tworzą mocną, ale elastyczną zbroję. @@ -132,13 +135,13 @@ items.armor.platearmor.name=zbroja płytowa items.armor.platearmor.desc=Olbrzymie płyty stali zostały połączone w zbroję, zapewniającą niezrównaną ochronę każdemu bohaterowi zdolnemu do dźwigania jej ciężaru. items.armor.roguearmor.name=strój Łotrzyka -items.armor.roguearmor.desc=Nosząc ten ciemny strój, Łotrzyk może wykonać specjalną umiejętność. +items.armor.roguearmor.desc=Nosząc ten ciemny strój, Łotrzyk może użyć specjalnej umiejętności. items.armor.scalearmor.name=zbroja łuskowa items.armor.scalearmor.desc=Metalowe łuski wszyte w skórzaną kamizelkę tworzą skuteczny, elastyczny pancerz. items.armor.warriorarmor.name=pancerz płytowy Wojownika -items.armor.warriorarmor.desc=Nosząc ten ciężki pancerz płytowy, Wojownik może wykonać specjalną umiejętność. +items.armor.warriorarmor.desc=Nosząc ten ciężki pancerz płytowy, Wojownik może użyć specjalnej umiejętności. @@ -337,6 +340,13 @@ items.artifacts.etherealchains.desc_cursed=Przeklęte łańcuchy przyczepiły si items.artifacts.etherealchains.desc_equipped=Łańcuchy spoczywają u twojego boku i powoli posilają się duchową energią tych, których pokonujesz. Każdy ładunek jest ogniwem w łańcuchu, który rozciąga się o dokładnie jedną kaflę. items.artifacts.etherealchains$chainsrecharge.levelup=Twoje łańcuchy nabierają mocy! +items.artifacts.holytome.name=święta księga +items.artifacts.holytome.ac_cast=RZUĆ ZAKLĘCIE +items.artifacts.holytome.no_spell=Nie można teraz rzucić tego zaklęcia. +items.artifacts.holytome.cursed=You cannot use a cursed tome. +items.artifacts.holytome.levelup=Twój tom nabiera mocy! +items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed. + items.artifacts.hornofplenty.name=róg obfitości items.artifacts.hornofplenty.ac_snack=PRZEKĄŚ items.artifacts.hornofplenty.ac_eat=JEDZ @@ -506,7 +516,7 @@ items.bombs.noisemaker.desc=Ta spreparowana bomba będzie wielokrotnie wydawać items.bombs.noisemaker.desc_burning=Czas na bombie gwiżdżącej upływa; wybuchnie ona, gdy coś znajdzie się w pobliżu! items.bombs.smokebomb.name=bomba dymna -items.bombs.smokebomb.desc=Ta bomba została zmodyfikowana, by w momencie wybuchu wyrzucać z siebie gęstą chmurę gazu. Bomba zada _%1$d-%2$d obrażeń_ i pokryje okrywającą mgłą obszar w zasięgu dwóch pól. +items.bombs.smokebomb.desc=Ta bomba została zmodyfikowana, by w momencie wybuchu wyrzucić z siebie gęstą chmurę gazu. Bomba zada _%1$d-%2$d obrażeń_ i pokryje okrywającą mgłą obszar w zasięgu dwóch pól. items.bombs.regrowthbomb.name=bomba odrodzenia items.bombs.regrowthbomb.desc=Ta spreparowana bomba rozpryska leczący płyn w obszarze 3 pól, zamiast wybuchnąć. Ziemia na całym obszarze wokół eksplozji wypuści nowe łodygi i zakwitnie. Ty oraz wszyscy sojusznicy w zasięgu zostaną uleczeni, jakby wypili miksturę leczenia. @@ -899,6 +909,8 @@ items.remains.cloakscrap.name=skrawek tkaniny items.remains.cloakscrap.desc=Ten skrawek półprzezroczystej tkaniny wygląda, jakby pochodził z opończy cieni zmarłego już Łotrzyka. Wciąż wyczuwalna jest w nim odrobina mistycznej energii, którą można wykorzystać do doładowania artefaktów. Spowoduje to jednak zniszczenie tkaniny. items.remains.sealshard.name=odłamki pieczęci items.remains.sealshard.desc=Te małe odłamki czerwonego wosku wyglądają, jakby pochodziły z pieczęci poległego Wojownika. Czujesz odrobinę siły woli bijącą z wnętrza pieczęci. Możesz ich użyć, aby zapewnić sobie odrobinę osłony, ale zniszczy to jednak odłamki pieczęci. +items.remains.tornpage.name=podarta strona +items.remains.tornpage.desc=This page looks like it was ripped out of an expired Cleric's holy tome. There's still a little divine energy clinging to it, you can use it to regain a little bit of health. Doing this will destroy the torn page however. @@ -1130,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=ujarzmienie items.scrolls.exotic.scrollofsirenssong$enthralled.desc=To stworzenie zostało urzeczone magią pochodzącą ze zwoju syreniej pieśni.\n\nUjarzmiona postać permanentnie została Twoim sojusznikiem i będzie walczyła z wrogami, których napotkacie. items.scrolls.exotic.scrollofantimagic.name=zwój anty-magii -items.scrolls.exotic.scrollofantimagic.desc=Inkantacja zapisana na tym zwoju otoczy Cię magiczną aurą, która tymczasowo blokuje wszystkie magiczne efekty, zarówno szkodliwe, jak i korzystne. Umiejętności bohaterskiej zbroi są jednak na tyle silne, że działają mimo to. +items.scrolls.exotic.scrollofantimagic.desc=The incantation on this scroll will surround you with a magical aura that temporarily blocks all magical effects, harmful or helpful. This includes most magical item effects such as wands, scrolls, rings, artifacts, enchantments, and curses. Heroic armor abilities are strong enough to work regardless however. items.scrolls.exotic.scrollofchallenge.name=zwój wyzwania items.scrolls.exotic.scrollofchallenge.desc=Zwój, po przeczytaniu na głos, wyzwala głośny ryk, który wabi przeciwników do gracza oraz wytwarza wokół niego małą arenę.\n\nStojąc w obrębie tej areny, gracz będzie otrzymywał o 33% mniej obrażeń, niezależnie od źródła (efekt nakłada się przed wszystkimi innymi formami redukcji obrażeń), a głód nie będzie postępował.\n\nRozmiar areny zależy od rozmiaru miejsca, w którym przeczytano zwój. Na piętrach z bossami będzie ona szczególnie mała. @@ -1161,6 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=Po przeczytaniu zwoju wszystkie deta items.scrolls.exotic.scrollofmetamorphosis.name=zwój metamorfozy items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Wybierz talent do przeistoczenia. items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Wybierz nowy talent w miejsce poprzedniego. +items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Anulowanie zużyje zwój metamorfozy, jesteś pewien że wiesz co robisz? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=przeistocz talent items.scrolls.exotic.scrollofmetamorphosis.desc=Ten zwój posiada potężną moc przemiany użytkownika. Magia zwoju pozwoli ci wybrać jeden ze swoich talentów, aby zamienić go na talent innego bohatera. Do wyboru będziesz mieć jeden z czterech talentów tego samego kręgu.\n\nMożesz wykorzystać ten zwój do zamiany talentów dla klas. Nie liczą się talenty dla specjalizacji ani umiejętności zbroi. Talenty, których nie możesz wykorzystać, nie pojawią się jako wybór. @@ -1223,8 +1236,8 @@ items.spells.phaseshift.desc=To chaotyczne zaklęcie przeteleportuje dowolne stw items.spells.reclaimtrap.name=ładowanie z pułapki items.spells.reclaimtrap.no_trap=Nie ma tu żadnej pułapki. -items.spells.reclaimtrap.desc_trap=Pułapka, którą zaklęcie jest teraz nasycone: _%s._ -items.spells.reclaimtrap.desc=To zaklęcie posiada pozostałości mechanicznej energii DM-300. Gdy zostanie rzucone na aktywną pułapkę, jej moc zostanie wchłonięta do zaklęcia, pozwalając na wywołanie jej efektów w wybranej lokacji.\n\nNiemniej jednak, niektóre pułapki mogą nie działać we wszystkich miejscach, a sam czar może przechować tylko jedną pułapkę na raz. +items.spells.reclaimtrap.desc_trap=Zaklęcie jest gotowe wywołać: _%s._ +items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time. items.spells.recycle.name=przemiana items.spells.recycle.inv_title=Przemień przedmiot @@ -1380,8 +1393,8 @@ items.trinkets.saltcube.stats_desc=Na obecnym poziomie ten relikt zwiększy czas items.trinkets.shardofoblivion.name=złoto głupców items.trinkets.shardofoblivion.desc=Po zagotowaniu go w tyglu alchemicznym, ten mały kawałek przeklętego metalu zamienił się... w nic? Fragment zagina światło i lewituje, gdy go nie trzymasz. Wygląda na to, że czerpie on moc magiczną z twojej głupoty, więc lepiej się nad nim za dużo nie rozmyślać. -items.trinkets.shardofoblivion.typical_stats_desc=Zazwyczaj ten relikt zwiększy ilość przedmiotów wypadających z wrogów o 20%% za każdy niezidentyfikowany przedmiot, który jest założony lub został niedawno użyty. Ten bonus jest otrzymywany za maksymalnie _%d przedmiot(y)_. Ten relikt także uniemożliwi automatyczną identyfikację ekwipunku, ale można go użyć, by ręcznie zidentyfikować przedmiot, z którymi jest się wystarczająco zaznajomionym. -items.trinkets.shardofoblivion.stats_desc=Na obecnym poziomie ten relikt zwiększa ilość przedmiotów wypadających z wrogów o 20%% za każdy niezidentyfikowany przedmiot, który jest założony lub został niedawno użyty. Ten bonus jest otrzymywany za maksymalnie _%d przedmiot(y)_. Ten relikt także uniemożliwi automatyczną identyfikację ekwipunku, ale można go użyć, by ręcznie zidentyfikować przedmiot, z którymi jest się wystarczająco zaznajomionym. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=IDENTYFIKUJ items.trinkets.shardofoblivion.identify_prompt=Zidentyfikuj Przedmiot items.trinkets.shardofoblivion.identify_ready=Przedmiot gotowy do identyfikacji: %s. @@ -1454,6 +1467,7 @@ items.wands.wand$placeholder.name=różdżka items.wands.wandofblastwave.name=różdżka fali wybuchu items.wands.wandofblastwave.staff_name=kostur fali wybuchu items.wands.wandofblastwave.ondeath=Zabiła cię twoja własna różdżka fali wybuchu... +items.wands.wandofblastwave.knockback_ondeath=Zostałeś wbity w ścianę items.wands.wandofblastwave.desc=Ta różdżka jest wykonana z pewnego rodzaju marmuru, ma złote wykończenie i okrągły, czarny klejnot na końcu. Czujesz jej ciężar w dłoni. items.wands.wandofblastwave.typical_stats_desc=Ta różdżka wystrzeliwuje pocisk, który gwałtownie eksploduje w wybranym miejscu. Fala uderzeniowa zazwyczaj zadaje _%1$d-%2$d obrażeń_ i jest na tyle silna, że jest w stanie odrzucić przeciwników na znaczne odległości. items.wands.wandofblastwave.stats_desc=Ta różdżka wystrzeliwuje pocisk, który gwałtownie eksploduje w wybranym miejscu. Fala uderzeniowa zadaje _%1$d-%2$d obrażeń_ i jest na tyle silna, że jest w stanie odrzucić przeciwników na znaczne odległości. @@ -1741,6 +1755,13 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=Wzmocnienie Umiejętności items.weapon.melee.crossbow$chargedshot.name=naładowany items.weapon.melee.crossbow$chargedshot.desc=Fechmistrzyni skupia moc w swojej kuszy. Następny wyprowadzony za jej pomocą atak zawsze trafi oraz nałoży jeden z trzech efektów:\n- Ataki bronią białą odepchną wrogów na kilka pól do tyłu.\n- Nienasączone strzałki zadadzą dodatkowe obrażenia.\n- Nasączone strzałki otrzymają dodatkowe użycia i zadziałają na obszarze o rozmiarze 7x7 pól. Pozytywne efekty strzałek zadziałają jedynie na sojuszników, a negatywne na przeciwników. Fechmistrzyni nie może użyć tej umiejętności, aby nałożyć na siebie pozytywny efekt strzałki. +items.weapon.melee.cudgel.name=buzdygan +items.weapon.melee.cudgel.stats_desc=To raczej celna broń. +items.weapon.melee.cudgel.ability_name=powalający cios +items.weapon.melee.cudgel.typical_ability_desc=Fechmistrzyni może wykonać _powalający cios_ przy użyciu buzdyganu. Ten skoncentrowany atak zadaje _%1$d-%2$d obrażeń_ gdy jest wykonany znienacka. Oszałamia on przy tym przeciwnika na 5 tur, zmniejszając jego celność i szansę na unik o 50%%. Powalający cios zawsze sięgnie celu, ale zada standardowe obrażenia, jeśli atak nie jest wykonany z zaskoczenia. +items.weapon.melee.cudgel.ability_desc=Fechmistrzyni może wykonać _powalający cios_ przy użyciu buzdyganu. Ten skoncentrowany atak zadaje _%1$d-%2$d obrażeń_ gdy jest wykonany znienacka. Oszałamia on przy tym przeciwnika na 5 tur, zmniejszając jego celność i szansę na unik o 50%%. Powalający cios zawsze sięgnie celu, ale zada standardowe obrażenia, jeśli atak nie jest wykonany z zaskoczenia. +items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon. + items.weapon.melee.dagger.name=sztylet items.weapon.melee.dagger.stats_desc=Ta broń jest mocniejsza wobec nieobawiających się niczego wrogów. items.weapon.melee.dagger.ability_name=przyczajenie się @@ -1777,8 +1798,8 @@ items.weapon.melee.gauntlet.desc=Ta masywna rękawica jest wykonana z karmazynow items.weapon.melee.glaive.name=glewia items.weapon.melee.glaive.stats_desc=To raczej powolna broń.\nTa broń posiada dodatkowy zasięg. items.weapon.melee.glaive.ability_name=dźgnij -items.weapon.melee.glaive.typical_ability_desc=Fechmistrzyni może użyć czubka glewii, aby _dźgnąć_ przeciwnika, który jest w zasięgu, lecz nie obok niej. Atak ten gwarantuje trafienie, odrzuca przeciwnika do tyłu i zazwyczaj zadaje mu _%1$d-%2$d_ obrażeń. -items.weapon.melee.glaive.ability_desc=Fechmistrzyni może użyć czubka glewii, aby _dźgnąć_ przeciwnika, który jest w zasięgu, lecz nie obok niej. Atak ten gwarantuje trafienie, odrzuca przeciwnika do tyłu i zadaje mu _%1$d-%2$d_ obrażeń. +items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.glaive.desc=Masywna broń drzewcowa składająca się z ostrza miecza na końcu drągu. items.weapon.melee.gloves.name=ćwiekowane rękawice @@ -1830,11 +1851,11 @@ items.weapon.melee.longsword.typical_ability_desc=Fechmistrzyni może _rozszczep items.weapon.melee.longsword.ability_desc=Fechmistrzyni może _rozszczepić_ przeciwnika przy użyciu miecza półtoraręcznego. Ten atak zadaje _%1$d-%2$d obrażeń_ i zawsze trafia. Jeśli Fechmistrzyni zabije przeciwnika tą umiejętnością, jest ona natychmiastowa, a poza tym w przeciągu 5 tur można jej użyć ponownie bez zużycia ładunku. items.weapon.melee.longsword.desc=Długie i ostre jak brzytwa stalowe ostrze tego miecza błyszczy dodając ci otuchy. Niestety jego wielkość sprawia, że jest dość ciężki. -items.weapon.melee.mace.name=buzdygan +items.weapon.melee.mace.name=buława items.weapon.melee.mace.stats_desc=To raczej celna broń. items.weapon.melee.mace.ability_name=powalający cios -items.weapon.melee.mace.typical_ability_desc=Fechmistrzyni może wykonać _powalający cios_ przy użyciu buzdyganu. Ten skoncentrowany atak zazwyczaj zadaje _%1$d-%2$d obrażeń_ gdy jest wykonany znienacka. Oszałamia on przy tym przeciwnika na 5 tur, zmniejszając jego celność i szansę na unik o 50%%. Powalający cios zawsze sięgnie celu, ale zada standardowe obrażenia, jeśli atak nie jest wykonany z zaskoczenia. -items.weapon.melee.mace.ability_desc=Fechmistrzyni może wykonać _powalający cios_ przy użyciu buzdyganu. Ten skoncentrowany atak zadaje _%1$d-%2$d obrażeń_ gdy jest wykonany znienacka. Oszałamia on przy tym przeciwnika na 5 tur, zmniejszając jego celność i szansę na unik o 50%%. Powalający cios zawsze sięgnie celu, ale zada standardowe obrażenia, jeśli atak nie jest wykonany z zaskoczenia. +items.weapon.melee.mace.typical_ability_desc=Fechmistrzyni może wykonać _powalający cios_ przy użyciu buławy. Ten skoncentrowany atak zazwyczaj zadaje _%1$d-%2$d obrażeń_ gdy jest wykonany znienacka. Oszałamia on przy tym przeciwnika na 5 tur, zmniejszając jego celność i szansę na unik o 50%%. Powalający cios zawsze sięgnie celu, ale zada standardowe obrażenia, jeśli atak nie jest wykonany z zaskoczenia. +items.weapon.melee.mace.ability_desc=Fechmistrzyni może wykonać _powalający cios_ przy użyciu buławy. Ten skoncentrowany atak zadaje _%1$d-%2$d obrażeń_ gdy jest wykonany znienacka. Oszałamia on przy tym przeciwnika na 5 tur, zmniejszając jego celność i szansę na unik o 50%%. Powalający cios zawsze sięgnie celu, ale zada standardowe obrażenia, jeśli atak nie jest wykonany z zaskoczenia. items.weapon.melee.mace.desc=Wielka, żelazna głowica tej broni zadaje znaczne obrażenia. items.weapon.melee.magesstaff.name=kostur maga @@ -1938,15 +1959,15 @@ items.weapon.melee.scimitar$sworddance.desc=Fechmistrzyni wykonuje szybkie, opar items.weapon.melee.sickle.name=sierp items.weapon.melee.sickle.stats_desc=To dość niecelna broń. items.weapon.melee.sickle.ability_name=ścięcie -items.weapon.melee.sickle.typical_ability_desc=Używając sierpa, Fechmistrzyni może _ściąć_ wroga. Ten niszczycielski atak zawsze trafia i zazwyczaj zadaje _%d obrażeń_. Obrażenia są zadane jako krwawienie, o ile wróg nie jest na nie odporny. -items.weapon.melee.sickle.ability_desc=Używając sierpa, Fechmistrzyni może _ściąć_ wroga. Ten niszczycielski atak zawsze trafia i zadaje _%d obrażeń_. Obrażenia są zadane jako krwawienie, o ile wróg nie jest na nie odporny. +items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.sickle.desc=Niewielkie narzędzie rolnicze, które może także służyć jako silna, ale nieporęczna broń. items.weapon.melee.spear.name=włócznia items.weapon.melee.spear.stats_desc=To raczej powolna broń.\nTa broń posiada dodatkowy zasięg. items.weapon.melee.spear.ability_name=dźgnij -items.weapon.melee.spear.typical_ability_desc=Fechmistrzyni może użyć czubka włóczni, aby _dźgnąć_ przeciwnika, który jest w zasięgu, lecz nie obok niej. Atak ten gwarantuje trafienie, odrzuca przeciwnika do tyłu i zazwyczaj zadaje mu _%1$d-%2$d_ obrażeń. -items.weapon.melee.spear.ability_desc=Fechmistrzyni może użyć czubka włóczni, aby _dźgnąć_ przeciwnika, który jest w zasięgu, lecz nie obok niej. Atak ten gwarantuje trafienie, odrzuca przeciwnika do tyłu i zadaje mu _%1$d-%2$d_ obrażeń. +items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.spear.desc=Smukły, drewniany drąg zakończony ostrym, stalowym grotem. items.weapon.melee.sword.name=miecz @@ -1967,8 +1988,8 @@ items.weapon.melee.warhammer.desc=Mało która istota potrafi się obronić prze items.weapon.melee.warscythe.name=kosa bojowa items.weapon.melee.warscythe.stats_desc=To dość niecelna broń. items.weapon.melee.warscythe.ability_name=ścięcie -items.weapon.melee.warscythe.typical_ability_desc=Używając kosy bojowej, Fechmistrzyni może _ściąć_ wroga. Ten niszczycielski atak zawsze trafia i zazwyczaj zadaje _%d obrażeń_. Obrażenia są zadane jako krwawienie, o ile wróg nie jest na nie odporny. -items.weapon.melee.warscythe.ability_desc=Używając kosy bojowej, Fechmistrzyni może _ściąć_ wroga. Ten niszczycielski atak zawsze trafia i zadaje _%d obrażeń_. Obrażenia są zadane jako krwawienie, o ile wróg nie jest na nie odporny. +items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.warscythe.desc=To duże i nieporęczne narzędzie zostało wzmocnione do cięcia wrogów, aniżeli plonów. items.weapon.melee.whip.name=bicz @@ -2128,6 +2149,7 @@ items.weapon.weapon.enchanted=na tej broni jest _%s_. items.weapon.weapon.enchant_hardened=Ten przedmiot został _zahartowany_. items.weapon.weapon.hardened_no_enchant=Ta broń została _zahartowana_, ale obecnie nie jest zaklęta. items.weapon.weapon$enchantment.enchant=czar +items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment ###misc items diff --git a/core/src/main/assets/messages/items/items_pt.properties b/core/src/main/assets/messages/items/items_pt.properties index aab969a06..f81c365be 100644 --- a/core/src/main/assets/messages/items/items_pt.properties +++ b/core/src/main/assets/messages/items/items_pt.properties @@ -47,7 +47,6 @@ items.armor.glyphs.obfuscation.name=%s de ofuscamento items.armor.glyphs.obfuscation.desc=Esse glifo obscurece o usuário, dificultando sua detecção. items.armor.glyphs.potential.name=%s do potencial -items.armor.glyphs.potential.rankings_desc=Morto por: glifo do potencial items.armor.glyphs.potential.desc=Este glifo gera energia quando atingido, concedendo carga à varinha do usuário quando ativado. items.armor.glyphs.repulsion.name=%s de repulsão @@ -96,6 +95,7 @@ items.armor.armor.not_cursed=Esta armadura está livre de magia maléfica items.armor.armor.seal_attached=O selo quebrado do Guerreiro está fixado a esta armadura, está fornecendo a ele até _%d de blindagem_. items.armor.armor$glyph.glyph=glifo items.armor.armor$glyph.killed=%s matou você... +items.armor.armor$glyph.rankings_desc=Morto por um glifo items.armor.classarmor.ac_ability=ESCOLHA A HABILIDADE items.armor.classarmor.ac_transfer=TRANSFERIR @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_prompt=Selecione uma armadura items.armor.classarmor.transfer_cancel=Cancelar items.armor.classarmor.transfer_complete=As propriedades da sua armadura heroica foram transferidas! +items.armor.clericarmor.name=Vestimenta do herói +items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability. + items.armor.clotharmor.name=armadura de pano items.armor.clotharmor.desc=Esta leve armadura oferece uma proteção básica. @@ -337,6 +340,13 @@ items.artifacts.etherealchains.desc_cursed=As correntes amaldiçoadas se prendem items.artifacts.etherealchains.desc_equipped=As correntes descansam ao seu lado, lentamente sugando a energia espiritual daqueles que você derrota. Cada carga é um elo na corrente, alongando-se exatamente um quadrado por elo. items.artifacts.etherealchains$chainsrecharge.levelup=Suas correntes ficam mais fortes! +items.artifacts.holytome.name=Tomo sagrado +items.artifacts.holytome.ac_cast=LANÇAR +items.artifacts.holytome.no_spell=You're not able to cast that spell right now. +items.artifacts.holytome.cursed=You cannot use a cursed tome. +items.artifacts.holytome.levelup=Seu tomo cresceu em força! +items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed. + items.artifacts.hornofplenty.name=chifre da fartura items.artifacts.hornofplenty.ac_snack=LANCHAR items.artifacts.hornofplenty.ac_eat=COMER @@ -506,7 +516,7 @@ items.bombs.noisemaker.desc=Esta bomba personalizada emitirá ruídos repetidame items.bombs.noisemaker.desc_burning=A barulhenta está fazendo tic-toc. Ela vai explodir quando algo se aproximar! items.bombs.smokebomb.name=Bomba de fumaça -items.bombs.smokebomb.desc=Esta bomba foi modificada para expelir uma espessa nuvem de gás ao mesmo tempo em que explode. Ela causará _%1$d-%2$d de dano_ e espalhará névoa dentro de 2 quadrados. +items.bombs.smokebomb.desc=This bomb has been modified to spew a thick cloud of gas at the same time as exploding. It will deal _%1$d-%2$d damage_ and spread shrouding fog within 2 tiles. items.bombs.regrowthbomb.name=bomba de maturação items.bombs.regrowthbomb.desc=Esta bomba personalizada irá espalhar líquido que dá vida a tudo dentro de 3 quadrados ao invés de explodir. A área atingida pelo impacto rapidamente brotará grama e plantas. Você e quaisquer aliados pegos na zona de impacto serão curados, como se tivessem tomado uma poção de cura. @@ -899,6 +909,8 @@ items.remains.cloakscrap.name=retalho de tecido items.remains.cloakscrap.desc=Este pedaço de tecido translúcido parece ter vindo da capa das sombras de um Ladino que já se foi. Ainda é possível sentir um pouco de energia mística nele, você pode usá-lo para dar um impulso de carga aos seus artefatos. Fazer isso, no entanto, irá destruir o tecido. items.remains.sealshard.name=fragmentos de Selo items.remains.sealshard.desc=Estes pequenos fragmentos de cera vermelha parecem ter vindo do selo de um guerreiro caído. Ainda é possível sentir um pouco de determinação agarrada ao selo, você pode usá-lo para ganhar um pouco de blindagem. Fazer isso, no entanto, irá destruir os fragmentos de selo. +items.remains.tornpage.name=página rasgada +items.remains.tornpage.desc=This page looks like it was ripped out of an expired Cleric's holy tome. There's still a little divine energy clinging to it, you can use it to regain a little bit of health. Doing this will destroy the torn page however. @@ -1130,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=dominado items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Esta criatura foi enfeitiçada pela magia do pergaminho do canto da sereia.\n\nUm personagem dominado é seu aliado permanentemente e irá lutar com qualquer inimigo que encontre. items.scrolls.exotic.scrollofantimagic.name=pergaminho antimagia -items.scrolls.exotic.scrollofantimagic.desc=O encantamento deste pergaminho irá envolver você com uma aura mágica que te deixará temporariamente imune a todos os efeitos mágicos, sejam prejudiciais ou benéficos. Mesmo assim, as habilidades de armadura heroica ainda são fortes o suficiente para funcionar. +items.scrolls.exotic.scrollofantimagic.desc=The incantation on this scroll will surround you with a magical aura that temporarily blocks all magical effects, harmful or helpful. This includes most magical item effects such as wands, scrolls, rings, artifacts, enchantments, and curses. Heroic armor abilities are strong enough to work regardless however. items.scrolls.exotic.scrollofchallenge.name=Pergaminho do desafio items.scrolls.exotic.scrollofchallenge.desc=Quando lido em voz alta, este pergaminho desencadeará um grande rugido que atrairá os inimigos até o usuário, ao mesmo tempo em que cria uma pequena arena em volta dele.\n\nEnquanto o leitor permanecer nesta arena, irá receber 33% a menos de dano de qualquer fonte (isso é aplicado antes de outras formas de redução de dano) e não irá perder saciedade.\n\nO tamanho da arena será dimensionado com a área em que o leitor se encontra. Será particularmente pequena em algumas áreas de chefões. @@ -1161,6 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=Após ler este pergaminho, os detalh items.scrolls.exotic.scrollofmetamorphosis.name=pergaminho da metamorfose items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Escolha um talento para metamorfosear. items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Escolha um novo talento para repor o seu talento metamorfoseado. +items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Cancelling will still consume your scroll of metamorphosis, are you sure? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=talento de metamorfose items.scrolls.exotic.scrollofmetamorphosis.desc=Este pergaminho contém uma magia poderosa de transmutação, que será aplicada ao conjurador ao invés de a um item. A magia deste pergaminho permitirá que você selecione um talento e o substitua por um dos quatro talentos de mesmo tier de diferente classes de herói!\n\nEste efeito somente pode ser aplicado a talentos de classe e não a talentos ganhos de subclasses ou habilidades de armadura. Talentos que você não pode usar não serão dados como opções. @@ -1223,8 +1236,8 @@ items.spells.phaseshift.desc=Este feitiço caótico irá teleportar qualquer per items.spells.reclaimtrap.name=armazenar armadilha items.spells.reclaimtrap.no_trap=Não há armadilha lá. -items.spells.reclaimtrap.desc_trap=O feitiço está atualmente imbuído com _%s._ -items.spells.reclaimtrap.desc=Esta magia contém resquícios da energia mecânica do DM-300. Quando lançado em uma armadilha ativa, o poder da armadilha será absorvido pela magia, permitindo que você dispare o efeito da armadilha em qualquer lugar que queira.\n\nNo entanto, algumas armadilhas podem não funcionar em todos os lugares, e o feitiço só pode armazenar uma armadilha de cada vez. +items.spells.reclaimtrap.desc_trap=The spell is currently ready to trigger a _%s._ +items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time. items.spells.recycle.name=reciclar items.spells.recycle.inv_title=Reciclar um item @@ -1380,8 +1393,8 @@ items.trinkets.saltcube.stats_desc=No nível atual, este acessório aumentará o items.trinkets.shardofoblivion.name=fragmento do esquecimento items.trinkets.shardofoblivion.desc=Depois de cozinhar no pote de alquimia, este pequeno fragmento de metal amaldiçoado mudou para ser feito de... nada? A luz parece se curvar ao redor dele, e ele flutua estático no lugar quando você não o está segurando. O fragmento parece estar magicamente extraindo poder da sua ignorância, então provavelmente é melhor não pensar muito sobre isso. -items.trinkets.shardofoblivion.typical_stats_desc=Normalmente, este acessório aumentará a taxa que os inimigos dropam loot em 20%% para cada item não identificado que você equipou ou usou recentemente, até um máximo de _%d item(ns)_. O fragmento também impedirá que você identifique automaticamente o equipamento, mas pode ser usado para identificar manualmente os itens que estão prontos para isso. -items.trinkets.shardofoblivion.stats_desc=No nível atual, este acessório aumentará a taxa que os inimigos dropam loot em 20%% para cada item não identificado que você equipou ou usou recentemente, até um máximo de _%d item(ns)_. O fragmento também impedirá que você identifique automaticamente o equipamento, mas pode ser usado para identificar manualmente os itens que estão prontos para isso. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=IDENTIFICAR items.trinkets.shardofoblivion.identify_prompt=Identificar um item items.trinkets.shardofoblivion.identify_ready=Um item está pronto para ser identificado: %s. @@ -1454,6 +1467,7 @@ items.wands.wand$placeholder.name=varinha items.wands.wandofblastwave.name=varinha da onda de choque items.wands.wandofblastwave.staff_name=cajado da onda de choque items.wands.wandofblastwave.ondeath=Você se matou com sua própria Varinha da Onda de Choque... +items.wands.wandofblastwave.knockback_ondeath=The collision killed you... items.wands.wandofblastwave.desc=Esta varinha é feita com um tipo de pedra de mármore, com uma borda dourada e uma gema negra na ponta. Ela pesa na sua mão. items.wands.wandofblastwave.typical_stats_desc=Esta varinha atira um raio que detona violentamente ao chegar ao destino. A força desta explosão normalmente inflige _%1$d-%2$d de dano_ e é poderosa o suficiente para lançar a maioria dos inimigos voando. items.wands.wandofblastwave.stats_desc=Esta varinha atira um raio que detona violentamente ao chegar ao destino. A força desta explosão inflige _%1$d-%2$d de dano_ e é poderosa o suficiente para mandar a maioria dos inimigos voando para trás. @@ -1741,6 +1755,13 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=Impulso de habilidade items.weapon.melee.crossbow$chargedshot.name=Carregado items.weapon.melee.crossbow$chargedshot.desc=A Duelista está concentrando poder em sua besta. O próximo ataque que ela fizer sempre acertará e aplicará um dos três efeitos:\n- Ataques corpo a corpo lançarão os inimigos a alguns espaços de distância. \n- Dardos não embebidos causarão dano adicional.\n- Dardos embebidos ganharão usos extras e aplicarão seus efeitos em uma área 7x7. Os efeitos positivos dos dardos afetarão apenas aliados e efeitos prejudiciais só afetarão inimigos. A Duelista não pode usar esta habilidade para aplicar efeitos positivos de dardos a si mesma. +items.weapon.melee.cudgel.name=Porrete +items.weapon.melee.cudgel.stats_desc=Esta é uma arma precisa. +items.weapon.melee.cudgel.ability_name=Golpe pesado +items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon. + items.weapon.melee.dagger.name=adaga items.weapon.melee.dagger.stats_desc=Esta arma é mais forte contra inimigos distraídos. items.weapon.melee.dagger.ability_name=furtivo @@ -1777,8 +1798,8 @@ items.weapon.melee.gauntlet.desc=Esta manopla maciça é feita de tecido carmesi items.weapon.melee.glaive.name=gládio items.weapon.melee.glaive.stats_desc=Esta arma é lenta.\nEsta arma tem alcance estendido. items.weapon.melee.glaive.ability_name=Espetar -items.weapon.melee.glaive.typical_ability_desc=A Duelista pode usar a ponta de uma gládio para _espetar_ um inimigo que esteja dentro do alcance, mas não adjacente. Isso normalmente causa _%1$d-%2$d_ de dano, empurra o inimigo para trás e garante o acerto. -items.weapon.melee.glaive.ability_desc=A Duelista pode usar a ponta de uma gládio para _espetar_ um inimigo que esteja dentro do alcance, mas não adjacente. Isso causa _%1$d-%2$d_ de dano, empurra o inimigo para trás e garante o acerto. +items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.glaive.desc=Uma arma longa, consistindo de uma lâmina de espada ao final de um bastão. items.weapon.melee.gloves.name=luvas cravejadas @@ -1938,15 +1959,15 @@ items.weapon.melee.scimitar$sworddance.desc=A Duelista está realizando ataques items.weapon.melee.sickle.name=foice items.weapon.melee.sickle.stats_desc=Esta é uma arma pouco precisa. items.weapon.melee.sickle.ability_name=ceifar -items.weapon.melee.sickle.typical_ability_desc=A Duelista pode _ceifar_ um inimigo com uma foice. Este ataque devastador tem garantia de acerto e normalmente causa _ %d de dano._ Esse dano é aplicado como sangramento se o alvo não for imune. -items.weapon.melee.sickle.ability_desc=A Duelista pode _ceifar_ um inimigo com uma foice. Este ataque devastador tem garantia de acerto e causa _ %d de dano._ Esse dano é aplicado como sangramento se o alvo não for imune. +items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.sickle.desc=Uma ferramenta agrícola manual que pode funcionar como uma arma forte, mas de difícil manejo. items.weapon.melee.spear.name=lança items.weapon.melee.spear.stats_desc=Esta arma é lenta.\nEsta arma tem alcance estendido. items.weapon.melee.spear.ability_name=Espetar -items.weapon.melee.spear.typical_ability_desc=A Duelista pode usar a ponta de uma lança para _espetar_ um inimigo que esteja dentro do alcance, mas não adjacente. Isso normalmente causa _%1$d-%2$d_ de dano, empurra o inimigo para trás e garante o acerto. -items.weapon.melee.spear.ability_desc=A Duelista pode usar a ponta de uma lança para _espetar_ um inimigo que esteja dentro do alcance, mas não adjacente. Isso causa _%1$d-%2$d_ de dano, empurra o inimigo para trás e garante o acerto. +items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.spear.desc=Um bastão de madeira com aço afiado na ponta. items.weapon.melee.sword.name=espada @@ -1967,8 +1988,8 @@ items.weapon.melee.warhammer.desc=Poucas criaturas conseguem suportar o golpe es items.weapon.melee.warscythe.name=foice de guerra items.weapon.melee.warscythe.stats_desc=Esta é uma arma pouco precisa. items.weapon.melee.warscythe.ability_name=ceifar -items.weapon.melee.warscythe.typical_ability_desc=A Duelista pode _ceifar_ um inimigo com uma foice de guerra. Este ataque devastador tem garantia de acerto e normalmente causa _ %d de dano._ Esse dano é aplicado como sangramento se o alvo não for imune. -items.weapon.melee.warscythe.ability_desc=A Duelista pode _ceifar_ um inimigo com uma foice de guerra. Este ataque devastador tem garantia de acerto e causa _ %d de dano._ Esse dano é aplicado como sangramento se o alvo não for imune. +items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.warscythe.desc=Esta ferramenta grande e pesada foi reforçada para torná-la melhor em cortar inimigos do que colheitas. items.weapon.melee.whip.name=chicote @@ -2128,6 +2149,7 @@ items.weapon.weapon.enchanted=Está com _%s._ items.weapon.weapon.enchant_hardened=Foi _endurecido._ items.weapon.weapon.hardened_no_enchant=Esta arma foi _endurecida_, mas não está encantada no momento. items.weapon.weapon$enchantment.enchant=encantamento +items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment ###misc items diff --git a/core/src/main/assets/messages/items/items_ru.properties b/core/src/main/assets/messages/items/items_ru.properties index 9b15b9fd3..ff9837396 100644 --- a/core/src/main/assets/messages/items/items_ru.properties +++ b/core/src/main/assets/messages/items/items_ru.properties @@ -47,7 +47,6 @@ items.armor.glyphs.obfuscation.name=%s темноты items.armor.glyphs.obfuscation.desc=Доспех, на который нанесена эта руна, размывает очертания владельца, делая его менее заметным. items.armor.glyphs.potential.name=%s напряжения -items.armor.glyphs.potential.rankings_desc=Погиб из-за руны напряжения items.armor.glyphs.potential.desc=Эта руна накапливает энергию при попадании по ней, заряжая палочки носителя при активации. items.armor.glyphs.repulsion.name=%s отталкивания @@ -96,6 +95,7 @@ items.armor.armor.not_cursed=Эта броня не проклята. items.armor.armor.seal_attached=Сломанная печать воина прикреплена к этой броне, она дает до _%d щита_. items.armor.armor$glyph.glyph=руны items.armor.armor$glyph.killed=%s убила вас... +items.armor.armor$glyph.rankings_desc=Killed by a glyph items.armor.classarmor.ac_ability=ВЫБЕРИТЕ СПОСОБНОСТЬ items.armor.classarmor.ac_transfer=ПЕРЕНОС @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_prompt=Выберете Броню items.armor.classarmor.transfer_cancel=Отменить items.armor.classarmor.transfer_complete=Свойства вашей героической брони были перенесены! +items.armor.clericarmor.name=hero's vestments +items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability. + items.armor.clotharmor.name=тканая броня items.armor.clotharmor.desc=Эта легкая броня обеспечивает минимальную защиту. Лучше, чем ничего. @@ -337,6 +340,13 @@ items.artifacts.etherealchains.desc_cursed=Проклятые цепи обмо items.artifacts.etherealchains.desc_equipped=Цепи свисают с вас, медленно поглощая души убитых вами врагов. Каждый заряд - это звено в цепи, способное преодолеть ровно одну клетку. items.artifacts.etherealchains$chainsrecharge.levelup=Ваши цепи стали длиннее! +items.artifacts.holytome.name=holy tome +items.artifacts.holytome.ac_cast=ПРИМЕНИТЬ +items.artifacts.holytome.no_spell=You're not able to cast that spell right now. +items.artifacts.holytome.cursed=You cannot use a cursed tome. +items.artifacts.holytome.levelup=Your tome grows stronger! +items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed. + items.artifacts.hornofplenty.name=рог изобилия items.artifacts.hornofplenty.ac_snack=ПЕРЕКУСИТЬ items.artifacts.hornofplenty.ac_eat=СЪЕСТЬ @@ -506,7 +516,7 @@ items.bombs.noisemaker.desc=Эта модифицированная бомба items.bombs.noisemaker.desc_burning=Генератор шума тикает, взрыв произойдет, если что-либо приблизится на достаточное расстояние! items.bombs.smokebomb.name=дымовая бомба -items.bombs.smokebomb.desc=Эта бомба была модифицирована таким образом, чтобы при взрыве высвобождать густое облако газа. Сам взрыв наносить _%1$d-%2$d урона_ на большей области, распространяя окутывающий туман в радиусе 2 клеток от точки взрыва. +items.bombs.smokebomb.desc=This bomb has been modified to spew a thick cloud of gas at the same time as exploding. It will deal _%1$d-%2$d damage_ and spread shrouding fog within 2 tiles. items.bombs.regrowthbomb.name=восстанавливающая бомба items.bombs.regrowthbomb.desc=Эта модифицированная бомба вместо взрыва разбрызгивает в радиусе 3 клеток особый исцеляющий состав, провоцирующий ускоренный рост трав и растений, а так же лечащий вас и ваших союзников, будто вы выпили зелье исцеления. @@ -899,6 +909,8 @@ items.remains.cloakscrap.name=обрывок ткани items.remains.cloakscrap.desc=Этот кусок полупрозрачной ткани явно раньше принадлежал Плащу Теней Разбойника. Вы всё ещё ощущаете загадочную энергию, циркулирующую по нему, которую вы можете использовать, чтобы дать вашим артефактам небольшой бонус к зарядке. Однако, это уничтожит обрывок ткани. items.remains.sealshard.name=осколки печати items.remains.sealshard.desc=Эти мелкие осколки красного воска, вероятно, когда-то были печатью павшего Воина. Вы всё ещё ощущаете часть воли, заключённой в печати, которую вы можете использовать, чтобы создать немного защиты поверх здоровья. Однако это уничтожит осколки печати. +items.remains.tornpage.name=вырванная страница +items.remains.tornpage.desc=This page looks like it was ripped out of an expired Cleric's holy tome. There's still a little divine energy clinging to it, you can use it to regain a little bit of health. Doing this will destroy the torn page however. @@ -1130,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=зачарованный items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Это существо было околдовано магией свитка очарования.\n\nТеперь это существо - ваш союзник и оно будет сражаться за вас. items.scrolls.exotic.scrollofantimagic.name=свиток Антимагии -items.scrolls.exotic.scrollofantimagic.desc=Заклинание в этом свитке окружит вас волшебной аурой, временно блокирующей любые вредные и полезные магические эффекты. Однако способности героической брони настолько сильные, что могут работать даже под воздействием этого эффекта. +items.scrolls.exotic.scrollofantimagic.desc=The incantation on this scroll will surround you with a magical aura that temporarily blocks all magical effects, harmful or helpful. This includes most magical item effects such as wands, scrolls, rings, artifacts, enchantments, and curses. Heroic armor abilities are strong enough to work regardless however. items.scrolls.exotic.scrollofchallenge.name=свиток Вызова items.scrolls.exotic.scrollofchallenge.desc=Когда прочтён, свиток издаст громкий рёв, который привлечёт врагов к прочитавшему, создавая тем временем маленькую арену вокруг него.\n\nПока прочитавший остаётся в этой арене, он будет получать на 33% меньше урона от всех источников оного (это сопротивление будет учитываться перед всеми остальными формами сопротивлению урона), и не будет терять сытости.\n\nРазмер арены будет зависеть от размера комнаты, в котором находится прочитавший. Размер будет особенно меньше в комнатах некоторых боссов. @@ -1161,6 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=В разум прочитавшег items.scrolls.exotic.scrollofmetamorphosis.name=свиток Метаморфозы items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Выберите талант для преобразования. items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Выберите новый талант на замену преобразованному. +items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Cancelling will still consume your scroll of metamorphosis, are you sure? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=Преобразовать талант items.scrolls.exotic.scrollofmetamorphosis.desc=Этот свиток содержит мощную магию трансмутации, которая будет применена к заклинателю вместо предмета. Магия этого свитка позволит вам выбрать талант и заменить его одним из четырех талантов других классов такого же уровня.\n\nЭтот эффект может применяться только к талантам класса, не талантам подклассов или способностям брони. Таланты, которые вы не можете использовать не будут даны для выбора. @@ -1223,8 +1236,8 @@ items.spells.phaseshift.desc=Это хаотичное заклинание те items.spells.reclaimtrap.name=Конвертация items.spells.reclaimtrap.no_trap=Тут нет ловушек. -items.spells.reclaimtrap.desc_trap=Сейчас это заклинание имеет такой же эффект, что и _%s._ -items.spells.reclaimtrap.desc=Это заклинание содержит остатки механической энергии DM-300. При использовании на активную ловушку, сила ловушки будет поглощена заклинанием, что позволит вам активировать эффект ловушки в любом месте, на ваш выбор.\n\nТем не менее, некоторые ловушки могут работать не во всех местах, а заклинание может хранить только одну ловушку за раз. +items.spells.reclaimtrap.desc_trap=The spell is currently ready to trigger a _%s._ +items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time. items.spells.recycle.name=Переработка items.spells.recycle.inv_title=Переработать предмет @@ -1380,8 +1393,8 @@ items.trinkets.saltcube.stats_desc=На данном уровне этот ак items.trinkets.shardofoblivion.name=осколок небытия items.trinkets.shardofoblivion.desc=После варки в алхимическом котле этот маленький осколок проклятого металла превратился в... ничто? Кажется, что свет огибает его, и он парит на месте, когда вы его не держите. Осколок, похоже, волшебным образом черпает силу из вашего невежества, так что, наверное, лучше не думать об этом слишком много. -items.trinkets.shardofoblivion.typical_stats_desc=Как правило, этот аксессуар увеличит шанс выпадения сокровищ из врагов на 20%% за каждый неопознанный предмет, что вы экипировали или недавно использовали, вплоть до _%d предметов_. Осколок так же предотвращает автоматическое опознание экипировки, но его можно использовать, чтобы вручную опознать предметы, которые готовы к этому. -items.trinkets.shardofoblivion.stats_desc=На данном уровне этот аксессуар увеличит шанс выпадения сокровищ из врагов на 20%% за каждый неопознанный предмет, что вы экипировали или недавно использовали, вплоть до _%d предметов_. Осколок так же предотвращает автоматическое опознание экипировки, но его можно использовать, чтобы вручную опознать предметы, которые готовы к этому. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=ОПОЗНАТЬ items.trinkets.shardofoblivion.identify_prompt=Опознать предмет items.trinkets.shardofoblivion.identify_ready=Предмет %s готов стать опознанным. @@ -1454,6 +1467,7 @@ items.wands.wand$placeholder.name=палочка items.wands.wandofblastwave.name=палочка Взрывной волны items.wands.wandofblastwave.staff_name=посох Взрывной волны items.wands.wandofblastwave.ondeath=Вы убили себя собственной палочкой Взрывной волны... +items.wands.wandofblastwave.knockback_ondeath=The collision killed you... items.wands.wandofblastwave.desc=Эта палочка с золотой отделкой и навершием из черного самоцвета сделана из мрамора. Довольно увесистая. items.wands.wandofblastwave.typical_stats_desc=Эта палочка выпускает заряд, создающий мощный взрыв в точке удара. Взрыв обычно наносит _%1$d-%2$d урона,_ и способен отправить большинство врагов в полёт. items.wands.wandofblastwave.stats_desc=Эта палочка выпускает заряд, создающий мощный взрыв в точке удара. Взрыв наносит _%1$d-%2$d урона,_ и способен отправить большинство врагов в полёт. @@ -1741,6 +1755,13 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=Усиление Спос items.weapon.melee.crossbow$chargedshot.name=заряжен items.weapon.melee.crossbow$chargedshot.desc=Дуэлянт концентрируется и усиливает свой арбалет. Следующая атака им гарантированно попадёт в цель и применит один из трёх эффектов:\n- Рукопашная атака откинет врагов на несколько клеток.\n- Несмазанные дротики нанесут дополнительный урон.\n- Смазанные дротики получат дополнительные использования и применят свои эффекты по площади 7х7. Положительные эффекты дротиков применяются только к союзникам, а отрицательные только к противникам. Дуэлянт не может использовать эту способность, чтобы наложить на себя положительные эффекты дротиков. +items.weapon.melee.cudgel.name=cudgel +items.weapon.melee.cudgel.stats_desc=Это довольно меткое оружие. +items.weapon.melee.cudgel.ability_name=мощный удар +items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon. + items.weapon.melee.dagger.name=кинжал items.weapon.melee.dagger.stats_desc=Это оружие эффективнее при скрытных атаках. items.weapon.melee.dagger.ability_name=спрятаться @@ -1777,8 +1798,8 @@ items.weapon.melee.gauntlet.desc=Эта зачарованная перчатк items.weapon.melee.glaive.name=глефа items.weapon.melee.glaive.stats_desc=Это довольно медленное оружие.\nЭто оружие имеет повышенную дальность атаки. items.weapon.melee.glaive.ability_name=пронзить -items.weapon.melee.glaive.typical_ability_desc=Дуэлянт, используя наконечник глефы, может _пронзить_ врага в зоне досягаемости, но не стоящего вплотную. Эта атака обычно наносит _%1$d-%2$d урона_, отталкивает противника и гарантированно попадает в цель. -items.weapon.melee.glaive.ability_desc=Дуэлянт, используя наконечник глефы, может _пронзить_ врага в зоне досягаемости, но не стоящего вплотную. Эта атака наносит _%1$d-%2$d урона_, отталкивает противника и гарантированно попадает в цель. +items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.glaive.desc=Крупное древковое оружие с длинным клинком на конце. items.weapon.melee.gloves.name=шипованные перчатки @@ -1938,15 +1959,15 @@ items.weapon.melee.scimitar$sworddance.desc=Дуэлянт делает быст items.weapon.melee.sickle.name=серп items.weapon.melee.sickle.stats_desc=Это довольно неточное оружие. items.weapon.melee.sickle.ability_name=жатва -items.weapon.melee.sickle.typical_ability_desc=Дуэлянт может совершить _разрез_ серпом. Эта разрушительная атака гарантированно попадает по врагу и обычно наносит _%d урона_. Этот урон применяется как кровотечение, если цель не имеет иммунитет. -items.weapon.melee.sickle.ability_desc=Дуэлянт может совершить _разрез_ серпом. Эта разрушительная атака гарантированно попадает по врагу и наносит _%d урона_. Этот урон применяется как кровотечение, если цель не имеет иммунитет. +items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.sickle.desc=Ручной сельскохозяйственный инструмент, который можно использовать как мощное, но громоздкое оружие. items.weapon.melee.spear.name=копьё items.weapon.melee.spear.stats_desc=Это довольно медленное оружие.\nЭто оружие имеет повышенную дальность атаки. items.weapon.melee.spear.ability_name=пронзить -items.weapon.melee.spear.typical_ability_desc=Дуэлянт, используя наконечник копья, может _пронзить_ врага в зоне досягаемости, но не стоящего вплотную. Эта атака обычно наносит _%1$d-%2$d урона_, отталкивает противника и гарантированно попадает в цель. -items.weapon.melee.spear.ability_desc=Дуэлянт, используя наконечник копья, может _пронзить_ врага в зоне досягаемости, но не стоящего вплотную. Эта атака наносит _%1$d-%2$d урона_, отталкивает противника и гарантированно попадает в цель. +items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.spear.desc=Тонкая длинная палка с куском заостренного железа на конце. items.weapon.melee.sword.name=меч @@ -1967,8 +1988,8 @@ items.weapon.melee.warhammer.desc=Мало кто сможет устоять п items.weapon.melee.warscythe.name=боевая коса items.weapon.melee.warscythe.stats_desc=Это довольно неточное оружие. items.weapon.melee.warscythe.ability_name=жатва -items.weapon.melee.warscythe.typical_ability_desc=Дуэлянт может совершить _разрез_ боевой косой. Эта разрушительная атака гарантированно попадает по врагу и обычно наносит _%d урона_. Этот урон применяется как кровотечение, если цель не имеет иммунитет. -items.weapon.melee.warscythe.ability_desc=Дуэлянт может совершить _разрез_ боевой косой. Эта разрушительная атака гарантированно попадает по врагу и наносит _%d урона_. Этот урон применяется как кровотечение, если цель не имеет иммунитет. +items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.warscythe.desc=Это крупный и громоздкий инструмент был усилен так, чтобы он лучше справлялся с уничтожением врагов, а не со сбором урожая. items.weapon.melee.whip.name=кнут @@ -2128,6 +2149,7 @@ items.weapon.weapon.enchanted=наложено _%s._ items.weapon.weapon.enchant_hardened=Подверглось _закалке._ items.weapon.weapon.hardened_no_enchant=Это оружие прошло _закалку,_ но сейчас на нём не наложено зачарование. items.weapon.weapon$enchantment.enchant=зачарование +items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment ###misc items diff --git a/core/src/main/assets/messages/items/items_tr.properties b/core/src/main/assets/messages/items/items_tr.properties index b3a14cd11..255e96538 100644 --- a/core/src/main/assets/messages/items/items_tr.properties +++ b/core/src/main/assets/messages/items/items_tr.properties @@ -47,7 +47,6 @@ items.armor.glyphs.obfuscation.name=kafa karıştırıcı %s items.armor.glyphs.obfuscation.desc=Bu rün, giyen kişiye belirsiz bir görüntü vererek onu farkedilmesi daha zor bir hale getirir. items.armor.glyphs.potential.name=Potansiyel veren %s -items.armor.glyphs.potential.rankings_desc=Öldüren: potansiyel rünü items.armor.glyphs.potential.desc=Bu rün, hasar aldıkça enerji üretir ve aktif edildiğinde zırhı giyen kişinin asalarını şarj eder. items.armor.glyphs.repulsion.name=geri tepici %s @@ -96,6 +95,7 @@ items.armor.armor.not_cursed=Bu zırhta kötücül bir büyü yok. items.armor.armor.seal_attached=Savaşçının kırık mührü bu zırha bağlıdır, ona %d'e kadar koruma sağlar. items.armor.armor$glyph.glyph=rün items.armor.armor$glyph.killed=%s seni öldürdü... +items.armor.armor$glyph.rankings_desc=Killed by a glyph items.armor.classarmor.ac_ability=YETENEK SEÇ items.armor.classarmor.ac_transfer=AKTAR @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_prompt=Bir Zırh Seç items.armor.classarmor.transfer_cancel=İptal items.armor.classarmor.transfer_complete=Kahraman zırhının özellikleri aktarıldı! +items.armor.clericarmor.name=hero's vestments +items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability. + items.armor.clotharmor.name=kumaş zırh items.armor.clotharmor.desc=Bu hafif ağırlıktaki zırh, basit koruma sağlar. @@ -337,6 +340,13 @@ items.artifacts.etherealchains.desc_cursed=Lanetli zincirler sana kilitlendi, du items.artifacts.etherealchains.desc_equipped=Zincirler yanında duruyor, yendiklerinin ruhani enerjisini yavaşça içine çekiyor. Her şarj zincirde bir halkadır, bu da tam olarak bir kare uzar. items.artifacts.etherealchains$chainsrecharge.levelup=Zincirlerin güçlendi! +items.artifacts.holytome.name=holy tome +items.artifacts.holytome.ac_cast=YAP +items.artifacts.holytome.no_spell=You're not able to cast that spell right now. +items.artifacts.holytome.cursed=You cannot use a cursed tome. +items.artifacts.holytome.levelup=Your tome grows stronger! +items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed. + items.artifacts.hornofplenty.name=bolluk borusu items.artifacts.hornofplenty.ac_snack=ATIŞTIR items.artifacts.hornofplenty.ac_eat=YE @@ -506,7 +516,7 @@ items.bombs.noisemaker.desc=Bu özelleştirilmiş bomba, fünyesi bittiğinde te items.bombs.noisemaker.desc_burning=Ses bombası bipliyor, yanına bir şey yaklaşırsa patlar! items.bombs.smokebomb.name=Sis bombası -items.bombs.smokebomb.desc=Bomba, patladığı anda yoğun bir gaz bulutu püskürtecek şekilde modifiye edilmiş. _%1$d-%2$d hasar_ verecek ve 2 karo gaz dumanı ile kaplanacak. +items.bombs.smokebomb.desc=This bomb has been modified to spew a thick cloud of gas at the same time as exploding. It will deal _%1$d-%2$d damage_ and spread shrouding fog within 2 tiles. items.bombs.regrowthbomb.name=yeniden büyüme bombası items.bombs.regrowthbomb.desc=Bu özelleştirilmiş bomba patlamak yerine 3 karo içinde her yere hayat veren sıvı sıçratır. Patlamaya maruz kalan bölgede hızla çim ve bitkiler filizlenir. Kendiniz ve patlamaya yakalanan tüm müttefikleriniz bir iyileştirme iksiri içmiş gibi iyileşir. @@ -899,6 +909,8 @@ items.remains.cloakscrap.name=kumaş artığı items.remains.cloakscrap.desc=Bu yarı saydam kumaş parçası, geç dönem bir Düzenbazın gölgeler pelerininden kalmış gibi görünüyor. İçinde hala biraz mistik enerji kaldığını hissedebilirsiniz, bunu eserlerinize biraz şarj desteği vermek için kullanabilirsiniz. Ancak bunu yapmak kumaşı yok edecektir. items.remains.sealshard.name=mühür kırıkları items.remains.sealshard.desc=Bu küçük kırmızı balmumu parçaları, kaybetmiş bir Savaşçının mühründen gelmiş gibi görünüyor. Mühürde hala biraz irade gücü kaldığını hissedebiliyorsun, bunu kendine biraz kalkan sağlamak için kullanabilirsin. Ancak bunu yapman mühür parçalarını yok edecektir. +items.remains.tornpage.name=aşınmış sayfa +items.remains.tornpage.desc=This page looks like it was ripped out of an expired Cleric's holy tome. There's still a little divine energy clinging to it, you can use it to regain a little bit of health. Doing this will destroy the torn page however. @@ -1130,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=büyülenmiş items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Bu yaratık bir deniz kızı şarkısı parşömeninin büyüsüyle büyülenmiştir.\n\nBüyülenmiş bir karakter kalıcı olarak müttefikinizdir ve karşılaştığı tüm düşmanlarla savaşır. items.scrolls.exotic.scrollofantimagic.name=anti-büyü parşömeni -items.scrolls.exotic.scrollofantimagic.desc=Bu parşömen üzerindeki sihirli sözler seni zararlı veya yararlı tüm büyülü etkileri geçici olarak engelleyen sihirli bir aura ile çevreler. Ancak kahraman zırh yetenekleri her şeye rağmen işe yarayacak kadar güçlüdür. +items.scrolls.exotic.scrollofantimagic.desc=The incantation on this scroll will surround you with a magical aura that temporarily blocks all magical effects, harmful or helpful. This includes most magical item effects such as wands, scrolls, rings, artifacts, enchantments, and curses. Heroic armor abilities are strong enough to work regardless however. items.scrolls.exotic.scrollofchallenge.name=meydan okuma parşömeni items.scrolls.exotic.scrollofchallenge.desc=Bu parşömen okunduğunda düşmanları okuyana çeken büyük bir kükreme çıkarır ve okuyanın etrafında küçük bir arena oluşturur.\n\nOkuyan arenanın içinde kaldığı sürece bütün kaynaklardan %33 daha az zarar alır(bu diğer bütün hasar azaltma şekillerinden önce uygulanır) ve acıkmaz.\n\nArenanın boyutu okuyanın bulunduğu alanın boyutuna bağlıdır. Bazı patron alanlarında epey küçük olabilir. @@ -1161,6 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=Bu parşömeni okuduktan sonra etraf items.scrolls.exotic.scrollofmetamorphosis.name=başkalaşım parşömeni items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Başkalaşmak için bir yetenek seçin. items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Başkalaşım geçirmiş yeteneğinizi değiştirmek için yeni bir yetenek seçin. +items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Cancelling will still consume your scroll of metamorphosis, are you sure? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=başkalaşım yeteneği items.scrolls.exotic.scrollofmetamorphosis.desc=Bu parşömen, eşyalar yerine okuyana uygulanan güçlü bir değişim büyüsü içerir. Parşömenin büyüsü bir yeteneği seçip onun yerine bir başka kahramanın aynı rütbeden üç yeteneğinden biriyle değiştirmeni sağlar!\n\nBu etki sadece sınıf yeteneklerine uygulanabilir, alt sınıf ya da zırh yeteneklerine uygulanamaz. Kullanamayacağın yetenekler seçenek olarak sunulmaz. @@ -1223,8 +1236,8 @@ items.spells.phaseshift.desc=Bu kaotik büyü, hedef aldığı herhangi bir kara items.spells.reclaimtrap.name=Tuzak kapma items.spells.reclaimtrap.no_trap=Burada tuzak yok. -items.spells.reclaimtrap.desc_trap=Bu büyü şu anda _%s_ ile işlenmiş. -items.spells.reclaimtrap.desc=Bu büyü DM-300'ün kalan kimyasal enerjisini içeriyor. Aktif bir tuzağın üzerinde kullanıldığında tuzağın gücü büyü tarafından emilir ve tuzağın etkisine istediğiniz yere uygulama gücünü size verir.\nYine de bazı tuzaklar her yerde işlemeyebilir ve büyü içinde sadece bir tuzak barındırabilir. +items.spells.reclaimtrap.desc_trap=The spell is currently ready to trigger a _%s._ +items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time. items.spells.recycle.name=Geri dönüşüm items.spells.recycle.inv_title=Bir eşyayı geri dönüştür @@ -1380,8 +1393,8 @@ items.trinkets.saltcube.stats_desc=Şu anki seviyede bu biblo, acıkman için ge items.trinkets.shardofoblivion.name=unutulmuşluk parçası items.trinkets.shardofoblivion.desc=Bu küçük lanetli metal parçası simya kazanında kaynadıktan sonra değişerek... hiçbir şeyden yapılmaz hale geldi. Işık onun etrafında bükülüyor gibi görünüyor ve siz onu tutmadığınızda olduğu yerde asılı kalıyor. Parça cehaletinizden sihirli bir şekilde güç çekiyor gibi görünüyor, bu yüzden muhtemelen en iyisi bunun hakkında çok fazla düşünmemek. -items.trinkets.shardofoblivion.typical_stats_desc=Tipik olarak bu biblo, kuşandığınız veya yakın zamanda kullandığınız her tanımlanamayan eşya için düşmanların ganimet düşürme oranını maksimum _ %d eşya(lar)_ olacak şekilde %%20 artıracaktır. Parça ayrıca ekipmanı otomatik olarak tanımlamanızı engeller, ancak hazır olan eşyaları elle tanımlamak için kullanılabilir. -items.trinkets.shardofoblivion.stats_desc=Mevcut seviyesinde bu biblo, kuşandığınız veya yakın zamanda kullandığınız her tanımlanamayan eşya için düşmanların ganimet düşürme oranını maksimum _ %d eşya(lar)_ olacak şekilde %%20 artıracaktır. Parça ayrıca ekipmanı otomatik olarak tanımlamanızı engeller, ancak buna hazır olan eşyaları elinizle tanımlamak için kullanılabilir. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=Tanımlamak items.trinkets.shardofoblivion.identify_prompt=Bir eşyayı tanımla items.trinkets.shardofoblivion.identify_ready=Bir eşya tanımlamaya hazır: %s. @@ -1454,6 +1467,7 @@ items.wands.wand$placeholder.name=asa items.wands.wandofblastwave.name=patlayıcı dalga asası items.wands.wandofblastwave.staff_name=patlayıcı dalga değneği items.wands.wandofblastwave.ondeath=Kendini kendi Patlayıcı Dalga Asan ile öldürdün... +items.wands.wandofblastwave.knockback_ondeath=The collision killed you... items.wands.wandofblastwave.desc=Bu asa bir çeşit mermer taşından yapılmış, üzerinde altın süsleme ve ucunda siyah bir mücevher bulunuyor. Elinde çok ağır hissettiriyor. items.wands.wandofblastwave.typical_stats_desc=This wand shoots a bolt which violently detonates at a target location. The force of this blast typically deals _%1$d-%2$d damage_ and is strong enough to send most enemies flying. items.wands.wandofblastwave.stats_desc=Bu asa hedef bölgede şiddetli bir biçimde patlayan bir büyü fırlatır. Patlamanın kuvveti _%1$d-%2$d_ hasar verir ve çoğu düşmanı uçuracak kadar güçlüdür. @@ -1741,6 +1755,13 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=Yetenek bonusu items.weapon.melee.crossbow$chargedshot.name=Kurulmuş. items.weapon.melee.crossbow$chargedshot.desc=Düellocu arbaletine gücünü odaklıyor. Sonraki saldırısı her zaman isabet eder ve üç etkiden birini uygular.\n-Yakın saldırılar düşmanları birkaç kare uzaklaştırır.\n-Uçsuz dartlar bonus hasar verir.\n-Uçlu dartlar fazladan kullanıma sahip olurlar ve etkilerini 7x7 alanda uygularlar. Pozitif dart etkileri yalnızca müttefiklere etki eder, Zararlı etkiler yalnızca düşmanlara etki eder. Bu yetenekle atılan pozitif dart etkileri düellocunun kendisini etkilemez +items.weapon.melee.cudgel.name=cudgel +items.weapon.melee.cudgel.stats_desc=Bu silah gayet isabetli. +items.weapon.melee.cudgel.ability_name=ağır darbe +items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon. + items.weapon.melee.dagger.name=hançer items.weapon.melee.dagger.stats_desc=Bu silah farkında olmayan düşmanlara karşı daha güçlü. items.weapon.melee.dagger.ability_name=gizlice sokul @@ -1777,8 +1798,8 @@ items.weapon.melee.gauntlet.desc=Bu devasa eldiven üzerinde ağır bir büyül items.weapon.melee.glaive.name=baltalı kargı items.weapon.melee.glaive.stats_desc=Bu bayağı yavaş bir silah.\nBu silah fazladan erişime sahiptir. items.weapon.melee.glaive.ability_name=sapla -items.weapon.melee.glaive.typical_ability_desc=Düellocu, baltalı kargı'nın ucunu menzilde olan ancak bitişik olmayan bir düşmana _saplamak_ için kullanabilir. Bu genellikle _%1$d-%2$d_ hasar verir, düşmanı geri savurur ve isabet etmesi garantidir. -items.weapon.melee.glaive.ability_desc=Düellocu, baltalı kargı'nın ucunu kullanarak menzilde olan ancak bitişik olmayan bir düşmana _saplayabilir_. Bu _%1$d-%2$d_ hasar verir, düşmanı geri savurur ve isabet etmesi garantidir. +items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.glaive.desc=Sırığın ucunda bulunan bir bıçaktan oluşan devasa bir kargı. items.weapon.melee.gloves.name=çivili eldivenler @@ -1938,15 +1959,15 @@ items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum items.weapon.melee.sickle.name=orak items.weapon.melee.sickle.stats_desc=Bu silah gayet isabetsiz. items.weapon.melee.sickle.ability_name=biç -items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage._ This damage is applied as bleeding if the target isn't immune. -items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage._ This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.sickle.desc=Gücünü ikiye katlayabilen el tipi bir çiftçilik aleti fakat oldukça hantal. items.weapon.melee.spear.name=mızrak items.weapon.melee.spear.stats_desc=Bu bayağı yavaş bir silah.\nBu silah fazladan erişime sahiptir. items.weapon.melee.spear.ability_name=sapla -items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d_ damage, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.spear.ability_desc=Düellocu mızrağın ucunu menzilde olan ancak bitişiğinde olmayan bir düşmana_saplar_. Bu saldırı _%1$d_-_%2$d_ hasar verir, düşmanı geriye iter ve isabet etmesi garantidir. +items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.spear.desc=Ucuna sivriltilmiş demir takılı uzun ince bir tahta çubuk. items.weapon.melee.sword.name=Kılıç @@ -1967,8 +1988,8 @@ items.weapon.melee.warhammer.desc=Sadece birkaç yaratık bu devasa kurşun ve items.weapon.melee.warscythe.name=savaş tırpanı items.weapon.melee.warscythe.stats_desc=Bu silah gayet isabetsiz. items.weapon.melee.warscythe.ability_name=biç -items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage._ This damage is applied as bleeding if the target isn't immune. -items.weapon.melee.warscythe.ability_desc=Düellocu, savaş tırpanıyla bir düşmanı _biçebilir_. Bu yıkıcı saldırının isabet etmesi garantidir ve _ %d hasara_ eşittir. Bu hasar, hedef bağışık değilse kanama olarak uygulanır. +items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.warscythe.desc=Bu büyük ve hantal alet ekinler yerine düşmanları daha iyi kesmek için güçlendirildi. items.weapon.melee.whip.name=kamçı @@ -2128,6 +2149,7 @@ items.weapon.weapon.enchanted=Üzerinde _%s_ var. items.weapon.weapon.enchant_hardened=_Sertleştirilmiş._ items.weapon.weapon.hardened_no_enchant=Bu silah _sertleştirildi_ ama şu anda büyülü değil. items.weapon.weapon$enchantment.enchant=efsun +items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment ###misc items diff --git a/core/src/main/assets/messages/items/items_uk.properties b/core/src/main/assets/messages/items/items_uk.properties index 69e450c77..1440e7902 100644 --- a/core/src/main/assets/messages/items/items_uk.properties +++ b/core/src/main/assets/messages/items/items_uk.properties @@ -47,7 +47,6 @@ items.armor.glyphs.obfuscation.name=%s тіньових чар items.armor.glyphs.obfuscation.desc=Ці чари приховують власника,роблячи його непомітнішим items.armor.glyphs.potential.name=%s потенціалу -items.armor.glyphs.potential.rankings_desc=Вбитий руною потенціалу items.armor.glyphs.potential.desc=Ця руна випускає хвилі енергії при отриманні шкоди, надаючи заряди жезлам власника при активації. items.armor.glyphs.repulsion.name=%s відштовхування @@ -96,6 +95,7 @@ items.armor.armor.not_cursed=Цей обладунок вільний від з items.armor.armor.seal_attached=Зламаний гриф Воїна прикріплений до цього обладунку, надає йому до _%d од. щита_. items.armor.armor$glyph.glyph=гліф items.armor.armor$glyph.killed=%s вбив тебе... +items.armor.armor$glyph.rankings_desc=Killed by a glyph items.armor.classarmor.ac_ability=ОБЕРІТЬ ЗДІБНІСТЬ items.armor.classarmor.ac_transfer=ПЕРЕНЕСЕННЯ @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_prompt=Оберіть обладунок items.armor.classarmor.transfer_cancel=Скасувати items.armor.classarmor.transfer_complete=Властивості вашого героїчного обладунку було перенесено! +items.armor.clericarmor.name=hero's vestments +items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability. + items.armor.clotharmor.name=сорочка items.armor.clotharmor.desc=Цей легкий одяг забезпечує базовий захист @@ -337,6 +340,13 @@ items.artifacts.etherealchains.desc_cursed=Прокляті ланцюги об items.artifacts.etherealchains.desc_equipped=Ланцюги отримують енергію від переможених ворогів. Кожна одиниця енергії - це ланка ланцюга, яка дає сягає на одну плитку. items.artifacts.etherealchains$chainsrecharge.levelup=Ваші ланцюги міцнішають! +items.artifacts.holytome.name=holy tome +items.artifacts.holytome.ac_cast=ЧАКЛУВАТИ +items.artifacts.holytome.no_spell=You're not able to cast that spell right now. +items.artifacts.holytome.cursed=You cannot use a cursed tome. +items.artifacts.holytome.levelup=Your tome grows stronger! +items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed. + items.artifacts.hornofplenty.name=ріг достатку items.artifacts.hornofplenty.ac_snack=ПЕРЕКУС items.artifacts.hornofplenty.ac_eat=ЇСТИ @@ -506,7 +516,7 @@ items.bombs.noisemaker.desc=Ця бомба буде невпинно шуміт items.bombs.noisemaker.desc_burning=Шумова граната тріскотить, вона вибухне, коли щось наблизиться! items.bombs.smokebomb.name=димова бомба -items.bombs.smokebomb.desc=Ця бомба була модифікована, щоб викидати густу хмару газу одночасно з вибухом. Це завдасть _%1$d-%2$d шкоди_ і поширює огортаючий туман у межах 2 плиток. +items.bombs.smokebomb.desc=This bomb has been modified to spew a thick cloud of gas at the same time as exploding. It will deal _%1$d-%2$d damage_ and spread shrouding fog within 2 tiles. items.bombs.regrowthbomb.name=Життєдайна бомба items.bombs.regrowthbomb.desc=Ця спеціально створена бомба виплесне життєдайну рідину всюди в межах 3 плиток, а не вибухне як інші. Площа, що потрапила у радіус дії, швидко проросте травою та рослинами. Ви та будь-які союзники, які були у радіусі дії, зціляться так ніби вони випили зілля зцілення. @@ -899,6 +909,8 @@ items.remains.cloakscrap.name=клаптик тканини items.remains.cloakscrap.desc=Цей клаптик напівпрозорої тканини виглядає так, ніби він був зроблений із останнього плаща тіней розбійника. Ви все ще відчуваєте, що в ньому залишилося трохи містичної енергії та можете використовувати її, щоб трохи підвищити заряд своїх артефактів. Однак це призведе до руйнування тканини. items.remains.sealshard.name=осколки печатки items.remains.sealshard.desc=Ці крихітні осколки червоного воску схожі на печатку загиблого воїна. Ви все ще відчуваєте, як сила волі чіпляється за печатку, ви можете використовувати її, щоб трохи захистити себе. Однак це знищить осколки печатки. +items.remains.tornpage.name=вирвана сторінка +items.remains.tornpage.desc=This page looks like it was ripped out of an expired Cleric's holy tome. There's still a little divine energy clinging to it, you can use it to regain a little bit of health. Doing this will destroy the torn page however. @@ -1130,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=захоплений items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Це створіння було захоплене магією сувою пісні сирен.\n\nЗахоплена істота є вашим постійним союзником, і буде атакувати будь-яких ворогів, яких зустріне. items.scrolls.exotic.scrollofantimagic.name=сувій антимагії -items.scrolls.exotic.scrollofantimagic.desc=Закляття у цьому сувої закутає вас у магічну ауру, яка тимчасово блокуватиме всі магічні ефекти, як шкідливі, так і корисні. Здібності героїчного обладунку досить сильні, щоб працювати незалежно від цього. +items.scrolls.exotic.scrollofantimagic.desc=The incantation on this scroll will surround you with a magical aura that temporarily blocks all magical effects, harmful or helpful. This includes most magical item effects such as wands, scrolls, rings, artifacts, enchantments, and curses. Heroic armor abilities are strong enough to work regardless however. items.scrolls.exotic.scrollofchallenge.name=сувій виклику items.scrolls.exotic.scrollofchallenge.desc=При прочитанні, цей сувій видає гучне ревіння, яке приваблює до героїв ворогів, одночасно створюючи поруч з ними невелику арену.\n\nДопоки герої знаходяться у зоні цієї арени, вони отримуватимуть на 33% менше пошкоджень з усіх джерел (це застосовується перед будь-якими іншими формами зниження отриманих пошкоджень), і не втрачатимуть ситість.\n\nРозмір арени буде масштабований відповідно до розміру зони, в якій знаходяться герої. У деяких зонах з босами арена буде особливо маленькою. @@ -1161,6 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=У розум того, хто пр items.scrolls.exotic.scrollofmetamorphosis.name=сувій метаморфозу items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Оберіть талант для перетворення. items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Оберіть яким талантом ви хочете замінити ваш перетворений талант. +items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Cancelling will still consume your scroll of metamorphosis, are you sure? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=перетворений талант items.scrolls.exotic.scrollofmetamorphosis.desc=Цей сувій містить потужну магію перетворення, яка застосовуватиметься до заклинача, а не до предмета. Магія цього сувою дозволить вам обрати один талант і замінити його одним із чотирьох талантів того самого рівня з різних класів героїв!\n\nЦей ефект можна застосувати лише до талантів класу, а не талантів, отриманих від підкласів або здібностей обладунку. Таланти, які ви не можете використовувати, не будуть надані як варіанти. @@ -1223,8 +1236,8 @@ items.spells.phaseshift.desc=Це хаотичне заклинання теле items.spells.reclaimtrap.name=записати пастку items.spells.reclaimtrap.no_trap=Там немає пастки. -items.spells.reclaimtrap.desc_trap=Наразі заклинання пронизано символом _%s._ -items.spells.reclaimtrap.desc=Це заклинання містить залишки механічної енергії ЗМ-300. При застосуванні на активній пастці, її сила буде поглинена заклинанням, що дозволить викликати ефект пастки в будь-якому місці, яке вам подобається.\n\nОднак деякі пастки можуть працювати не у всіх місцях, а заклинання може зберігати лише одну пастку за раз. +items.spells.reclaimtrap.desc_trap=The spell is currently ready to trigger a _%s._ +items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time. items.spells.recycle.name=переробити items.spells.recycle.inv_title=Переробити предмет @@ -1380,8 +1393,8 @@ items.trinkets.saltcube.stats_desc=На поточному рівні цей а items.trinkets.shardofoblivion.name=уламок забуття items.trinkets.shardofoblivion.desc=Після гасіння в алхімічному горщику цей маленький уламок проклятого металу перетворився на... ніщо? Здається, що світло згинається навколо нього, і він ширяє на місці, коли ви його не тримаєте. Уламок, здається, чарівним чином черпає силу з вашого невігластва, тому, ймовірно, краще не думати про це занадто багато. -items.trinkets.shardofoblivion.typical_stats_desc=Зазвичай цей аксесуар збільшує швидкість випадання здобичі з ворогів на 20%% для кожного неідентифікованого предмета, який ви спорядили або нещодавно використовували, максимум до _%d предмет(ів)_. Уламок також не дозволить вам автоматично розпізнавати обладнання, але його можна використовувати для ручного розпізнавання готових для нього предметів. -items.trinkets.shardofoblivion.stats_desc=На поточному рівні цей аксесуар збільшує швидкість випадання здобичі з ворогів на 20%% для кожного неідентифікованого предмета, який ви спорядили або нещодавно використовували, максимум до _%d предмет(ів)_. Уламок також не дозволить вам автоматично розпізнавати обладнання, але його можна використовувати для ручного розпізнавання готових для нього предметів. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=ІДЕНТИФІКУВАТИ items.trinkets.shardofoblivion.identify_prompt=Розпізнати предмет items.trinkets.shardofoblivion.identify_ready=Предмет готовий для ідентифікації: %s. @@ -1454,6 +1467,7 @@ items.wands.wand$placeholder.name=жезл items.wands.wandofblastwave.name=жезл вибухової хвилі items.wands.wandofblastwave.staff_name=патериця вибухової хвилі items.wands.wandofblastwave.ondeath=Ви загинули від чар вашого Жезлу Силового Удару +items.wands.wandofblastwave.knockback_ondeath=The collision killed you... items.wands.wandofblastwave.desc=Цей жезл зроблений з чогось подібного до мармуру, має золоті вставки та круглий чорний кристал на верхівці. Він доволі важкий. items.wands.wandofblastwave.typical_stats_desc=Ця паличка стріляє болтом, який різко детонує в цільовому місці. Сила цього вибуху зазвичай дає _%1$d-%2$d шкоди_ і достатньо сильний, щоб змусити більшість ворогів злетіти. items.wands.wandofblastwave.stats_desc=Цей жезл посилає заряд, який вибухає у цільовому місці. Він завдає _%1$d - %2$d_ шкоди та є настільки сильним, що може відправити більшість ворогів у політ. @@ -1741,6 +1755,13 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=Посилення вмі items.weapon.melee.crossbow$chargedshot.name=заряджений items.weapon.melee.crossbow$chargedshot.desc=Дуелянтка спрямовує силу в свій арбалет. Наступна атака, яку вона зробить з ним, завжди вражатиме та застосовуватиме один із трьох ефектів:\n- Атаки ближнього бою відкидають ворогів на кілька плиток.\n- Не змазані дротики завдадуть додаткової шкоди.\n- Змазані дротики отримають додаткове застосування та діють у зоні 7x7. Позитивні ефекти від дротиків впливатимуть лише на союзників, а шкідливі – лише на ворогів. Дуелянтка не може використовувати цю здатність для застосування позитивних ефектів дротиків для себе. +items.weapon.melee.cudgel.name=cudgel +items.weapon.melee.cudgel.stats_desc=Ця зброя досить точна. +items.weapon.melee.cudgel.ability_name=потужний удар +items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon. + items.weapon.melee.dagger.name=Кинджал items.weapon.melee.dagger.stats_desc=Ця зброя сильніша при неочікуваних атаках. items.weapon.melee.dagger.ability_name=затаїтися @@ -1777,8 +1798,8 @@ items.weapon.melee.gauntlet.desc=Ця масивна рукавиця зробл items.weapon.melee.glaive.name=глефа items.weapon.melee.glaive.stats_desc=Ця зброя досить повільна.\nЦя зброя має збільшений радіус атаки. items.weapon.melee.glaive.ability_name=пронизувати -items.weapon.melee.glaive.typical_ability_desc=Дуелянт може використати вістря глефи, щоб _пронизати_ ворога в радіусі атаки, але не поруч з нею. Це зазвичай завдає _%1$d-%2$d шкоди_, відкидає ворога назад і гарантовано влучає. -items.weapon.melee.glaive.ability_desc=Дуелянт може використати вістря глефи, щоб _пронизати_ ворога в радіусі атаки, але не поруч з ним. Це завдає _%1$d-%2$d шкоди_, відкидає ворога назад і гарантовано влучає. +items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.glaive.desc=Масивний спис, у якого лезо меча замість наконечника. items.weapon.melee.gloves.name=шиповані рукавиці @@ -1938,15 +1959,15 @@ items.weapon.melee.scimitar$sworddance.desc=Дуелянт завдає швид items.weapon.melee.sickle.name=серп items.weapon.melee.sickle.stats_desc=Це досить неточна зброя. items.weapon.melee.sickle.ability_name=пожинати -items.weapon.melee.sickle.typical_ability_desc=Дуелянт може _пожинати_ ворога за допомогою серпа. Ця руйнівна атака гарантовано влучає і зазвичай завдає _%d шкоди._ Ця нищівна атака спричиняє кровотечу, якщо ціль не має імунітету. -items.weapon.melee.sickle.ability_desc=Дуелянт може _пожинати_ ворога за допомогою серпа. Ця руйнівна атака гарантовано влучає і завдає _%d шкоди._ Ця нищівна атака спричиняє кровотечу, якщо ціль не має імунітету. +items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.sickle.desc=Ручне сільськогосподарське приладдя, яке може одночасно бути сильною, але громіздкою зброєю. items.weapon.melee.spear.name=Спис items.weapon.melee.spear.stats_desc=Ця зброя досить повільна.\nЦя зброя має збільшений радіус атаки. items.weapon.melee.spear.ability_name=пронизувати -items.weapon.melee.spear.typical_ability_desc=Дуелянт може використати вістря списа, щоб _пронизати_ ворога в радіусі атаки, але не поруч з нею. Це зазвичай завдає _%1$d-%2$d шкоди_, відкидає ворога назад і гарантовано влучає. -items.weapon.melee.spear.ability_desc=Дуелянт може використати вістря списа, щоб _пронизати_ ворога в радіусі атаки, але не поруч з ним. Це завдає _%1$d-%2$d шкоди_, відкидає ворога назад і гарантовано влучає. +items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.spear.desc=Тонкий дерев'яний спис з гострим залізним наконечником. items.weapon.melee.sword.name=Меч @@ -1967,8 +1988,8 @@ items.weapon.melee.warhammer.desc=Мало хто може встояти пер items.weapon.melee.warscythe.name=бойова коса items.weapon.melee.warscythe.stats_desc=Це досить неточна зброя. items.weapon.melee.warscythe.ability_name=пожинати -items.weapon.melee.warscythe.typical_ability_desc=Дуелянт може _пожинати_ ворога за допомогою бойової коси. Ця руйнівна атака гарантовано влучає і зазвичай завдає _%d шкоди._ Ця нищівна атака спричиняє кровотечу, якщо ціль не має імунітету. -items.weapon.melee.warscythe.ability_desc=Дуелянт може _пожинати_ ворога за допомогою бойової коси. Ця руйнівна атака гарантовано влучає і завдає _%d шкоди._ Ця нищівна атака спричиняє кровотечу, якщо ціль не має імунітету. +items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.warscythe.desc=Це велике і громіздке приладдя було посилено, щоб краще різати ворогів, ніж пшеницю. items.weapon.melee.whip.name=Батіг @@ -2128,6 +2149,7 @@ items.weapon.weapon.enchanted=вона має _%s._ items.weapon.weapon.enchant_hardened=Вона була _загартована._ items.weapon.weapon.hardened_no_enchant=Ця зброя була _загартована_, але наразі не зачарована. items.weapon.weapon$enchantment.enchant=зачарування +items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment ###misc items diff --git a/core/src/main/assets/messages/items/items_vi.properties b/core/src/main/assets/messages/items/items_vi.properties index 7506e087d..fdda5683c 100644 --- a/core/src/main/assets/messages/items/items_vi.properties +++ b/core/src/main/assets/messages/items/items_vi.properties @@ -47,7 +47,6 @@ items.armor.glyphs.obfuscation.name=%s của sự xáo trộn items.armor.glyphs.obfuscation.desc=Ký tự này che khuất người mặc, khiến họ khó phát hiện hơn. items.armor.glyphs.potential.name=%s của tiềm năng -items.armor.glyphs.potential.rankings_desc=Bị giết bởi: ký tự tiềm năng items.armor.glyphs.potential.desc=Ký tự này tích lũy năng lượng khi bị tấn công, cung cấp năng lượng cho đũa phép của người mặc khi nó kích hoạt. items.armor.glyphs.repulsion.name=%s của mối thù @@ -96,6 +95,7 @@ items.armor.armor.not_cursed=Cái áo giáp này không dính ma thuật hắc items.armor.armor.seal_attached=Con dấu vỡ của Chiến binh được gắn vào áo giáp này, nó đang cho anh ấy tối đa _%d khiên_. items.armor.armor$glyph.glyph=ký tự items.armor.armor$glyph.killed=%s đã giết bạn... +items.armor.armor$glyph.rankings_desc=Bị giết bởi một ký tự items.armor.classarmor.ac_ability=CHỌN KHẢ NĂNG items.armor.classarmor.ac_transfer=CHUYỂN @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_prompt=Chọn áo giáp items.armor.classarmor.transfer_cancel=Huỷ bỏ items.armor.classarmor.transfer_complete=Đặc tính oai hùng của bộ giáp của bạn đã được chuyển! +items.armor.clericarmor.name=trang phục của anh hùng +items.armor.clericarmor.desc=Trong khi mặc phục trang được làm từ vải và giáp tấm này, Giáo sĩ có thể thực hiện một kĩ năng đặc biệt. + items.armor.clotharmor.name=áo giáp vải items.armor.clotharmor.desc=Cái áo giáp nhẹ này cung cấp sự bảo vệ cơ bản. @@ -337,6 +340,13 @@ items.artifacts.etherealchains.desc_cursed=Sợi xích bị nguyền đã bị c items.artifacts.etherealchains.desc_equipped=Sợi xích nằm quanh bạn, từ từ hút năng lượng tâm linh từ những kẻ bạn đánh bại. Một năng lượng tương ứng với một mắt xích, và sẽ kéo dài ra đúng một ô. items.artifacts.etherealchains$chainsrecharge.levelup=Sợi xích của bạn trở nên mạnh hơn! +items.artifacts.holytome.name=quyển kinh thánh +items.artifacts.holytome.ac_cast=THI TRIỂN +items.artifacts.holytome.no_spell=Bạn chưa thể thi triển thần chú đó lúc này. +items.artifacts.holytome.cursed=You cannot use a cursed tome. +items.artifacts.holytome.levelup=Kinh thánh của bạn trở nên lớn mạnh hơn! +items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed. + items.artifacts.hornofplenty.name=sừng no đủ items.artifacts.hornofplenty.ac_snack=ĂN NHẸ items.artifacts.hornofplenty.ac_eat=ĂN @@ -899,6 +909,8 @@ items.remains.cloakscrap.name=mảnh vải items.remains.cloakscrap.desc=Mảnh vải mờ này trông có vẻ như nó là từ một chiếc áo choàng bóng tối của một Kẻ cướp quá cố. Bạn vẫn có thể cảm thấy một ít năng lượng thần bí còn lại trong nó, bạn có thể sử dụng nó để cho các cổ vật của bạn thêm một ít năng lượng. Tuy nhiên làm vậy sẽ phá hủy mảnh vải. items.remains.sealshard.name=vụn con dấu items.remains.sealshard.desc=Những mảnh vụn sáp đỏ này trông có vẻ là từ con dấu của một Chiến binh đã gục ngã. Bạn vẫn có thể cảm thấy một ít sức mạnh ý chí bám víu vào con dấu, bạn có thể sử dụng nó để cho bản thân mình một chút khiên chắn. Tuy nhiên làm vậy sẽ phá hủy các mảnh vụn con dấu. +items.remains.tornpage.name=trang bị rách +items.remains.tornpage.desc=Trang sách này nhìn như là bị rách ra từ quyển kinh thánh của Giáo sĩ cũ. Trong đó vẫn còn một chút năng lượng thần thánh bám vào nó, bạn có thể sử dụng nó để hồi lại một chút máu. Tuy rằng làm vậy sẽ phá hủy trang sách bị rách. @@ -1130,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=bị mê hoặc items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Sinh vật này đã bị mê hoặc bởi ma thuật từ cuộn giấy tiếng hát của siren.\n\nMột nhân vật bị mê hoặc sẽ vĩnh viễn trở thành thuộc hạ của bạn, và sẽ tấn công bất kì kẻ địch nào họ tiếp cận. items.scrolls.exotic.scrollofantimagic.name=cuộn giấy chống phép thuật -items.scrolls.exotic.scrollofantimagic.desc=Câu thần chú trên cuộn giấy này sẽ bao bọc bạn bằng một trường phép thuật, tạm thời chặn tất cả hiệu ứng phép thuật, bất kể có hại hay có lợi. Tuy nhiên các khả năng áo giáp anh hùng vẫn đủ mạnh để hoạt động. +items.scrolls.exotic.scrollofantimagic.desc=Bùa chú trên cuộn giấy này sẽ bao quanh bạn với một hào quang phép thuật mà nó sẽ tạm thời chặn mọi hiệu ứng phép thuật, cả tích cực hay tiêu cực. Điều này bao gồm hầu hết vật phẩm phép thuật như là đũa phép, cuộn giấy, nhẫn, cổ vật, phù phép, và lời nguyền. Tuy vậy áo giáp của người hùng vẫn đủ mạnh để hoạt động. items.scrolls.exotic.scrollofchallenge.name=cuộn giấy thử thách items.scrolls.exotic.scrollofchallenge.desc=Khi được đọc, cuộn giấy này sẽ giải phóng một tiếng gầm lớn gây chú ý của mọi kẻ thù đến người đọc đồng thời tạo ra một đấu trường nhỏ xung quanh.\n\nMiễn là người đọc ở trong đấu trường này họ sẽ được giảm 33% lượng sát thương nhận vào từ mọi nguồn (điều này sẽ được áp dụng trước các dạng giảm sát thương khác), đồng thời họ cũng sẽ không bị đói.\n\nKích thước của đấu trường này tỉ lệ với diện tích của căn phòng người đọc đang ở. Nó sẽ khá nhỏ ở một số phòng trùm. @@ -1161,6 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=Sau khi đọc cuộn giấy này, c items.scrolls.exotic.scrollofmetamorphosis.name=Cuộn giấy biến hình items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Chọn biến đổi một tài năng. items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Chọn một tài năng để đổi với tài năng bị biến đổi của bạn. +items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Cancelling will still consume your scroll of metamorphosis, are you sure? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=tài năng biến hình items.scrolls.exotic.scrollofmetamorphosis.desc=Cuộn giấy này chứa sức mạnh của ma thuật biến đổi, thay vì được sử dụng với một vật phẩm, nó sẽ ảnh hưởng đến người đọc. Ma thuật của cuộn giấy này cho bạn chọn một tài năng, và thay nó với một trong bốn tài năng cùng bậc của người hùng khác!\n\nHiệu ứng này chỉ áp dụng với kĩ năng chức nghiệp chính, không phải kĩ năng nhận được từ chức nghiệp phụ hoặc kĩ năng áo giáp. Những tài năng mà bạn không thể sử dụng cũng sẽ không được hiển thị. @@ -1223,8 +1236,8 @@ items.spells.phaseshift.desc=Phép thuật hỗn loạn này sẽ dịch chuyể items.spells.reclaimtrap.name=lấy lại bẫy items.spells.reclaimtrap.no_trap=Không có cái bẫy nào ở đó. -items.spells.reclaimtrap.desc_trap=Phép thuật này hiện được kết hợp với một _%s._ -items.spells.reclaimtrap.desc=Phép thuật này chứa tàn dư năng lượng cơ khí của DM-300. Khi thi triển lên một cái bẫy đang hoạt động, sức mạnh của cái bẫy sẽ được hấp thụ vào trong phép thuật, cho phép bạn kích hoạt hiệu ứng của cái bẫy ở bất cứ vị trí nào bạn muốn.\n\nTuy nhiên, một số bẫy có thể sẽ không hoạt động ở mọi nơi, và thuật này chỉ có thể một lúc chứa được một bẫy. +items.spells.reclaimtrap.desc_trap=The spell is currently ready to trigger a _%s._ +items.spells.reclaimtrap.desc=Thần chú này chứa tàn dư năng lượng cơ khí của DM-300. Khi thi triển lên một cái bẫy còn hoạt động, sức mạnh của cái bẫy sẽ được gắn liền với bạn, cho phép bạn sử dụng lại để giải phóng sức mạnh này và kích hoạt hiệu ứng của cái bẫy ở bất cứ vị trí nào bạn muốn.\n\nTuy nhiên, một số bẫy có thể sẽ không hoạt động ở mọi nơi, và thuật này chỉ có thể một lúc chứa được một bẫy mỗi lần. items.spells.recycle.name=tái chế items.spells.recycle.inv_title=Tái chế một vật phẩm @@ -1380,8 +1393,8 @@ items.trinkets.saltcube.stats_desc=Ở cấp độ hiện tại, phụ kiện n items.trinkets.shardofoblivion.name=mảnh vỡ u minh items.trinkets.shardofoblivion.desc=Sau khi được hầm trong nồi giả kim, mảnh kim loại bị nguyền rủa nhỏ này đã thay đổi và giờ được làm từ... không gì cả? Ánh sáng dường như bị bẻ cong xung quanh nó, và nó lơ lửng tại chỗ khi bạn không cầm nó. Mảnh vỡ này có vẻ như đang lấy sức mạnh từ sự thiếu hiểu biết của bạn một cách thần kì, vậy nên có lẽ tốt nhất là không nên nghĩ về nó quá nhiều. -items.trinkets.shardofoblivion.typical_stats_desc=Thông thường thì món phụ kiện này sẽ tăng tỷ lệ kẻ thù rớt chiến lợi phẩm lên 20%% cho mỗi vật phẩm chưa thẩm định mà bạn đã trang bị hoặc sử dụng gần đây, lên tối đa là _%d vật phẩm_. Mảnh vỡ cũng sẽ ngăn bạn tự động thẩm định trang bị, nhưng có thể được sử dụng để thẩm định thủ công các vật phẩm đã sẵn sàng để thẩm định. -items.trinkets.shardofoblivion.stats_desc=Ở cấp độ hiện tại món phụ kiện này sẽ tăng tỷ lệ kẻ thù rớt chiến lợi phẩm lên 20%% cho mỗi vật phẩm chưa thẩm định mà bạn đã trang bị hoặc sử dụng gần đây, lên tối đa là _%d vật phẩm_. Mảnh vỡ cũng sẽ ngăn bạn tự động thẩm định trang bị, nhưng có thể được sử dụng để thẩm định thủ công các vật phẩm đã sẵn sàng cho việc thẩm định. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=THẨM ĐỊNH items.trinkets.shardofoblivion.identify_prompt=Thẩm định một vật phẩm items.trinkets.shardofoblivion.identify_ready=Một vật phẩm đã sẵn sàng để thẩm định: %s. @@ -1454,6 +1467,7 @@ items.wands.wand$placeholder.name=đũa phép items.wands.wandofblastwave.name=đũa phép sóng nổ items.wands.wandofblastwave.staff_name=gậy phép sóng nổ items.wands.wandofblastwave.ondeath=Bạn đã giết chính mình bằng cây Đũa phép sóng nổ của chính bạn... +items.wands.wandofblastwave.knockback_ondeath=The collision killed you... items.wands.wandofblastwave.desc=Cây đũa phép này được làm từ một dạng đá cẩm thạch, với đường viền vàng và một viên ngọc tròn màu đen ở trên đỉnh. Nó cảm giác rất nặng trong tay bạn. items.wands.wandofblastwave.typical_stats_desc=Cây đũa phép này bắn một tia phát nổ mạnh mẽ ở vị trí chỉ định. Lực của vụ nổ này thường sẽ gây _%1$d-%2$d sát thương_ và nó đủ mạnh để hất văng hầu hết kẻ địch. items.wands.wandofblastwave.stats_desc=Cây đũa phép này bắn một tia sáng phát nổ mạnh mẽ ở vị trí mục tiêu. Lực của vụ nổ này gây _%1$d-%2$d sát thương_ và đủ mạnh để hất văng hầu hết kẻ địch. @@ -1741,6 +1755,13 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=Tăng cường Kĩ năng items.weapon.melee.crossbow$chargedshot.name=đã nạp items.weapon.melee.crossbow$chargedshot.desc=Kiếm sĩ đang tập trung lực vào cây nỏ của cô. Phi tiêu tiếp theo cô bắn bằng nó sẽ luôn trúng và áp dụng một trong ba hiệu ứng:\n- Đòn đánh cận chiến sẽ đẩy lùi kẻ thù đi vài ô.\n- Phi tiêu không tẩm sẽ gây thêm sát thương.\n- Phi tiêu được tẩm sẽ gây hiệu ứng của nó trong một khu vực 7x7. Hiệu ứng phi tiêu có lợi sẽ chỉ ảnh hưởng tới đồng minh, và hiệu ứng có hại sẽ chỉ áp dụng với kẻ địch. Kiếm sĩ không thể sử dụng kĩ năng này để tự áp dụng hiệu ứng phi tiêu có lợi lên chính cô. +items.weapon.melee.cudgel.name=cudgel +items.weapon.melee.cudgel.stats_desc=Đây là một vũ khí khá chính xác. +items.weapon.melee.cudgel.ability_name=đòn đánh mạnh +items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon. + items.weapon.melee.dagger.name=dao găm items.weapon.melee.dagger.stats_desc=Vũ khí này mạnh hơn khi tấn công các kẻ địch không chú ý. items.weapon.melee.dagger.ability_name=lẩn trốn @@ -1777,8 +1798,8 @@ items.weapon.melee.gauntlet.desc=Chiếc găng tay khổng lồ này được l items.weapon.melee.glaive.name=glaive items.weapon.melee.glaive.stats_desc=Đây là một vũ khí khá chậm.\nVũ khí này có thêm tầm với. items.weapon.melee.glaive.ability_name=đâm -items.weapon.melee.glaive.typical_ability_desc=Kiếm sĩ có thể dùng mũi nhọn của một cây glaive để _đâm_ một kẻ địch ở trong tầm tấn công nhưng không cận kề. Đòn tấn công này thường gây _%1$d-%2$d_ sát thương, đẩy lùi kẻ địch, và chắc chắn sẽ trúng. -items.weapon.melee.glaive.ability_desc=Kiếm sĩ có thể dùng mũi nhọn của một cây glaive để _đâm_ một kẻ địch ở trong tầm tấn công nhưng không cận kề. Đòn tấn công này gây _%1$d-%2$d_ sát thương, đẩy lùi kẻ địch, và chắc chắn sẽ trúng. +items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.glaive.desc=Một món vũ khí dạng gậy to lớn bao gồm một lưỡi kiếm ở trên đầu của một cây gậy. items.weapon.melee.gloves.name=găng tay nạm @@ -1938,15 +1959,15 @@ items.weapon.melee.scimitar$sworddance.desc=Kiếm sĩ đang thực hiên các items.weapon.melee.sickle.name=liềm items.weapon.melee.sickle.stats_desc=Vũ khí này có độ chính xác thấp. items.weapon.melee.sickle.ability_name=gặt -items.weapon.melee.sickle.typical_ability_desc=Kiếm sĩ có thể _gặt_ một kẻ địch với một cây liềm. Đòn tấn công mạnh mẽ này chắc chắn sẽ trúng và gây _%d sát thương._ Loại sát thương này gây qua chảy máu nếu mục tiêu không miễn nhiễm với hiệu ứng này. -items.weapon.melee.sickle.ability_desc=Kiếm sĩ có thể _gặt_ một kẻ địch với một cây liềm. Đòn tấn công mạnh mẽ này chắc chắn sẽ trúng và gây _%d sát thương._ Loại sát thương này gây qua chảy máu nếu mục tiêu không miễn nhiễm với hiệu ứng này. +items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.sickle.desc=Một dụng cụ thu hoạch cầm tay mà cũng có thể dùng làm một vũ khí mạnh nhưng sử dụng. items.weapon.melee.spear.name=giáo items.weapon.melee.spear.stats_desc=Đây là một vũ khí khá chậm.\nVũ khí này có thêm tầm với. items.weapon.melee.spear.ability_name=đâm -items.weapon.melee.spear.typical_ability_desc=Kiếm sĩ có thể dùng mũi nhọn của một cây giáo để _đâm_ một kẻ địch ở trong tầm tấn công nhưng không cận kề. Đòn tấn công này thường gây _%1$d-%2$d_ sát thương, đẩy lùi kẻ địch, và chắc chắn sẽ trúng. -items.weapon.melee.spear.ability_desc=Kiếm sĩ có thể dùng mũi nhọn của một cây giáo để _đâm_ một kẻ địch ở trong tầm tấn công nhưng không cận kề. Đòn tấn công này gây _%1$d-%2$d_ sát thương, đẩy lùi kẻ địch, và chắc chắn sẽ trúng. +items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. items.weapon.melee.spear.desc=Một cây gậy gỗ mỏng với sắt được mài gắn vào đỉnh. items.weapon.melee.sword.name=thanh kiếm @@ -1967,8 +1988,8 @@ items.weapon.melee.warhammer.desc=Ít sinh vật nào có thể chịu được items.weapon.melee.warscythe.name=lưỡi hái chiến items.weapon.melee.warscythe.stats_desc=Đây là một vũ khí khá thiếu chính xác. items.weapon.melee.warscythe.ability_name=gặt -items.weapon.melee.warscythe.typical_ability_desc=Kiếm sĩ có thể _gặt_ một kẻ địch với một cây lưỡi hái chiến. Đòn tấn công mạnh mẽ này chắc chắn sẽ trúng và gây _%d sát thương._ Loại sát thương này gây qua chảy máu nếu mục tiêu không miễn nhiễm với hiệu ứng này. -items.weapon.melee.warscythe.ability_desc=Kiếm sĩ có thể _gặt_ một kẻ địch với một cây lưỡi hái chiến. Đòn tấn công mạnh mẽ này chắc chắn sẽ trúng và gây _%d sát thương._ Loại sát thương này gây qua chảy máu nếu mục tiêu không miễn nhiễm với hiệu ứng này. +items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. items.weapon.melee.warscythe.desc=Vũ khí lớn và khó sử dụng này đã được chỉnh sửa để tiêu diệt kẻ thù hơn là cây trồng. items.weapon.melee.whip.name=roi da @@ -2128,6 +2149,7 @@ items.weapon.weapon.enchanted=nó có một _%s._ items.weapon.weapon.enchant_hardened=Nó đã được làm _cứng lên._ items.weapon.weapon.hardened_no_enchant=Vũ khí này đã được _làm rắn,_ nhưng hiện nó không được phù phép. items.weapon.weapon$enchantment.enchant=phù phép +items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment ###misc items diff --git a/core/src/main/assets/messages/items/items_zh.properties b/core/src/main/assets/messages/items/items_zh.properties index 8e7af2b1c..cfcd58ab4 100644 --- a/core/src/main/assets/messages/items/items_zh.properties +++ b/core/src/main/assets/messages/items/items_zh.properties @@ -47,7 +47,6 @@ items.armor.glyphs.obfuscation.name=晦暗%s items.armor.glyphs.obfuscation.desc=这个刻印会掩盖使用者的气息,让使用者更难以被发现。 items.armor.glyphs.potential.name=电势%s -items.armor.glyphs.potential.rankings_desc=死于电势刻印 items.armor.glyphs.potential.desc=这个刻印在被击中时会积蓄能量,在生效时为使用者的法杖充能。 items.armor.glyphs.repulsion.name=反斥%s @@ -96,6 +95,7 @@ items.armor.armor.not_cursed=这件护甲没有被诅咒。 items.armor.armor.seal_attached=战士的破损纹章被贴附于这件护甲上,它正为战士提供_%d点护盾_。 items.armor.armor$glyph.glyph=刻印 items.armor.armor$glyph.killed=%s杀死了你... +items.armor.armor$glyph.rankings_desc=死于刻印 items.armor.classarmor.ac_ability=选择技能 items.armor.classarmor.ac_transfer=转移 @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_prompt=选择一件护甲 items.armor.classarmor.transfer_cancel=取消 items.armor.classarmor.transfer_complete=你的英雄铠甲的特殊技能已被转移! +items.armor.clericarmor.name=英雄圣衣 +items.armor.clericarmor.desc=身着这套缀以硬甲的祭服时,牧师能够施展一项特殊技能。 + items.armor.clotharmor.name=布甲 items.armor.clotharmor.desc=这件轻便的护甲能提供最基本的防御。 @@ -337,6 +340,13 @@ items.artifacts.etherealchains.desc_cursed=被诅咒的锁链将自己锁在了 items.artifacts.etherealchains.desc_equipped=锁链围绕在你的身边,缓慢地收集被你击败者的精神能量。每一发充能都是锁链中的一环,每一个环节都能正好延长一格。 items.artifacts.etherealchains$chainsrecharge.levelup=你的锁链变得更强大了! +items.artifacts.holytome.name=圣书 +items.artifacts.holytome.ac_cast=施放 +items.artifacts.holytome.no_spell=你现在还不能施放那种法术。 +items.artifacts.holytome.cursed=You cannot use a cursed tome. +items.artifacts.holytome.levelup=你的圣书变得更强大了! +items.artifacts.holytome.desc=一本作为牧师神圣魔法焦点的圣书。使用圣书以让牧师施放一系列法术。\n\n圣书会随着牧师的使用逐步变强,给予牧师更高的最大充能数并略微提升充能速度。 + items.artifacts.hornofplenty.name=丰饶之角 items.artifacts.hornofplenty.ac_snack=小吃一口 items.artifacts.hornofplenty.ac_eat=食用 @@ -899,6 +909,8 @@ items.remains.cloakscrap.name=残破织物 items.remains.cloakscrap.desc=这块半透明的织物残片似是源于一位盗贼同行的暗影斗篷。你可以感受到一丝神秘的能量仍残留其中,你可以用它来给你的神器提供一些充能。但是如此残片也会随着神秘能量耗尽而烟消云散。 items.remains.sealshard.name=纹章残蜡 items.remains.sealshard.desc=这些细碎的红色蜡块似是源于一名葬身于此战士的纹章。你可以感受到其上仍残留的一缕执念,你可以用它来给自己提供一些护盾。但是,伴随着这缕执念转化为护盾,这些蜡块也会烟消云散。 +items.remains.tornpage.name=圣书残页 +items.remains.tornpage.desc=这片书页看起来是从一位已安息主怀的牧师的圣书上撕下来的。其上依旧残存有一丝神力,你可以使用它恢复少许生命值。但若如此书页也会随之烟消云散。 @@ -1130,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=沉沦 items.scrolls.exotic.scrollofsirenssong$enthralled.desc=这个生物已因魅音秘卷的效果而沉沦。\n\n沉沦的单位将永远忠心于你,并主动攻击其遇到的所有敌人。 items.scrolls.exotic.scrollofantimagic.name=驱魔秘卷 -items.scrolls.exotic.scrollofantimagic.desc=使用这张秘卷会让你被包裹在一个能够阻挡其他所有法术的魔力结界中,无论它是有利或是有害。特别地,英雄护甲技能足够强大,因而能够不受该秘卷的限制。 +items.scrolls.exotic.scrollofantimagic.desc=使用这张秘卷会让你被包裹在一个能够屏蔽所有魔法效果的魔力结界中,无论它是有利或是有害。屏蔽效果包括大多数魔法物品效果,例如法杖、卷轴、戒指、神器、附魔与诅咒。特别地,英雄护甲技能足够强大,因而能够不受该秘卷的限制。 items.scrolls.exotic.scrollofchallenge.name=决斗秘卷 items.scrolls.exotic.scrollofchallenge.desc=大声诵读此卷轴时,它将发出巨大的吼声,将敌人吸引到诵读者身边,同时在它们周围创建一个小型的竞技场。\n\n只要使用者在这个竞技场里,就将获得33%的伤害减免(在其它所有伤害减免计算之前),并且不会损失饱食度。\n\n竞技场的大小将随着诵读者所在区域的大小而改变。在一些Boss战区域,竞技场会格外的小。 @@ -1161,6 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=在阅读了这幅卷轴后,附近 items.scrolls.exotic.scrollofmetamorphosis.name=蜕变秘卷 items.scrolls.exotic.scrollofmetamorphosis.choose_desc=选择一个天赋以进行蜕变 items.scrolls.exotic.scrollofmetamorphosis.replace_desc=选择你希望蜕变出的天赋 +items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=取消该行动仍然会消耗你的蜕变秘卷,你确定吗? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=蜕变天赋 items.scrolls.exotic.scrollofmetamorphosis.desc=这张秘卷充满了嬗变的魔力,不过与一般的嬗变卷轴不同。这股魔力将作用于释放者本身而不是一个物品。秘卷的魔力将允许你蜕变一个自身的天赋,使其转化为来自其他不同英雄的同层天赋之一!\n\n这个效果只适用于英雄自身的天赋,对专精天赋与护甲天赋无效。那些你无法使用的天赋将不会出现在蜕变选项里。 @@ -1223,8 +1236,8 @@ items.spells.phaseshift.desc=这个充满混沌能量的结晶会将目标单位 items.spells.reclaimtrap.name=陷阱晶柱 items.spells.reclaimtrap.no_trap=这里没有陷阱。 -items.spells.reclaimtrap.desc_trap=晶柱内当前存储着一个_%s_。 -items.spells.reclaimtrap.desc=这个晶柱蕴含着DM-300残余的机械能量。当对一个未触发的陷阱使用时,陷阱的力量会被晶柱吸收储存,让你可以在任何地方释放这个陷阱的效果。\n\n不过,有的陷阱会在特殊地块失效,而且晶柱一次只能储存一个陷阱。 +items.spells.reclaimtrap.desc_trap=晶柱目前已准备好触发一个_%s_。 +items.spells.reclaimtrap.desc=这个晶柱蕴含着DM-300残余的机械能量。当对一个未触发的陷阱使用时,陷阱的力量会附着在你身上,使你能再次使用晶柱以释放这股力量并在你指定的任何位置触发此陷阱的效果。\n\n不过,有的陷阱并不能在任何位置都生效,而且晶柱一次只能储存一个陷阱。 items.spells.recycle.name=转换菱晶 items.spells.recycle.inv_title=转换一件物品 @@ -1380,8 +1393,8 @@ items.trinkets.saltcube.stats_desc=以它目前的等级,这件饰物会延长 items.trinkets.shardofoblivion.name=遗忘碎片 items.trinkets.shardofoblivion.desc=经过炼金釜的烹煮,这一小块诅咒金属碎片已经化为了...一片虚无?光线似乎在它周围弯曲,并且当你不握住它时它就会悬浮在原地。碎片似乎神奇地从你的无知中获得力量,因此最好不要想太多关于它的事。 -items.trinkets.shardofoblivion.typical_stats_desc=这件饰物通常会为你目前装备或最近使用的每个未鉴定物品(最多生效_%d_个)提升20%%的敌人战利品掉落概率。碎片还会阻止你自动鉴定装备,原先会被自动鉴定的物品现在需要通过其手动鉴定。 -items.trinkets.shardofoblivion.stats_desc=以它目前的等级,这件饰物会为你目前装备或最近使用的每个未鉴定物品(最多生效_%d_个)提升20%%的敌人掉落物品概率。碎片还会阻止你自动鉴定装备,原先会被自动鉴定的物品现在需要通过其手动鉴定。 +items.trinkets.shardofoblivion.typical_stats_desc=这件饰物通常会为你目前装备或最近使用的每件未鉴定装备(最多生效_%d_件)提升20%%的敌人战利品掉落概率。碎片还会阻止你自动鉴定装备,原先会被自动鉴定的物品现在需要通过其手动鉴定。 +items.trinkets.shardofoblivion.stats_desc=以它目前的等级,这件饰物会为你目前装备或最近使用的每件未鉴定准备(最多生效_%d_件)提升20%%的敌人掉落物品概率。碎片还会阻止你自动鉴定装备,原先会被自动鉴定的物品现在需要通过其手动鉴定。 items.trinkets.shardofoblivion.ac_identify=鉴定 items.trinkets.shardofoblivion.identify_prompt=鉴定一件物品 items.trinkets.shardofoblivion.identify_ready=准备好鉴定的物品:%s @@ -1454,6 +1467,7 @@ items.wands.wand$placeholder.name=法杖 items.wands.wandofblastwave.name=冲击波法杖 items.wands.wandofblastwave.staff_name=冲击波魔杖 items.wands.wandofblastwave.ondeath=你用冲击波法杖炸碎了自己... +items.wands.wandofblastwave.knockback_ondeath=你死于撞击... items.wands.wandofblastwave.desc=这根法杖由一种大理石石材制成,嵌有金饰并在顶部镶着一个浑圆的黑宝石。它在你手中的感觉非常沉重。 items.wands.wandofblastwave.typical_stats_desc=这根法杖能射出一股能量,在目标位置引发强烈的爆炸。爆炸的力量会造成_%1$d~%2$d点伤害_,并强到足以击飞大多数敌人。 items.wands.wandofblastwave.stats_desc=这根法杖能射出一股能量,在目标位置引发强烈的爆炸。爆炸的力量会造成_%1$d~%2$d点伤害_并强到足以击飞大多数敌人。 @@ -1741,6 +1755,13 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=武技加成 items.weapon.melee.crossbow$chargedshot.name=蓄势待发 items.weapon.melee.crossbow$chargedshot.desc=决斗家正将能量集中于她的十字弩。这个武技能使她的下一次攻击必定命中,并将视情况触发以下三种效果中的一个:\n-近战攻击将会击退敌人数格。\n-未涂药飞镖将会造成额外伤害。\n-涂药飞镖将会增加可用次数,在7x7的范围内触发效果。正面效果只对盟友生效,负面效果也只对敌人生效。决斗家不能使用此武技使正面飞镖效果对她自己生效。 +items.weapon.melee.cudgel.name=权杖 +items.weapon.melee.cudgel.stats_desc=这是一件比较精准的武器。 +items.weapon.melee.cudgel.ability_name=重击 +items.weapon.melee.cudgel.typical_ability_desc=决斗家可以用权杖使出_重击_。这用尽全力的一击如果是在伏击敌人,则一般会造成_%1$d~%2$d点伤害_并施加5回合的恍惚,使其精准与闪避均降低50%%。重击必定命中,但若非伏击则只会造成普通的伤害。 +items.weapon.melee.cudgel.ability_desc=决斗家可以用战斧使出_重击_。这用尽全力的一击如果是在伏击敌人,则会造成_%1$d~%2$d点伤害_并施加5回合的恍惚,使其精准与闪避均降低50%%。重击必定命中,但若非伏击则只会造成普通的伤害。 +items.weapon.melee.cudgel.desc=一把小型黄铜锤,更多用于贵族们的自卫工具而非冒险用武器。 + items.weapon.melee.dagger.name=匕首 items.weapon.melee.dagger.stats_desc=这件武器对未察觉你的敌人更有效。 items.weapon.melee.dagger.ability_name=潜行 @@ -2128,6 +2149,7 @@ items.weapon.weapon.enchanted=这件武器附有_%s_。 items.weapon.weapon.enchant_hardened=它被_硬化_了。 items.weapon.weapon.hardened_no_enchant=这件武器已被_硬化_,但目前没有携带附魔。 items.weapon.weapon$enchantment.enchant=附魔 +items.weapon.weapon$enchantment.rankings_desc=死于附魔 ###misc items diff --git a/core/src/main/assets/messages/misc/misc_be.properties b/core/src/main/assets/messages/misc/misc_be.properties index 61dfebc51..ed32d094b 100644 --- a/core/src/main/assets/messages/misc/misc_be.properties +++ b/core/src/main/assets/messages/misc/misc_be.properties @@ -176,7 +176,7 @@ badges$badge.researcher_5.title=Grandmaster Researcher badges$badge.researcher_5.desc=Fill in every catalog entry in your journal badges$badge.catalog_one_equipment.title=Well Equipped badges$badge.catalog_one_equipment.desc=Fill in one catalog entry for every type of equipment item in your journal -badges$badge.catalog_potions_scrolls.title=Every Glyph and Color +badges$badge.catalog_potions_scrolls.title=Fully Stocked badges$badge.catalog_potions_scrolls.desc=Identify every regular potion and scroll in one run badges$badge.all_rare_enemies.title=Big Game Hunter badges$badge.all_rare_enemies.desc=Fill in all catalog entries for rare enemies in your journal @@ -201,6 +201,8 @@ badges$badge.unlock_huntress.title=Паляўнічая адмыкнута! badges$badge.unlock_huntress.desc=Каб разблакаваць Паляўнічую, _пападзіце 10 разоў па праціўнікам з дапамогай кідальнай зброі ў адным забеге._ badges$badge.unlock_duelist.title=Фехтавальшчыца адмыкнута! badges$badge.unlock_duelist.desc=Каб разблакаваць Фехтавальшчыцу, _трэба абсталяваць зброю ўзроўню 2 або вышэй без штрафу за недахоп сілы._ +badges$badge.unlock_cleric.title=Cleric Unlocked! +badges$badge.unlock_cleric.desc=Unlock the Cleric by fully cleansing the curse on any piece of cursed equipment challenges.no_food=На дыеце challenges.no_food_desc=Ежы і так мала, а вам трэба яшчэ і сачыць за вашымі порцыямі харчавання!\n\n- Ежа і рог багацця маюць толькі траціну эфекту.\n- Іншыя крыніцы насычэння працуюць без зменаў. @@ -213,7 +215,7 @@ challenges.no_herbalism_desc=Падобна на тое, у гэтым прак challenges.swarm_intelligence=Адзіны розум challenges.swarm_intelligence_desc=Асцярожней, монстры ў падзямелле сталі разумнейшыя!\n\n- Калі вас заўважаць, то ўсе істоты паблізу пазнаюць ваша месцазнаходжанне challenges.darkness=У цемры -challenges.darkness_desc=Гэта ж усё-такі падзямелле!\n\n- Далёкасць гледжання моцна зніжана\n- На кожным паверсе можна знайсці паходню\n- Святло ад паходні доўжыцца менш +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Other light sources are 1/5 as effective challenges.no_scrolls=Неадукаванасць challenges.no_scrolls_desc=Адну з рун стала складаней знайсці. І, зразумела, самую карысную з іх.\n\n- Выдаленая палова Скруткаў Паляпшэння challenges.champion_enemies=Варожыя чэмпіёны diff --git a/core/src/main/assets/messages/misc/misc_cs.properties b/core/src/main/assets/messages/misc/misc_cs.properties index aa6b06938..18bff3f6b 100644 --- a/core/src/main/assets/messages/misc/misc_cs.properties +++ b/core/src/main/assets/messages/misc/misc_cs.properties @@ -201,6 +201,8 @@ badges$badge.unlock_huntress.title=Lovkyně Odemčena! badges$badge.unlock_huntress.desc=Odemkni Lovkyni zasažením nepřátel pomocí vrhacích zbraní 10krát za jednu hru badges$badge.unlock_duelist.title=Šermířka odemčena! badges$badge.unlock_duelist.desc=Odemkni Šermířku vybavením se zbraní stupně 2 nebo výš bez postihu za sílu +badges$badge.unlock_cleric.title=Klerik odemčen! +badges$badge.unlock_cleric.desc=Odemkni Klerika úplným zlomením kletby jakéhokoliv prokletého kusu vybavení challenges.no_food=Na dietě challenges.no_food_desc=Jídla je už tak málo, ale teď musíš počítat každou porci!\n\n- Původní efektivita jídla a rohu hojnosti je snížena na jednu třetinu\n- Další zdroje nasycení nejsou ovlivněny @@ -213,7 +215,7 @@ challenges.no_herbalism_desc=Zdá se, že v této proklaté kobce už nezbývá challenges.swarm_intelligence=Chytří lovci challenges.swarm_intelligence_desc=Dávej pozor, nepřátelé v kobce jsou nyní chytřejší!\n\n- Když tě nepřítel uvidí, na místo se okamžitě seběhnou další nepřátelé z okolí challenges.darkness=Do temnoty -challenges.darkness_desc=Přeci jen je to kobka!\n\n- Běžná viditelná vzdálenost je dramaticky snížena\n- Na každém patře se objeví pochodeň\n- Světelné efekty trvají kratší čas +challenges.darkness_desc=Přeci jen je to kobka!\n\n- Běžná viditelná vzdálenost je dramaticky snížena\n- Na každém patře se objeví pochodeň\n- Jiné zdroje světla mají 1/5 účinnost challenges.no_scrolls=Zapomenuté runy challenges.no_scrolls_desc=Určitá runa se hledá hůř. Bohužel je to vždy ta nejužitečnější.\n\n- Polovina svitků vylepšení z kobky je odstraněna challenges.champion_enemies=Zákeřní protivníci diff --git a/core/src/main/assets/messages/misc/misc_de.properties b/core/src/main/assets/messages/misc/misc_de.properties index 582f5c191..99a0c666f 100644 --- a/core/src/main/assets/messages/misc/misc_de.properties +++ b/core/src/main/assets/messages/misc/misc_de.properties @@ -201,6 +201,8 @@ badges$badge.unlock_huntress.title=Jägerin freigeschaltet! badges$badge.unlock_huntress.desc=Schalte die Jägerin frei, indem du in einem Spiel 10 Mal Feinde mit Wurfwaffen angreifst badges$badge.unlock_duelist.title=Zweikämpferin freigeschaltet! badges$badge.unlock_duelist.desc=Schalte die Zweikämpferin frei, indem du eine Waffe der Klasse 2 oder höher ohne Einbußen durch mangelnde Stärke ausrüstest. +badges$badge.unlock_cleric.title=Cleric Unlocked! +badges$badge.unlock_cleric.desc=Unlock the Cleric by fully cleansing the curse on any piece of cursed equipment challenges.no_food=Auf Diät challenges.no_food_desc=Nahrungsmittel sind ohnehin knapp, aber man muss auch auf die Portionen achten!\n\n- Nahrung und das Füllhorn haben nur ein Drittel des hungerstillenden Effekts\n- Andere Sättigungsquellen sind davon nicht betroffen @@ -213,7 +215,7 @@ challenges.no_herbalism_desc=In diesem verfluchten Dungeon scheint es kein klare challenges.swarm_intelligence=Schwarmintelligenz challenges.swarm_intelligence_desc=Pass auf, die Monster im Dungeon werden intelligenter!\n\n- Wenn ein Gegner dich bemerkt, werden nahe Gegner zu dieser Position gezogen challenges.darkness=In die Finsternis -challenges.darkness_desc=Es ist eben ein Dungeon!\n\n- Normale Sichtweite stark verringert\n- Eine Fackel erscheint auf jeder Ebene\n- Licht-Effekt hält nicht sehr lange +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Other light sources are 1/5 as effective challenges.no_scrolls=Verbotene Runen challenges.no_scrolls_desc=Eine bestimmte Rune lässt sich schwerer finden. Leider ist das immer die nützlichste!\n\n- Die Hälfte der Schriftrollen der Verbesserung werden aus dem Dungeon entfernt challenges.champion_enemies=Feindliche Champions diff --git a/core/src/main/assets/messages/misc/misc_el.properties b/core/src/main/assets/messages/misc/misc_el.properties index d6c6ec3bf..8315b3f48 100644 --- a/core/src/main/assets/messages/misc/misc_el.properties +++ b/core/src/main/assets/messages/misc/misc_el.properties @@ -201,6 +201,8 @@ badges$badge.unlock_huntress.title=Ξεκλειδώθηκε η Κυνηγός! badges$badge.unlock_huntress.desc=Ξεκλειδώθηκε η Κυνηγός χτυπώντας εχθρούς με όπλα ρίψης 10 φορές σε ένα παιχνίδι badges$badge.unlock_duelist.title=Ξεκλειδώθηκε η Ξιφομάχος! badges$badge.unlock_duelist.desc=Ξεκλειδώθηκε η Ξιφομάχος εξοπλίζοντας όπλο βαθμίδας 2+ χωρίς ποινή δύναμης +badges$badge.unlock_cleric.title=Cleric Unlocked! +badges$badge.unlock_cleric.desc=Unlock the Cleric by fully cleansing the curse on any piece of cursed equipment challenges.no_food=Σε δίαιτα challenges.no_food_desc=Το φαγητό είναι ήδη δυσεύρετο, αλλά πρέπει να προσέξεις και τις μερίδες σου!\n\n- Το φαγητό και το κέρας της αφθονίας είναι κατά το ένα τρίτο αποτελεσματικά στον κορεσμό της πείνας\n- Οι άλλες πηγές κορεσμού μένουν ανεπηρέαστες @@ -213,7 +215,7 @@ challenges.no_herbalism_desc=Δεν φαίνεται να υπάρχει καθ challenges.swarm_intelligence=Ευφυΐα σμήνους challenges.swarm_intelligence_desc=Το νου σου... τα τέρατα της κατακόμβης γίνονται όλο και πιο έξυπνα!\n\n- Όταν ένας εχθρός σε εντοπίζει, οι κοντινοί εχθροί προσελκύονται σε αυτήν τη θέση challenges.darkness=Μες στο σκοτάδι -challenges.darkness_desc=Στο κάτω κάτω, κατακόμβη είναι!\n\n- Το οπτικό πεδίο μειώνεται δραματικά\n- Ένας πυρσός εμφανίζεται σε κάθε όροφο\n- Η επίδραση φωτισμού διαρκεί λιγότερο +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Other light sources are 1/5 as effective challenges.no_scrolls=Απαγορευμένοι ρούνοι challenges.no_scrolls_desc=Ένας συγκεκριμένος ρούνος είναι πιο δυσεύρετος. Δυστυχώς, τυγχάνει να είναι κι ο χρησιμότερος.\n\n- Οι μισοί πάπυροι αναβάθμισης έχουν αφαιρεθεί από την κατακόμβη challenges.champion_enemies=Εχθρικοί μαχητές diff --git a/core/src/main/assets/messages/misc/misc_eo.properties b/core/src/main/assets/messages/misc/misc_eo.properties index 249e90d0c..9a7858f17 100644 --- a/core/src/main/assets/messages/misc/misc_eo.properties +++ b/core/src/main/assets/messages/misc/misc_eo.properties @@ -201,6 +201,8 @@ badges$badge.unlock_huntress.title=Ĉasistino malŝlosita! badges$badge.unlock_huntress.desc=Malŝlosi Ĉasistinon per ataki kontraŭulojn per ĵetarmiloj 10-foje dum unu ludo badges$badge.unlock_duelist.title=Duelistino malŝlosita! badges$badge.unlock_duelist.desc=Malŝlosi Duelistinon per surmeti almenaŭ 2-supernevelan armilon havante sufiĉan povon +badges$badge.unlock_cleric.title=Cleric Unlocked! +badges$badge.unlock_cleric.desc=Unlock the Cleric by fully cleansing the curse on any piece of cursed equipment challenges.no_food=Je fasto challenges.no_food_desc=Krom tio ke manĝaĵoj estas maloftaj, vi devos atenti viajn porciojn!\n\n– porcioj de manĝaĵo kaj korno de abundo satigas je triona efikeco\n– aliaj fontoj de sateco havas la saman efikecon @@ -213,7 +215,7 @@ challenges.no_herbalism_desc=Verŝajne estas neniom da pura akvo en tiu ĉi malb challenges.swarm_intelligence=Svarma intelekto challenges.swarm_intelligence_desc=Estu singarda, labirintaj monstroj iĝas pli sagacaj!\n\n- kiam malamiko rigardas vin, proksimaj malamikoj venas al tiu loko challenges.darkness=Mallumen -challenges.darkness_desc=Tio estas ja subtera labirinto!\n\n- norma vid-distanco estas malpliigita\n- torĉo aperas en ĉiu keletaĝo\n- la efiko prilumeco daŭras pli mallonge +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Other light sources are 1/5 as effective challenges.no_scrolls=Malpermesataj runoj challenges.no_scrolls_desc=Trovi kelkan runon estas pli malfacila. Domaĝe ĉiam temas pri la plej uzebla.\n\n- duono de skribrulaĵoj de plibonigo estas forigita challenges.champion_enemies=Minacaj majstroj diff --git a/core/src/main/assets/messages/misc/misc_es.properties b/core/src/main/assets/messages/misc/misc_es.properties index cb73c4ad3..c65dec664 100644 --- a/core/src/main/assets/messages/misc/misc_es.properties +++ b/core/src/main/assets/messages/misc/misc_es.properties @@ -201,6 +201,8 @@ badges$badge.unlock_huntress.title=¡Cazadora desbloqueada! badges$badge.unlock_huntress.desc=Desbloquea a la Cazadora atacando enemigos con armas arrojadizas 10 veces en una partida badges$badge.unlock_duelist.title=¡Duelista desbloqueada! badges$badge.unlock_duelist.desc=Desbloquea a la Duelista equipando una arma de tier 2 o superior sin penalización de fuerza +badges$badge.unlock_cleric.title=¡Clérigo desbloqueado! +badges$badge.unlock_cleric.desc=Desbloquea al Clérigo eliminando completamente la maldición en cualquier pieza de equipamiento challenges.no_food=A dieta challenges.no_food_desc=¡La comida ya es escasa, pero también tendrás que controlar tus porciones!\n\n- La comida y el cuerno de saciedad son un tercio de efectivos en satisfacer el hambre.\n- Otras fuentes de saciedad no son afectadas. @@ -213,7 +215,7 @@ challenges.no_herbalism_desc=Parece que no queda agua limpia en esta mazmorra ma challenges.swarm_intelligence=Enjambre challenges.swarm_intelligence_desc=¡Cuidado, los monstruos de la mazmorra son cada vez más inteligentes!\n\n- Cuando un enemigo te ve, los enemigos cercanos son atraídos a esa ubicación. challenges.darkness=En la oscuridad -challenges.darkness_desc=¡Es una mazmorra después de todo!\n\n- Distancia de visión regular reducida dramáticamente.\n- Una antorcha aparece en cada nivel.\n- Brillo de la luz dura menos tiempo. +challenges.darkness_desc=¡Es una mazmorra después de todo!\n\n- Distancia de visión regular reducida dramáticamente.\n- Una antorcha aparece en cada nivel.\n- Otras fuentes de luz son 1/5 de eficaces. challenges.no_scrolls=Runas prohibidas challenges.no_scrolls_desc=Una cierta runa es más difícil de encontrar. Desafortunadamente, siempre es la más útil.\n\n- La mitad de los pergaminos de mejora son eliminados. challenges.champion_enemies=Campeones hostiles diff --git a/core/src/main/assets/messages/misc/misc_fr.properties b/core/src/main/assets/messages/misc/misc_fr.properties index 550eec00d..0baa7fa19 100644 --- a/core/src/main/assets/messages/misc/misc_fr.properties +++ b/core/src/main/assets/messages/misc/misc_fr.properties @@ -201,6 +201,8 @@ badges$badge.unlock_huntress.title=Chasseresse Débloquée ! badges$badge.unlock_huntress.desc=Débloquez la Chasseresse en touchant des ennemis avec des armes de lancer 10 fois en une partie badges$badge.unlock_duelist.title=Duelliste débloqué ! badges$badge.unlock_duelist.desc=Débloquez la duelliste en équipant une arme de niveau 2 ou plus sans pénalité de force +badges$badge.unlock_cleric.title=Cleric Unlocked! +badges$badge.unlock_cleric.desc=Unlock the Cleric by fully cleansing the curse on any piece of cursed equipment challenges.no_food=Au régime challenges.no_food_desc=La nourriture est déjà rare mais il faut aussi faire attention à ses portions !\n\n- Les portions de nourriture et la corne d'abondance sont deux tiers moins efficaces pour satisfaire la faim\n- Les autres sources de satiété ne sont pas affectées @@ -213,7 +215,7 @@ challenges.no_herbalism_desc=Il semblerait qu'il n'y ait plus d'eau potable dans challenges.swarm_intelligence=Intelligence collective challenges.swarm_intelligence_desc=Attention, les monstres deviennent plus intelligents !\n\n- Quand un ennemi vous remarque, les ennemis alentour sont attirés à vous. challenges.darkness=Obscurité -challenges.darkness_desc=C'est un donjon après tout !\n\n- La distance de vision est drastiquement réduite\n- Une torche apparaît à chaque étage\n- Le bonus d'éclairage dure moins longtemps +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Other light sources are 1/5 as effective challenges.no_scrolls=Runes interdites challenges.no_scrolls_desc=Une rune en particulier est plus difficile à trouver. Malheureusement, il s'agit de la plus utile.\n\n- La moitié des parchemins d'amélioration sont retirés challenges.champion_enemies=Champions hostiles diff --git a/core/src/main/assets/messages/misc/misc_hu.properties b/core/src/main/assets/messages/misc/misc_hu.properties index 50380658c..7da64df92 100644 --- a/core/src/main/assets/messages/misc/misc_hu.properties +++ b/core/src/main/assets/messages/misc/misc_hu.properties @@ -201,6 +201,8 @@ badges$badge.unlock_huntress.title=Vadásznő feloldva! badges$badge.unlock_huntress.desc=Oldd fel a vadásznőt, úgy, hogy eltalálsz 10 ellenséget, valamilyen dobó fegyverrel egyetlen játékban. badges$badge.unlock_duelist.title=Párbajhős feloldva! badges$badge.unlock_duelist.desc=A párbajhős feloldásához használj egy 2. vagy magasabb követelményszintű fegyvert úgy, hogy rendelkezel a viseléséhez szükséges erővel. +badges$badge.unlock_cleric.title=Cleric Unlocked! +badges$badge.unlock_cleric.desc=Unlock the Cleric by fully cleansing the curse on any piece of cursed equipment challenges.no_food=Fogyókúrán challenges.no_food_desc=Szűkös az élelem, ossz be minden falatot!\n\n- Az ételek és a bőségszaru egyharmadnyi hatékonysággal csillapítják az éhséged!\n- A jóllakottságnak nincsenek egyéb forrásai @@ -213,7 +215,7 @@ challenges.no_herbalism_desc=Egy csepp tiszta víz sem maradt ebben az átkozott challenges.swarm_intelligence=Csordaszellem challenges.swarm_intelligence_desc=Vigyázat, a kazamata szörnyei okosabbak lettek!\n\n- Amikor egy ellenség észrevesz, a közelben lévő ellenségek is odavonulnak challenges.darkness=Sötétség -challenges.darkness_desc=Ez mégsicsak egy kazamata!\n\n- A megszokott látótávolság drasztikusan csökken\n- Minden pinceszinten található egy fáklya\n- A világító hatások rövidebb ideig tartanak +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Other light sources are 1/5 as effective challenges.no_scrolls=Tiltott rúnák challenges.no_scrolls_desc=Egy bizonyos rúnát nehezebb megtalálni. Sajnos ez mindig az, amire a leginkább szükség volna.\n\n- A kazamata fejlesztő tekercseinek fele eltávolítva challenges.champion_enemies=Ellenséges bajnokok diff --git a/core/src/main/assets/messages/misc/misc_in.properties b/core/src/main/assets/messages/misc/misc_in.properties index c2d337162..cbca4a3c4 100644 --- a/core/src/main/assets/messages/misc/misc_in.properties +++ b/core/src/main/assets/messages/misc/misc_in.properties @@ -201,6 +201,8 @@ badges$badge.unlock_huntress.title=Pemburu Terbuka! badges$badge.unlock_huntress.desc=Buka kunci Pemburu dengan menyerang musuh dengan senjata yang dilempar 10 kali dalam satu pertandingan badges$badge.unlock_duelist.title=Duelis terbuka! badges$badge.unlock_duelist.desc=Buka Duelis dengan menggunakan sebuah senjata dengan tingkat 2 atau lebih tanpa penalti kekuatan +badges$badge.unlock_cleric.title=Cleric Unlocked! +badges$badge.unlock_cleric.desc=Unlock the Cleric by fully cleansing the curse on any piece of cursed equipment challenges.no_food= Sedang diet challenges.no_food_desc=Makanan sudah langka, kau harus memperhatikan porsi makanmu!\n\n- Makanan dan terompet kecukupan sepertiga lebih efektif dalam memuaskan rasa lapar\n- Sumber rasa kenyang lainnya tidak terpengaruh @@ -213,7 +215,7 @@ challenges.no_herbalism_desc=Nampaknya tidak ada lagi air bersih di ruang bawah challenges.swarm_intelligence=Kecerdasan gerombolan challenges.swarm_intelligence_desc=Hati-hati, monster di ruang bawah tanah semakin cerdas!\n\n- Saat satu musuh melihatmu, musuh-musuh terdekat akan datang ke lokasi itu. challenges.darkness=Menuju kegelapan -challenges.darkness_desc=Ya namanya juga ruang bawah tanah!\n\n- Jarak pandang berkurang secara dramatis\n- Obor muncul di setiap lantai\n- Waktu peningkatan cahaya berkurang +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Other light sources are 1/5 as effective challenges.no_scrolls=Tulisan terlarang challenges.no_scrolls_desc=Beberapa gulungan akan lebih sulit ditemukan. Sayangnya, gulungan tersebut akan selalu gulungan yang berguna.\n\n- Setengah gulungan peningkatan yang ada di ruang bawah tanah dikurangi challenges.champion_enemies=Jagoan Berbahaya diff --git a/core/src/main/assets/messages/misc/misc_it.properties b/core/src/main/assets/messages/misc/misc_it.properties index c0a8e3e9e..c7c82ccad 100644 --- a/core/src/main/assets/messages/misc/misc_it.properties +++ b/core/src/main/assets/messages/misc/misc_it.properties @@ -201,6 +201,8 @@ badges$badge.unlock_huntress.title=Cacciatrice Sbloccata! badges$badge.unlock_huntress.desc=Sblocca la Cacciatrice attaccando 10 nemici con armi da lancio in una partita badges$badge.unlock_duelist.title=Duellante Sbloccata! badges$badge.unlock_duelist.desc=Sblocca la Duellante equipaggiando un'arma di categoria 2 o superiore senza penalità di forza +badges$badge.unlock_cleric.title=Cleric Unlocked! +badges$badge.unlock_cleric.desc=Unlock the Cleric by fully cleansing the curse on any piece of cursed equipment challenges.no_food=A dieta challenges.no_food_desc=Il cibo scarseggia come sempre, ma ora dovrai anche utilizzare con attenzione le porzioni!\n\n- Il cibo e la cornucopia riescono a soddisfare un terzo della fame rispetto al solito\n- Le altre fonti di sazietà rimangono inalterate @@ -213,7 +215,7 @@ challenges.no_herbalism_desc=Sembra che non sia rimasta neanche una goccia di ac challenges.swarm_intelligence=Sciame intelligente challenges.swarm_intelligence_desc=Attento, i mostri del dungeon stanno diventando più intelligenti!\n\n- Quando un nemico ti nota, i nemici vicini vengono attirati nella tua posizione challenges.darkness=Nell'oscurità -challenges.darkness_desc=È un dungeon dopo tutto!\n\n- Raggio normale di visibilità drasticamente ridotto\n- Una torcia appare in ogni piano\n- Il bagliore di luce dura meno +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Other light sources are 1/5 as effective challenges.no_scrolls=Rune proibite challenges.no_scrolls_desc=Una certa runa è più difficile da trovare. Purtroppo è sempre la più utile.\n\n- La metà delle pergamene di potenziamento del dungeon viene rimossa challenges.champion_enemies=Campioni ostili diff --git a/core/src/main/assets/messages/misc/misc_ja.properties b/core/src/main/assets/messages/misc/misc_ja.properties index 651da6988..27d625027 100644 --- a/core/src/main/assets/messages/misc/misc_ja.properties +++ b/core/src/main/assets/messages/misc/misc_ja.properties @@ -201,6 +201,8 @@ badges$badge.unlock_huntress.title=女猟師のロックを解除! badges$badge.unlock_huntress.desc=1回のゲームで10回投擲武器を敵に命中させると、女猟師のロックが解除する badges$badge.unlock_duelist.title=決闘者のロックを解除! badges$badge.unlock_duelist.desc=筋力が十分にある状態で2ランク以上の武器を装備すると、決闘者のロックが解除する +badges$badge.unlock_cleric.title=Cleric Unlocked! +badges$badge.unlock_cleric.desc=Unlock the Cleric by fully cleansing the curse on any piece of cursed equipment challenges.no_food=ダイエット中 challenges.no_food_desc=食料が既に乏しいが、食事量にも気をつけるべきだ!\n\n・食ベ物全般と豊穣の角は、満腹度を回復する効果が3分の1になる\n・他に満腹度を回復するものについては影響を受けない @@ -213,7 +215,7 @@ challenges.no_herbalism_desc=この呪われたダンジョンにはもはや清 challenges.swarm_intelligence=集団知識 challenges.swarm_intelligence_desc=気をつけろ、ダンジョンの敵が賢くなったぞ!\n\n・敵が一人でもあなたに気づくと、周辺の敵はその場所に向かってゆく challenges.darkness=暗闇の中で -challenges.darkness_desc=結局、これが本来のダンジョンなのさ!\n\n・通常状態での視認距離は大幅に短くなる\n・松明が全ての階に出現する\n・発光の追加効果はより短時間で終了する +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Other light sources are 1/5 as effective challenges.no_scrolls=禁断のルーン文字 challenges.no_scrolls_desc=あるルーン文字が書かれた巻物は見つけるのが難しくなるだろう。残念ながら、それらは常に最も役に立つものだ。\n\n・ダンジョンの強化の巻物の総数が半分になる。 challenges.champion_enemies=敵対的な猛者 diff --git a/core/src/main/assets/messages/misc/misc_ko.properties b/core/src/main/assets/messages/misc/misc_ko.properties index e38994666..f2909a468 100644 --- a/core/src/main/assets/messages/misc/misc_ko.properties +++ b/core/src/main/assets/messages/misc/misc_ko.properties @@ -201,6 +201,8 @@ badges$badge.unlock_huntress.title=사냥꾼 해금! badges$badge.unlock_huntress.desc=한 판에 투척 무기로 적을 10번 공격해서 사냥꾼 해금 badges$badge.unlock_duelist.title=결투자 해금! badges$badge.unlock_duelist.desc=2단계 이상의 무기를 힘 패널티 없이 착용해 결투자 해금 +badges$badge.unlock_cleric.title=Cleric Unlocked! +badges$badge.unlock_cleric.desc=Unlock the Cleric by fully cleansing the curse on any piece of cursed equipment challenges.no_food=다이어트 중 challenges.no_food_desc=음식은 이미 부족하지만, 양 또한 주의해야 합니다!\n\n- 음식과 풍요의 뿔이 1/3의 허기만을 회복시켜 줍니다.\n- 허기를 채우는 다른 수단은 기존과 같습니다. @@ -213,7 +215,7 @@ challenges.no_herbalism_desc=이 저주받은 던전에선 깨끗한 물이 나 challenges.swarm_intelligence=집단 지성 challenges.swarm_intelligence_desc=조심하십시오, 던전의 몬스터들이 더욱 똑똑해졌습니다!\n\n- 적 하나가 당신을 발견하면, 근처의 적들이 해당 위치로 이동합니다. challenges.darkness=어둠 속으로 -challenges.darkness_desc=던전이 어두워야 던전이라 할 수 있겠지요!\n\n- 평소 시야가 크게 감소합니다.\n- 횃불이 매 층마다 등장합니다.\n- 발광 버프의 지속시간이 감소합니다. +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Other light sources are 1/5 as effective challenges.no_scrolls=금지된 룬 challenges.no_scrolls_desc=몇몇 주문서가 희귀해졌습니다. 네, 당신이 가장 필요로 하는 그 주문서입니다.\n\n- 던전에서 생성되는 강화의 주문서가 절반으로 줄어듭니다. challenges.champion_enemies=적대적인 강화 개체들 diff --git a/core/src/main/assets/messages/misc/misc_nl.properties b/core/src/main/assets/messages/misc/misc_nl.properties index 192fc2ac0..3bd14bcce 100644 --- a/core/src/main/assets/messages/misc/misc_nl.properties +++ b/core/src/main/assets/messages/misc/misc_nl.properties @@ -201,6 +201,8 @@ badges$badge.unlock_huntress.title=Jaagster ontgrendeld! badges$badge.unlock_huntress.desc=Ontgrendel de Jaagster door vijanden 10 keer te raken met werpwapens in één spel badges$badge.unlock_duelist.title=Duellist ontgrendeld! badges$badge.unlock_duelist.desc=Ontgrendel de Duellist door een klasse 2 of hoger wapen uit te rusten die geschikt is voor je krachtniveau +badges$badge.unlock_cleric.title=Cleric Unlocked! +badges$badge.unlock_cleric.desc=Unlock the Cleric by fully cleansing the curse on any piece of cursed equipment challenges.no_food=Op dieet challenges.no_food_desc=Voedsel is al schaars, maar nu moet je ook op je porties letten!\n\n- Voedsel en de Hoorn des Overvloeds zijn een derde effectief in het stillen van honger\n- Andere bronnen van verzadiging zijn onaangetast @@ -213,7 +215,7 @@ challenges.no_herbalism_desc=Er lijkt geen schoon water meer te zijn in deze ver challenges.swarm_intelligence=Zwerm intelligentie challenges.swarm_intelligence_desc=Pas op, de kerkermonsters worden slimmer!\n\n- Wanneer een vijand je opmerkt worden nabije vijanden naar die plek gelokt challenges.darkness=De duisternis in -challenges.darkness_desc=Het is tenslotte een kerker!\n\n- Normale zichtbare afstand is drastisch verminderd\n- Op elke verdieping verschijnt een fakkel\n- Lichtverbetering duurt minder lang +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Other light sources are 1/5 as effective challenges.no_scrolls=Verboden runen challenges.no_scrolls_desc=Een bepaalde rol is moeilijker te vinden. Helaas is dit altijd de meest bruikbare.\n\n- De helft van de rollen van opwaardering zijn uit de kerker verwijderd challenges.champion_enemies=Vijandelijke kampioenen diff --git a/core/src/main/assets/messages/misc/misc_pl.properties b/core/src/main/assets/messages/misc/misc_pl.properties index 625f1cd2a..f1d039fec 100644 --- a/core/src/main/assets/messages/misc/misc_pl.properties +++ b/core/src/main/assets/messages/misc/misc_pl.properties @@ -194,13 +194,15 @@ badges$badge.champion_2.desc=Przejdź grę z co najmniej trzema wyzwaniami badges$badge.champion_3.title=Bohater ze Złota badges$badge.champion_3.desc=Przejdź grę z co najmniej sześcioma wyzwaniami badges$badge.unlock_mage.title=Mag Odblokowany! -badges$badge.unlock_mage.desc=Odblokuj Maga używając zwoju ulepszenia +badges$badge.unlock_mage.desc=Odblokuj Maga, używając zwoju ulepszenia badges$badge.unlock_rogue.title=Łotrzyk Odblokowany! -badges$badge.unlock_rogue.desc=Odblokuj Łotrzyka 10 razy atakując z zaskoczenia w jednej grze +badges$badge.unlock_rogue.desc=Odblokuj Łotrzyka, atakując z zaskoczenia 10 razy w jednej grze badges$badge.unlock_huntress.title=Łowczyni Odblokowana! -badges$badge.unlock_huntress.desc=Odblokuj Łowczynię 10 razy trafiając przeciwnika bronią miotaną w jednej grze +badges$badge.unlock_huntress.desc=Odblokuj Łowczynię, trafiając przeciwnika bronią miotaną 10 razy w jednej grze badges$badge.unlock_duelist.title=Fechmistrzyni Odblokowana! -badges$badge.unlock_duelist.desc=Odblokuj Fechmistrzynię, wyposażając się w broń kręgu 2 lub wyższego bez kary za niewystarczającą siłę +badges$badge.unlock_duelist.desc=Odblokuj Fechmistrzynię, wyposażając się w broń kręgu 2. lub wyższego bez kary za niewystarczającą siłę +badges$badge.unlock_cleric.title=Kleryk Odblokowany! +badges$badge.unlock_cleric.desc=Odblokuj Kleryka przez zdjęcie klątwy z dowolnego elementu wyposażenia challenges.no_food=Na diecie challenges.no_food_desc=Żywność jest ograniczona, więc racjonuj ją odpowiedzialnie!\n\n- Żywność oraz Róg Obfitości zapełniają żołądek jedynie w 1/3 swojej zwyczajnej wartości;\n- Inne źródła pożywienia pozostają niezmienione. @@ -213,7 +215,7 @@ challenges.no_herbalism_desc=Wygląda na to, że w tym przeklętym lochu nie ma challenges.swarm_intelligence=Inteligencja roju challenges.swarm_intelligence_desc=Uważaj, potwory z lochu stają się sprytniejsze!\n\n- Kiedy przeciwnik cię zauważy pobliscy wrogowie są przyciągnięci w to miejsce. challenges.darkness=W ciemność -challenges.darkness_desc=To jest przede wszystkim loch!\n\n- Pole widzenia gracza jest znacznie zmniejszone.\n- Pochodnia pojawia się na każdym piętrze lochu.\n- Efekt rozświetlenia działa krócej. +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Other light sources are 1/5 as effective challenges.no_scrolls=Zakazane runy challenges.no_scrolls_desc=Pewna runa jest trudniejsza do znalezienia. Niestety, zawsze jest to ta najprzydatniejsza.\n\n- Połowa zwojów ulepszenia nie pojawi się w lochu challenges.champion_enemies=Wrodzy czempioni diff --git a/core/src/main/assets/messages/misc/misc_pt.properties b/core/src/main/assets/messages/misc/misc_pt.properties index 7dcc540c0..a8bf64a75 100644 --- a/core/src/main/assets/messages/misc/misc_pt.properties +++ b/core/src/main/assets/messages/misc/misc_pt.properties @@ -201,6 +201,8 @@ badges$badge.unlock_huntress.title=Caçadora desbloqueada! badges$badge.unlock_huntress.desc=Desbloqueie a Caçadora acertando inimigos com armas de arremesso 10 vezes em um jogo badges$badge.unlock_duelist.title=Duelista Desbloqueada! badges$badge.unlock_duelist.desc=Desbloqueie a Duelista equipando uma arma de tier 2 ou maior sem penalidade de força +badges$badge.unlock_cleric.title=Clérigo desbloqueado! +badges$badge.unlock_cleric.desc=Unlock the Cleric by fully cleansing the curse on any piece of cursed equipment challenges.no_food=De dieta challenges.no_food_desc=Comida já é escassa, mas você deve tomar cuidado com suas porções também!\n\n- Comida e o Chifre da Fartura tem apenas um terço de efetividade satisfazendo fome.\n- Outras fontes de saciedade não são afetadas. @@ -213,7 +215,7 @@ challenges.no_herbalism_desc=Parece não haver água limpa nesta maldita masmorr challenges.swarm_intelligence=Inteligência do bando challenges.swarm_intelligence_desc=Cuidado, os monstros da masmorra estão ficando mais espertos!\n\n- Quando um inimigo avista você, os inimigos próximos são atraídos para esse local challenges.darkness=Na escuridão -challenges.darkness_desc=É uma masmorra afinal!\n\n- Distância visível regular drasticamente reduzida\n- Uma tocha aparece em cada andar\n- Buff de luz dura menos tempo +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Other light sources are 1/5 as effective challenges.no_scrolls=Runas proibidas challenges.no_scrolls_desc=Uma certa runa é mais difícil de encontrar. Infelizmente, é sempre a mais útil.\n\n- Metade dos pergaminhos de aprimoramento da masmorra são removidos challenges.champion_enemies=Campeões hostis diff --git a/core/src/main/assets/messages/misc/misc_ru.properties b/core/src/main/assets/messages/misc/misc_ru.properties index 84ce35276..a9cde5770 100644 --- a/core/src/main/assets/messages/misc/misc_ru.properties +++ b/core/src/main/assets/messages/misc/misc_ru.properties @@ -201,6 +201,8 @@ badges$badge.unlock_huntress.title=Охотница разблокирована badges$badge.unlock_huntress.desc=Разблокируйте Охотницу, 10 раз попав метательным оружием во врагов в течение одной игры badges$badge.unlock_duelist.title=Дуэлянт разблокирована! badges$badge.unlock_duelist.desc=Разблокируйте дуэлянта, экипировав оружие уровня 2 или выше без штрафа за силу. +badges$badge.unlock_cleric.title=Cleric Unlocked! +badges$badge.unlock_cleric.desc=Unlock the Cleric by fully cleansing the curse on any piece of cursed equipment challenges.no_food=На диете challenges.no_food_desc=Еды и так мало, а вам надо еще и следить за вашими порциями питания!\n\n- Еда и рог изобилия имеют лишь треть голодоутоляющего эффекта.\n- Другие источники насыщения работают без изменений. @@ -213,7 +215,7 @@ challenges.no_herbalism_desc=Похоже, в этом проклятом под challenges.swarm_intelligence=Единый разум challenges.swarm_intelligence_desc=Осторожнее, монстры в подземелье стали умнее!\n\n- Если вас заметят, то все существа поблизости узнают ваше местоположение challenges.darkness=Во тьме -challenges.darkness_desc=Это же всё-таки подземелье!\n\n- Дальность зрения сильно снижена\n- На каждом этаже можно найти факел\n- Свет от факела длится меньше +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Other light sources are 1/5 as effective challenges.no_scrolls=Неграмотность challenges.no_scrolls_desc=Одну из рун стало сложнее найти. И, разумеется, самую полезную из них.\n\n- Удалена половина свитков улучшения challenges.champion_enemies=Вражеские чемпионы diff --git a/core/src/main/assets/messages/misc/misc_tr.properties b/core/src/main/assets/messages/misc/misc_tr.properties index f75f5ca7b..f3d01b26d 100644 --- a/core/src/main/assets/messages/misc/misc_tr.properties +++ b/core/src/main/assets/messages/misc/misc_tr.properties @@ -201,6 +201,8 @@ badges$badge.unlock_huntress.title=Avcı Açıldı! badges$badge.unlock_huntress.desc=Avcıyı açmak için bir oyunda 10 kez fırlatma silahlarıyla düşmanları vur badges$badge.unlock_duelist.title=Düelocu Açıldı! badges$badge.unlock_duelist.desc=2. düzey veya daha yüksek bir silahı güç cezası olmadan kuşanarak Düellocu'yu aç +badges$badge.unlock_cleric.title=Cleric Unlocked! +badges$badge.unlock_cleric.desc=Unlock the Cleric by fully cleansing the curse on any piece of cursed equipment challenges.no_food=Diyette challenges.no_food_desc=Gıda zaten kıt ama sen yine de porsiyonlarına dikkat et!\n\n- Yemek ve bolluk borusu açlığı öncekinin üçte biri kadar geçirir\n- Başka tokluk kaynakları bundan etkilenmez @@ -213,7 +215,7 @@ challenges.no_herbalism_desc=Bu lanetli zindanda temiz su kalmamış gibi görü challenges.swarm_intelligence=Sürü aklı challenges.swarm_intelligence_desc=Dikkatli ol, zindan canavarları gittikçe akıllanıyor!\n\n- Bir düşman seni farkettiğinde yakındaki düşmanlar da o noktaya yöneleceklerdir. challenges.darkness=Karanlığa doğru -challenges.darkness_desc=Sonuçta bu bir zindan!\n\n- Normal görüş mesafesi büyük miktarda azaltıldı\n- Her katta bir meşale bulunabilir\n- Işık bonusu daha çabuk kaybolur +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Other light sources are 1/5 as effective challenges.no_scrolls=Yasak rünler challenges.no_scrolls_desc=Belirli bir rünün bulunması daha zorlaştırıldı. Maalesef o rün, en işe yarayanı.\n\n- Zindandaki yükseltme parşomenlerinin yarısı kaldırıldı challenges.champion_enemies=Düşman şampiyonlar diff --git a/core/src/main/assets/messages/misc/misc_uk.properties b/core/src/main/assets/messages/misc/misc_uk.properties index 070d99778..2e4c59b8d 100644 --- a/core/src/main/assets/messages/misc/misc_uk.properties +++ b/core/src/main/assets/messages/misc/misc_uk.properties @@ -201,6 +201,8 @@ badges$badge.unlock_huntress.title=Мисливиця Відкрита! badges$badge.unlock_huntress.desc=Відкрий Мисливицю, влучивши у 10 ворогів метальною зброєю в одній грі badges$badge.unlock_duelist.title=Дуеліст розблокована! badges$badge.unlock_duelist.desc=Розблокуйте Дуеліста, екіпірувавши зброю рівня 2 або вище без штрафу за силу +badges$badge.unlock_cleric.title=Cleric Unlocked! +badges$badge.unlock_cleric.desc=Unlock the Cleric by fully cleansing the curse on any piece of cursed equipment challenges.no_food=На дієті challenges.no_food_desc=Їжі стало ще менше, і вам варто краще стежити за її кількістю!\n\n- Їжа і ріг достатку втамовують голод на 1/3 від нормального значення\n- Інші джерела ситості не змінені @@ -213,7 +215,7 @@ challenges.no_herbalism_desc=Здається, що в цьому проклят challenges.swarm_intelligence=Розум Рою challenges.swarm_intelligence_desc=Обережно, вороги в підземеллі стають розумнішими!\n\n- Якщо ворог помічає тебе, то навколишні вороги теж стягуються до твого місцезнаходження challenges.darkness=У пітьмі -challenges.darkness_desc=Це, все ж таки, підземелля!\n\n- Відстань звичайної видимості значно зменшено\n- На кожному поверсі з'являється факел\n- Ефект світіння триває менше +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Other light sources are 1/5 as effective challenges.no_scrolls=Закляті руни challenges.no_scrolls_desc=Одну з рун значно важче знайти. На жаль, це завжди найкорисніша з них.\n\n- Половина сувоїв покращення зникла з підземелля challenges.champion_enemies=Ворожі чемпіони diff --git a/core/src/main/assets/messages/misc/misc_vi.properties b/core/src/main/assets/messages/misc/misc_vi.properties index 2b4f34391..f0930d603 100644 --- a/core/src/main/assets/messages/misc/misc_vi.properties +++ b/core/src/main/assets/messages/misc/misc_vi.properties @@ -201,6 +201,8 @@ badges$badge.unlock_huntress.title=Mở khóa Nữ thợ săn! badges$badge.unlock_huntress.desc=Mở khóa thợ săn bằng cách tấn công kẻ thù bằng vũ khí ném 10 lần trong một lượt chơi badges$badge.unlock_duelist.title=Mở khóa Kiếm sĩ! badges$badge.unlock_duelist.desc=Mở khóa Kiếm sĩ bằng cách trang bị vũ khí bậc 2 hoặc cao hơn mà không bị giới hạn sức mạnh +badges$badge.unlock_cleric.title=Đã mở khóa Giáo sĩ! +badges$badge.unlock_cleric.desc=Mở khóa Giáo sĩ bằng cách hoàn toàn loại bỏ lời nguyền trên bất kì mảnh trang bị nào challenges.no_food=Ăn kiêng challenges.no_food_desc=Thức ăn vốn đã khan hiếm, nhưng bạn cũng phải chú ý đến khẩu phần ăn của mình nữa!\n\n- Thức ăn và cái sừng no đủ chỉ còn một phần ba hiệu quả trong việc thỏa mãn cơn đói\n- Các nguồn làm no khác không bị ảnh hưởng @@ -213,7 +215,7 @@ challenges.no_herbalism_desc=Có vẻ như không có chút nước sạch nào challenges.swarm_intelligence=Trí tuệ bầy đàn challenges.swarm_intelligence_desc=Coi chừng, những con quái vật hầm ngục đang trở nên thông minh hơn!\n\nKhi một kẻ địch nhận thấy bạn, các kẻ địch ở gần đó sẽ được thu hút đến vị trí đó. challenges.darkness=Vào trong bóng tối -challenges.darkness_desc=Nó là một hầm ngục cơ mà!\n\n- Khoảng cách nhìn được thông thường giảm đáng kể\n- Một cây đuốc xuất hiện trên mỗi tầng\n- Hiệu ứng ánh sáng kéo dài trong thời gian ngắn hơn +challenges.darkness_desc=Đây là một hầm ngục mà!\n\n- Tầm nhìn thông thường bị giảm mạnh \n- Mỗi tầng sẽ xuất hiện một cây đuốc \n- Mọi nguồn sáng khác hiệu quả chỉ còn 1/5 challenges.no_scrolls=Chữ rune bị cấm challenges.no_scrolls_desc=Một số chữ rune nào đó sẽ trở nên khó tìm hơn. Không may, chúng luôn là cái hữu ích nhất.\n\n- Một nửa số cuộn giấy nâng cấp của hầm ngục đã bị loại bỏ challenges.champion_enemies=Nhà vô địch hung dữ diff --git a/core/src/main/assets/messages/misc/misc_zh.properties b/core/src/main/assets/messages/misc/misc_zh.properties index 9d30d73b3..5eef77ed1 100644 --- a/core/src/main/assets/messages/misc/misc_zh.properties +++ b/core/src/main/assets/messages/misc/misc_zh.properties @@ -201,6 +201,8 @@ badges$badge.unlock_huntress.title=解锁女猎手! badges$badge.unlock_huntress.desc=在一场游戏中使用投掷武器命中十次敌人以解锁女猎手 badges$badge.unlock_duelist.title=解锁决斗家! badges$badge.unlock_duelist.desc=不受力量惩罚地装备一个2阶或更高阶的武器以解锁决斗家 +badges$badge.unlock_cleric.title=解锁牧师! +badges$badge.unlock_cleric.desc=完全净化一件任何装备的诅咒以解锁牧师 challenges.no_food=缩餐节食 challenges.no_food_desc=食物本就稀缺,但你还需要注意节食!\n\n-使用各类食物与丰饶之角的饱腹效果为原本的三分之一\n-其他恢复饥饿的机制不受影响 @@ -213,7 +215,7 @@ challenges.no_herbalism_desc=这个晦气的地牢里连干净的水都没有了 challenges.swarm_intelligence=集群智能 challenges.swarm_intelligence_desc=要小心了,地牢里的怪物们也在学习进步!\n\n-当你被敌人发现时,附近的其他敌人也会被吸引到那里。 challenges.darkness=没入黑暗 -challenges.darkness_desc=地牢毕竟是在地下嘛!\n\n-视野范围显著缩小\n-每层都会出现一根火把\n-照明效果持续时间缩短 +challenges.darkness_desc=地牢毕竟是在地下嘛!\n\n-正常视野范围显著缩小\n-每层都会出现一根火把\n-其他光源有效性降至1/5 challenges.no_scrolls=禁忌咒文 challenges.no_scrolls_desc=一种卷轴会变得更稀有。不幸的是,总是最有用的那一种。\n\n-移除地牢中半数的升级卷轴 challenges.champion_enemies=精英强敌 diff --git a/core/src/main/assets/messages/scenes/scenes_be.properties b/core/src/main/assets/messages/scenes/scenes_be.properties index 736281db2..6edce2fb2 100644 --- a/core/src/main/assets/messages/scenes/scenes_be.properties +++ b/core/src/main/assets/messages/scenes/scenes_be.properties @@ -7,6 +7,7 @@ scenes.alchemyscene.energy=Энергія: scenes.alchemyscene.add=Дадаць прадмет. scenes.alchemyscene.no_items=У гэтай сумцы няма прадметаў, якія можна было б выкарыстоўваць для алхіміі. scenes.alchemyscene.craft=Зкрафціць +scenes.alchemyscene.guide=Кіраўніцтва scenes.alchemyscene.energize=Падзарадзіць прадметы scenes.alchemyscene.cancel=Адмяніць scenes.alchemyscene.repeat=Паўтарыць diff --git a/core/src/main/assets/messages/scenes/scenes_cs.properties b/core/src/main/assets/messages/scenes/scenes_cs.properties index 6f414b49e..fb0f150e4 100644 --- a/core/src/main/assets/messages/scenes/scenes_cs.properties +++ b/core/src/main/assets/messages/scenes/scenes_cs.properties @@ -7,6 +7,7 @@ scenes.alchemyscene.energy=Energie: scenes.alchemyscene.add=Přidat předmět scenes.alchemyscene.no_items=V této tašce nejsou žádne alchymizovatelné předměty. scenes.alchemyscene.craft=Vyrobit +scenes.alchemyscene.guide=Příručka scenes.alchemyscene.energize=Energizovat předměty scenes.alchemyscene.cancel=Vyjmout ingredience scenes.alchemyscene.repeat=Zopakovat ingredience diff --git a/core/src/main/assets/messages/scenes/scenes_de.properties b/core/src/main/assets/messages/scenes/scenes_de.properties index d4971d611..8716a5121 100644 --- a/core/src/main/assets/messages/scenes/scenes_de.properties +++ b/core/src/main/assets/messages/scenes/scenes_de.properties @@ -7,6 +7,7 @@ scenes.alchemyscene.energy=Energie: scenes.alchemyscene.add=Gegenstand hinzufügen scenes.alchemyscene.no_items=Es gibt keine für die Alchemie geeigneten Gegenstände in diesem Beutel. scenes.alchemyscene.craft=Herstellen +scenes.alchemyscene.guide=Handbuch scenes.alchemyscene.energize=Gegenstände in Energie wandeln scenes.alchemyscene.cancel=Zutaten herausnehmen scenes.alchemyscene.repeat=Zutaten wiederholen diff --git a/core/src/main/assets/messages/scenes/scenes_el.properties b/core/src/main/assets/messages/scenes/scenes_el.properties index 25c84cdd2..2a2c8323d 100644 --- a/core/src/main/assets/messages/scenes/scenes_el.properties +++ b/core/src/main/assets/messages/scenes/scenes_el.properties @@ -7,6 +7,7 @@ scenes.alchemyscene.energy=Ενέργεια: scenes.alchemyscene.add=Πρόσθεσε αντικείμενο scenes.alchemyscene.no_items=Δεν υπάρχουν αντικείμενα προς αλχημισμό σε αυτήν την τσάντα. scenes.alchemyscene.craft=Παρασκέυασε +scenes.alchemyscene.guide=Οδηγός scenes.alchemyscene.energize=Ενεργείωσε αντικείμενα scenes.alchemyscene.cancel=Ακύρωση συστατικών scenes.alchemyscene.repeat=Επανάληψη συστατικών diff --git a/core/src/main/assets/messages/scenes/scenes_eo.properties b/core/src/main/assets/messages/scenes/scenes_eo.properties index d93da79ea..be90c38da 100644 --- a/core/src/main/assets/messages/scenes/scenes_eo.properties +++ b/core/src/main/assets/messages/scenes/scenes_eo.properties @@ -7,6 +7,7 @@ scenes.alchemyscene.energy=Energio: scenes.alchemyscene.add=Aldoni aĵon scenes.alchemyscene.no_items=Estas neniu alĥemi-uzebla aĵo en tiu ĉi ujo. scenes.alchemyscene.craft=Kuiri +scenes.alchemyscene.guide=Gvidilo scenes.alchemyscene.energize=Detrui aĵojn al energio scenes.alchemyscene.cancel=Nuligi konsistaĵojn scenes.alchemyscene.repeat=Remeti konsistaĵojn diff --git a/core/src/main/assets/messages/scenes/scenes_es.properties b/core/src/main/assets/messages/scenes/scenes_es.properties index d0fd5b351..846a7f5cf 100644 --- a/core/src/main/assets/messages/scenes/scenes_es.properties +++ b/core/src/main/assets/messages/scenes/scenes_es.properties @@ -7,6 +7,7 @@ scenes.alchemyscene.energy=Energía: scenes.alchemyscene.add=Añadir ítem scenes.alchemyscene.no_items=No hay ningún ítem para usar en alquimia en este inventario. scenes.alchemyscene.craft=Crear +scenes.alchemyscene.guide=Guía scenes.alchemyscene.energize=Convertir ítems scenes.alchemyscene.cancel=Quitar ingredientes scenes.alchemyscene.repeat=Repetir ingredientes diff --git a/core/src/main/assets/messages/scenes/scenes_fr.properties b/core/src/main/assets/messages/scenes/scenes_fr.properties index 23f175f07..5314531cc 100644 --- a/core/src/main/assets/messages/scenes/scenes_fr.properties +++ b/core/src/main/assets/messages/scenes/scenes_fr.properties @@ -7,6 +7,7 @@ scenes.alchemyscene.energy=Énergie : scenes.alchemyscene.add=Ajouter un objet scenes.alchemyscene.no_items=Il n'y a aucun objet d'alchimie dans ce sac. scenes.alchemyscene.craft=Fabriquer +scenes.alchemyscene.guide=Guide scenes.alchemyscene.energize=Recycler des objets scenes.alchemyscene.cancel=Retirer les ingrédients scenes.alchemyscene.repeat=Répéter les Ingrédients diff --git a/core/src/main/assets/messages/scenes/scenes_hu.properties b/core/src/main/assets/messages/scenes/scenes_hu.properties index b53f0ec84..e6c344984 100644 --- a/core/src/main/assets/messages/scenes/scenes_hu.properties +++ b/core/src/main/assets/messages/scenes/scenes_hu.properties @@ -7,6 +7,7 @@ scenes.alchemyscene.energy=Energia: scenes.alchemyscene.add=Tárgyak hozzáadása scenes.alchemyscene.no_items=Abban a zsákban nincsenek alkimizálható tárgyak. scenes.alchemyscene.craft=Készítés +scenes.alchemyscene.guide=Útikönyv scenes.alchemyscene.energize=Tárgyak energizálása scenes.alchemyscene.cancel=Összetevők visszavonása scenes.alchemyscene.repeat=összetevők újrahozzáadása diff --git a/core/src/main/assets/messages/scenes/scenes_in.properties b/core/src/main/assets/messages/scenes/scenes_in.properties index ae5580e4e..6a9dede9a 100644 --- a/core/src/main/assets/messages/scenes/scenes_in.properties +++ b/core/src/main/assets/messages/scenes/scenes_in.properties @@ -7,6 +7,7 @@ scenes.alchemyscene.energy=Energi: scenes.alchemyscene.add=Tambahkan Item scenes.alchemyscene.no_items=Tidak ada item yang bisa diracik di dalam tas itu. scenes.alchemyscene.craft=Buat +scenes.alchemyscene.guide=Panduan scenes.alchemyscene.energize=Berikan Energi Pada Item scenes.alchemyscene.cancel=Batalkan Bahan scenes.alchemyscene.repeat=Ulangi Bahan diff --git a/core/src/main/assets/messages/scenes/scenes_it.properties b/core/src/main/assets/messages/scenes/scenes_it.properties index bba42f96b..7771021e0 100644 --- a/core/src/main/assets/messages/scenes/scenes_it.properties +++ b/core/src/main/assets/messages/scenes/scenes_it.properties @@ -7,6 +7,7 @@ scenes.alchemyscene.energy=Energia: scenes.alchemyscene.add=Aggiungi oggetto scenes.alchemyscene.no_items=Non ci sono oggetti alchemizzabili in quella borsa. scenes.alchemyscene.craft=Crea +scenes.alchemyscene.guide=Guida scenes.alchemyscene.energize=Dai energia agli oggetti scenes.alchemyscene.cancel=Annulla ingredienti scenes.alchemyscene.repeat=Ripeti gli ingredienti diff --git a/core/src/main/assets/messages/scenes/scenes_ko.properties b/core/src/main/assets/messages/scenes/scenes_ko.properties index c19763d4b..1bd6bd125 100644 --- a/core/src/main/assets/messages/scenes/scenes_ko.properties +++ b/core/src/main/assets/messages/scenes/scenes_ko.properties @@ -7,6 +7,7 @@ scenes.alchemyscene.energy=에너지: scenes.alchemyscene.add=아이템을 추가하세요 scenes.alchemyscene.no_items=그 가방에는 연금화할 만한 아이템이 없다. scenes.alchemyscene.craft=제작 +scenes.alchemyscene.guide=가이드 scenes.alchemyscene.energize=연금술 에너지 추출 scenes.alchemyscene.cancel=재료 제거 scenes.alchemyscene.repeat=재료 투입 반복 diff --git a/core/src/main/assets/messages/scenes/scenes_nl.properties b/core/src/main/assets/messages/scenes/scenes_nl.properties index 25a0af3a0..eb9fe1bf6 100644 --- a/core/src/main/assets/messages/scenes/scenes_nl.properties +++ b/core/src/main/assets/messages/scenes/scenes_nl.properties @@ -7,6 +7,7 @@ scenes.alchemyscene.energy=Energie: scenes.alchemyscene.add=Voorwerp toevoegen scenes.alchemyscene.no_items=Er zitten geen alchemiseerbare items in die tas. scenes.alchemyscene.craft=Bouw +scenes.alchemyscene.guide=Gids scenes.alchemyscene.energize=Activeer voorwerpen scenes.alchemyscene.cancel=Annuleer ingrediënten scenes.alchemyscene.repeat=Herhaal ingrediënten diff --git a/core/src/main/assets/messages/scenes/scenes_pl.properties b/core/src/main/assets/messages/scenes/scenes_pl.properties index 86c8825b3..569f5a85f 100644 --- a/core/src/main/assets/messages/scenes/scenes_pl.properties +++ b/core/src/main/assets/messages/scenes/scenes_pl.properties @@ -7,6 +7,7 @@ scenes.alchemyscene.energy=Energia: scenes.alchemyscene.add=Dodaj Przedmiot scenes.alchemyscene.no_items=W tej torbie nie ma przedmiotów dających się przekształcić. scenes.alchemyscene.craft=Wykonaj +scenes.alchemyscene.guide=Przewodnik scenes.alchemyscene.energize=Przemień Przedmioty w Energię scenes.alchemyscene.cancel=Anuluj Wybór Składników scenes.alchemyscene.repeat=Powtórz Wybór Składników diff --git a/core/src/main/assets/messages/scenes/scenes_pt.properties b/core/src/main/assets/messages/scenes/scenes_pt.properties index 978aafe72..d5de63b3f 100644 --- a/core/src/main/assets/messages/scenes/scenes_pt.properties +++ b/core/src/main/assets/messages/scenes/scenes_pt.properties @@ -7,6 +7,7 @@ scenes.alchemyscene.energy=Energia: scenes.alchemyscene.add=Adicionar item scenes.alchemyscene.no_items=Não há itens alquimizáveis na mochila. scenes.alchemyscene.craft=Criar +scenes.alchemyscene.guide=Guia scenes.alchemyscene.energize=Energizar itens scenes.alchemyscene.cancel=Cancelar ingredientes scenes.alchemyscene.repeat=Repetir ingredientes diff --git a/core/src/main/assets/messages/scenes/scenes_ru.properties b/core/src/main/assets/messages/scenes/scenes_ru.properties index 1483129ec..fa77df486 100644 --- a/core/src/main/assets/messages/scenes/scenes_ru.properties +++ b/core/src/main/assets/messages/scenes/scenes_ru.properties @@ -7,6 +7,7 @@ scenes.alchemyscene.energy=Энергия: scenes.alchemyscene.add=Добавить предмет scenes.alchemyscene.no_items=В вашем рюкзаке нет предметов, которые можно расщепить алхимией. scenes.alchemyscene.craft=Создать +scenes.alchemyscene.guide=Учебник scenes.alchemyscene.energize=Расщепление предметов scenes.alchemyscene.cancel=Отмена ингредиентов scenes.alchemyscene.repeat=Повторить ингредиенты diff --git a/core/src/main/assets/messages/scenes/scenes_tr.properties b/core/src/main/assets/messages/scenes/scenes_tr.properties index 1886135e6..2a355a8e5 100644 --- a/core/src/main/assets/messages/scenes/scenes_tr.properties +++ b/core/src/main/assets/messages/scenes/scenes_tr.properties @@ -7,6 +7,7 @@ scenes.alchemyscene.energy=Enerji: scenes.alchemyscene.add=Öğe Ekle scenes.alchemyscene.no_items=Bu çantada simyalaştırılabilecek bir öğe yok. scenes.alchemyscene.craft=Üret +scenes.alchemyscene.guide=Kilavuz scenes.alchemyscene.energize=Öğeleri Enerjiye Dönüştür scenes.alchemyscene.cancel=Malzemeleri İptal Et scenes.alchemyscene.repeat=Malzemeleri Tekrarla diff --git a/core/src/main/assets/messages/scenes/scenes_uk.properties b/core/src/main/assets/messages/scenes/scenes_uk.properties index bc0092552..883d6bada 100644 --- a/core/src/main/assets/messages/scenes/scenes_uk.properties +++ b/core/src/main/assets/messages/scenes/scenes_uk.properties @@ -7,6 +7,7 @@ scenes.alchemyscene.energy=Енергія: scenes.alchemyscene.add=Додати предмет scenes.alchemyscene.no_items=У цьому рюкзаку немає предметів, які можна алхімізувати. scenes.alchemyscene.craft=Створити +scenes.alchemyscene.guide=Посібник scenes.alchemyscene.energize=Підживлення предметів scenes.alchemyscene.cancel=Скасувати інгредієнти scenes.alchemyscene.repeat=Повторити інгредієнти diff --git a/core/src/main/assets/messages/scenes/scenes_vi.properties b/core/src/main/assets/messages/scenes/scenes_vi.properties index fe2be720e..294962318 100644 --- a/core/src/main/assets/messages/scenes/scenes_vi.properties +++ b/core/src/main/assets/messages/scenes/scenes_vi.properties @@ -7,6 +7,7 @@ scenes.alchemyscene.energy=Năng lượng: scenes.alchemyscene.add=Thêm vật phẩm scenes.alchemyscene.no_items=Không có vật phẩm nào có thể được giả kim hóa trong cái túi đó. scenes.alchemyscene.craft=Chế tạo +scenes.alchemyscene.guide=Hướng đẫn scenes.alchemyscene.energize=Năng lượng hóa vật phẩm scenes.alchemyscene.cancel=Hủy bỏ nguyên liệu scenes.alchemyscene.repeat=Lặp lại nguyên liệu diff --git a/core/src/main/assets/messages/scenes/scenes_zh.properties b/core/src/main/assets/messages/scenes/scenes_zh.properties index dab8f3c95..af52d83d5 100644 --- a/core/src/main/assets/messages/scenes/scenes_zh.properties +++ b/core/src/main/assets/messages/scenes/scenes_zh.properties @@ -7,6 +7,7 @@ scenes.alchemyscene.energy=能量: scenes.alchemyscene.add=添加物品 scenes.alchemyscene.no_items=这个包里没有可炼金的物品。 scenes.alchemyscene.craft=合成 +scenes.alchemyscene.guide=指南 scenes.alchemyscene.energize=提炼物品 scenes.alchemyscene.cancel=取消加料 scenes.alchemyscene.repeat=重复加料 diff --git a/core/src/main/assets/messages/ui/ui_zh.properties b/core/src/main/assets/messages/ui/ui_zh.properties index 414b82fe5..cf934f7d3 100644 --- a/core/src/main/assets/messages/ui/ui_zh.properties +++ b/core/src/main/assets/messages/ui/ui_zh.properties @@ -9,7 +9,7 @@ ui.customnotebutton.new_floor_prompt=选择一个地牢楼层并为其备注。 ui.customnotebutton.new_floor_title=为_第%d层_的记录页写上标题: ui.customnotebutton.new_inv=标记一项背包物品 ui.customnotebutton.new_inv_prompt=选择一项物品并将其标记 -ui.customnotebutton.new_item_title=为_%s_的记录页写上标题: +ui.customnotebutton.new_item_title=为_%s_的记录页写上标题: ui.customnotebutton.new_type=标记一个物品种类 ui.customnotebutton.new_type_prompt=选择一项物品种类并将其标记。 ui.customnotebutton$customnotewindow.edit_title=编辑标题 diff --git a/core/src/main/assets/messages/windows/windows_cs.properties b/core/src/main/assets/messages/windows/windows_cs.properties index 31e94eb5b..ac2778616 100644 --- a/core/src/main/assets/messages/windows/windows_cs.properties +++ b/core/src/main/assets/messages/windows/windows_cs.properties @@ -39,6 +39,15 @@ windows.wndchoosesubclass.no=Ne, ještě se rozmyslím. windows.wndclass.mastery=Podtřídy +windows.wndclericspells.cast_title=Seslat kouzlo +windows.wndclericspells.info_title=Informace o kouzlu +windows.wndclericspells.cast_desc_desktop=Vyber kouzlo k seeslání, nebo poklepej pravý tlačítkem pro informace nebo přidání do rychlé nabídky. +windows.wndclericspells.cast_desc_mobile=Vyber kouzlo k seslání, podrž dlouze pro přidání do rychlého seslání, nebo stistni informační tlačítko pro přepnutí do informačního módu. +windows.wndclericspells.info_desc=Vyber kouzlo k přečtení informací, nebo stiskni informační tlačítko pro přepnutí do sesílacího módu. +windows.wndclericspells.cast=Seslání +windows.wndclericspells.info=Info +windows.wndclericspells.quick_cast=Rychlé seslání + windows.wndcombo.title=Vyber si kombo útok windows.wndcombo.combo_req=(%d kombo) diff --git a/core/src/main/assets/messages/windows/windows_es.properties b/core/src/main/assets/messages/windows/windows_es.properties index fa7a105b1..197151d97 100644 --- a/core/src/main/assets/messages/windows/windows_es.properties +++ b/core/src/main/assets/messages/windows/windows_es.properties @@ -39,6 +39,15 @@ windows.wndchoosesubclass.no=No, lo decidiré luego. windows.wndclass.mastery=Maestría +windows.wndclericspells.cast_title=usar un hechizo +windows.wndclericspells.info_title=detalles del hechizo +windows.wndclericspells.cast_desc_desktop=Selecciona un hechizo para usarlo, click derecho para ver detalles o asignar un hechizo a uso rápido. +windows.wndclericspells.cast_desc_mobile=Selecciona un hechizo para usarlo, mantén presionado para asignar un hechizo a uso rápido, o presiona el botón de detalles para cambiar al modo de detalles. +windows.wndclericspells.info_desc=Selecciona un hechizo para aprender sobre él, o presiona el botón de detalles para cambiar al modo de uso. +windows.wndclericspells.cast=Usar +windows.wndclericspells.info=Detalles +windows.wndclericspells.quick_cast=Uso Rápido + windows.wndcombo.title=Escoge un ataque especial windows.wndcombo.combo_req=(%d combo) diff --git a/core/src/main/assets/messages/windows/windows_in.properties b/core/src/main/assets/messages/windows/windows_in.properties index cf18c3100..ddc43ded0 100644 --- a/core/src/main/assets/messages/windows/windows_in.properties +++ b/core/src/main/assets/messages/windows/windows_in.properties @@ -39,6 +39,15 @@ windows.wndchoosesubclass.no=Tidak, kuputuskan nanti. windows.wndclass.mastery=Penguasaan +windows.wndclericspells.cast_title=baca mantra +windows.wndclericspells.info_title=info mantra +windows.wndclericspells.cast_desc_desktop=Pilih mantra yang ingin dibaca, klik kanan untuk info atau untuk mengatur mantra agar diucapkan cepat. +windows.wndclericspells.cast_desc_mobile=Pilih mantra yang ingin dibaca, tekan lama untuk mengatur mantra agar dibaca cepat, atau tekan tombol info untuk beralih ke mode info. +windows.wndclericspells.info_desc=Pilih mantra untuk mempelajarinya, atau tekan tombol info untuk beralih ke mode mantra. +windows.wndclericspells.cast=Mantra +windows.wndclericspells.info=Info +windows.wndclericspells.quick_cast=Mantra Cepat + windows.wndcombo.title=pilih gerakan combo windows.wndcombo.combo_req=(%d kombo) diff --git a/core/src/main/assets/messages/windows/windows_pl.properties b/core/src/main/assets/messages/windows/windows_pl.properties index cf0ff537a..80d09a35c 100644 --- a/core/src/main/assets/messages/windows/windows_pl.properties +++ b/core/src/main/assets/messages/windows/windows_pl.properties @@ -39,6 +39,15 @@ windows.wndchoosesubclass.no=Nie, zdecyduję później. windows.wndclass.mastery=Biegłość +windows.wndclericspells.cast_title=rzuć zaklęcie +windows.wndclericspells.info_title=informacje o zaklęciach +windows.wndclericspells.cast_desc_desktop=Wybierz zaklęcie by je rzucić, kliknij prawym przyciskiem myszy żeby dowiedzieć się więcej albo żeby ustawić je do szybkiego rzucania. +windows.wndclericspells.cast_desc_mobile=Wybierz zaklęcie by je rzucić, przytrzymaj by ustawić szybkie rzucanie, lub naciśnij przycisk informacyjny żeby przejść do trybu opisów zaklęć. +windows.wndclericspells.info_desc=Wybierz zaklęcie by dowiedzieć się o nim więcej, albo naciśnij przycisk informacji żeby przejść do rzucania zaklęć. +windows.wndclericspells.cast=Rzuć zaklęcie +windows.wndclericspells.info=Informacje +windows.wndclericspells.quick_cast=Szybko rzuć zaklęcie + windows.wndcombo.title=Wybierz atak specjalny windows.wndcombo.combo_req=(ciąg serii: %d) diff --git a/core/src/main/assets/messages/windows/windows_pt.properties b/core/src/main/assets/messages/windows/windows_pt.properties index 2328ad967..f55420228 100644 --- a/core/src/main/assets/messages/windows/windows_pt.properties +++ b/core/src/main/assets/messages/windows/windows_pt.properties @@ -39,6 +39,15 @@ windows.wndchoosesubclass.no=Não, eu decidirei mais tarde. windows.wndclass.mastery=Maestria +windows.wndclericspells.cast_title=cast a spell +windows.wndclericspells.info_title=spell info +windows.wndclericspells.cast_desc_desktop=Select a spell to cast it, right click for info or to set a spell to quick cast. +windows.wndclericspells.cast_desc_mobile=Select a spell to cast it, long press to set a spell to quick cast, or press the info button to switch to info mode. +windows.wndclericspells.info_desc=Select a spell to learn about it, or press the info button to switch to cast mode. +windows.wndclericspells.cast=Lançar +windows.wndclericspells.info=Informação +windows.wndclericspells.quick_cast=Lançar Rapidamente + windows.wndcombo.title=Escolha uma ação de combo windows.wndcombo.combo_req=(%d combo) diff --git a/core/src/main/assets/messages/windows/windows_vi.properties b/core/src/main/assets/messages/windows/windows_vi.properties index b552e6cd5..9b793e74c 100644 --- a/core/src/main/assets/messages/windows/windows_vi.properties +++ b/core/src/main/assets/messages/windows/windows_vi.properties @@ -39,6 +39,15 @@ windows.wndchoosesubclass.no=Không, tôi sẽ quyết định sau. windows.wndclass.mastery=Thành thạo +windows.wndclericspells.cast_title=thi triển thần chú +windows.wndclericspells.info_title=thông tin thần chú +windows.wndclericspells.cast_desc_desktop=Chọn một thần chú để thi triển, nhấp chuột phải để hiện thông tin hoặc để đặt một thần chú làm thi triển nhanh. +windows.wndclericspells.cast_desc_mobile=Chọn một thần chú đẻ thi triển, nhấn giữ để đặt một thần chú làm thi triển nhanh, hay nhấn nút thông tin để đổi sang chế độ thông tin. +windows.wndclericspells.info_desc=Chọn một thần chú đẻ học, hay nhấn nút thông tin để đổi sang chế độ thi triển. +windows.wndclericspells.cast=Thi triển +windows.wndclericspells.info=Thông tin +windows.wndclericspells.quick_cast=Thi triển nhanh + windows.wndcombo.title=chọn một đòn combo windows.wndcombo.combo_req=(%d combo) diff --git a/core/src/main/assets/messages/windows/windows_zh.properties b/core/src/main/assets/messages/windows/windows_zh.properties index 0b151f4e2..fd3787e87 100644 --- a/core/src/main/assets/messages/windows/windows_zh.properties +++ b/core/src/main/assets/messages/windows/windows_zh.properties @@ -39,6 +39,15 @@ windows.wndchoosesubclass.no=不了,我稍后决定。 windows.wndclass.mastery=专精 +windows.wndclericspells.cast_title=施放一个法术 +windows.wndclericspells.info_title=法术详情 +windows.wndclericspells.cast_desc_desktop=选择一种要施放的法术,右键查看详情或为一种法术设置快速施法。 +windows.wndclericspells.cast_desc_mobile=选择一种要施放的法术,长按为一种法术设置快速施法,或按详情键切换为只读模式。 +windows.wndclericspells.info_desc=选择一种要了解的法术,或按详情键切换为施法模式。 +windows.wndclericspells.cast=施法 +windows.wndclericspells.info=详情 +windows.wndclericspells.quick_cast=快速施法 + windows.wndcombo.title=选择连击战技 windows.wndcombo.combo_req=(%d连击) @@ -355,8 +364,8 @@ windows.wndupgrade.desc=升级这件物品可以永久提升如下属性: windows.wndupgrade.remaining=你还有_%d_个升级物品可用。 windows.wndupgrade.unided=你不知道这件物品的具体性质,此处显示的是其未被升级的状态。 windows.wndupgrade.unknown_ring=你不知道这枚戒指的具体效果,因此不知道升级对其有什么影响。 -windows.wndupgrade.cursed=升级这件物品还有33%的概率弱化其诅咒! -windows.wndupgrade.cursed_weaken=升级这件物品不仅会弱化其诅咒,还有33%的概率将其完全净化! +windows.wndupgrade.cursed=升级这件物品还有33%的概率清除其诅咒。 +windows.wndupgrade.cursed_weaken=升级这件物品不仅会弱化其诅咒,还有33%的概率将其完全净化。 windows.wndupgrade.curse_infusion=如果诅咒被净化,诅咒棱晶对物品的加成将会消失! windows.wndupgrade.enchant=升级这件物品还有%d%%的概率消除其附魔! windows.wndupgrade.glyph=升级这件物品还有%d%%的概率消除其刻印! diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java index e2a272157..667e8a8a8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java @@ -203,7 +203,7 @@ public class WelcomeScene extends PixelScene { } message = "Greetings Beta testers, and welcome to an early beta for the Cleric!\n\n" + - "The new hero is fully playable, but with only one subclass and one armor ability currently. I'm going to be taking things a bit easy over the holdiays, so expect things to start filling out in the new year!\n\n" + + "The new hero is fully playable, but with only one subclass and one armor ability currently. I'm going to be taking things a bit easy over the holidays, so expect things to start filling out in the new year!\n\n" + "As always, read the changelog for full change details, and let me know what you think of the new hero!"; } else { diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java index 5f35e17e6..917ca3dc6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java @@ -59,6 +59,29 @@ public class v3_X_Changes { changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); + changes = new ChangeInfo("", false, null); + changes.hardlight(Window.TITLE_COLOR); + changeInfos.add(changes); + + changes = new ChangeInfo("BETA-1.1", false, null); + changes.hardlight(Window.TITLE_COLOR); + changeInfos.add(changes); + + changes.addButton(new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary", + "Hey folks, thanks for all the feedback and kind words regarding the Cleric so far! I'll likely be making some balance tweaks later on once people's impressions solidify and I have some analytics data. For the moment, I'm just making some bugfixes and a QoL tweak.")); + + changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), + "**-** Quick-selecting a spell that is already quick-selected now clears the quickspell slot.\n\n" + + "**-** Updated translations (expect to still see a lot of English for now, community translators have holidays around this time too!)")); + + changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed the following bugs:\n" + + "**Caused by BETA:**\n" + + "**-** Ascended Form lasting for 100 turns instead of 10 (oops!)\n" + + "**-** Great Crab not blocking offensive Cleric spells\n" + + "**-** Holy Tome still being usable while cursed\n" + + "**-** Holy Weapon and Holy Ward not overriding enchants/glyphs in some cases")); + changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes);