diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index ca9659534..5aec8d298 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -577,7 +577,7 @@ actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearb actors.hero.spells.guidinglight.name=guiding light actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit. actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five. Any artifact that directly affects an enemy will trigger this effect. Illuminated also deals ten bonus damage when triggered by physical attacks from other characters. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s. @@ -626,7 +626,7 @@ actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends t actors.hero.spells.radiance.name=radiance actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies. -actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. actors.hero.spells.recallinscription.name=recall inscription actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll. @@ -726,7 +726,7 @@ actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to clear statuses and restore wand & artifact charge actors.hero.herosubclass.priest=priest actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=paladin actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java index 280e04eae..6d9d9230d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java @@ -407,7 +407,7 @@ public abstract class Char extends Actor { dmg += 2 + 2*Dungeon.hero.pointsInTalent(Talent.SEARING_LIGHT); } if (this != Dungeon.hero && Dungeon.hero.subClass == HeroSubClass.PRIEST){ - enemy.damage(10, GuidingLight.INSTANCE); + enemy.damage(Dungeon.hero.lvl, GuidingLight.INSTANCE); } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/Artifact.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/Artifact.java index 6952cb49b..03acd474c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/Artifact.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/Artifact.java @@ -140,7 +140,7 @@ public class Artifact extends KindofMisc { public static void artifactProc(Char target, int artifLevel, int chargesUsed){ if (Dungeon.hero.subClass == HeroSubClass.PRIEST && target.buff(GuidingLight.Illuminated.class) != null) { target.buff(GuidingLight.Illuminated.class).detach(); - target.damage(5 + artifLevel, GuidingLight.INSTANCE); + target.damage(Dungeon.hero.lvl, GuidingLight.INSTANCE); } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/Wand.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/Wand.java index 78db1fa43..f7292cad7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/Wand.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/Wand.java @@ -218,7 +218,7 @@ public abstract class Wand extends Item { if (Dungeon.hero.subClass == HeroSubClass.PRIEST && target.buff(GuidingLight.Illuminated.class) != null) { target.buff(GuidingLight.Illuminated.class).detach(); - target.damage(5 + wandLevel, GuidingLight.INSTANCE); + target.damage(Dungeon.hero.lvl, GuidingLight.INSTANCE); } }