v2.1.0: fixed artifact->ring transmutation creating a purely random ring
This commit is contained in:
committed by
Evan Debenham
parent
daf129ab92
commit
506b6ee4d3
+7
-1
@@ -146,7 +146,13 @@ public class ScrollOfTransmutation extends InventoryScroll {
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} else if (item instanceof Artifact) {
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} else if (item instanceof Artifact) {
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Artifact a = changeArtifact( (Artifact)item );
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Artifact a = changeArtifact( (Artifact)item );
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if (a == null){
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if (a == null){
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return Generator.random(Generator.Category.RING);
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//if no artifacts are left, generate a random +0 ring with shared ID/curse state
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Item result = Generator.random(Generator.Category.RING);
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result.levelKnown = item.levelKnown;
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result.cursed = item.cursed;
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result.cursedKnown = item.cursedKnown;
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result.level(0);
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return result;
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} else {
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} else {
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return a;
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return a;
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}
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}
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