v0.3.0: buff descriptions round 2
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@@ -64,7 +64,17 @@ public class Invisibility extends FlavourBuff {
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public String toString() {
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return "Invisible";
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}
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@Override
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public String desc() {
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return "You are completely blended into the surrounding terrain, making you impossible to see.\n" +
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"\n" +
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"While you are invisible enemies are unable to attack or follow you. " +
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"Physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility.\n" +
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"\n" +
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"This invisibility will last for " + dispTurns() + ".";
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}
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public static void dispel() {
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Invisibility buff = Dungeon.hero.buff( Invisibility.class );
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if (buff != null) {
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