v2.1.0: adjusted amulet scene to fix a crash with some AMD drivers

This commit is contained in:
Evan Debenham
2023-04-18 16:10:36 -04:00
parent ff40272da0
commit 50fc21e2ca
@@ -70,7 +70,6 @@ public class AmuletScene extends PixelScene {
if (!noText) { if (!noText) {
text = renderTextBlock( Messages.get(this, "text"), 8 ); text = renderTextBlock( Messages.get(this, "text"), 8 );
text.maxWidth( PixelScene.landscape() ? 2*WIDTH-4 : WIDTH); text.maxWidth( PixelScene.landscape() ? 2*WIDTH-4 : WIDTH);
add( text );
} }
amulet = new Image( Assets.Sprites.AMULET ); amulet = new Image( Assets.Sprites.AMULET );
@@ -137,6 +136,7 @@ public class AmuletScene extends PixelScene {
text.setPos((Camera.main.width - text.width()) / 2, amulet.y + amulet.height + LARGE_GAP); text.setPos((Camera.main.width - text.width()) / 2, amulet.y + amulet.height + LARGE_GAP);
align(text); align(text);
add(text);
btnExit.setPos( (Camera.main.width - btnExit.width()) / 2, text.top() + text.height() + LARGE_GAP ); btnExit.setPos( (Camera.main.width - btnExit.width()) / 2, text.top() + text.height() + LARGE_GAP );
btnStay.setPos( btnExit.left(), btnExit.bottom() + SMALL_GAP ); btnStay.setPos( btnExit.left(), btnExit.bottom() + SMALL_GAP );