v3.0.2: fixed awareness persisting between floors with high speed
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@@ -591,6 +591,9 @@ public abstract class Level implements Bundlable {
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if (foodImmune != null) foodImmune.detach();
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if (foodImmune != null) foodImmune.detach();
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ScrollOfChallenge.ChallengeArena arena = Dungeon.hero.buff(ScrollOfChallenge.ChallengeArena.class);
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ScrollOfChallenge.ChallengeArena arena = Dungeon.hero.buff(ScrollOfChallenge.ChallengeArena.class);
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if (arena != null) arena.detach();
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if (arena != null) arena.detach();
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//awareness also doesn't, honestly it's weird that it's a buff
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Awareness awareness = Dungeon.hero.buff(Awareness.class);
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if (awareness != null) awareness.detach();
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Char ally = Stasis.getStasisAlly();
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Char ally = Stasis.getStasisAlly();
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if (Char.hasProp(ally, Char.Property.IMMOVABLE)){
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if (Char.hasProp(ally, Char.Property.IMMOVABLE)){
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