v2.5.0: made some final visual clarity tweaks to the upgrade window
This commit is contained in:
committed by
Evan Debenham
parent
f232a5d1e8
commit
5138e0ac0a
+36
-10
@@ -43,6 +43,7 @@ import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Icons;
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import com.shatteredpixel.shatteredpixeldungeon.ui.ItemSlot;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextBlock;
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@@ -60,7 +61,8 @@ public class WndUpgrade extends Window {
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private static final float COL_2 = 5*WIDTH/8f;
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private static final float COL_3 = 7*WIDTH/8f;
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protected static final int GAP = 2;
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private static final int GAP = 2;
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private static final int ITEMSLOT_SIZE = 18;
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private boolean force;
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@@ -103,12 +105,34 @@ public class WndUpgrade extends Window {
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// *** Sprites, showing item at current level and with +1 ***
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//TODO add a background here too, to better communicate things like ID state and curse state?
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ColorBlock bg1 = new ColorBlock(ITEMSLOT_SIZE, ITEMSLOT_SIZE, 0x9953564D);
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bg1.x = COL_2 - ITEMSLOT_SIZE/2f;
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bg1.y = message.bottom() + 2*GAP;
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add(bg1);
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ColorBlock bg2 = new ColorBlock(ITEMSLOT_SIZE, ITEMSLOT_SIZE, 0x9953564D);
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bg2.x = COL_3 - ITEMSLOT_SIZE/2f;
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bg2.y = message.bottom() + 2*GAP;
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add(bg2);
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if (!toUpgrade.isIdentified()){
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if (!toUpgrade.cursed && toUpgrade.cursedKnown){
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bg1.hardlight(1f, 1, 2f);
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bg2.hardlight(1f, 1, 2f);
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} else {
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bg1.hardlight(2f, 1, 2f);
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bg2.hardlight(2f, 1, 2f);
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}
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} else if (toUpgrade.cursed && toUpgrade.cursedKnown){
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bg1.hardlight(2f, 0.5f, 1f);
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bg2.hardlight(2f, 0.5f, 1f);
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}
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ItemSprite i1 = new ItemSprite();
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add(i1);
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i1.view(toUpgrade);
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i1.x = COL_2 - i1.width()/2f;
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i1.y = message.bottom() + GAP + (16-i1.height())/2f;
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i1.y = bg1.y + (ITEMSLOT_SIZE-i1.height())/2f;
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PixelScene.align(i1);
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add(i1);
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@@ -139,21 +163,20 @@ public class WndUpgrade extends Window {
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} else {
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t1.text("?");
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t1.hardlight(0.6f, 0.3f, 0.6f);
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t2.text("+1?");
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t2.hardlight(0.6f, 0.3f, 0.6f);
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t2.hardlight(ItemSlot.UPGRADED);
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}
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t1.measure();
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t1.x = COL_2 + 8 - t1.width();
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t1.y = message.bottom() + GAP + 16 - t1.baseLine();
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t1.x = COL_2 + ITEMSLOT_SIZE/2f - t1.width();
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t1.y = bg1.y + ITEMSLOT_SIZE - t1.baseLine() - 1;
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add(t1);
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t2.measure();
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t2.x = COL_3 + 8 - t2.width();
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t2.y = message.bottom() + GAP + 16 - t2.baseLine();
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t2.x = COL_3 + ITEMSLOT_SIZE/2f - t2.width();
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t2.y = bg2.y + ITEMSLOT_SIZE - t2.baseLine() - 1;
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add(t2);
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float bottom = i1.y + 16 + GAP;
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float bottom = i1.y + ITEMSLOT_SIZE;
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// *** Various lines for stats, highlighting differences between current level and +1 ***
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@@ -414,6 +437,9 @@ public class WndUpgrade extends Window {
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btnUpgrade.enable(Dungeon.hero.ready);
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btnUpgrade.icon(new ItemSprite(upgrader));
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btnCancel.icon(Icons.CLOSE.get());
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bottom = (int)btnCancel.bottom();
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resize(WIDTH, (int)bottom);
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