From 51a82bc591e1138b6e117fa536dd7a034f9bb299 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 19 Apr 2024 14:13:06 -0400 Subject: [PATCH] v2.4.0: fixed heavy blow desc not mentioning garunteed hit --- .../main/assets/messages/items/items.properties | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index 2e00939e5..59ec13378 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -1597,8 +1597,8 @@ items.weapon.melee.assassinsblade.desc=A small wavy blade made of obsidian, diff items.weapon.melee.battleaxe.name=battle axe items.weapon.melee.battleaxe.stats_desc=This is a rather accurate weapon. items.weapon.melee.battleaxe.ability_name=heavy blow -items.weapon.melee.battleaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow deals regular damage if it does not surprise the enemy. -items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow deals regular damage if it does not surprise the enemy. +items.weapon.melee.battleaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. items.weapon.melee.battleaxe.desc=The enormous steel head of this battle axe puts considerable heft behind each wide stroke. items.weapon.melee.crossbow.name=crossbow @@ -1679,8 +1679,8 @@ items.weapon.melee.greatsword.desc=This towering blade inflicts heavy damage by items.weapon.melee.handaxe.name=hand axe items.weapon.melee.handaxe.stats_desc=This is a rather accurate weapon. items.weapon.melee.handaxe.ability_name=heavy blow -items.weapon.melee.handaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow deals regular damage if it does not surprise the enemy. -items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow deals regular damage if it does not surprise the enemy. +items.weapon.melee.handaxe.typical_ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. items.weapon.melee.handaxe.desc=A light axe, most commonly used for felling trees. The wide blade works well against foes as well. items.weapon.melee.katana.name=katana @@ -1699,8 +1699,8 @@ items.weapon.melee.longsword.desc=This sword's long razor-sharp steel blade shin items.weapon.melee.mace.name=mace items.weapon.melee.mace.stats_desc=This is a rather accurate weapon. items.weapon.melee.mace.ability_name=heavy blow -items.weapon.melee.mace.typical_ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow deals regular damage if it does not surprise the enemy. -items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow deals regular damage if it does not surprise the enemy. +items.weapon.melee.mace.typical_ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. items.weapon.melee.mace.desc=The large iron head of this weapon inflicts substantial damage. items.weapon.melee.magesstaff.name=mage's staff @@ -1821,8 +1821,8 @@ items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on items.weapon.melee.warhammer.name=war hammer items.weapon.melee.warhammer.stats_desc=This is a rather accurate weapon. items.weapon.melee.warhammer.ability_name=heavy blow -items.weapon.melee.warhammer.typical_ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow deals regular damage if it does not surprise the enemy. -items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow deals regular damage if it does not surprise the enemy. +items.weapon.melee.warhammer.typical_ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. items.weapon.melee.warhammer.desc=Few creatures can withstand the crushing blow of this towering mass of lead and steel, but it takes great strength to use effectively. items.weapon.melee.warscythe.name=war scythe