v2.5.0: expanded catalogs to include bestiary and lore sections

This commit is contained in:
Evan Debenham
2024-06-14 16:30:48 -04:00
parent 018039a53c
commit 52aa38780f
23 changed files with 446 additions and 68 deletions
@@ -492,7 +492,8 @@ actors.hero.abilities.huntress.spirithawk$hawkally.name=spirit hawk
actors.hero.abilities.huntress.spirithawk$hawkally.direct_defend=Your hawk moves to that position.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Your hawk moves to follow you.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves to attack!
actors.hero.abilities.huntress.spirithawk$hawkally.desc=A magical hawk, summoned by the Huntress. It glows a bright ethereal blue, its head constantly shifts around as it surveys the area.\n\nWhile it isn't much of a fighter its speed and vision make it excellent for scouting and distracting enemies.\n\nTurns remaining: %d.
actors.hero.abilities.huntress.spirithawk$hawkally.desc=A magical hawk, summoned by the Huntress. It glows a bright ethereal blue, its head constantly shifts around as it surveys the area.\n\nWhile it isn't much of a fighter its speed and vision make it excellent for scouting and distracting enemies.
actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Turns remaining: %d.
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Guaranteed dodges remaining: %d.
actors.hero.abilities.duelist.challenge.name=challenge
@@ -1107,7 +1108,8 @@ actors.mobs.albino.name=albino rat
actors.mobs.albino.desc=This is a rare breed of marsupial rat, with pure white fur and jagged teeth.
actors.mobs.armoredstatue.name=armored statue
actors.mobs.armoredstatue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away.\n\nIt seems to be in great condition because of the armor it's wearing, it might be very hard to kill.\n\nWhile the statue itself is made of stone, the _%1$s_ and _%2$s_ it's wielding look real.
actors.mobs.armoredstatue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away.\n\nIt seems to be in great condition because of the armor it's wearing, it might be very hard to kill.
actors.mobs.armoredstatue.desc_arm_wep=While the statue itself is made of stone, the _%1$s_ and _%2$s_ it's wielding look real.
actors.mobs.bandit.name=crazy bandit
@@ -1370,7 +1372,8 @@ actors.mobs.spinner.desc=These greenish furry cave spiders try to avoid direct c
actors.mobs.statue.name=animated statue
actors.mobs.statue.def_verb=blocked
actors.mobs.statue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away.\n\nWhile the statue itself is made of stone, the _%s_ it's wielding looks real.
actors.mobs.statue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away.
actors.mobs.statue.desc_weapon=While the statue itself is made of stone, the _%s_ it's wielding looks real.
actors.mobs.succubus.name=succubus
actors.mobs.succubus.desc=Succubi are shapeshifting demons that manipulate the minds of their prey. This one has taken the form of a pale gothic humanoid, perhaps to attract dwarven warlocks?\n\nSuccubi may temporarily charm their enemy when they attack, making their enemy unable to directly attack them. When succubi attack a charmed enemy, they will steal some of their life essence.
@@ -1418,7 +1418,8 @@ items.wands.wandoflivingearth.eleblast_desc=An elemental blast with a staff of l
items.wands.wandoflivingearth$rockarmor.name=rock armor
items.wands.wandoflivingearth$rockarmor.desc=Magical rocks are surrounding your body, when you are attacked they will attempt to block for you, and will reduce the damage you take by 50%%. Each damage blocked scrapes away some of the rock however.\n\nRemaining Armor: %1$d.\n\nIf enough rock is built around you, the next zap from your wand of living earth will cause the rocks to form up into a guardian which will fight with you.\n\nArmor needed for Guardian: %2$d.
items.wands.wandoflivingearth$earthguardian.name=earthen guardian
items.wands.wandoflivingearth$earthguardian.desc=The rocks from your wand of living earth have formed into a protective earthen guardian! This rocky protector will attack nearby enemies, which will force them to attack the guardian instead of you. When all nearby threats are gone, the guardian will re-form around you, and will return when you next use your wand.\n\nThe guardian's defensive power is tied to the level of your wand. It currently blocks _%1$d-%2$d damage._
items.wands.wandoflivingearth$earthguardian.desc=The rocks from your wand of living earth have formed into a protective earthen guardian! This rocky protector will attack nearby enemies, which will force them to attack the guardian instead of you. When all nearby threats are gone, the guardian will re-form around you, and will return when you next use your wand.
items.wands.wandoflivingearth$earthguardian.wand_info=The guardian's defensive power is tied to the level of your wand. It currently blocks _%1$d-%2$d damage._
items.wands.wandofmagicmissile.name=wand of magic missile
items.wands.wandofmagicmissile.staff_name=staff of magic missile
@@ -1448,7 +1449,8 @@ items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that
items.wands.wandofregrowth$seedpod.name=Seed Pod
items.wands.wandofregrowth$seedpod.desc=Seed Pods are magical plants that produce seeds from other plant types, rather than any seeds of their own. They somehow manage to spread despite having no seed of their own.
items.wands.wandofregrowth$lotus.name=Golden Lotus
items.wands.wandofregrowth$lotus.desc=The golden lotus is a mystical plant that can only be conjured by a powerful wand of regrowth. Its aura enhances all plants and plant effects, but it burns through its energy and dies after a short time.\n\nThis lotus was produced by a _+%1$d_ wand of regrowth. All plants in its effect will _instantly trigger_ if they are planted on a character. Plants will also have a _%2$d%% chance_ to drop their seed, and tipped darts will use _%3$d%% less durability_.
items.wands.wandofregrowth$lotus.desc=The golden lotus is a mystical plant that can only be conjured by a powerful wand of regrowth. Its aura enhances all plants and plant effects, but it burns through its energy and dies after a short time.
items.wands.wandofregrowth$lotus.wand_info=This lotus was produced by a _+%1$d_ wand of regrowth. All plants in its effect will _instantly trigger_ if they are planted on a character. Plants will also have a _%2$d%% chance_ to drop their seed, and tipped darts will use _%3$d%% less durability_.
items.wands.wandoftransfusion.name=wand of transfusion
items.wands.wandoftransfusion.staff_name=staff of transfusion
@@ -1467,6 +1469,8 @@ items.wands.wandofwarding.desc=This short metal wand has a bright purple gem flo
items.wands.wandofwarding.stats_desc=Rather than directly damaging an enemy, this wand will summon stationary wards and sentries. Wards can be summoned anywhere, even through walls if you have vision. This wand can sustain _%d energy_ worth of wards at a time.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding.eleblast_desc=An elemental blast with a staff of warding heals all sentries in the blast area.
items.wands.wandofwarding$ward.desc_generic_ward=This ward will automatically zap any enemy which comes into its range of vision.\n\nZapping this ward with your wand of warding will upgrade it.\n\nWards have a limited number of zaps before dissipating.
items.wands.wandofwarding$ward.desc_generic_sentry=This sentry has the same firepower as a ward, but has health instead of a set number of charges. It resembles the gem at the tip of your wand of warding.\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.
items.wands.wandofwarding$ward.name_1=lesser ward
items.wands.wandofwarding$ward.desc_1=This basic ward will automatically zap any enemy which comes into its range of vision, dealing _%1$d-%2$d damage._\n\nZapping this ward with your wand of warding will upgrade it.\n\nThis ward will only zap a single time before dissipating.\n\nYour wand of warding is using _%3$d energy_ to sustain this ward.
items.wands.wandofwarding$ward.name_2=ward
@@ -98,7 +98,8 @@ levels.traps.guardiantrap.name=guardian trap
levels.traps.guardiantrap.alarm=The trap emits a piercing sound that echoes throughout the dungeon!
levels.traps.guardiantrap.desc=This trap is tied to a strange magical mechanism, which will summon guardians and alert all enemies on the floor.
levels.traps.guardiantrap$guardian.name=summoned guardian
levels.traps.guardiantrap$guardian.desc=This blue apparition seems to be a summoned echo of one of the dungeon's stone guardians.\n\nWhile the statue itself is almost incorporeal, the _%s_ it's wielding looks real.
levels.traps.guardiantrap$guardian.desc=This blue apparition seems to be a summoned echo of one of the dungeon's stone guardians.
levels.traps.guardiantrap$guardian.desc_weapon=While the statue itself is almost incorporeal, the _%s_ it's wielding looks real.
levels.traps.oozetrap.name=ooze trap
levels.traps.oozetrap.desc=This trap will splash out caustic ooze when activated, which will burn until it is washed away.
@@ -122,9 +122,19 @@ windows.wndjournal$notestab.landmarks=Landmarks
windows.wndjournal$catalogtab.title=Catalogs
windows.wndjournal$catalogtab.title_equipment=Equipment
windows.wndjournal$catalogtab.title_consumables=Consumables
windows.wndjournal$catalogtab.title_bestiary=Bestiary
windows.wndjournal$catalogtab.title_lore=Lore
windows.wndjournal$catalogtab.not_seen_item=You haven't found and identified that item in any of your runs yet.
windows.wndjournal$catalogtab.not_seen_enchantment=You haven't found and identified a weapon with that enchantmet in any of your runs yet.
windows.wndjournal$catalogtab.not_seen_glyph=You haven't found and identified an armor with that glyph in any of your runs yet.
windows.wndjournal$catalogtab.not_seen_enemy=This enemy hasn't been defeated in any of your runs yet.
windows.wndjournal$catalogtab.not_seen_ally=You haven't encountered this character in any of your runs yet.
windows.wndjournal$catalogtab.not_seen_trap=You haven't triggered this trap in any of your runs yet.
windows.wndjournal$catalogtab.not_seen_plant=You haven't trampled this plant in any of your runs yet.
windows.wndjournal$catalogtab.enemy_count=You have defeated this enemy _%d_ times.
windows.wndjournal$catalogtab.trap_count=You have triggered this trap _%d_ times.
windows.wndjournal$catalogtab.plant_count=You have trampled this plant _%d_ times.
windows.wndjournal$catalogtab.not_seen_lore=You haven't found this lore text in any of your runs yet.
windows.wndjournal$loretab.title=Documents
windows.wndkeybindings.controller_info=The left stick moves your character\nThe right stick controls an on-screen pointer
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