diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java index 6e2d0c365..e0d931248 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java @@ -1717,6 +1717,7 @@ public class Hero extends Char { //moving to a transition doesn't automatically trigger it when enemies are near && (visibleEnemies.size() == 0 || cell == pos) && !Dungeon.level.locked + && !Dungeon.level.plants.containsKey(cell) && (Dungeon.depth < 26 || Dungeon.level.getTransition(cell).type == LevelTransition.Type.REGULAR_ENTRANCE) ) { curAction = new HeroAction.LvlTransition( cell );