v2.5.0: added wndUpgrade info for weapon abilities and augments
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@@ -877,6 +877,7 @@ items.quest.pickaxe.ac_mine=MINE
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items.quest.pickaxe.no_vein=There is no dark gold vein near you to mine.
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items.quest.pickaxe.ability_name=pierce
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items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals _%1$d-%2$d damage_ to enemies with rigid skin.
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items.quest.pickaxe.upgrade_ability_stat_name=Ability Damage
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items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. You don't need to equip the pickaxe to mine with it, but it can probably be equipped as a weapon in a pinch.
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items.quest.ratskull.name=giant rat skull
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@@ -961,6 +962,7 @@ items.rings.ringofforce.typical_stats=When unarmed, at your current strength, ty
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items.rings.ringofforce.combined_stats=Your equipped rings are combining their power, dealing a total of _%1$d-%2$d damage_ without a weapon, or increasing damage by _%3$d_ with one.
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items.rings.ringofforce.upgrade_stat_name_1=Unarmed Damage
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items.rings.ringofforce.upgrade_stat_name_2=Armed Damage Boost
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items.rings.ringofforce.upgrade_stat_name_3=Ability Damage
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items.rings.ringofforce.ability_name=brawler's stance
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items.rings.ringofforce.typical_ability_desc=The Duelist can adopt a _brawler's stance_ with this ring, causing her regular attacks to always use this ring even with a weapon equipped. These attacks will typically deal _%1$d-%2$d damage_ and will also inherit the weapon's enchantment and augmentation. This stance slows weapon recharging speed by 50%%.
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items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with this ring, causing her regular attacks to always use this ring even with a weapon equipped. These attacks will deal _%1$d-%2$d damage_ and will also inherit the weapon's enchantment and augmentation. This stance slows weapon recharging speed by 50%%.
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@@ -1666,6 +1668,7 @@ items.weapon.melee.assassinsblade.stats_desc=This weapon is stronger against una
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items.weapon.melee.assassinsblade.ability_name=sneak
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items.weapon.melee.assassinsblade.typical_ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 3 tiles away and typically grants her _%d turns of invisibility._
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items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 3 tiles away and grants her _%d turns of invisibility._
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items.weapon.melee.assassinsblade.upgrade_ability_stat_name=Ability Duration
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items.weapon.melee.assassinsblade.desc=A small wavy blade made of obsidian, difficult to use despite being lightweight, but deadly if it finds the right mark.
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items.weapon.melee.battleaxe.name=battle axe
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@@ -1681,6 +1684,7 @@ items.weapon.melee.crossbow.ability_name=charged shot
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items.weapon.melee.crossbow.typical_ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and typically last for _%d more uses_ if it is tipped.
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items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects to enemies in a 7x7 tile area, and last for _%d more uses_ if it is tipped.
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items.weapon.melee.crossbow.desc=A fairly intricate weapon which shoots bolts at exceptional speeds. While it isn't designed for it, this crossbow's heft and sturdy construction make it a decent melee weapon as well.
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items.weapon.melee.crossbow.upgrade_ability_stat_name=Ability Extra Uses
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items.weapon.melee.crossbow$chargedshot.name=charged shot
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items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 7x7 area. Positive dart effects will only affect allies, and harmful effects will only apply to enemies.\n\nTipped darts will also have extra uses when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself.
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@@ -1689,6 +1693,7 @@ items.weapon.melee.dagger.stats_desc=This weapon is stronger against unaware ene
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items.weapon.melee.dagger.ability_name=sneak
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items.weapon.melee.dagger.typical_ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 5 tiles away and typically grants her _%d turns of invisibility._
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items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 5 tiles away and grants her _%d turns of invisibility._
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items.weapon.melee.dagger.upgrade_ability_stat_name=Ability Duration
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items.weapon.melee.dagger.desc=A simple iron dagger with a worn wooden handle.
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items.weapon.melee.dirk.name=dirk
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@@ -1696,6 +1701,7 @@ items.weapon.melee.dirk.stats_desc=This weapon is stronger against unaware enemi
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items.weapon.melee.dirk.ability_name=sneak
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items.weapon.melee.dirk.typical_ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 4 tiles away and typically grants her _%d turns of invisibility._
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items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 4 tiles away and grants her _%d turns of invisibility._
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items.weapon.melee.dirk.upgrade_ability_stat_name=Ability Duration
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items.weapon.melee.dirk.desc=A longer thrusting dagger, gives a bit more steel to plunge into foes.
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items.weapon.melee.flail.name=flail
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@@ -1742,6 +1748,7 @@ items.weapon.melee.greatshield.stats_desc=This weapon blocks 0-%d damage. This b
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items.weapon.melee.greatshield.ability_name=guard
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items.weapon.melee.greatshield.typical_ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating all physical or magical attacks made against her typically for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding.
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items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating all physical or magical attacks made against her for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding.
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items.weapon.melee.greatshield.upgrade_ability_stat_name=Ability Duration
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items.weapon.melee.greatshield.desc=More like a mobile wall than a shield, this gigantic mass of metal aids defense, but doesn't leave much room for attacking.
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items.weapon.melee.greatsword.name=greatsword
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@@ -1809,6 +1816,7 @@ items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right
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items.weapon.melee.meleeweapon.ability_no_target=There is no target there.
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items.weapon.melee.meleeweapon.ability_target_range=That target isn't in range.
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items.weapon.melee.meleeweapon.ability_occupied=That location is occupied.
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items.weapon.melee.meleeweapon.upgrade_ability_stat_name=Ability Damage
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items.weapon.melee.meleeweapon.prompt=Select a Target
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items.weapon.melee.meleeweapon.swap=Swap Weapons
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items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory.
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@@ -1824,6 +1832,7 @@ items.weapon.melee.quarterstaff.stats_desc=This weapon blocks 0-2 damage.
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items.weapon.melee.quarterstaff.ability_name=defensive stance
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items.weapon.melee.quarterstaff.typical_ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no times to activate and triples her evasion typically for _%d turns._
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items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no times to activate and triples her evasion for _%d turns._
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items.weapon.melee.quarterstaff.upgrade_ability_stat_name=Ability Duration
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items.weapon.melee.quarterstaff.desc=A staff of hardwood, its ends are shod with iron.
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items.weapon.melee.quarterstaff$defensivestance.name=defensive stance
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items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is tripled.\n\nTurns remaining: %s.
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@@ -1841,6 +1850,7 @@ items.weapon.melee.roundshield.stats_desc=This weapon blocks 0-%d damage. This b
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items.weapon.melee.roundshield.ability_name=guard
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items.weapon.melee.roundshield.typical_ability_desc=The Duelist can _guard_ herself with a round shield, completely negating all physical or magical attacks made against her typically for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding.
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items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating all physical or magical attacks made against her for _%d turns_. Once the Duelist has blocked an attack, attacking back or using magic will end guarding.
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items.weapon.melee.roundshield.upgrade_ability_stat_name=Ability Duration
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items.weapon.melee.roundshield.desc=This large shield effectively blocks attacks and makes a decent weapon in a pinch.
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items.weapon.melee.roundshield$guardtracker.name=guarding
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items.weapon.melee.roundshield$guardtracker.guarded=guarded
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@@ -1851,6 +1861,7 @@ items.weapon.melee.runicblade.stats_desc=This weapon benefits more from upgrades
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items.weapon.melee.runicblade.ability_name=runic slash
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items.weapon.melee.runicblade.typical_ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and typically has _+%d%% enchantment power._
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items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has _+%d%% enchantment power._
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items.weapon.melee.runicblade.upgrade_ability_stat_name=Ability Power
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items.weapon.melee.runicblade.desc=A mysterious weapon from a distant land, with a bright blue blade.
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items.weapon.melee.sai.name=sai
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@@ -1867,6 +1878,7 @@ items.weapon.melee.scimitar.stats_desc=This is a rather fast weapon.
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items.weapon.melee.scimitar.ability_name=sword dance
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items.weapon.melee.scimitar.typical_ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy typically for _%d turns._
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items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy for _%d turns._
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items.weapon.melee.scimitar.upgrade_ability_stat_name=Ability Duration
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items.weapon.melee.scimitar.desc=A thick curved blade. Its shape allows for faster, yet less powerful attacks.
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items.weapon.melee.scimitar$sworddance.name=sword dance
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items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar) and has +50%% accuracy.\n\nTurns remaining: %s.
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