v0.7.5e: added scroll wheel support

This commit is contained in:
Evan Debenham
2019-10-22 20:08:49 -04:00
parent 2ca6815050
commit 53907d8b7a
6 changed files with 214 additions and 38 deletions

View File

@@ -23,12 +23,14 @@ package com.watabou.input;
import com.badlogic.gdx.InputAdapter;
import com.watabou.noosa.Game;
import com.watabou.utils.PointF;
public class InputHandler extends InputAdapter {
public void processAllEvents(){
PointerEvent.processPointerEvents();
KeyEvent.processKeyEvents();
ScrollEvent.processScrollEvents();
}
// *********************
@@ -59,6 +61,18 @@ public class InputHandler extends InputAdapter {
return true;
}
//TODO tracking this should probably be in PointerEvent
private static PointF pointerHoverPos = new PointF();
@Override
public boolean mouseMoved(int screenX, int screenY) {
screenX /= (Game.dispWidth / (float)Game.width);
screenY /= (Game.dispHeight / (float)Game.height);
pointerHoverPos.x = screenX;
pointerHoverPos.y = screenY;
return true;
}
// *****************
// *** Key Input ***
// *****************
@@ -85,4 +99,13 @@ public class InputHandler extends InputAdapter {
return true;
}
// ********************
// *** Scroll Input ***
// ********************
@Override
public boolean scrolled(int amount) {
ScrollEvent.addScrollEvent( new ScrollEvent(pointerHoverPos, amount));
return true;
}
}

View File

@@ -0,0 +1,71 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2019 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.input;
import com.watabou.utils.PointF;
import com.watabou.utils.Signal;
import java.util.ArrayList;
public class ScrollEvent {
public PointF pos;
public int amount;
public ScrollEvent(PointF mousePos, int amount){
this.amount = amount;
this.pos = mousePos;
}
// **********************
// *** Static members ***
// **********************
private static Signal<ScrollEvent> scrollSignal = new Signal<>( true );
public static void addScrollListener( Signal.Listener<ScrollEvent> listener ){
scrollSignal.add(listener);
}
public static void removeScrollListener( Signal.Listener<ScrollEvent> listener ){
scrollSignal.remove(listener);
}
public static void clearListeners(){
scrollSignal.removeAll();
}
//Accumulated key events
private static ArrayList<ScrollEvent> scrollEvents = new ArrayList<>();
public static synchronized void addScrollEvent( ScrollEvent event ){
scrollEvents.add( event );
}
public static synchronized void processScrollEvents(){
for (ScrollEvent k : scrollEvents){
scrollSignal.dispatch(k);
}
scrollEvents.clear();
}
}