v0.7.5e: added scroll wheel support

This commit is contained in:
Evan Debenham
2019-10-22 20:08:49 -04:00
parent 2ca6815050
commit 53907d8b7a
6 changed files with 214 additions and 38 deletions
@@ -29,12 +29,13 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.tiles.DungeonTilemap;
import com.watabou.input.PointerEvent;
import com.watabou.input.ScrollEvent;
import com.watabou.noosa.Camera;
import com.watabou.noosa.PointerArea;
import com.watabou.noosa.ScrollArea;
import com.watabou.utils.GameMath;
import com.watabou.utils.PointF;
public class CellSelector extends PointerArea {
public class CellSelector extends ScrollArea {
public Listener listener = null;
@@ -47,6 +48,22 @@ public class CellSelector extends PointerArea {
camera = map.camera();
dragThreshold = PixelScene.defaultZoom * DungeonTilemap.SIZE / 2;
mouseZoom = camera.zoom;
}
private float mouseZoom;
@Override
protected void onScroll( ScrollEvent event ) {
float diff = event.amount/10f;
//scale zoom difference so zooming is consistent
diff /= ((camera.zoom+1)/camera.zoom)-1;
diff = Math.min(1, diff);
mouseZoom = GameMath.gate( PixelScene.minZoom, mouseZoom - diff, PixelScene.maxZoom );
zoom( (int)Math.floor(mouseZoom) );
}
@Override
@@ -23,9 +23,10 @@ package com.shatteredpixel.shatteredpixeldungeon.ui;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.watabou.input.PointerEvent;
import com.watabou.input.ScrollEvent;
import com.watabou.noosa.Camera;
import com.watabou.noosa.ColorBlock;
import com.watabou.noosa.PointerArea;
import com.watabou.noosa.ScrollArea;
import com.watabou.noosa.ui.Component;
import com.watabou.utils.Point;
import com.watabou.utils.PointF;
@@ -39,11 +40,6 @@ public class ScrollPane extends Component {
protected Component content;
protected ColorBlock thumb;
protected float minX;
protected float minY;
protected float maxX;
protected float maxY;
public ScrollPane( Component content ) {
super();
@@ -107,7 +103,7 @@ public class ScrollPane extends Component {
public void onClick( float x, float y ) {
}
public class PointerController extends PointerArea {
public class PointerController extends ScrollArea {
private float dragThreshold;
@@ -115,6 +111,14 @@ public class ScrollPane extends Component {
super( 0, 0, 0, 0 );
dragThreshold = PixelScene.defaultZoom * 8;
}
@Override
protected void onScroll(ScrollEvent event) {
PointF newPt = new PointF(lastPos);
newPt.y -= event.amount * content.camera.zoom * 10;
scroll(newPt);
dragging = false;
}
@Override
protected void onPointerUp( PointerEvent event ) {
@@ -138,25 +142,7 @@ public class ScrollPane extends Component {
protected void onDrag( PointerEvent event ) {
if (dragging) {
Camera c = content.camera;
c.shift( PointF.diff( lastPos, event.current ).invScale( c.zoom ) );
if (c.scroll.x + width > content.width()) {
c.scroll.x = content.width() - width;
}
if (c.scroll.x < 0) {
c.scroll.x = 0;
}
if (c.scroll.y + height > content.height()) {
c.scroll.y = content.height() - height;
}
if (c.scroll.y < 0) {
c.scroll.y = 0;
}
thumb.y = y + height * c.scroll.y / content.height();
lastPos.set( event.current );
scroll(event.current);
} else if (PointF.distance( event.current, event.start ) > dragThreshold) {
@@ -166,5 +152,30 @@ public class ScrollPane extends Component {
}
}
private void scroll( PointF current ){
Camera c = content.camera;
c.shift( PointF.diff( lastPos, current ).invScale( c.zoom ) );
if (c.scroll.x + width > content.width()) {
c.scroll.x = content.width() - width;
}
if (c.scroll.x < 0) {
c.scroll.x = 0;
}
if (c.scroll.y + height > content.height()) {
c.scroll.y = content.height() - height;
}
if (c.scroll.y < 0) {
c.scroll.y = 0;
}
thumb.y = y + height * c.scroll.y / content.height();
lastPos.set( current );
}
}
}