v0.7.5e: added scroll wheel support
This commit is contained in:
@@ -23,12 +23,14 @@ package com.watabou.input;
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import com.badlogic.gdx.InputAdapter;
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import com.badlogic.gdx.InputAdapter;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.Game;
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import com.watabou.utils.PointF;
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public class InputHandler extends InputAdapter {
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public class InputHandler extends InputAdapter {
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public void processAllEvents(){
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public void processAllEvents(){
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PointerEvent.processPointerEvents();
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PointerEvent.processPointerEvents();
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KeyEvent.processKeyEvents();
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KeyEvent.processKeyEvents();
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ScrollEvent.processScrollEvents();
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}
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}
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// *********************
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// *********************
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@@ -59,6 +61,18 @@ public class InputHandler extends InputAdapter {
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return true;
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return true;
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}
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}
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//TODO tracking this should probably be in PointerEvent
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private static PointF pointerHoverPos = new PointF();
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@Override
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public boolean mouseMoved(int screenX, int screenY) {
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screenX /= (Game.dispWidth / (float)Game.width);
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screenY /= (Game.dispHeight / (float)Game.height);
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pointerHoverPos.x = screenX;
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pointerHoverPos.y = screenY;
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return true;
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}
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// *****************
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// *****************
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// *** Key Input ***
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// *** Key Input ***
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// *****************
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// *****************
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@@ -85,4 +99,13 @@ public class InputHandler extends InputAdapter {
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return true;
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return true;
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}
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}
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// ********************
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// *** Scroll Input ***
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// ********************
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@Override
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public boolean scrolled(int amount) {
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ScrollEvent.addScrollEvent( new ScrollEvent(pointerHoverPos, amount));
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return true;
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}
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}
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}
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@@ -0,0 +1,71 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2019 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.input;
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import com.watabou.utils.PointF;
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import com.watabou.utils.Signal;
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import java.util.ArrayList;
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public class ScrollEvent {
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public PointF pos;
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public int amount;
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public ScrollEvent(PointF mousePos, int amount){
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this.amount = amount;
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this.pos = mousePos;
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}
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// **********************
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// *** Static members ***
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// **********************
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private static Signal<ScrollEvent> scrollSignal = new Signal<>( true );
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public static void addScrollListener( Signal.Listener<ScrollEvent> listener ){
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scrollSignal.add(listener);
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}
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public static void removeScrollListener( Signal.Listener<ScrollEvent> listener ){
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scrollSignal.remove(listener);
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}
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public static void clearListeners(){
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scrollSignal.removeAll();
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}
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//Accumulated key events
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private static ArrayList<ScrollEvent> scrollEvents = new ArrayList<>();
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public static synchronized void addScrollEvent( ScrollEvent event ){
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scrollEvents.add( event );
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}
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public static synchronized void processScrollEvents(){
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for (ScrollEvent k : scrollEvents){
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scrollSignal.dispatch(k);
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}
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scrollEvents.clear();
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}
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}
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@@ -34,14 +34,14 @@ public class PointerArea extends Visual implements Signal.Listener<PointerEvent>
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//if true, this PointerArea will always block input, even when it is inactive
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//if true, this PointerArea will always block input, even when it is inactive
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public boolean blockWhenInactive = false;
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public boolean blockWhenInactive = false;
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public PointerArea(Visual target ) {
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public PointerArea( Visual target ) {
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super( 0, 0, 0, 0 );
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super( 0, 0, 0, 0 );
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this.target = target;
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this.target = target;
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PointerEvent.addPointerListener( this );
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PointerEvent.addPointerListener( this );
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}
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}
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public PointerArea(float x, float y, float width, float height ) {
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public PointerArea( float x, float y, float width, float height ) {
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super( x, y, width, height );
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super( x, y, width, height );
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this.target = this;
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this.target = this;
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@@ -99,17 +99,13 @@ public class PointerArea extends Visual implements Signal.Listener<PointerEvent>
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}
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}
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}
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}
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protected void onPointerDown( PointerEvent event ) {
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protected void onPointerDown( PointerEvent event ) { }
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}
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protected void onPointerUp( PointerEvent event) {
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protected void onPointerUp( PointerEvent event) { }
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}
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protected void onClick( PointerEvent event ) {
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protected void onClick( PointerEvent event ) { }
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}
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protected void onDrag( PointerEvent event ) {
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protected void onDrag( PointerEvent event ) { }
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}
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public void reset() {
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public void reset() {
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curEvent = null;
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curEvent = null;
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@@ -0,0 +1,58 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2019 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.noosa;
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import com.watabou.input.ScrollEvent;
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import com.watabou.utils.Signal;
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//pointer area with additional support for detecting scrolling events
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public class ScrollArea extends PointerArea {
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public ScrollArea( Visual target ){
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super( target );
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ScrollEvent.addScrollListener( scrollListener );
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}
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public ScrollArea(float x, float y, float width, float height ) {
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super( x, y, width, height );
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ScrollEvent.addScrollListener( scrollListener );
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}
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private Signal.Listener<ScrollEvent> scrollListener = new Signal.Listener<ScrollEvent>() {
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@Override
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public boolean onSignal(ScrollEvent event) {
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if (event != null && target.overlapsScreenPoint( (int)event.pos.x, (int)event.pos.y )){
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onScroll( event );
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return true;
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}
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return false;
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}
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};
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protected void onScroll( ScrollEvent event ){ }
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@Override
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public void destroy() {
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super.destroy();
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ScrollEvent.removeScrollListener( scrollListener );
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}
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}
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+19
-2
@@ -29,12 +29,13 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.tiles.DungeonTilemap;
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import com.shatteredpixel.shatteredpixeldungeon.tiles.DungeonTilemap;
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import com.watabou.input.PointerEvent;
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import com.watabou.input.PointerEvent;
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import com.watabou.input.ScrollEvent;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.PointerArea;
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import com.watabou.noosa.ScrollArea;
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import com.watabou.utils.GameMath;
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import com.watabou.utils.GameMath;
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import com.watabou.utils.PointF;
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import com.watabou.utils.PointF;
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public class CellSelector extends PointerArea {
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public class CellSelector extends ScrollArea {
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public Listener listener = null;
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public Listener listener = null;
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@@ -47,6 +48,22 @@ public class CellSelector extends PointerArea {
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camera = map.camera();
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camera = map.camera();
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dragThreshold = PixelScene.defaultZoom * DungeonTilemap.SIZE / 2;
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dragThreshold = PixelScene.defaultZoom * DungeonTilemap.SIZE / 2;
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mouseZoom = camera.zoom;
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}
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private float mouseZoom;
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@Override
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protected void onScroll( ScrollEvent event ) {
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float diff = event.amount/10f;
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//scale zoom difference so zooming is consistent
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diff /= ((camera.zoom+1)/camera.zoom)-1;
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diff = Math.min(1, diff);
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mouseZoom = GameMath.gate( PixelScene.minZoom, mouseZoom - diff, PixelScene.maxZoom );
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zoom( (int)Math.floor(mouseZoom) );
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}
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}
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@Override
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@Override
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@@ -23,9 +23,10 @@ package com.shatteredpixel.shatteredpixeldungeon.ui;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.watabou.input.PointerEvent;
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import com.watabou.input.PointerEvent;
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import com.watabou.input.ScrollEvent;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.ColorBlock;
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import com.watabou.noosa.ColorBlock;
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import com.watabou.noosa.PointerArea;
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import com.watabou.noosa.ScrollArea;
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import com.watabou.noosa.ui.Component;
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import com.watabou.noosa.ui.Component;
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import com.watabou.utils.Point;
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import com.watabou.utils.Point;
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import com.watabou.utils.PointF;
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import com.watabou.utils.PointF;
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@@ -39,11 +40,6 @@ public class ScrollPane extends Component {
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protected Component content;
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protected Component content;
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protected ColorBlock thumb;
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protected ColorBlock thumb;
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protected float minX;
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protected float minY;
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protected float maxX;
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protected float maxY;
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public ScrollPane( Component content ) {
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public ScrollPane( Component content ) {
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super();
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super();
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@@ -107,7 +103,7 @@ public class ScrollPane extends Component {
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public void onClick( float x, float y ) {
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public void onClick( float x, float y ) {
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}
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}
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public class PointerController extends PointerArea {
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public class PointerController extends ScrollArea {
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private float dragThreshold;
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private float dragThreshold;
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@@ -116,6 +112,14 @@ public class ScrollPane extends Component {
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dragThreshold = PixelScene.defaultZoom * 8;
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dragThreshold = PixelScene.defaultZoom * 8;
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}
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}
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@Override
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protected void onScroll(ScrollEvent event) {
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PointF newPt = new PointF(lastPos);
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newPt.y -= event.amount * content.camera.zoom * 10;
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scroll(newPt);
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dragging = false;
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}
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@Override
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@Override
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protected void onPointerUp( PointerEvent event ) {
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protected void onPointerUp( PointerEvent event ) {
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if (dragging) {
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if (dragging) {
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@@ -138,25 +142,7 @@ public class ScrollPane extends Component {
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protected void onDrag( PointerEvent event ) {
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protected void onDrag( PointerEvent event ) {
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if (dragging) {
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if (dragging) {
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Camera c = content.camera;
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scroll(event.current);
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c.shift( PointF.diff( lastPos, event.current ).invScale( c.zoom ) );
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if (c.scroll.x + width > content.width()) {
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c.scroll.x = content.width() - width;
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}
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if (c.scroll.x < 0) {
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c.scroll.x = 0;
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}
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if (c.scroll.y + height > content.height()) {
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c.scroll.y = content.height() - height;
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}
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if (c.scroll.y < 0) {
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c.scroll.y = 0;
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}
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thumb.y = y + height * c.scroll.y / content.height();
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lastPos.set( event.current );
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} else if (PointF.distance( event.current, event.start ) > dragThreshold) {
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} else if (PointF.distance( event.current, event.start ) > dragThreshold) {
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@@ -166,5 +152,30 @@ public class ScrollPane extends Component {
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}
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}
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}
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}
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private void scroll( PointF current ){
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Camera c = content.camera;
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c.shift( PointF.diff( lastPos, current ).invScale( c.zoom ) );
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if (c.scroll.x + width > content.width()) {
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c.scroll.x = content.width() - width;
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}
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if (c.scroll.x < 0) {
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c.scroll.x = 0;
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}
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if (c.scroll.y + height > content.height()) {
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c.scroll.y = content.height() - height;
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}
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if (c.scroll.y < 0) {
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c.scroll.y = 0;
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}
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thumb.y = y + height * c.scroll.y / content.height();
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lastPos.set( current );
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}
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}
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}
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}
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}
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Block a user