From 53b1eb25357195bb70d82976c240ce2060289693 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 8 Dec 2025 11:35:30 -0500 Subject: [PATCH] v3.3.1: fixed tomahawk bleed not benefitting from ring of sharpshooting --- .../items/weapon/missiles/Tomahawk.java | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Tomahawk.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Tomahawk.java index c779b904d..5fafe1a8f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Tomahawk.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Tomahawk.java @@ -22,9 +22,11 @@ package com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles; import com.shatteredpixel.shatteredpixeldungeon.Assets; +import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bleeding; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; +import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfSharpshooting; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.watabou.utils.Random; @@ -53,7 +55,7 @@ public class Tomahawk extends MissileWeapon { } public float minBleed(){ - return minBleed(buffedLvl()); + return minBleed(buffedLvl() + RingOfSharpshooting.levelDamageBonus(Dungeon.hero)); } public float minBleed(int lvl){ @@ -61,7 +63,7 @@ public class Tomahawk extends MissileWeapon { } public float maxBleed(){ - return maxBleed(buffedLvl()); + return maxBleed(buffedLvl() + RingOfSharpshooting.levelDamageBonus(Dungeon.hero)); } public float maxBleed(int lvl){