v0.8.0: refactored most game actions into the core module
This commit is contained in:
@@ -29,8 +29,8 @@ import com.watabou.glscripts.Script;
|
||||
import com.watabou.gltextures.TextureCache;
|
||||
import com.watabou.glwrap.Blending;
|
||||
import com.watabou.glwrap.Vertexbuffer;
|
||||
import com.watabou.input.GameAction;
|
||||
import com.watabou.input.InputHandler;
|
||||
import com.watabou.input.KeyAction;
|
||||
import com.watabou.noosa.audio.Music;
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
import com.watabou.utils.Callback;
|
||||
@@ -100,7 +100,6 @@ public class Game implements ApplicationListener {
|
||||
Blending.useDefault();
|
||||
|
||||
inputHandler = new InputHandler( Gdx.input );
|
||||
KeyAction.initialize();
|
||||
|
||||
//refreshes texture and vertex data stored on the gpu
|
||||
TextureCache.reload();
|
||||
|
||||
Reference in New Issue
Block a user