v0.8.0: refactored most game actions into the core module

This commit is contained in:
Evan Debenham
2019-12-14 00:44:42 -05:00
parent f269d68a27
commit 53b3d1e9fe
16 changed files with 124 additions and 90 deletions

View File

@@ -29,8 +29,8 @@ import com.watabou.glscripts.Script;
import com.watabou.gltextures.TextureCache;
import com.watabou.glwrap.Blending;
import com.watabou.glwrap.Vertexbuffer;
import com.watabou.input.GameAction;
import com.watabou.input.InputHandler;
import com.watabou.input.KeyAction;
import com.watabou.noosa.audio.Music;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Callback;
@@ -100,7 +100,6 @@ public class Game implements ApplicationListener {
Blending.useDefault();
inputHandler = new InputHandler( Gdx.input );
KeyAction.initialize();
//refreshes texture and vertex data stored on the gpu
TextureCache.reload();