From 53fab368e6fa2b057c8473b4d6bf601074da09ab Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 21 Aug 2024 13:29:14 -0400 Subject: [PATCH] v2.5.0: clarified wording for attacks which increment duelist combo --- .../assets/messages/items/items.properties | 22 +++++++++---------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index e734beaa6..064861758 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -1707,8 +1707,8 @@ items.weapon.melee.battleaxe.desc=The enormous steel head of this battle axe put items.weapon.melee.crossbow.name=crossbow items.weapon.melee.crossbow.stats_desc=This weapon enhances the damage of thrown darts when equipped, and will even grant its enchantment to them. items.weapon.melee.crossbow.ability_name=charged shot -items.weapon.melee.crossbow.typical_ability_desc=The Duelist can _charge_ her crossbow, causing her next attack with it to always hit and apply one of three effects: melee attacks will knock enemies away, untipped darts will typically deal _+%1$d damage_, and tipped darts will apply their effect in a 7x7 area and typically last for _%2$d more uses_. -items.weapon.melee.crossbow.ability_desc=The Duelist can _charge_ her crossbow, causing her next attack with it to always hit and apply one of three effects: melee attacks will knock enemies away, untipped darts will deal _+%1$d damage_, and tipped darts will apply their effect in a 7x7 area and last for _%2$d more uses_. +items.weapon.melee.crossbow.typical_ability_desc=The Duelist can _charge_ her crossbow, causing her next regular attack with it to always hit and apply one of three effects: melee attacks will knock enemies away, untipped darts will typically deal _+%1$d damage_, and tipped darts will apply their effect in a 7x7 area and typically last for _%2$d more uses_. +items.weapon.melee.crossbow.ability_desc=The Duelist can _charge_ her crossbow, causing her next regular attack with it to always hit and apply one of three effects: melee attacks will knock enemies away, untipped darts will deal _+%1$d damage_, and tipped darts will apply their effect in a 7x7 area and last for _%2$d more uses_. items.weapon.melee.crossbow.desc=A fairly intricate weapon which shoots bolts at exceptional speeds. While it isn't designed for it, this crossbow's heft and sturdy construction make it a decent melee weapon as well. items.weapon.melee.crossbow.upgrade_ability_stat_name=Ability Boost items.weapon.melee.crossbow$chargedshot.name=charged @@ -1734,17 +1734,17 @@ items.weapon.melee.flail.name=flail items.weapon.melee.flail.stats_desc=This is a rather inaccurate weapon.\nThis weapon cannot surprise attack. items.weapon.melee.flail.ability_name=spin items.weapon.melee.flail.spin_warn=You can't spin the flail any more. -items.weapon.melee.flail.typical_ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will typically deal _+%d damage_, to a max of 3 times. A spinning flail is also guaranteed to hit. Only starting to spin the flail costs a charge. -items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal _+%d damage_, to a max of 3 times. A spinning flail is also guaranteed to hit. Only starting to spin the flail costs a charge. +items.weapon.melee.flail.typical_ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will typically deal _+%d damage_ on its next regular attack, to a max of 3 times. A spinning flail is also guaranteed to hit. Only starting to spin the flail costs a charge. +items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal _+%d damage_ on its next regular attack, to a max of 3 times. A spinning flail is also guaranteed to hit. Only starting to spin the flail costs a charge. items.weapon.melee.flail.desc=A spiked ball attached to a handle by a length of chain. Very unwieldy, but devastating if it lands a solid hit. items.weapon.melee.flail$spinabilitytracker.name=spinning -items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage, to a max of three spins. The flail is also guaranteed to hit while spinning.\n\nCurrent spins: %1$d%%.\nTurns remaining: %2$s. +items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next regular attack with it. Each spin takes one turn but increases damage, to a max of three spins. The flail is also guaranteed to hit while spinning.\n\nCurrent spins: %1$d%%.\nTurns remaining: %2$s. items.weapon.melee.gauntlet.name=stone gauntlet items.weapon.melee.gauntlet.stats_desc=This is a very fast weapon. items.weapon.melee.gauntlet.ability_name=combo strike -items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns. +items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack in the last 5 turns. +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack in the last 5 turns. items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric with heavy magical stone layered on top. The fabric tightens around you, making the thick stone plates almost like a second skin. Swinging such a heavy weapon requires strength, but adds tremendous force to your blows. items.weapon.melee.glaive.name=glaive @@ -1757,8 +1757,8 @@ items.weapon.melee.glaive.desc=A massive polearm consisting of a sword blade on items.weapon.melee.gloves.name=studded gloves items.weapon.melee.gloves.stats_desc=This is a very fast weapon. items.weapon.melee.gloves.ability_name=combo strike -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack in the last 5 turns. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack in the last 5 turns. items.weapon.melee.gloves.desc=These studded gloves don't provide any real protection, but they act as a serviceable weapon while keeping the hands free. items.weapon.melee.greataxe.name=greataxe @@ -1892,8 +1892,8 @@ items.weapon.melee.runicblade.desc=A mysterious weapon from a distant land, with items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=This is a very fast weapon. items.weapon.melee.sai.ability_name=combo strike -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has successfully attacked with a melee or thrown weapon recently. Not successfully attacking for 5 turns resets this combo. +items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack in the last 5 turns. +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack in the last 5 turns. items.weapon.melee.sai.desc=Two thin blades meant to be wielded in one hand each. Excellent for tearing down enemies with a flurry of cuts. items.weapon.melee.sai$combostriketracker.name=combo strike items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each sucessful attack made with a melee or thrown weapon will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s.