v0.3.4: updated translations
This commit is contained in:
committed by
Evan Debenham
parent
4ffa659e0a
commit
545e961bcd
@@ -12,14 +12,18 @@ items.armor.glyphs.entanglement.name=%s der Verwirrung
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items.armor.glyphs.metabolism.name=%s des Metabolismus
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items.armor.glyphs.multiplicity.name=%s der Vervielfältigung
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# items.armor.glyphs.multiplicity.rankings_desc=Killed by\: glyph of multiplicity
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items.armor.glyphs.potential.name=%s des Potenzials
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# items.armor.glyphs.potential.rankings_desc=Killed by\: glyph of potential
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items.armor.glyphs.stench.name=%s des Gestanks
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items.armor.glyphs.viscosity.name=%s der Zähigkeit
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items.armor.glyphs.viscosity.deferred=verzögert %d
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items.armor.glyphs.viscosity$defereddamage.name=Verzögerter Schaden
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# items.armor.glyphs.viscosity$defereddamage.ondeath=The deferred damage killed you...
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# items.armor.glyphs.viscosity$defereddamage.rankings_desc=Killed by deferred damage
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items.armor.glyphs.viscosity$defereddamage.desc=Während die Glyphe auf deiner Rüstung dich geschützt hat vor Schaden, wirkt es so, als ob Sie Ihren Tribut nun einfordert. \n\nDer Schaden, welchen du eigentlich sofort erleiden würdest, wird dir nun über die Zeit zugefügt. Du nimmst jeden Zug ein Schaden bis kein Schaden mehr übrig ist. \n\nAktuell sind noch %d verzögerte Schaden übrig.
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@@ -45,6 +49,7 @@ items.armor.clotharmor.name=Stoffrüstung
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items.armor.clotharmor.desc=Diese sehr leichte Rüstung bietet grundlegenen Schutz an.
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items.armor.huntressarmor.name=Umhang der Jägerin
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# items.armor.huntressarmor.ac_special=SPECTRAL BLADES
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items.armor.huntressarmor.no_enemies=Keine Gegner in Sicht.
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items.armor.huntressarmor.desc=Eine Jägerin in solch einem Umgang kann einen Fächer geisterhafter Klingen erzeugen. Jeder dieser Klingen wird ein einzelnen Gegner innerhalb des Sichtbereiches der Jägerin angreifen. Der Schaden varriert mit der aktuell getragenen Nahkampfwaffe der Jägerin.
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@@ -52,6 +57,7 @@ items.armor.leatherarmor.name=Lederrüstung
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items.armor.leatherarmor.desc=Diese Rüstung besteht aus gegerbten Monsterleder. Die Lederrüstung ist zwar nicht so leicht wie die Tuchrüstung, gewährt aber dafür mehr Schutz.
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items.armor.magearmor.name=Robe des Magiers
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# items.armor.magearmor.ac_special=MOLTEN EARTH
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items.armor.magearmor.desc=Solange diese prachtvolle Robe getragen wird, kann der Magier einen Zauber sprechen der geschmolzene Erde hervorbringt\: Alle Gegner im Sichtbereich des Magiers werden in Brand gesetzt und sind augenblicklich bewegungsunfähig.
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items.armor.mailarmor.name=Kettenrüstung
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@@ -61,6 +67,7 @@ items.armor.platearmor.name=Plattenrüstung
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items.armor.platearmor.desc=Riesige Platten aus Metall verbinden sich zu einer Rüstung, welche Ihren Träger unvergleichlichen Schutz anbieten für jeden, der stark genug ist, seine atemberaubene Last zu halten.
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items.armor.roguearmor.name=Gewand des Schurken
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# items.armor.roguearmor.ac_special=SMOKE BOMB
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items.armor.roguearmor.fov=Du kannst nur zu einem sichtbaren und unbesetzten Feld hinspringen.
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items.armor.roguearmor.prompt=Wähle eine Position wo du hinspringen möchtest
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items.armor.roguearmor.desc=Solange das dunkle Gewand getragen wird, kann der Schurke die Fähigkeit "Rauchbombe" ausführen\: Diese verursacht an sämtlichen Gegner, welche den Schurken sehen, Blindheit und erlaubt den Schurken auf eine beliebige Position zu springen.
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@@ -69,6 +76,7 @@ items.armor.scalearmor.name=Schuppenrüstung
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items.armor.scalearmor.desc=Die Metallschuppen wurden an einer Lederweste angenäht und schaffen damit eine flexible, aber auch schützende Rüstung.
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items.armor.warriorarmor.name=Rüstung des Kriegers
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# items.armor.warriorarmor.ac_special=HEROIC LEAP
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items.armor.warriorarmor.prompt=Wähle eine Richtung um zu springen
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items.armor.warriorarmor.desc=Obwohl diese Rüstung schwer aussieht, erlaubt es einen Krieger einen heroischen Sprung zu einer bestimmten Position durchzuführen, dort einzuschlagen und alle benachbarten Gegner zu betäuben.
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@@ -76,6 +84,7 @@ items.armor.warriorarmor.desc=Obwohl diese Rüstung schwer aussieht, erlaubt es
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###artifacts
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items.artifacts.alchemiststoolkit.name=Tragbares Alchemielabor
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# items.artifacts.alchemiststoolkit.ac_brew=BREW
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##this one isn't dropped, so for now no i18n
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items.artifacts.artifact.unequip_title=Leg' einen Ausrüstungsteil ab.
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@@ -96,6 +105,7 @@ items.artifacts.capeofthorns$thorns.name=Dornen
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# items.artifacts.capeofthorns$thorns.desc=Your cape is radiating energy, surrounding you in a field of deflective force\!\n\nAll damage you receive is reduced while the thorns effect is active. Additionally, if the attacker is next to you, the reduced amount is deflected back at the attacker.\n\nTurns of thorns remaining\: %s.
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items.artifacts.chaliceofblood.name=Kelch des Blutes
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# items.artifacts.chaliceofblood.ac_prick=PRICK
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items.artifacts.chaliceofblood.yes=Ja, ich weiß was ich tue
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items.artifacts.chaliceofblood.no=Nein, habs mir anders überlegt
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# items.artifacts.chaliceofblood.prick_warn=Each time you use the chalice it will drain more life energy, if you are not careful this can easily kill you.\n\nAre you sure you want to offer it more life energy?
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@@ -108,6 +118,7 @@ items.artifacts.chaliceofblood.no=Nein, habs mir anders überlegt
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# items.artifacts.chaliceofblood.desc_3=The chalice is filled to the brim with your life essence. You can feel the chalice pouring life energy back into you.
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items.artifacts.cloakofshadows.name=Umhang der Schatten
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# items.artifacts.cloakofshadows.ac_stealth=STEALTH
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# items.artifacts.cloakofshadows.cooldown=Your cloak needs %d more rounds to re-energize.
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# items.artifacts.cloakofshadows.no_charge=Your cloak hasn't recharged enough to be usable yet.
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# items.artifacts.cloakofshadows.desc=A priceless magical cloak, stolen from the royal armory many years ago by the Rogue. When worn, it can be used to turn completely invisible for a short time.\n\nThe more the cloak is used, the stronger it will become, allowing the Rogue to become invisible more frequently and for longer durations.
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@@ -117,9 +128,29 @@ items.artifacts.cloakofshadows$cloakstealth.name=Verhüllt
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# items.artifacts.cloakofshadows$cloakstealth.desc=Your cloak of shadows is granting you invisibility while you are shrouded by it.\n\nWhile you are invisible enemies are unable to attack or follow you. Physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility.\n\nYou will remain cloaked until it is cancelled or your cloak runs out of charge.
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items.artifacts.driedrose.name=Vertrocknete Rose
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# items.artifacts.driedrose.ac_summon=SUMMON
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# items.artifacts.driedrose.spawned=You have already summed the ghost.
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# items.artifacts.driedrose.no_charge=Your rose isn't fully charged yet.
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# items.artifacts.driedrose.cursed=You cannot use a cursed rose.
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# items.artifacts.driedrose.no_space=There is no free space near you.
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# items.artifacts.driedrose.charged=Your rose is fully charged\!
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# items.artifacts.driedrose.desc=Is this the rose that the ghost mentioned before disappearing? It seems to hold some spiritual power, perhaps it can be used to channel the energy of that lost warrior.
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# items.artifacts.driedrose.desc_hint=It seems to be missing some petals. Perhaps reattaching them out strengthen the rose.
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# items.artifacts.driedrose.desc_cursed=The cursed rose is bound to your hand, it feels eerily cold.
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items.artifacts.driedrose$petal.name=Vertrocknete Blüte
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# items.artifacts.driedrose$petal.no_rose=You have no rose to add this petal to.
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# items.artifacts.driedrose$petal.no_room=There is no room left for this petal, so you discard it.
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# items.artifacts.driedrose$petal.maxlevel=The rose is completed\!
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# items.artifacts.driedrose$petal.levelup=You add the petal to the rose.
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# items.artifacts.driedrose$petal.desc=A frail dried up petal, which has somehow survived this far into the dungeon.
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# items.artifacts.driedrose$ghosthero.name=sad ghost
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# items.artifacts.driedrose$ghosthero.def_verb=evaded
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# items.artifacts.driedrose$ghosthero.hello=Hello again %s.
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# items.artifacts.driedrose$ghosthero.introduce=My spirit is bound to this rose, it was very precious to me, a gift from my love whom I left on the surface.\n\nI cannot return to him, but thanks to you I have a second chance to complete my journey. When I am able I will respond to your call and fight with you.\n\nhopefully you may succeed where I failed...
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# items.artifacts.driedrose$ghosthero.desc=A frail looking ethereal figure with a humanoid shape. Its power seems tied to the rose I have.\n\nThis ghost may not be much, but it seems to be my only true friend down here.
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items.artifacts.etherealchains.name=Ätherketten
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# items.artifacts.etherealchains.ac_cast=CAST
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# items.artifacts.etherealchains.no_charge=Your chains do not have enough charge.
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items.artifacts.etherealchains.cursed=Du kannst verfluchte Ketten nicht verwenden.
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items.artifacts.etherealchains.does_nothing=Das wird gar nichts bewirken.
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@@ -132,6 +163,8 @@ items.artifacts.etherealchains.desc_equipped=Die Kette hängt an deiner Seite, l
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items.artifacts.etherealchains$chainsrecharge.levelup=Deine Kette wird stärker\!
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items.artifacts.hornofplenty.name=Horn des Überflusses
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# items.artifacts.hornofplenty.ac_eat=EAT
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# items.artifacts.hornofplenty.ac_store=STORE
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items.artifacts.hornofplenty.eat=Du isst aus dem Horn.
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# items.artifacts.hornofplenty.prompt=Select a piece of food
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# items.artifacts.hornofplenty.no_food=Your horn has no food in it to eat\!
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@@ -144,6 +177,9 @@ items.artifacts.hornofplenty.eat=Du isst aus dem Horn.
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# items.artifacts.hornofplenty.desc_cursed=The cursed horn has bound itself to your side, it seems to be eager to take food rather than produce it.
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items.artifacts.lloydsbeacon.name=Iloyd´s Signalfeuer
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# items.artifacts.lloydsbeacon.ac_zap=ZAP
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# items.artifacts.lloydsbeacon.ac_set=SET
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# items.artifacts.lloydsbeacon.ac_return=RETURN
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# items.artifacts.lloydsbeacon.no_charge=Your beacon does not have enough energy right now.
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items.artifacts.lloydsbeacon.tele_fail=Die Teleportationsmagie versagt.
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items.artifacts.lloydsbeacon.prompt=Wähle eine Position zum Abknallen.
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@@ -162,6 +198,8 @@ items.artifacts.sandalsofnature.name=Sandalen der Natur
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items.artifacts.sandalsofnature.name_1=Schuhe der Natur
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items.artifacts.sandalsofnature.name_2=Stiefel der Natur
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items.artifacts.sandalsofnature.name_3=Beinschienen der Natur
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# items.artifacts.sandalsofnature.ac_feed=FEED
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# items.artifacts.sandalsofnature.ac_root=ROOT
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# items.artifacts.sandalsofnature.no_charge=They have no energy right now.
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items.artifacts.sandalsofnature.prompt=Wähle ein Samenkorn
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items.artifacts.sandalsofnature.already_fed=Dein Schuhwerk hat bereits kürzlich Nährstoffe dieses Samens aufgenommen.
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@@ -177,6 +215,7 @@ items.artifacts.sandalsofnature.desc_cursed=Die Verfluchten Sandalen verhindern
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items.artifacts.sandalsofnature.desc_seeds=Du hast dem Schuhwerk %d Samen gefüttert.
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items.artifacts.talismanofforesight.name=Talisman der Vorsorge
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# items.artifacts.talismanofforesight.ac_scry=SCRY
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items.artifacts.talismanofforesight.no_charge=Dein Talisman ist noch nicht aufgeladen.
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# items.artifacts.talismanofforesight.scry=The Talisman floods your mind with knowledge about the current floor.
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# items.artifacts.talismanofforesight.desc=A smooth stone with strange engravings on it. You feel like it's watching everything around you, keeping an eye out for anything unusual.
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@@ -189,6 +228,7 @@ items.artifacts.talismanofforesight$foresight.uneasy=Du fühlst dich unwohl.
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items.artifacts.talismanofforesight$foresight.desc=Du bist nervös. Als wäre eine unsichtbare Gefahr in der Nähe.
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items.artifacts.timekeepershourglass.name=Zeitmesser´s Stundenglas
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# items.artifacts.timekeepershourglass.ac_activate=ACTIVATE
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items.artifacts.timekeepershourglass.in_use=Deine Sanduhr ist bereits in Verwendung.
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# items.artifacts.timekeepershourglass.no_charge=Your hourglass hasn't recharged enough to be usable yet.
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items.artifacts.timekeepershourglass.cursed=Du kannst eine verfluchte Sanduhr nicht verwenden.
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@@ -207,6 +247,8 @@ items.artifacts.timekeepershourglass$sandbag.no_hourglass=Du hast keine Sanduhr
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# items.artifacts.timekeepershourglass$sandbag.desc=This small bag of fine sand should work perfectly with your hourglass.\n\nIt seems odd that the shopkeeper would have this specific item right when you need it...
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items.artifacts.unstablespellbook.name=Instabiles Zauberbuch
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# items.artifacts.unstablespellbook.ac_read=READ
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# items.artifacts.unstablespellbook.ac_add=ADD
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items.artifacts.unstablespellbook.blinded=Solange du blind bist kannst du nicht im Buch lesen.
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items.artifacts.unstablespellbook.no_charge=Dein Zauberbuch hat im Moment keine Energie.
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items.artifacts.unstablespellbook.cursed=Du kannst nicht in einem verfluchten Zauberbuch lesen.
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@@ -262,6 +304,7 @@ items.food.chargrilledmeat.name=Gebratenes Fleisch
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items.food.chargrilledmeat.desc=Es sieht aus wie ein gutes Steak.
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items.food.food.name=Essensration
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# items.food.food.ac_eat=EAT
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items.food.food.eat_msg=Das hat echt lecker geschmeckt\!
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items.food.food.desc=Nichts außergewöhnliches hier\: getrocknetes Fleisch, einige Biscuits - Sowas halt.
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@@ -305,6 +348,7 @@ items.keys.skeletonkey.desc=Dieser Schlüssel sieht besonders aus\: Der Kopf ist
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###potions
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# items.potions.potion.ac_drink=DRINK
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items.potions.potion.turquoise=türkise/r
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items.potions.potion.crimson=purpurne/r
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items.potions.potion.azure=azurfarbige/r
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@@ -393,7 +437,8 @@ items.quest.embers.name=Asche eines Elementars
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items.quest.embers.desc=Spezielle Asche, welche nur von jungen Feuerelementaren geerntet werden kann. Die Asche strahlt termische Energie aus.
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items.quest.pickaxe.name=Spitzhacke
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# items.quest.pickaxe.no_vein=There is no dark gold vein near you to mine.
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# items.quest.pickaxe.ac_mine=MINE
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items.quest.pickaxe.no_vein=Es befindet sich kein Dunkelgold in der Nähe, welches du abbauen könntest.
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items.quest.pickaxe.desc=Dies ist ein zuverlässiges Werkzeug, um Steine zu zerschlagen. Es könnte auch als Waffe eingesetzt werden.
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items.quest.ratskull.name=Gigantischer Rattenschädel
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@@ -414,7 +459,7 @@ items.rings.ring.emerald=Smaragd
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items.rings.ring.sapphire=Saphir
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items.rings.ring.quartz=Quarz
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items.rings.ring.agate=Achat
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# items.rings.ring.cursed=The ring tightens around your finger painfully\!
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items.rings.ring.cursed=Der Ring schnürt sich schmerzvoll um deinen Finger\!
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items.rings.ring.unknown_name=%s-Ring
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items.rings.ring.unknown_desc=Dieser Metalring wird von einem großen %s-Splitter geschmückt, welcher in der Dunkelheit funkelt. Wer weiß was passieren wird, wenn dieser Ring getragen wird.
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items.rings.ring.known=Dies ist ein %s
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@@ -463,6 +508,7 @@ items.rings.ringofwealth.desc=Es ist nicht klar, was dieser Ring genau macht, ab
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###scrolls
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# items.scrolls.scroll.ac_read=READ
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items.scrolls.scroll.kaunan=KAUNAN
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items.scrolls.scroll.sowilo=SOWILO
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items.scrolls.scroll.laguz=LAGUZ
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@@ -527,33 +573,34 @@ items.scrolls.scrollofteleportation.tele=In nur einem Augenblick wurdest du irge
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items.scrolls.scrollofteleportation.no_tele=Eine starke magische Aura verhindert deinen Versuch, dich zu teleportieren.
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items.scrolls.scrollofteleportation.desc=Der in dem Pergament ruhende Zauberspruch befördert den Lesenden sofort zu einer zufälligen Position auf dieser Ebene. Diese Schriftrolle kann in einer gefährlichen Situation verwendet werden, um dieser zu entwischen, was aber den unglücklichen Anwender in einer noch gefährlicheren Lage bringen kann.
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# items.scrolls.scrollofterror.name=scroll of terror
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# items.scrolls.scrollofterror.none=The scroll emits a brilliant flash of red light.
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# items.scrolls.scrollofterror.one=The scroll emits a brilliant flash of red light and the %s flees\!
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# items.scrolls.scrollofterror.many=The scroll emits a brilliant flash of red light and the monsters flee\!
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# items.scrolls.scrollofterror.desc=A flash of red light will overwhelm all creatures in your field of view with terror, and they will turn and flee. Attacking a fleeing enemy will dispel the effect.
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items.scrolls.scrollofterror.name=Schriftrolle des Terrors
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items.scrolls.scrollofterror.none=Die Schriftrolle strahlt einen helles, rotes Licht aus.
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items.scrolls.scrollofterror.one=Die Schriftrolle strahlt einen helles, rotes Licht aus und %s flieht\!
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items.scrolls.scrollofterror.many=Die Schriftrolle strahlt einen helles, rotes Licht aus und die Monster fliehen\!
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items.scrolls.scrollofterror.desc=Ein helles, rotes Licht wird alle Kreaturen in deinem Blickfeld überwältigen und Sie in panischer Angst fliehen lassen. Wenn ein fliehender Gegner angegriffen wird, klingt der Effekt ab.
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# items.scrolls.scrollofupgrade.name=scroll of upgrade
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# items.scrolls.scrollofupgrade.inv_title=Select an item to upgrade
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# items.scrolls.scrollofupgrade.looks_better=your %s certainly looks better now
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# items.scrolls.scrollofupgrade.desc=This scroll will upgrade a single item, improving its quality. A wand will increase in power and in number of charges; a weapon will inflict more damage; a suit of armor will better absorb damage; the effect of a ring on its wearer will intensify. Weapons and armor will also require less strength to use, and any curses on the item will be lifted.
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items.scrolls.scrollofupgrade.name=Schriftolle des Verbesserung
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items.scrolls.scrollofupgrade.inv_title=Wähle einen Gegenstand zum Verbessern aus
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items.scrolls.scrollofupgrade.looks_better=Folgender Gegenstand wurde erfolgreich verbessert\: %s
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items.scrolls.scrollofupgrade.desc=Diese Schriftrolle verbessert einen Gegenstand und damit seine Qualität. Ein Zauberstab wird mächtiger und besitzt mehr Aufladungen; eine Waffe richtet mehr Schaden an; eine Rüstung absorbiert mehr Schaden; ein Ring verbessert seine innewohnen Effekte. Wenn eine Waffe oder Rüstung verbessert wird, verringert sich zusätzlich Ihre Stärkeanforderung. Außerdem kann diese Schriftrolle den Fluch eines Gegenstandes aufheben.
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###wands
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# items.wands.cursedwand.ondeath=You were killed by your own %s.
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# items.wands.cursedwand.nothing=Nothing happens.
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items.wands.cursedwand.ondeath=Du hast dich selbst getötet durch deine/n %s.
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items.wands.cursedwand.nothing=Es passiert nichts.
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items.wands.cursedwand.cursed=Deine getragenen Ausrüstungsgegenstände wurden verflucht\!
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# items.wands.cursedwand.grass=Grass explodes around you\!
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# items.wands.cursedwand.fire=You smell burning...
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# items.wands.cursedwand.transmogrify=Your wand transmogrifies into a different item\!
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items.wands.cursedwand.grass=Grass wächst urplötzlich um dich rum\!
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items.wands.cursedwand.fire=Du riechst etwas verbranntes...
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items.wands.cursedwand.transmogrify=Dein Zauberstab transmutiert es in einen komplett anderen Gegenstand\!
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# items.wands.wand.fizzles=Your wand fizzles; it must not have enough charge.
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# items.wands.wand.self_target=You can't target yourself\!
|
||||
# items.wands.wand.identify=You are now familiar with your %s.
|
||||
# items.wands.wand.cursed=This wand is cursed, making its magic chaotic and random.
|
||||
# items.wands.wand.curse_discover=This %s is cursed\!
|
||||
# items.wands.wand.prompt=Choose a location to zap
|
||||
# items.wands.wand.ac_zap=ZAP
|
||||
items.wands.wand.fizzles=Dein Zauberstab zischt; Es scheint nicht genug Ausladungen zu besitzen.
|
||||
items.wands.wand.self_target=Du kannst dich selber nicht als Ziel bestimmen.
|
||||
items.wands.wand.identify=Du bist nun mit deinem %s vertraut,
|
||||
items.wands.wand.cursed=Dieser Zauberstab ist verflucht, welche seine Magie zufällig und chaotisch macht.
|
||||
items.wands.wand.curse_discover=Dieser %s ist verflucht\!
|
||||
items.wands.wand.prompt=Wähle ein Ziel zum Zaubern.
|
||||
|
||||
# items.wands.wandofblastwave.name=wand of blast wave
|
||||
# items.wands.wandofblastwave.ondeath=You killed yourself with your own Wand of Blast Wave...
|
||||
@@ -647,6 +694,8 @@ items.weapon.melee.longsword.name=Langschwert
|
||||
# items.weapon.melee.mace.desc=The iron head of this weapon inflicts substantial damage.
|
||||
|
||||
# items.weapon.melee.magesstaff.name=mage's staff
|
||||
# items.weapon.melee.magesstaff.ac_imbue=IMBUE
|
||||
# items.weapon.melee.magesstaff.ac_zap=ZAP
|
||||
# items.weapon.melee.magesstaff.wand=wand
|
||||
# items.weapon.melee.magesstaff.staff=staff
|
||||
# items.weapon.melee.magesstaff.prompt=Select a wand to consume
|
||||
@@ -670,6 +719,7 @@ items.weapon.melee.meleeweapon.stats_desc=
|
||||
# items.weapon.melee.quarterstaff.desc=A staff of hardwood, its ends are shod with iron.
|
||||
|
||||
# items.weapon.melee.shortsword.name=short sword
|
||||
# items.weapon.melee.shortsword.ac_reforge=REFORGE
|
||||
# items.weapon.melee.shortsword.desc=It is indeed quite short, just a few inches longer, than a dagger.
|
||||
|
||||
# items.weapon.melee.spear.name=spear
|
||||
@@ -720,21 +770,27 @@ items.weapon.weapon.identify=Du hast deinen %s lang genug getragen, um Ihn ident
|
||||
|
||||
###misc items
|
||||
# items.amulet.name=amulet of yendor
|
||||
# items.amulet.ac_end=END THE GAME
|
||||
# items.amulet.rankings_desc=Obtained the Amulet of Yendor
|
||||
# items.amulet.desc=The Amulet of Yendor is the most powerful known artifact of unknown origin. It is said that the amulet is able to fulfil any wish if its owner's will-power is strong enough to "persuade" it to do it.
|
||||
|
||||
# items.ankh.name=ankh
|
||||
# items.ankh.ac_bless=BLESS
|
||||
# items.ankh.bless=You bless the ankh with clean water.
|
||||
# items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full dew vial, the ankh can be blessed with extra strength.
|
||||
# items.ankh.desc_blessed=This ancient symbol of immortality grants the ability to return to life after death. The ankh has been blessed and is now much stronger. The Ankh will sacrifice itself to save you in a moment of deadly peril.
|
||||
|
||||
# items.armorkit.name=armor kit
|
||||
# items.armorkit.ac_apply=APPLY
|
||||
# items.armorkit.prompt=Select an armor to upgrade
|
||||
# items.armorkit.upgraded=You applied the armor kit to upgrade your %s
|
||||
# items.armorkit.desc=Using this kit of small tools and materials anybody can transform any armor into an "epic armor", which will keep all properties of the original armor, but will also provide its wearer a special ability depending on his class. No skills in tailoring, leatherworking or blacksmithing are required.
|
||||
|
||||
items.bomb.name=Bombe
|
||||
# items.bomt.ac_lightthrow=LIGHT & THROW
|
||||
# items.bomb.snuff_fuse=You quickly snuff the bomb's fuse.
|
||||
# items.bomb.ondeath=Killed by an explosion
|
||||
# items.bomb.rankings_desc=Killed by an explosion
|
||||
# items.bomb.desc=A fairly hefty black powder bomb. An explosion from this would certainly do damage to anything nearby.\n\nIt looks like the fuse will take a couple rounds to burn down once it is lit.
|
||||
# items.bomb.desc_burning=A fairly hefty black powder bomb. An explosion from this would certainly do damage to anything nearby.\n\nThe bomb's fuse is burning away, keep your distance or put it out\!
|
||||
# items.bomb$doublebomb.name=two bombs
|
||||
@@ -746,6 +802,7 @@ items.bomb.name=Bombe
|
||||
# items.dewdrop.desc=A crystal clear dewdrop.\n\nDue to the magic of this place, pure water has minor restorative properties.
|
||||
|
||||
items.dewvial.name=Taufläschchen
|
||||
# items.dewvial.ac_drink=DRINK
|
||||
# items.dewvial.value=%+dHP
|
||||
items.dewvial.collected=Du hast einen Tautropfen in den Fläschchen gegeben.
|
||||
items.dewvial.full=Dein Taufläschchen ist voll\!
|
||||
@@ -753,36 +810,47 @@ items.dewvial.empty=Dein Taufläschchen ist leer\!
|
||||
# items.dewvial.desc=You can store excess dew in this tiny vessel for drinking it later. The more full the vial is, the more each dew drop will heal you. A full vial is as strong as a potion of healing.\n\nVials like this one used to be imbued with revival magic, but that power has faded. There still seems to be some residual power left, perhaps a full vial can bless another revival item.
|
||||
|
||||
items.equipableitem.unequip_cursed=Du kannst einen verfluchten Rüstungsteil nicht ablegen\!
|
||||
# items.equipableitem.ac_equip=EQUIP
|
||||
# items.equipableitem.ac_unequip=UNEQUIP
|
||||
|
||||
items.gold.name=Gold
|
||||
# items.gold.desc=A pile of gold coins. Collect gold coins to spend them later in a shop.
|
||||
|
||||
items.honeypot.name=Honigtopf
|
||||
# items.honeypot.ac_shatter=SHATTER
|
||||
# items.honeypot.desc=This large honeypot is only really lined with honey, instead it houses a giant bee\! These sorts of massive bees usually stay in their hives, perhaps the pot is some sort of specialized trapper's cage? The bee seems pretty content inside the pot with its honey, and buzzes at you warily when you look at it.
|
||||
items.honeypot$shatteredpot.name=Zerbrochener Honigtopf
|
||||
# items.honeypot$shatteredpot.desc=The pot has been shattered, only the sticky honey that lines its walls is holding it together, and it is slowly coming apart.\n\nDespite its broken state, the bee still seems to want to protect the pot.
|
||||
|
||||
items.item.pack_full=Dein Rucksack ist zu voll für %s.
|
||||
items.item.prompt=Wähle die Wurfrichtung
|
||||
# items.item.ac_drop=DROP
|
||||
# items.item.ac_throw=THROW
|
||||
items.item.rankings_desc=Getötet von\: %s
|
||||
|
||||
# items.kindofweapon.cursed=you wince as your grip involuntarily tightens around your %s
|
||||
|
||||
# items.merchantsbeacon.name=merchant's beacon
|
||||
# items.merchantsbeacon.ac_use=USE
|
||||
# items.merchantsbeacon.desc=This odd piece of dwarven technology allows you to communicate from great distances.\n\nAfter being activated, this beacon will let you sell items to Pixel Mart from anywhere in the dungeon.\n\nHowever, the magic within the beacon will only last for one session, so use it wisely.
|
||||
|
||||
# items.stylus.name=arcane stylus
|
||||
# items.stylus.ac_inscribe=INSCRIBE
|
||||
items.stylus.prompt=Wähle eine Rüstung zum Beschriften
|
||||
# items.stylus.inscribed=You inscribed your armor with the stylus
|
||||
# items.stylus.desc=This arcane stylus is made of some dark, very hard stone. Using it you can inscribe a magical glyph on your armor, but you have no power over choosing what glyph it will be, the stylus will decide it for you.
|
||||
|
||||
# items.tomeofmastery.name=Tome of Mastery
|
||||
# items.tomeofmastery.ac_read=READ
|
||||
# items.tomeofmastery.way=You have chosen the way of the %s\!
|
||||
# items.tomeofmastery.desc=This worn leather book is not that thick, but you feel somehow, that you can gather a lot from it. Remember though that reading this tome may require some time.
|
||||
|
||||
items.torch.name=Fackel
|
||||
# items.torch.ac_light=LIGHT
|
||||
# items.torch.desc=An adventuring staple, when a dungeon goes dark, a torch can help lead the way.
|
||||
|
||||
items.weightstone.name=Wuchtgewicht
|
||||
# items.weightstone.ac_apply=APPLY
|
||||
items.weightstone.select=Wähle eine Waffe zum Ausbalancieren
|
||||
items.weightstone.light=Du hast deine Waffe auf leichter getrimmt
|
||||
items.weightstone.heavy=Du hast deine Waffe auf schwerer getrimmt
|
||||
|
||||
Reference in New Issue
Block a user