v0.3.0c: changes the order of removal vs activation on plants and traps
This commit is contained in:
@@ -47,8 +47,8 @@ public abstract class Trap implements Bundlable {
|
|||||||
if (Dungeon.visible[pos]){
|
if (Dungeon.visible[pos]){
|
||||||
Sample.INSTANCE.play(Assets.SND_TRAP);
|
Sample.INSTANCE.play(Assets.SND_TRAP);
|
||||||
}
|
}
|
||||||
activate();
|
|
||||||
disarm();
|
disarm();
|
||||||
|
activate();
|
||||||
}
|
}
|
||||||
|
|
||||||
public abstract void activate();
|
public abstract void activate();
|
||||||
|
|||||||
@@ -59,8 +59,8 @@ public abstract class Plant implements Bundlable {
|
|||||||
Buff.affect( ch, Barkskin.class ).level( ch.HT / 3 );
|
Buff.affect( ch, Barkskin.class ).level( ch.HT / 3 );
|
||||||
}
|
}
|
||||||
|
|
||||||
activate();
|
|
||||||
wither();
|
wither();
|
||||||
|
activate();
|
||||||
}
|
}
|
||||||
|
|
||||||
public abstract void activate();
|
public abstract void activate();
|
||||||
|
|||||||
Reference in New Issue
Block a user