v3.2.0: balance changes for T5 thrown weapons

This commit is contained in:
Evan Debenham
2025-07-13 12:10:37 -04:00
parent d550937acd
commit 54e36b5042
3 changed files with 11 additions and 3 deletions

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@@ -2160,7 +2160,8 @@ items.weapon.missiles.fishingspear.desc=Tiny throwing spears that work well as a
items.weapon.missiles.forcecube.name=force cube items.weapon.missiles.forcecube.name=force cube
items.weapon.missiles.forcecube.ondeath=You killed yourself with your own Force Cube... items.weapon.missiles.forcecube.ondeath=You killed yourself with your own Force Cube...
items.weapon.missiles.forcecube.desc=This oddly-shaped weapon is small enough to hold in your hand, but is incredibly heavy. When thrown, it will spread the force of its impact over a small area, damaging everything in the blast. items.weapon.missiles.forcecube.stats_desc=This weapon spreads the force of its impact over a small area, hitting everything nearby.
items.weapon.missiles.forcecube.desc=These oddly-shaped magical cubes are small enough to hold in your hand, but are incredibly heavy.
items.weapon.missiles.heavyboomerang.name=heavy boomerang items.weapon.missiles.heavyboomerang.name=heavy boomerang
items.weapon.missiles.heavyboomerang,stats_desc=This weapon circles back to the location it was thrown from after a few turns. items.weapon.missiles.heavyboomerang,stats_desc=This weapon circles back to the location it was thrown from after a few turns.
@@ -2198,7 +2199,7 @@ items.weapon.missiles.throwingclub.name=throwing club
items.weapon.missiles.throwingclub.desc=A fairly simple but durable thrown weapon, essentially a large rock fastened to a stick. items.weapon.missiles.throwingclub.desc=A fairly simple but durable thrown weapon, essentially a large rock fastened to a stick.
items.weapon.missiles.throwinghammer.name=throwing hammer items.weapon.missiles.throwinghammer.name=throwing hammer
items.weapon.missiles.throwinghammer.desc=These hefty hammers are designed to be thrown at an enemy. While they are a bit lacking in damage, their smooth all-metal construction means they are quite durable, and won't stick to enemies. items.weapon.missiles.throwinghammer.desc=These hefty hammers are designed to be thrown at an enemy. Their smooth all-metal construction means they are quite durable.
items.weapon.missiles.throwingknife.name=throwing knife items.weapon.missiles.throwingknife.name=throwing knife
items.weapon.missiles.throwingknife.stats_desc=This weapon is stronger against unaware enemies. items.weapon.missiles.throwingknife.stats_desc=This weapon is stronger against unaware enemies.

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@@ -47,6 +47,12 @@ public class ForceCube extends MissileWeapon {
sticky = false; sticky = false;
} }
@Override
public int max(int lvl) {
return 4 * tier + //20 base, down from 25
(tier) * lvl; //scaling unchanged
}
@Override @Override
public void hitSound(float pitch) { public void hitSound(float pitch) {
//no hitsound as it never hits enemies directly //no hitsound as it never hits enemies directly
@@ -59,6 +65,7 @@ public class ForceCube extends MissileWeapon {
return; return;
} }
//TODO ID progress is pretty screwy here
rangedHit( null, cell ); rangedHit( null, cell );
Dungeon.level.pressCell(cell); Dungeon.level.pressCell(cell);

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@@ -32,7 +32,7 @@ public class ThrowingHammer extends MissileWeapon {
hitSoundPitch = 0.8f; hitSoundPitch = 0.8f;
tier = 5; tier = 5;
baseUses = 15; baseUses = 12;
sticky = false; sticky = false;
} }