v2.0.0: implemented the focused meal talent
This commit is contained in:
+11
-2
@@ -149,7 +149,7 @@ public enum Talent {
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//Duelist T1
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//Duelist T1
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STRENGTHENING_MEAL(128), ADVENTURERS_INTUITION(129), DUELIST_T1_3(130), AGGRESSIVE_BARRIER(131),
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STRENGTHENING_MEAL(128), ADVENTURERS_INTUITION(129), DUELIST_T1_3(130), AGGRESSIVE_BARRIER(131),
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//Duelist T2
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//Duelist T2
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DUELIST_T2_1(132), DUELIST_T2_2(133), DUELIST_T2_3(134), DUELIST_T2_4(135), DUELIST_T2_5(136),
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FOCUSED_MEAL(132), DUELIST_T2_2(133), DUELIST_T2_3(134), DUELIST_T2_4(135), DUELIST_T2_5(136),
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//Duelist T3
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//Duelist T3
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DUELIST_T3_1(137, 3), DUELIST_T3_2(138, 3),
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DUELIST_T3_1(137, 3), DUELIST_T3_2(138, 3),
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//Duelist S1 T3
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//Duelist S1 T3
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@@ -382,6 +382,15 @@ public enum Talent {
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//2 bonus physical damage for next 2/3 attacks
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//2 bonus physical damage for next 2/3 attacks
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Buff.affect( hero, PhysicalEmpower.class).set(2, 1 + hero.pointsInTalent(STRENGTHENING_MEAL));
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Buff.affect( hero, PhysicalEmpower.class).set(2, 1 + hero.pointsInTalent(STRENGTHENING_MEAL));
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}
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}
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if (hero.hasTalent(FOCUSED_MEAL)){
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if (hero.heroClass == HeroClass.DUELIST){
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//1/1.5 charge for the duelist
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Buff.affect( hero, MeleeWeapon.Charger.class ).gainCharge(0.5f*(hero.pointsInTalent(FOCUSED_MEAL)+1));
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} else {
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// lvl/3 / lvl/2 bonus dmg on next hit for other classes
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Buff.affect( hero, PhysicalEmpower.class).set(Math.round(hero.lvl / (4f - hero.pointsInTalent(FOCUSED_MEAL))), 1);
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}
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}
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}
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}
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public static class WarriorFoodImmunity extends FlavourBuff{
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public static class WarriorFoodImmunity extends FlavourBuff{
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@@ -621,7 +630,7 @@ public enum Talent {
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Collections.addAll(tierTalents, INVIGORATING_MEAL, RESTORED_NATURE, REJUVENATING_STEPS, HEIGHTENED_SENSES, DURABLE_PROJECTILES);
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Collections.addAll(tierTalents, INVIGORATING_MEAL, RESTORED_NATURE, REJUVENATING_STEPS, HEIGHTENED_SENSES, DURABLE_PROJECTILES);
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break;
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break;
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case DUELIST:
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case DUELIST:
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Collections.addAll(tierTalents, DUELIST_T2_1, DUELIST_T2_2, DUELIST_T2_3, DUELIST_T2_4, DUELIST_T2_5);
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Collections.addAll(tierTalents, FOCUSED_MEAL, DUELIST_T2_2, DUELIST_T2_3, DUELIST_T2_4, DUELIST_T2_5);
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break;
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break;
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}
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}
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for (Talent talent : tierTalents){
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for (Talent talent : tierTalents){
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+2
-1
@@ -126,7 +126,8 @@ public class HornOfPlenty extends Artifact {
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if (Dungeon.hero.hasTalent(Talent.IRON_STOMACH)
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if (Dungeon.hero.hasTalent(Talent.IRON_STOMACH)
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|| Dungeon.hero.hasTalent(Talent.ENERGIZING_MEAL)
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|| Dungeon.hero.hasTalent(Talent.ENERGIZING_MEAL)
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|| Dungeon.hero.hasTalent(Talent.MYSTICAL_MEAL)
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|| Dungeon.hero.hasTalent(Talent.MYSTICAL_MEAL)
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|| Dungeon.hero.hasTalent(Talent.INVIGORATING_MEAL)){
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|| Dungeon.hero.hasTalent(Talent.INVIGORATING_MEAL)
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|| Dungeon.hero.hasTalent(Talent.FOCUSED_MEAL)){
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hero.spend(Food.TIME_TO_EAT - 2);
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hero.spend(Food.TIME_TO_EAT - 2);
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} else {
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} else {
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hero.spend(Food.TIME_TO_EAT);
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hero.spend(Food.TIME_TO_EAT);
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@@ -44,7 +44,8 @@ public class Berry extends Food {
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if (Dungeon.hero.hasTalent(Talent.IRON_STOMACH)
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if (Dungeon.hero.hasTalent(Talent.IRON_STOMACH)
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|| Dungeon.hero.hasTalent(Talent.ENERGIZING_MEAL)
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|| Dungeon.hero.hasTalent(Talent.ENERGIZING_MEAL)
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|| Dungeon.hero.hasTalent(Talent.MYSTICAL_MEAL)
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|| Dungeon.hero.hasTalent(Talent.MYSTICAL_MEAL)
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|| Dungeon.hero.hasTalent(Talent.INVIGORATING_MEAL)){
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|| Dungeon.hero.hasTalent(Talent.INVIGORATING_MEAL)
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|| Dungeon.hero.hasTalent(Talent.FOCUSED_MEAL)){
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return 0;
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return 0;
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} else {
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} else {
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return 1;
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return 1;
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@@ -96,7 +96,8 @@ public class Food extends Item {
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if (Dungeon.hero.hasTalent(Talent.IRON_STOMACH)
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if (Dungeon.hero.hasTalent(Talent.IRON_STOMACH)
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|| Dungeon.hero.hasTalent(Talent.ENERGIZING_MEAL)
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|| Dungeon.hero.hasTalent(Talent.ENERGIZING_MEAL)
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|| Dungeon.hero.hasTalent(Talent.MYSTICAL_MEAL)
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|| Dungeon.hero.hasTalent(Talent.MYSTICAL_MEAL)
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|| Dungeon.hero.hasTalent(Talent.INVIGORATING_MEAL)){
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|| Dungeon.hero.hasTalent(Talent.INVIGORATING_MEAL)
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|| Dungeon.hero.hasTalent(Talent.FOCUSED_MEAL)){
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return TIME_TO_EAT - 2;
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return TIME_TO_EAT - 2;
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} else {
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} else {
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return TIME_TO_EAT;
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return TIME_TO_EAT;
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+12
@@ -297,6 +297,18 @@ public class MeleeWeapon extends Weapon {
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return Math.min(10, 3 + (Dungeon.hero.lvl-1)/3);
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return Math.min(10, 3 + (Dungeon.hero.lvl-1)/3);
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}
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}
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public void gainCharge( float charge ){
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if (charges < chargeCap()) {
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partialCharge += charge;
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while (partialCharge >= 1f) {
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charges++;
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partialCharge--;
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}
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charges = Math.min(charges, chargeCap());
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updateQuickslot();
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}
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}
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public static final String CHARGES = "charges";
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public static final String CHARGES = "charges";
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private static final String PARTIALCHARGE = "partialCharge";
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private static final String PARTIALCHARGE = "partialCharge";
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