v2.0.0: fixed antimagic not preventing shield battery use
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@@ -573,6 +573,12 @@ public abstract class Wand extends Item {
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if (target == curUser.pos || cell == curUser.pos) {
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if (target == curUser.pos || cell == curUser.pos) {
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if (target == curUser.pos && curUser.hasTalent(Talent.SHIELD_BATTERY)){
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if (target == curUser.pos && curUser.hasTalent(Talent.SHIELD_BATTERY)){
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if (curUser.buff(MagicImmune.class) != null){
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GLog.w( Messages.get(this, "no_magic") );
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return;
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}
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float shield = curUser.HT * (0.04f*curWand.curCharges);
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float shield = curUser.HT * (0.04f*curWand.curCharges);
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if (curUser.pointsInTalent(Talent.SHIELD_BATTERY) == 2) shield *= 1.5f;
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if (curUser.pointsInTalent(Talent.SHIELD_BATTERY) == 2) shield *= 1.5f;
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Buff.affect(curUser, Barrier.class).setShield(Math.round(shield));
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Buff.affect(curUser, Barrier.class).setShield(Math.round(shield));
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