From 555b39147f451f7a513c6cd9baf68b66f6a34241 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 4 Dec 2024 13:42:00 -0500 Subject: [PATCH] v3.0.0: fixed radiance stacking light buff duration --- .../shatteredpixeldungeon/actors/hero/spells/Radiance.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Radiance.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Radiance.java index 5e5c1faa8..72faa506f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Radiance.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Radiance.java @@ -56,7 +56,7 @@ public class Radiance extends ClericSpell { Sample.INSTANCE.play(Assets.Sounds.BLAST); if (Dungeon.level.viewDistance < 6 ){ - Buff.affect(hero, Light.class, Dungeon.isChallenged(Challenges.DARKNESS) ? 20 : 100); + Buff.prolong(hero, Light.class, Dungeon.isChallenged(Challenges.DARKNESS) ? 20 : 100); } for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] )) {