v1.0.1: fixed traps not fully revealing in some cases

This commit is contained in:
Evan Debenham
2021-08-20 17:33:47 -04:00
parent ecb358b7a3
commit 5569ab990c
@@ -23,6 +23,8 @@ package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.watabou.noosa.audio.Sample; import com.watabou.noosa.audio.Sample;
@@ -92,7 +94,7 @@ public abstract class Trap implements Bundlable {
Sample.INSTANCE.play(Assets.Sounds.TRAP); Sample.INSTANCE.play(Assets.Sounds.TRAP);
} }
if (disarmedByActivation) disarm(); if (disarmedByActivation) disarm();
reveal(); Dungeon.level.discover(pos);
activate(); activate();
} }
} }