v3.0.0: implemented the Paladin's smite spell

This commit is contained in:
Evan Debenham
2025-01-14 14:45:29 -05:00
parent 02bbe17a0b
commit 5570e015fd
9 changed files with 143 additions and 7 deletions
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@@ -579,6 +579,7 @@ actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects
actors.hero.spells.clericspell.prompt=Choose a target
actors.hero.spells.clericspell.no_target=There is no target there.
actors.hero.spells.clericspell.invalid_target=You can't target that location.
actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy.
actors.hero.spells.clericspell.charge_cost=Charge cost: %d
actors.hero.spells.divinesense.name=divine sense
@@ -632,7 +633,6 @@ actors.hero.spells.holyward$holyarmbuff.name=holy ward
actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s.
actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s.
actors.hero.spells.holyweapon.name=holy weapon
actors.hero.spells.holyweapon.ench_name=holy %s
actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage.
@@ -675,6 +675,10 @@ actors.hero.spells.spiritform.name=spirit form
actors.hero.spells.spiritform.short_desc=TODO
actors.hero.spells.spiritform.desc=TODO
actors.hero.spells.smite.name=smite
actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power.
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
actors.hero.spells.sunray.name=sunray
actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once.
actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead.