v2.3.0: fixed gnoll sapper and geomancer being cleared by ankh revive
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+5
@@ -147,6 +147,11 @@ public class GnollGeomancer extends Mob {
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return super.drRoll() + Random.NormalIntRange(0, 6);
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return super.drRoll() + Random.NormalIntRange(0, 6);
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}
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}
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@Override
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public boolean reset() {
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return true;
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}
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@Override
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@Override
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public boolean heroShouldInteract() {
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public boolean heroShouldInteract() {
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return super.heroShouldInteract() || buff(RockArmor.class) != null;
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return super.heroShouldInteract() || buff(RockArmor.class) != null;
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+5
@@ -115,6 +115,11 @@ public class GnollSapper extends Mob {
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return super.drRoll() + Random.NormalIntRange(0, 6);
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return super.drRoll() + Random.NormalIntRange(0, 6);
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}
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}
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@Override
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public boolean reset() {
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return true;
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}
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@Override
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@Override
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protected boolean act() {
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protected boolean act() {
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if (throwingRockFromPos != -1){
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if (throwingRockFromPos != -1){
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