From 55a3e0559a26045583508a55cd010fe13b19acc9 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 4 Jun 2017 03:21:17 -0400 Subject: [PATCH] v0.6.0: manifest commit --- core/src/main/AndroidManifest.xml | 4 +- .../scenes/ChangesScene.java | 78 +++++++++---------- .../scenes/WelcomeScene.java | 2 +- 3 files changed, 38 insertions(+), 46 deletions(-) diff --git a/core/src/main/AndroidManifest.xml b/core/src/main/AndroidManifest.xml index 615ffc2c4..63853a330 100644 --- a/core/src/main/AndroidManifest.xml +++ b/core/src/main/AndroidManifest.xml @@ -1,8 +1,8 @@ diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/ChangesScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/ChangesScene.java index 6a4ec72ab..c5d8fb16c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/ChangesScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/ChangesScene.java @@ -38,71 +38,63 @@ import com.watabou.noosa.ui.Component; public class ChangesScene extends PixelScene { private static final String TXT_Update = - "_v0.5.0b:_\n" + - "_-_ Added new Language: Indonesian\n" + - "_-_ Fixed wand of fireblast not activating soul mark\n" + - "_-_ Various bugfixes and optimizations\n" + - "_-_ Translation updates\n" + + "_v0.6.0:_\n" + + "New levelgen!\n" + + "_-_ Level creation algorithm completely overhauled!\n" + + "_-_ Sewers are now smaller, caves+ are now larger\n" + + "_-_ Some rooms can now be much larger than before\n" + + "_-_ Added 8 new standard room types,\n" + + "\t\t and loads of new standard room layouts\n" + "\n"+ - "_v0.5.0a:_\n" + - "_-_ Added new Language: Esperanto\n" + + "Environment Balance Changes:\n"+ + "_-_ Falling damage tweaked to be less random\n" + + "_-_ Reduced number of traps in later chapters\n" + + "_-_ Floor 2 entry doors only hidden for new players\n" + + "_-_ Visiting floor 21 before completing the imp quest\n" + + "\t\t no longer prevents his shop from spawning\n" + + "_-_ Light sources now grant significantly more vision\n" + + "_-_ Light from torches now lasts 20% longer\n" + + "_-_ Slightly increased visibility on floor 22+\n" + + "_-_ Floor 21 shop now sells 3 torches, up from 2\n" + "\n"+ - "_v0.5.0:_\n" + - "New Visuals!:\n" + - "_-_ Walls and some terrain now have depth\n" + - "_-_ Characters & items are raised & cast shadows\n" + - "_-_ Added a visible tile grid in the settings menu\n" + + "Item Balance Changes:\n"+ + "_-_ Meat and small rations are 50% more filling\n" + + "_-_ Pasties and blandfruit are 12.5% more filling\n" + + "_-_ Greataxe base damage increased by ~22%\n" + + "_-_ Greatshield base damage increased by ~17%\n" + + "_-_ Vampiric enchant lifesteal reduced by 20%\n" + + "_-_ Lucky enchant rebalanced:\n" + + "\t\t now deals 2x/0x damage, instead of min/max\n" + + "\t\t base chance to deal 2x increased by ~10%\n" + + "_-_ Glyph of Viscosity rebalanced:\n" + + "\t\t proc chance reduced by ~25% \n" + + "\t\t damage over time reverted from 15% to 10%\n" + + "_-_ Glyph of Entanglement root time reduced by 40%\n" + + "_-_ Glyph of Potential rebalanced:\n" + + "\t\t self-damage no longer scales with max hp\n" + + "\t\t grants more charge at higher levels\n" + + "\n"+ + "_v0.5.0:_ New visual style, shadows and depth!\n" + "\n"+ - "Balance Changes:\n" + - "_-_ Quarterstaff armor bonus increased from 2 to 3\n" + - "_-_ Wand of Frost damage against chilled enemies\n" + - "\t \treduced from -7.5% per turn of chill to -10%\n" + - "_-_ Wand of Transfusion self-damage reduced\n" + - "\t \tfrom 15% max hp to 10% max hp per zap\n" + - "_-_ Dried Rose charges 20% faster and the ghost\n" + - "\t \thero is stronger, especially at low levels\n" + - "_-_ Glyph of Entanglement activates less often\n" + - "\t \tbut grants significantly more herbal armor\n" + - "_-_ Glyph of Stone armor bonus reduced\n" + - "\t \tfrom 2+level to 0+level\n" + - "_-_ Glyph of Antimagic magical damage resist\n" + - "\t \treduced from 50% of armor to 33% of armor\n" + - "_-_ Glyph of Viscosity damage rate increased\n" + - "\t \tfrom 10% of deferred damage to 15%\n" + - "_-_ Exhausting Curse activates more often\n" + - "\n" + "_v0.4.3:_ Various utility features and improvements\n" + - "\n" + "_v0.4.2:_ Performance and game engine improvements\n" + - "\n" + "_v0.4.1:_ Balance adjustments to enemies & armor\n" + - "\n" + "_v0.4.0:_ Reworked equips, enchants & curses\n" + "\n" + "_v0.3.5:_ Reworked Warrior & subclasses\n" + - "\n"+ "_v0.3.4:_ Multiple language support\n" + - "\n" + "_v0.3.3:_ Support for Google Play Games\n" + - "\n" + "_v0.3.2:_ Prison Rework & Balance Changes\n" + - "\n" + "_v0.3.1:_ Traps reworked & UI upgrades\n" + - "\n" + "_v0.3.0:_ Wands & Mage completely reworked\n" + "\n" + "_v0.2.4:_ Small improvements and tweaks\n" + - "\n" + "_v0.2.3:_ Artifact additions & improvements\n" + - "\n" + "_v0.2.2:_ Small improvements and tweaks\n" + - "\n" + "_v0.2.1:_ Sewer improvements\n" + - "\n" + "_v0.2.0:_ Added artifacts, reworked rings\n" + "\n" + "_v0.1.1:_ Added blandfruit, reworked dew vial\n" + - "\n" + "_v0.1.0:_ Improvements to potions/scrolls"; @Override diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java index 58705dd22..a7b4b5925 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java @@ -44,7 +44,7 @@ import javax.microedition.khronos.opengles.GL10; public class WelcomeScene extends PixelScene { - private static int LATEST_UPDATE = 157; + private static int LATEST_UPDATE = 181; @Override public void create() {