V0.2.0: broke Ring of Evasion's kneecaps (nerfed it), now requires player to stand still for best effect, scaling factor now 15%(down from 20%)
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@@ -279,9 +279,10 @@ public class Hero extends Char {
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int bonus = 0;
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for (Buff buff : buffs( RingOfEvasion.Evasion.class )) {
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bonus += ((RingOfEvasion.Evasion)buff).level;
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bonus += ((RingOfEvasion.Evasion)buff).effectiveLevel;
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}
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float evasion = bonus == 0 ? 1 : (float)Math.pow( 1.2, bonus );
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float evasion = bonus == 0 ? 1 : (float)Math.pow( 1.15, bonus );
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if (paralysed) {
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evasion /= 2;
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}
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