V0.2.0: broke Ring of Evasion's kneecaps (nerfed it), now requires player to stand still for best effect, scaling factor now 15%(down from 20%)

This commit is contained in:
Evan Debenham
2014-09-10 14:27:11 -04:00
parent e414777568
commit 5684fe2367
2 changed files with 47 additions and 5 deletions
@@ -279,9 +279,10 @@ public class Hero extends Char {
int bonus = 0;
for (Buff buff : buffs( RingOfEvasion.Evasion.class )) {
bonus += ((RingOfEvasion.Evasion)buff).level;
bonus += ((RingOfEvasion.Evasion)buff).effectiveLevel;
}
float evasion = bonus == 0 ? 1 : (float)Math.pow( 1.2, bonus );
float evasion = bonus == 0 ? 1 : (float)Math.pow( 1.15, bonus );
if (paralysed) {
evasion /= 2;
}