v2.4.1: adjusted damage multiplier order, mainly fixing harvest bug
This commit is contained in:
@@ -690,10 +690,6 @@ public abstract class Char extends Actor {
|
||||
return;
|
||||
}
|
||||
|
||||
for (ChampionEnemy buff : buffs(ChampionEnemy.class)){
|
||||
dmg = (int) Math.ceil(dmg * buff.damageTakenFactor());
|
||||
}
|
||||
|
||||
if (!(src instanceof LifeLink) && buff(LifeLink.class) != null){
|
||||
HashSet<LifeLink> links = buffs(LifeLink.class);
|
||||
for (LifeLink link : links.toArray(new LifeLink[0])){
|
||||
@@ -738,19 +734,6 @@ public abstract class Char extends Actor {
|
||||
if (alignment != Alignment.ALLY && this.buff(DeathMark.DeathMarkTracker.class) != null){
|
||||
dmg *= 1.25f;
|
||||
}
|
||||
|
||||
Class<?> srcClass = src.getClass();
|
||||
if (isImmune( srcClass )) {
|
||||
dmg = 0;
|
||||
} else {
|
||||
dmg = Math.round( dmg * resist( srcClass ));
|
||||
}
|
||||
|
||||
//TODO improve this when I have proper damage source logic
|
||||
if (AntiMagic.RESISTS.contains(src.getClass()) && buff(ArcaneArmor.class) != null){
|
||||
dmg -= combatRoll(0, buff(ArcaneArmor.class).level());
|
||||
if (dmg < 0) dmg = 0;
|
||||
}
|
||||
|
||||
if (buff(Sickle.HarvestBleedTracker.class) != null){
|
||||
if (isImmune(Bleeding.class)){
|
||||
@@ -770,6 +753,23 @@ public abstract class Char extends Actor {
|
||||
buff(Sickle.HarvestBleedTracker.class).detach();
|
||||
return;
|
||||
}
|
||||
|
||||
for (ChampionEnemy buff : buffs(ChampionEnemy.class)){
|
||||
dmg = (int) Math.ceil(dmg * buff.damageTakenFactor());
|
||||
}
|
||||
|
||||
Class<?> srcClass = src.getClass();
|
||||
if (isImmune( srcClass )) {
|
||||
dmg = 0;
|
||||
} else {
|
||||
dmg = Math.round( dmg * resist( srcClass ));
|
||||
}
|
||||
|
||||
//TODO improve this when I have proper damage source logic
|
||||
if (AntiMagic.RESISTS.contains(src.getClass()) && buff(ArcaneArmor.class) != null){
|
||||
dmg -= combatRoll(0, buff(ArcaneArmor.class).level());
|
||||
if (dmg < 0) dmg = 0;
|
||||
}
|
||||
|
||||
if (buff( Paralysis.class ) != null) {
|
||||
buff( Paralysis.class ).processDamage(dmg);
|
||||
|
||||
Reference in New Issue
Block a user