v0.4.0: refactors and rebalancing to existing weapons
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@@ -261,7 +261,7 @@ public class Hero extends Char {
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KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
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if (wep != null) {
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return (int)(attackSkill * accuracy * wep.acuracyFactor( this ));
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return (int)(attackSkill * accuracy * wep.accuracyFactor( this ));
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} else {
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return (int)(attackSkill * accuracy);
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}
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@@ -92,7 +92,7 @@ public class Statue extends Mob {
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@Override
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public int attackSkill( Char target ) {
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return (int)((9 + Dungeon.depth) * weapon.ACU);
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return (int)((9 + Dungeon.depth) * weapon.ACC);
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}
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@Override
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