v0.4.0: refactors and rebalancing to existing weapons

This commit is contained in:
Evan Debenham
2016-05-14 18:32:35 -04:00
parent 8f27e921d8
commit 56ec14e370
28 changed files with 152 additions and 106 deletions
@@ -261,7 +261,7 @@ public class Hero extends Char {
KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
if (wep != null) {
return (int)(attackSkill * accuracy * wep.acuracyFactor( this ));
return (int)(attackSkill * accuracy * wep.accuracyFactor( this ));
} else {
return (int)(attackSkill * accuracy);
}