v0.4.0: refactors and rebalancing to existing weapons
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@@ -63,18 +63,18 @@ public class Pickaxe extends Weapon {
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public boolean bloodStained = false;
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@Override
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public int min() {
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return 3;
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public int min(int lvl) {
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return 2; //tier 2
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}
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@Override
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public int max() {
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return 12;
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public int max(int lvl) {
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return 15; //tier 2
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}
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@Override
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public int STRReq(int lvl) {
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return 14;
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return 14; //tier 3
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}
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@Override
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@@ -89,7 +89,7 @@ public class Pickaxe extends Weapon {
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super.execute( hero, action );
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if (action == AC_MINE) {
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if (action.equals(AC_MINE)) {
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if (Dungeon.depth < 11 || Dungeon.depth > 15) {
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GLog.w( Messages.get(this, "no_vein") );
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