v0.4.0: refactors and rebalancing to existing weapons

This commit is contained in:
Evan Debenham
2016-05-14 18:32:35 -04:00
parent 8f27e921d8
commit 56ec14e370
28 changed files with 152 additions and 106 deletions
@@ -63,18 +63,18 @@ public class Pickaxe extends Weapon {
public boolean bloodStained = false;
@Override
public int min() {
return 3;
public int min(int lvl) {
return 2; //tier 2
}
@Override
public int max() {
return 12;
public int max(int lvl) {
return 15; //tier 2
}
@Override
public int STRReq(int lvl) {
return 14;
return 14; //tier 3
}
@Override
@@ -89,7 +89,7 @@ public class Pickaxe extends Weapon {
super.execute( hero, action );
if (action == AC_MINE) {
if (action.equals(AC_MINE)) {
if (Dungeon.depth < 11 || Dungeon.depth > 15) {
GLog.w( Messages.get(this, "no_vein") );