v0.4.0: refactors and rebalancing to existing weapons

This commit is contained in:
Evan Debenham
2016-05-14 18:32:35 -04:00
parent 8f27e921d8
commit 56ec14e370
28 changed files with 152 additions and 106 deletions
@@ -26,10 +26,15 @@ public class BattleAxe extends MeleeWeapon {
{
image = ItemSpriteSheet.BATTLE_AXE;
tier = 4;
ACC = 1.175f; //17.5% boost to accuracy
}
public BattleAxe() {
super( 4, 1.2f, 1f );
@Override
public int max(int lvl) {
return 20 + //20 base, down from 25
lvl*(tier+1); //scaling unchanged
}
}