v0.4.0: refactors and rebalancing to existing weapons
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@@ -26,10 +26,15 @@ public class BattleAxe extends MeleeWeapon {
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{
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image = ItemSpriteSheet.BATTLE_AXE;
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tier = 4;
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ACC = 1.175f; //17.5% boost to accuracy
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}
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public BattleAxe() {
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super( 4, 1.2f, 1f );
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@Override
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public int max(int lvl) {
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return 20 + //20 base, down from 25
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lvl*(tier+1); //scaling unchanged
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}
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}
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