v0.4.0: refactors and rebalancing to existing weapons
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@@ -26,10 +26,15 @@ public class Knuckles extends MeleeWeapon {
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{
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image = ItemSpriteSheet.KNUCKLEDUSTER;
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tier = 1;
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DLY = 0.5f; //2x speed
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}
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public Knuckles() {
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super( 1, 1f, 0.5f );
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@Override
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public int max(int lvl) {
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return 6 + //6 base, down from 10
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lvl*2; //+1 per level, down from +2
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}
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}
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