v0.4.0: refactors and rebalancing to existing weapons
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@@ -61,6 +61,8 @@ public class MagesStaff extends MeleeWeapon {
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{
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image = ItemSpriteSheet.MAGES_STAFF;
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tier = 1;
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defaultAction = AC_ZAP;
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usesTargeting = true;
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@@ -69,15 +71,13 @@ public class MagesStaff extends MeleeWeapon {
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}
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public MagesStaff() {
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super(1, 1f, 1f);
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wand = null;
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}
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@Override
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protected int maxBase() {
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return 6; //6 base damage instead of 10
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public int max(int lvl) {
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return 6 + //6 base damage, down from 10
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lvl*(tier+1); //scaling unaffected
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}
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public MagesStaff(Wand wand){
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