v0.4.0: refactors and rebalancing to existing weapons

This commit is contained in:
Evan Debenham
2016-05-14 18:32:35 -04:00
parent 8f27e921d8
commit 56ec14e370
28 changed files with 152 additions and 106 deletions
@@ -61,6 +61,8 @@ public class MagesStaff extends MeleeWeapon {
{
image = ItemSpriteSheet.MAGES_STAFF;
tier = 1;
defaultAction = AC_ZAP;
usesTargeting = true;
@@ -69,15 +71,13 @@ public class MagesStaff extends MeleeWeapon {
}
public MagesStaff() {
super(1, 1f, 1f);
wand = null;
}
@Override
protected int maxBase() {
return 6; //6 base damage instead of 10
public int max(int lvl) {
return 6 + //6 base damage, down from 10
lvl*(tier+1); //scaling unaffected
}
public MagesStaff(Wand wand){