v0.4.0: refactors and rebalancing to existing weapons
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@@ -26,10 +26,16 @@ public class Quarterstaff extends MeleeWeapon {
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{
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image = ItemSpriteSheet.QUARTERSTAFF;
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}
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public Quarterstaff() {
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super( 2, 1f, 1f );
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tier = 2;
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}
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@Override
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public int max(int lvl) {
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return 12 + //12 base, down from 15
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lvl*(tier+1); //scaling unchanged
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}
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//TODO add defence bonus code
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}
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