v0.4.0: refactors and rebalancing to existing weapons
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@@ -27,15 +27,26 @@ public class Spear extends MeleeWeapon {
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{
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image = ItemSpriteSheet.SPEAR;
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tier = 2;
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DLY = 1.5f; //0.67x speed
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}
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@Override
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public int reachFactor(Hero hero) {
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return 2;
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return 2; //extra reach
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}
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public Spear() {
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super( 2, 1f, 1.5f );
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@Override
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public int min(int lvl) {
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return tier + //base unchanged
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2*lvl; //+2 per level, up from +1
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}
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@Override
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public int max(int lvl) {
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return 20 + //20 base, up from 15
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lvl*4; //+4 per level, up from +3
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}
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}
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