v3.1.0: final adjustments to HP bar visuals:
- also darkened boss HP background - changed enemy HP shielding to pure white, better contrast
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@@ -29,7 +29,7 @@ public class HealthBar extends Component {
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private static final int COLOR_BG = 0xFFCC0000;
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private static final int COLOR_BG = 0xFFCC0000;
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private static final int COLOR_HP = 0xFF00EE00;
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private static final int COLOR_HP = 0xFF00EE00;
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private static final int COLOR_SHLD = 0xFFCCFFCC;
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private static final int COLOR_SHLD = 0xFFFFFFFF;
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private static final int HEIGHT = 2;
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private static final int HEIGHT = 2;
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